Goodtime Games Board Game Collection

NameYearPlayersTimeMin - Max Play TimeImageDescriptionLanguage DependencyRecommended # PlayersRecommended AgeBGG RatingComplexityDesignerArtistPublisherCategoryMechanics
13CATAN1995341206012010https://cf.geekdo-images.com/W3Bsga_uLP9kO91gZ7H8yw__thumb/img/8a9HeqFydO7Uun_le9bXWPnidcA=/fit-in/200x150/filters:strip_icc()/pic2419375.jpghttps://cf.geekdo-images.com/W3Bsga_uLP9kO91gZ7H8yw__original/img/xV7oisd3RQ8R-k18cdWAYthHXsA=/0x0/filters:format(jpeg)/pic2419375.jpgIn CATAN (formerly The Settlers of Catan), players try to be the dominant force on the island of Catan by building settlements, cities, and roads. On each turn dice are rolled to determine what resources the island produces. Players build by spending resources (sheep, wheat, wood, brick and ore) that are depicted by these resource cards; each land type, with the exception of the unproductive desert, produces a specific resource: hills produce brick, forests produce wood, mountains produce ore, fields produce wheat, and pastures produce sheep. Set-up includes randomly placing large hexagonal tiles (each showing a resource or the desert) in a honeycomb shape and surrounding them with water tiles, some of which contain ports of exchange. Number disks, which will correspond to die rolls (two 6-sided dice are used), are placed on each resource tile. Each player is given two settlements (think: houses) and roads (sticks) which are, in turn, placed on intersections and borders of the resource tiles. Players collect a hand of resource cards based on which hex tiles their last-placed house is adjacent to. A robber pawn is placed on the desert tile. A turn consists of possibly playing a development card, rolling the dice, everyone (perhaps) collecting resource cards based on the roll and position of houses (or upgraded cities—think: hotels) unless a 7 is rolled, turning in resource cards (if possible and desired) for improvements, trading cards at a port, and trading resource cards with other players. If a 7 is rolled, the active player moves the robber to a new hex tile and steals resource cards from other players who have built structures adjacent to that tile. Points are accumulated by building settlements and cities, having the longest road and the largest army (from some of the development cards), and gathering certain development cards that simply award victory points. When a player has gathered 10 points (some of which may be held in secret), he announces his total and claims the win. CATAN has won multiple awards and is one of the most popular games in recent history due to its amazing ability to appeal to experienced gamers as well as those new to the hobby. Die Siedler von Catan was originally published by KOSMOS and has gone through multiple editions. It was licensed by Mayfair and has undergone four editions as The Settlers of Catan. In 2015, it was formally renamed CATAN to better represent itself as the core and base game of the CATAN series. It has been re-published in two travel editions, portable edition and compact edition, as a special gallery edition (replaced in 2009 with a family edition), as an anniversary wooden edition, as a deluxe 3D collector's edition, in the basic Simply Catan, as a beginner version, and with an entirely new theme in Japan and Asia as Settlers of Catan: Rockman Edition. Numerous spin-offs and expansions have also been made for the game. Some necessary text - easily memorized or small crib sheet487.102.293, 460, 65, 70, 75, 80, 85, 90, 95, 100, 105, 110, 115, 120Klaus TeuberVolkan Baga, Tanja Donner, Pete Fenlon, Jason Hawkins, Michaela Kienle, Andreas Klober, Harald Lieske, Michael Menzel, Marion Pott, Andreas Resch, Matt Schwabel, Franz Vohwinkel, Stephen Graham WalshKOSMOS, 999 Games, Albi, Asmodee, Astrel Games, BGA Plus, Brain Games, Broadway Toys LTD, Capcom Co., Ltd., Catan Studio, Competo / Marektoy, danspil, Descartes Editeur, Devir, Dexy Co, Enigma (Bergsala Enigma), Eurogames, Filosofia Éditions, Galakta, Giochi Uniti, GP Games, Grow Jogos e Brinquedos, HaKubia, Hanayama, Hobby World, Ideal Board Games, Igroljub, IntelliGames.BG, Ísöld ehf., Kaissa Chess & Games, Korea Boardgames, L&M Games, Laser plus, Lautapelit.fi, Logojogos, Mayfair Games, MIPL, NeoTroy Games, Ninive Games, Paper Iyagi, Piatnik, Smart Ltd, Spilbræt.dk, Stupor Mundi, SuperHeated Neurons, Swan Panasia Co., Ltd., Tilsit, Top Toys, TRY SOFT, Vennerød Forlag ASEconomic, NegotiationChaining, Dice Rolling, Hexagon Grid, Income, Modular Board, Negotiation, Network and Route Building, Race, Random Production, Trading, Variable Set-upAnimals: Sheep, Components: Hexagonal Tiles, Components: Wooden pieces & boards, Digital Implementations: Board Game Arena, Digital Implementations: Steam, Game: Catan, Islands: Fictional, Misc: Watch It Played How To Videos, Promotional: Promo Board Games, Theme: Colonial
50Lost Cities19992230303010https://cf.geekdo-images.com/AL5D-dXabY-Lk3PqIFk_0g__thumb/img/Q-76aN92M3OveMp26t7b0i7V-i4=/fit-in/200x150/filters:strip_icc()/pic4597095.jpghttps://cf.geekdo-images.com/AL5D-dXabY-Lk3PqIFk_0g__original/img/PdGBQ7xc0GA9ndKnnInx_sQwvl4=/0x0/filters:format(jpeg)/pic4597095.jpgLost Cities is a card game in the Kosmos two-player series. The game originally consisted of a single deck of cards of rank 2–10 in five different colors with three special "handshakes" ("HS" in scoring examples below) in each suit, but as of 2019 the game now includes six colored suits, with the sixth color being optional for gameplay. A game board is included to organize discarded cards and help players organize their card collections. The object of the game is to gain points by mounting profitable archaeological expeditions to the different sites represented by the colored suits of cards. On a player's turn, they must first play one card, either to an expedition or by discarding it to the color-appropriate discard pile, then draw one card, either from the deck or from the top of a discard pile. Cards played to expeditions must be in ascending order, but they need not be consecutive. Handshakes are considered lower than a 2 and represent investments in an expedition. Thus, if you play a red 4, you may play any other red card higher than a 4 on a future turn but may no longer play a handshake, the 2, or the 3. The game continues in this fashion with players alternating turns until the final card is taken from the deck. The rest of the cards in hand are then discarded and players score their expeditions. Each expedition that has at least one card played into it must be scored. Cards played into an expedition are worth their rank in points, and handshakes count as a multiplier against your final total; one handshake doubles an expedition's value, while two handshakes triples that value and three handshakes quadruple it. Expeditions start at a value of -20, so you must play at least 20 points of cards into an expedition in order to make a profit. If you are left with a negative value and have a handshake, the multiplier still applies. A 20-point bonus is awarded to every expedition with at least eight cards played into it. A complete game of Lost Cities lasts three matches, with scores for each match being added together. Scoring example 1: An expedition has a 2,3,7,8,10 for a total of 30. This expedition is worth 10 total points: 30 plus the initial -20. Scoring example 2: An expedition has 2 HS, and 4,5,6,7,8,10 for a total of 40. This expedition is worth 80 total points: 40 points for cards, plus the initial -20, ×3 for the two multipliers, plus the 20-pt bonus for playing 8+ cards. Scoring example 3: An expedition has 1 HS, and 4,6,7 for a total of 17. This expedition is worth -6 total points: 17 plus the initial -20, ×2 for the multiplier. No necessary in-game text287.241.48230Reiner KniziaVincent Dutrait, Michaela Kienle, Anke Pohl, Thilo Rick, Claus Stephan, Franz VohwinkelKOSMOS, 999 Games, Albi, Competo / Marektoy, Devir, Filosofia Éditions, Galakta, Group SNE, IELLO Games, Kaissa Chess & Games, Korea Boardgames, Land of Beautiful Mind (سرزمین ذهن زیبا), Laser plus, Lautapelit.fi, Midgaard Games, Piatnik, Playhouse Ltd, Rio Grande Games, Stupor Mundi, SuperHeated Neurons, Swan Panasia Co., Ltd., Tilsit, Zvezda, گیمِ پندو (Pendo Games)Card Game, Exploration, MathHand Management, Melding and Splaying, Ordering, Push Your Luck, Score-and-Reset Game, Set CollectionCard Games: Draw and Discard, Digital Implementations: Board Game Arena, Digital Implementations: Steam, Digital Implementations: Triqqy, Game: Lost Cities, Players: Two-Player Only Games, Series: Two-player games (Kosmos), Theme: Archaeology / Paleontology
75Falling1998485558https://cf.geekdo-images.com/BU7RlhGtYA98hIDC2saPcg__thumb/img/ZDzua76-Ctq8_QFWFSWvM8Cy5aA=/fit-in/200x150/filters:strip_icc()/pic5305220.jpghttps://cf.geekdo-images.com/BU7RlhGtYA98hIDC2saPcg__original/img/5If9_SBaqB7j6dshJyrBY--eIQ8=/0x0/filters:format(jpeg)/pic5305220.jpgThis game is from an odd genre, real-time card games. Each of the players (except the dealer) is a person falling to his death. The goal is not to live, rather just to be the last one to go splat. The dealer continues dealing cards to players, eventually giving them 'ground' cards. But on the way down players can do all kinds of nasty stuff to each other to ensure their relative longevity. Some necessary text - easily memorized or small crib sheet665.501.224, 5, 6, 7, 85James ErnestJames Ernest, Val Mayerik, Drew Pocza, Brian SnoddyCheapass Games, Paizo Publishing, Portal Games, Titanic GamesCard Game, Fantasy, Print & Play, Real-timeHand ManagementAnimals: Cattle / Cows
118Modern Art19923545454510https://cf.geekdo-images.com/wLto-xaabHwKQe_Bc4iD1Q__thumb/img/AUqMholGVlwXLjMcxwiziE_7Ffw=/fit-in/200x150/filters:strip_icc()/pic3458036.pnghttps://cf.geekdo-images.com/wLto-xaabHwKQe_Bc4iD1Q__original/img/s3Gai8XBTVfWFFlYpL4XF3kIlWU=/0x0/filters:format(png)/pic3458036.pngBuying and selling paintings can be a very lucrative business. Five different artists have produced a bunch of paintings, and it's the player's task to be both the buyer and the seller, hopefully making a profit in both roles. He does this by putting a painting from his hand up for auction each turn. He gets the money if some other player buys it, but must pay the bank if he buys it for himself. After each round, paintings are valued by the number of paintings of that type that were sold. The broker with the most cash after four rounds is the winner. Part of the Knizia auction trilogy. No necessary in-game text5127.512.293, 4, 545Reiner KniziaCarole Carrion, Manuel Carvalho, Chen Cheng-po, Mike Doyle (I), Pete Fenlon, Gianfranco Giordano, Paul Laane, Ramon Martins, Daniel Melim, Rafael Silveira, Sigrid Thaler, Zeilbeck & Natzeck Design CompanyHans im Glück, Arrakis Games, CMON Global Limited, DiceTree Games, Drosselmeyer & Co. Ltd., Fractal Juegos, Galápagos Jogos, GeGe Co. Ltd., Kaissa Chess & Games, Land of Beautiful Mind (سرزمین ذهن زیبا), Lautapelit.fi, Lavka Games, Lighthouse Games, Matagot, Mayfair Games, New Games Order, LLC, Odysseia Jogos, Oink Games, Pegasus Spiele, Phantasia Co., Ltd, Rebel Sp. z o.o., Wargames Club PublishingCard Game, EconomicAuction: English, Auction: Once Around, Auction: Sealed Bid, Auction: Turn Order Until Pass, Auction/Bidding, Commodity Speculation, Hand Management, Victory Points as a ResourceMisc: LongPack Games, Series: Book Box (DiceTree), Theme: Art, Theme: Fine Art and Art Museums, Theme: Painting / Paintings
140Pit1903389030907https://cf.geekdo-images.com/LkEPNu7bPTS1rVRU_Ba-Dg__thumb/img/TTYL285XHOkpIzFtonMnuunPZS8=/fit-in/200x150/filters:strip_icc()/pic423644.jpghttps://cf.geekdo-images.com/LkEPNu7bPTS1rVRU_Ba-Dg__original/img/rLq4S5WQ8ns2Ez3n3RIwe1_ZI8Y=/0x0/filters:format(jpeg)/pic423644.jpgPit is an open-outcry commodity trading game. The first edition in 1903 had a deck of 63 cards, 9 each of 7 commodities, each with a value (ranging from 40 for Flax to 100 for Wheat). Players offer trades by crying out the number of cards they want to swap (“One! One! One!”, or “Three! Three! Three!”) but not their identity. The winner of the hand is the first to collect all of one commodity, declaring “Corner on Wheat!” or whatever commodity has been collected. The winner of the hand scores points equal to the value of the commodity, and the winner of the game is the first to 500 points. The 1904 Edition of Pit added much fancier artwork and the famous Bull and Bear cards, which provide wild-card and penalty features. The early editions allowed a maximum of 7 players, but later versions supported 8 and in at least one case up to 10. Pit’s designer, noted psychic Edgar Cayce, is often accused of having stolen the idea from the game Gavitt’s Stock Exchange (G-S-E) invented by Harry Gavitt. While G-S-E claimed patents dating as early as 1896, it involved trading railway shares, and was only copyrighted and published in 1903, the same year as Pit. In addition, the only related patent assigned to Gavitt is US746492 A, filed October 7, 1903, and granted December 8, 1903. Also hitting the market in 1903 was Bourse', a remarkably similar open-outcry commodity trading game from Flinch Card Co., using an 80-card deck with 10 each of 8 commodities, and Panic, using a 65 card deck with 8 each of 8 commodities and a Panic card, roughly equivalent to the Bull. Pit, however, seems to have cornered the market on open-outcry games, as neither of its competitors were seen again after 1904. No necessary in-game text886.391.163, 4, 5, 6, 7, 830, 35, 40, 45, 50, 55, 60, 65, 70, 75, 80, 85, 90Edgar Cayce, Harry Gavitt, George S. ParkerRandy Asher, Paul Couture, Olivier Fagnère, Nick the Rat, Peekasso, Paul T., Thoren, Andrea Trewhela(Self-Published), Arclight Games, Clipper, Copp Clark Publishing Company, Crown & Andrews Ltd., Editorial Dos Pasos, Editrice Giochi, Fractal Juegos, Fundex, Grimaud, Hasbro, Holdson, John Waddington Ltd., Kaissa Chess & Games, Korea Boardgames, Lighthouse Games, Nordic Games GmbH, Parker Brothers, Repos Production, Russimco Games, Schmidt Spiele, Spear's Games, Top Cards, Waddingtons, Winning Moves Games (USA), Yetem S.A.Card Game, Economic, Party GameCommodity Speculation, Negotiation, Real-Time, Set Collection, TradingMechanism: Turnless Trading, TV Shows: The Simpsons
171Chess1475220006https://cf.geekdo-images.com/0-DjGBOko6RV8zg5ejhYIg__thumb/img/kjtoinSrkYV0HZleXMxkJzZwS8k=/fit-in/200x150/filters:strip_icc()/pic260745.jpghttps://cf.geekdo-images.com/0-DjGBOko6RV8zg5ejhYIg__original/img/0pn_QgMuWaIJb2Q7aZNfORse0_o=/0x0/filters:format(jpeg)/pic260745.jpgChess is a two-player, abstract strategy board game that represents medieval warfare on an 8x8 board with alternating light and dark squares. Opposing pieces, traditionally designated White and Black, are initially lined up on either side. Each type of piece has a unique form of movement and capturing occurs when a piece, via its movement, occupies the square of an opposing piece. Players take turns moving one of their pieces in an attempt to capture, attack, defend, or develop their positions. Chess games can end in checkmate, resignation, or one of several types of draws. Chess is one of the most popular games in the world, played by millions of people worldwide at home, in clubs, online, by correspondence, and in tournaments. Between two highly skilled players, chess can be a beautiful thing to watch, and a game can provide great entertainment even for novices. There is also a large literature of books and periodicals about chess, typically featuring games and commentary by chess masters. The game has its origins in the Indian game Chaturanga, and became Shatranj when introduced to the Persians. The current form of the game emerged in the second half of the 15th century when the Persians brought Shatranj to Southern Europe. The tradition of organized competitive chess began in the 16th century. The first official World Chess Champion, Wilhelm Steinitz, claimed his title in 1886. The current World Champion is Ding Liren, China. Chess is also a recognized sport of the International Olympic Committee. No necessary in-game text267.213.6520(Uncredited)(Uncredited), Paolo Chiari, Honoré Daumier, Peter Ganine, F. Lanier Graham, Günter Griebel, Jutta Griebel, Rafael Guigou, Olin Jeong, Karim Rashid, Néstor Romeral Andrés, J. R. R. Tolkien(Public Domain), (Self-Published), (Unknown), 3M, ABRA, Adams Brothers & Shardlow Ltd., Air France, Alexander, Allied Van Lines, Ancient Chess, Arrco Playing Card Co., Bar-Zim, Bayerwald Spiele, Bello Games New York, Inc., Berwick's Toy Co. Ltd., Big League Promotions Corp., Bisonte, Blatz, Bozart Toys, BulbHead, Cardinal, à la carte AG, Cayro, The Games, CCI India, Chad Valley Co Ltd., Challenge Master Game Co Ltd, Character Games LTD, Chess Armory, Chess Geeks, ChessUSA, CHH Games, Chupa Chups, Classic Games, Coca-Cola, Colombine BVBA, Comedy Central, Comedy Partners, Creative Crafthouse, Creative Educational Aids Pvt. Ltd., Crisloid, Dal Negro, Darmon Diffusion, David Westnedge, De La Rue, DeAgostini, Deuce, DGT, Dilemma Games, Dourios, DreamWorks, Dynamic Games / Dynamic Design Industries, E. S. Lowe Company Inc., Efko, EnumeroCribbageBoards, Epoch Playthings, Estrela, Excalibur Electronics, F. W. Woolworth Company, Fame Products, Fifth Avenue Crystal Ltd., FridgePlay, Friendly Games, Inc., Fundex, Game Factory, Gibsons, Golden, Guigou, H. Baron, Handfaste, Hartung-Spiele, Hasbro, Hausemann & Hötte N.V., HAY, Hearth & Hand with Magnolia, Hexagames (I), Heyne, Holdson, Homas Spelen, House Martin, House of Marbles, House of Staunton, Imaginarium, innovative KIDS, Inovac Rima SA, Intex Syndicate, Invicta Games, Italocremona, John Jaques of London, John N. Hansen Co., Inc., Jumbo, K & C Ltd, K.E. Mathiasen A/S, Kärnan, King International, Kingsway Inc, Kitfix Swallow Group, Klee, Klopffleisch, L. P. Septímio, Lagoon Games, Lardy International, LEGO, Lindop (William Lindop LTD), Longfield Games, Ludens Planet, Magnetic Poetry Inc, Majora, Manchester United Football Club, Marigó, The Mark of Westminster, Masters Games, Mattel, Inc., MB Jeux, MB Spellen, MB Spiele, MEGAPLAST, Melissa & Doug, Meridian Point Products, Merit, Millenium, Milton Bradley, Mixlore, Monkey Pod Games, The Museum of Modern Art (MoMA), Musketeer Chess, Neroulia, nestorgames, Nintendo Co., Ltd., The Noble Collection, Noris Spiele, O'Gowna Studio, Olin Studio, The Op Games, Open Board Games, Oriental Trading Company, Outside Inside, Pacific Game Company, Parker Brothers, Patch Products, Paul Lamond Games Ltd, Pavilion, Peri Spiele, Piatnik, Pin International, Pleasantime Games, Poptoy, Pressman Toy Corp., The Purple Cow, Ramsons, Research Games, Inc. / Athol / RGI / ARC, Revanche Spelen, Robin and Nell Dale, Rong Fa, Rosiness, Rot Ceramic, Sababa Toys, Inc., Saitek, Schmidt International, Schmidt Spiele, Selchow & Righter, Si-Si-Spiele, Skor-Mor, Sophisticated Games, Søstrene Grene, Spear's Games, Spencer Gifts, Spin Master Ltd., Sterling Games, StirlingFox, Studio Anne Carlton (SAC), Sunrise Chess & Games, Super Accord, Tactic, TDC Games, Inc., Tesco, Tezuka Productions, Thomas Salter Ltd, Toy Brokers Ltd, U3, Vilac, Volume-One Products, Waddington Sanders Ltd., Waddingtons, Walt Disney Productions (Disney), Węgiel, Western Publishing Company, Westside Fun Games, WHSmith, Wiley Publishing, Inc., Winning Moves Games (USA), Wizards of the Coast, WizKids (I), Wm F. Drueke & Sons, Inc., Wood Expressions, WorldWise Imports, LLC, ΟδύσσειαAbstract StrategyGrid Movement, Once-Per-Game Abilities, Pattern Movement, Square Grid, Static Capture, Sudden Death EndingCategory: Combinatorial, Traditional Games: Chess, Books: Harry Potter, Category: Dized Tutorial, Comic Books: Justice League, Comic Strips: Peanuts, Components: 8 x 8 Grids, Components: Miniatures, Components: Wooden pieces & boards, Digital Implementations: Ai Ai, Digital Implementations: Board Game Arena, Digital Implementations: BoardSpace, Digital Implementations: Google Play, Digital Implementations: igGameCenter, Digital Implementations: Little Golem, Digital Implementations: MindSports, Digital Implementations: Tabletopia, Digital Implementations: Triqqy, Digital Implementations: VASSAL, Fictional Events: Clone Wars, Movies: Shrek, Movies: Star Wars, Movies: Universal Studios Monsters, Players: Two-Player Only Games, Promotional: Promo Board Games, Series: 3M Bookshelf Series, Series: Games for Dummies, Series: GoPlay, Series: LEGO Games, Series: Take 'N' Play Anywhere (Patch Products), Toys: Transformers, TV Shows: Hanna-Barbera, TV Shows: Sesame Street, TV Shows: South Park, TV Shows: The Flintstones, TV Shows: The Simpsons, Video Game Theme: Nintendo, Video Game Theme: Super Mario Bros.
172For Sale19973630303010https://cf.geekdo-images.com/dJh9HkZC346NgPTAicJq_A__thumb/img/3cgW5aP-JJeKSpZMjA0NFheMnfY=/fit-in/200x150/filters:strip_icc()/pic1513085.jpghttps://cf.geekdo-images.com/dJh9HkZC346NgPTAicJq_A__original/img/6ib2NLakSlsf69WYwCOe9NNLcsc=/0x0/filters:format(jpeg)/pic1513085.jpgFor Sale is a quick, fun game nominally about buying and selling real estate. During the game's two distinct phases, players first bid for several buildings then, after all buildings have been bought, sell the buildings for the greatest profit possible. The original Ravensburger/FX Schmid edition (1997/98) has slightly different rules than later English editions, and only 20 buildings instead of 30. The Ãœberplay 2005 Edition has new art, rules and card distribution changes, and it accommodates 3-6 players. The Gryphon 2009 Edition uses the Überplay art for the faces of the property cards, while replacing most other art. The rules are the same as the Überplay edition, with the exception of the rounding rule (which was stated in different ways in different printings of the Überplay edition). Rounding rule The rounding rule preferred by the designer Stefan Dorra is that players get back half of their bid rounded DOWN (not UP), as confirmed in correspondence with him here and here. A history of how the rounding rule has changed in different editions is documented here. No necessary in-game text587.251.253, 4, 5, 630Stefan DorraÓscar Aguado, Abbas Amirabadi, Mohammad Amir Garoosian, Alvin Madden, Gil Martimiano, Mahmoud Arasteh Nasab, Emilien Rotival, Catell Ruz, Dossom Studio, Chema Vicente, Uros Vuckovic, Klaus WilinskiEagle-Gryphon Games, IELLO Games, Ravensburger, 2 Pionki, Albi, AURUM, Inc., Baborka Games, Brain Games, Compaya.hu: Gamer Café Kft., Competo / Marektoy, F.X. Schmid, Gabinete Lúdico, Geekach Games, HaKubia, Heidelberger Spieleverlag, Jolly Thinkers, Kaissa Chess & Games, MEBO Games, Meeple Virus, NeoTroy Games, New Games Order, LLC, PaperGames (III), Portal Games, Primigenio, Siam Board Games, SPIEL DAS! Verlag, TLAMA games, Top Toys, Überplay, uplay.it edizioni, Wargames Club Publishing, Zito! Ώρα για παιχνίδι, Взрослые дети, Нескучные игры, פרש משחקים: Game KnightCard Game, EconomicAuction: Sealed Bid, Auction: Turn Order Until Pass, Auction/Bidding, Hand Management, Selection Order BidDigital Implementations: Board Game Arena, Series: Bookshelf (Gryphon Games), Series: Mini Games (IELLO)
181Risk19592612012012010https://cf.geekdo-images.com/Oem1TTtSgxOghRFCoyWRPw__thumb/img/5cltSV60oVvjL3Ag_KTJbmTdU6w=/fit-in/200x150/filters:strip_icc()/pic4916782.jpghttps://cf.geekdo-images.com/Oem1TTtSgxOghRFCoyWRPw__original/img/Nu3eXPyOkhtnR3hhpUrtgqRMAfs=/0x0/filters:format(jpeg)/pic4916782.jpgPossibly the most popular, mass market war game. The goal is conquest of the world. Each player's turn consists of: - gaining reinforcements through number of territories held, control of every territory on each continent, and turning sets of bonus cards. - Attacking other players using a simple combat rule of comparing the highest dice rolled for each side. Players may attack as often as desired. If one enemy territory is successfully taken, the player is awarded with a bonus card. - Moving a group of armies to another adjacent territory. No necessary in-game text4105.602.072, 3, 4, 5, 6120Albert Lamorisse, Michael I. Levin(Uncredited)Parker Brothers, (Unknown), Alga, Avalon Hill, Barnes & Noble, Borras Plana S.A., Carlit, Clipper, Editrice Giochi, El Greco, Grow Jogos e Brinquedos, Guau, Hasbro, Juegos Crone, Majora, Manhattan Agencies, MEGAPLAST, Miro Company, Nilco S.A., Palitoy Ltd., PanGraf, Schmidt Spiele, Smeets & Schippers, Tomy, Waddingtons, Winning Moves Games (USA)Territory Building, WargameArea Majority / Influence, Area Movement, Dice Rolling, Player Elimination, Set CollectionComponents: Map (Global Scale), Components: Miniatures, Game: Risk (Official), Region: The World, Series: Nostalgia (Hasbro)
320Scrabble19482490909010https://cf.geekdo-images.com/mVmmntn2oQd0PfFrWBvwIQ__thumb/img/RUmuGCB40FQH0en0R2nrcsSO7DE=/fit-in/200x150/filters:strip_icc()/pic404651.jpghttps://cf.geekdo-images.com/mVmmntn2oQd0PfFrWBvwIQ__original/img/11jrKPiOVTNl5NwX83KGtTZEq40=/0x0/filters:format(jpeg)/pic404651.jpgIn this classic word game, players use their seven drawn letter-tiles to form words on the gameboard. Each word laid out earns points based on the commonality of the letters used, with certain board spaces giving bonuses. But a word can only be played if it uses at least one already-played tile or adds to an already-played word. This leads to slightly tactical play, as potential words are rejected because they would give an opponent too much access to the better bonus spaces. Skip-a-cross was licensed by Selchow & Righter and manufactured by Cadaco. Both games have identical rules but Skip-a-cross has tiles and racks made of cardboard instead of wood. The game was also published because not enough Scrabble games were manufactured to meet the demand. Unplayable in another language2106.272.062, 3, 490Alfred Mosher ButtsC. Leslie Crandall(Unknown), Alga, Barnes & Noble, Borras Plana S.A., Brio AB, Cadaco, Cappelen, Casa Estanciero S.R.L., CEFA (Celulosa Fabril S. A.), Chieftain Products, Clementoni, Damm / Egmont, Dino Toys s. r. o., Drechsler, Estrela, Falomir Juegos, Fundex, Habourdin International, Hasbro, Holdson, Joker, Juegos Crone, Jumbo, KADABRA, Korea Boardgames, Kuvataide, Labo-Mix, Mattel, Inc., Max Ploys, Milton Bradley, Murfett, NeoTroy Games, The Op Games, Otto Maier Verlag, Parker Brothers, Paul Lamond Games Ltd, Piatnik, Playmix, Production & Marketing Company, Refax Oy, ren ehf., Schowanek, Selchow & Righter, Sio, Spear's Games, Spectrum Games Corporation, Spil hf., Super Impulse, SYU Creation, Tinderbox Entertainment, LLC, Tinderbox Games, ToyCo, T. R. Urban & Co., Winning Moves Games (USA), Winning Solutions (WS Game Company), Xalingo Brinquedos, YOHAN, Zontik GamesWord GameEnd Game Bonuses, Hand Management, Spelling, Square Grid, Tile PlacementCategory: Crossword Games, Components: 15 x 15 Grids, Components: Inflatable, Components: Turntable Gameboards, Digital Implementations: igGameCenter, Game: Scrabble, Promotional: Promo Board Games, Series: Nostalgia (Hasbro), Series: World's Smallest Games Series (Super impulse)
361Hare & Tortoise1973264545458https://cf.geekdo-images.com/rX7uZ5UCbVV61tNCTnZTmg__thumb/img/l5wm0q-MD2LRxcFuIhr34yBoo4M=/fit-in/200x150/filters:strip_icc()/pic275126.jpghttps://cf.geekdo-images.com/rX7uZ5UCbVV61tNCTnZTmg__original/img/p_Anw8ONur9oiVEQRORAffwP0Po=/0x0/filters:format(jpeg)/pic275126.jpgAs the first winner of the Spiel des Jahres award in 1979, Hare and Tortoise or the German Hase und Igel (for Hare and Hedgehog) will always be regarded as a classic game. It is a cunningly designed race to the finish in which your fuel (carrots) must practically run out (all but 10 carrots or fewer) at the moment you hit the finish line. You also have three lettuce cards you must spend during the course of the race. The farther you move, the more carrots you spend, and there are a variety of ways to gain or lose carrots as you go around the track. It's a very clever exercise in arithmetic which David Parlett has fashioned into an entertaining and unique perennial favorite. There have several variations between the multiple prints of Hare & Tortoise by different publishers. Most variations come from methods of adding randomness that favor lagging player via cards, dice, or dice charts when landing on a Hare square. Parlett Strategic Variant -- The designer's preferred way of playing the Hare square is that "... you can land on them [Hare square], but must miss a turn. This would be the equivalent of the hare taking a nap, as in Aesop's fable. This is the rule I most favour and would prefer it to simply not landing on them at all..." Tournament Jugging the Hare rule -- When you land on a hare square do nothing immediately. If nobody goes past you, draw 10 carrots when you next move. If they do, pay 10 carrots into the carrot patch for each player who goes past you, in either direction. (source: http://www.parlettgames.uk/haretort/htjughare.html#new) Some necessary text - easily memorized or small crib sheet486.621.932, 3, 4, 5, 645David ParlettPedro A. Alberto, Ritva Hussain-Shahid, Franz Vohwinkel999 Games, ABACUSSPIELE, Alga, Broadway Toys LTD, danspil, Devir, Educa Sallent SA, Gibsons, Hobby Base, Intellect Games, John Sands Pty Ltd, K.E.Leg, Kipo's, Novoplast, Otto Maier Verlag, Ravensburger, Rio Grande Games, WaddingtonsAnimals, RacingHand Management, Resource to MoveAnimals: Hedgehogs / Porcupines, Animals: Rabbits, Animals: Turtles, Authors: Jean de La Fontaine, Folk Tales & Fairy Tales: The Tortoise and the Hare, Promotional: Promo Board Games
432Take 519942104545458https://cf.geekdo-images.com/fejfmCLX0kSSKppT5iv_Pg__thumb/img/dWcwk0P0dT5AujK4CiYP_A2d93A=/fit-in/200x150/filters:strip_icc()/pic7649146.jpghttps://cf.geekdo-images.com/fejfmCLX0kSSKppT5iv_Pg__original/img/E982nMiCQhBmIqyP7BiKITx-om4=/0x0/filters:format(jpeg)/pic7649146.jpgIn 6 nimmt!, a.k.a. Category 5 and many other names, you want to score as few points as possible. To play the game, you shuffle the 104 number cards, lay out four cards face-up to start the four rows, then deal ten cards to each player. Each turn, players simultaneously choose and reveal a card from their hand, then add the cards to the rows, with cards being placed in ascending order based on their number; specifically, each card is placed in the row that ends with the highest number that's below the card's number. When the sixth card is placed in a row, the owner of that card claims the other five cards and the sixth card becomes the first card in a new row. In addition to a number from 1 to 104, each card has a point value. After finishing ten rounds, players tally their score and see whether the game ends. (Category 5 ends when a player has a score greater than 74, for example, while 6 nimmt! ends when someone tops 66.) When this happens, the player with the fewest points wins! 6 nimmt! works with 2-10 players, and the dynamics of gameplay change the more players that you have. One variant for the game has you use 34 cards, 44 cards, 54 cards, etc. (instead of all 104 cards) when you have three, four, five, etc. number of players. This change allows you to know which cards are in play, thereby allowing you to track which cards have been played and (theoretically) make better choices as to which card to play when. No necessary in-game text586.971.192, 3, 4, 5, 6, 7, 8, 9, 1045Wolfgang KramerTimur Baskakov, Design Edge, Oliver Freudenreich, Bill Herrin, Gatis Sluka, Franz VohwinkelAMIGO, 999 Games, Albi, Asmodee, Brain Games, Broadway Toys LTD, Bureau de Juegos, Buró, Carletto, Copag Cards, Dal Negro, Dr. Wood Challenge Centre, Endless Games (I), Fractal Juegos, G3, Gigamic, Giochi Uniti, Kaissa Chess & Games, Kärnan, Kikigagne?, Korea Boardgames, Land of Beautiful Mind (سرزمین ذهن زیبا), Last Level, Lautapelit.fi, Lifestyle Boardgames Ltd, Mar Lúdico, Max Bersinger, Mayfair Games, Mercurio, Midgaard Games, Möbius Games, Nelospelit, Pando Games, Paper Iyagi, Piatnik, Rebel Sp. z o.o., Shafir Games (המשחקים של חיים שפיר), Swan Panasia Co., Ltd., Tempo Games (I), U.S. Games Systems, Inc., VR DistributionCard Game, NumberHand Management, Score-and-Reset Game, Simultaneous Action SelectionAnimals: Cattle / Cows, Digital Implementations: Board Game Arena, Digital Implementations: BrettspielWelt, Game: 6 nimmt!, Misc: LongPack Games, Misc: Lowest Score Wins, Misc: Mensa Select
624Quoridor1997241515158https://cf.geekdo-images.com/I1YNAhee09mryaqfEo8MwA__thumb/img/9TJaxgoMUkiMhAGSYM8-0o1ICpg=/fit-in/200x150/filters:strip_icc()/pic3488232.jpghttps://cf.geekdo-images.com/I1YNAhee09mryaqfEo8MwA__original/img/LUcYakoNVnYxjmpYRFA6HUpHWo4=/0x0/filters:format(jpeg)/pic3488232.jpgThe abstract strategy game Quoridor is surprisingly deep for its simple rules. The object of the game is to advance your pawn to the opposite edge of the board. On your turn you may either move your pawn or place a wall. You may hinder your opponent with wall placement, but not completely block them off. Meanwhile, they are trying to do the same to you. The first pawn to reach the opposite side wins. No necessary in-game text286.661.832, 3, 415Mirko MarchesiMirko MarchesiGigamic, Broadway Toys LTD, Family Games, Inc., FoxMind Israel, Fundex, Hachette Boardgames UK, Korea Boardgames, Lifestyle Boardgames Ltd, Ludens Spirit, Marks & Spencer, Mitra, Oficina do Aprendiz, Smart Chick, SuperHeated NeuronsAbstract Strategy, Children's Game, MazeConnections, Grid Movement, Race, Square GridCategory: Combinatorial, Components: 9 x 9 Grids, Components: Wooden pieces & boards, Digital Implementations: Board Game Arena, Game: Blockade, Misc: Mensa Select, Series: Classic (Gigamic)
811Rummikub1977246060608https://cf.geekdo-images.com/LeaLDlTTmeN639MfuflcMw__thumb/img/CSPEyoFAcA3WwtzDekp3Mfepcek=/fit-in/200x150/filters:strip_icc()/pic2286966.jpghttps://cf.geekdo-images.com/LeaLDlTTmeN639MfuflcMw__original/img/fusGQFpm4srwqhM8CDlEDzh0NyQ=/0x0/filters:format(jpeg)/pic2286966.jpgRummikub is similar to several central European card games which are played with two decks of playing cards, including Machiavelli and Vatikan. Ephraim Hertzano invented the tile game Rummikub in the 1940s when card-playing was outlawed under the Communist regime. After World War II, Hertzano immigrated to British Mandate of Palestine (now Israel) and developed the first sets with his family. Over the years, the Hertzano family licensed it to other countries and Rummikub became Israel's best-selling export game. Hertzano's Official Rummikub Book, published in 1978, describes three different versions of the game: American, Sabra, and International. Modern Rummikub sets include only the Sabra version rules, with no mention of the others, and there are variations in the rules between publishers. In Turkey, the game is known as Okey and is widely played by families at gatherings or at local cafes. Like Rummy that you play with cards, you try to get rid of all your tiles by forming numbers into runs of 3 tiles or more, or 3 to 4 of a kind. The colors of the numbers on the tiles are like card suits. This game may start rather uneventfully, but when the players start putting more and more tiles in play, the options for your upcoming turns can become more complex, challenging, and exciting (from areyougame.com). No necessary in-game text486.471.722, 3, 460Ephraim HertzanoMicha Hertzano, Michael Rüttinger, Sławek Wiechowski(Unknown), Alga, Aquamarine Games (COMPUDID), Arxon, Bello Games New York, Inc., BGA Plus, Bookmark Verlag, Brain Games Germany, Brio AB, Broadway Toys LTD, Cadaco, Cardinal, Carlit, Casper, Cayro, The Games, CBS Electronics, Clementoni, Coneways, Crown & Andrews Ltd., Dal Negro, danspil, Desyllas Games, Dujardin, Enigma (Bergsala Enigma), Espenlaub, F.X. Schmid, Falomir Juegos, Fame Products, Feelindigo, Fjarðarfell, Fortuna Games, Fun Connection, Game Design, Goliath Games, Grow Jogos e Brinquedos, H. I. T. INDUSTRIES, LTD., Hansa Toy Co., Hasbro, HEMA, Hertzano Ltd., Ideal, Intelli, IRWIN Games, John Adams (IDEAL), Joker, Jumbo, Kaissa Chess & Games, Kärnan, Kawada, Co. Ltd, Kingstone International, Kirjalito, Kod Kod, Korea Boardgames, Lamda Limited, Lastentuotetukku KY, Lemada Light Industries, Lifestyle Boardgames Ltd, Lifetime Educational Games, M & G Pacific Toys, Inc, Mar Lúdico, Masudaya Corp, MB Jeux, MB Juegos, Nordic Games GmbH, Noris Spiele, One Moment Games, Orangutan Games, Otto Maier Verlag, Parker Brothers, Pavilion, Peri Spiele, Perner Produktions GmbH, Piatnik, Playtoy Industries, Pressman Toy Corp., Ravensburger, Schmidt International, Schmidt Spiele, Selchow & Righter, Selecta Spel en Hobby, Shelbud Products Corp., Spear's Games, Spin Master Ltd., Sterling Games, Studio100, Tactic, TM Toys, TOMA Sp. z o.o., Tomy, Toy Club, Waddingtons, Weico Produkte GmbH, Western Publishing Company, Wood Expressions, Yangxin Industrial Company Limited, 놀이속의세상Abstract Strategy, Card Game, Children's Game, NumberSet Collection, Tile PlacementGame: Rummikub, Traditional Card Games: Rummy, Card Games: Draw and Discard, Card Games: Exchange, Card Games: Shedding / Stops, Components: Traditional Playing Cards, Series: Senior (Cadaco), Series: Unser Lieblingsspiel (Georg Appl / Espenlaub)
822Carcassonne2000254530457https://cf.geekdo-images.com/okM0dq_bEXnbyQTOvHfwRA__thumb/img/88274KiOg94wziybVHyW8AeOiXg=/fit-in/200x150/filters:strip_icc()/pic6544250.pnghttps://cf.geekdo-images.com/okM0dq_bEXnbyQTOvHfwRA__original/img/aVZEXAI-cUtuunNfPhjeHlS4fwQ=/0x0/filters:format(png)/pic6544250.pngCarcassonne is a tile-placement game in which the players draw and place a tile with a piece of southern French landscape on it. The tile might feature a city, a road, a cloister, grassland or some combination thereof, and it must be placed adjacent to tiles that have already been played, in such a way that cities are connected to cities, roads to roads, etcetera. Having placed a tile, the player can then decide to place one of their meeples on one of the areas on it: on the city as a knight, on the road as a robber, on a cloister as a monk, or on the grass as a farmer. When that area is complete, that meeple scores points for its owner. During a game of Carcassonne, players are faced with decisions like: "Is it really worth putting my last meeple there?" or "Should I use this tile to expand my city, or should I place it near my opponent instead, giving him a hard time to complete their project and score points?" Since players place only one tile and have the option to place one meeple on it, turns proceed quickly even if it is a game full of options and possibilities. First game in the Carcassonne series. No necessary in-game text287.411.892, 3, 4, 530, 35, 40, 45Klaus-Jürgen WredeMarcel Gröber, Doris Matthäus, Anne Pätzke, Chris QuilliamsHans im Glück, 999 Games, Albi, Astrel Games, Bard Centrum Gier, Brain Games, cutia.ro, Devir, Enigma (Bergsala Enigma), Fantasmagoria, Feelindigo, Filosofia Éditions, Giochi Uniti, Grow Jogos e Brinquedos, Hobby World, Ísöld ehf., Kaissa Chess & Games, Korea Boardgames, Lautapelit.fi, Midgaard Games, MINDOK, Möbius Games, Monkey Time, NeoTroy Games, Nordic Games ehf, Paper Iyagi, Piatnik, Ponva d.o.o., Rio Grande Games, Schmidt Spiele, Smart Ltd, Stupor Mundi, SuperHeated Neurons, Swan Panasia Co., Ltd., Venice Connection, Ventura Games, Z-Man GamesCity Building, Medieval, Territory BuildingArea Majority / Influence, Enclosure, Map Addition, Pattern Recognition, Tile PlacementCategory: Dized Tutorial, Cities: Carcassonne (France), Components: Meeples, Components: Map (Regional scale), Components: Wooden pieces & boards, Country: France, Digital Implementations: Board Game Arena, Digital Implementations: Google Play, Digital Implementations: Steam, Digital Implementations: VASSAL, Game: Carcassonne, Misc: Watch It Played How To Videos, Region: Languedoc (France), Religious: Monks/Abbots & Monasteries/Abbeys
823The Lord of the Rings20002590609012https://cf.geekdo-images.com/oWttjfs235Zh7jLGWO7_Hg__thumb/img/D8T2cKo8fiipSbw4vNNP9hNbZ0g=/fit-in/200x150/filters:strip_icc()/pic479124.jpghttps://cf.geekdo-images.com/oWttjfs235Zh7jLGWO7_Hg__original/img/_O3l-EoieOljEBh2scU0l-OoIws=/0x0/filters:format(jpeg)/pic479124.jpgThe Lord of the Rings is a co-operative game in which the object is to destroy the Ring while surviving the corrupting influence of Sauron. Each player plays one of the Hobbits in the fellowship, each of which has a unique power. Over the course of the game, you make your way across four conflict game boards, representing some of the most memorable conflicts from the entire trilogy: Moria, Helm's Deep, Shelob's Lair, and Mordor. Each conflict board tests your small Fellowship to the utmost as you must play your quest cards to advance along multiple tracks. These tracks represent fighting, hiding, traveling, and friendship, and by playing quest cards from your hand with matching symbols, you can keep moving forward and push closer to victory. The master game board indicates both the physical progress of the fellowship across Middle Earth and the corrupting influence of Sauron on the hobbits. If you're able to slip past your foes, you can hope to escape with minimal corruption, healing your hurts at safe havens along your path, such as the forest kingdom of Lothlórien. By playing your cards right and advancing quickly, you can collect powerful runes, unlock legendary cards to aid your journey, or find life tokens to help stave off corruption — not to mention advancing quickly through the conflicts. As you travel, the One Ring can be a crucial tool in your journey, allowing you to hide from sight, but repeated use will draw the attention of Sauron and corrupt the heart of the Ring-bearer. Your journey leads you deeper into the darkness with each passing conflict, and safe havens become few and far between. You must carefully watch the corruption track because if the Sauron miniature ever meets a Hobbit, that player is eliminated — and if the Ring-bearer is eliminated, all players lose as Sauron reclaims the power of the One Ring. To win, throw the One Ring into the volcanic fires of Mount Doom. This game should not be confused with Reiner Knizia's children's game (Lord of the Rings) with the same title, or with his very different two-player Lord of the Rings: The Confrontation. Lord of the Rings - Limited Edition A special edition limited to 500 copies in the English language and 250 in German published by Sophisticated Games and Kosmos in November 2001. The Limited Edition has a silver 22 carat gold plated ring, pewter Hobbit playing pieces, and a signed and numbered John Howe print. Box signed by Reiner Knizia. Moderate in-game text - needs crib sheet or paste ups486.742.542, 3, 4, 560, 65, 70, 75, 80, 85, 90Reiner KniziaBluguy, John HoweFantasy Flight Games, 999 Games, Alga, Bard Centrum Gier, Devir, Edge Entertainment, Editrice Giochi, Fjölvaútgáfan, Hasbro, Hobby World, Kaissa Chess & Games, KOSMOS, Laser plus, Parker Brothers, Sophisticated Games, Stratelibri, Tactic, Tilsit, Wizards of the CoastAdventure, Fantasy, Novel-basedCooperative Game, Dice Rolling, Hand Management, Player Elimination, Set Collection, Variable Player PowersAuthors: J.R.R. Tolkien, Components: Miniatures, Game: Lord of the Rings (Reiner Knizia's co-op game), Misc: LongPack Games, Series: Fantasy Flight Silver Line, Series: Literature (Kosmos)
929The Great Dalmuti1995486060608https://cf.geekdo-images.com/LVCXyZpkL6rPsouhWV3noA__thumb/img/ZScqw6npTeeVpl1zdawrNEYPwwE=/fit-in/200x150/filters:strip_icc()/pic711236.jpghttps://cf.geekdo-images.com/LVCXyZpkL6rPsouhWV3noA__original/img/t1NuvuH7uYwAnPYtrxRBqqQao8o=/0x0/filters:format(jpeg)/pic711236.jpgA light card game where players gain status by going out first. The 80-card commercial deck contains cards ranked from 12 to 1, along with two Jesters. Each card bears a number, which is not only its rank, but also tells you how many of that card exist in the deck. In other words, there are twelve 12s, eleven 11s, four 4s and a single card ranked 1. The lower the number, the better the rank. The deck is dealt out to all players and the object is to get rid of your cards as fast as possible. The hand begins with one person playing one or more card to the center of the table. The cards played must all be of the same rank (although Jesters are wild, and may be played with any other cards). Each player in turn must now either play the same number of cards of a better rank, or pass. Play continues around the table until everyone has passed; at that point, the cards are cleared and whoever played the last set of cards leads the next round. After everyone has gone out, the players are ranked. For example, the person who first got rid of all his cards becomes The Great Dalmuti. Players change seat position to represent the new hierarchy and begin another round. The Great Dalmuti is generally played for many rounds. It is a commercial version of the traditional playing card game President (based on the Chinese game Zheng Shang Yu), which has also been reimagined as: Dilbert: Corporate Shuffle Pyramid Card Scum: The Food Chain Game Deathtrap Dungeon: Card Game No necessary in-game text686.591.294, 5, 6, 7, 860Richard GarfieldHarry Conway, Sandra Garavito, Anson Maddocks, Margaret Organ-Kean, Christophe SwalWizards of the Coast, 999 Games, AMIGO, Devir, Enigma (Bergsala Enigma), Hasbro, Korea Boardgames, Lautapelit.fi, Play Factory, PS-Games, Swan Panasia Co., Ltd.Card Game, MedievalHand Management, Ladder ClimbingCard Games: Climbing, Card Games: Shedding / Stops, Misc: Mensa Select
1115Poker181021060606012https://cf.geekdo-images.com/QhsvR9GY0LbTpj27fairWA__thumb/img/_Nvnav-rd4ckyC_lMKYu0AqC06I=/fit-in/200x150/filters:strip_icc()/pic186610.jpghttps://cf.geekdo-images.com/QhsvR9GY0LbTpj27fairWA__original/img/4ODyzAOOgoIJrUzLOjtzItR2uH0=/0x0/filters:format(jpeg)/pic186610.jpgPoker is played with a standard deck of 52-cards, and sometimes Jokers are added as wild cards. The object of the game is to win the pot which contains all the bets the players have made in a deal. Players are dealt cards which are usually reduced to a Poker hand of five (5) cards. Betting and bluffing are used in rounds until all bets are squared up, or until all other players have conceded the pot (folded). If all bets have been squared up, the rounds are followed by a "showdown" in which all hands are fully revealed; the one with the best combination of a Poker hand of five (5) cards being the winner. The following table describes and ranks the standard Poker hands: Five of a Kind (Only if wild cards are in use): Four cards of the same rank and one wild card (eg: A, A, A, A, Joker). Straight Flush: A straight with all cards of the same suit (eg: A, K, Q, J, 10: all spades). (The highest Straight Flush is nominally called a Royal Flush) Four of a Kind: Four cards of the same rank (eg: A, A, A, A, K). Full House: Three of a kind in one rank and a pair in a different rank (eg: A, A, A, K, K). Flush: Five cards of the same suit (eg: A, K, Q, J, 9: all spades) Straight: Five cards in sequence of rank (eg: A, K, Q, J, 10). Three of a Kind: Three cards of the same rank (eg: A, A, A, K, Q). Two Pair: Two pairs of different ranks (eg: A, A, K, K, Q). One Pair: A pair of cards of the same rank (eg: A, A, K, Q, J). High Card: High card without any other higher combination (eg: A, K, Q, J, 9). No necessary in-game text6146.712.422, 3, 4, 5, 6, 7, 8, 9, 1060(Uncredited)René Goscinny, Albert Uderzo(Public Domain), (Unknown), AG Müller (AGMüller), Ambassador Games (Merchant Ambassador), ASS Altenburger Spielkarten, Basic Fun, Inc., Berliner Spielkarten, Capitol Carta Roma, Cardinal, Coach House Games, Inc., Coca-Cola, Editions ATLAS, Endless Games (I), Excalibur Electronics, F.X. Schmid, Front Porch Classics, Fundex, Helmut Lingen Verlag, Heraclio Fournier, Jax, Ltd., Marigó, Piatnik, Prime Promotion, Rosiness, Skor-Mor, Spear's Games, Spin Master Ltd., Starz Entertainment, Tactic, TS Spielkarten, TV Products USA Inc, Uitgeverij van der Meulen, The United States Playing Card Company, University Games, Waddingtons, White Wolf Entertainment ABBluffing, Card GameBetting and Bluffing, Player Elimination, Set CollectionTraditional Card Games: Poker, Components: Traditional Playing Cards, Digital Implementations: Tabletopia, History: American Old West (Wild West), Promotional: Promo Board Games, Series: Games for Dummies
1275221B Baker Street: The Master Detective Game19752690909010https://cf.geekdo-images.com/gQmGtlaUCX59aJa8QxAQKg__thumb/img/vxvUxzayVXhjw6WmUK4eb7rTU_M=/fit-in/200x150/filters:strip_icc()/pic7291009.pnghttps://cf.geekdo-images.com/gQmGtlaUCX59aJa8QxAQKg__original/img/KiN3NtgPcczeygTAN7-hhIrS2Mc=/0x0/filters:format(png)/pic7291009.png221B Baker Street is the London address of the world's most celebrated fictional detective, Sherlock Holmes, and his dedicated companion, Dr. Watson. In this game you start at 221B and travel through the streets and alleys of London picking up clues and attempting to solve the most intriguing cases Holmes and Watson have ever faced. Each player assumes the role of Holmes and matches wits with the other players to determine who possesses the most skillful powers of deduction. Each case is represented by a card that features a crime told in story form, a selection of probable suspects and a list of locations involved in that crime. Clues are hidden throughout London, one in each of fourteen locations. Players must collect clues from each location, noting them down on their checklists as they attempt to find the answers to the questions listed on the case card. Naturally, the crime scene will often contain vital clues, and a prudent detective always checks with the neighbors. Still, you can learn something vital almost anywhere in town. The first player to figure out the correct answers to a particular mystery or crime, return to 221B and announce the solution, is the winner. The original 221B Baker Street Board game was created and copyrighted by American writer Jay Moriarty (dba Antler Productions) in 1975. The Brazilian version of this game is known as Scotland Yard, not to be confused with the 1983 Spiel des Jahres winner also called Scotland Yard. Extensive use of text - massive conversion needed to be playable2106.001.802, 3, 4, 5, 690Antler Productions, Jay MoriartyAntler ProductionsGameology (Gameology Romania), Gammon Games, Gibsons, Grow Jogos e Brinquedos, H. P. Gibson & Sons, John N. Hansen Co., Inc., Ventura InternationalDeduction, Murder/Mystery, Novel-basedDeduction, Narrative Choice / Paragraph, Paper-and-Pencil, Role Playing, Roll / Spin and MoveBooks: Mystery Novels, Books: Sherlock Holmes, Country: England, Game: 221B Baker Street, Theme: Police
1293Boggle1972181010108https://cf.geekdo-images.com/dsI6-jUj8mzOuC6gL4e42w__thumb/img/YEc1l4n4HKd5_L1s1yTsqHyLjSw=/fit-in/200x150/filters:strip_icc()/pic7024967.jpghttps://cf.geekdo-images.com/dsI6-jUj8mzOuC6gL4e42w__original/img/xf5XFqvj3TZxf3B_z9xR6lyGxic=/0x0/filters:format(jpeg)/pic7024967.jpgBoggle is a timed word game in which players have 3 minutes to find as many connected words as possible from the face up letters resting in a 16 cube grid. When the timer runs out, players compare their lists of words and remove any words found by multiple players. Points are then awarded for remaining words, depending on how many letters are in the word. (In the original Boggle, all words must contain 3 or more letters to score points.) An example grid given in the French Canadian rules (of Deluxe Boggle) holds an amazing 459 words! A number of variants have been produced by Parker Brothers over time, including Big Boggle (which uses a 5×5 grid of letters and forces players to search for longer words). Boggle is a word dice game. Unplayable in another language486.231.461, 2, 3, 4, 5, 6, 7, 810Bill Cooke, Allan Turoff(Uncredited)Alga, Basic Fun, Inc., Borras Plana S.A., Brite Power International Ltd, Capiépa Éditeur: Jeux Éducatifs, Carlit, Clipper, Editrice Giochi, Estrela, Grow Jogos e Brinquedos, Hasbro, Miro Company, Palet spil, Palitoy Ltd., Parker Brothers, Stylus, WaddingtonsDice, Real-time, Word GameDice Rolling, Paper-and-Pencil, Pattern Recognition, SpellingComponents: 4 x 4 Grids, Components: Letter Cubes / Word Dice, Components: Sand Timers, Game: Boggle, Players: Games with Solitaire Rules
1406Monopoly193528180601808https://cf.geekdo-images.com/AE3wQTdyMKZOCUMvTChuLg__thumb/img/hITJ6wqmmAkXQWWAmJ9Ov2HYwds=/fit-in/200x150/filters:strip_icc()/pic4082496.jpghttps://cf.geekdo-images.com/AE3wQTdyMKZOCUMvTChuLg__original/img/BLttL21dS9j_BIEKjjB1N8wUu0c=/0x0/filters:format(jpeg)/pic4082496.jpgTheme Players take the part of land owners, attempting to buy and then develop their land. Income is gained by other players visiting their properties and money is spent when they visit properties belonging to other players. When times get tough, players may have to mortgage their properties to raise cash for fines, taxes and other misfortunes. Gameplay On his turn, a player rolls two dice and moves that number of spaces around the board. If the player lands on an as-yet-unowned property, he has the opportunity to buy it and add it to his portfolio or allow the bank to auction it to the highest bidder. If a player owns all the spaces within a color group, he may then build houses and hotels on these spaces, generating even more income from opponents who land there. If he lands on a property owned by another player, he must pay that player rent according to the value of the land and any buildings on it. There are other places on the board which can not be bought, but instead require the player to draw a card and perform the action on the card, pay taxes, collect income, or even go to jail. Goal The goal of the game is to be the last player remaining with any money. Cultural impact on rules Monopoly is unusual in that the game has official, printed rules, but most players learn how to play from others, never actually learning the correct way to play. This has led to the canonization of a number of house rules that make the game more palatable to children (and sore losers) but harm the gameplay by preventing players from going bankrupt or slowing down the rate of property acquisition. One common house rule has players put any money paid to the bank in the center of the board, which jackpot a player may earn by landing on Free Parking. This prevents the game from removing money from play, and since players collect $200 each time they pass Go, this results in ever-increasing bankrolls and players surviving rents that should have bankrupted them. Another house rule allows players to take "loans" from the bank instead of going bankrupt, which means the game will never end. Some house rules arise out of ignorance rather than attempts to improve the game. For instance, many players don't know that properties landed on but left unbought go up for auction, and even some that know to auction don't know that the bidding starts at $1, meaning a player may pay well below the listed price for an auctioned property. Background In the USA in 1933, Charles Darrow devised Monopoly based on an earlier game by Elizabeth J. Magie. The patent was filed 31st August 1935 while the game was on sale in America. Based on an earlier game, The Landlord's Game, it was at first rejected by Parker Bros., as being too complicated to be a success. How wrong could they be! It came to the UK in 1936, made under licence by Waddingtons. Darrow died in 1967 having realised he had developed one of the most successful board games of all times. It was awarded as Game of the Century by the TRA (Toy Retailers Association). Monopoly was patented in 1935 by Charles Darrow and released by Parker Brothers. The game was actually one of a number of variants in existence at the time, all of which date back to an earlier, 1904 game by Elizabeth J. Magie called The Landlord's Game. Magie was a proponent of the Single Tax put forth by famous author Henry George. The game was designed to show the evils of earning money from renting land (as it leads to the destitution of all but one player) and the virtues of the proposed Single Tax - players could choose to play under regular rules or alternate "Single Tax" rules. The game didn't really go anywhere and Magie lost interest in it. Variations of the game evolved, however, and homemade versions traveled up and down the Atlantic coast and even as far west as Michigan and Texas, being developed all along the way. Eventually the game was noticed by Charles Darrow, who introduced it to the world in its current form. Re-implements: The Landlord's Game Expanded by: Official Monopoly Stock Exchange Add-on Monopoly Free Parking Mini Game Monopoly Get Out of Jail Mini Game Unofficial Super Add-Ons: Monopoly (fan expansion for Monopoly) Entrepreneur's Accessory to Monopoly (fan expansion for Monopoly) Game Spice: Monopoly Expansion (fan expansion for Monopoly) Mafiopoly Monopoly: Mob Rule Expansion Deck Final Fantasy Monopoly Moderate in-game text - needs crib sheet or paste ups484.361.622, 3, 4, 5, 6, 7, 860, 65, 70, 75, 80, 85, 90, 95, 100, 105, 110, 115, 120, 125, 130, 135, 140, 145, 150, 155, 160, 165, 170, 175, 180Charles Darrow, Elizabeth J. Magie (Phillips)(Uncredited), Charles Darrow, Edison GirardParker Brothers, (Self-Published), (Unknown), A. F. Tompson & Son Ltd., Åhlén & Åkerlund, Alga, Altap, ASS Altenburger Spielkarten, Aurimagic, Barnes & Noble, Borras Plana S.A., Brohm-Parker-Spiele, Carlit, Clipper, Damm / Egmont, deSka, Editrice Giochi, Edwards Dunlop And Company Limited, Epoch Co., Ltd., Estrela, Franz Schmidt, Funskool Games, General Mills, Globetrade, Hanayama, Hasbro, Inspiration tv network, JinLiLai, John Sands Pty Ltd, John Waddington Ltd., Kasco Industries, Klee, Kod Kod, Korea Boardgames, Kuvataide, Leaping Dog, Majora, Manhattan Agencies, MB Juegos, Metrotoy, MIKA, Miro Company, NeoTroy Games, Nilco S.A., Nýja leikfangagerðin, The Op Games, Oy Fenno-Alga Ab, PanGraf, Parker Spiele, Remoundo, Schmidt Spiele, Schtelber, Smeets & Schippers, Super Impulse, The Swan Press Limited, Johannesburg, Tilsit, Toltoys, Tomy, Tomy Company, Ltd. (Takara Tomy), Waddingtons, Winning Moves Games (USA), Winning Solutions (WS Game Company), Zontik GamesEconomicAuction: English, Auction/Bidding, Income, Loans, Lose a Turn, Ownership, Player Elimination, Roll / Spin and Move, Set Collection, Track Movement, TradingGame: Monopoly (Official), Series: Nostalgia (Hasbro), Brands: Groceries, Cities: Atlantic City (New Jersey, USA), Cities: Reykjavík (Iceland), Components: 11 x 11 Grids, Country: Poland, Country: Spain, Country: Sweden, Country: Switzerland, Mechanic: Circuit-Based Trading Games, Misc: Watch It Played How To Videos, Promotional: Promo Board Games, Series: De Efteling, Series: Monopoly Derivatives (Official), Series: Monopoly Villes et Régions, Series: Monopoly-Like, Theme: Cereal Games
1410Trouble1965244545454https://cf.geekdo-images.com/BvPQfI3qiIA8Xd74n3WnUg__thumb/img/INCOVvGgqj7LEbBbQJOBRambw0M=/fit-in/200x150/filters:strip_icc()/pic8205524.jpghttps://cf.geekdo-images.com/BvPQfI3qiIA8Xd74n3WnUg__original/img/YxXQe0Nw8U5IAFgWnOflBj3UWRE=/0x0/filters:format(jpeg)/pic8205524.jpgThis is the game with the Pop-O-Matic dice roller. It's a simplified Pachisi variant in which only one die is rolled per turn. The game is abstract, each player has set of pawns of his color. Each turn player rolls a die using the Pop-O-Matic and selects one of his pawns to move. Pawns can enter the track from Home base only on a roll of six. Each pawn needs to travel around the board and finish on the Finish lane. If pawn of another player is bumped, the bumped pawn is returned to home. The goal is to be the first one to get all the pawns to the Finish lane. For advanced players, we suggest that when a piece gets bumped, it should only be bumped back to its START space, rather than to its HOME. Only when bumped from their START space are pieces sent HOME. Travel Trouble uses the same mechanisms, but is on a smaller board with fewer spaces, so it plays more quickly. No necessary in-game text443.841.072, 3, 445Frank Kohner, Paul Kohner, Fred KrollPeyo(Unknown), Amuze, The Canadian Group, Cardinal, Cayro, The Games, Cookie Jar Entertainment, Danawares, Disney/Pixar, Dourios, DreamWorks, Egmont Litas, Falcon Games (I), Feva (UK) Ltd., Fundex, Gabriel, Goliath Games, Grafix Travel Games, Habano-Trisma S.A., Hasbro, Humbert & Brandt GmbH, IRWIN Games, Irwin Toy Ltd., Kohner Bros., MB Giochi, Milton Bradley, Mountains China Co. Ltd., Nelospelit, Nelostuote Oy, Pavilion, Peliko Oy, Peter Pan Playthings, Pressman Toy Corp., Saenggak Plus Edu, Sambro, Spear's Games, Tactic, Tiimari, Walt Disney Productions (Disney), Winning Moves Games (USA)Children's GameRace, Roll / Spin and MoveTraditional Games: Pachisi / Ludo, Books: Winnie the Pooh, Brands: Disney, Characters: Hello Kitty, Characters: Moomins, Characters: Smurfs, Comic Books: Marvel Universe, Comic Books: Teenage Mutant Ninja Turtles, Components: Pop-O-Matic, Movies: Cars, Movies: Toy Story, Theme: Dolls, Theme: TV Detectives, Toys: Barbie, Toys: Lalaloopsy, Toys: Shopkins, TV Shows: Charlie's Angels, TV Shows: Dinosaur Train, TV Shows: Dora the Explorer, TV Shows: Go, Diego, Go!, TV Shows: Little Einsteins, Video Game Theme: Angry Birds
2243Yahtzee19562103030306https://cf.geekdo-images.com/dp-pJkUemCjhrwi9QItrPA__thumb/img/jzdzVAjd75yiZkIoJ4JsindSmCs=/fit-in/200x150/filters:strip_icc()/pic378237.jpghttps://cf.geekdo-images.com/dp-pJkUemCjhrwi9QItrPA__original/img/eeYPdva8ti4Hi2PYxkTLRPrtfKk=/0x0/filters:format(jpeg)/pic378237.jpgYahtzee is a classic dice game played with 5 dice. Each player's turn consists of rolling the dice up to 3 times in hope of making 1 of 13 categories. Examples of categories are 3 of a kind, 4 of a kind, straight, full house, etc. Each player tries to fill in a score for each category, but this is not always possible. When all players have entered a score or a zero for all 13 categories, the game ends and total scores are compared. The traditional (public domain) game Yacht predates the trademarked game, and has slightly different scoring. There are four basic scoring difference between the tradition game Yacht and Yahtzee. They are: 1) Yacht has no Three of a Kind category, 2) there are no bonuses in Yacht, 3) there are no Joker rules in Yacht, and 4) the Full House category is scored as the sum of the dice. The other scoring rules are identical between the two games. Travel versions of the game use a device that keeps the dice captured within compartments of a plastic box and allows players to "lock" a particular die between rolls. No necessary in-game text465.491.182, 3, 4, 5, 6, 7, 8, 9, 1030Edwin S. LoweFiore GmbH, Taavi Oolberg, Peyo, Charles M. Schulz(Public Domain), (Unknown), Adam Opel AG, Alga, AMIGO, ASS Altenburger Spielkarten, Basic Fun, Inc., Blatz, Brimtoy, Challenge Master Game Co Ltd, Copp Clark Publishing Company, danspil, Dexy Co, Dilemma Games, Diset S. A., Drechsler, Dujardin, E. S. Lowe Company Inc., Editrice Giochi, ESC-Toy Ltd, F.X. Schmid, Four Esses, Fun Connection, General Mills, Goldmerk, Gorden Designs, Grow Jogos e Brinquedos, Hasbro, Hayes Specialties Corporation (HSC), HUCH!, Joker, Jumbo, Kärnan, Klee, Korea Boardgames, Lucrum Games, MB Giochi, MB Jeux, MB Spellen, MB Spiele, Milton Bradley, Noris Spiele, The Op Games, Palet spil, Papita, Parker Brothers, Peri Spiele, Piatnik, Ravensburger, RIWA Spiele, Schmidt Spiele, Selecta Spel en Hobby, Smart Toys and Games, Inc., Tactic, Teepe Sportverlag, Waddingtons, Winning Moves Games (USA), Winning Solutions (WS Game Company)Children's Game, Comic Book / Strip, Dice, Movies / TV / Radio theme, Music, TravelDice Rolling, Paper-and-Pencil, Push Your Luck, Re-rolling and Locking, Set CollectionAnimals: Cats, Authors: J.R.R. Tolkien, Books: Alice in Wonderland, Books: Tark Mees Taskus, Brands: Disney, Brands: Groceries, Brands: Harley-Davidson, Brands: Restaurants, Celebrities: Elvis Presley, Characters: Hello Kitty, Cities: Boston (Massachusetts, USA), Cities: Chicago (Illinois, USA), Cities: Dallas (Texas, USA), Cities: New York (New York, USA), Cities: Philadelphia (Pennsylvania, USA), Comic Books: Marvel Universe, Comic Strips: Peanuts, Components: Dice Cup / Dice Tower / Dice Tray, Containers: Tubes, Country: USA, Digital Implementations: Board Game Arena, Game: Yahtzee, Holidays: Christmas, Mechanism: Roll-and-Write, Movies: Jaws, Movies: Pirates of the Caribbean, Movies: The Nightmare Before Christmas, Series: Classic (Schmidt Spiele), Series: Die wilden Fussballkerle (Kosmos), Series: Kniffel (Schmidt Spiele), Series: Travel Games for Smart Kids (Goldmerk), Space: Venus, Sports Teams: Boston Red Sox, Sports Teams: Chicago Bears, Sports Teams: Chicago Cubs, Sports Teams: Dallas Cowboys, Sports Teams: Eintracht Frankfurt, Sports Teams: New England Patriots, Sports Teams: New York Yankees, Sports Teams: Oakland Raiders, Sports: American Football / Gridiron, Sports: Baseball, States: Ohio, Theme: Cereal Games, Theme: Cthulhu Mythos, Theme: Motorcycles, Theme: Superheroes, Theme: US National Parks, Traditional Dice Games: Yacht, TV Shows: Doctor Who, TV Shows: Firefly, TV Shows: Rick and Morty, TV Shows: SpongeBob SquarePants, TV Shows: The Muppet Show, Video Game Theme: Nintendo, Video Game Theme: Super Mario Bros.
2452Jenga1983182020206https://cf.geekdo-images.com/YH5C06snaoJtDqKjwMROPw__thumb/img/cSHIiN_mZQEqKMI1G7qRbTMp4nk=/fit-in/200x150/filters:strip_icc()/pic5140451.jpghttps://cf.geekdo-images.com/YH5C06snaoJtDqKjwMROPw__original/img/gB1mfMGbSkXgYxU5FA4QWForCZk=/0x0/filters:format(jpeg)/pic5140451.jpgA tower building game. Jenga is played with 54 wooden blocks; each block is 3 times as long as it is wide, and slightly smaller in height than in width. The blocks are stacked in a tower formation; each story is three blocks placed adjacent to each other along their long side, and each story is placed perpendicular to the previous (so, for example, if the blocks in the first story are pointing north-south, the second story blocks will point east-west). There are therefore 18 stories to the Jenga tower. Since stacking the blocks neatly can be tedious, a plastic loading tray is included. Once the tower is built, the person who built the tower moves first. Moving in Jenga consists of taking one and only one block from any story except the completed top story of the tower at the time of the turn, and placing it on the topmost story in order to complete it. Only one hand at a time may be used to remove a block; both hands can be used, but only one hand may be on the tower at a time. Blocks may be bumped to find a loose block that will not disturb the rest of the tower. Any block that is moved out of place may be left out of place if it is determined that it will knock the tower over if it is removed. The turn ends when the next person to move touches the tower, although he or she can wait 10 seconds before moving for the previous turn to end if they believe the tower will fall in that time. The game ends when the tower falls in any significant way -- in other words, any piece falls from the tower, other than the piece being knocked out to move to the top. The loser is the person who made the tower fall (i.e. whose turn it was when the tower fell); the winner is the person who moved before the loser. The same game concept was published in 1984 by Fagus under the name "Hoppla - eins zuviel!" According to the designer, the game was developed from Takoradi blocks/bricks. "Jenga" is Swahili for "build". No necessary in-game text455.651.101, 2, 3, 4, 5, 6, 7, 820Leslie ScottTony Moore(Unknown), Barnes & Noble, Borras Plana S.A., Brinquedos Junges, Cayro, The Games, Chad Valley Co Ltd., Challenge Master Game Co Ltd, Creative Crafthouse, Dal Negro, Early Learning Centre, Estrela, Flying Tiger Copenhagen, Fratelli Fabbri Editori (Fabbri Editore), Full Base Union Enterprise Co., Ltd., Fundex, Go! Games, Goki, Grow Jogos e Brinquedos, Der Grüne Punkt, Hasbro, Hearth & Hand with Magnolia, IKEA, Inspirion, Irwin Toy Ltd., John Jaques of London, Klee, Korea Boardgames, Lagoon Games, Leslie Scott Associates, MB Juegos, MB Spiele, Melco, Meridian Point Products, Milton Bradley, Mitra, NeoTroy Games, Noris Spiele, Okoïa-Addendo, The Op Games, OPEN'N PLAY, Paradigm Games Ltd, Parker Brothers, Pavilion, Planet Finska, Pokonobe Associates, Publijuego, Queen Games, Salco, Santa Teresa, Schmidt France, Siam Mandalay, Simba Toys, Skybound Tabletop, Spin Master Ltd., SPM: Syarikat Permainan Malaysia, Stihl, Tactic, Tesco, Tomy, Top-Game, Top-Toy, tridias, Woodstock Spiele, WWF, Десятое королевствоAction / Dexterity, Party GamePhysical Removal, Single Loser Game, Stacking and BalancingGame: Jenga (Official), Mechanism: Tower Stacking, Characters: Tarzan, Components: 3-Dimensional (3D), Components: Wooden pieces & boards, Containers: Tubes, Movies: The Nightmare Before Christmas, Promotional: Promo Board Games, Theme: US National Parks
2453Blokus2000242020207https://cf.geekdo-images.com/96YA5wUJDxtPkmPxemr5Qg__thumb/img/EBt2y7Awj5djyo185R7g6FV3P9g=/fit-in/200x150/filters:strip_icc()/pic2197702.jpghttps://cf.geekdo-images.com/96YA5wUJDxtPkmPxemr5Qg__original/img/sdX6o0TZpXjsDMw071k2P80wpYw=/0x0/filters:format(jpeg)/pic2197702.jpgBlokus (officially pronounced "Block us") is an abstract strategy game with transparent, Tetris-shaped, colored pieces that players are trying to play onto the board. The only caveat to placing a piece is that it may not lie adjacent to your other pieces, but instead must be placed touching at least one corner of your pieces already on the board. There is a solitaire variation where one player tries to get rid of all the pieces in a single sitting. Goal of the Game: Each player has to fit as many of his/her 21 pieces on the board as possible. Components: Blokus Game Board (400 squares) 84 game pieces (four 21-piece sets of red, green, blue, and yellow) Each color inlcudes: 1 one-square piece 1 piece with 2 squares 2 pieces with 3 squares 5 pieces with 4 squares 12 pieces with 5 squares No necessary in-game text466.861.752, 3, 420Bernard TavitianAlan D. HochEducational Insights, Mattel, Inc., (Unknown), Alary Games, Beverly Enterprises, Inc., danspil, Divisible By Zero (DBZ) Aust Pty Ltd, Educa Korea, Euro World, FoxMind Israel, Granna, Green Board Game Co., Heidelberger Spieleverlag, Hodin, Kaissa Chess & Games, Korea Boardgames, Piatnik, QfreeGames, Ravensburger, Sekkoia, Winning Moves France, Winning Moves GermanyAbstract Strategy, Territory BuildingChaining, Enclosure, Grid Coverage, Hand Management, Tile PlacementCategory: Combinatorial, Components: 20 x 20 Grids, Components: Polyominoes, Game: Blokus, Misc: Mensa Select
2651Power Grid20042612012012012https://cf.geekdo-images.com/yd6LuatytHRhcFCxCf-EEg__thumb/img/jWTonZ5oYNlPzpELKHIJGWSS0Y8=/fit-in/200x150/filters:strip_icc()/pic4459753.jpghttps://cf.geekdo-images.com/yd6LuatytHRhcFCxCf-EEg__original/img/OS13C6W4i1XW__wWVVVaqF7BV0c=/0x0/filters:format(jpeg)/pic4459753.jpgPower Grid is the updated release of the Friedemann Friese crayon game Funkenschlag. It removes the crayon aspect from network building in the original edition, while retaining the fluctuating commodities market like Crude: The Oil Game and an auction round intensity reminiscent of The Princes of Florence. The objective of Power Grid is to supply the most cities with power when someone's network gains a predetermined size. In this new edition, players mark pre-existing routes between cities for connection, and then bid against each other to purchase the power plants that they use to power their cities. However, as plants are purchased, newer, more efficient plants become available, so by merely purchasing, you're potentially allowing others access to superior equipment. Additionally, players must acquire the raw materials (coal, oil, garbage, and uranium) needed to power said plants (except for the 'renewable' windfarm/ solar plants, which require no fuel), making it a constant struggle to upgrade your plants for maximum efficiency while still retaining enough wealth to quickly expand your network to get the cheapest routes. Power Grid FAQ - Please read this before posting a rules question! Many questions are asked over and over in the forums... If you have a question about a specific expansion, please check the rules forum or FAQ for that particular expansion. No necessary in-game text4127.813.252, 3, 4, 5, 6120Friedemann FrieseDomonkos Bence, Antonio Dessi, Lars-Arne "Maura" Kalusky, Prapach Lapamnuaysap, Harald Lieske2F-Spiele, 999 Games, Albi, Arclight Games, Brain Games, Edge Entertainment, Galápagos Jogos, Gém Klub Kft., Giochi Uniti, Hobby World, Ideal Board Games, Kaissa Chess & Games, Korea Boardgames, Lacerta, Laguna, Lautapelit.fi, Matagot, Rio Grande Games, Rozum, Runadrake, Siam Board Games, Smart Ltd, Stratelibri, Swan Panasia Co., Ltd.Economic, Industry / ManufacturingAuction: Turn Order Until Pass, Auction/Bidding, Catch the Leader, Income, Market, Network and Route Building, Turn Order: Stat-Based, Variable Set-upComponents: Map (Continental / National scale), Components: Wooden pieces & boards, Country: Germany, Country: USA, Decades: The 2000's, Game: Power Grid, Mechanism: Tableau Building, Occupation: Engineer, Theme: Electricity Generation
2653Survive: Escape from Atlantis!1982246045608https://cf.geekdo-images.com/0M2ck50-GanxBWfOHUZ64A__thumb/img/6ffKBS6bTCKgCmH7zdHJIxcU8ZA=/fit-in/200x150/filters:strip_icc()/pic1300182.pnghttps://cf.geekdo-images.com/0M2ck50-GanxBWfOHUZ64A__original/img/5VKS6zuDQlHBQcTcDNRNFYu-7Bg=/0x0/filters:format(png)/pic1300182.pngSurvive is a cutthroat game where players seek to evacuate their pieces from an island that is breaking up, while remembering where their highest-valued pieces are located to maximize their score. An island made up of 40 hex-tiles is slowly sinking into the ocean (as the tiles are removed from the board). Each player controls ten people (valued from 1 to 6) that they try and move towards the safety of the surrounding islands before the main island finally blows up. Players can either swim or use boats to travel but must avoid sea serpents, whales and sharks on their way to safety. Survive is very similar to Escape from Atlantis with some key differences. Survive was reprinted as "Survive: Escape from Atlantis!" by publisher Stronghold Games and hit store shelves in February, 2011. The reprint contains the game Survive, as well as all the extra pieces needed in order to play the game as "Escape from Atlantis" and is actually found here: Survive: Escape from Atlantis! because it came with the dolphins and dive dice which were removed from the anniversary edition which was released a couple of years later (though they were later made available by themselves for owners of that version). "Survive: Escape from Atlantis!" is game #2 in the Stronghold Games "Survive Line". No necessary in-game text487.321.692, 3, 445, 50, 55, 60Julian Courtland-SmithDavid Ausloos, Julian Courtland-Smith, Jean-Brice Dugait, Stéphane Gantiez, Andrew WhiteParker Brothers, Stronghold Games, ADC Blackfire Entertainment, Arclight Games, Asmodee, Asterion Press, Conclave Editora, Editrice Giochi, Hobby Japan, Indie Game Studios, Kaissa Chess & Games, Lanlalen, Lautapelit.fi, Lifestyle Boardgames Ltd, Vennerød Forlag AS, Waddingtons, ZygomaticAdventure, Animals, Bluffing, NauticalAction Points, Dice Rolling, Grid Movement, Hexagon Grid, Map Reduction, Memory, Modular Board, Secret Unit Deployment, Take ThatAnimals: Sharks, Animals: Whales, Components: Meeples (Animal) / Animeeples, Components: Wooden pieces & boards, Digital Implementations: Tabletopia, Game: Survive!, Mythology: Atlantis, Series: Castle Line (Stronghold), Theme: Tropical Islands, Theme: Villainy, Theme: Volcanoes
2719Connect Four1974221010106https://cf.geekdo-images.com/I_ZPIWEvFlrMa8caT4UD-w__thumb/img/JR0u-AXmZpNrZpevcz3lrLPNDf4=/fit-in/200x150/filters:strip_icc()/pic859430.jpghttps://cf.geekdo-images.com/I_ZPIWEvFlrMa8caT4UD-w__original/img/w93rimjstxQr4BVmaZ_Tl5pQGOw=/0x0/filters:format(jpeg)/pic859430.jpgConnect 4 is a well known vertical game played with "checkers" game pieces, although it is more akin to Tic-Tac-Toe or Go Moku. The board is placed in the stand to hold it vertically and the players drop game pieces into one of the seven slots, each of which holds up to six game pieces, until one player succeeds in getting four in a row, whether horizontally, vertically, or diagonally. The game is non-proprietary. More elegant, wooden versions can be found under the name The Captain's Mistress. No necessary in-game text244.961.19210Ned Strongin, Howard Wexler(Uncredited)Milton Bradley, (Unknown), ABRA, Aero Lloyd, Alga, Arxon, ASS Altenburger Spielkarten, Aventis, Berliner Spielkarten, Blip Toys LLC., Cayro, The Games, CHH Games, Creative Crafthouse, Daddy-O Productions, Damm / Egmont, Dilemma Games, Editions ATLAS, Estrela, Falomir Juegos, Flying Tiger Copenhagen, Fratelli Fabbri Editori (Fabbri Editore), Fundex, Gibsons, El Greco, HABA, HaPe International, Hasbro, Hearth & Hand with Magnolia, IMC Games, Impag Toys Europe B.V., Innovakids GmbH, Inovac Rima SA, International Playthings, Inc., Invicta Games, Jay Franco and Sons, Joen, John Jaques of London, Kod Kod, Korea Boardgames, Lagoon Games, Leksam, Loncraine Broxton & Partners Ltd, MB Giochi, MB Jeux, MB Juegos, MB Spellen, MB Spiele, Melissa & Doug, Meridian Point Products, MIKA, Monkey Pod Games, Nilco S.A., Noris Spiele, Northwest Corner, Inc., Oriental Trading Company, Ottensten, Paul Lamond Games Ltd, Pavilion, Peri Spiele, Pin International, Plasticart, Plastolus Szarvas, Pressman Toy Corp., Pusser's, Ravensburger, Remy Martin, RIWA Spiele, Ruibal Hermanos S.A., Schmidt Spiele, Schylling, Simba Toys, Small Foot Company, Sparkasse, Spear's Games, Spin Master Ltd., Sterling Games, Stillmark Oy, StirlingFox, Super Accord, Swing Ltd., Terra Toys, Tesco, Tiimari, Trixy Games, Unikatoy, Westside Fun Games, WHSmith, Winning Moves Germany, Woodstock Spiele, ZPH ElbarAbstract Strategy, Children's GamePattern BuildingAnimals: Penguins, Category: Combinatorial, Category: n in a row, Components: 3-Dimensional (3D), Components: 6 x 6 Grids, Components: 6 x 7 Grids, Components: 7 x 7 Grids, Digital Implementations: Ai Ai, Digital Implementations: Board Game Arena, Digital Implementations: igGameCenter, Digital Implementations: Little Golem, Digital Implementations: Yucata, Game: Connect 4, Mechanism: 4 in a Row, Players: Two-Player Only Games, Series: GoPlay, Sports Teams: Schalke 04, TV Shows: SpongeBob SquarePants
2807Catan: 5-6 Player Extension19965612012012010https://cf.geekdo-images.com/qGCU44UcimWPJ7BucwV1cg__thumb/img/ygwdrGve0mcSEpxFThbyS2b5RcU=/fit-in/200x150/filters:strip_icc()/pic2420287.jpghttps://cf.geekdo-images.com/qGCU44UcimWPJ7BucwV1cg__original/img/QhVruHcW6bXg1mrWjwJxZrlGnbA=/0x0/filters:format(jpeg)/pic2420287.jpgAllows you to add up to two more opponents to The Settlers of Catan. The only change in the rules is that there is a building round at the end of each turn in which any player can build. Belongs to the Catan Series. Expands: CATAN Expanded by: Catan: Seafarers – 5-6 Player Extension Catan: Cities & Knights – 5-6 Player Extension Some necessary text - easily memorized or small crib sheet5106.972.315, 6120Klaus TeuberVolkan Baga, Tanja Donner, Pete Fenlon, Harald Lieske, Michael Menzel, Marion Pott, Klaus Teuber, Stephen Graham WalshKOSMOS, 999 Games, Albi, Brädspel.se, Catan Studio, danspil, Devir, Enigma (Bergsala Enigma), Filosofia Éditions, Galakta, Giochi Uniti, GP Games, Grow Jogos e Brinquedos, HaKubia, Hobby World, Ideal Board Games, Igroljub, IntelliGames.BG, Ísöld ehf., Kaissa Chess & Games, Korea Boardgames, Laser plus, Lautapelit.fi, Mayfair Games, Piatnik, SuperHeated Neurons, TilsitExpansion for Base-game, NegotiationDice Rolling, Hand Management, Modular Board, Network and Route Building, TradingComponents: Hexagonal Tiles, Digital Implementations: Google Play, Game: Catan, Players: Expansions Changing Player Count
3076Puerto Rico2002351509015012https://cf.geekdo-images.com/QFiIRd2kimaMqTyWsX0aUg__thumb/img/5fLo89ChZH6Wzukk36bhZ-EpBS0=/fit-in/200x150/filters:strip_icc()/pic158548.jpghttps://cf.geekdo-images.com/QFiIRd2kimaMqTyWsX0aUg__original/img/DOgIp57F7tKZvxeITGAd3e_Q9as=/0x0/filters:format(jpeg)/pic158548.jpgIn Puerto Rico, players assume the roles of colonial governors on the island of Puerto Rico. The aim of the game is to amass victory points by shipping goods to Europe or by constructing buildings. Each player uses a separate small board with spaces for city buildings, plantations, and resources. Shared between the players are three ships, a trading house, and a supply of resources and doubloons. The resource cycle of the game is that players grow crops which they exchange for points or doubloons. Doubloons can then be used to buy buildings, which allow players to produce more crops or give them other abilities. Buildings and plantations do not work unless they are manned by colonists. During each round, players take turns selecting a role card from those on the table (such as "Trader" or "Builder"). When a role is chosen, every player gets to take the action appropriate to that role. The player that selected the role also receives a small privilege for doing so - for example, choosing the "Builder" role allows all players to construct a building, but the player who chose the role may do so at a discount on that turn. Unused roles gain a doubloon bonus at the end of each turn, so the next player who chooses that role gets to keep any doubloon bonus associated with it. This encourages players to make use of all the roles throughout a typical course of a game. Puerto Rico uses a variable phase order mechanism in which a "governor" token is passed clockwise to the next player at the conclusion of a turn. The player with the token begins the round by choosing a role and taking the first action. Players earn victory points for owning buildings, for shipping goods, and for manned "large buildings." Each player's accumulated shipping chips are kept face down and come in denominations of one or five. This prevents other players from being able to determine the exact score of another player. Goods and doubloons are placed in clear view of other players and the totals of each can always be requested by a player. As the game enters its later stages, the unknown quantity of shipping tokens and its denominations require players to consider their options before choosing a role that can end the game. In 2011 and mostly afterwards, Puerto Rico was published to include both Puerto Rico: Expansion I – New Buildings and Puerto Rico: Expansion II – The Nobles. These versions are included in the other game entry Puerto Rico, not this regular game entry for Puerto Rico. Some editions of Puerto Rico list the player count as 2-5 instead of 3-5, and they include variant rules for games with only two players. Moderate in-game text - needs crib sheet or paste ups4127.923.273, 4, 590, 95, 100, 105, 110, 115, 120, 125, 130, 135, 140, 145, 150Andreas SeyfarthFranz Vohwinkelalea, Ravensburger, Albi, Devir, Filosofia Éditions, Kaissa Chess & Games, Lautapelit.fi, MINDOK, Rio Grande Games, Stratelibri, Swan Panasia Co., Ltd., Tilsit, VAKKOCity Building, Economic, FarmingAction Drafting, End Game Bonuses, Follow, Hidden Victory Points, Increase Value of Unchosen Resources, Turn Order: Progressive, Variable Phase OrderComponents: Wooden pieces & boards, Country: Puerto Rico, Digital Implementations: Board Game Arena, Game: Puerto Rico, Mechanism: Tableau Building, Region: Caribbean Sea, Series: Alea Big Box, Theme: Colonial, Theme: Tropical
3394Monopoly: The Simpsons2001261201201208https://cf.geekdo-images.com/ATWeMUhJ2yY4ZT5TdgGxJg__thumb/img/DU8omKSfdgPinzrLR-gZr4ByTF8=/fit-in/200x150/filters:strip_icc()/pic108269.jpghttps://cf.geekdo-images.com/ATWeMUhJ2yY4ZT5TdgGxJg__original/img/DJgCPWOsnEKtm44xbmq9mSxmQgs=/0x0/filters:format(jpeg)/pic108269.jpgIt's Monopoly with a "Simpsons" twist! Same as original Monopoly, with all of the board spaces, cards, tokens, etc. done over in a Simpsons theme. Includes 6 collectible pewter tokens and an offer to purchase 4 more. Note to the Brazilian Edition: It comes without the plastic miniatures. The players uses cardboard figures instead. Some necessary text - easily memorized or small crib sheet465.221.562, 3, 4, 5, 6120(Uncredited)Matt GroeningEstrela, Hasbro, The Op Games, Parker BrothersEconomic, Movies / TV / Radio theme, NegotiationAuction/Bidding, Player Elimination, Roll / Spin and Move, Set Collection, TradingGame: Monopoly (Official), TV Shows: The Simpsons
3728Ker Plunk1967242020205https://cf.geekdo-images.com/SaheI8TB01QTzg48kjGR0g__thumb/img/1WvlHVGC-FpKeCnAuE1hCgh6si0=/fit-in/200x150/filters:strip_icc()/pic740952.jpghttps://cf.geekdo-images.com/SaheI8TB01QTzg48kjGR0g__original/img/XYGWxF0aAD9HlHPttQgC6pFJSDY=/0x0/filters:format(jpeg)/pic740952.jpgThe game consists of a clear plastic tube, 30 thin sticks, and 32 marbles. Play begins with the players inserting the sticks through the tube and then pouring the marbles into the hole at the top of the tube. The sticks act as a web that block the marbles at the top of the tube. At this point, the players begin to carefully remove the sticks one by one. The goal is to get the stick out without making any of the marbles fall through. If any do so, the player who made them do so collects them. Once the last marble has fallen, players count their collected marbles, and the player with the fewest wins the game. Reimplemented by: Toy Story Ker Plunk! No necessary in-game text234.781.042, 3, 420A. Eddie Goldfarb, Damon Saddler, René SorianoOrlando VillagranEarly Learning Centre, Arxon, Cardinal, Croner, Estrela, Game Zone, Geyper, Hasbro, Ideal, International Playthings, Inc., Maple Toys, Mattel, Inc., MB Giochi, MB Jeux, MB Spellen, MB Spiele, Milton Bradley, Pressman Toy Corp., Super Impulse, Tesco, TycoAction / Dexterity, Children's Game, Party GameHighest-Lowest Scoring, Physical Removal, Single Loser Game, Stacking and Balancing, Three Dimensional MovementAnimals: Apes / Monkeys, Animals: Bees, Category: Pick Them Up, Characters: Minions, Components: Marbles, Movies: Toy Story, Series: To Go! games (Mattel), Series: World's Smallest Games Series (Super impulse)
4143Guess Who?1979222020206https://cf.geekdo-images.com/9IzIcHIJVY08OYkXpTmUQA__thumb/img/4-XAZlic1sExGnS8GJM-SPT-SuY=/fit-in/200x150/filters:strip_icc()/pic335812.jpghttps://cf.geekdo-images.com/9IzIcHIJVY08OYkXpTmUQA__original/img/q1l1MJ_QM6gRk4JaZVPs6Uzkrjk=/0x0/filters:format(jpeg)/pic335812.jpgThe mystery face game where you flip over a collection of faces with different color hair, eye color, hair, hats, glasses etc. to deduce who the secret person is that your opponent has chosen. You flip over the hooked tiles as you narrow your choices by asking characteristic questions. No necessary in-game text244.831.10220Theo Coster, Ora Coster, Theora Design(Uncredited), Theora Design(Unknown), Cartamundi, Chad Valley Co Ltd., Crown Games, Editions ATLAS, Estrela, Falomir Juegos, Funville Games, Gamesformotion, Global Toys AB, Hasbro, IMC Toys, Korea Boardgames, Lakeside, MB Giochi, MB Jeux, MB Juegos, MB peli, MB Spellen, MB Spiele, Milton Bradley, Müller Ltd. & Co. KG, Nilco S.A., Paul Lamond Games Ltd, Pavilion, Popular de Juguetes, Pressman Toy Corp., Simba Toys, Studio100, Teorema, Tomland, Top-Game, Trixy Games, Winning Moves France, Winning Moves Games (USA), Winning Moves UK Ltd.Children's Game, Deduction, Movies / TV / Radio themeDeduction, Questions and AnswersBrands: Disney, Comic Books: Marvel Universe, Game: Guess Who?, Mechanism: Deduction – Blind Man's Bluff, Movies: Star Wars, Players: Two-Player Only Games, Sports Teams: Olympique Lyonnais, Toys: Littlest Pet Shop, TV Shows: Power Rangers, TV Shows: Thomas the Tank Engine, TV Shows: Warner Bros., Video Game Theme: Pokémon
4209Monza2000261510155https://cf.geekdo-images.com/CxqszkhB9YfPXL3-MIsikw__thumb/img/0XPqhDpiv4bf_mgXn41tbo7wmWY=/fit-in/200x150/filters:strip_icc()/pic393664.jpghttps://cf.geekdo-images.com/CxqszkhB9YfPXL3-MIsikw__original/img/qzUFS5lSaghWT8jFQb5_vmn4w1o=/0x0/filters:format(jpeg)/pic393664.jpgMonza is a car race game for children. Players roll six dice on their turn, and move their car according to the colors shown on the dice. The dice are identical, each having six different colors, one on each side. The board is a three-lane race track. Monza encourages tactical thinking as well as color recognition. The game states it is for children 5 and older, but 3-4 year olds can join in the fun as well. Play sequence: Six racing cars are standing on the starting grid, of the 3 lane racing board. But only the player who gets the right colors with the dice and makes clever combinations will be able to move rapidly ahead. The first player throws all 6 dice. Now try to move your car according to the colors obtained. You must compare the colors of the dice with the colors of the squares directly ahead of your car. After each single move, put aside the corresponding die. If you cannot use certain colors, your turn is over. Watch out! You can only move your car ahead and you must avoid the obstacle squares. A change of lanes is only permitted if the far end of the neighboring square is situated ahead of the square where your car is. If your car lands on a square with a car in it, this car is moved back to the next available square in the same lane. No necessary in-game text446.621.052, 3, 4, 5, 610, 15Jürgen P. GrunauHaralds KlaviniusHABAChildren's Game, Dice, Racing, SportsDice Rolling, Race, Roll / Spin and Move, Track MovementComponents: Wooden pieces & boards, Series: Mitbringspiele (HABA), Sports: Auto Racing
4396Odin's Ravens20022230303010https://cf.geekdo-images.com/MMK-RVCagTxcGpwtn88akQ__thumb/img/7wywkrIGZiL145isAYAeSXz97Z0=/fit-in/200x150/filters:strip_icc()/pic63287.jpghttps://cf.geekdo-images.com/MMK-RVCagTxcGpwtn88akQ__original/img/duUbJ5XMSzIW3OMSQlPHnDEpCJw=/0x0/filters:format(jpeg)/pic63287.jpgEach morning, Odin sends the ravens Hugin and Munin to race over the world of Midgard and report back what they have seen. The first to return wins Odin's favor, but any cunning corvid has a few tricks in store, and these are the two most brilliant birds in Middle Earth. In this two-player card game Odin's Ravens, two ravens race across separate tracks, the tracks comprising domino-style landscape cards that feature different types of land. Each player has their own deck of cards, which they use to match the land type in front of their raven in order to advance the raven toward the end of the flight path. Odin (Loki in Osprey Edition) cards allow a player to take special actions, such as rearranging the track of landscape cards or impeding the other player's raven. In this first edition of Odin's Ravens, each player can create a personal auxiliary stack during play, playing cards from the hand now to set up plays in the future. The game lasts multiple rounds, with a round ending when a raven reaches the end of the flight path; that raven's player scores points equal to the distance separating the two ravens. There is also an Odin token that can slow down whichever raven it is in front of. In addition, whoever has played more cards to the "Magic Way" during the round – a separate playing area in which players may play a particular type of card – wins three points. Once a player has accumulated twelve or more points, that player wins. The Odin's Ravens (Second Edition) transforms the game into a single race across a longer landscape, with players drawing a limited number of cards each turn from either the Loki deck or the land deck and playing as many cards as they desire. Whoever reaches the end of the world first wins. Moderate in-game text - needs crib sheet or paste ups286.661.68230Thorsten GimmlerJohan Egerkrans, Anke Pohl, Thilo Rick, Andreas SteinerKOSMOS, Rio Grande Games, TilsitAnimals, Card Game, MythologyHand Management, Map Addition, Race, Track MovementAnimals: Crows / Ravens / Magpies, Crowdfunding: Kickstarter, Mechanism: Card Line, Mythology: Norse, Players: Two-Player Only Games, Series: Two-player games (Kosmos), Theme: Vikings
5432Chutes and Ladders-200263030303https://cf.geekdo-images.com/5V8_ghnJpj0X93ypXch1mQ__thumb/img/s3nJsf90cI8aO5I5HGswMMOZHHo=/fit-in/200x150/filters:strip_icc()/pic8203150.jpghttps://cf.geekdo-images.com/5V8_ghnJpj0X93ypXch1mQ__original/img/ihtVV2jzJLVs6NjaLtwnfxnqw9k=/0x0/filters:format(jpeg)/pic8203150.jpgTraditional game from ancient India was brought to the UK in 1892 and first commercially published in the USA by Milton Bradley in 1943 (as Chutes and Ladders). Players travel along the squares sometimes using ladders, which represent good acts, that allow the player to come closer to nirvana while the snakes were slides into evil. No necessary in-game text432.911.032, 3, 4, 5, 630(Uncredited)Wilhelm Busch, Lauren Child, Lucy Cousins, Saxton Freymann, Wolf Gerlach, Roger Hargreaves, Yasmin Imamura, Christopher George King, The Marvel Bullpen, Philip Mendoza, Zdeněk Miler, Kenneth Ody, Eugen Osswald, Peyo, Isolde Schmitt-Menzel, Eelco Martinus ten Harmsen van der Beek(Public Domain), Milton Bradley, (Unknown), (Web published), Abel Klinger, ABRA, Adolf Johnsons förlag, Alga, ASS Altenburger Spielkarten, Berliner Spielkarten, Berwick's Toy Co. Ltd., Borras Plana S.A., Brimtoy, Brückner Spiele, Built-Rite, Cardinal, Carlit, Cayro, The Games, CentroCoop, Chad Valley Co Ltd., CHH Games, Colorforms, Copp Clark Publishing Company, Crescent Toys, Croner, Crown & Andrews Ltd., Crown Games, Crown Puzzles, Dal Negro, Damm / Egmont, Dean Designed, Dilemma Games, Diset S. A., Dr. Oetker, E. E. Fairchild Corporation, Editions ATLAS, Éditions Gladius International, Inc., Educa Sallent SA, eeBoo, Estrela, F.X. Schmid, Falcon Games (I), Feva (UK) Ltd., Fundex, Funskool Games, G. J. Hayter & Co, Ltd., Galison, Galt Toys, Gibsons, Glevum Games, Globe Series of Games, GNOM, Grafix Travel Games, Harlesden Games, Hasbro, Hausser, Holdson, House of Marbles, IPC Magazines, Inc., Irwin Toy Ltd., Jay Franco and Sons, Jewish Educational Toys, John Jaques of London, John Sands Pty Ltd, Joker, Jos. Scholz, Jumbo, Kala Raksha, Kärnan, King International, Kirjalito, The Kirk Game Company Inc, Klee, L. P. Septímio, The Learning Journey, London Drugs, Majora, Marchant, MB Spellen, MB Spiele, Merit, Multum in Parvo Co, National Game Company, Nestlé, New Entertainment Ltd, Nickelodeon, Nilco S.A., Nordic Games GmbH, Odhams Press, Orchard Toys, Otto Maier Verlag, Outset Media, P. A. Huldbergs bokförlag, PanGraf, Parker Brothers, Paul Lamond Games Ltd, Peri Spiele, Peter Pan Playthings, Philmar, Pierre Belvédère, Pin International, Plasticart, Playskool, Ravensburger, Robertsons, Sabrestorm Publishing, Samuel Lowe Co., Säuberlin & Pfeiffer Sa, Vevey, Schmidt Spiele, Schtelber, Sennepsfrøet, Si-Si-Spiele, Skanska, Southern Cross, Spear's Games, Spiel Spass, SPIKA GmbH, Spin Master Ltd., Standard Publishing, StirlingFox, Super Accord, Tactic, Thomas Salter Ltd, Three Wishes, Tofa Semily, [touch], Transogram, U3, United Toys, Valentine's Games, VCP: Verband Christlicher Pfadfinderinnen und Pfadfinder (German Protestant coed Scouting and Guiding association), Waddington Sanders Ltd., Waddingtons, Walt Disney Productions (Disney), Walter Flechsig, Warren Built Rite Games, Whitman, Winning Moves Games (USA)Animals, Children's Game, Movies / TV / Radio theme, World War IIEvents, Race, Roll / Spin and Move, Track MovementTraditional Games: Snakes and Ladders, Animals: Bears, Animals: Cats, Animals: Mice, Animals: Snakes, Authors: Enid Blyton, Books: Charlie and Lola, Books: Maisy Mouse, Books: Mr. Men, Books: The Gruffalo, Brands: Disney, Characters: Smurfs, Characters: The Lone Ranger, Comic Strips: King Features Syndicate, Components: 10 x 10 Grids, Digital Implementations: Tabletopia, Promotional: Promo Board Games, Series: GoPlay, Theme: Circus, Theme: Mail / Stamps / The Post Office, TV Shows: Bob the Builder, TV Shows: Dora the Explorer, TV Shows: Felix the Cat, TV Shows: Fireman Sam, TV Shows: Go, Diego, Go!, TV Shows: Peppa Pig, TV Shows: Postman Pat, TV Shows: Sesame Street, TV Shows: The Pink Panther, TV Shows: Tom & Jerry
6541Articulate!19924860606012https://cf.geekdo-images.com/BOvTyp_E-3UXcWpD9bVYog__thumb/img/CqwJb6xbDjdfVlIrNK3PjRXEn3A=/fit-in/200x150/filters:strip_icc()/pic5885634.jpghttps://cf.geekdo-images.com/BOvTyp_E-3UXcWpD9bVYog__original/img/I_mk0NKusQAIPnkUTOQEpjjuOrA=/0x0/filters:format(jpeg)/pic5885634.jpgTry to get your partner to say as many words from a particular category written on the cards within the thirty second time limit, you may only pass once. Move your team pawn forward a number of spaces on the board equal to the number of words you got correct. If you land on an Orange or Red space, spin the spinner for a chance to move yourself 2 or 3 spaces forward, or move an opponent piece 2 or 3 spaces back. If you land on a spade space, try to get you team mate to say the word on the card before any other team can say it. Whoever answers correctly gets a turn immediately. Categories include Person, World, Object, Action, Nature and Random. First team to make it around the board and successfully answer a spade category (chosen from any of the above) wins the game. Extensive use of text - massive conversion needed to be playable686.521.264, 5, 6, 7, 860Andrew Bryceson(Uncredited)Drumond Park Ltd., Grandi Giochi, Nilco S.A., Tomy, Ventura GamesParty Game, Word GameTeam-Based GameComponents: Sand Timers, Game: Articulate!, Series: MiniGames (Drumond Park)
8203Hey, That's My Fish!2003242020208https://cf.geekdo-images.com/aEtNj7BH3PDwjOcylyDx6w__thumb/img/rwsIZDzVir-gRUFkM7OZT2OifHk=/fit-in/200x150/filters:strip_icc()/pic7563283.jpghttps://cf.geekdo-images.com/aEtNj7BH3PDwjOcylyDx6w__original/img/3qds684KEL3fDTVuV3mxydxLhyU=/0x0/filters:format(jpeg)/pic7563283.jpgIn Hey, That's My Fish!, players want to catch as many fish as possible with their waddle of penguins. Each turn, a player moves one penguin in a straight line over hex-shaped ice tiles with 1, 2 or 3 fish on them. The player then collects the hex from where the penguin started its movement from the table, thereby creating a gap which penguins can't cross on future turns. When a penguin can't move, it's removed from play with its owner claiming the tile on which it stands. The player who collects the most fish wins. No necessary in-game text366.701.452, 3, 420Günter Cornett, Alvydas JakeliunasFrançois Bruel, Sylvain Decaux, Bernd Natke, Chris QuilliamsBambus Spieleverlag, 999 Games, Angry Lion Games, Arclight Games, Brain Games, cutia.ro, Devir, Edge Entertainment, Fantasy Flight Games, Giochi Uniti, Gordion Games, Granna, Heidelberger Spieleverlag, KADABRA, Kaissa Chess & Games, Lautapelit.fi, Mayfair Games, Next Move Games, Phalanx Games B.V., Phalanx Games Deutschland, Rebel Sp. z o.o., Swan Panasia Co., Ltd., Ubik, Vennerød Forlag AS, ZvezdaAbstract Strategy, AnimalsGrid Movement, Hexagon Grid, Map Reduction, Modular Board, Variable Set-upAnimals: Fish / Fishes, Animals: Penguins, Category: Combinatorial, Components: Hexagonal Tiles, Continents: Antarctica, Digital Implementations: Google Play, Digital Implementations: Yucata, Theme: Fishing / Angling
8561Long Shot1962266060600https://cf.geekdo-images.com/Il6XkKLVwvXX3sUFDnYFQA__thumb/img/kwCunFf3ztRPZQkaqUqhuV1oXtQ=/fit-in/200x150/filters:strip_icc()/pic46042.jpghttps://cf.geekdo-images.com/Il6XkKLVwvXX3sUFDnYFQA__original/img/_hVCVdJT3VTUBxvvvEhoDIXZM9s=/0x0/filters:format(jpeg)/pic46042.jpgThere are six horses in every race. Each horse is represented in the deck by seventeen cards. The deck is shuffled and the top twelve cards are revealed. When a horse’s card is revealed, the horse’s odds are increased from 1:1 to 2:1 to 3:1 to 4:1. The players then bet which horses will win, place and show by having their cards revealed fourteen more times first, second and third, respectively. Progress of the horses in kept track on a gameboard. The first two races are played for the Daily Double. The eighth race has no betting and a jackpot is paid to the players who pick the winning horse in this last race. The player with the most money wins. 5.300.002, 3, 4, 5, 660(Uncredited)Parker BrothersRacing, SportsBetting and BluffingSports: Horse Racing
9004Pop-Up Pirate!1975242020204https://cf.geekdo-images.com/uTD3L-7_CHxJURekVe5tBg__thumb/img/9hjyl07Igrgh6IZfJWe5OyFhVQU=/fit-in/200x150/filters:strip_icc()/pic53825.jpghttps://cf.geekdo-images.com/uTD3L-7_CHxJURekVe5tBg__original/img/n6lRgvWJGPO_3h7o_lVIL5r1TR0=/0x0/filters:format(jpeg)/pic53825.jpgTake turns to slide your swords into the barrel. But be careful as one wrong move will send Jolly Roger flying. Remember, losers walk the plank! No necessary in-game text424.591.052, 3, 420(Uncredited)(Uncredited)Bizak, Ditoys, Early Learning Centre, Estrela, Giochi Preziosi, Müller Ltd. & Co. KG, Simba Toys, Tomy, Tomy Company, Ltd. (Takara Tomy)Action / Dexterity, Children's Game, Movies / TV / Radio theme, PiratesSingle Loser GameCreatures: Dragons
9209Ticket to Ride2004256030608https://cf.geekdo-images.com/ZWJg0dCdrWHxVnc0eFXK8w__thumb/img/a9rsFV6KR0aun8GobhRU16aU8Kc=/fit-in/200x150/filters:strip_icc()/pic38668.jpghttps://cf.geekdo-images.com/ZWJg0dCdrWHxVnc0eFXK8w__original/img/LgzEsQlF3xkSEQLoorc8ntiYiIY=/0x0/filters:format(jpeg)/pic38668.jpgWith elegantly simple gameplay, Ticket to Ride can be learned in under 15 minutes. Players collect cards of various types of train cars they then use to claim railway routes in North America. The longer the routes, the more points they earn. Additional points come to those who fulfill Destination Tickets – goal cards that connect distant cities; and to the player who builds the longest continuous route. "The rules are simple enough to write on a train ticket – each turn you either draw more cards, claim a route, or get additional Destination Tickets," says Ticket to Ride author, Alan R. Moon. "The tension comes from being forced to balance greed – adding more cards to your hand, and fear – losing a critical route to a competitor." Ticket to Ride continues in the tradition of Days of Wonder's big format board games featuring high-quality illustrations and components including: an oversize board map of North America, 225 custom-molded train cars, 144 illustrated cards, and wooden scoring markers. Since its introduction and numerous subsequent awards, Ticket to Ride has become the BoardGameGeek epitome of a "gateway game" -- simple enough to be taught in a few minutes, and with enough action and tension to keep new players involved and in the game for the duration. Part of the Ticket to Ride series. No necessary in-game text487.391.832, 3, 4, 530, 35, 40, 45, 50, 55, 60Alan R. MoonCyrille Daujean, Julien DelvalDays of Wonder, ADC Blackfire Entertainment, Bandai, Boardgame Space, Edge Entertainment, Enigma (Bergsala Enigma), Galápagos Jogos, Giochi Uniti, Happy Baobab, Hobby Japan, Hobby World, Kaissa Chess & Games, Korea Boardgames, Lautapelit.fi, Nordic Games GmbH, Rebel Sp. z o.o., Siam Board Games, Swan Panasia Co., Ltd.TrainsConnections, Contracts, End Game Bonuses, Hand Management, Network and Route Building, Open Drafting, Push Your Luck, Set CollectionComponents: Map (Continental / National scale), Continents: North America, Country: USA, Digital Implementations: Board Game Arena, Digital Implementations: Google Play, Digital Implementations: Steam, Game: Ticket to Ride (Official), Misc: Watch It Played How To Videos
9220Saboteur20043103030308https://cf.geekdo-images.com/0vJwP6NGa7GHPZKC3gplUw__thumb/img/B3j-is62fP09eHP34uFG_gsxNQs=/fit-in/200x150/filters:strip_icc()/pic3989824.jpghttps://cf.geekdo-images.com/0vJwP6NGa7GHPZKC3gplUw__original/img/TJDCd-PYySXmhQn-LC-y88JPA7U=/0x0/filters:format(jpeg)/pic3989824.jpgPlayers take on the role of dwarves. As miners, they are in a mine, hunting for gold. Suddenly, a pick axe swings down and shatters the mine lamp. The saboteur has struck. But which of the players are saboteurs? Will you find the gold, or will the fiendish actions of the saboteurs lead them to it first? After three rounds, the player with the most gold is the winner. With the help of Dwarf Cards, the players are assigned their role: either miner or saboteur. The roles are kept secret- they are only revealed at the end of the round. The Start Card and the three Goal Cards are placed onto the table, each seven cards away from the start and one card between each Goal Card. The Goal Cards are placed face-down. The gold is on one of the Goal Cards, but nobody knows which. Players have cards in hand. On a player's turn, he must do one of three things: place a Path Card into the mine, play an Action Card in front of a player, or pass. The Path Cards form paths leading to the Goal Cards. Path Cards must be played next to a already-played Path Card. All paths on the Path Card must match those on the already-played cards, and Path Cards may not be played sideways. The miners are trying to build an uninterrupted path from the Start Card to a Goal Card, while the saboteurs are trying to prevent this. They shouldn't try and be too obvious about it, however, lest they be immediately discovered. Action Cards can be placed in front of any player, including oneself. Action Cards let the players help or hinder one another, as well as obtain information about the Goal Cards. Once a player places a Path Card that reaches the gold, the round is over. The miners have won and receive cards with gold pieces as their reward. The round is also over if the gold could not be reached. In that case, the saboteurs have won and receive the gold pieces. Once the Gold Cards have been distributed, the next round begins. The game is over at the end of the third round, with the player with the most gold pieces being the winner. No necessary in-game text786.551.323, 4, 5, 6, 7, 8, 9, 1030Fréderic MoyersoenAndrea Boekhoff, Fréderic MoyersoenAMIGO, 999 Games, Albi, Asmodee, Boardgame Space, Brain Games, Bureau de Juegos, Buró, Corfix, Dal Negro, Dr. Wood Challenge Centre, Fractal Juegos, G3, Gigamic, Giochi Uniti, HaKubia, Igroljub, Kaissa Chess & Games, Kikigagne?, Korea Boardgames, Land of Beautiful Mind (سرزمین ذهن زیبا), Lautapelit.fi, Lifestyle Boardgames Ltd, Mayfair Games, Meeples Cafe, Mercurio, Möbius Games, PaperGames (III), Paradigm Infinitum Pte Ltd, Piatnik, Rebel Sp. z o.o., Sun Team Day Hobby Company, Swan Panasia Co., Ltd., VR Distribution, Z-Man Games, Взрослые дети, ІгромагBluffing, Card Game, Exploration, Fantasy, Party GameHand Management, Hidden Roles, Map Addition, Network and Route Building, Take That, Traitor GameCreatures: Dwarves & Gnomes, Digital Implementations: Board Game Arena, Game: Saboteur, Theme: Mining
11971Cockroach Poker2004262020208https://cf.geekdo-images.com/lHadyVLPUQfNz_qV6MMp_Q__thumb/img/zWiETTyIp4Xo1o0l2mtOdt3G-ls=/fit-in/200x150/filters:strip_icc()/pic3218988.jpghttps://cf.geekdo-images.com/lHadyVLPUQfNz_qV6MMp_Q__original/img/qN8xusrxWyTJfgq1gTUWrdE4B2I=/0x0/filters:format(jpeg)/pic3218988.jpgCockroach Poker is a reverse set collection game that has nothing to do with poker – except that the game is all about bluffing, with cards that show cockroaches, rats and stink bugs. The goal is to force another player to collect 4 of any one type of critter. The deck includes 64 cards, with eight copies of eight types of critters. To set up the game, shuffle the deck and deal the cards out to players. On a turn, a player takes one card from their hand, lays it face down on the table, slides it to a player of their choice, and declares a type of critter, e.g., "Stink bug". The player receiving the card either Accepts the card, says either "true" or "false", then reveals the card. If this player is wrong in their claim, they keep the card on the table in front of them face up; if they are right, the player who gave them the card places it face up before them. Peeks at the card, then passes it face down to another player, either saying the original type of critter or saying a new type. This new player again has the choice of accepting the card or passing it, unless the card has already been seen by all other players in which case the player must take the first option. Whoever lost a challenge and had to place the card before them on the table begins the next round. The game ends when a player has no cards to pass on their turn or when a player has four cards of the same critter on the table in front of them. In either case, this player loses and everyone else wins. No necessary in-game text566.791.102, 3, 4, 5, 620Jacques ZeimetRolf VogtDrei Magier Spiele, ADC Blackfire Entertainment, Coiledspring Games, Competo / Marektoy, Corfix, Devir, G3, Gém Klub Kft., Gigamic, Kod Kod, Korea Boardgames, Lion Rampant Imports, Möbius Games, Oya, Rebel Sp. z o.o., Swan Panasia Co., Ltd.Bluffing, Card Game, Party GameHand Management, Set Collection, Single Loser GameAnimals: Bats, Animals: Cockroaches, Animals: Frogs / Toads, Animals: Insects, Animals: Rats, Animals: Spiders, Series: Ugly Animals (Drei Magier)
12333Twilight Struggle20051218012018013https://cf.geekdo-images.com/pNCiUUphnoeWOYfsWq0kng__thumb/img/p7alNkNy8Avm8UISmhYHCiMz5bE=/fit-in/200x150/filters:strip_icc()/pic3530661.jpghttps://cf.geekdo-images.com/pNCiUUphnoeWOYfsWq0kng__original/img/Iae47UtAd_RXVd5tJ3YzbDHOv4E=/0x0/filters:format(jpeg)/pic3530661.jpg"Now the trumpet summons us again, not as a call to bear arms, though arms we need; not as a call to battle, though embattled we are – but a call to bear the burden of a long twilight struggle..." – John F. Kennedy In 1945, unlikely allies toppled Hitler's war machine, while humanity's most devastating weapons forced the Japanese Empire to its knees in a storm of fire. Where once there stood many great powers, there then stood only two. The world had scant months to sigh its collective relief before a new conflict threatened. Unlike the titanic struggles of the preceding decades, this conflict would be waged not primarily by soldiers and tanks, but by spies and politicians, scientists and intellectuals, artists and traitors. Twilight Struggle is a two-player game simulating the forty-five year dance of intrigue, prestige, and occasional flares of warfare between the Soviet Union and the United States. The entire world is the stage on which these two titans fight to make the world safe for their own ideologies and ways of life. The game begins amidst the ruins of Europe as the two new "superpowers" scramble over the wreckage of the Second World War, and ends in 1989, when only the United States remained standing. Twilight Struggle inherits its fundamental systems from the card-driven classics We the People and Hannibal: Rome vs. Carthage. It is a quick-playing, low-complexity game in that tradition. The game map is a world map of the period, whereon players move units and exert influence in attempts to gain allies and control for their superpower. As with GMT's other card-driven games, decision-making is a challenge; how to best use one's cards and units given consistently limited resources? Twilight Struggle's Event cards add detail and flavor to the game. They cover a vast array of historical happenings, from the Arab-Israeli conflicts of 1948 and 1967, to Vietnam and the U.S. peace movement, to the Cuban Missile Crisis and other such incidents that brought the world to the brink of nuclear annihilation. Subsystems capture the prestige-laden Space Race as well as nuclear tensions, with the possibility of game-ending nuclear war. Components (original edition): 228 full colour counters 22"x34" full colour map 103 event cards 2 six-sided dice 1 24-page rulebook 2 full colour player aid cards Components (2009 Deluxe edition and after) 260 full colour counters 22"x34" mounted map with revised graphics 110 event cards 2 six-sided dice 1 24-page rulebook 2 full colour player aid cards TIME SCALE: approx. 3-5 years per turn MAP SCALE: Point-to-point system UNIT SCALE: Influence markers NUMBER OF PLAYERS: 2 DESIGNER: Ananda Gupta & Jason Matthews MAP, CARD, & COUNTER ART: Mark Simonitch A deluxe edition, published in 2009 includes the following changes from the basic game: Mounted map with revised graphics Two double-thick counter sheets with 260 counters Deck of 110 event cards (increased from 103) Revised rules and player aid cards Revised at start setup and text change for card #98 Aldrich Ames Upgrade kit for the owners of the previous version includes the following: Mounted Map with revised graphics New card decks Updated Rules & Charts Extensive use of text - massive conversion needed to be playable2148.253.611, 2120, 125, 130, 135, 140, 145, 150, 155, 160, 165, 170, 175, 180Ananda Gupta, Jason MatthewsViktor Csete, Rodger B. MacGowan, Chechu Nieto, Guillaume Ries, Mark SimonitchGMT Games, Asterion Press, Bard Centrum Gier, Chrononauts Games, Devir, DiceTree Games, GaGa Games, MINDOK, PHALANX, Pixie Games, Udo Grebe Gamedesign, Wargames Club PublishingModern Warfare, Political, WargameAction/Event, Advantage Token, Area Majority / Influence, Campaign / Battle Card Driven, Dice Rolling, Events, Hand Management, Simulation, Simultaneous Action Selection, Sudden Death Ending, Tug of War, Variable Set-upComponents: Map (Global Scale), Components: Multi-Use Cards, Continents: Asia, Country: Soviet Union, Country: USA, Digital Implementations: Google Play, Digital Implementations: Steam, Game: Twilight Struggle, History: Cold War, Players: Two-Player Only Games, Players: Wargames with Rules Supporting Only Two Players, Region: The World, Series: Twilight Struggle, Theme: Nuclear option
12692Gloom20052560606013https://cf.geekdo-images.com/jD7_Ir8gL_9AXC-wjnqjHg__thumb/img/wWqmoercFrbIFjS1FloZFTZddcE=/fit-in/200x150/filters:strip_icc()/pic2080481.jpghttps://cf.geekdo-images.com/jD7_Ir8gL_9AXC-wjnqjHg__original/img/RjeHGxYOUqBv7sUgcRF5VdDlhbs=/0x0/filters:format(jpeg)/pic2080481.jpgThe world of Gloom is a sad and benighted place. The sky is gray, the tea is cold, and a new tragedy lies around every corner. Debt, disease, heartache, and packs of rabid flesh-eating mice—just when it seems like things can't get any worse, they do. But some say that one's reward in the afterlife is based on the misery endured in life. If so, there may yet be hope—if not in this world, then in the peace that lies beyond. In the Gloom card game, you assume control of the fate of an eccentric family of misfits and misanthropes. The goal of the game is sad, but simple: you want your characters to suffer the greatest tragedies possible before passing on to the well-deserved respite of death. You'll play horrible mishaps like Pursued by Poodles or Mocked by Midgets on your own characters to lower their Self-Worth scores, while trying to cheer your opponents' characters with marriages and other happy occasions that pile on positive points. The player with the lowest total Family Value wins. Printed on transparent plastic cards, Gloom features an innovative design by noted RPG author Keith Baker. Multiple modifier cards can be played on top of the same character card; since the cards are transparent, elements from previously played modifier cards either show through or are obscured by those played above them. You'll immediately and easily know the worth of every character, no matter how many modifiers they have. You've got to see (through) this game to believe it! Extensive use of text - massive conversion needed to be playable4106.321.632, 3, 4, 560Keith BakerMichelle Nephew, J. Scott Reeves, Todd RemickAtlas Games, Black Monk, Calamity Games, Edge Entertainment, uplay.it edizioniCard Game, Horror, HumorHand Management, Layering, Lose a Turn, Storytelling, Take ThatComponents: Transparent Elements, Digital Implementations: Steam, Game: Gloom
12942No Thanks!2004372020208https://cf.geekdo-images.com/2DyxMVASynw87LRULZuyqA__thumb/img/yIUSMoN8O5FeDZjXa4vreKj5Ogw=/fit-in/200x150/filters:strip_icc()/pic4657706.jpghttps://cf.geekdo-images.com/2DyxMVASynw87LRULZuyqA__original/img/IHLuH9f5dB6jJn74cdVdMixAUKg=/0x0/filters:format(jpeg)/pic4657706.jpgNo Thanks! is a card game designed to be as simple as it is engaging. The rules are simple. Each turn, players have two options: play one of their chips to avoid picking up the current face-up card pick up the face-up card (along with any chips that have already been played on that card) and turn over the next card However, the choices aren't so easy as players compete to have the lowest score at the end of the game. The deck of cards is numbered from 3 to 35, with each card counting for a number of points equal to its face value. Runs of two or more cards only count as the lowest value in the run - but nine cards are removed from the deck before starting, so be careful looking for connectors. Each chip is worth -1 point, but they can be even more valuable by allowing you to avoid drawing that unwanted card. The first versions of the game supported up to five players, but the German 2011 edition supports up to seven (simply by increasing the number of chips). This game was originally published in Germany in 2004 by Amigo as Geschenkt ...ist noch zu teuer!, meaning Even given as a gift, it is still too expensive!. Amigo's 2006 international edition, titled No Merci! (a delightful multi-lingual pun), had rules in several languages, including English. The game has subsequently been released in other countries under an assortment of names. No necessary in-game text587.081.133, 4, 5, 6, 720Thorsten GimmlerOliver Freudenreich, Dennis Lohausen, Atelier LöwentorAMIGO, 999 Games, Asmodee, Broadway Toys LTD, Dal Negro, Dr. Wood Challenge Centre, Fractal Juegos, G3, Gigamic, KADABRA, Kaissa Chess & Games, Kikigagne?, Korea Boardgames, Lautapelit.fi, Lifestyle Boardgames Ltd, Mayfair Games, Mercurio, Möbius Games, Morapiaf, PaperGames (III), Piatnik, Shafir Games (המשחקים של חיים שפיר), Studio Supernova, Swan Panasia Co., Ltd., Vennerød Forlag AS, VR Distribution, Z-Man Games, ІгромагCard GameAuction/Bidding, Closed Economy Auction, Push Your Luck, Set CollectionDigital Implementations: Board Game Arena, Misc: Lowest Score Wins
15512Incan Gold2005383030308https://cf.geekdo-images.com/GueRjF-4bGb2kiK6oTFBDA__thumb/img/PuETzC-bOYaKYLUuNxBu8qD6dns=/fit-in/200x150/filters:strip_icc()/pic4195192.jpghttps://cf.geekdo-images.com/GueRjF-4bGb2kiK6oTFBDA__original/img/qg_C_oTM0v161CNN4IvC2RZCImY=/0x0/filters:format(jpeg)/pic4195192.jpgDiamant — also published as Incan Gold — is a quick, fun press-your-luck game. Players venture down mine shafts or explore paths in the jungle by turning up cards from a deck and evenly sharing the gems they find on the way, with any leftover gems being placed on the card. Before the next card is revealed, you have the chance to leave the mine and stash your holdings, including any gems you get on the way out. Why would you leave? Because the deck also contains hazards: scorpions, snakes, poison gas, explosions and rockfalls. When a particular hazard is revealed for the second time (e.g., a second scorpion), anyone still in the shaft or on the path has to drop all the gems they've collected that round and flee for safety. The trick is that as more players leave each turn, your share of the pie grows larger, which will perhaps inspire you to explore deeper — but at the risk of ending up with nothing. All editions of Incan Gold and later editions of Diamant include five artifact cards that are shuffled into the deck of gem and hazard cards, either one per round or all at once. When an artifact card is revealed, no one can take this card and it's placed on the path. If exactly one player leaves at the end of a turn, they collect not only all gems that remain on the path, but the artifact as well, which is worth points at the end of the game. No necessary in-game text666.841.113, 4, 5, 6, 7, 830Bruno Faidutti, Alan R. MoonJörg Asselborn, Matthias Catrein, Robert Islas, Prapach Lapamnuaysap, Paul Mafayon, Claus Stephan, Christof TischEagle-Gryphon Games, IELLO Games, Schmidt Spiele, Sunriver Games, 2 Pionki, Albi, Arclight Games, AURUM, Inc., Compaya.hu: Gamer Café Kft., Devir, Funagain, Games7Days, Grow Jogos e Brinquedos, Lautapelit.fi, Lavka Games, Mancalamaro, Portal Games, Siam Board Games, Swan Panasia Co., Ltd., Yes Papa GamesAdventure, Bluffing, ExplorationMove Through Deck, Push Your Luck, Score-and-Reset Game, Simultaneous Action SelectionComponents: Gems/Crystals, Country: Peru, Digital Implementations: Board Game Arena, Series: Bookshelf (Gryphon Games), Theme: Archaeology / Paleontology
15987Arkham Horror20051824012024014https://cf.geekdo-images.com/9cJf4kd_HZQo6NunfJlo9w__thumb/img/6VzhMMmGOxNTCHQ-8iFdn5vINis=/fit-in/200x150/filters:strip_icc()/pic175966.jpghttps://cf.geekdo-images.com/9cJf4kd_HZQo6NunfJlo9w__original/img/YA5R2ZUV2Zwt_fgXIxu8bii3OJ0=/0x0/filters:format(jpeg)/pic175966.jpg The year is 1926, and it is the height of the Roaring Twenties. Flappers dance till dawn in smoke-filled speakeasies drinking alcohol supplied by rum runners and the mob. It's a celebration to end all celebrations in the aftermath of the war to end all wars. Yet a dark shadow grows in the city of Arkham. Alien entities known as Ancient Ones lurk in the emptiness beyond space and time, writhing at the gates between worlds. These gates have begun to open and must be closed before the Ancient Ones make our world their ruined domination. Only a handful of investigators stand against the Arkham Horror. Will they Prevail? Arkham Horror is a cooperative adventure game themed around H.P Lovecraft's Cthulhu Mythos. Players choose from 16 Investigators and take to the streets of Arkham. Before the game, one of the eight Ancient Ones is chosen and it's up to the Investigators to prevent it from breaking into our world. During the course of the game, players will upgrade their characters by acquiring skills, allies, items, weapons, and spells. It's up to the players to clean out the streets of Arkham by fighting many different types of monsters, but their main goal is to close gates to other dimensions that are opening up around town. With too many gates open the Ancient One awakens and the players only have one last chance to save the world - defeat the Ancient One in combat! Extensive use of text - massive conversion needed to be playable4147.243.581, 2, 3, 4, 5, 6, 7, 8120, 125, 130, 135, 140, 145, 150, 155, 160, 165, 170, 175, 180, 185, 190, 195, 200, 205, 210, 215, 220, 225, 230, 235, 240Richard Launius, Kevin WilsonAnders Finér, Rafał Hrynkiewicz, Richard Launius, Henning Ludvigsen, Patrick McEvoy, Kurt Miller, Scott Nicely, Vlad Ricean, Brian Schomburg, Kevin WilsonFantasy Flight Games, ADC Blackfire Entertainment, Arclight Games, Delta Vision Publishing, Edge Entertainment, Galakta, Giochi Uniti, Heidelberger Spieleverlag, Hobby World, Korea Boardgames, Nexus Editrice, Smart Ltd, Ubik, Wargames Club PublishingAdventure, Fighting, Horror, Novel-basedCooperative Game, Dice Rolling, Events, Finale Ending, Hand Management, Lose a Turn, Point to Point Movement, Role Playing, Solo / Solitaire Game, Stat Check Resolution, Variable Player PowersComponents: Map (City Scale), Components: Standees, Digital Implementations: VASSAL, Game: Arkham Horror, Game: Arkham Horror (Second Edition), Players: Games with Solitaire Rules, Series: Arkham Horror Files (Fantasy Flight Games), Theme: Cthulhu Mythos
16992Tsuro2005282015208https://cf.geekdo-images.com/2V3d4ryhxkS3RoPtDrvpUw__thumb/img/NWgNhoxUIF7Lmj1apRkZQhFL6NU=/fit-in/200x150/filters:strip_icc()/pic875761.jpghttps://cf.geekdo-images.com/2V3d4ryhxkS3RoPtDrvpUw__original/img/TP5U-O2eujPBK9IVmmifdfkWwdQ=/0x0/filters:format(jpeg)/pic875761.jpgFrom the publisher: A beautiful and beautifully simple game of laying a tile before your own token to continue its path on each turn. The goal is to keep your token on the board longer than anyone else's, but as the board fills up this becomes harder because there are fewer empty spaces left... and another player's tile may also extend your own path in a direction you'd rather not go. Easy to introduce to new players, Tsuro lasts a mere 15 minutes and actually does work for any number from 2 to 8. Theme: Tsuro has an Asian spiritual theme - the lines representing the "many roads that lead to divine wisdom", and the game as a whole representing "the classic quest for enlightenment". This theme is very light and the game essentially plays as an abstract. Gameplay: The game consists of tiles with twisting lines on them, a 6x6 grid on which to lay these tiles and a token for each player. Each player has a hand of tiles. On your turn you do two things: place a tile from your hand onto the board next to your token and move your token as far as it can go along the line it is currently on, until it is stopped by an empty space with no tile in (yet), the edge of the board or colliding with another player's token. If your token reaches the edge of the board or collides with another player's token, you are out of the game. The aim of the game is to be the last player left with a token on the board. Strategy therefore consists of trying to drive your opponents either into each other or off the board whilst extending your own route in directions that will make it difficult for your opponents to do the same. Other notes: Tsuro was originally patented by McMurchie in 1979 under the name Squiggle Game, but was apparently not published at that time. Somewhat similar to Metro and Spaghetti Junction. No necessary in-game text466.671.222, 3, 4, 5, 6, 7, 815, 20Tom McMurchieCathy Brigg, Andrew Hepworth, Shane Small, Imelda Vohwinkel, Franz VohwinkelCalliope Games, WizKids (I), Abysse Corp., DV Games, Enigma (Bergsala Enigma), Flick Game Studio, Kaissa Chess & Games, KOSMOS, MatagotAbstract Strategy, FantasyHand Management, Network and Route Building, Player Elimination, Tile PlacementComponents: 6 x 6 Grids, Creatures: Dragons, Digital Implementations: Steam
17329Animal Upon Animal2005241515154https://cf.geekdo-images.com/5RHnNYBqmNXYvDtIeJw3pA__thumb/img/k3dUd6Gx-ogOeDtH2HsyVX0n-8E=/fit-in/200x150/filters:strip_icc()/pic403502.jpghttps://cf.geekdo-images.com/5RHnNYBqmNXYvDtIeJw3pA__original/img/mD1qqRY_sjE0G6ojCQwy_mkErHY=/0x0/filters:format(jpeg)/pic403502.jpgThe animals want to show how good they are at making tall pyramids! They must be skillfully careful: Who will position the penguin on top of the crocodile, the sheep on top of the penguin, the serpent on the sheep? The hedgehog wants to stand on top of the pyramid but the height is making him dizzy. Tier auf Tier (a.k.a. Animal Upon Animal, Pyramide d'animaux, and Dier op dier) is a simple stacking game, listed for ages 4-99, with 29 cute wooden animals. Each turn a player rolls the die and either places one or two animals on to the stack of animals, passes one of his or her animals to another player for them to place, or places an animal on the table, extending the base for other players to build upon. Of course, if any pieces fall off whilst you are building, you get up to two of them back. The first player to have used all of their animals wins. This game, intended for children, is equally popular with adults. No necessary in-game text436.791.042, 3, 415Klaus MiltenbergerMichael Bayer, Klaus MiltenbergerHABA, Conclave Editora, Hobby World, Swan Panasia Co., Ltd.Action / Dexterity, Animals, Children's GameDice Rolling, Stacking and BalancingAnimals: Alligators / Crocodiles, Animals: Apes / Monkeys, Animals: Birds, Animals: Hedgehogs / Porcupines, Animals: Lizards, Animals: Penguins, Animals: Sheep, Animals: Snakes, Components: Dice with Icons, Components: Meeples (Animal) / Animeeples, Components: Wooden pieces & boards, Game: Tier auf Tier
19237Ca$h 'n Gun$20054630303010https://cf.geekdo-images.com/_UpTZr1itCcHdnnbuTUnQQ__thumb/img/2gdcEzRm31_zsb2WqS65lHjsGas=/fit-in/200x150/filters:strip_icc()/pic87523.jpghttps://cf.geekdo-images.com/_UpTZr1itCcHdnnbuTUnQQ__original/img/M1LCTvcRyUZPGk3tJge3MzKo9Hw=/0x0/filters:format(jpeg)/pic87523.jpgIn an abandoned warehouse a gangster band is splitting its loot, but they can’t get an agreement on the split! It’s time to let the guns talk and soon everyone is aiming at everyone. The richest surviving gangster wins the game! Ca$h 'n Gun$ will make you relive the best scenes of your favorite gangster movies. Fun, bluffing, and tough negotiations are guaranteed, but will you dare to play? It's simply killing! On each turn, a player will assume the role of "The Don", and will call out the steps in gameplay. Before the skirmish itself, an available pot of cash will be laid out before the players. This pot must be evenly split up amongst all of the surviving hoods. After that, the "Don" of the round will ask the players, including himself, to load their guns (in the form of selecting one of three possible cards: "Bang!", "Bang! Bang! Bang!" or "Click! Click!" from a set of 8 cards: 2 "Bang!"s, 1 Triple-"Bang!" and 5 "Clicks!"), and then count down to all of the players aiming their guns (real foam guns). Each player will then take a look at how many guns are pointed at them, and also take a look at the available pot of cash for the round before deciding if they want to "Chicken Out" and remove themselves from the skirmish. If they choose to back down, they will get a "Chicken" token which will deduct from their ill-gotten gains at the end of the game. But all players have to "Chicken Out" at the same time, using a countdown like the aiming. The remaining players will resolve the shootout showing their cards. First, all Triple-"Bangs!" wound the players they are aimed at. If there are still-aiming players with "Bang!" cards, those now wound their targets. "Click!"s are only bluffs and do nothing. A player that is wounded during the standoff does not participate in the split of the cash and receives a bandage (any player that receives a certain number of bandages is eliminated from the game). Now all the used cards are discarded--even those of the players that "Chickened Out". Now the remaining players will finally split the cash. If the cash cannot be divided evenly, the rest is kept on the table and is added to the new pot. The game is played 8 rounds, until all cards were played. Keeping track of the cards is important, since all players have only a limited supply of "real" shots. There are a couple of expansions packed-in with most editions that change some of the mechanics of the game, and also add a new "traitor"-based mechanic, as well. No necessary in-game text6106.551.284, 5, 630Ludovic MaublancJohn Kovalic, Gérard MathieuRepos Production, Asmodee, Crómola, Heidelberger Spieleverlag, Jeux sur un Plateau, Kaissa Chess & Games, Wargames Club PublishingBluffing, Card Game, Fighting, Humor, Mafia, Negotiation, Party GamePlayer Elimination, Simultaneous Action Selection, Variable Player PowersGame: Ca$h 'n Gun$, Theme: Mystery / Crime
25669Qwirkle2006244545456https://cf.geekdo-images.com/k7zHj8j_a6uUAtXUt5Fvuw__thumb/img/APPui4zwBuwAIHXSTW6UxYcY6Ow=/fit-in/200x150/filters:strip_icc()/pic309353.jpghttps://cf.geekdo-images.com/k7zHj8j_a6uUAtXUt5Fvuw__original/img/FNi6yap-UmVKX8X6rj0A_YW2q8Y=/0x0/filters:format(jpeg)/pic309353.jpgThe abstract game of Qwirkle consists of 108 wooden blocks with six different shapes in six different colors. There is no board, players simply use an available flat surface. Players begin the game with six blocks. The start player places blocks of a single matching attribute (color or shape but not both) on the table. Thereafter, a player adds blocks adjacent to at least one previously played block. The blocks must all be played in a line and match, without duplicates, either the color or shape of the previous block. Players score one point for each block played plus all blocks adjacent. It is possible for a block to score in more than one direction. If a player completes a line containing all six shapes or colors, an additional six points are scored. The player then refills his hand to six blocks. The game ends when the draw bag is depleted and one player plays all of his remaining blocks, earning a six point bonus. The player with the high score wins. No necessary in-game text466.771.592, 3, 445Susan McKinley Ross(Uncredited)MindWare, (Unknown), 999 Games, ADC Blackfire Entertainment, Coiledspring Games, Compaya.hu: Gamer Café Kft., Competo / Marektoy, Corfix, cutia.ro, Éveil & Jeux, G3, GoKids 玩樂小子, Green Board Game Co., IELLO Games, Inter Hobby Co., Ltd., Korea Boardgames, Lúdilo, MS Edizioni, Outset Media, Productief BV, Schmidt SpieleAbstract StrategyHand Management, Pattern Building, Square Grid, Tile PlacementComponents: Wooden pieces & boards, Game: Qwirkle, Misc: Mensa Select
27225Bananagrams2006181515157https://cf.geekdo-images.com/1QjYPI4bXx4OUMJPlrsNBA__thumb/img/nC_gG-4CYy7VBfYez2qSfTkU2ik=/fit-in/200x150/filters:strip_icc()/pic2463443.jpghttps://cf.geekdo-images.com/1QjYPI4bXx4OUMJPlrsNBA__original/img/WA2NRNJx83xq81H2dnnwEDV2Ork=/0x0/filters:format(jpeg)/pic2463443.jpgBananagrams is a fast and fun word game that requires no pencil, paper or board, and the tiles come in a fabric banana-shaped carrying pouch. One hand can be played in as little as five minutes. Much like Pick Two!, but without the letter values. Using a selection of 144 plastic letter tiles in the English edition, each player works independently to create their own 'crossword' faster than one's opponents. When a player uses up all their letters, all players take a new tile from the pool. The object of the game is to be the first to complete a word grid after the "bunch" of tiles has been depleted. There are variants included in the instructions, such as Banana Smoothie and Banana Cafe for limited set skills or space-deprived places, and the game is suitable for solo play. No necessary in-game text4106.401.301, 2, 3, 4, 5, 6, 7, 815Rena Nathanson, Abe NathansonKendra Harrington, Sandy Nathanson, Aaron NathansonBananagrams, Inc., 999 Games, AURUM, Inc., Broadway Toys LTD, DV Games, Game Factory, KOSMOS, Ludicus, Lúdilo, MINDOK, Nordic Games GmbH, Peliko Oy, Trefl, Vennerød Forlag ASReal-time, Word GameRace, Real-Time, Spelling, Tile PlacementCategory: Crossword Games, Containers: Unique Shape, Containers: Zippered Pouch, Digital Implementations: VASSAL, Food & Drink: Bananas, Game: Bananagrams, Players: Games with Solitaire Rules
28023Jamaica2007266030608https://cf.geekdo-images.com/jZRfv3isrBG5waCzEx60Cw__thumb/img/6q5nirF5yn1d0qtjm2UEI5HV874=/fit-in/200x150/filters:strip_icc()/pic6434838.pnghttps://cf.geekdo-images.com/jZRfv3isrBG5waCzEx60Cw__original/img/aLqKSqw-RWyR4wyfFUywWMQXUTc=/0x0/filters:format(png)/pic6434838.pngSummary: This is a pirate-themed tactical race game with player interaction and side goals (e.g. detouring for treasure). The winner is the player who best balances their position in the race with their success at the side goals. Setting: Jamaica, 1675. After a long career in piracy, Captain Henry Morgan skillfully gets appointed to be Governor of Jamaica, with the explicit order to cleanse the Caribbean of pirates and buccaneers! Instead, he invites all of his former "colleagues" to join him in his retirement, to enjoy the fruits of their looting with impunity. Each year, in remembrance of the "good old days," Morgan organizes the Great Challenge, a race around the island, and at its end, the Captain with the most gold is declared Grand Winner. Goal: The game ends on the turn when at least one player's ship reaches the finish line, completing one circuit around the island of Jamaica. At that point, players are awarded different amounts of gold in accordance with how far away from the finish line they were when the race concluded. This gold is added to any gold a player gathered along the way by detouring from the race to search for valuable treasure, by stealing gold or treasure from other players, or just by loading gold as directed by the cards the player played during the race. The player with the most total gold acquired through all these means is then declared the winner. Gameplay: The game is played in rounds. Each player always has a hand of three cards, and a personal board depicting the five "holds" of their ship, into which goods can be loaded during the game. Each round, one player is designated as "captain," with the next clockwise player being captain in the following round, and so on. The captain rolls two standard D6 dice, examines her cards, then announces which die will correspond to the "day" and which to the "night." Each player then simultaneously selects a card from their hand and places it face down in front of them. Each card has two symbols on it, one on the left - corresponding to "day" - and one on the right ("night"). The symbols indicate either ship movement (forward or backward) or the loading of a type of good. After every player has selected a card, all cards are revealed simultaneously and then resolved clockwise one by one, starting with the captain's. When it is a player's turn to resolve her card, for first the left symbol on her card and then for the right symbol, the player will load a number of goods or move a number of spaces equal to the number of pips showing on the corresponding day or night die for that round. Thus the main decision each player makes during the game is which of their current three cards would best serve them on a particular turn, given the values of the day and night dice. Finally, during the race, when a player lands on a spot already occupied by another player, there is a battle. Battles are mainly resolved by rolling a "combat" die, but players may improve their chances by using "gunpowder" tokens from their holds, if they loaded any on previous turns. The winner of a battle may steal some goods or treasure from the loser. No necessary in-game text687.061.662, 3, 4, 5, 630, 35, 40, 45, 50, 55, 60Malcolm Braff, Bruno Cathala, Sébastien PauchonMathieu LeyssenneGameWorks SàRL, Space Cowboys, Asterion Press, Belleville (Бельвіль), Galápagos Jogos, Popcorn Games, Rebel Sp. z o.o.Nautical, PiratesDice Rolling, Hand Management, Race, Roll / Spin and Move, Simultaneous Action Selection, Take ThatComponents: Miniatures, Country: Jamaica, Region: Caribbean Sea, Theme: Colonial, Theme: Pirates
28143Race for the Galaxy20072460306012https://cf.geekdo-images.com/-DOqixs8uwKUvvWPKI4f9w__thumb/img/xLs-ldTPwaADbvzkOpF0sgWzwck=/fit-in/200x150/filters:strip_icc()/pic5261714.jpghttps://cf.geekdo-images.com/-DOqixs8uwKUvvWPKI4f9w__original/img/Vh-DCkTPa8OU45LaJdUywwhiYqE=/0x0/filters:format(jpeg)/pic5261714.jpg2018 UPDATE: The second edition of the game is improved for CVD (color blindness) and includes 5 revised cards from the original version and 6 New Worlds promo homeworlds. The promo homeworlds and first edition compatible Revised Cards are both available for purchase through the BGG store. In the card game Race for the Galaxy, players build galactic civilizations by playing game cards in front of them that represent worlds or technical and social developments. Some worlds allow players to produce goods, which can be consumed later to gain either card draws or victory points when the appropriate technologies are available to them. These are mainly provided by the developments and worlds that are not able to produce, but the fancier production worlds also give these bonuses. At the beginning of each round, players each select, secretly and simultaneously, one of the seven roles which correspond to the phases in which the round progresses. By selecting a role, players activate that phase for this round, giving each player the opportunity to perform that phase's action. For example, if one player chooses the settle role, each player has the opportunity to settle one of the planets from their hand. The player who has chosen the role, however, gets a bonus that applies only to them. But bonuses may also be acquired through developments, so you must be aware when another player also takes advantage of your choice of role. UPC 655132003018 Some necessary text - easily memorized or small crib sheet2127.742.992, 3, 430, 35, 40, 45, 50, 55, 60Thomas LehmannMartin Hoffmann, Claus StephanRio Grande Games, ABACUSSPIELE, Albi, Ediciones MasQueOca, Gabinete Lúdico, Galápagos Jogos, Gamesinitaly, Ghenos Games, Giochix.it, Hobby Japan, Hobby World, Korea Boardgames, Matagot, Pegasus Spiele, Rebel Sp. z o.o., Smart Ltd, Wargames Club Publishing, YOKA Games, Ystari GamesCard Game, Civilization, Economic, Science Fiction, Space ExplorationFollow, Hand Management, Income, Market, Multi-Use Cards, Set Collection, Simultaneous Action Selection, Tags, Turn Order: Role Order, Variable Phase Order, Variable Player PowersComponents: Multi-Use Cards, Digital Implementations: Board Game Arena, Digital Implementations: Google Play, Digital Implementations: Steam, Game: Race for the Galaxy, Mechanism: Tableau Building, Misc: Made by Panda, Players: Games with expansions that add solo play
28720Brass: Lancashire2007241206012014https://cf.geekdo-images.com/tHVtPzu82mBpeQbbZkV6EA__thumb/img/AghH1bAEhqzvyRcP3cy5G-rz0So=/fit-in/200x150/filters:strip_icc()/pic3469216.jpghttps://cf.geekdo-images.com/tHVtPzu82mBpeQbbZkV6EA__original/img/3ffdJj5Pz6HQrg09Kh8ecTen-TY=/0x0/filters:format(jpeg)/pic3469216.jpgBrass: Lancashire — first published as Brass — is an economic strategy game that tells the story of competing cotton entrepreneurs in Lancashire during the industrial revolution. You must develop, build, and establish your industries and network so that you can capitalize demand for iron, coal and cotton. The game is played over two halves: the canal phase and the rail phase. To win the game, score the most victory points (VPs), which are counted at the end of each half. VPs are gained from your canals, rails, and established (flipped) industry tiles. Each round, players take turns according to the turn order track, receiving two actions to perform any of the following: Build an industry tile Build a rail or canal Develop an industry Sell cotton Take a loan At the end of a player's turn, they replace the two cards they played with two more from the deck. Turn order is determined by how much money a player spent on the previous turn, from lowest spent first to highest spent. This turn order mechanism opens some strategic options for players going later in the turn order, allowing for the possibility of back-to-back turns. After all the cards have been played the first time (with the deck size being adjusted for the number of players), the canal phase ends and a scoring round commences. After scoring, all canals and all of the lowest level industries are removed for the game, after which new cards are dealt and the rail phase begins. During this phase, players may now occupy more than one location in a city and a double-connection build (though expensive) is possible. At the end of the rail phase, another scoring round takes place, then a winner is crowned. The cards limit where you can build your industries, but any card can be used for the develop, sell cotton or build connections actions. This leads to a strategic timing/storing of cards. Resources are common so that if one player builds a rail line (which requires coal) they have to use the coal from the nearest source, which may be an opponent's coal mine, which in turn gets that coal mine closer to scoring (i.e., being utilized). Brass: Lancashire, the 2018 edition from Roxley Games, reboots the original Warfrog Games edition of Brass with new artwork and components, as well as a few rules changes: The virtual link rules between Birkenhead have been made optional. The three-player experience has been brought closer to the ideal experience of four players by shortening each half of the game by one round and tuning the deck and distant market tiles slightly to ensure a consistent experience. Two-player rules have been created and are playable without the need for an alternate board. The level 1 cotton mill is now worth 5 VP to make it slightly less terrible. No necessary in-game text4148.193.862, 3, 460, 65, 70, 75, 80, 85, 90, 95, 100, 105, 110, 115, 120Martin WallaceGavan Brown, Lina Cossette, Peter Dennis, David Forest, Eckhard Freytag, Damien MammolitiRoxley, Warfrog Games, Arclight Games, BoardM Factory, Conclave Editora, CrowD Games, Dexker Games, Eagle-Gryphon Games, FRED Distribution, Inc., Funforge, Ghenos Games, Giant Roc, Maldito Games, Pegasus Spiele, PHALANX, Rebel Sp. z o.o., Wargames Club Publishing, White Goblin GamesEconomic, Industry / Manufacturing, Post-Napoleonic, TransportationHand Management, Income, Loans, Market, Network and Route Building, Tech Trees / Tech Tracks, Turn Order: Stat-BasedCities: Manchester (England, UK), Components: Map (Continental / National scale), Components: Map (Regional scale), Country: England, Crowdfunding: Spieleschmiede, Digital Implementations: Steam, Game: Brass, History: Industrial Revolution, Misc: LongPack Games, Theme: Canals
30549Pandemic2008244545458https://cf.geekdo-images.com/S3ybV1LAp-8SnHIXLLjVqA__thumb/img/oqViRj6nVxK3m36NluTxU1PZkrk=/fit-in/200x150/filters:strip_icc()/pic1534148.jpghttps://cf.geekdo-images.com/S3ybV1LAp-8SnHIXLLjVqA__original/img/IsrvRLpUV1TEyZsO5rC-btXaPz0=/0x0/filters:format(jpeg)/pic1534148.jpgIn Pandemic, several virulent diseases have broken out simultaneously all over the world! The players are disease-fighting specialists whose mission is to treat disease hotspots while researching cures for each of four plagues before they get out of hand. The game board depicts several major population centers on Earth. On each turn, a player can use up to four actions to travel between cities, treat infected populaces, discover a cure, or build a research station. A deck of cards provides the players with these abilities, but sprinkled throughout this deck are Epidemic! cards that accelerate and intensify the diseases' activity. A second, separate deck of cards controls the "normal" spread of the infections. Taking a unique role within the team, players must plan their strategy to mesh with their specialists' strengths in order to conquer the diseases. For example, the Operations Expert can build research stations which are needed to find cures for the diseases and which allow for greater mobility between cities; the Scientist needs only four cards of a particular disease to cure it instead of the normal five—but the diseases are spreading quickly and time is running out. If one or more diseases spreads beyond recovery or if too much time elapses, the players all lose. If they cure the four diseases, they all win! The 2013 edition of Pandemic includes two new characters—the Contingency Planner and the Quarantine Specialist—not available in earlier editions of the game. Pandemic is the first game in the Pandemic series. Some necessary text - easily memorized or small crib sheet4107.542.402, 3, 445Matt LeacockJosh Cappel, Christian Hanisch, Régis Moulun, Chris Quilliams, Tom ThielZ-Man Games, (Unknown), ADC Blackfire Entertainment, Albi, Asterion Press, Boardgame Space, Brain Games, CoolPlay, Devir, Enigma (Bergsala Enigma), Filosofia Éditions, Galápagos Jogos, Gém Klub Kft., HaKubia, Hobby Japan, HomoLudicus, Jolly Thinkers, Kaissa Chess & Games, Korea Boardgames, Lacerta, Lautapelit.fi, Lifestyle Boardgames Ltd, MINDOK, Nordic Games GmbH, Paladium Games, Pegasus Spiele, Quined White Goblin Games, Rebel Sp. z o.o., Siam Board Games, Stratelibri, Wargames Club Publishing, White Goblin Games, Zhiyanjia, Взрослые дети, ІгромагMedicalAction Points, Cooperative Game, Hand Management, Point to Point Movement, Set Collection, Tags, Variable Player PowersComponents: Map (Global Scale), Components: Multi-Use Cards, Digital Implementations: Board Game Arena, Digital Implementations: Google Play, Game: Pandemic, Medical: Diseases, Misc: Made by Panda, Misc: Watch It Played How To Videos, Occupation: Dispatcher, Occupation: Medic / Doctor / Nurses, Occupation: Researcher / Scientist, Region: The World, Theme: Science
31536Arkham Horror: Kingsport Horror Expansion20082824012024012https://cf.geekdo-images.com/_LL_3mm0vDCxgJZM_NAgRA__thumb/img/ZOa5fH22Z-9zxFW563-JSl1Z5Cw=/fit-in/200x150/filters:strip_icc()/pic261702.jpghttps://cf.geekdo-images.com/_LL_3mm0vDCxgJZM_NAgRA__original/img/mfOcq8vb8wyNXQNbUoGfnBU79gU=/0x0/filters:format(jpeg)/pic261702.jpgA big-box expansion for Arkham Horror, and is a part of the Arkham Horror Series. The Great Old Ones return to Massachusetts and this time they are unleashing their monsters on Kingsport. Join new investigators to combat new creatures before battling a new Ancient One. Can you save the world before they stir in their slumber.... Kingsport includes a new board featuring the town of Kingsport, 8 Investigators, 4 new Ancient Ones, 2 Heralds, 3 Guardians (like Heralds, but helpful rather than hurtful) and tons of cards and monsters. Extensive use of text - massive conversion needed to be playable4127.463.382, 3, 4, 5, 6, 7, 8120, 125, 130, 135, 140, 145, 150, 155, 160, 165, 170, 175, 180, 185, 190, 195, 200, 205, 210, 215, 220, 225, 230, 235, 240Richard Launius, Kevin WilsonFelicia Cano, Trevor Cook, Matt Dixon, Alex Eckman-Lawn, Henning Ludvigsen, Scott Nicely, Germán Nobile, Brian SchomburgFantasy Flight Games, Edge Entertainment, Galakta, Heidelberger Spieleverlag, Hobby World, Nexus EditriceAdventure, Expansion for Base-game, Fighting, Horror, Novel-based, Science FictionCooperative Game, Dice Rolling, Hand ManagementGame: Arkham Horror, Game: Arkham Horror (Second Edition), Players: Games with Solitaire Rules, Series: Arkham Horror Files (Fantasy Flight Games), Theme: Cthulhu Mythos
31808GUBS: A Game of Wit and Luck20072620202010https://cf.geekdo-images.com/r7_EAUM0YAibRuC2NCNalA__thumb/img/rHer42EHla0S8HBU46MNmCEfTPo=/fit-in/200x150/filters:strip_icc()/pic917461.jpghttps://cf.geekdo-images.com/r7_EAUM0YAibRuC2NCNalA__original/img/AiVh0rd8c-xXjG6w8JYtlTyPrSw=/0x0/filters:format(jpeg)/pic917461.jpgGUBS: A Game of Wit and Luck invites you to partake in the secret struggle of the Gubs. Each player competes to build the largest, strongest colony by the time the three dreaded Letter Cards emerge from the deck and end the game. Their world is a place filled with danger; from giant Omen Beetles who consume the delicate Gub Cities to Flash Floods to deadly Wasps, your gubs hardly stand a chance on their own... but arm them with Spears, let ride the valiant Toad Riders, build Mushroom Barricades and lead your colony through the forest underbrush and to victory. Wit and Luck. You'll need them both. The gubs are counting on you. Some necessary text - easily memorized or small crib sheet486.061.372, 3, 4, 5, 620Alex Medeiros, Cole MedeirosIsrael WoolfolkCole Medeiros Games, Gamewright, Kanga Games, Lifestyle Boardgames Ltd, White Goblin GamesCard Game, Fantasy, Party GameHand Management, Set Collection, Take That
34219Biblios20072430303010https://cf.geekdo-images.com/w9pHmbMbHEFYtuOUcWcruA__thumb/img/BYid-ptJy9xNI_kK3IDWOGLWJVM=/fit-in/200x150/filters:strip_icc()/pic759154.jpghttps://cf.geekdo-images.com/w9pHmbMbHEFYtuOUcWcruA__original/img/jOmzNb1JROlzeqEmCDScX_IkHVU=/0x0/filters:format(jpeg)/pic759154.jpgTHE GAME CONCEPT You are an abbot of a medieval monastery competing with other abbots to amass the greatest library of sacred books. To do so, you need to have both the workers and resources to run a well-functioning scriptorium. To acquire workers and resources, you use a limited supply of donated gold. In addition, you must be on good terms with the powerful bishop, who can help you in your quest. OUTLINE OF GAME PLAY The object of the game is to score the most Victory Points. You win Victory Points by winning any of the 5 categories: Illuminators, Scribes, Manuscripts, Scrolls, and Supplies. You win a category by having the highest total number of workers (Scribes, Illuminators) or resources (Manuscripts, Scrolls, Supplies) in that category. This is determined by the numbers in the upper left corner on the cards. At the start of the game, each category is worth 3 Victory Points. As the game progresses, the values on the Value Board will change and some categories will become worth more or fewer Victory Points than others. The game is divided into 2 stages: a Donation stage and an Auction stage. During the Donation stage, players acquire free cards according to an established plan. In the Auction stage, players purchase cards in auction rounds. After the two stages, winners of each category are determined and Victory Points awarded. The player with the most Victory Points wins. GAME CHARACTERISTICS The game involves a good deal of strategic planning, some bluffing, and a little bit of luck. The rules are easy to understand, but you have to play it a few times to develop a playing strategy. It plays differently from 2-4 players, but each game is equally fun and challenging. No necessary in-game text387.201.682, 3, 430Steve FinnSteve Finn, David PalumboDr. Finn's Games, Asterion Press, GaGa Games, Hobby Japan, HomoLudicus, IELLO Games, Kaissa Chess & Games, More Fun Co., Ltd., One Moment Games, Origames, Rocks GamesCard Game, Medieval, ReligiousAuction: Turn Order Until Pass, Auction/Bidding, Closed Drafting, Commodity Speculation, Hand Management, Set CollectionReligious: Monks/Abbots & Monasteries/Abbeys, Theme: Art, Theme: Books / Libraries
34373Tiki Topple20082420202010https://cf.geekdo-images.com/Nn5x_dnKHypk7W41CtU_uQ__thumb/img/c4WUmUWj9ZJOFhm65jxCGFS1amc=/fit-in/200x150/filters:strip_icc()/pic7277801.jpghttps://cf.geekdo-images.com/Nn5x_dnKHypk7W41CtU_uQ__original/img/uMnP-JwplnKUrt9SR6YOOGNE7I0=/0x0/filters:format(jpeg)/pic7277801.jpgWelcome to Tiki Island, home to nine colorful carvings all competing to be the top Polynesian Idol! In the fast-paced game Tiki Topple, players try to maneuver your secret tikis to the top of the line by playing the right combination of action cards. Use a Tiki Up card to move a tiki ahead in line. Tiki Topple sends opponents' tikis tumbling to the back of the pack. But watch out for the sneaky Tiki Toast cards, which knock your tikis off the board! Score the most points and call yourself the Tiki Master. No necessary in-game text466.471.292, 3, 420Keith MeyersDennis Lohausen, Will TerryEduca Korea, Egmont Polska, Gamewright, Kanga Games, Nasza Księgarnia, Schmidt SpieleAbstract Strategy, Bluffing, Card GameHand Management, Pattern RecognitionMisc: Mensa Select, Series: Easy Play (Schmidt Spiele), Theme: Tiki Culture, Theme: Tropical
35677Le Havre2008151503015012https://cf.geekdo-images.com/y7Rqd3S6J7vyVhicR1bqTQ__thumb/img/w1iHoYZCVTDZI6gsPuxOScA7FqU=/fit-in/200x150/filters:strip_icc()/pic6091101.jpghttps://cf.geekdo-images.com/y7Rqd3S6J7vyVhicR1bqTQ__original/img/tQFXv1w2R-J-1cjyaKG9LAS2UOs=/0x0/filters:format(jpeg)/pic6091101.jpgIn Le Havre, a player's turn consists of two parts: First, distribute newly supplied goods onto the offer spaces; then take an action. As an action, players may choose either to take all goods of one type from an offer space or to use one of the available buildings. Building actions allow players to upgrade goods, sell them or use them to build their own buildings and ships. Buildings are both an investment opportunity and a revenue stream, as players must pay an entry fee to use buildings that they do not own. Ships, on the other hand, are primarily used to provide the food that is needed to feed the workers. After every seven turns, the round ends: players' cattle and grain may multiply through a Harvest, and players must feed their workers. After a fixed number of rounds, each player may carry out one final action, and then the game ends. Players add the value of their buildings and ships to their cash reserves. The player who has amassed the largest fortune is the winner. Moderate in-game text - needs crib sheet or paste ups3127.853.721, 2, 3, 4, 530, 35, 40, 45, 50, 55, 60, 65, 70, 75, 80, 85, 90, 95, 100, 105, 110, 115, 120, 125, 130, 135, 140, 145, 150Uwe RosenbergKlemens FranzLookout Games, 999 Games, Asmodee, CrowD Games, Filosofia Éditions, GoKids 玩樂小子, Hobby Japan, HomoLudicus, Korea Boardgames, Lacerta, Ludofy Creative, Maldito Games, Mayfair Games, MINDOK, Stratelibri, uplay.it edizioni, Ystari Games, Z-Man GamesCity Building, Economic, Industry / Manufacturing, NauticalAutomatic Resource Growth, End Game Bonuses, Increase Value of Unchosen Resources, Loans, Ownership, Solo / Solitaire Game, Worker PlacementCities: Le Havre (France), Country: France, Game: Le Havre, Players: Games with Solitaire Rules, Region: Normandy (France), Series: Harvest (Uwe Rosenberg)
36218Dominion20082430303013https://cf.geekdo-images.com/j6iQpZ4XkemZP07HNCODBA__thumb/img/B2u2ghwlmI_qsUtCwuvcbnBcIqU=/fit-in/200x150/filters:strip_icc()/pic394356.jpghttps://cf.geekdo-images.com/j6iQpZ4XkemZP07HNCODBA__original/img/96COuakNiLRrjDLc1sM4Zxsw4WE=/0x0/filters:format(jpeg)/pic394356.jpg"You are a monarch, like your parents before you, a ruler of a small pleasant kingdom of rivers and evergreens. Unlike your parents, however, you have hopes and dreams! You want a bigger and more pleasant kingdom, with more rivers and a wider variety of trees. You want a Dominion! In all directions lie fiefs, freeholds, and feodums. All are small bits of land, controlled by petty lords and verging on anarchy. You will bring civilization to these people, uniting them under your banner. But wait! It must be something in the air; several other monarchs have had the exact same idea. You must race to get as much of the unclaimed land as possible, fending them off along the way. To do this you will hire minions, construct buildings, spruce up your castle, and fill the coffers of your treasury. Your parents wouldn't be proud, but your grandparents, on your mother's side, would be delighted." —description from the back of the box In Dominion, each player starts with an identical, very small deck of cards. In the center of the table is a selection of other cards the players can "buy" as they can afford them. Through their selection of cards to buy, and how they play their hands as they draw them, the players construct their deck on the fly, striving for the most efficient path to the precious victory points by game end. Dominion is not a CCG, but the play of the game is similar to the construction and play of a CCG deck. The game comes with 500 cards. You select 10 of the 25 Kingdom card types to include in any given play—leading to immense variety. —user summary Part of the Dominion series. Moderate in-game text - needs crib sheet or paste ups3107.602.352, 3, 430Donald X. VaccarinoMatthias Catrein, Julien Delval, Tomasz Jedruszek, Ryan Laukat, Harald Lieske, Michael Menzel, Marcel-André Casasola Merkle, Claus Stephan, Christof TischRio Grande Games, 999 Games, Albi, Bard Centrum Gier, Conclave Editora, cutia.ro, Devir, Filosofia Éditions, Games Factory Publishing, Gém Klub Kft., Hans im Glück, Hobby Japan, Hobby World, Kaissa Chess & Games, Korea Boardgames, Lautapelit.fi, Martinex, Runadrake, Smart Ltd, Stupor Mundi, Swan Panasia Co., Ltd., Vennerød Forlag AS, Ystari GamesCard Game, MedievalDeck, Bag, and Pool Building, Delayed Purchase, Hand Management, Open Drafting, Take That, Variable Set-upCrowdfunding: Wspieram, Digital Implementations: Google Play, Digital Implementations: Steam, Digital Implementations: VASSAL, Game: Dominion, Misc: Mensa Select
37904Formula D20082106060608https://cf.geekdo-images.com/ScuaQBHRYnsqrwSxSdEdIw__thumb/img/F7CaSsa_MWIbHGCoeZ98apbmFQM=/fit-in/200x150/filters:strip_icc()/pic519914.jpghttps://cf.geekdo-images.com/ScuaQBHRYnsqrwSxSdEdIw__original/img/xqbaVS5XaicATFoKXZn12X1-k_8=/0x0/filters:format(jpeg)/pic519914.jpgFormula D is a high stakes Formula One type racing game where the players race simulated cars with the hope of crossing the finish line first. This is a re-release of Formula Dé with several changes from the original format. Whilst old tracks can be used with the updated Formula D rules, the new game features boards that have an F1 track and a Street Track on the other side. These street tracks each have a novel inclusion or two to add greater theme - The game mechanisms are a simple race, get to the finish line first! However, players have to use a significant amount of planning, and rely on quite a bit of luck. Each player manages when to shift gears, with each gear providing a different speed. (For example, 4th gear is a die that rolls random numbers from 7 to 12 for spaces moved.) Each turn, players may move up one gear, stay in that gear, or move down gears. This forces players to match possible rolls with the optimum distance for that turn, and hopefully plan ahead. However, speed is not the only issue! Corners have a "stop" rule that requires players to stop once, twice, or three times on that corner in consecutive turns or face a penalty. This creates an effective speed limit to the corners. Of course, things do not always go as planned! Players take penalties if they miss their roll, bump into another car, are blocked by other cars, have to brake heavily, or have to downshift several gears. These are taken off of a car’s attributes (Tire health, Brake wear, Transmission Gears, Body, engine, and Suspension). Losing the maximum in any of these categories will result in elimination, or a severe setback for that car. This requires that players manage their car’s health, plan for their best path, and have good luck on their rolls. This high amount of luck gives the game its family appeal, and lets weaker players have a chance at winning once in a while. However, the fun does not end with a single race! The rules include the ability to customize your cars, use a pre-generated character, add Slipstreaming (Drafting) rules and road debris, and change tire types to modify your distance rolls. There are also variations for a single lap race, or multiple laps with pit stops to repair some of your damage points. In addition, numerous expansion tracks can be purchased to vary the demands on each driver and car. Each track may also have weather effects (rain) that change car handling and die rolls due to skidding on wet track. This opens up the game for rally rules giving championship points over a number of races. Formula D adds a few items that are not in the original Formula De: There is the added excitement of illegal racing in the streets of big cities - anything goes! This adds custom cars, nitro acceleration, drifting in the curves, dirty tricks, gun battles, and trash on the road to add more variation. A basic change is the use of a "Dashboard" with movable pegs to manage your car’s attributes instead of the paper forms from Formula De. There are also two sets of pre-painted cars; a Formula 1 set and the Street Race set of stock cars. The street cars come with "Character" profiles to give a bit of role-playing to the game. Finally, the old category of "Fuel" for the car has been renamed Transmission Wear to give a better thematic fit to the effect of multiple downshifting. The popularity of this game has given it a lot of expansions, some simplifications to the rules (See Formula Dé Mini), and a lot of "after market" parts. There are also fan expansions and tracks for the very dedicated player. In many ways, this has become a multiple game system. No necessary in-game text687.001.972, 3, 4, 5, 6, 7, 8, 9, 1060Laurent Lavaur, Eric RandallNicolas Caniaux, Stéphane Poinsot, Arnaud Simon-LaforetAsmodee, ADC Blackfire Entertainment, Idea Edizioni, ZygomaticRacing, SportsDice Rolling, Different Dice Movement, Grid Movement, Movement Points, Player Elimination, Push Your Luck, Race, Roll / Spin and Move, Simulation, Turn Order: Stat-BasedComponents: Miniatures, Components: Polyhedral (not D6) dice, Country: Monaco, Game: Formula Dé / Formula D, Sports: Auto Racing, Sports: Formula 1
39856Dixit2008383030308https://cf.geekdo-images.com/J0PlHArkZDJ57H-brXW2Fw__thumb/img/QVwPXskFikQwBQlrdLJBAiRGgdg=/fit-in/200x150/filters:strip_icc()/pic6738336.jpghttps://cf.geekdo-images.com/J0PlHArkZDJ57H-brXW2Fw__original/img/jt3kFCHJ3HJ2079dMLwipFZqdQg=/0x0/filters:format(jpeg)/pic6738336.jpgEach turn in Dixit, one player is the storyteller, chooses one of the six cards in their hand, then makes up a sentence based on that card's image and says it out loud without showing the card to the other players. Each other player then selects the card in their hand that best matches the sentence and gives the selected card to the storyteller, without showing it to anyone else. The storyteller shuffles their card with all of the received cards, then reveals all of these cards. Each player other than the storyteller then secretly guesses which card belongs to the storyteller. If nobody or everybody guesses the correct card, the storyteller scores 0 points, and each other player scores 2 points. Otherwise, the storyteller and whoever found the correct answer score 3 points. Additionally, the non-storyteller players score 1 point for every vote received by their card. The game ends when the deck is empty or if a player has scored at least 30 points. In either case, the player with the most points wins. The Dixit base game and each expansion contains 84 cards, and the cards can be mixed together as desired. No necessary in-game text687.201.203, 4, 5, 6, 7, 830Jean-Louis RoubiraMarie CardouatLibellud, ADC Blackfire Entertainment, Asterion Press, Boardgame Space, Galápagos Jogos, Gém Klub Kft., hobbity.eu, Hobby Japan, KADABRA, Kaissa Chess & Games, Korea Boardgames, Lautapelit.fi, Maldón, Morapiaf, Nordic Games GmbH, Paladium Games, Rebel Sp. z o.o., Swan Panasia Co., Ltd., ІгромагCard Game, Humor, Party GameRace, Storytelling, Targeted Clues, VotingComponents: Meeples (Animal) / Animeeples, Digital Implementations: Boiteajeux, Digital Implementations: VASSAL, Game: Dixit, Mechanism: Give a Clue / Get a Clue, Mechanism: Image Interpretation, Mechanism: Judging Games
41114The Resistance200951030303013https://cf.geekdo-images.com/cAPTkL2BR3snLO71dkH8rw__thumb/img/5lDn1W82rlLXtVG7nPIYR9Orn-4=/fit-in/200x150/filters:strip_icc()/pic2576459.jpghttps://cf.geekdo-images.com/cAPTkL2BR3snLO71dkH8rw__original/img/_UahoIUTqh39xRqzCc2jwgdYbSA=/0x0/filters:format(jpeg)/pic2576459.jpgThe Empire must fall. Our mission must succeed. By destroying their key bases, we will shatter Imperial strength and liberate our people. Yet spies have infiltrated our ranks, ready for sabotage. We must unmask them. In five nights we reshape destiny or die trying. We are the Resistance! The Resistance is a party game of social deduction. It is designed for five to ten players, lasts about 30 minutes, and has no player elimination. The Resistance is inspired by Mafia/Werewolf, yet it is unique in its core mechanics, which increase the resources for informed decisions, intensify player interaction, and eliminate player elimination. Players are either Resistance Operatives or Imperial Spies. For three to five rounds, they must depend on each other to carry out missions against the Empire. At the same time, they must try to deduce the other players’ identities and gain their trust. Each round begins with discussion. When ready, the Leader entrusts sets of Plans to a certain number of players (possibly including himself/herself). Everyone votes on whether or not to approve the assignment. Once an assignment passes, the chosen players secretly decide to Support or Sabotage the mission. Based on the results, the mission succeeds (Resistance win) or fails (Empire win). When a team wins three missions, they have won the game. Rule Correction: For first printing (2010 purchases), the expansion rules should read: "Games of 5-6 players use 7 plot cards, games with 7+ players use all 15 Plot Cards." and "...each Round, the leader draws Plot cards (1 for 5-6 players, 2 for 7-8 players, and 3 for 9-10 players)" - This has been corrected in the subsequent printings. No necessary in-game text7127.211.595, 6, 7, 8, 9, 1030Don EskridgeDon Eskridge, Luis Francisco, Luis Franco, Piotr Haraszczak, Jihoon Jang, Maryam Khatoon, Jordy Knoop, Vinh Mac, Alex Murur, Jarek Nocoń, George Patsouras, Michael Rasmussen, Jordan Saia, Luis ThomasIndie Boards & Cards, (Web published), 999 Games, Devir, Edge Entertainment, Elznir Games, Enigma (Bergsala Enigma), Fantasmagoria, Galápagos Jogos, Heidelberger Spieleverlag, Hobby Japan, HomoLudicus, Lex Games, Magellan, Matagot, MINDOK, NeoTroy Games, Portal Games, Raven Distribution, Wargames Club PublishingBluffing, Card Game, Deduction, Negotiation, Party Game, Print & Play, Science Fiction, Spies/Secret AgentsHidden Roles, Memory, Roles with Asymmetric Information, Simultaneous Action Selection, Team-Based Game, Traitor Game, VotingGame: Werewolf / Mafia, Series: Postcard Box Games (Indie Boards and Cards), Setting: Dystopian Universe (Indie Boards & Cards)
43443Castle Panic2009166030608https://cf.geekdo-images.com/ryPiCH15spkrdtvUI-utuA__thumb/img/2MMQHuG-dSRngk0E2EKeqyE8e9o=/fit-in/200x150/filters:strip_icc()/pic6966125.jpghttps://cf.geekdo-images.com/ryPiCH15spkrdtvUI-utuA__original/img/RYiSrrenTejCl149T6tc2d9CuwA=/0x0/filters:format(jpeg)/pic6966125.jpgThe forest is filled with all sorts of monsters. They watched and waited as you built your castle and trained your soldiers, but now they've gathered their army and are marching out of the woods. Can you work with your friends to defend your castle against the horde, or will the monsters tear down your walls and destroy the precious castle towers? You will all win or lose together, but in the end only one player will be declared the Master Slayer! Castle Panic is a Fantasy themed, cooperative, light tactical wargame for 1 to 6 players ages 10 and up. Players must work together to defend their castle, in the center of the board, from monsters that attack out of the forest at the edges of the board. Players trade cards, hit and slay monsters, and plan tactics together to keep their castle towers intact. The players either win or lose together, but only the player with the most victory points is declared the Master Slayer. Players must balance the survival of the group with their own desire to win. First game in the Panic series. UPC 850680002005 Some necessary text - easily memorized or small crib sheet466.651.651, 2, 3, 4, 5, 630, 35, 40, 45, 50, 55, 60Justin De WittJustin De Witt, Chad Hoverter, Tad LambertFireside Games, Hobby World, Pegasus SpieleFantasy, Fighting, MedievalCampaign / Battle Card Driven, Cooperative Game, Dice Rolling, Hand Management, Semi-Cooperative Game, Solo / Solitaire Game, TradingCategory: Dized Tutorial, Category: Tower Defense, Creatures: Monsters, Digital Implementations: Tabletopia, Digital Implementations: VASSAL, Players: Games with Solitaire Rules, Series: Panic Line (Fireside Games)
44163Power Grid: Factory Manager20092560606012https://cf.geekdo-images.com/NcoUbr7MEB_rOzAE9J9BOg__thumb/img/w8IHFdgUbDsWclk_TEjMBMwCpJc=/fit-in/200x150/filters:strip_icc()/pic577313.jpghttps://cf.geekdo-images.com/NcoUbr7MEB_rOzAE9J9BOg__original/img/8G7h3tpt6BUgOd7soFTiZkpIPSQ=/0x0/filters:format(jpeg)/pic577313.jpgPower Grid: Factory Manager is the new stand-alone game in the world of Power Grid. It was released at Spiel '09 in Essen, Germany. Each player owns a factory and tries to earn the most money during the game. To be successful, each player must use his workers to buy the best machines and robots at the market and to run the machines most effectively in his factory. Because of increasing energy prices, the players must be careful to check the energy consumption of their factories and to avoid using only energy-consuming machines. Otherwise, their profit will suddenly vanish, the worst fear of a good businessperson. Power Grid: Factory Manager uses a clever market mechanism for choosing the supply of factory tiles in the market. No necessary in-game text4126.843.002, 3, 4, 560Friedemann FrieseLars-Arne "Maura" Kalusky2F-Spiele, 999 Games, Albi, Arclight Games, Edge Entertainment, Filosofia Éditions, Lacerta, Rio Grande Games, StratelibriEconomic, Industry / ManufacturingAuction/Bidding, Commodity SpeculationGame: Power Grid
46213Telestrations20094830303012https://cf.geekdo-images.com/oc3u6OQpJkf9TvDw4iI9xA__thumb/img/Otc-6MFf-HC9ep-82ub2B2rID78=/fit-in/200x150/filters:strip_icc()/pic4991936.jpghttps://cf.geekdo-images.com/oc3u6OQpJkf9TvDw4iI9xA__original/img/Hh2zbSnLEARMlNg0OzImf2-5FIw=/0x0/filters:format(jpeg)/pic4991936.jpgFrom the publisher's press release: "Each player begins by sketching a TELESTRATIONS word dictated by the roll of a die. The old fashioned sand timer may limit the amount of time they get to execute their sketch, but it certainly doesn't limit creativity! Time's up! All players, all at the same time, pass their sketch to the next player, who must guess what's been drawn. Players then simultaneously pass their guess -- which hopefully matches the original word (or does it??) -- to the next player who must try to draw the word they see -- and so on." "Telestrations contains eight erasable sketchbooks and markers, a die, a 90 second sand-timer and 2,400 words to choose from." Inspired by the public domain game Eat Poop You Cat . Similar games are Mutabo and Mini-Mutabo . Extensive use of text - massive conversion needed to be playable887.381.074, 5, 6, 7, 830(Uncredited)(Uncredited)Användbart Litet Företag, Broadway Toys LTD, Competo / Marektoy, Crown & Andrews Ltd., Desyllas Games, Goliath Games, Ideal, Korea Boardgames, Magellan, MESAboardgames, The Op Games, Plasto, Randolph, Rebel Sp. z o.o., REXhry, Siam Board Games, WOW! (Plasto World of Entertainment AB), WOW! (What a World of Entertainment AB), テンデイズゲームズ(TendaysGames)Humor, Party Game, Real-timeDrawing, Paper-and-PencilComponents: Dry Erase Markers / Dry Erase Surfaces, Components: Sand Timers, Game: Telestrations, Mechanism: Drawing, Mechanism: Give a Clue / Get a Clue, Misc: LongPack Games
54043Jaipur20092230303010https://cf.geekdo-images.com/_LTujSe_o16nvjDC-J0seA__thumb/img/82vhODfpxIT03BzW4NkisJ5Unzs=/fit-in/200x150/filters:strip_icc()/pic5100947.jpghttps://cf.geekdo-images.com/_LTujSe_o16nvjDC-J0seA__original/img/zUnAdsgt4dCxvtoRDc_9DHbic0M=/0x0/filters:format(jpeg)/pic5100947.jpgYou are one of the two most powerful traders in the city of Jaipur, the capital of Rajasthan, but that's not enough for you because only the merchant with two "seals of excellence" will have the privilege of being invited to the Maharaja's court. You are therefore going to have to do better than your direct competitor by buying, exchanging, and selling at better prices, all while keeping an eye on both your camel herds. Jaipur is a fast-paced card game, a blend of tactics, risk and luck. On your turn, you can either take or sell cards. If you take cards, you have to choose between taking all the camels, taking one card from the market, or swapping 2-5 cards between the market and your cards. If you sell cards, you get to sell only one type of good, and you receive as many chips for that good as the number of cards you sold. The chips' values decrease as the game progresses, so you'd better hurry! On the other hand, you receive increasingly high rewards for selling three, four, or five cards of the same good at a time, so you'd better wait! You can't sell camels, but they're paramount for trading and they're also worth a little something at the end of the round, enough sometimes to secure the win, so you have to use them smartly. No necessary in-game text287.491.46230Sébastien PauchonVincent Dutrait, Alexandre RocheGameWorks SàRL, Space Cowboys, ADC Blackfire Entertainment, Boardgame Space, cutia.ro, Esdevium, Galápagos Jogos, Gém Klub Kft., Hobby Japan, KADABRA, Kaissa Chess & Games, Korea Boardgames, Lord of Boards, Rebel Sp. z o.o., Siam Board Games, Yes Papa GamesCard Game, EconomicHand Management, Hidden Victory Points, Market, Open Drafting, Score-and-Reset Game, Set CollectionAnimals: Camels, Country: India, Digital Implementations: Board Game Arena, Digital Implementations: Google Play, Misc: Made by Panda, Misc: Watch It Played How To Videos, Occupation: Merchant, Players: Two-Player Only Games, Series: Two-player games (Space Cowboys)
54137Battle Sheep2010241515157https://cf.geekdo-images.com/CyRdRpZaIsCb4B8zfotI4Q__thumb/img/whuWEpda3VITkjptCXHcYD4tCm0=/fit-in/200x150/filters:strip_icc()/pic1887253.jpghttps://cf.geekdo-images.com/CyRdRpZaIsCb4B8zfotI4Q__original/img/5FfCNbuFMYfXNoUKKAZkJugz-dE=/0x0/filters:format(jpeg)/pic1887253.jpgIn Battle Sheep (first released as Splits), players start the game by constructing the board from identical four-hex tiles, then each player places his/her tall stack of discs on one of the border hexes. Players take turns removing some number of discs from the top of one of their stacks, moving that new stack of discs as far away as it can go in a straight line. Players must leave at least one disc behind when moving, so the board gradually fills up and movement opportunities become more and more scarce. The player occupying the most spaces at the end of the game wins! No necessary in-game text466.601.462, 3, 415Francesco RottaAndrea FemerstrandBlue Orange (EU), Blue Orange Games, Jactalea, Arclight Games, FoxGames, Gambit (Гамбіт), Geoni, GoKids 玩樂小子, HUCH!, Korea Boardgames, Lanlalen, Lautapelit.fi, Lelekan, Lúdilo, REXhryAbstract Strategy, AnimalsEnclosure, Grid Movement, Hexagon Grid, Modular BoardAnimals: Sheep, Category: Combinatorial, Components: 3-Dimensional (3D), Digital Implementations: Board Game Arena, Digital Implementations: Boiteajeux, Digital Implementations: VASSAL, Series: Europe Collection (Blue Orange Games), Theme: Animal Battles
59149Bunny Bunny Moose Moose2009362020209https://cf.geekdo-images.com/VYyr18_uGpO7US7gAs-3Pw__thumb/img/P9OdcpdY6IYI4V_oOKEtJudp0Hw=/fit-in/200x150/filters:strip_icc()/pic581352.jpghttps://cf.geekdo-images.com/VYyr18_uGpO7US7gAs-3Pw__original/img/qmjAQE3tgB8pgOrpH5VfePTeniU=/0x0/filters:format(jpeg)/pic581352.jpgBox text: Once again, the hunter prowls the forest. All the animals flee in terror! Well, not really. Only a dumb animal would call attention to itself. In our forest, the animals are smart, otherwise their heads would be decorating the hunter’s mantelpiece. Our animals just casually saunter away, while convincing the hunter that he must be looking for something else. “Are you hungry for rabbit, Mr. Hunter? Well, you see, I’m a moose. Oh, no, not a moose with antlers like that…” In this merry game, players take on the roles of rabbits and moose. While the hunter strolls through the forest, players are trying to look like an animal the hunter won’t shoot. And because they do so by making rabbit ears or moose antlers of various shapes on their heads, the spectators enjoy the game as well as the players. Game contents 6 player cards (1 in each color) 15 trail cards 111 scoring cards 12 figures (1 rabbit and 1 moose in each color) 1 sheet with a poem on each side 1 rules No necessary in-game text5106.051.533, 4, 5, 620Vlaada ChvátilTomáš KučerovskýCzech Games Edition, Albi, Heidelberger SpieleverlagAction / Dexterity, Animals, Humor, Party GameActing, Set Collection, Simultaneous Action SelectionAnimals: Moose / Elk, Animals: Rabbits
63268Spot it!2009281515157https://cf.geekdo-images.com/AKdJV9CBlZBxH87EAfZ85A__thumb/img/MMvB9deDa-BgXcwyWIUsKleqbbU=/fit-in/200x150/filters:strip_icc()/pic7807049.jpghttps://cf.geekdo-images.com/AKdJV9CBlZBxH87EAfZ85A__original/img/2BeL9tYtJJDz7KDv0qpbrmVXWkk=/0x0/filters:format(jpeg)/pic7807049.jpgSpot it!, a.k.a. Dobble, is a simple pattern recognition game in which players try to find an image shown on two cards. Each card in original Spot it! features eight different symbols, with the symbols varying in size from one card to the next. Any two cards have exactly one symbol in common. For the basic Spot it! game, reveal one card, then another. Whoever spots the symbol in common on both cards claims the first card, then another card is revealed for players to search, and so on. Whoever has collected the most cards when the 55-card deck runs out wins! Rules for different games – each an observation game with a speed element – are included with Spot it!, with the first player to find a match either gaining or getting rid of a card. Multiple versions of Spot it! have been published, with images in each version ranging from Halloween to hockey to baseball to San Francisco. The game is sold as Spot it! in the USA and Dobble in Europe, with slight differences between the two editions. Note: some versions have fewer cards and fewer symbols per card. (E.g. 30 cards with 6 symbols each.): Spot it! 1,2,3 No necessary in-game text446.561.032, 3, 4, 5, 6, 7, 815Denis Blanchot, Jacques Cottereau, Guillaume Gille-Naves, Igor Polouchine(Uncredited), Denis Blanchot, René Goscinny, Mikmak Studio, Ingrid Vang Nyman, Peyo, Igor Polouchine, Albert UderzoBlue Orange Games, Zygomatic, ADC Blackfire Entertainment, Asmodee, Asterion Press, Boardgame Space, Broadway Toys LTD, CoolPlay, CSE Games, Enigma (Bergsala Enigma), Ensky, Esdevium, Flying Tiger Copenhagen, FoxMind, FoxMind Israel, Galápagos Jogos, Gém Klub Kft., GoKids 玩樂小子, Happy Baobab, Hobby Japan, KADABRA, Kaissa Chess & Games, Korea Boardgames, Lautapelit.fi, Lifestyle Boardgames Ltd, Louvre Editions, MasterPieces Inc., Nordic Games GmbH, The Op Games, OTAVIUS, Play Factory, Ponva d.o.o., Rabén & Sjögren, Rebel Sp. z o.o., Siam Board Games, Top Toys, ІгромагCard Game, Children's Game, Educational, Party Game, Real-time, SportsHot Potato, Pattern Recognition, Speed MatchingBooks: Harry Potter, Brands: Disney, Characters: Smurfs, Cities: San Francisco (California, USA), Constructions: Louvre (France), Containers: Round Boxes, Digital Implementations: Board Game Arena, Game: Spot it!, Holidays: Easter, Holidays: Halloween, Islands: Corsica (France), Islands: Galápagos (Ecuador), Movies: Finding Nemo, Movies: Frozen, Movies: Star Wars, Sports Teams: Chicago Bears, Sports Teams: Chicago Cubs, Sports Teams: Major League Baseball (MLB), Sports Teams: National Hockey League (NHL), Sports Teams: Seattle Seahawks, Sports: Baseball, Sports: Golf, States: Washington, Theme: Camping, Theme: Fishing / Angling, Toys: Shopkins
65244Forbidden Island20102430303010https://cf.geekdo-images.com/JgAkEBUaiHOsOS94iRMs2w__thumb/img/5aPR8-KMbgucI_XkPE2PJaMQQsg=/fit-in/200x150/filters:strip_icc()/pic646458.jpghttps://cf.geekdo-images.com/JgAkEBUaiHOsOS94iRMs2w__original/img/H5d4I5z_HSpPEu7EAl0DqLt9_pM=/0x0/filters:format(jpeg)/pic646458.jpgForbidden Island is a visually stunning cooperative board game. Instead of winning by competing with other players like most games, everyone must work together to win the game. Players take turns moving their pawns around the 'island', which is built by arranging the many beautifully screen-printed tiles before play begins. As the game progresses, more and more island tiles sink, becoming unavailable, and the pace increases. Players use strategies to keep the island from sinking, while trying to collect treasures and items. As the water level rises, it gets more difficult- sacrifices must be made. What causes this game to truly stand out among co-op and competitive games alike is the extreme detail that has been paid to the physical components of the game. It comes in a sturdy and organized tin of good shelf storage size. The plastic treasure pieces and wooden pawns are well crafted and they fit just right into the box. The cards are durable, well printed, and easy to understand. The island tiles are the real gem: they are screen-printed with vibrant colors, each with a unique and pleasing image. With multiple levels of difficulty, different characters to choose from (each with a special ability of their own), many optional island formats and game variations available, Forbidden Island has huge replay value. The game can be played by as few as two players and up to four (though it can accommodate five). More players translates into a faster and more difficult game, though the extra help can make all the difference. This is a fun game, tricky for players of almost any age. Selling for under twenty dollars, oddly, Forbidden Island is a rare game of both quality and affordable price. For those who enjoy Forbidden Island, a follow-up project by Gamewright titled Forbidden Desert was released in 2013. From the publisher's website: Dare to discover Forbidden Island! Join a team of fearless adventurers on a do-or-die mission to capture four sacred treasures from the ruins of this perilous paradise. Your team will have to work together and make some pulse-pounding maneuvers, as the island will sink beneath every step! Race to collect the treasures and make a triumphant escape before you are swallowed into the watery abyss! Some necessary text - easily memorized or small crib sheet486.761.742, 3, 430Matt LeacockC. B. CangaGamewright, ADC Blackfire Entertainment, Arclight Games, AURUM, Inc., Brädspel.se, Cocktail Games, Competo / Marektoy, Devir, FoxMind Israel, Kaissa Chess & Games, Kanga Games, Lex Games, Lifestyle Boardgames Ltd, NeoTroy Games, Rebel Sp. z o.o., Reflexshop, Schmidt Spiele, Spilbræt.dk, uplay.it edizioni, White Goblin GamesAdventure, Fantasy, Science FictionAction Points, Cooperative Game, Grid Movement, Hand Management, Map Reduction, Modular Board, Pick-up and Deliver, Set Collection, Solo / Solitaire Game, Square Grid, Tile Placement, Variable Player PowersComponents: Meeples, Components: Dynamic Event Boards, Digital Implementations: Board Game Arena, Islands: Fictional, Misc: Mensa Select, Series: Forbidden Games (Gamewright)
65901Age of Industry20102512012012013https://cf.geekdo-images.com/F1DJ5wsTySoSTTb9E3fouQ__thumb/img/BpkzyXVeVxZVBmac2jam5LfI4Fg=/fit-in/200x150/filters:strip_icc()/pic715611.jpghttps://cf.geekdo-images.com/F1DJ5wsTySoSTTb9E3fouQ__original/img/5cgNo6iXR7kouxeYkWYrZmtvzCg=/0x0/filters:format(jpeg)/pic715611.jpgMartin Wallace's streamlined redesign of Brass: Lancashire. Players are tycoons in the early days of the Industrial Revolution; a time when traditional craftsman were being rapidly replaced with steam-powered machines. Players invest in the production of raw materials, the manufacture of goods, and the transportation networks needed to connect them to their markets. Like Brass, the strategic space is vast, and player decisions are limited by cards. In Age of Industry, however, cards are color-coded to regions rather than specific cities, allowing the players to be more flexible with their plans, while at the same time continuing to limit the decisions available. The color-coded region cards will also support expansion maps. In addition, the original Brass rules were simplified by eliminating the canal period; there is only one period, the railway era. There is also a new, non-specific industry, which will change with each map. According to Wallace, "You can now play something with the depth of Brass, but in half the time. The game will have a double-sided map, with Germany on one side and southern New England on the other." No necessary in-game text4127.343.362, 3, 4, 5120Martin WallacePeter DennisTreefrog Games, Hobby Japan, Wargames Club PublishingEconomic, Industry / Manufacturing, TransportationHand Management, Loans, Market, Network and Route Building, Open Drafting, Tech Trees / Tech TracksComponents: Map (Regional scale), Country: Germany, Game: Age of Industry, History: Industrial Revolution, Occupation: Engineer, Region: New England (USA), Series: Treefrog Line (Warfrog)
67877Anomia20103630303010https://cf.geekdo-images.com/OvOpd-Lhl7t3h9fF_qi6lQ__thumb/img/002NO49Pl3-9dPUj43StWt0SS2c=/fit-in/200x150/filters:strip_icc()/pic2527529.jpghttps://cf.geekdo-images.com/OvOpd-Lhl7t3h9fF_qi6lQ__original/img/0_8ukg1eYy8HxXTAwPgKptJXTeU=/0x0/filters:format(jpeg)/pic2527529.jpgAnomia plays off the fact that our minds are positively brimming with all sorts of random information: things to eat, pop songs, websites, etc... Sure, under normal circumstances, it's easy to give an example of a frozen food or a dog breed, but you'll find that your brain works a little differently under pressure! To play, draw and reveal a card from the center pile. Does the symbol on your card match one on another player's card? If so, you must quickly face-off with the other player by giving an example of the person, place, or thing on their card before they can do the same for yours. If you blurt out a correct answer first, you win their card and the drawing continues. Sounds simple, right? Wrong! Wild cards allow non-matching symbols to match, increasing the number of things to which you must pay attention. Cascading face-offs can occur when you hand over a lost card, thereby revealing a new top card on your play pile. Unplayable in another language5106.691.043, 4, 5, 630Andrew InnesKinetic, Paul Laane, Cezary Szulc, Peter WockenAnomia Press, Asmodee, Broadway Toys LTD, Cocktail Games, Coiledspring Games, Competo / Marektoy, DV Games, Happy Baobab, KOSMOS, Magellan, Nasza Księgarnia, PiatnikParty Game, Real-time, Trivia, Word GamePattern Recognition, Speed MatchingMisc: Mensa Select, Series: Anomia
684487 Wonders20102730303010https://cf.geekdo-images.com/35h9Za_JvMMMtx_92kT0Jg__thumb/img/BUOso8b0M1aUOkU80FWlhE8uuxc=/fit-in/200x150/filters:strip_icc()/pic7149798.jpghttps://cf.geekdo-images.com/35h9Za_JvMMMtx_92kT0Jg__original/img/jt70jJDZ1y1FWJs4ZQf5FI8APVY=/0x0/filters:format(jpeg)/pic7149798.jpgYou are the leader of one of the 7 great cities of the Ancient World. Gather resources, develop commercial routes, and affirm your military supremacy. Build your city and erect an architectural wonder which will transcend future times. 7 Wonders lasts three ages. In each age, players receive seven cards from a particular deck, choose one of those cards, then pass the remainder to an adjacent player. Players reveal their cards simultaneously, paying resources if needed or collecting resources or interacting with other players in various ways. (Players have individual boards with special powers on which to organize their cards, and the boards are double-sided). Each player then chooses another card from the deck they were passed, and the process repeats until players have six cards in play from that age. After three ages, the game ends. In essence, 7 Wonders is a card development game. Some cards have immediate effects, while others provide bonuses or upgrades later in the game. Some cards provide discounts on future purchases. Some provide military strength to overpower your neighbors and others give nothing but victory points. Each card is played immediately after being drafted, so you'll know which cards your neighbor is receiving and how her choices might affect what you've already built up. Cards are passed left-right-left over the three ages, so you need to keep an eye on the neighbors in both directions. Though the box of earlier editions is listed as being for 3–7 players, there is an official 2-player variant included in the instructions. No necessary in-game text4107.682.322, 3, 4, 5, 6, 730Antoine BauzaDimitri Chappuis, Miguel Coimbra, Etienne Hebinger, Cyril NouvelRepos Production, ADC Blackfire Entertainment, Asterion Press, Galápagos Jogos, Gém Klub Kft., Hobby Japan, Kaissa Chess & Games, Korea Boardgames, Lautapelit.fi, Lifestyle Boardgames Ltd, NeoTroy Games, Rebel Sp. z o.o., Siam Board GamesAncient, Card Game, City Building, Civilization, EconomicClosed Drafting, Hand Management, Neighbor Scope, Set Collection, Simultaneous Action Selection, Variable Player PowersAncient: Babylon, Ancient: Egypt, Ancient: Greece, Category: Dized Tutorial, Constructions: Pyramids, Digital Implementations: Board Game Arena, Digital Implementations: BrettspielWelt, Digital Implementations: Google Play, Game: 7 Wonders, Mechanism: Artificial Player, Mechanism: Tableau Building, Misc: Watch It Played How To Videos
70323King of Tokyo2011263030308https://cf.geekdo-images.com/m_RzXpHURC0_xLkvRSR_sw__thumb/img/OfgWmkGJj5BgOO0zFHEtP5CHfbU=/fit-in/200x150/filters:strip_icc()/pic3043734.jpghttps://cf.geekdo-images.com/m_RzXpHURC0_xLkvRSR_sw__original/img/hSvWgiRYJCTTuoLOWTW3c8sYtl8=/0x0/filters:format(jpeg)/pic3043734.jpgIn King of Tokyo, you play mutant monsters, gigantic robots, and strange aliens—all of whom are destroying Tokyo and whacking each other in order to become the one and only King of Tokyo. At the start of each turn, you roll six dice, which show the following six symbols: 1, 2, or 3 Victory Points, Energy, Heal, and Attack. Over three successive throws, choose whether to keep or discard each die in order to win victory points, gain energy, restore health, or attack other players into understanding that Tokyo is YOUR territory. The fiercest player will occupy Tokyo, and earn extra victory points, but that player can't heal and must face all the other monsters alone! Top this off with special cards purchased with energy that have a permanent or temporary effect, such as the growing of a second head which grants you an additional die, body armor, nova death ray, and more.... and it's one of the most explosive games of the year! In order to win the game, one must either destroy Tokyo by accumulating 20 victory points, or be the only surviving monster once the fighting has ended. First Game in the King of Tokyo series Moderate in-game text - needs crib sheet or paste ups467.131.492, 3, 4, 5, 630Richard GarfieldGabriel Butik, Romain Gaschet, Paul Mafayon, Igor Polouchine, Benjamin Raynal, Jean-Baptiste Reynaud, Jonathan Silvestre, Régis Torres, Anthony WolffIELLO Games, Boardgame Space, Brain Games, Bureau de Juegos, Delta Vision Publishing, Devir, Egmont Polska, Enigma (Bergsala Enigma), Fantasmagoria, GaGa Games, Galápagos Jogos, GeGe Co. Ltd., GoKids 玩樂小子, HaKubia, Heidelberger Spieleverlag, Hobby Japan, Hobby World, HomoLudicus, Kaissa Chess & Games, Korea Boardgames, Lautapelit.fi, Lex Games, Mancalamaro, MESAboardgames, MIPL, Nordic Games ehf, Nordic Games GmbH, Origames, Portal Games, Reflexshop, REXhry, Siam Board Games, Smart Ltd, uplay.it edizioni, Vennerød Forlag AS, ІгромагDice, Fighting, Movies / TV / Radio theme, Science FictionDice Rolling, Die Icon Resolution, King of the Hill, Open Drafting, Player Elimination, Push Your Luck, Re-rolling and Locking, TagsCategory: Dized Tutorial, Cities: Tokyo (Japan), Components: Dice with Icons, Components: Standees, Country: Japan, Creatures: Aliens / Extraterrestrials, Creatures: Monsters, Digital Implementations: Board Game Arena, Game: King of Tokyo, Theme: Kaiju, Theme: Villainy
70919Takenoko2011244545458https://cf.geekdo-images.com/uvz-5V6A2R6dp2oWIXmj_g__thumb/img/vz9Ec1xB2b4JJQlZFijUsuCvfkQ=/fit-in/200x150/filters:strip_icc()/pic1912529.jpghttps://cf.geekdo-images.com/uvz-5V6A2R6dp2oWIXmj_g__original/img/HxMG1z7bIVGCGPI6u6ciVO0Oubk=/0x0/filters:format(jpeg)/pic1912529.jpgA long time ago at the Japanese Imperial court, the Chinese Emperor offered a giant panda bear as a symbol of peace to the Japanese Emperor. Since then, the Japanese Emperor has entrusted his court members (the players) with the difficult task of caring for the animal by tending to his bamboo garden. In Takenoko, the players will cultivate land plots, irrigate them, and grow one of the three species of bamboo (Green, Yellow, and Pink) with the help of the Imperial gardener to maintain this bamboo garden. They will have to bear with the immoderate hunger of this sacred animal for the juicy and tender bamboo. The player who manages his land plots best, growing the most bamboo while feeding the delicate appetite of the panda, will win the game. No necessary in-game text387.221.982, 3, 445Antoine BauzaNicolas Fructus, Picksel, YuioBombyx, Matagot, Asmodee, Asterion Press, Bureau de Juegos, Enigma (Bergsala Enigma), Filosofia Éditions, FoxMind Israel, Fractal Juegos, Galápagos Jogos, Geekach Games, Gém Klub Kft., Hobby Japan, Hobby World, Kaissa Chess & Games, Lex Games, Lifestyle Boardgames Ltd, Mostafil Games, Pegasus Spiele, Rebel Sp. z o.o., REXhry, Salta da Caixa, Surfin' Meeple, Tower Tactic GamesAnimals, Environmental, Farming, Territory BuildingAction Points, Contracts, Dice Rolling, End Game Bonuses, Grid Movement, Hexagon Grid, Modular Board, Network and Route Building, Pattern Building, Set Collection, Tile PlacementAnimals: Pandas, Components: 3-Dimensional (3D), Components: Miniatures, Components: Wooden pieces & boards, Country: Japan, Digital Implementations: Board Game Arena, Digital Implementations: Google Play, Digital Implementations: Steam, Misc: Watch It Played How To Videos, Theme: Gardening, Theme: Nature, Theme: Trees and Forests, Theme: Weather
72321The Networks20161590609013https://cf.geekdo-images.com/3Mjt1-JxuXV_hamkypi0mw__thumb/img/5KiCIZrcPJ6AkX9FJb0E2RGxM3Y=/fit-in/200x150/filters:strip_icc()/pic2896170.jpghttps://cf.geekdo-images.com/3Mjt1-JxuXV_hamkypi0mw__original/img/l5aY9TSIwKeclKKziKB4FrTQewk=/0x0/filters:format(jpeg)/pic2896170.jpgIn The Networks, you and your opponents are new television networks, and you need new programming. For this, you’ll need Shows, Stars, and Ads. Shows need Stars and Ads. Stars give you bonus viewers (points), and Ads give you extra money. You’ll need everything you can get; you'll have a small amount of resources and time, and you must grab the latest hot show before your opponents. And some Stars will give their best effort only if you put them on in the proper conditions. For example, some Stars only want to be put on dramas. Other Stars want to be the only Star on the show. And your Ads will give you the most money only if you put them on in the correct time slot. Finally, Shows age and viewers lose interest, so you have to keep your line-up fresh by canceling shows and sending them into reruns. Fortunately, you can get viewers from your reruns, and you'll get bonuses if you get a lot of shows of the same genre throughout the game. If you need a special push, Network Cards can give you special powers — but will a Network Card be better than another action? You'll have to make that call. The player with the most viewers after five seasons wins! Moderate in-game text - needs crib sheet or paste ups4107.152.591, 2, 3, 4, 560, 65, 70, 75, 80, 85, 90Gil HovaTravis KinchyFormal Ferret Games, Board&Dice, Mandoo Games, One Moment GamesEconomic, Humor, Movies / TV / Radio themeEnd Game Bonuses, Income, Open Drafting, Set Collection, Solo / Solitaire Game, Turn Order: Stat-BasedCrowdfunding: Kickstarter, Digital Implementations: Tabletopia, Game: The Networks, Players: Games with Solitaire Rules, Theme: Television (TV) Industry
72420Braggart20102630303010https://cf.geekdo-images.com/sd3WzgUuGMCKxbsMLBi70Q__thumb/img/Q1lxF0SA9KZX6L-dqq9CeOZaMns=/fit-in/200x150/filters:strip_icc()/pic3149244.jpghttps://cf.geekdo-images.com/sd3WzgUuGMCKxbsMLBi70Q__original/img/71nI392W2So79VnDBgfmpkA0COI=/0x0/filters:format(jpeg)/pic3149244.jpgYou sit in The Heroes Return, a tavern famed for its heroic clientèle. You're not a hero, but you talk a good game. You and your friends are holding court, regaling the crowds with your tales of derring-do. Can you fight your way through a drunken haze to concoct the best boast? The most believable? Or at least ones that are funny? Or will you be called out as the liar you are? In Braggart, a game of heroes, lies and unfortunate fish, each round players play cards from their hand which each contain a part of their story to combine them into a compelling tale. Stories are by turns hilarious or awe-inspiring and other players can accept them or accuse them of lying, downgrading their boast into something much less impressive (though usually much funnier!). Extensive use of text - massive conversion needed to be playable5106.311.222, 3, 4, 5, 630Kyle DanielVicki Dalton8th Summit, LocWorks, Spiral Galaxy GamesCard Game, Fantasy, Humor, MedievalHand Management, Open Drafting, Set Collection, Storytelling, Take That
79131Star Trek: Expeditions20111460606014https://cf.geekdo-images.com/Up18tLIVh10fqV0Md3XX0w__thumb/img/DOAi7l9YP9wKffCYyYD6813pCPY=/fit-in/200x150/filters:strip_icc()/pic1021598.jpghttps://cf.geekdo-images.com/Up18tLIVh10fqV0Md3XX0w__original/img/qputjrscxovzvGA5nR0rJepkLuE=/0x0/filters:format(jpeg)/pic1021598.jpgStar Trek: Expeditions is a board game for up to four players, set in the "New Universe" of Star Trek, as seen in the 2009 movie. It is built upon the cooperative board game model and the players will work together against the game itself. In the game, players assume the roles of Kirk, Spock, Bones and Uhura. The premise is the Federation has received a petition for membership from a planet and the Enterprise is dispatched to assess their application. When the Enterprise arrives, they discover: A Klingon battle cruiser is in orbit; Civil war is threatening to break out on the planet; And the planet is (coincidentally?) reconsidering its application for UFP membership. Your mission is threefold; defuse the threat of civil war, deal with the Klingon threat and get the planet to join the UFP. And you only have 30 days (roughly equaling 30 turns) in which to do it, or a Klingon battle fleet will warp in and you will be forced to withdraw (thus failing your mission). Each objective is tracked on a scoresheet that monitors your progress. Decisions you make in the game as well as how you interact with the other players will affect the outcome of the mission. The four figures are fully rendered, 3D versions of the four Bridge officers. The four figures and two spaceships are similar to Heroclix figures, with the clicks on the dials at the base of the figure representing damage and corresponding diminished abilities. This product is designed as a non-collectible, non-blind, all-in-one-and-done game, but is built upon the "expandable" board game model meaning that down the line, new missions and crew members will be made available for folk to play other "episodes"! Moderate in-game text - needs crib sheet or paste ups4126.462.401, 2, 3, 460Reiner KniziaChris Raimo, Ed RepkaWizKids (I)Adventure, Movies / TV / Radio theme, Science Fiction, Space ExplorationCooperative Game, Variable Player PowersComponents: Clix, Players: Games with Solitaire Rules, TV Shows: Star Trek (various)
82168Escape from the Aliens in Outer Space20102845204512https://cf.geekdo-images.com/RMpQKySngukhwS8Vd0Z5DA__thumb/img/sq3Z4wWsk2l5dDjMzQPP7g4PoVA=/fit-in/200x150/filters:strip_icc()/pic2792336.pnghttps://cf.geekdo-images.com/RMpQKySngukhwS8Vd0Z5DA__original/img/qzsupfBs3THT83OPVNKPb68xzgA=/0x0/filters:format(png)/pic2792336.pngEscape from the Aliens in Outer Space is a card game of strategy and bluff set on a badly damaged deep space research ship. On-board systems have failed, plunging the ship into darkness. But even worse: A mysterious alien plague has crept aboard and is transforming the human crew into horrendous monsters! The remaining crewmen desperately try to save their lives by escaping from the derelict spaceship, but in the darkness the aliens are lurking...hungry for human flesh. The game is played on a hexagon-based map that represents the spaceship. Each player is given a map sheet and a pencil. Map sheets must be of the same zone, and every zone has its specific name. Starting from the first player and continuing clockwise, every turn, each player must make a movement. To do so, the player must write on their map sheet the coordinates of the sector to which they are moving. Every time the players move to the gray (dangerous) sectors they have to draw a card; these cards make the players tell the others their position or lie about it, depending on the card. Every card is kept secret from other players. The humans' objective is to save themselves using the escape hatches, while the aliens' objective is to hunt down the humans. Each player's identity and position is kept secret; you will need to interpret the movements and behaviors of the other players to learn who and where they really are. No necessary in-game text6146.921.922, 3, 4, 5, 6, 7, 820, 25, 30, 35, 40, 45Mario Porpora, Pietro Righi Riva, Luca Francesco Rossi, Nicolò TedeschiGiulia GhiginiCranio Creations, Heidelberger Spieleverlag, HT Publishers, Morapiaf, Osprey Games, Santa RagioneHorror, Party Game, Print & Play, Science FictionGrid Movement, Hexagon Grid, Hidden Movement, Hidden Roles, Paper-and-Pencil, Secret Unit Deployment, Team-Based Game, Variable Player PowersCreatures: Aliens / Extraterrestrials, Mechanism: Hidden Movement
83195Ghost Blitz2010282020208https://cf.geekdo-images.com/tvZTjFnPvt2LrY6NGSbeuQ__thumb/img/LGtpFjDazqROmznWJaJStSxkIHI=/fit-in/200x150/filters:strip_icc()/pic2034769.jpghttps://cf.geekdo-images.com/tvZTjFnPvt2LrY6NGSbeuQ__original/img/iYrL_UZ6fhDNi8GdEjdq29yDguw=/0x0/filters:format(jpeg)/pic2034769.jpgBalduin, the house ghost, found an old camera in the castle cellar. Immediately he photographed everything that he loves to make disappear when he is haunting  – including himself, of course. Unfortunately, the enchanted camera takes many photos in the wrong colors. Sometimes the green bottle is white, at other times it's blue. Looking at the photos, Balduin doesn't really remember any more what he wanted to make disappear next. Can you help him with his haunting and quickly name the right item, or even make it disappear by yourself? If you grab the right items quickly, you have a good chance of winning... The lightning fast shape and color recognition game that is sure to test the reflexes of kids, families and gamers alike. In Ghost Blitz, five wooden items sit on the table waiting to be caught: a white ghost, a green bottle, a cute grey mouse, a blue book, and a comfortable red chair. Each card in the deck shows pictures of two objects, with one or both objects colored the wrong way. With all players playing at the same time, someone reveals a card, then players grab for the "right" object – but which object is right? If one object is colored correctly – say, a green bottle and a red mouse – then players need to grab that correctly colored object. If both objects are colored incorrectly – say, a green ghost and a red mouse – then you look for the object and color not represented among the four details shown. In this case you see green, red, ghost and mouse, so players need to grab the blue book. The first player to grab the correct object keeps the card, then reveals the next card from the deck. If a player grabs the wrong object, she must discard one card previously collected. Once the card deck runs out, the game ends and whoever has collected the most cards wins! Reimplements: Knapp daneben, released in 2004 by HABA. No necessary in-game text456.711.142, 3, 4, 5, 6, 7, 820Jacques ZeimetDoris Matthäus, Gabriela SilveiraZoch Verlag, 999 Games, Boardgame Space, Competo / Marektoy, Devir, Egmont Polska, FoxMind Israel, Gigamic, Giochi Uniti, Jolly Thinkers, KADABRA, Kaissa Chess & Games, Korea Boardgames, Lanlalen, Lifestyle Boardgames Ltd, Lion Rampant Imports, MEEPLE, MINDOK, Möbius Games, Rozum, Simba Toys, Swan Panasia Co., Ltd.Action / Dexterity, Card Game, Children's Game, Real-timePattern Recognition, Speed MatchingAnimals: Mice, Creatures: Ghosts, Game: Geistesblitz
84732Kariba2010241515156https://cf.geekdo-images.com/evEAPOXI0LxrShquMcXxIw__thumb/img/gtkKH-2jt38nK6Zkke-O_9YpCu4=/fit-in/200x150/filters:strip_icc()/pic6979262.jpghttps://cf.geekdo-images.com/evEAPOXI0LxrShquMcXxIw__original/img/nrS_IL6WQ6l6deuWUe0l0yHD-w4=/0x0/filters:format(jpeg)/pic6979262.jpgAll animals are thirsty after an adventurous day in the savannah, so they've all trekked to the drinking grounds. Every animal wants to be the first to drink, but watch out! The elephant scares the rhino, the rhino scares the ostrich, and the ostrich scares the zebra. Anything can happen... The mice might even scare the elephant! The player who scares away the most animals wins. To set up Kariba, shuffle the cards and deal five to each player, placing the remainder face down as a deck. Place the game board in the center of the table. During a round, a player lays down one or more cards of the same animal, placing the cards in the corresponding position (1-9) around the lake. If at least 3 cards of the same animal are placed in front of the lake, then these animals scare weaker animal(s) (closest lower number) while they are drinking. The player picks all the cards from the weaker animal off the board and puts them face down in front of her/him. Each card is worth 1 point, and whoever has the most points wins. No necessary in-game text267.021.062, 3, 415Reiner KniziaFelix KindelanGoliath Games, Helvetiq, Buró, Fabrika Igr, Gen-X Games, HRAS, Mandoo Games, PaperGames (III), Reflexshop, Siam Board GamesCard Game, Children's GameHand Management, Rock-Paper-ScissorsAnimals: Cats, Animals: Elephants, Animals: Giraffes, Animals: Mice, Animals: Ostriches, Animals: Rhinoceroses, Animals: Zebras, Card Games: Fishing, Continents: Africa, Country: Zimbabwe, Series: Pocket Games (Helvetiq)
90041Principato20112490459010https://cf.geekdo-images.com/-zYcddvw2i-oBjUd3AUHJw__thumb/img/Qshfr63btFvN7YfUndVfTu3uoI0=/fit-in/200x150/filters:strip_icc()/pic1136786.jpghttps://cf.geekdo-images.com/-zYcddvw2i-oBjUd3AUHJw__original/img/zb_Yvnmlunit23AuVo3Y1yvLM_k=/0x0/filters:format(jpeg)/pic1136786.jpgFrom Finnish designer Touko Tahkokallio comes Principato, a tactical game for 2-4 players. Powerful principalities are forming in Northern Italy. When is the best moment to expand? When will harvesting be profitable? How much force will be necessary to defend the city walls? Only the player who can correctly judge the timing of such decisions will be successful in the end. At the beginning of the game, each player receives a small, unprotected principality. Over three epochs the various principalities can be developed. A steady production of money and food is needed to expand the principality and to maintain an army of mercenaries. During the game there are several cultural and military valuations that give the players victory points. The unusual part of this game are the action cards, which are available to all players. From the changing pool of possible actions, players have to secure the most suitable cards and use them at the appropriate time – reaching for the new means while parting with the old. This simple mechanism turns Principato into a varied tactical game full of tough decisions. No necessary in-game text2106.152.282, 3, 445, 50, 55, 60, 65, 70, 75, 80, 85, 90Touko TahkokallioDennis Lohauseneggertspiele, G3, Gigamic, Lautapelit.fi, White Goblin Games, Z-Man GamesCity Building, Economic, Farming, RenaissanceHand Management, Open Drafting, Set CollectionCountry: Italy
91514Rhino Hero201125155155https://cf.geekdo-images.com/jRg6horhSAWDITN_tSJuhg__thumb/img/AIJuadutdwZfVWSBQGD0x1KneMA=/fit-in/200x150/filters:strip_icc()/pic6974609.jpghttps://cf.geekdo-images.com/jRg6horhSAWDITN_tSJuhg__original/img/Y2EbbSt0UAbMy2EZKepbai-XwaY=/0x0/filters:format(jpeg)/pic6974609.jpgSuper Rhino! presents players with an incredibly heroic – and regrettably heavy – rhinoceros who is eager to climb a tall building and leap other tall buildings in a single bound. First, though, you need to construct that building. Players each start the game with five roof cards, and they take turns adding walls and roofs to a single building. On a turn, you first place walls on the highest floor, then you choose a roof card in your hand and place it on the wall. Each roof card bears markings that indicate where the next player must place walls on the card. In addition, some roof cards force a player to perform special actions, such as placing a second roof, changing the direction of play, or moving Super Rhino to a new location on the tower. Keep your hands steady! The first player to build all of their roof cards wins the game. Alternatively, if the building collapses, the player who caused the collapse automatically loses, and the player with the fewest roof cards in hand wins. Similar to Turmbau zu Babel No necessary in-game text346.911.022, 3, 4, 55, 10, 15Scott Frisco, Steven StrumpfThies SchwarzHABA, Hobby World, Korea Boardgames, Nabita World co., Ltd., Reflexshop, Sugorokuya, Swan Panasia Co., Ltd.Action / Dexterity, Animals, Children's Game, Party GameHand Management, Lose a Turn, Score-and-Reset Game, Stacking and BalancingAnimals: Rhinoceroses, Components: 3-Dimensional (3D), Mechanism: Tower Stacking, Series: Mitbringspiel Mini (HABA), Theme: Anthropomorphic Animals
92415Skull20113645154510https://cf.geekdo-images.com/OPrd2iXm43dir7BwKAMOuQ__thumb/img/yEnb4YWN-Cp41KWTQ2EeNkrqlZI=/fit-in/200x150/filters:strip_icc()/pic6097488.jpghttps://cf.geekdo-images.com/OPrd2iXm43dir7BwKAMOuQ__original/img/ygPnbmg8FCpA7jO5gXw38uyNQ10=/0x0/filters:format(jpeg)/pic6097488.jpgEdited description from Bruno Faidutti's write-up of the game in his Ideal Game Library: Skull & Roses is the quintessence of bluffing, a game in which everything is played in the players' heads. Each player plays a face-down card, then each player in turn adds one more card – until someone feels safe enough to state that he can turn a number of cards face up and get only roses. Other players can then overbid him, saying they can turn even more cards face up. The highest bidder must then turn that number of cards face up, starting with his own. If he shows only roses, he wins; if he reveals a skull, he loses, placing one of his cards out of play. Two successful challenges wins the game. Skull & Roses is not a game of luck; it's a game of poker face and meeting eyes. Skull & Roses Red features the same gameplay as Skull & Roses, with the only change being alternate rules that allow each player to control two biker gangs. Both Skull & Roses Red and Skull are playable on their own, with each game containing six different biker gangs. Each Skull or Skull & Roses set can be combined with another to allow for games with more than six players. No necessary in-game text587.191.123, 4, 5, 615, 20, 25, 30, 35, 40, 45Hervé MarlyRose Kipik, Thomas VuarchexLui-même, Boardgame Space, DiceTree Games, Galápagos Jogos, Geekach Games, Gém Klub Kft., Granna, Hobby Japan, Korea Boardgames, Rebel Sp. z o.o., Reflexshop, Siam Board Games, Space CowboysBluffing, Card Game, Party GameAuction/Bidding, Bids As Wagers, Hand Management, Player EliminationDigital Implementations: Board Game Arena, Holidays: Day of the Dead
97207Dungeon Petz20112490909013https://cf.geekdo-images.com/7JjAm9RM8E2pbu5KCCbsTQ__thumb/img/vySdmxWBad2T5Xrylxv-jYukFmU=/fit-in/200x150/filters:strip_icc()/pic1103979.jpghttps://cf.geekdo-images.com/7JjAm9RM8E2pbu5KCCbsTQ__original/img/67Yryf6M4Tkv6gDAUIsbqPyhJWA=/0x0/filters:format(jpeg)/pic1103979.jpgBecome the leader of an imp family that has just started a new business – breeding and selling petz. Sound simple and safe? Well, we forgot to mention that those petz are for Dungeon Lords. This means magical, playful, sometimes angry monsters that constantly desire attention and at the very moment you want them to demonstrate their qualities to buyers they are sick or they poop. Sometimes you are even glad that you got rid of them – but the profit is unbelievable. Dungeon Petz is a standalone game set in the Dungeon Lords universe. The game consists of several rounds in which players use unusual worker placement mechanisms (players simultaneously prepare different sized groups of imps in order to play sooner than others) to prepare themselves for the uneasy task of raising creature cubs and pleasing their different needs (represented by cards) in order to sell them as grown and scary creatures to Dungeon Lords. In the meantime, they also attend various contests in which they show off their pets, scoring additional points. No necessary in-game text4127.403.622, 3, 490Vlaada ChvátilDavid CochardCzech Games Edition, Devir, GaGa Games, Heidelberger Spieleverlag, HomoLudicus, IELLO Games, MINDOK, One Moment Games, Rebel Sp. z o.o., Z-Man GamesAnimals, Fantasy, HumorAuction/Bidding, Hand Management, Selection Order Bid, Simultaneous Action Selection, Worker PlacementCreatures: Monsters, Digital Implementations: Board Game Arena, Digital Implementations: Boiteajeux, Digital Implementations: Tabletopia, Game: Dungeon Lords, Theme: Excrements / Feces / Poop / Urine, Theme: Villainy
98229Pictomania2011362525259https://cf.geekdo-images.com/0m0X8qZxfARpz0lmzjxSEw__thumb/img/swi0YmUUKWTu54c8XN1NlsawYuQ=/fit-in/200x150/filters:strip_icc()/pic2360788.pnghttps://cf.geekdo-images.com/0m0X8qZxfARpz0lmzjxSEw__original/img/Pmg6ToAhHrfbccB29JaN0emETec=/0x0/filters:format(png)/pic2360788.pngPictomania is a drawing game in which everyone is both drawing and guessing at the same time, giving a chance for those who excel only at one or the other skill to crush the dreams of other players. Pictomania lasts five rounds, and at the start of each round, you set up six randomly drawn cards on card racks visible to all players. Cards are double-sided, come in four levels of difficulty, and include seven related words on a single side. In addition to a set of guessing cards, scoring tokens, marker and drawing board, each player receives one symbol card and one number card, which together indicate which word or phrase on the revealed cards that player must draw. Bonus tokens equal to one less than the number of players are placed in the center of the table. Players simultaneously look at their cards and start to draw. While drawing, they can also watch what others are doing and place a guess card on that player's stack. Only one guess per player is allowed, and once you make a guess, you can't change your mind. Other players will ideally be playing guess cards on your stack, too. Once you have finished drawing and guessing – and you're not required to do either – take the highest-valued bonus token from the center of the table and take no other actions. Once the final bonus token is claimed, the round ends. One by one, players reveal what they were drawing and the guesses that others made. Those who guess your word earn one of your scoring tokens, with early guessers earning more points, while those who guess incorrectly have their card placed in the center of the table. Once all the guesses are resolved, you determine the black sheep – the player who made the worst guesses. If a single player has more cards in the center of the table than anyone else, then his bonus token (if any) counts as negative points. What's more, if no one guessed your word, then you throw away your bonus token, scoring nothing for it. You sum positive points for the round (a bonus token scored, and scoring tokens from the words you guessed correctly), then subtract points for the black sheep "bonus" and all the scoring tokens you didn't give away to determine your final score for the round, which could be negative. Reset the bonus and scoring tokens, set up six new cards, hand out the symbol and number cards and start another round. The player with the highest score after five rounds wins. Unplayable in another language687.271.533, 4, 5, 625Vlaada ChvátilAndreas ReschCzech Games Edition, Dino Toys s. r. o., Ediciones MasQueOca, Hobby Japan, IELLO Games, Lifestyle Boardgames Ltd, Pegasus Spiele, Stronghold Games, Swan Panasia Co., Ltd., Trefl, White Goblin GamesParty Game, Real-timeLine DrawingMechanism: Drawing, Mechanism: Give a Clue / Get a Clue
98778Hanabi2010252525258https://cf.geekdo-images.com/JDVksMwfcqoem1k_xtZrOA__thumb/img/amCeCcEKhYGbVtDvpvIMnu3qTg0=/fit-in/200x150/filters:strip_icc()/pic2007286.jpghttps://cf.geekdo-images.com/JDVksMwfcqoem1k_xtZrOA__original/img/5vNHZiTEhK4aRDuGXv5KImp9cmQ=/0x0/filters:format(jpeg)/pic2007286.jpgHanabi—named for the Japanese word for "fireworks"—is a cooperative game in which players try to create the perfect fireworks show by placing the cards on the table in the right order. (In Japanese, hanabi is written as 花火; these are the ideograms flower and fire, respectively.) The card deck consists of five different colors of cards, numbered 1–5 in each color. For each color, the players try to place a row in the correct order from 1–5. Sounds easy, right? Well, not quite, as in this game you hold your cards so that they're visible only to other players. To assist other players in playing a card, you must give them hints regarding the numbers or the colors of their cards. Players must act as a team to avoid errors and to finish the fireworks display before they run out of cards. An extra suit of cards, rainbow colored, is also provided for advanced or variant play. Hanabi was originally published as part of Hanabi & Ikebana. No necessary in-game text4107.041.692, 3, 4, 525Antoine BauzaAntoine Bauza, Gérald Guerlais, Laura Michaud, Albertine RalentiABACUSSPIELE, Cocktail Games, Les 12 Singes, Asmodee, Brain Games, Broadway Toys LTD, Buly Games, Competo / Marektoy, cutia.ro, Enigma (Bergsala Enigma), Galápagos Jogos, Games7Days, Gém Klub Kft., Ghenos Games, Happy Baobab, Hobby Japan, Interlude, Kaissa Chess & Games, Lifestyle Boardgames Ltd, Oliphante, PaperGames (III), R&R Games, Rebel Sp. z o.o., REXhry, Spin Master Ltd., Swan Panasia Co., Ltd.Card Game, Deduction, MemoryCommunication Limits, Cooperative Game, Hand Management, Memory, Ordering, Set CollectionCountry: Japan, Digital Implementations: Board Game Arena, Digital Implementations: Boardible (Mobile), Game: Hanabi, Mechanism: Deduction – Blind Man's Bluff, Theme: Fireworks
100901Flash Point: Fire Rescue20112645454510https://cf.geekdo-images.com/v6bTbxeprDFj1nN4AenvjA__thumb/img/7AyBFA8JfZHKxC5ntwOjJTbIgWE=/fit-in/200x150/filters:strip_icc()/pic1129370.jpghttps://cf.geekdo-images.com/v6bTbxeprDFj1nN4AenvjA__original/img/ri91i22ujLCZqxXKhFIdVDPGe8Y=/0x0/filters:format(jpeg)/pic1129370.jpgThe call comes in... "911, what is your emergency?" On the other end is a panicked response of "FIRE!" Moments later you don the protective suits that will keep you alive, gather your equipment and rush to the scene of a blazing inferno. The team has only seconds to assess the situation and devise a plan of attack – then you spring into action like the trained professionals that you are. You must face your fears, never give up, and above all else work as a team because the fire is raging, the building is threatening to collapse, and lives are in danger. You must succeed. You are the brave men and women of fire rescue; people are depending on you. This is what you do every day. Flash Point: Fire Rescue is a cooperative game of fire rescue. There are two versions of game play in Flash Point, a basic game and expert game. In both variants, players are attempting to rescue 7 of 10 victims from a raging building fire. As the players attempt to rescue the victims, the fire spreads to other parts of the building, causing structural damage and possibly blocking off pathways through the building. Each turn a player may spend action points to try to extinguish fires, move through the building, move victims out of the building or perform various special actions such as moving emergency vehicles. If 4 victims perish in the blaze or the building collapses from taking too much structural damage, the players lose. Otherwise, the players win instantly when they rescue a 7th victim. The expert variant included in the game adds thematic elements such as flash over, combustible materials, random setup, and variations on game difficulty from novice to heroic. The game includes a double sided board with two different building plans and several expansion maps are available. Some necessary text - easily memorized or small crib sheet487.162.202, 3, 4, 5, 645Kevin LanzingLuis Francisco, George PatsourasIndie Boards & Cards, 999 Games, Asmodee, Bard Centrum Gier, Broadway Toys LTD, Devir, Elznir Games, FunBox Jogos, Heidelberger Spieleverlag, Hobby Japan, Magellan, MINDOKAdventureAction Points, Cooperative Game, Dice Rolling, Grid Movement, Pick-up and Deliver, Simulation, Solo / Solitaire Game, Square Grid, Variable Player PowersComponents: 6 x 8 Grids, Components: Polyhedral (not D6) dice, Crowdfunding: Kickstarter, Digital Implementations: Steam, Game: Flash Point: Fire Rescue, Theme: Firefighting
102181In a Grove2010252020209https://cf.geekdo-images.com/vYLjqPslPNfM5QJ5NZCsvg__thumb/img/jaLQ7MhGLH2YY9o4q8_-5n0dDwA=/fit-in/200x150/filters:strip_icc()/pic6003567.pnghttps://cf.geekdo-images.com/vYLjqPslPNfM5QJ5NZCsvg__original/img/0aiAENJiZxo1zrDoWnb_GV0UMJU=/0x0/filters:format(png)/pic6003567.pngIn a Grove — a.k.a. 藪の中, Yabunonaka, and Hattari — is a game of bluffing and deduction, and the player who makes too many false accusations loses the game. The game is played in rounds. Each round, each player receives one of the eight silhouettes (which are numbered 2-8 with one blank), while three silhouettes are placed in the center of the table as suspects and the final silhouette is dubbed the victim. (With three players, the #2 is removed from the game.) You have to determine which suspect is the culprit, either to accuse him or to lure the other players into accusing someone who's innocent! All players secretly look at their silhouettes, then pass them right, then look at the new silhouette they received. The first player of the round secretly looks at two of the three suspects, optionally swapping the victim for one of these suspects. This player then places a colored accusation marker below one of the suspects. The next player looks at the two suspects not just marked with an accusation marker, then places a colored accusation marker of their own, covering any markers already beneath that suspect. This continues until all four players have placed an accusation marker, with each player not being allowed to look at the suspect just accused. The round ends, and players reveal the suspects. Who's the culprit? The suspect bearing the highest number – except if the #5 is among the suspects, in which case the suspect with the lowest number is guilty. (The suspect with no number is always innocent.) Anyone who has accused the correct suspect receives their accusation marker back. Any markers incorrectly placed are flipped colored-side down and given to the player who owns the marker on top of the stack. The first player token rotates clockwise, then a new round begins. At the end of a turn if a player has eight or more tokens — or has no tokens — then the game ends, and that player loses. Earlier editions of In a Grove supported 3-4 players, while the 2021 edition contains slight changes to the rules and components to allow for play with 2-5 people. No necessary in-game text4106.331.492, 3, 4, 520Jun SasakiIan Parovel, Jun SasakiOink Games, Moonster Games, More Fun Co., Ltd., PopcornEduBluffing, Deduction, Murder/MysteryMemoryDigital Implementations: Steam
105593Cheating Moth2011353030307https://cf.geekdo-images.com/7w7ht4bmAnu0j-_qgcYPiQ__thumb/img/KgN5mpV6DK97ixi5jey_4vqvAss=/fit-in/200x150/filters:strip_icc()/pic2220182.jpghttps://cf.geekdo-images.com/7w7ht4bmAnu0j-_qgcYPiQ__original/img/C1hf_pbsGvD5HP-N0iHME_HSH1E=/0x0/filters:format(jpeg)/pic2220182.jpgCheating is forbidden? Not in this naughty game of cards – in fact, you'll probably have to cheat in order to win. In Mogel Motte you want to get rid of all the cards in your hand before anyone else. Each player starts the round with a hand of eight cards, with one player (the oldest) receiving the guard bug – which stays on the table throughout the game – and one card being turnd face-up to start a discard pile. The cards are numbered 1-5, with the majority of them having only numbers; some cards have special abilities that come into play when added to the discard pile or in a player's hand. On a turn, a player places one card from her hand onto the discard pile; that card must be numbered exactly one higher or lower than the card on top of the discard pile. (The numbers wrap, so a 1 can be played on a 5 and vice versa.) If a player can't play a card, she draws one from the deck and her turn ends. There's another way to rid yourself of cards, though: cheating! Throughout the round, you can make cards disappear by dropping them on the floor, hiding them up your sleeve and so on. You must keep your hand of cards above the table at all times, you can't vanish more than one card at once, and you can't rid yourself of your final card this way. The player with the guard bug – and only him! – can call out other players for cheating, and no one can cheat while the accusation is being resolved. If the accusation was false, the Guard must draw a card; otherwise the cheating player takes back the card she tried to lose, is given a card from the Guard's hand as additional punishment, and becomes the new Guard. Cheating is a necessity as the "Cheating Moth" cards can't be played onto the discard pile, but must be disappeared via cheating. (The Guard, however, can play these cards as the Guard is not allowed to cheat.) The action cards work as follows: Ant: After an ant is played, everyone but the active player must take a card from the draw pile. Cockroach: After a cockroach is played, everyone races to play an identically-numbered card on top of it. Only the fastest player gets to leave her card in place. Mosquito: After a mosquito is played, everyone but the active player must slap the pile of cards. Whoever is slowest receives a card from the hand of all other players. Spider: After playing this, give a non-Cheating Moth card from your hand to another player. When one player has no cards in hand, the round ends. All other players score 10 points for each Cheating Moth in hand, 5 points for each action card, and 1 point for each number card. After a number of rounds equal to the number of players, the game ends and the player with the lowest score wins. No necessary in-game text566.421.163, 4, 530Emely Brand, Lukas BrandRolf VogtDrei Magier Spiele, 999 Games, ADC Blackfire Entertainment, Coiledspring Games, Devir, G3, Gigamic, Kaissa Chess & Games, Korea Boardgames, Lion Rampant Imports, Nordic Games GmbH, Swan Panasia Co., Ltd.Action / Dexterity, Card GameHand ManagementSeries: Ugly Animals (Drei Magier)
113401Timeline: Events2011281515158https://cf.geekdo-images.com/V-LCKnzAZvzdim9_PMPGpw__thumb/img/nzjHPY6A8sqP_cv1JY3ENCD6z9E=/fit-in/200x150/filters:strip_icc()/pic5872050.jpghttps://cf.geekdo-images.com/V-LCKnzAZvzdim9_PMPGpw__original/img/nj33ZARrJI6yCp9kTZC911kh7A4=/0x0/filters:format(jpeg)/pic5872050.jpgTimeline: Events is a card game played using 55 cards. Each card depicts a historical event on both sides, with the year in which that event occurred on only one side. Players take turns placing a card from their hand in a row on the table. After placing the card, the player reveals the date on it. If the card was placed correctly with the date in chronological order with all other cards on the table, the card stays in place; otherwise the card is removed from play and the player takes another card from the deck. The first player to get rid of all his cards by placing them correctly wins. If multiple players go out in the same round, then everyone else is eliminated from play and each of those players are dealt one more card for another round of play. If only one player has no cards after a bonus round, he wins; otherwise play continues until a single player goes out. Timeline: Events can be combined with any other title in the Game: Timeline series. Moderate in-game text - needs crib sheet or paste ups486.771.092, 3, 4, 5, 6, 7, 815Frédéric HenryXavier Collette, Jérémie Fleury, Nicolas Fructus, Gaël LannurienAsmodee, ADC Blackfire Entertainment, Asterion Press, Esdevium, Galápagos Jogos, Gém Klub Kft., Hobby Japan, REXhry, ZygomaticCard Game, Educational, Party Game, TriviaGame: Timeline, Mechanism: Card Line
118048Targi20122260606012https://cf.geekdo-images.com/wHg4fOf48cs1kw1PDOk1tQ__thumb/img/6l-jqYlfECK1SVSsUs7FXUheKzQ=/fit-in/200x150/filters:strip_icc()/pic3958793.jpghttps://cf.geekdo-images.com/wHg4fOf48cs1kw1PDOk1tQ__original/img/St4ABQhpauYiq4Mt6-f38JtLOjM=/0x0/filters:format(jpeg)/pic3958793.jpgUnlike in other cultures, the desert Tuareg men, known as Targi, cover their faces whereas women of the tribe do not wear veils. They run the household and they have the last word at home in the tents. Different families are divided into tribes, headed by the ‘Imascheren’ (or nobles). As leader of a Tuareg tribe, players trade goods from near (such as dates and salt) and far (like pepper), in order to obtain gold and other benefits, and enlarge their family. In each round their new offerings are made. Cards are a means to an end, in order to obtain the popular tribe cards. The board consists of a 5x5 grid: a border of 16 squares with printed action symbols and then 9 blank squares in the centre onto which cards are dealt. Meeples are placed one at a time on the spaces at the edges of the board (not including corner squares). You cannot place a meeple on a square the opponent has a meeple on already, nor on a square facing opponent's meeple. Once all meeples are placed, players then execute the actions on the border squares the meeples are on and also take the cards from the centre that match the row and column of the border meeples. The game is predominantly scored and won by playing tribal cards to your display. These give advantages during the game and victory points at the end. Usually cards are played (or discarded) immediately once drawn. A single card can be kept in hand but then requires a special action to play it (or to discard it to free the hand spot for another card). Each card has a cost in goods to play. Goods are obtained either from border spaces or from goods cards. The display (for scoring) consists of 3 rows of 4 cards that are filled from left to right and cannot be moved once placed (barring some special cards). There is also a balance to be found between the victory point score on the cards themselves (1-3 VP per tribal card) and in the combinations per row (a full row of 4 identical card types gets you an additional 4 VP, and a full row of 4 distinct card types gets you 2 VP). The winner at the end of the game is the player with the most victory points. Moderate in-game text - needs crib sheet or paste ups2107.622.34260Andreas SteigerTaira Akitsu, Franz VohwinkelKOSMOS, 999 Games, Broadway Toys LTD, Devir, Filosofia Éditions, Galakta, Giochi Uniti, Group SNE, IELLO Games, Kaissa Chess & Games, Korea Boardgames, Stupor Mundi, White Goblin Games, Z-Man GamesArabian, Card GameEnd Game Bonuses, Modular Board, Open Drafting, Set Collection, Square Grid, Turn Order: Progressive, Worker PlacementRegion: North Africa, Theme: Deserts, Digital Implementations: Board Game Arena, Digital Implementations: Yucata, Mechanism: Tableau Building, Players: Two-Player Only Games, Series: Two-player games (Kosmos)
120677Terra Mystica2012251506015012https://cf.geekdo-images.com/bre12I1YiXkZr7elvriz4A__thumb/img/GW-ip0dfeAee7KQqJ04SRZxF1lg=/fit-in/200x150/filters:strip_icc()/pic5375624.jpghttps://cf.geekdo-images.com/bre12I1YiXkZr7elvriz4A__original/img/_dZS7fVfdc4DhJPbqnDpwTT4uF0=/0x0/filters:format(jpeg)/pic5375624.jpgIn the land of Terra Mystica dwell 14 different peoples in seven landscapes, and each group is bound to its own home environment, so to develop and grow, they must terraform neighboring landscapes into their home environments in competition with the other groups. Terra Mystica is a full information game, without any luck, that rewards strategic planning. Each player governs one of the 14 groups. With subtlety and craft, the player must attempt to rule as great an area as possible and to develop that group's skills. There are also four religious cults in which you can progress. To do all that, each group has special skills and abilities. Taking turns, the players execute their actions on the resources they have at their disposal. Different buildings allow players to develop different resources. Dwellings allow for more workers. Trading houses allow players to make money. Strongholds unlock a group's special ability, and temples allow you to develop religion and your terraforming and seafaring skills. Buildings can be upgraded: Dwellings can be developed into trading houses; trading houses can be developed into strongholds or temples; one temple can be upgraded to become a sanctuary. Each group must also develop its terraforming skill and its skill with boats to use the rivers. The groups in question, along with their home landscape, are: Desert (Fakirs, Nomads) Plains (Halflings, Cultists) Swamp (Alchemists, Darklings) Lake (Mermaids, Swarmlings) Forest (Witches, Auren) Mountain (Dwarves, Engineers) Wasteland (Giants, Chaos Magicians) Proximity to other groups is a double-edged sword in Terra Mystica. Being close to other groups gives you extra power, but it also means that expanding is more difficult... Terra Mystica FAQ No necessary in-game text4148.063.972, 3, 4, 560, 65, 70, 75, 80, 85, 90, 95, 100, 105, 110, 115, 120, 125, 130, 135, 140, 145, 150Jens Drögemüller, Helge OstertagDennis LohausenFeuerland Spiele, Bard Centrum Gier, Capstone Games, Cranio Creations, Devir, Filosofia Éditions, FunBox Jogos, Gém Klub Kft., HomoLudicus, Mandala Jogos, MINDOK, Swan Panasia Co., Ltd., White Goblin Games, Z-Man Games, Zvezda, テンデイズゲームズ(TendaysGames)Civilization, Economic, Fantasy, Territory BuildingArea Majority / Influence, Chaining, End Game Bonuses, Hexagon Grid, Income, Increase Value of Unchosen Resources, Network and Route Building, Tech Trees / Tech Tracks, Turn Order: Pass Order, Variable Player Powers, Variable Set-up, Victory Points as a Resource, Worker Placement, Different Worker TypesCategory: Combinatorial, Components: Control Boards, Components: Map (Continental / National scale), Components: Wooden pieces & boards, Creatures: Dwarves & Gnomes, Digital Implementations: Board Game Arena, Digital Implementations: Google Play, Digital Implementations: Steam, Digital Implementations: Tabletopia, Digital Implementations: Yucata, Mechanism: Tableau Building, Series: Terra Mystica
122298Morels20122230303010https://cf.geekdo-images.com/79RzPdM2pxmtmNV-bdU7LQ__thumb/img/5zP3tbw8snCQYnvF5iB9ZteVlgQ=/fit-in/200x150/filters:strip_icc()/pic1284667.jpghttps://cf.geekdo-images.com/79RzPdM2pxmtmNV-bdU7LQ__original/img/viQYXUcyfS3j7BxHRn9o2NUwvZY=/0x0/filters:format(jpeg)/pic1284667.jpgThe woods are old-growth, dappled with sunlight. Delicious mushrooms beckon from every grove and hollow. Morels may be the most sought-after in these woods, but there are many tasty and valuable varieties awaiting the savvy collector. Bring a basket if you think it's your lucky day. Forage at night and you will be all alone when you stumble upon a bonanza. If you're hungry, put a pan on the fire and bask in the aroma of chanterelles as you sauté them in butter. Feeling mercantile? Sell porcini to local aficionados for information that will help you find what you seek deep in the forest. Morels, a strategic card game for two players, uses two decks: a Day Deck (84 cards) that includes ten different types of mushrooms as well as baskets, cider, butter, pans, and moons; and a smaller Night Deck (8 cards) of mushrooms to be foraged by moonlight. Each mushroom card has two values: one for selling and one for cooking. Selling two or more like mushrooms grants foraging sticks that expand your options in the forest (that is, the running tableau of eight face-up cards on the table), enabling offensive or defensive plays that change with every game played. Cooking sets of three or more like mushrooms – sizzling in butter or cider if the set is large enough – earns points toward winning the game. With poisonous mushrooms wielding their wrath and a hand-size limit to manage, card selection is a tricky proposition at every turn. Following each turn, one card from the forest moves into a decay pile that is available for only a short time. The Day Deck then refills the forest from the back, creating the effect of a walk in the woods in which some strategic morsels are collected, some are passed by, and others lay ahead. No necessary in-game text2106.991.74230Brent PovisVince Dorse, Jarek Nocoń, Brent PovisTwo Lanterns Games, Bright World Games, Compaya.hu: Gamer Café Kft., Fantasmagoria, HomoLudicus, Lautapelit.fi, Lotus Frog Games, MYBG Co., Ltd., PaperGames (III), Pegasus Spiele, Popcorn Games, Rebel Sp. z o.o.Card Game, EducationalHand Management, Open Drafting, Set CollectionMisc: LongPack Games, Players: Two-Player Only Games, Theme: Food / Cooking, Theme: Mushrooms, Theme: Nature
123540Tokaido2012254545458https://cf.geekdo-images.com/81z-qIsx51gT1PDRGQ_dDA__thumb/img/wzNpF81MUGkBCoCR8VIHwZyQK4I=/fit-in/200x150/filters:strip_icc()/pic7739376.jpghttps://cf.geekdo-images.com/81z-qIsx51gT1PDRGQ_dDA__original/img/CooNWBRczlMPhvQDv9PvvNJaW54=/0x0/filters:format(jpeg)/pic7739376.jpgIn Tokaido, each player is a traveler crossing the "East sea road", one of the most magnificent roads of Japan. While traveling, you will meet people, taste fine meals, collect beautiful items, discover great panoramas, and visit temples and wild places but at the end of the day, when everyone has arrived at the end of the road you'll have to be the most initiated traveler – which means that you'll have to be the one who discovered the most interesting and varied things. The potential action spaces in Tokaido are laid out on a linear track, with players advancing down this track to take actions. The player who is currently last on the track takes a turn by advancing forward on the track to their desired action and taking that action, so players must choose whether to advance slowly in order to get more turns, or to travel more rapidly to beat other players to their desired action spaces. The action spaces allow a variety of actions that will score in different, but roughly equal, ways. Some action spaces allow players to collect money, while others offer players a way to spend that money to acquire points. Other action spaces allow players to engage in various set collections that score points for assembling those sets. Some action spaces simply award players points for stopping on them, or give the player a randomly determined action from all of the other types. All of the actions in Tokaido are very simple, and combined with a unique graphic design, Tokaido offers players a peaceful zen mood in its play. No necessary in-game text486.931.742, 3, 4, 545Antoine BauzaXavier Gueniffey DurinFunforge, Asterion Press, Devir, Enigma (Bergsala Enigma), Galápagos Jogos, Gém Klub Kft., hobbity.eu, Hobby Japan, Hobby World, Jolly Thinkers, MINDOK, Passport Game Studios, Pegasus Spiele, Pendragon Game Studio, Rozum, Swan Panasia Co., Ltd., ZhiyanjiaTravelEnd Game Bonuses, Set Collection, Track Movement, Turn Order: Time Track, Variable Player Powers, Worker PlacementCountry: Japan, Digital Implementations: Board Game Arena, Digital Implementations: Google Play, Digital Implementations: Steam, Game: Tokaido, History: Edo Period, Misc: Watch It Played How To Videos, Theme: Food / Cooking, Theme: Painting / Paintings
124172Tsuro of the Seas2012284020408https://cf.geekdo-images.com/mQgUEukVc97EDZ_YIRxxwg__thumb/img/PRBd4GvWPitG1UZxu3wvIY0N46o=/fit-in/200x150/filters:strip_icc()/pic1301853.jpghttps://cf.geekdo-images.com/mQgUEukVc97EDZ_YIRxxwg__original/img/BUWEc5GWtNAsUGtPHP8FNT_s_Uo=/0x0/filters:format(jpeg)/pic1301853.jpgThe basic game play of Tsuro of the Seas resembles that of Tom McMurchie's Tsuro: Players each have a ship that they want to sail — that is, keep on the game board — as long as possible. Whoever stays on the board the longest wins the game. Each turn players add "wake" tiles to the 7×7 game board; each tile has two "wake connections" on each edge, and as the tiles are placed on the board, they create a connected network of paths. If a wake is placed in front of a ship, that ship then sails to the end of the wake. If the ship goes off the board, that player is out of the game. What's new in Tsuro of the Seas are daikaiju tiles, representing sea monsters and other creatures of the deep. Notably, daikaiju can move: each tile has five arrows, four for moving in each of the cardinal directions and another one for rotation. On the active player's turn, he rolls two six-sided dice; on a sum of 6, 7, or 8, the daikaiju will move, while on any other sum they'll stay in place. To determine which direction the daikaiju tiles move, the player then makes a second roll, this time with a single die. On 1-5 in the second roll, each daikaiju moves according to its matching arrow. On a 6 in the second roll, a new daikaiju tile is added to the board. If a daikaiju tile hits a wake tile, a ship, or another daikaiju tile, the object hit is removed from the game. Another way to be ousted! The more daikaiju tiles on the game board, the faster players will find themselves trying to breathe water... No necessary in-game text486.521.422, 3, 4, 5, 6, 7, 820, 25, 30, 35, 40Tom McMurchie, Jordan WeismanIlonka Sauciuc, Dawne WeismanCalliope Games, Flick Game StudioAbstract Strategy, NauticalDice Rolling, Hand Management, Network and Route Building, Player Elimination, Tile PlacementCountry: Japan, Crowdfunding: Kickstarter
124361Concordia20132510010010013https://cf.geekdo-images.com/CzwSm8i7tkLz6cBnrILZBg__thumb/img/ESPSltYYSFK-aJw6jOTdQrJGpOc=/fit-in/200x150/filters:strip_icc()/pic3453267.jpghttps://cf.geekdo-images.com/CzwSm8i7tkLz6cBnrILZBg__original/img/BhJ3sB3uk-eSdR1iW4EP3cu0Wi0=/0x0/filters:format(jpeg)/pic3453267.jpgTwo thousand years ago, the Roman Empire ruled the lands around the Mediterranean Sea. With peace at the borders, harmony inside the provinces, uniform law, and a common currency, the economy thrived and gave rise to mighty Roman dynasties as they expanded throughout the numerous cities. Guide one of these dynasties and send colonists to the remote realms of the Empire; develop your trade network; and appease the ancient gods for their favor — all to gain the chance to emerge victorious! Concordia is a peaceful strategy game of economic development in Roman times for 2-5 players aged 13 and up. Instead of looking to the luck of dice or cards, players must rely on their strategic abilities. Be sure to watch your rivals to determine which goals they are pursuing and where you can outpace them! In the game, colonists are sent out from Rome to settle down in cities that produce bricks, food, tools, wine, and cloth. Each player starts with an identical set of playing cards and acquires more cards during the game. These cards serve two purposes: They allow a player to choose actions during the game. They are worth victory points (VPs) at the end of the game. Concordia is a strategy game that requires advance planning and consideration of your opponent's moves. Every game is different, not only because of the sequence of new cards on sale but also due to the modular layout of cities. (One side of the game board shows the entire Roman Empire with 30 cities for 3-5 players, while the other shows Roman Italy with 25 cities for 2-4 players.) When all cards have been sold or after the first player builds their 15th house, the game ends. The player with the most VPs from the gods (Jupiter, Saturnus, Mercurius, Minerva, Vesta, etc.) wins the game. Moderate in-game text - needs crib sheet or paste ups4128.102.992, 3, 4, 5100Mac GerdtsMarina Fahrenbach, Mac Gerdts, Dominik MayerPD-Verlag, 999 Games, Cranio Creations, CrowD Games, Ediciones MasQueOca, Egmont Polska, Gém Klub Kft., Heidelberger Spieleverlag, Korea Boardgames, Lex Games, New Games Order, LLC, Playfun Games, Rio Grande Games, Ystari GamesAncient, Economic, NauticalAction Retrieval, Advantage Token, Auction: Dutch, Deck, Bag, and Pool Building, End Game Bonuses, Hand Management, Hidden Victory Points, Investment, Movement Points, Open Drafting, Point to Point Movement, Set Collection, Variable Set-upAncient: Rome, Components: Map (Continental / National scale), Digital Implementations: Boiteajeux, Digital Implementations: Google Play, Digital Implementations: Steam, Game: Concordia, Players: Games with expansions that add solo play, Region: Mediterranean Sea
127398Legends of Andor20122490609010https://cf.geekdo-images.com/IO8_BYKeofnWy8DIjo2RRg__thumb/img/pMbV-KGyO3D9U6hnBzNRfylZvto=/fit-in/200x150/filters:strip_icc()/pic2606106.jpghttps://cf.geekdo-images.com/IO8_BYKeofnWy8DIjo2RRg__original/img/GEmDZyN1Q9Jlv88QvOF58N7yBIo=/0x0/filters:format(jpeg)/pic2606106.jpgLegends of Andor is a cooperative adventure board game for two to four players in which a band of heroes must work together to defend a fantasy realm from invading hordes. To secure Andor's borders, the heroes will embark on dangerous quests over the course of five unique scenarios (as well as a final scenario created by the players themselves). But as the clever game system keeps creatures on the march toward the castle, the players must balance their priorities carefully. At the heart of Legends of Andor is its unique narrative, the linked scenarios of which tell an overarching story as the players successfully complete objectives. For each scenario, or "Legend", a legend deck conveys the plot of an ever-unfolding tale...one in which the players are the protagonists. A wooden marker moves along the board's legend track at key points during each scenario, triggering the draw of a new legend card, the introduction of new game-altering effects, and the advancement of the story's plot. In the end, the players must endeavor to guide the fate of Andor through their heroic actions, bringing a happy ending to their epic fantasy tale. Will their heroes roam the land completing quests in the name of glory, or devote themselves to the defense of the realm? Uncover epic tales of glory as you live the Legends of Andor! —description from the publisher Extensive use of text - massive conversion needed to be playable487.122.762, 3, 460, 65, 70, 75, 80, 85, 90Michael MenzelMichaela Kienle, Michael MenzelKOSMOS, 999 Games, Albi, Arclight Games, Devir, Fantasmagoria, Fantasy Flight Games, Galakta, Giochi Uniti, IELLO Games, Kaissa Chess & Games, Korea Boardgames, Piatnik, ZvezdaAdventure, Fantasy, Fighting, PuzzleArea Movement, Cooperative Game, Dice Rolling, Scenario / Mission / Campaign Game, Variable Player PowersComponents: Standees, Game: Legends of Andor, Mechanism: Campaign Games
128621Viticulture20132690909013https://cf.geekdo-images.com/WrnWFA1Sysm3-nQyBe1sUA__thumb/img/udscIXtuApQ6rFYHjfAM5zMKfFs=/fit-in/200x150/filters:strip_icc()/pic2619743.jpghttps://cf.geekdo-images.com/WrnWFA1Sysm3-nQyBe1sUA__original/img/cGg9S0AH41VxczdybvFsb81AKWw=/0x0/filters:format(jpeg)/pic2619743.jpgIn Viticulture, the players find themselves in the roles of people in rustic, pre-modern Tuscany who have inherited meager vineyards. They have a few plots of land, an old crushpad, a tiny cellar, and three workers. They each have a dream of being the first to call their winery a true success. The players are in the position of determining how they want to allocate their workers throughout the year. Every season is different on a vineyard, so the workers have different tasks they can take care of in the summer and winter. There's competition over those tasks, and often the first worker to get to the job has an advantage over subsequent workers. Fortunately for the players, people love to visit wineries, and it just so happens that many of those visitors are willing to help out around the vineyard when they visit as long as you assign a worker to take care of them. Their visits (in the form of cards) are brief but can be very helpful. Using those workers and visitors, players can expand their vineyards by building structures, planting vines (vine cards), and filling wine orders (wine order cards). Players work towards the goal of running the most successful winery in Tuscany. Moderate in-game text - needs crib sheet or paste ups4107.502.932, 3, 4, 5, 690Jamey Stegmaier, Alan StoneJacqui Davis, David Montgomery, Beth SobelStonemaier Games, One Moment Games, Regatul JocurilorEconomic, FarmingContracts, Hand Management, Income, Turn Order: Progressive, Worker PlacementCountry: Italy, Crowdfunding: Kickstarter, Digital Implementations: Google Play, Digital Implementations: TableTop Simulator Mod (TTS), Food & Drink: Wine, Game: Viticulture
128882The Resistance: Avalon201251030303013https://cf.geekdo-images.com/LPa6rsGcv8S0-OeNjCOAEQ__thumb/img/RKui79VjUbQAzTWaPu44ytupzDs=/fit-in/200x150/filters:strip_icc()/pic1398895.jpghttps://cf.geekdo-images.com/LPa6rsGcv8S0-OeNjCOAEQ__original/img/AF8HHaIad1re-eg3kd9mlm2j_ss=/0x0/filters:format(jpeg)/pic1398895.jpgThe Resistance: Avalon pits the forces of Good and Evil in a battle to control the future of civilization. Arthur represents the future of Britain, a promise of prosperity and honor, yet hidden among his brave warriors are Mordred's unscrupulous minions. These forces of evil are few in number but have knowledge of each other and remain hidden from all but one of Arthur's servants. Merlin alone knows the agents of evil, but he must speak of this only in riddles. If his true identity is discovered, all will be lost. The Resistance: Avalon is a standalone game, and while The Resistance is not required to play, the games are compatible and can be combined. Some necessary text - easily memorized or small crib sheet7127.521.745, 6, 7, 8, 9, 1030Don EskridgeLuis Francisco, George Patsouras, Nan Sumana, Rafał SzymaIndie Boards & Cards, Board Game VN, Broadway Toys LTD, Devir, Edge Entertainment, Enigma (Bergsala Enigma), Fantasmagoria, Geekach Games, Gém Klub Kft., Heidelberger Spieleverlag, Hobby Japan, Kaissa Chess & Games, Korea Boardgames, Lanlalen, Matagot, Portal Games, Raven Distribution, Wargames Club PublishingBluffing, Card Game, Deduction, Fantasy, Medieval, Negotiation, Party Game, Spies/Secret AgentsFinale Ending, Hidden Roles, Roles with Asymmetric Information, Simultaneous Action Selection, Team-Based Game, Traitor Game, Variable Player Powers, VotingCrowdfunding: Kickstarter, Game: Werewolf / Mafia, Series: Postcard Box Games (Indie Boards and Cards), Theme: King Arthur / The Knights of the Round Table / Camelot
129622Love Letter20122420202010https://cf.geekdo-images.com/T1ltXwapFUtghS9A7_tf4g__thumb/img/GtNX7gCmGpw39Tr6JApWC3Aga5U=/fit-in/200x150/filters:strip_icc()/pic1401448.jpghttps://cf.geekdo-images.com/T1ltXwapFUtghS9A7_tf4g__original/img/xIAzJY7rl-mtPStRZSqnTVsAr8Y=/0x0/filters:format(jpeg)/pic1401448.jpgAll of the eligible young men (and many of the not-so-young) seek to woo the princess of Tempest. Unfortunately, she has locked herself in the palace, and you must rely on others to take your romantic letters to her. Will yours reach her first? Love Letter is a game of risk, deduction, and luck for 2–4 players. Your goal is to get your love letter into Princess Annette's hands while deflecting the letters from competing suitors. From a deck with only sixteen cards, each player starts with only one card in hand; one card is removed from play. On a turn, you draw one card, and play one card, trying to expose others and knock them from the game. Powerful cards lead to early gains, but make you a target. Rely on weaker cards for too long, however, and your letter may be tossed in the fire! Number 4 in the Setting: Tempest Shared World Game Series Some necessary text - easily memorized or small crib sheet487.231.182, 3, 420Seiji KanaiKali Fitzgerald, Andrew Hepworth, Jeff Himmelman, John Kovalic, Nina Matsumoto, Robb Miller, Ken Niimura, Noboru Sugiura, Yating Sun, 田中寛崇 (Tanaka Hirotaka)Alderac Entertainment Group, Kanai Factory, (Web published), 963.com, 999 Games, Arclight Games, Asmodee, Bard Centrum Gier, Black Monk, BoardM Factory, Brain Games, cutia.ro, Delta Vision Publishing, Devir, Filosofia Éditions, Galápagos Jogos, Gentosha Education, Hobby World, HomoLudicus, Japon Brand, Kaissa Chess & Games, Lautapelit.fi, Magpie (Korean Co), MINDOK, Pegasus Spiele, Popcorn Games, Siam Board Games, Steve Jackson Games, Swan Panasia Co., Ltd., uplay.it edizioni, Z-Man GamesCard Game, Deduction, RenaissanceDeduction, Hand Management, Player Elimination, Score-and-Reset Game, Take ThatCard Games: Draw and Discard, Characters: Pummeleinhorn / Pummel & Friends, Containers: Drawstring Bag, Digital Implementations: Board Game Arena, Digital Implementations: Google Play, Digital Implementations: Steam, Game: Love Letter, Holidays: Christmas, Series: 5 Minute Fun (AEG), Series: Big in Japan (AEG), Series: Pocket Game (AEG), Setting: Tempest Shared World, Theme: Love / Romance
129736Cockroach Poker Royal2012262515258https://cf.geekdo-images.com/loNpxkO1sWM_Xs4Pk2AMgA__thumb/img/-Njqo9AWuBO_P0H94U_f1lJW1hA=/fit-in/200x150/filters:strip_icc()/pic4129570.jpghttps://cf.geekdo-images.com/loNpxkO1sWM_Xs4Pk2AMgA__original/img/jM2Vk0_umdKL9hrsBK_ePnzqptk=/0x0/filters:format(jpeg)/pic4129570.jpgAs in its parent game Kakerlakenpoker, Kakerlakenpoker Royal has nothing to do with poker – except that the game is all about bluffing, but with cards showing cockroaches, rats and stink bugs instead of queens, 10s and aces. To set up the game, shuffle the deck and deal the cards out to players. On a turn, a player takes one card from his hand, lays it face down on the table, slides it to a player of his choice, and declares a type of critter, e.g., "Stink bug". The player receiving the card either: Accepts the card, says either "true" or "false", then reveals the card. If this player is wrong in her claim, she keeps the card on the table in front of her face up; if she is right, the player who gave her the card places it face up before him. Passes the card to another player, peeking at it first, then keeping it face-down and either saying the original type of critter or saying a new type. This new player again has the choice of accepting the card or passing it, unless the card has already been seen by all other players in which case the player must accept it and make a true/false claim. The game ends when a player has no cards to pass on his turn or when a player has four cards of the same critter on the table in front of him. In either case, this player loses and everyone else wins. To this, Kakerlakenpoker Royal adds new rules and new nasty "royal" critters to create more options for players during the game. No necessary in-game text587.051.112, 3, 4, 5, 615, 20, 25Jacques ZeimetRolf Vogt999 Games, Black Sea Puzzles, Devir, Drei Magier Spiele, G3, Gém Klub Kft., Gigamic, Korea Boardgames, Lion Rampant Imports, Swan Panasia Co., Ltd.Bluffing, Card GameHand Management, Set Collection, Single Loser GameAnimals: Bats, Animals: Cockroaches, Animals: Frogs / Toads, Animals: Insects, Animals: Rats, Series: Ugly Animals (Drei Magier)
131357Coup20122615151513https://cf.geekdo-images.com/MWhSY_GOe2-bmlQ2rntSVg__thumb/img/vuR_0PCX1w2EkjO_LbchOHZPOwU=/fit-in/200x150/filters:strip_icc()/pic2016054.jpghttps://cf.geekdo-images.com/MWhSY_GOe2-bmlQ2rntSVg__original/img/ayAAWBK1rAEumARNmROsOtvqW-4=/0x0/filters:format(jpeg)/pic2016054.jpgYou are head of a family in an Italian city-state, a city run by a weak and corrupt court. You need to manipulate, bluff and bribe your way to power. Your object is to destroy the influence of all the other families, forcing them into exile. Only one family will survive... In Coup, you want to be the last player with influence in the game, with influence being represented by face-down character cards in your playing area. Each player starts the game with two coins and two influence – i.e., two face-down character cards; the fifteen card deck consists of three copies of five different characters, each with a unique set of powers: Duke: Take three coins from the treasury. Block someone from taking foreign aid. Assassin: Pay three coins and try to assassinate another player's character. Contessa: Block an assassination attempt against yourself. Captain: Take two coins from another player, or block someone from stealing coins from you. Ambassador: Draw two character cards from the Court (the deck), choose which (if any) to exchange with your face-down characters, then return two. Block someone from stealing coins from you. On your turn, you can take any of the actions listed above, regardless of which characters you actually have in front of you, or you can take one of three other actions: Income: Take one coin from the treasury. Foreign aid: Take two coins from the treasury. Coup: Pay seven coins and launch a coup against an opponent, forcing that player to lose an influence. (If you have ten coins or more, you must take this action.) When you take one of the character actions – whether actively on your turn, or defensively in response to someone else's action – that character's action automatically succeeds unless an opponent challenges you. In this case, if you can't (or don't) reveal the appropriate character, you lose an influence, turning one of your characters face-up. Face-up characters cannot be used, and if both of your characters are face-up, you're out of the game. If you do have the character in question and choose to reveal it, the opponent loses an influence, then you shuffle that character into the deck and draw a new one, perhaps getting the same character again and perhaps not. The last player to still have influence – that is, a face-down character – wins the game! A new & optional character called the Inquisitor has been added (currently, the only English edition with the Inquisitor included is the Kickstarter Version from Indie Boards & Cards. Copies in stores may not be the Kickstarter versions and may only be the base game). The Inquisitor character cards may be used to replace the Ambassador cards. Inquisitor: Draw one character card from the Court deck and choose whether or not to exchange it with one of your face-down characters. OR Force an opponent to show you one of their character cards (their choice which). If you wish it, you may then force them to draw a new card from the Court deck. They then shuffle the old card into the Court deck. Block someone from stealing coins from you. Some necessary text - easily memorized or small crib sheet5106.981.412, 3, 4, 5, 615Rikki TahtaBehnam Balali, Luis Francisco, Andrew Higgins, Alex Jensen, Alexandr Kiselev, Prapach Lapamnuaysap, Tomasz Larek, M81 Studio, Jarek Nocoń, Guillermo H. Nuñez, Weberson Santiago, Alejo Vigliani, Uros VuckovicIndie Boards & Cards, La Mame Games, (Unknown), After 5 Games, Asmocat Games, Asmodee, Board Game VN, Broadway Toys LTD, Devir, El Dragón Azul, Elznir Games, FoxGames, FunBox Jogos, Heidelberger Spieleverlag, Igrato, Kaissa Chess & Games, Land of Beautiful Mind (سرزمین ذهن زیبا), Lelekan, Mandala Jogos, NeoTroy Games, New Games Order, LLC, REXhry, Siam Board Games, Zacatrus, テンデイズゲームズ(TendaysGames)Bluffing, Card Game, Deduction, Party Game, PoliticalHidden Roles, Memory, Player Elimination, Take That, Variable Player PowersCrowdfunding: Kickstarter, Digital Implementations: Board Game Arena, Series: Postcard Box Games (Indie Boards and Cards), Setting: Dystopian Universe (Indie Boards & Cards)
133473Sushi Go!2013251515158https://cf.geekdo-images.com/Fn3PSPZVxa3YurlorITQ1Q__thumb/img/6XF493O0tSyLyZP5ArlcZrOTMXQ=/fit-in/200x150/filters:strip_icc()/pic1900075.jpghttps://cf.geekdo-images.com/Fn3PSPZVxa3YurlorITQ1Q__original/img/5vRsn2TT9eJmq27i9HtLWKpB_xs=/0x0/filters:format(jpeg)/pic1900075.jpgIn the super-fast sushi card game Sushi Go!, you are eating at a sushi restaurant and trying to grab the best combination of sushi dishes as they whiz by. Score points for collecting the most sushi rolls or making a full set of sashimi. Dip your favorite nigiri in wasabi to triple its value! And once you've eaten it all, finish your meal with all the pudding you've got! But be careful which sushi you allow your friends to take; it might be just what they need to beat you! Sushi Go! takes the card-drafting mechanism of Fairy Tale and 7 Wonders and distills it into a twenty-minute game that anyone can play. The dynamics of "draft and pass" are brought to the fore, while keeping the rules to a minimum. As you see the first few hands of cards, you must quickly assess the make-up of the round and decide which type of sushi you'll go for. Then, each turn you'll need to weigh which cards to keep and which to pass on. The different scoring combinations allow for some clever plays and nasty blocks. Round to round, you must also keep your eye on the goal of having the most pudding cards at the end of the game! No necessary in-game text467.001.162, 3, 4, 515Phil Walker-HardingNan Rangsima, Tobias Schweiger, Phil Walker-HardingAdventureland Games, Gamewright, ADC Blackfire Entertainment, Asmodee, AURUM, Inc., Brain Games, Cocktail Games, Devir, Feelindigo, FoxMind Israel, Gameland 游戏大陆, Hemz Universal Games Co. Ltd., Kaissa Chess & Games, Kanga Games, Lautapelit.fi, Lifestyle Boardgames Ltd, MIPL, NeoTroy Games, Rebel Sp. z o.o., Reflexshop, uplay.it edizioni, White Goblin Games, Zoch VerlagCard GameClosed Drafting, End Game Bonuses, Hand Management, Set Collection, Simultaneous Action SelectionCrowdfunding: Indiegogo, Digital Implementations: Board Game Arena, Digital Implementations: Boardible (Mobile), Food & Drink: Sushi, Game: Sushi Go!, Theme: Food / Cooking
133848Euphoria: Build a Better Dystopia20132660606013https://cf.geekdo-images.com/aaEdtCTpdlDLTn_tuDuC0g__thumb/img/9BsIaNTaCuhQtx806N8Clm1fGO0=/fit-in/200x150/filters:strip_icc()/pic1615561.jpghttps://cf.geekdo-images.com/aaEdtCTpdlDLTn_tuDuC0g__original/img/6mvmw0I7vDfcKSFg-g9E5F4GEgA=/0x0/filters:format(jpeg)/pic1615561.jpgYou find yourself in a dystopian cityscape with a few workers at your disposal to make your mark on the world. Like most people in dystopian fiction, your workers are oblivious to their situation. This world is all they've ever known, and you may use them at your whim. The world as we know it has ended, and in its place the city of Euphoria has risen. Believing that a new world order is needed to prevent another apocalypse, the Euphorian elite erect high walls around their golden city and promote intellectual equality above all else. Gone are personal freedoms; gone is knowledge of the past. All that matters is the future. The Euphorians aren’t alone. Outside the city are those who experienced the apocalypse firsthand—they have the memories and scars to prove it. These Wastelanders have cobbled together a society of historians and farmers among the forgotten scrap yards of the past. There is more to the world than the surface of the earth. Deep underground lies the hidden city of Subterra, occupied by miners, mechanics, and revolutionaries. By keeping their workers in the dark, they’ve patched together a network of pipes and sewers, of steam and gears, of hidden passages and secret stairways. In Euphoria: Build a Better Dystopia, you lead a team of workers (dice) and recruits (cards) to claim ownership of the dystopian world. You will generate commodities, dig tunnels to infiltrate opposing areas, construct markets, collect artifacts, strengthen allegiances, and fulfill secret agendas. Euphoria is a worker-placement game in which dice are your workers. The number on each die represents a worker's knowledge—that is, his level of awareness that he's in a dystopia. Worker knowledge enables various bonuses and impacts player interaction. If the collective knowledge of all of your available workers gets too high, one of them might desert you. You also have two elite recruit cards at your disposal; one has pledged allegiance to you, but the other needs some convincing. You can reveal and use the reticent recruit by reaching certain milestones in the game... or by letting other players unwittingly reach those milestones for you. Your path to victory is paved with the sweat of your workers, the strength of your allegiances, and the tunnels you dig to infiltrate other areas of the world, but the destination is a land grab in the form of area control. You accomplish this by constructing markets that impose harsh restrictions of personal freedoms upon other players, changing the face of the game and opening new paths to victory. You can also focus on gathering artifacts from the old world, objects of leisure that are extremely rare in this utilitarian society. The dystopian elite covet these artifacts—especially matching pairs—and are willing to give you tracts of land in exchange for them. Four distinct societies, each of them waiting for you to rewrite history. What are you willing to sacrifice to build a better dystopia? Moderate in-game text - needs crib sheet or paste ups4127.183.122, 3, 4, 5, 660Jamey Stegmaier, Alan StoneJacqui DavisStonemaier Games, ADC Blackfire Entertainment, ADC Blackfire Entertainment GmbH, Dice Realm, Fire on Board Jogos, GaGa Games, Ghenos Games, Morning Players, SD GamesScience FictionDice Rolling, Hand Management, Race, Set Collection, Trading, Variable Player Powers, Worker Placement, Worker Placement with Dice WorkersComponents: Dice with Icons, Components: Game Trayz Inside, Crowdfunding: Kickstarter, Digital Implementations: BoardSpace, Digital Implementations: TableTop Simulator Mod (TTS), Digital Implementations: Tabletopia, Game: Euphoria, Misc: Mensa Select
135779A Fake Artist Goes to New York20115102020208https://cf.geekdo-images.com/5Q5YHxJeVp6PAhfv5Ct0-g__thumb/img/nqo8xhGEWnqXYDEvYcVpBpABBI4=/fit-in/200x150/filters:strip_icc()/pic3678404.pnghttps://cf.geekdo-images.com/5Q5YHxJeVp6PAhfv5Ct0-g__original/img/yRNioltDOtjrTRXa0HHoTTCWNf8=/0x0/filters:format(png)/pic3678404.pngエセ芸術家ニューヨークへ行く – which is pronounced as "Ese Geijutsuka New York e Iku" and can be translated as Fake Artist Goes to New York – is a party game for 5-10 players. Players take turns being the Question Master, whose role is to set a category, write a word within that category on dry erase cards, and hand those out to other players as artists. At the same time, one player will have only an "X" written on his card: they are the fake artist! Players will then go around the table twice, drawing one contiguous stroke each on a paper to draw the word established by the Question Master, then guess who the fake artist is. If the fake artist is not caught, both the fake artist and the Question Master earn points; if the fake artist is caught and cannot guess what the word is, the artists earn points. No necessary in-game text687.141.125, 6, 7, 8, 9, 1020Jun SasakiJun SasakiOink Games, Lautapelit.fi, PopcornEduBluffing, Deduction, Party GameHidden Roles, Line Drawing, Targeted CluesCities: New York (New York, USA), Country: USA, Digital Implementations: Steam, Mechanism: Drawing, Theme: Art
138161Firefly: The Game20131424012024013https://cf.geekdo-images.com/iRkRCqB6-J428N8JPjL5fg__thumb/img/kR9xjgvm2GkSGpSuyngRuUuHwTg=/fit-in/200x150/filters:strip_icc()/pic1727008.pnghttps://cf.geekdo-images.com/iRkRCqB6-J428N8JPjL5fg__original/img/hZEedxgN2GQ8UENAGkWAX_E2bZA=/0x0/filters:format(png)/pic1727008.pngPlayers begin with a ship, and travel from planet to planet, hiring crew, purchasing ship upgrades, and picking up cargo to deliver (jobs) all in the form of cards. Some crew and cargo are illegal, and can be confiscated if your ship is boarded by an alliance vessel. Travelling from planet to planet requires turning over "full burn" cards, one for each space moved. Most do nothing, but you can also encounter an Alliance ship, have a breakdown, or even run into Reavers. Completing jobs gets you cash. First player to complete the story goals wins. Game description from the publisher: In Firefly: The Game – based on the popular Firefly television series created by Joss Whedon – players captain their own Firefly-class transport ship, traveling the 'Verse with a handpicked crew of fighters, mechanics and other travelers. As a captain desperate for work, players are compelled to take on any job — so long as it pays. Double-dealing employers, heavy-handed Alliance patrols, and marauding Reavers are all in a day's work for a ship's captain at the edge of the 'Verse. Firefly: The Game is a high-end thematic tabletop boardgame from Gale Force Nine (GF9) and the first in a series of tabletop hobby board games and miniatures games from GF9 set in the Firefly Universe. Extensive use of text - massive conversion needed to be playable3127.392.961, 2, 3, 4120, 125, 130, 135, 140, 145, 150, 155, 160, 165, 170, 175, 180, 185, 190, 195, 200, 205, 210, 215, 220, 225, 230, 235, 240Aaron Dill, John Kovaleski, Sean SweigartCharles WoodsGale Force Nine, LLC, Battlefront Miniatures Ltd, Devir, Heidelberger SpieleverlagAdventure, Exploration, Movies / TV / Radio theme, Science Fiction, Space Exploration, TravelArea Movement, Dice Rolling, Open Drafting, Pick-up and Deliver, Solo / Solitaire Game, Take That, Trading, Variable Player PowersComponents: Miniatures, Game: Firefly – The Game, Players: Games with Solitaire Rules, TV Shows: Firefly
139030Mascarade201321330303010https://cf.geekdo-images.com/OS3ckk3rZbwFi8en1rjiGQ__thumb/img/p4r9ENijnNYPOB9L_i4ZkPCCACg=/fit-in/200x150/filters:strip_icc()/pic1762410.jpghttps://cf.geekdo-images.com/OS3ckk3rZbwFi8en1rjiGQ__original/img/LhjLUWnk4Cy0ropDcLAA4A4V20w=/0x0/filters:format(jpeg)/pic1762410.jpgWho are you in Mascarade? Whoever you want to be...at least until someone else calls you out on it! Each character receives a face-down role card at the start of the game, and in a game with 4-5 players some role cards are placed in the center of the table. On a turn, you take one of three actions: 1) Announce your character: Claim the power of a certain character and take the associated action. You don't have to have that character card in front of you to take this action, but if someone else says that they're that character and reveals the card to prove it, that player takes the action instead while you lose one coin to the tribunal. 2) Swap cards or not: Take another player's character card along with yours, place them under the table, shuffle them around a bit, then give one card back to the other player while keeping one for yourself. You (presumably) know whether you changed characters and can have some idea of who you are now, but that other player might be in the dark. 3) Secretly look at your character: Look at your character card to make sure of who you are. Play continues until one player obtains 13 coins and wins — or until a player has lost all of their coins, in which case the player with the most coins wins. Mascarade includes more character cards than the number of players, so not all characters will be used in each game. The rules suggest that you use certain characters in your first games, but once you know the game, you can try many other distributions. No necessary in-game text7106.571.532, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 1330Bruno FaiduttiJérémy MassonRepos Production, ADC Blackfire Entertainment, Asmodee, Asterion Press, Buró, Hobby Japan, Jolly Thinkers, Swan Panasia Co., Ltd.Bluffing, Card Game, Medieval, Party GameHidden Roles, Memory, Variable Player PowersTheme: Witches
140934Arboretum2015243030308https://cf.geekdo-images.com/XYOn10oXBrDqHySf0jvnyQ__thumb/img/X6V1M2nZOinTgwE0KIBfup_QrCw=/fit-in/200x150/filters:strip_icc()/pic4172124.pnghttps://cf.geekdo-images.com/XYOn10oXBrDqHySf0jvnyQ__original/img/RMi0pEsP8agfH-tgYkeRGilD3oo=/0x0/filters:format(png)/pic4172124.pngArboretum is a strategy card game for 2-4 players, aged 10 and up, that combines set collection, tile-laying and hand management while playing in about 25 minutes. Players try to have the most points at the end of the game by creating beautiful garden paths for their visitors. The deck has 80 cards in ten different colors, with each color featuring a different species of tree; each color has cards numbered 1 through 8, and the number of colors used depends on the number of players. Players start with a hand of seven cards. On each turn, a player draws two cards (from the deck or one or more of the discard piles), lays a card on the table as part of her arboretum, then discards a card to her personal discard pile. When the deck is exhausted, players compare the cards that remain in their hands to determine who can score each color. For each color, the player(s) with the highest value of cards in hand of that color scores for a path of trees in her arboretum that begins and ends with that color; a path is a orthogonally adjacent chain of cards with increasing values. For each card in a path that scores, the player earns one point; if the path consists solely of trees of the color being scored, the player scores two points per card. If a player doesn't have the most value for a color, she scores zero points for a path that begins and ends with that color. Whoever has the most points wins. No necessary in-game text2107.292.132, 3, 430Dan CassarPhilippe Guérin, Chris Quilliams, Beth SobelFilosofia Éditions, Renegade Game Studios, Z-Man Games, ABACUSSPIELE, Banana Games, Conclave Editora, Fractal Juegos, Gen-X Games, Korea Boardgames, Lavka Games, MIPL, Raven Distribution, Rebel Sp. z o.o., TLAMA games, Vagabund, WoodCatCard Game, NumberHand Management, Pattern Building, Set Collection, Tile PlacementCard Games: Draw and Discard, Digital Implementations: VASSAL, Series: Deluxe card game (Z-Man / Filosofia), Theme: Nature, Theme: Trees and Forests
141572Paperback2014254545458https://cf.geekdo-images.com/iZl2U-2BjftbWfLw5y25Vg__thumb/img/36X5ESX-n44TFPf8V97Cvr1yPao=/fit-in/200x150/filters:strip_icc()/pic7069377.jpghttps://cf.geekdo-images.com/iZl2U-2BjftbWfLw5y25Vg__original/img/2kvlCGamVRWxUarnVS0nuV8LudM=/0x0/filters:format(jpeg)/pic7069377.jpgYou are a paperback author trying to finish novels for your editor. Complete Westerns, Science Fiction, Romance or even the rare Best-Seller. Live the dream — and maybe pay the bills. Word-building meets deck-building in the unique game Paperback. Players start with a deck of letter cards and wild cards. Each hand they form words, and purchase more powerful letters based on how well their word scored. Most letters have abilities that activate when they are used in a word, such as drawing more cards or double letter score. Players buy wilds to gain victory points. Variant included for cooperative play. Unplayable in another language2107.122.002, 3, 4, 545Tim FowersRyan GoldsberryFowers Games, (Self-Published), (Web published), Baldar, Craftando Jogos, MS EdizioniCard Game, Print & Play, Word GameCooperative Game, Deck, Bag, and Pool Building, Delayed Purchase, Open Drafting, SpellingContainers: Book-like, Crowdfunding: Kickstarter, Digital Implementations: Tabletopia, Series: Paperback (Fowers Games), Theme: Books / Libraries
142296Funemployed201332030303013https://cf.geekdo-images.com/o-fsLzEaCHcoAv3oxzOI_w__thumb/img/c40hqqP80E7K0mg7ysCBeW7K7gA=/fit-in/200x150/filters:strip_icc()/pic3558503.jpghttps://cf.geekdo-images.com/o-fsLzEaCHcoAv3oxzOI_w__original/img/MaLhTg5Sa0jwAIKP8MYMvxTn_TA=/0x0/filters:format(jpeg)/pic3558503.jpgFunemployed is a card-based party game in which everyone's trying to become employed. Apply for real jobs, like astronaut, lawyer or priest, with unreal qualifications, such as a dragon, the ability to speak panda, or a DeLorean. In the game, each player uses their qualifications to convince the other players that they're the best qualified for a job. To do this, players tell the story of why their qualifications make them the best fit for a job by role-playing and acting like they are on an interview. Find innovative ways to use your qualifications and become the most "funemployed" player at the table! Extensive use of text - massive conversion needed to be playable5146.661.173, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 2030Anthony ContaIronWall Games, Mattel, Inc., Urban Island Games, LLCCard Game, Educational, Humor, Party Game, Word GameActing, Open Drafting, Player Judge, Role Playing, StorytellingCrowdfunding: Kickstarter
143693Glass Road20131480208013https://cf.geekdo-images.com/qJCgEh5Icl7Ed1z2F56yxg__thumb/img/yGVr4jO888pg1GmCnukXbubTZmM=/fit-in/200x150/filters:strip_icc()/pic5895433.jpghttps://cf.geekdo-images.com/qJCgEh5Icl7Ed1z2F56yxg__original/img/uz0zO0sycM6HZNA3HTWW7-_ur_Y=/0x0/filters:format(jpeg)/pic5895433.jpgThe game Glass Road commemorates the 700-year-old tradition of glass-making in the Bavarian Forest. (Today, the "Glass Road" is a route through the Bavarian forest that takes visitors to many of the old glass houses and museums of that region.) You must skillfully manage your glass and brick production in order to build the right structures that help you keep your business flowing. Cut the forest to keep the fires burning in the ovens, and spread and remove ponds, pits, and groves to supply yourself with the items you need. Fifteen specialists are there at your side to carry out your orders... In more detail, the game consists of four building periods. Each player has an identical set of fifteen specialist cards, and each specialist comes with two abilities. At the beginning of each building period, you choose a hand of five specialists. If during this building period, you play a specialist that no other player has in hand, you may use both abilities on that card; if two or more players play the same specialist, each of them may use only one of the two abilities. Exploiting the abilities of these specialists lets you collect resources, lay out new landscape tiles (e.g., ponds and pits), and build a variety of buildings, which come in three types: Processing buildings "Immediate" buildings with a one-time effect Buildings that provide bonus points at the end of the game for various accomplishments Mastering the balance of knowing the best specialist card to play and being flexible about when you play it — together with assembling a clever combination of buildings — is the key to this game. The 2021 edition of Glass Road includes previously released promotional material: the Oktoberfest and Adventskalender tiles and the Harlekin card for use in the solitaire version of the game. Some necessary text - easily memorized or small crib sheet2127.452.951, 2, 3, 420, 25, 30, 35, 40, 45, 50, 55, 60, 65, 70, 75, 80Uwe RosenbergDennis LohausenFeuerland Spiele, Capstone Games, Cranio Creations, Filosofia Éditions, Grok Games, Lacerta, Maldito Games, Mayfair Games, MTS Games, Toy Box Games, White Goblin Games, Z-Man Games, テンデイズゲームズ(TendaysGames)City Building, Economic, Industry / Manufacturing, MedievalAutomatic Resource Growth, End Game Bonuses, Follow, Once-Per-Game Abilities, Open Drafting, Set Collection, Simultaneous Action Selection, Solo / Solitaire Game, Tile Placement, Turn Order: Progressive, Variable Set-upCountry: Germany, Digital Implementations: Board Game Arena, Game: Glass Road, Mechanism: Tableau Building, Players: Games with Solitaire Rules, Region: Bavaria (Germany), Series: Harvest (Uwe Rosenberg)
143741BANG! The Dice Game2013381515158https://cf.geekdo-images.com/BLTFau1Ue-gjX6geQdYrjQ__thumb/img/IijBpyOQC760F6XIw34WT0ePqe4=/fit-in/200x150/filters:strip_icc()/pic2909713.jpghttps://cf.geekdo-images.com/BLTFau1Ue-gjX6geQdYrjQ__original/img/3CcRDvDttHpWLP6wc_jZHufTfl4=/0x0/filters:format(jpeg)/pic2909713.jpgIn the U.S. wild west, the eternal battle between the law and the outlaws keeps heating up. Suddenly, a rain of arrows darken the sky: It's an Indian attack! Are you bold enough to keep up with the Indians? Do you have the courage to challenge your fate? Can you expose and defeat the ruthless gunmen around you? BANG! The Dice Game keeps the core of the Bang! card game in place. At the start of the game, players each take a role card that secretly places them on a team: the Sheriff and deputies, outlaws, and renegades. The Sheriff and deputies need to kill the outlaws, the outlaws win by killing the Sheriff, and the renegades want to be the last players alive in the game. Each player also receives a character card which grants him a special power in the game. The Sheriff reveals his role card and takes the first turn of the game. On a turn, a player can roll the five dice up to three times, using the results of the dice to shoot neighboring players, increase the range of his shots, heal his (or anyone else's) life points, or put him in range of the Indians, which are represented by nine tokens in the center of the table. Each time a player rolls an arrow, he takes one of these tokens; when the final token is taken, each player loses one life point for each token he holds, then the tokens are returned to the center of the table. If a player collects a trio of Gatling symbols on the dice, he fires one shot at everyone else and rids himself of Indian tokens. Who'll get his shot off first? Play continues until one team meets its winning condition – and death won't necessarily keep you from winning as long as your teammates pull through! Some necessary text - easily memorized or small crib sheet686.901.283, 4, 5, 6, 7, 815Michael Palm, Lukas ZachRiccardo PierucciniDV Games, ABACUSSPIELE, Albi, Asmodee, Bard Centrum Gier, Black Sea Games, Edge Entertainment, Galápagos Jogos, Gém Klub Kft., Hobby World, Kaissa Chess & Games, Korea Boardgames, Lautapelit.fi, Ludicus, MEEPLE, Swan Panasia Co., Ltd., White Goblin GamesAmerican West, Bluffing, Deduction, Dice, Fighting, Party GameDice Rolling, Hidden Roles, Player Elimination, Push Your Luck, Re-rolling and Locking, Team-Based Game, Variable Player PowersComponents: Dice with Icons, Game: BANG!, Versions & Editions: Dice Versions of Non-Dice Games
143884Machi Koro20122430303010https://cf.geekdo-images.com/_lI2eUDHfesfe5SswJiFAg__thumb/img/tCTP0XMMmsAfNqzb0iYmp0b-YUc=/fit-in/200x150/filters:strip_icc()/pic4783831.pnghttps://cf.geekdo-images.com/_lI2eUDHfesfe5SswJiFAg__original/img/H4XHVffQ4SOxgWoG396I9LUrwg8=/0x0/filters:format(png)/pic4783831.pngWelcome to the city of Machi Koro. You've just been elected Mayor. Congrats! Unfortunately the citizens have some pretty big demands: jobs, a theme park, a couple of cheese factories and maybe even a radio tower. A tough proposition since the city currently consists of a wheat field, a bakery and a single die. Armed only with your trusty die and a dream, you must grow Machi Koro into the largest city in the region. You will need to collect income from developments, build public works, and steal from your neighbors' coffers. Just make sure they aren't doing the same to you! Machi Koro is a fast-paced game for 2-4 players. Each player wants to develop the city on their own terms in order to complete all of the landmarks under construction faster than their rivals. On their turn, each player rolls one or two dice. If the sum of the dice rolled matches the number of a building that a player owns, they get the effect of that building; in some cases opponents will also benefit from your dice (just as you can benefit from theirs). Then, with money in hand a player can build a landmark or a new building, ideally adding to the wealth of their city on future turns. The first player to construct all of their landmarks wins! Moderate in-game text - needs crib sheet or paste ups486.601.532, 3, 430Masao SuganumaNoboru Hotta, Ian Parovel, Mirko SuzukiGrounding, Devir, Dragonfly Publishing, Gameland 游戏大陆, GoKids 玩樂小子, HaKubia, Happy Baobab, Hobby World, HomoLudicus, IDW Games, Japon Brand, KOSMOS, MINDOK, Moonster Games, NeoTroy Games, Pandasaurus Games, uplay.it edizioni, White Goblin GamesCity Building, DiceDice Rolling, Race, Random ProductionCountry: Japan, Digital Implementations: Steam, Digital Implementations: Yucata, Game: Machi Koro, Mechanism: Tableau Building, Misc: LongPack Games, Misc: Watch It Played How To Videos, Theme: City
145308Marrying Mr. Darcy20142660306013https://cf.geekdo-images.com/F0aI6AMk7djrUjtx6DmHiQ__thumb/img/2Ults69nt5rIXfQSUKgVjwKrqUY=/fit-in/200x150/filters:strip_icc()/pic2013885.jpghttps://cf.geekdo-images.com/F0aI6AMk7djrUjtx6DmHiQ__original/img/7N_cxPbVZVzshBRdv2iMa1AskEI=/0x0/filters:format(jpeg)/pic2013885.jpgMarrying Mr. Darcy is a role-playing game where players are one of the female characters from Jane Austen’s novel Pride and Prejudice. Players work to improve themselves and become more desirable as potential wives for the available Suitors. The ladies do this by attending Events and improving their Characters, but advantage can be gained by the use of Cunning. All of their efforts are in hopes of securing the husband that will make them the most satisfied character at the end of the game. Game play is divided into two stages: the initial Courtship Stage and the concluding Proposal Stage. The Courtship Stage is when players try to improve their Heroine’s chances of happiness by earning points playing Character Cards, and acquiring or playing Cunning Cards. Character Points help you to attract Suitors, and also count toward your total number of Character points at the end of the game.Cunning Points do not count towards your building your Character. However, the Heroine who has acquired the most Cunning will be the first player to enter the Proposal Stage later in the game, putting her at a significant advantage. The Proposal Stage begins when Event Cards have been played. In this stage, players will roll to see which Suitor proposes to them, decide if they will marry them, and calculate their final score. Extensive use of text - massive conversion needed to be playable4106.411.402, 3, 4, 5, 630, 35, 40, 45, 50, 55, 60Erika SvanoeErik Evensen(Self-Published), Evensen CreativeCard Game, Napoleonic, Novel-based, Print & PlayBetting and Bluffing, Dice Rolling, Hand Management, Push Your Luck, Role Playing, Set Collection, Take That, Variable Player PowersAuthors: Jane Austen, Country: United Kingdom, Crowdfunding: Kickstarter, Theme: Love / Romance
147020Star Realms20142220202012https://cf.geekdo-images.com/EsJqPL5CB_TMt0MYL-lnVg__thumb/img/s_CE1b1XXUnYj9auTPhLrvkNsYA=/fit-in/200x150/filters:strip_icc()/pic1903816.jpghttps://cf.geekdo-images.com/EsJqPL5CB_TMt0MYL-lnVg__original/img/QXgamCDRuBoRJyU1PQjeh58Pvr8=/0x0/filters:format(jpeg)/pic1903816.jpgStar Realms is a spaceship combat deck-building game by Magic Hall of Famers Darwin Kastle (The Battle for Hill 218) and Rob Dougherty (Ascension Co-designer). Star Realms is a fast paced deck-building card game of outer space combat. It combines the fun of a deck-building game with the interactivity of Trading Card Game style combat. As you play, you make use of Trade to acquire new Ships and Bases from the cards being turned face up in the Trade Row from the Trade Deck. You use the Ships and Bases you acquire to either generate more Trade or to generate Combat to attack your opponent and their bases. When you reduce your opponent’s score (called Authority) to zero, you win! Multiple decks of Star Realms and/or Star Realms: Colony Wars, one for every two people, allows up to six players to play a variety of scenarios. Also, in the newest version, there are new ways to play that allow up to 6 players with modes like Boss, Hunter, and Free for All. You can also add Star Realms Colony Wars to the deck to make it 4 players. This is the first game of the Star Realms series. When you play Star Realms, you will be able to acquire and use Ships and Bases of any and all of the four factions. Many cards have powerful Ally abilities that reward you for using Ships and Bases of the same faction together, however. As you acquire cards using Trade, you put them into your discard pile, to be later shuffled into your personal deck. When you draw Ships, you do what they say and they get placed into your discard pile at the end of your turn. When you draw a Base, you play it face up in front of you and may use its abilities once every turn. In addition to Combat being the way you reduce your opponent’s Authority to zero and win the game, it’s also useful for destroying your opponent’s Bases. Some Bases are designated as Outposts. Your opponent’s Outposts must be destroyed before you can use Combat to attack your opponent’s Authority directly. Star Realms is easy to learn, especially if you’re familiar with deck-building games, but it’s a game that takes time to master. Each time you play, the game is filled with various strategic decision points. Should I take the best card for me or the best card for my opponent? Should I focus on taking cards of a particular faction or on taking the best card available? Should I be focusing on acquiring more Trade or more Combat? Should I attack my opponent’s Base or their Authority? These are just some of the many choices you’ll be faced with. New players needn’t agonize over these choices just to play, but as they become more advanced players, they will find this depth of strategy leads to great replayability. Some necessary text - easily memorized or small crib sheet287.561.92220Robert Dougherty, Darwin KastleVito GesualdiWise Wizard Games, ADC Blackfire Entertainment, ADC Blackfire Entertainment GmbH, Broadway Toys LTD, Devir, Games Factory, Games Factory Publishing, Hobby World, IELLO Games, IUVI GamesCard Game, Fighting, Science FictionDeck, Bag, and Pool Building, Delayed Purchase, Hand Management, Income, Open Drafting, Tags, Take That, Variable Set-upCategory: Two Player Fighting Games, Crowdfunding: Kickstarter, Digital Implementations: Google Play, Digital Implementations: Steam, Game: Star Realms, Misc: LongPack Games, Players: Two-Player Only Games
147151Concept201341240404010https://cf.geekdo-images.com/hHFs0_KRoW_FJ0cMIVgZcw__thumb/img/1MmGQvJVNw8TA7eWAJ8oIK-ZENc=/fit-in/200x150/filters:strip_icc()/pic4991925.jpghttps://cf.geekdo-images.com/hHFs0_KRoW_FJ0cMIVgZcw__original/img/vbR7Wrdlq4fPcwUE1Ck9CowlJHY=/0x0/filters:format(jpeg)/pic4991925.jpgIn Concept, your goal is to guess words through the association of icons. A team of two players – neighbors at the table – choose a word or phrase that the other players need to guess. Acting together, this team places pieces judiciously on the available icons on the game board. To get others to guess "milk", for example, the team might place the question mark icon (which signifies the main concept) on the liquid icon, then cubes of this color on the icons for "food/drink" and "white". For a more complicated concept, such as "Leonardo DiCaprio", the team can use the main concept and its matching cubes to clue players into the hidden phrase being an actor or director, while then using sub-concept icons and their matching cubes to gives clues to particular movies in which DiCaprio starred, such as Titanic or Inception. The first player to discover the word or phrase receives 2 victory points, the team receives points as well, and the player who ends up with the most points wins. Extensive use of text - massive conversion needed to be playable6106.761.374, 5, 6, 7, 8, 9, 10, 11, 1240Gaëtan Beaujannot, Alain RivolletÉric Azagury, Cédric ChevalierRepos Production, ADC Blackfire Entertainment, Asterion Press, Galápagos Jogos, Gém Klub Kft., Hobby Japan, Kaissa Chess & Games, Korea Boardgames, Lautapelit.fi, Lifestyle Boardgames Ltd, Rebel Sp. z o.o., Rozum, Sombreros ProductionDeduction, Party Game, Word GameCommunication Limits, Team-Based GameDigital Implementations: Board Game Arena, Mechanism: Give a Clue / Get a Clue, Organizations: Forgenext
148228Splendor20142430303010https://cf.geekdo-images.com/rwOMxx4q5yuElIvo-1-OFw__thumb/img/D4hkkHfOgu22PwgJomjplWAveuo=/fit-in/200x150/filters:strip_icc()/pic1904079.jpghttps://cf.geekdo-images.com/rwOMxx4q5yuElIvo-1-OFw__original/img/Y2tUGY2nPTGd_epJYKQXPkQD8AM=/0x0/filters:format(jpeg)/pic1904079.jpgSplendor is a game of chip-collecting and card development. Players are merchants of the Renaissance trying to buy gem mines, means of transportation, shops—all in order to acquire the most prestige points. If you're wealthy enough, you might even receive a visit from a noble at some point, which of course will further increase your prestige. On your turn, you may (1) collect chips (gems), or (2) buy and build a card, or (3) reserve one card. If you collect chips, you take either three different kinds of chips or two chips of the same kind. If you buy a card, you pay its price in chips and add it to your playing area. To reserve a card—in order to make sure you get it, or, why not, your opponents don't get it—you place it in front of you face down for later building; this costs you a round, but you also get gold in the form of a joker chip, which you can use as any gem. All of the cards you buy increase your wealth as they give you a permanent gem bonus for later buys; some of the cards also give you prestige points. In order to win the game, you must reach 15 prestige points before your opponents do. No necessary in-game text387.421.782, 3, 430Marc AndréPascal QuidaultSpace Cowboys, Asterion Press, Belleville (Бельвіль), Board Game VN, Boardgame Space, Brain Games, Broadway Toys LTD, CoolPlay, Enigma (Bergsala Enigma), Filosofia Éditions, Galápagos Jogos, Gém Klub Kft., GoKids 玩樂小子, HaKubia, Hobby Japan, JD Éditions, Kaissa Chess & Games, Korea Boardgames, Lautapelit.fi, Lex Games, Lifestyle Boardgames Ltd, Morapiaf, NeoTroy Games, Rebel Sp. z o.o., Siam Board Games, Z-Man GamesCard Game, Economic, RenaissanceContracts, Open Drafting, Race, Set CollectionCategory: Dized Tutorial, Digital Implementations: Board Game Arena, Digital Implementations: Google Play, Digital Implementations: Steam, Game: Splendor, Mechanism: Tableau Building, Misc: Watch It Played How To Videos
148931Coup: Reformation201321015151510https://cf.geekdo-images.com/-Pnt6sTdrbrGhCH0uPvdSQ__thumb/img/LLNU6pQ0o1tejgTGDuFstJkJJP0=/fit-in/200x150/filters:strip_icc()/pic1978817.jpghttps://cf.geekdo-images.com/-Pnt6sTdrbrGhCH0uPvdSQ__original/img/Yge9TxsRfjTbG2QuXC3kM9vVZjs=/0x0/filters:format(jpeg)/pic1978817.jpgCoup: Reformation, is an expansion for the original version of Coup: City State from La Mame Games. It adds new cards to the game and rules for factions and team play. This increases tension in the early stages for four or more players, and 15 additional character cards allows Coup to be better played with up to ten players. With Coup: Reformation, each player must declare themself either Loyalist or Reformist (Catholic and Reformist in the first edition) and can target only members of the other faction. Conversion is possible, however, for yourself or for another player by paying a charitable donation to the Treasury (Almshouse). Like all factions, once you have eliminated or converted the other group, you just descend into in-fighting, so there's still only one winner and no second place. Coup: Reformation adds a new fluid team dynamic to Coup as players jostle with their allegiance to take advantage or seek protection in the early stages of the game. Some necessary text - easily memorized or small crib sheet6127.261.602, 3, 4, 5, 6, 7, 8, 9, 1015Rikki TahtaXavier Gueniffey Durin, Luis Francisco, Andrew Higgins, Jarek Nocoń, Weberson SantiagoIndie Boards & Cards, La Mame Games, Broadway Toys LTD, El Dragón Azul, Ferti, FunBox Jogos, Heidelberger Spieleverlag, Zacatrus, テンデイズゲームズ(TendaysGames)Bluffing, Card Game, Deduction, Expansion for Base-game, PoliticalHand Management, Player Elimination, Take That, Team-Based Game, Variable Player PowersCrowdfunding: Kickstarter, Digital Implementations: Board Game Arena, Players: Expansions Changing Player Count, Series: Postcard Box Games (Indie Boards and Cards), Setting: Dystopian Universe (Indie Boards & Cards)
148949Istanbul20142560406010https://cf.geekdo-images.com/PHH9Mreen2sBcxV6ZsE3ew__thumb/img/Vzpg3sdeAbCy0IxSAoh1aH9nvDE=/fit-in/200x150/filters:strip_icc()/pic1885326.jpghttps://cf.geekdo-images.com/PHH9Mreen2sBcxV6ZsE3ew__original/img/pHIJibqf-DmlOQD3CfT_rAjGmc0=/0x0/filters:format(jpeg)/pic1885326.jpgThere's hustle and bustle at Istanbul's grand bazaar as merchants and their assistants rush through the narrow alleys in their attempt to be more successful than their competitors. Everything must be well organized: wheelbarrows must be filled with goods at the warehouses, then swiftly transported by the assistants to various destinations. Your goal? Be the first merchant to collect a certain number of rubies. In Istanbul, you lead a group of one merchant and four assistants through 16 locations in the bazaar. At each such location, you can carry out a specific action. The challenge, though, is that to take an action, you must move your merchant and an assistant there, then leave the assistant behind (to handle all the details while you focus on larger matters). If you want to use that assistant again later, your merchant must return to that location to pick him up. Thus, you must plan ahead carefully to avoid being left with no assistants and thus unable to do anything... In more detail, on a turn you move your merchant and his retinue of assistants one or two steps through the bazaar, either leave an assistant at that location or collect an assistant left earlier, then perform the action. If you meet other merchants or certain individuals at the location, you might be able to take a small extra action. Possible actions include: Paying to increase your wheelbarrow capacity, which starts the game with a capacity of only two for each good. Filling your wheelbarrow with a specified good to its limit. Acquiring a special ability, and the earlier you come, the easier they are to collect. Buying rubies or trading goods for rubies. Selling special combinations of goods to make the money you need to do everything else. When a merchant has collected five rubies in his wheelbarrow, players complete that round, then the game ends. If this player is the only one who's reached this goal, he wins immediately; otherwise ties are broken by money in hand. No necessary in-game text4107.542.582, 3, 4, 540, 45, 50, 55, 60Rüdiger DornAndreas Resch, Hans-Georg SchneiderPegasus Spiele, 2 Pionki, Albi, Alderac Entertainment Group, Asterion Press, Devir, Grow Jogos e Brinquedos, Hobby Japan, Hobby World, Lex Games, Matagot, Piatnik, Portal Games, Swan Panasia Co., Ltd., White Goblin GamesEconomicContracts, Dice Rolling, Grid Movement, Modular Board, Network and Route Building, Pick-up and Deliver, Race, Variable Set-up, Worker PlacementCities: Istanbul (Turkey), Components: 4 x 4 Grids, Components: Gems/Crystals, Components: Wooden pieces & boards, Country: Ottoman Empire, Country: Turkey, Digital Implementations: Steam, Digital Implementations: Tabletopia, Game: Istanbul (AEG), Misc: LongPack Games, Occupation: Merchant, Region: Middle East, Series: Istanbul (Pegasus Spiele)
150145Skull King2013283030308https://cf.geekdo-images.com/jiL3MIGH_w3g6El3OHVVig__thumb/img/zvLGO1LcTpJABii1C8-CXDbjPSs=/fit-in/200x150/filters:strip_icc()/pic6137456.pnghttps://cf.geekdo-images.com/jiL3MIGH_w3g6El3OHVVig__original/img/JlMGgWGzFWmqz4s5DMLpPuHMUzg=/0x0/filters:format(png)/pic6137456.pngSkull King is a trick-taking game similar to Oh Hell!, Wizard, Euchre and Spades, with players needing to state how many tricks they think they'll win each round. A unique element of this game is that bidding takes place simultaneously, leading to rounds that are sometimes over, or under-bid. As players must win the exact number of tricks that they bid to earn points, winning too many tricks is just as bad as winning too few and this leads to intense competition where losing a trick can be as exciting as winning one. Skull King uses a 66-card deck that consists of five Escape cards, four suits numbered 1-13, five Pirate cards, 1 Tigress card, and 1 Skull King card. The game lasts ten rounds, and in each round, each player is dealt as many cards as the number of the round. All players simultaneously bid on the number of tricks they think they'll take by holding out a fist and on the count of three revealing a certain number of fingers (or possibly a closed fist for a bid of zero tricks). Standard rules apply for the playing of cards, with one player leading off a card and other players following suit, if possible, and playing something else if not; however, a player may always choose to play one of the special, unnumbered cards — and the power of those cards might let you win a trick that otherwise would have gotten away. In more detail, the black Jolly Roger suit trumps the other three suits, a Mermaid trumps all numbered cards, a Pirate trumps the Mermaid, and the Skull King trumps everything — except if he appears in the same trick with a Mermaid, in which case she captures him and wins instead. An Escape card loses to any other card, and the Tigress card serves as either a pirate or escape card as desired by the player. Whoever wins a trick leads in the next trick. If a player makes their bid exactly, they score 20 points per trick; if they collect more or fewer tricks, they lose 10 points per trick they are off. If a player makes a bid of zero tricks, they win points equal to ten times the current round number — but if they take even a single trick, they lose this many points instead. If a player catches pirates with the Skull King, or the King with a mermaid, they score bonus points. Whoever has the most points after ten rounds wins. No necessary in-game text587.531.712, 3, 4, 5, 6, 7, 830Brent Beck, Jeffrey BeckDavid Bock, Eckhard Freytag, Apryl StottGrandpa Beck's Games, Broadway Toys LTD, Devir, Ghenos Games, OPEN'N PLAY, Playte, Popcorn Games, Ravensburger, リゴレ (rigoler), Schmidt SpieleCard Game, Nautical, PiratesHand Management, Predictive Bid, Rock-Paper-Scissors, Trick-takingDigital Implementations: BrettspielWelt, Digital Implementations: Sovranti, Series: Royal horror card games (Schmidt Spiele), Theme: Pirates
150376Dead of Winter: A Crossroads Game2014251206012013https://cf.geekdo-images.com/g4mV4BH-ZrhMUVgil-yV1A__thumb/img/foFGN8KwmN8BaYNpolq0HcMba4M=/fit-in/200x150/filters:strip_icc()/pic3016500.jpghttps://cf.geekdo-images.com/g4mV4BH-ZrhMUVgil-yV1A__original/img/NjrnSg1aeia8I4eETDU3I1Br7a8=/0x0/filters:format(jpeg)/pic3016500.jpg"Crossroads" is a game series from Plaid Hat Games that tests a group of survivors' ability to work together and stay alive while facing crises and challenges from both outside and inside. Dead of Winter: A Crossroads Game, the first title in this series, puts 2-5 players in a small, weakened colony of survivors in a world in which most of humanity is either dead or diseased, flesh-craving monsters. Each player leads a faction of survivors, with dozens of different characters in the game. Dead of Winter is a meta-cooperative psychological survival game. This means players are working together toward one common victory condition, but for each individual player to achieve victory, they must also complete their personal secret objective, which could relate to a psychological tick that's fairly harmless to most others in the colony, a dangerous obsession that could put the main objective at risk, a desire for sabotage of the main mission, or (worst of all) vengeance against the colony! Games could end with all players winning, some winning and some losing, or all players losing. Work toward the group's goal, but don't get walked all over by a loudmouth who's looking out only for their own interests! Dead of Winter is an experience that can be accomplished only through the medium of tabletop games, a story-centric game about surviving through a harsh winter in an apocalyptic world. The survivors are all dealing with their own psychological imperatives, but must still find a way to work together to fight off outside threats, resolve crises, find food and supplies, and keep the colony's morale up. Dead of Winter has players making frequent, difficult, heavily-thematic, wildly-varying decisions that often have them deciding between what's best for the colony and what's best for themselves. The rulebook also includes a fully co-operative variant in which all players work toward the group objective with no personal goals. Extensive use of text - massive conversion needed to be playable4127.473.012, 3, 4, 560, 65, 70, 75, 80, 85, 90, 95, 100, 105, 110, 115, 120Jonathan Gilmour-Long, Isaac VegaDavid Richards, Fernanda Suárez, Peter WockenPlaid Hat Games, Arclight Games, Cube Factory of Ideas, Edge Entertainment, Filosofia Éditions, Galápagos Jogos, Game Harbor, Gém Klub Kft., Gemenot, Heidelberger Spieleverlag, Korea Boardgames, Meanbook Games, MINDOK, Raven Distribution, Rozum, Siam Board GamesBluffing, Deduction, Horror, ZombiesAction Points, Area Movement, Dice Rolling, Hand Management, Narrative Choice / Paragraph, Push Your Luck, Scenario / Mission / Campaign Game, Semi-Cooperative Game, Storytelling, Trading, Traitor Game, Turn Order: Progressive, Variable Player Powers, VotingComponents: Dynamic Event Boards, Components: Standees, Creatures: Zombies, Digital Implementations: VASSAL, Misc: Made by Panda, Misc: Watch It Played How To Videos, Series: Crossroads (Plaid Hat Games), Setting: Dead of Winter, Theme: Post-Apocalyptic
154597Hive Pocket2010222020209https://cf.geekdo-images.com/4DffKExiPihIf9T_AqkPCQ__thumb/img/0EuD6uQ0lLAb2jtY6YC0EduW7Gw=/fit-in/200x150/filters:strip_icc()/pic1299877.pnghttps://cf.geekdo-images.com/4DffKExiPihIf9T_AqkPCQ__original/img/00AgwqL0q6j08AE3CfKOPm1S17c=/0x0/filters:format(png)/pic1299877.pngHive is a strategic game for two players that is not restricted by a board and can be played anywhere on any flat surface. The base game of Hive is made up of twenty two pieces, eleven black and eleven white, resembling a variety of creatures each with a unique way of moving. Hive Carbon and Hive Pocket include the Mosquito and Ladybug expansions, for a total of 26 pieces. With no setting up to do, the game begins when the first piece is placed down. As the subsequent pieces are placed this forms a pattern that becomes the playing surface. (The pieces themselves become the board.) Unlike other such games, the pieces are never eliminated and not all have to be played. The object of the game is to totally surround your opponent's queen, while at the same time trying to block your opponent from doing likewise to your queen. The first player to totally surround the opponent's queen wins the game. No necessary in-game text287.702.25220John YianniJohn YianniGen42 Games, Asmodee, AURUM, Inc., FunBox Jogos, G3, Ghenos Games, HUCH!, Jolly Thinkers, Ludicus, Magellan, Maldito Games, MIPL, Morning Players, Smart Zone Games, Story Factory, uplay.it edizioni, Vendetta, Zhiyanjia, ІгромагAbstract Strategy, AnimalsEnclosure, Grid Movement, Hexagon Grid, Pieces as Map, Slide/Push, Three Dimensional Movement, Tile PlacementAnimals: Ants, Animals: Bees, Animals: Grasshoppers, Animals: Insects, Animals: Ladybugs / Ladybirds, Animals: Spiders, Category: Combinatorial, Containers: Drawstring Bag, Containers: Zippered Pouch, Game: Hive, Misc: Mensa Select, Players: Two-Player Only Games
155703Evolution20142660606012https://cf.geekdo-images.com/wo_EYno7S66psGPMl_JtiQ__thumb/img/_30uXRkyUuk9vMeeedlSqQ3oJwA=/fit-in/200x150/filters:strip_icc()/pic3543505.jpghttps://cf.geekdo-images.com/wo_EYno7S66psGPMl_JtiQ__original/img/buKqUQr48Cb41noIhoaAJzWBLQA=/0x0/filters:format(jpeg)/pic3543505.jpgIn Evolution, players adapt their species in a dynamic ecosystem where food is scarce and predators lurk. Traits like Hard Shell and Horns will protect your species from Carnivores, while a Long Neck will help them get food that others cannot reach. With over 4,000 ways to evolve your species, every game becomes a different adventure. Evolution packs a surprising amount of variety for a game with simple rules. The variety comes from the synergies between the trait cards and from the different personalities at the table. Some players thrive on creating Carnivores to wreak havoc on their fellow players. Others prefer to stay protected and mind their own business. Evolution encourages both play styles by giving each of them multiple paths to victory. And it is the mix of play styles at the table that ultimately determines the ecosystem in which the players are adapting. So gather your friends and see who can best adapt to the changing world around them. "The theme of evolution is not just tacked on: it drives play." - Nature (the world's most prestigious scientific journal) Evolution was covered in the journal Nature. The article was written by Stuart West, a Professor of Evolutionary Biology at the University of Oxford who has used Evolution in his undergraduate class. https://boardgamegeek.com/thread/1487263/evolution-and-other-evolution-themed-games-nature https://boardgamegeek.com/thread/1580710/using-game-evolution-teach-evolution Moderate in-game text - needs crib sheet or paste ups4107.052.422, 3, 4, 5, 660Dominic Crapuchettes, Dmitry Knorre, Sergey MachinJJ Ariosa, Giorgio De Michele, Catherine Hamilton, Kurt Miller, Jacoby O'ConnorNorthStar Game Studio, (Web published), Arclight Games, Egmont Polska, Funforge, Gameland 游戏大陆, Gém Klub Kft., Pendragon Game Studio, Rightgames RBG SIA, Schmidt Spiele, Siam Board GamesAnimals, Card Game, Educational, Environmental, Prehistoric, Print & PlayAction Points, Hand Management, Push Your Luck, Simulation, Simultaneous Action Selection, Take That, Turn Order: ProgressiveAnimals: Dinosaurs, Components: Meeples (Animal) / Animeeples, Components: Meeples (Dinosaur) / Dinomeeples, Crowdfunding: Kickstarter, Digital Implementations: Board Game Arena, Digital Implementations: Google Play, Digital Implementations: Steam, Misc: Watch It Played How To Videos, Series: Evolution (North Star Games), Theme: Biology, Theme: Evolution, Theme: Nature, Theme: Science
156009Port Royal2014255020508https://cf.geekdo-images.com/9lQIIxg_l6G-ZWmTqEHlOA__thumb/img/uiCYTRqVF3TMqfpFGM-O0az_Q4A=/fit-in/200x150/filters:strip_icc()/pic1949286.jpghttps://cf.geekdo-images.com/9lQIIxg_l6G-ZWmTqEHlOA__original/img/NglW8f48YV2Guo7yAcHjPc-wKMM=/0x0/filters:format(jpeg)/pic1949286.jpgThe merchant players in Port Royal, which won the Austrian Game Designers Competition under the title Händler der Karibik, are trying to earn as much as they can out of the Caribbean Sea, but if they set their goals too high, they might take home nothing for the day. The 120-card deck depicts a coin on the back of each card — with players earning and paying coins throughout the game — and different items on the card fronts. On a turn, a player can first draw as many cards as he likes, one at a time from the deck, placing them in the harbor (an area near the deck). Each card shows one of the following: Person, who stays in a face-up row next to deck. Ship, which the player can attack immediately if he has enough swords on his people cards, after which the ship is discarded; otherwise, the ship stays in the harbor. Expedition, which remains above the harbor until a player fulfills it by discarding people who have the items required for the expedition. Tax Increase, which forces everyone with twelve or more coins to discard half their money, after which the card is discarded. If the player draws a ship with the same name as a ship already in the harbor, he's spent too much time dilly-dallying and his turn ends (after using the ship to attack, if possible), with all the cards in the harbor being discarded. Otherwise, the player can stop whenever he likes, then use/acquire one card if three or fewer ships are in the harbor, two cards if four ships are present, and three cards if five ships are present. Players rob ships, collecting the number of coins shown on them, then discarding the card, while they hire people, paying the number of coins depicted. After the active player takes his 1-3 cards, each other player may pay the active player one coin in order to take one card in the same way. When one player has at least twelve influence points — which are on both people and expedition cards — the game is played to the end of the round, giving everyone the same number of turns, then the player with the most influence points wins. • Port Royal differs from Händler der Karibik in that it includes ten more cards to allow for play with up to five players and players can win without fulfilling an expedition. No necessary in-game text487.121.612, 3, 4, 520, 25, 30, 35, 40, 45, 50Alexander PfisterKlemens Franz, Atanas LozanskiPegasus Spiele, 999 Games, Bard Centrum Gier, Brain Games, cutia.ro, Ediciones MasQueOca, Fantasmagoria, Hobby Japan, Hobby World, HomoLudicus, Kaissa Chess & Games, Lautapelit.fi, Matagot, MINDOK, PaperGames (III), Piatnik, Popcorn Games, Pridemage Games, Steve Jackson Games, SuperHeated Neurons, Swan Panasia Co., Ltd.Card Game, Economic, Nautical, PiratesContracts, Events, Market, Move Through Deck, Open Drafting, Push Your Luck, Race, Set CollectionComponents: Multi-Use Cards, Country: Jamaica, Digital Implementations: TableTop Simulator Mod (TTS), Digital Implementations: Tabletopia, Digital Implementations: Yucata, Game: Port Royal, Mechanism: Tableau Building, Players: Games with expansions that add solo play, Region: Caribbean Sea, Theme: Colonial, Theme: Pirates, Theme: Tropical
156129Deception: Murder in Hong Kong201441220202014https://cf.geekdo-images.com/1COY3oeK9aN2_XNimKaNww__thumb/img/8IWDjnSYX-tYAVRgfq-W3y1b_Ww=/fit-in/200x150/filters:strip_icc()/pic3033330.jpghttps://cf.geekdo-images.com/1COY3oeK9aN2_XNimKaNww__original/img/ZzyzlO15ggCfkLg9ckeM4PWNePI=/0x0/filters:format(jpeg)/pic3033330.jpgDeception: Murder in Hong Kong is a game of deduction and deception for 4-12 players that plays in about 20 minutes. In the game, players take on the roles of investigators attempting to solve a murder case – but there's a twist. The killer is one of the investigators! Each player's role and team are randomly assigned at the start of play and include the unique roles of Forensic Scientist, Witness, Investigator, Murderer, and Accomplice. While the Investigators attempt to deduce the truth, the murderer's team must deceive and mislead. This is a battle of wits! The Forensic Scientist has the solution but can express the clues only using special scene tiles while the investigators (and the murderer) attempt to interpret the evidence. In order to succeed, the investigators must not only deduce the truth from the clues of the Forensic Scientist, they must also see through the misdirection being injected into the equation by the Murderer and Accomplice! Find out who among you can cut through deception to find the truth and who is capable of getting away with murder! Roles Forensic Scientist x1 As the game master, the Forensic Scientist holds the solution to the crime. They are responsible for assisting the Investigators in identifying the “Key Evidence” and “Means of Murder.” When an Investigator does that successfully, the crime is solved and the Forensic Scientist and the Investigators win the game. During the game, the Forensic Scientist is NOT allowed to hint to the solution with words, gestures, or eyes. Murderer x1 When the crime takes place, the Murderer chooses 1 Clue card and 1 Means card as the solution to the crime. These will be the “Key Evidence” and “Means of Murder” respectively. The Murderer tries to hide their role and look for a scapegoat. Even if they are identified, the Murderer still wins the game if no one correctly identifies both the “Key Evidence” and the “Means of Murder”. Investigators x8 To solve the crime, the Investigators must analyze the hints given by the Forensic Scientist. As long as one of the Investigators correctly identifies both the “Key Evidence” and “Means of Murder,” the Murderer is arrested and the Investigators win the game (as does the Forensic Scientist). Bear in mind that the Murderer (and sometimes Accomplice) is among the Investigators! The innocent Investigators must make a vigorous effort to defend themselves from false accusation. Accomplice x1 The Accomplice is an optional role for games with six or more players. The Accomplice knows who the Murderer is, as well as the solution to the crime. The Accomplice and Murderer both win if the Murderer gets away with his crime. Witness x1 The Witness is an optional role when playing with six or more players.* The Witness is an Investigator who has witnessed the culprits leaving the crime scene. They have no way of knowing which is the Murderer and which is the Accomplice and they do not know how the crime was committed. If the Murderer is arrested but can identify the Witness, the Witness is considered to be killed, allowing the Murderer and the Accomplice to get away with murder and win the game. Moderate in-game text - needs crib sheet or paste ups7127.451.584, 5, 6, 7, 8, 9, 10, 11, 1220Tobey HoMarcin Adamski, Ben Carre, Tommy Ng, Ari WongJolly Thinkers, Across the Board, Angry Lion Games, Doit Games, Gém Klub Kft., Grey Fox Games, IELLO Games, Lifestyle Boardgames Ltd, Lucrum Games, Nova Era (Нова Ера), Popcorn Games, sternenschimmermeer, Sunnygeeks, SuperHeated NeuronsBluffing, Deduction, Murder/Mystery, Party GameCommunication Limits, Deduction, Events, Finale Ending, Hidden Roles, Storytelling, Team-Based Game, Traitor Game, Variable Set-upCrowdfunding: Kickstarter, Game: Deception – Murder in Hong Kong, Mechanism: Give a Clue / Get a Clue, Players: One versus Many, Region: Hong Kong, Theme: Police
156546Monikers201541660306017https://cf.geekdo-images.com/4ipWVnxUSwnSVywPTitgvQ__thumb/img/PKTxQLl1ciuRFeydE4-OQt6axBE=/fit-in/200x150/filters:strip_icc()/pic6346032.pnghttps://cf.geekdo-images.com/4ipWVnxUSwnSVywPTitgvQ__original/img/8HVhyVZH9-j3g2vge43Xvji-vX0=/0x0/filters:format(png)/pic6346032.pngMonikers is a party game based on the public domain game Celebrities, where players take turns attempting to get their teammates to guess names by describing or imitating well-known people. In the first round, clue givers can say anything they want, except for the name itself. For the second round, clue givers can only say one word. And in the final round, clue givers can’t say anything at all: they can only use gestures and charades. Extensive use of text - massive conversion needed to be playable8167.791.084, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 1630, 35, 40, 45, 50, 55, 60Alex Hague, Justin VickersCécile Gariépy, Alex HagueCMYK, Palm CourtCard Game, Humor, Mature / Adult, Party Game, Print & PlayActing, Communication Limits, Open Drafting, Role Playing, Singing, Team-Based GameCrowdfunding: Kickstarter, Mechanism: Give a Clue / Get a Clue, Traditional Games: Charades
157354Five Tribes: The Djinns of Naqala20142480408013https://cf.geekdo-images.com/dmo-WD6HZHVUPrbVHunaTw__thumb/img/I6KVJlQgS1GfWDPSWAFNqce4Cgc=/fit-in/200x150/filters:strip_icc()/pic2055255.jpghttps://cf.geekdo-images.com/dmo-WD6HZHVUPrbVHunaTw__original/img/PS9HXrThM8Pepbd-cuA1tX8KCYU=/0x0/filters:format(jpeg)/pic2055255.jpgCrossing into the Land of 1001 Nights, your caravan arrives at the fabled Sultanate of Naqala. The old sultan just died and control of Naqala is up for grabs! The oracles foretold of strangers who would maneuver the Five Tribes to gain influence over the legendary city-state. Will you fulfill the prophecy? Invoke the old Djinns and move the Tribes into position at the right time, and the Sultanate may become yours! Designed by Bruno Cathala, Five Tribes builds on a long tradition of German-style games that feature wooden meeples. Here, in a unique twist on the now-standard "worker placement" genre, the game begins with the meeples already in place – and players must cleverly maneuver them over the villages, markets, oases, and sacred places tiles that make up Naqala. How, when, and where you dis-place these Five Tribes of Assassins, Elders, Builders, Merchants, and Viziers determine your victory or failure. As befitting a Days of Wonder game, the rules are straightforward and easy to learn. But devising a winning strategy will take a more calculated approach than our standard fare. You need to carefully consider what moves can score you well and put your opponents at a disadvantage. You need to weigh many different pathways to victory, including the summoning of powerful Djinns that may help your cause as you attempt to control this legendary Sultanate. No necessary in-game text2127.782.852, 3, 440, 45, 50, 55, 60, 65, 70, 75, 80Bruno CathalaClément MassonDays of Wonder, Arclight Games, Asterion Press, CrowD Games, Galápagos Jogos, Gém Klub Kft., Korea Boardgames, Lord of Boards, Maldito Games, Rebel Sp. z o.o.Arabian, Fantasy, MythologyAuction/Bidding, Constrained Bidding, End Game Bonuses, Hidden Victory Points, Mancala, Modular Board, Set Collection, Square Grid, Take That, Turn Order: Auction, Variable Player Powers, Variable Set-up, Victory Points as a ResourceAnimals: Camels, Components: Meeples (Animal) / Animeeples, Game: Five Tribes, Mythology: Arabian, Region: Middle East
157403Black Fleet20143460606014https://cf.geekdo-images.com/A-KaF84pQ7V8IAZULQNqKg__thumb/img/t6JsS2kb5qfi0CVFe5o08WGlQ2M=/fit-in/200x150/filters:strip_icc()/pic1987366.jpghttps://cf.geekdo-images.com/A-KaF84pQ7V8IAZULQNqKg__original/img/jQSWb6LWCtAkGeLVlQDj6an6ED4=/0x0/filters:format(jpeg)/pic1987366.jpgPirates, merchants, and even the occasional captain of a Navy ship all seek glory and fortune on the Caribbean seas! In the tactical card-driven board game Black Fleet, you're in command of three different types of ships: your merchant ship earns you doubloons by conveying goods from one port to another, your pirate ship by attacking and stealing goods from merchants and burying them on islands, and the Navy ships by sinking your opponents' pirate ships. With your (not-always-honestly-won) money, you'll improve your ships by buying advancement cards, giving you powerful additional abilities. Outwit your opponents with fortune cards and combos, earn money faster than they do, and pay the ransom for the governor's daughter to win the game! Moderate in-game text - needs crib sheet or paste ups487.001.943, 460Sebastian BleasdaleDenis ZilberSpace Cowboys, Asmodee, Asterion PressNautical, Pirates, TransportationArea Movement, Grid Movement, Hand Management, Pick-up and Deliver, Take That, Variable Player PowersComponents: Miniatures, Theme: Pirates
158564Billionaire Banshee201421560606013https://cf.geekdo-images.com/Pe8iAvlyTOzVINQRdFdcig__thumb/img/iXmFA-7_cNegyHs8nKD4rTv2O1k=/fit-in/200x150/filters:strip_icc()/pic2729693.pnghttps://cf.geekdo-images.com/Pe8iAvlyTOzVINQRdFdcig__original/img/ixrTl0OShSZJI8y_mCyjApqGkD0=/0x0/filters:format(png)/pic2729693.pngBillionaire Banshee is a game where everyone playing pretends they're single and looking for a soul mate. There are two card piles: exciting Perks and questionable Quirks. The player whose turn it is grabs one card from each pile and the combination of traits listed makes up their potential lover. For instance: PERK: They Have A Giant Robot QUIRK: They Have An Adult Baby Fetish. Everyone secretly votes if that player would date the weird combination, and those that know their friend best get a point. The game continues as you find out weird facts about your friends, and the person that knows their friends' preferences best wins! Extensive use of text - massive conversion needed to be playable4146.241.002, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 1560Steven "Razlo" BaileySteven "Razlo" BaileyBreaking GamesCard Game, Humor, Party Game, Video Game ThemeStorytelling, VotingCrowdfunding: Kickstarter
158600Hanamikoji20132215151510https://cf.geekdo-images.com/uiVZ7QVfRFQx3EBG8eDU8w__thumb/img/SUy42NMiK5gx-kLqmV47drIxEU0=/fit-in/200x150/filters:strip_icc()/pic6339446.pnghttps://cf.geekdo-images.com/uiVZ7QVfRFQx3EBG8eDU8w__original/img/tLBrF40IDpARzoiUor4wwUvWXgY=/0x0/filters:format(png)/pic6339446.pngWelcome to the most famed Geisha street in the old capital, Hanamikoji. Geishas are elegant and graceful women who are skilled in art, music, dance, and a variety of performances and ceremonies. Greatly respected and adored, Geishas are masters of entertainment. In Hanamikoji, two players compete to earn the favor of seven illustrious Geishas by collecting each Geisha’s preferred performance item. With careful speculation and a few bold moves, can you outsmart your opponent to win the favor of the most Geishas? Jixia Academy features the same gameplay as Hanamikoji, but with different artwork. Hanamikoji FAQ No necessary in-game text287.481.68215Kota Nakayama (中山 宏太)Maisherly, Mashiro MisakiEmperorS4, Takamagahara, 2Tomatoes Games, COLON ARC, Deep Water Games, Diversion (دایورژن), Geekach Games, IELLO Games, KOSMOS, Ludicus, Ludopolis, MS Edizioni, Nasza Księgarnia, PopcornEdu, Quick Simple Fun Games, Reflexshop, White Goblin Games, ZvezdaCard Game, Medieval, Video Game ThemeArea Majority / Influence, Force Commitment, Hand Management, I Cut, You Choose, RaceCard Games: Outplay, Cities: Kyoto (Japan), Country: Japan, Crowdfunding: Kickstarter, Digital Implementations: Board Game Arena, Game: Hanamikoji, Misc: LongPack Games, Players: Two-Player Only Games, Series: Mini Games (IELLO), Theme: Geisha
158899Colt Express20142640404010https://cf.geekdo-images.com/2HKX0QANk_DY7CIVK5O5fQ__thumb/img/zcjkqn_HYDIIyVAZaAxJIkurQRg=/fit-in/200x150/filters:strip_icc()/pic2869710.jpghttps://cf.geekdo-images.com/2HKX0QANk_DY7CIVK5O5fQ__original/img/okv8rhQupsrXsEJsovQ_BJV5hKA=/0x0/filters:format(jpeg)/pic2869710.jpgOn the 11th of July, 1899 at 10 a.m., the Union Pacific Express has left Folsom, New Mexico, with 47 passengers on board. After a few minutes, gunfire and hurrying footsteps on the roof can be heard. Heavily armed bandits have come to rob honest citizens of their wallets and jewels. Will they succeed in stealing the suitcase holding the Nice Valley Coal Company's weekly pay, despite it having been placed under the supervision of Marshal Samuel Ford? Will these bandits hinder one another more than the Marshal since only the richest one of them can come out on top? In Colt Express, you play a bandit robbing a train at the same time as other bandits, and your goal is to become the richest outlaw of the Old West. The game consists of five rounds, and each round has two phases: Phase 1: Schemin' Each player plays 2-5 action cards on a common pile, with the cards being face up or face down depending on the type of the round. Instead of playing a card, a player can draw three cards from her deck. Phase 2: Stealin' The action cards are carried out in the order they were played, with a player's best laid plans possibly not panning out due to mistakes and oversights! The game takes place in a 3D train in which the bandits can move from one car to another, run on the roof, punch the other bandits, shoot them, rob the passengers, or draw the Marshal out of position. The train has as many cars as the number of players, and each car is seeded with gems, bags of loot or suitcases at the start of play. Each player starts a round with six cards in hand, with each card showing one of these actions. At the start of a round, a round card is revealed, showing how many cards will be played; whether they'll be played face up or face down, or individually or in pairs; and what action will occur at the end of the round (e.g., all bandits on top of the train move to the engine). You can pick up loot, gems or suitcases only by playing a "steal" card when you're in a train car that holds one of these items — but since everyone is planning to get these goods, you'll need to move, punch and shoot to get others out of your way. You can punch someone only in the same car as you, and when you do, the other bandit drops one of the goods he's collected and is knocked into an adjacent car. Each player's character has a special power, such as starting the round with an extra card, playing your first card face down, or pocketing a bag of loot when you punch someone instead of letting it hit the ground. You can shoot someone in an adjacent car or (if you're running on top of the train) anyone in sight, and when you do, you give that player one of your six bullet cards; that card gets shuffled in the opponent's deck, possibly giving her a dead card in hand on a future turn and forcing her to draw instead of playing something. If the Marshal ends up in the same car as you, likely due to other bandits luring him through the train, he'll be happy to give you a bullet, too. At the end of the game, whoever fired the most bullets receives a $1,000 braggart bonus, and whoever bagged the richest haul wins! No necessary in-game text587.091.832, 3, 4, 5, 640Christophe RaimbaultIan Parovel, Jordi ValbuenaLudonaute, Asmodee, Asterion Press, Broadway Toys LTD, Fantasmagoria, Games4you, GateOnGames, Gém Klub Kft., GoKids 玩樂小子, Happy Baobab, Hobby Japan, Ideal Board Games, KADABRA, Kaissa Chess & Games, Lautapelit.fi, Lifestyle Boardgames Ltd, Lord of Boards, MeepleBR, MINDOK, Rebel Sp. z o.o., Siam Board GamesAmerican West, Fighting, TrainsAction Queue, Hand Management, Memory, Programmed Movement, Take That, Turn Order: Progressive, Variable Player PowersComponents: 3-Dimensional (3D), Components: Wooden pieces & boards, Digital Implementations: Board Game Arena, Game: Colt Express, States: New Mexico, Theme: Mystery / Crime
159492The Game of 4920142545454510https://cf.geekdo-images.com/R3ZA__lUAv4gCAwsno-nbA__thumb/img/1W_RWokRR5SBM8cgFQZ_NhnZz4Y=/fit-in/200x150/filters:strip_icc()/pic3024922.jpghttps://cf.geekdo-images.com/R3ZA__lUAv4gCAwsno-nbA__original/img/DDqcHdAwL8OQwSp4NwwKJHraZLU=/0x0/filters:format(jpeg)/pic3024922.jpgStarting with $49 apiece, players in The Game of 49 bid to buy spaces on the 49-square (7-by-7) game board. Randomly drawn number cards are auctioned one at a time, with the highest bidder placing a chip on the matching board space. Wild/Payoff cards give players a choice of where to place their chip and also award cash to all players for their chips on the board: $7 per chip, with a maximum payoff of $49. The first player to claim four spaces in a row, in any direction, wins. Zillionaires on Mars and Zillionaires: Road Trip USA keep the same gameplay as in the game's original release, but with dollar values now in the zillions as players bid for lots on Mars or roadside attractions alongside U.S. highways. Luck: The Game offers the same gameplay in a handy travel bag with the game board printed right on the bag. Theme is based on the Skydance movie, Luck, released on Apple+ August 5, 2022. Some necessary text - easily memorized or small crib sheet586.361.642, 3, 4, 545Mark CorseyRobin Sowden GarcíaBig Potato Games, Markee Games, Breaking Games, HaKubiaEconomicArea Majority / Influence, Auction: Turn Order Until Pass, Auction/Bidding, Grid Coverage, Pattern Building, Pattern RecognitionCategory: n in a row, Country: USA, Crowdfunding: Kickstarter, Mechanism: 4 in a Row, Space: Mars
159675Fields of Arle2014121206012013https://cf.geekdo-images.com/0w8go6cfvlpgJKydHUkDtA__thumb/img/0z1o-kU2xYwmVO8oNszdt1V4K54=/fit-in/200x150/filters:strip_icc()/pic2225968.pnghttps://cf.geekdo-images.com/0w8go6cfvlpgJKydHUkDtA__original/img/322N77t8F7uTev-U_WCqX5uqmEE=/0x0/filters:format(png)/pic2225968.pngWelcome to Arle In Fields of Arle, created by Uwe Rosenberg, one to two players live as farmers in the small and peaceful town of Arle in East Frisia. The flax grown in the land surrounding the village makes it a profitable place to work and live. Fields of Arle takes players through four and a half years of this era of prosperity, with different opportunities available as the seasons change. Farm the land to capitalize on the demand for flax, or find other ways to make the most of the small town’s prosperity. Work the Land Whether you delve into flax farming or leverage other areas of expertise, always make sure that you have the land to build up your village. Construct dikes to keep the waters at bay and expand your fields. Dry out bogs to harvest peat and then clear the land for cultivation. Create more fields for your livestock, buildings, or future crops; after that, you can decide whether to house animals or cultivate a forest for timber. Perhaps you’d like to take up some flax farming for yourself, or diversify and try out a little bit of everything. Tools of the Trade At the outset of each half year, you’ll choose how you’d like to spend that time working. There are many ways to build your fortune. Use the Master space to increase the tools at your disposal, focus on the Cattle Trainer to make the most of your livestock, or build up your fleet of vehicles and ship out goods. Taking stock of your progress differs depending on the season. You may milk your existing livestock or care for a bunch of newborn animals. You could harvest your flax in the fall, and sheer your sheep in spring. At the end of each half year, you’ll need to take stock of your progress by unloading your vehicles and feeding your family and animals, so keep an eye on the season and do your best to keep the farm growing and everyone well fed! Travel and Prosper Once you’ve made headway in clearing fields and stocking up goods, it's time to make your products available to potential buyers. The more vehicles you have, the more goods you can ship. Send things into the wide world to increase your Travel Experience and grant you points over the course of the four and a half years of the game. Build up your farm and your vehicles and get your goods out into the world to make the most of every season. There are many roads to success in Fields of Arle, so pick your path, work the land, and enjoy the friendly competition as you strive to make your fortune! - from the publisher's website Some necessary text - easily memorized or small crib sheet2148.033.851, 260, 65, 70, 75, 80, 85, 90, 95, 100, 105, 110, 115, 120Uwe RosenbergDennis LohausenFeuerland Spiele, 999 Games, Filosofia Éditions, Games Factory Publishing, Z-Man Games, テンデイズゲームズ(TendaysGames)Economic, Farming, Industry / ManufacturingAutomatic Resource Growth, Highest-Lowest Scoring, Income, Set Collection, Solo / Solitaire Game, Turn Order: Claim Action, Turn Order: Progressive, Worker PlacementAnimals: Cattle / Cows, Animals: Horses, Animals: Sheep, Category: Combinatorial, Components: Meeples (Animal) / Animeeples, Components: Wooden pieces & boards, Country: Germany, Crowdfunding: Wspieram, Digital Implementations: Yucata, Game: Fields of Arle, Players: Games with Solitaire Rules, Series: Harvest (Uwe Rosenberg), Theme: Nature
160477Onitama20142220152010https://cf.geekdo-images.com/GJKuOCy5HGAYgVH_Rei5mA__thumb/img/Q3W4poMS4btD-HZLervgqbSCtmE=/fit-in/200x150/filters:strip_icc()/pic7070194.jpghttps://cf.geekdo-images.com/GJKuOCy5HGAYgVH_Rei5mA__original/img/oRsIxp72iv58128KFdqvjG6Gz64=/0x0/filters:format(jpeg)/pic7070194.jpgOnitama is a two-player, perfect information abstract game with a random starting set-up. On a 5x5 board, both players start with five pawns on their side, with the main pawn in the middle. Each player has two open cards that each display a possible move for any of her pieces. There is a fifth card that cannot be used by either player. On a player's turn, she chooses one of her cards, moves one of her pieces according to the chosen card, then replaces the card she used with the fifth card. The other player then chooses one of his cards, moves accordingly, and exchanges that card with this fifth card — which is, of course, the card the first player just used. Moving onto one of the opponent's pawns removes that pawn from the game. Taking the opponent's main pawn, or moving your main pawn into your opponent's main pawn's starting space, wins you the game. No necessary in-game text287.351.65215, 20Shimpei SatoJun Kondo, Mariusz Szmerdtconception, Arcane Wonders, Days of Wonder, DICE TOWER ESSENTIALS, Igiari, Maldito Games, minimalGames, Pegasus Spiele, Raven Distribution, Studio Supernova, XVgames, YOKA GamesAbstract StrategyGrid Movement, Hand Management, Pattern Movement, Square Grid, Static CaptureCategory: Combinatorial, Components: 5 x 5 Grids, Digital Implementations: Board Game Arena, Digital Implementations: Tabletopia, Game: Onitama, Players: Two-Player Only Games, Series: Dice Tower Essentials
160851Lanterns: The Harvest Festival2015243030308https://cf.geekdo-images.com/JmY4nVWwW98qEn0NRbKdTw__thumb/img/qQuRUZQAineOCl4abLvZgPjnqTE=/fit-in/200x150/filters:strip_icc()/pic2372790.pnghttps://cf.geekdo-images.com/JmY4nVWwW98qEn0NRbKdTw__original/img/a5OqnY-e8hhVO1IHp6wZKnXHWlY=/0x0/filters:format(png)/pic2372790.pngThe harvest is in, and the artisans are hard at work preparing for the upcoming festival. Decorate the palace lake with floating lanterns and compete to become the most honored artisan when the festival begins. In Lanterns: The Harvest Festival, players have a hand of tiles depicting various color arrangements of floating lanterns, as well as an inventory of individual lantern cards of specific colors. When you place a tile, all players (you and your opponents) receive a lantern card corresponding to the color on the side of the tile facing them. Place carefully to earn cards and other bonuses for yourself, while also looking to deny your opponents. Players gain honor by dedicating sets of lantern cards — three pairs, for example, or all seven colors — and the player with the most honor at the end of the game wins. No necessary in-game text486.871.552, 3, 430Christopher ChungChristopher Chung, Alexey Kot, Beth SobelFoxtrot Games, Renegade Game Studios, Broadway Toys LTD, CrowD Games, Devir, Games Factory Publishing, Korea Boardgames, Lex Games, Matagot, Pegasus Spiele, White Goblin GamesAbstract StrategyHand Management, Pattern Building, Set Collection, Tile PlacementCountry: China, Crowdfunding: Kickstarter, Digital Implementations: Google Play, Game: Lanterns – The Harvest Festival, Misc: Mensa Select, Organizations: The Game Artisans of Canada, Rivers: Yangtze
162886Spirit Island2017141209012013https://cf.geekdo-images.com/kjCm4ZvPjIZxS-mYgSPy1g__thumb/img/aUlIih2_R7P8IYKeyNl2heLQbu8=/fit-in/200x150/filters:strip_icc()/pic7013651.jpghttps://cf.geekdo-images.com/kjCm4ZvPjIZxS-mYgSPy1g__original/img/9uLd9C3XAvInLCLhAoXqKVk56zs=/0x0/filters:format(jpeg)/pic7013651.jpgIn the most distant reaches of the world, magic still exists, embodied by spirits of the land, of the sky, and of every natural thing. As the great powers of Europe stretch their colonial empires further and further, they will inevitably lay claim to a place where spirits still hold power - and when they do, the land itself will fight back alongside the islanders who live there. Spirit Island is a complex and thematic cooperative game about defending your island home from colonizing Invaders. Players are different spirits of the land, each with its own unique elemental powers. Every turn, players simultaneously choose which of their power cards to play, paying energy to do so. Using combinations of power cards that match a spirit's elemental affinities can grant free bonus effects. Faster powers take effect immediately, before the Invaders spread and ravage, but other magics are slower, requiring forethought and planning to use effectively. In the Spirit phase, spirits gain energy, and choose how / whether to Grow: to reclaim used power cards, to seek for new power, or to spread presence into new areas of the island. The Invaders expand across the island map in a semi-predictable fashion. Each turn they explore into some lands (portions of the island); the next turn, they build in those lands, forming settlements and cities. The turn after that, they ravage there, bringing blight to the land and attacking any native islanders present. The islanders fight back against the Invaders when attacked, and lend the spirits some other aid, but may not always do so exactly as you'd hoped. Some Powers work through the islanders, helping them (eg) drive out the Invaders or clean the land of blight. The game escalates as it progresses: spirits spread their presence to new parts of the island and seek out new and more potent powers, while the Invaders step up their colonization efforts. Each turn represents 1-3 years of alternate-history. At game start, winning requires destroying every last settlement and city on the board - but as you frighten the Invaders more and more, victory becomes easier: they'll run away even if some number of settlements or cities remain. Defeat comes if any spirit is destroyed, if the island is overrun by blight, or if the Invader deck is depleted before achieving victory. The game includes different adversaries to fight against (eg: a Swedish Mining Colony, or a Remote British Colony). Each changes play in different ways, and offers a different path of difficulty boosts to keep the game challenging as you gain skill. Extensive use of text - massive conversion needed to be playable2148.354.071, 2, 3, 490, 95, 100, 105, 110, 115, 120R. Eric ReussJason Behnke, Loïc Berger, Loïc Billiau, Kat G Birmelin, Cari Corene, Lucas Durham, Rocky Hammer, Sydni Kruger, Nolan Nasser, Jorge Ramos, Adam Rebottaro, Moro Rogers, Graham Sternberg, Shane Tyree, Joshua Wright (I)Greater Than Games, LLC, 999 Games, Ace Studios, Arrakis Games, BoardM Factory, Engames, Fabled Nexus, Fox in the Box, Games7Days, Gém Klub Kft., Ghenos Games, Hobby World, Intrafin Games, Lacerta, One Moment Games, Pegasus Spiele, REXhry, Siam Board GamesEnvironmental, Fantasy, Fighting, Mythology, Territory BuildingAction Retrieval, Area Majority / Influence, Automatic Resource Growth, Campaign / Battle Card Driven, Cooperative Game, Hand Management, Modular Board, Set Collection, Simultaneous Action Selection, Solo / Solitaire Game, Tags, Variable Player Powers, Variable Set-upComponents: Control Boards, Components: Map (Continental / National scale), Components: Miniatures, Components: Wooden pieces & boards, Crowdfunding: Kickstarter, Digital Implementations: Google Play, Digital Implementations: Steam, Game: Spirit Island, Islands: Fictional, Misc: LongPack Games, Players: Games with Solitaire Rules, Theme: Colonial
163166One Night Ultimate Werewolf: Daybreak2015371010108https://cf.geekdo-images.com/-jMVcPlkpLcs-2nA_htb8g__thumb/img/W-6ZwWzAaqQw5CGziy7caBAZzQg=/fit-in/200x150/filters:strip_icc()/pic2225958.jpghttps://cf.geekdo-images.com/-jMVcPlkpLcs-2nA_htb8g__original/img/akA2sjnFZ_b4DVAF4H-G5pK4m5Q=/0x0/filters:format(jpeg)/pic2225958.jpgOne Night Ultimate Werewolf Daybreak is a fast game for 3-7 players in which everyone gets a hidden role, each with a special ability. (No plain "villagers" here!) In the course of a single morning, your village will decide who among them is a werewolf...because all it takes is finding one werewolf to win! Daybreak includes eleven new roles, and it can be played on its own or combined with the original One Night Ultimate Werewolf game; when combined, you can have up to ten players in a single game. Some necessary text - easily memorized or small crib sheet687.301.393, 4, 5, 6, 710Ted Alspach, Akihisa OkuiGus BattsBézier Games, Games7Days, MYBG Co., Ltd., Popcorn Games, Ravensburger, Siam Board Games, UBO CnC, White Goblin GamesBluffing, Card Game, Deduction, Horror, Party GameHidden Roles, Role Playing, Roles with Asymmetric Information, Traitor Game, Variable Player Powers, VotingCreatures: Werewolves, Crowdfunding: Kickstarter, Game: Werewolf / Mafia, Series: One Night (Bézier Games)
163412Patchwork2014223015308https://cf.geekdo-images.com/wLW7pFn0--20lEizEz5p3A__thumb/img/P49TUiytgjmRAtKsfO7Y3yU_xic=/fit-in/200x150/filters:strip_icc()/pic2270442.jpghttps://cf.geekdo-images.com/wLW7pFn0--20lEizEz5p3A__original/img/B1j7R-slq8wxgC71Sg1F7S1s7Kg=/0x0/filters:format(jpeg)/pic2270442.jpgIn Patchwork, two players compete to build the most aesthetic (and high-scoring) patchwork quilt on a personal 9x9 game board. To start play, lay out all of the patches at random in a circle and place a marker directly clockwise of the 2-1 patch. Each player takes five buttons — the currency/points in the game — and someone is chosen as the start player. On a turn, a player either purchases one of the three patches standing clockwise of the spool or passes. To purchase a patch, you pay the cost in buttons shown on the patch, move the spool to that patch's location in the circle, add the patch to your game board, then advance your time token on the time track a number of spaces equal to the time shown on the patch. You're free to place the patch anywhere on your board that doesn't overlap other patches, but you probably want to fit things together as tightly as possible. If your time token is behind or on top of the other player's time token, then you take another turn; otherwise the opponent now goes. Instead of purchasing a patch, you can choose to pass; to do this, you move your time token to the space immediately in front of the opponent's time token, then take one button from the bank for each space you moved. In addition to a button cost and time cost, each patch also features 0-3 buttons, and when you move your time token past a button on the time track, you earn "button income": sum the number of buttons depicted on your personal game board, then take this many buttons from the bank. What's more, the time track depicts five 1x1 patches on it, and during set-up you place five actual 1x1 patches on these spaces. Whoever first passes a patch on the time track claims this patch and immediately places it on his game board. Additionally, the first player to completely fill in a 7x7 square on his game board earns a bonus tile worth 7 extra points at the end of the game. (Of course, this doesn't happen in every game.) When a player takes an action that moves his time token to the central square of the time track, he takes one final button income from the bank. Once both players are in the center, the game ends and scoring takes place. Each player scores one point per button in his possession, then loses two points for each empty square on his game board. Scores can be negative. The player with the most points wins. No necessary in-game text287.601.60215, 20, 25, 30Uwe RosenbergCarrie Cantwell, Klemens Franz, Maya Hanisch, Rex Lee, Jolanta Lendzioszek, Cecilia Mok, Gru TsowLookout Games, 999 Games, Brain Games, Compaya.hu: Gamer Café Kft., CrowD Games, Dragonfly Publishing, Funforge, Galápagos Jogos, GeGe Co. Ltd., GoKids 玩樂小子, Hobby Japan, Kaissa Chess & Games, Kilogames, Korea Boardgames, Lacerta, Lautapelit.fi, Liam Games, Ludicus, Ludofy Creative, Maldito Games, Mayfair Games, MINDOK, NeoTroy Games, Rebel Sp. z o.o., Tower Tactic Games, uplay.it edizioni, Нескучные игрыAbstract Strategy, Economic, PuzzleGrid Coverage, Income, Open Drafting, Rondel, Square Grid, Tile Placement, Turn Order: Stat-Based, Turn Order: Time Track, Victory Points as a ResourceTheme: Sewing / Knitting / Cloth-Making, Category: Combinatorial, Components: 9 x 9 Grids, Components: Polyominoes, Digital Implementations: Board Game Arena, Digital Implementations: Google Play, Digital Implementations: Steam, Game: Patchwork, Holidays: Christmas, Holidays: Halloween, Holidays: Valentine's Day, Players: Games with expansions that add solo play, Players: Two-Player Only Games, Series: Fur Zwei Spieler (Lookout Games)
163967Tiny Epic Galaxies20151545304514https://cf.geekdo-images.com/c_87h8o0AOrfCO3hxMjjrA__thumb/img/OPNd-zRznLHOLfNDIN8rdhSMHPM=/fit-in/200x150/filters:strip_icc()/pic2349732.jpghttps://cf.geekdo-images.com/c_87h8o0AOrfCO3hxMjjrA__original/img/a1VPd_zbaoq3vthJxghgsnt2AyM=/0x0/filters:format(jpeg)/pic2349732.jpgIn Tiny Epic Galaxies each player controls a galactic empire, aiming to expand their influence by acquiring highly contested planets and increasing their cosmic armada. The game revolves around an innovative dice-rolling combo mechanic. The number of dice you roll is determined by the strength of your galaxy. Each die is engraved with symbols representing the various actions you can take, such as moving a spaceship, increasing your culture or energy resources, or advancing your political or economic influence over newly discovered planets. Through careful planning, you must make the most out of your turn, taking the available actions in whichever order you consider most beneficial. But be careful, as each of your opponents can choose to follow each action you take by expending valuable resources. This means that it can always be your turn, even when it is someone else’s turn! Players will colonize new planets throughout the game, thereby earning victory points and accumulating special abilities which they can activate for their galactic empire. Careful spending of resources will ensure the fastest growth of your empire, while allowing you to receive the biggest possible pay‐off from the actions you take. Will your influence be enough to control the most powerful planets in the galaxy? Will you be able to meet your secret objective along the way? Will your empire stand victorious? Tiny Epic Galaxies FAQ Moderate in-game text - needs crib sheet or paste ups3107.342.151, 2, 3, 4, 530, 35, 40, 45Scott AlmesWilliam BrickerGamelyn Games, (Web published), Devir, GaGa Games, Galakta, Giochix.it, MeepleBR, Pixie Games, Reflexshop, REXhry, Schwerkraft-VerlagDice, Print & Play, Science Fiction, Space ExplorationAction Retrieval, Contracts, Dice Rolling, End Game Bonuses, Follow, Open Drafting, Re-rolling and Locking, Solo / Solitaire Game, Take That, Variable Phase Order, Variable Player PowersCategory: Dized Tutorial, Components: Dice with Icons, Crowdfunding: Kickstarter, Digital Implementations: TableTop Simulator Mod (TTS), Game: Tiny Epic Galaxies, Mechanism: Tableau Building, Players: Games with Solitaire Rules, Series: Tiny Epic (Gamelyn Games), Series: Winzige Welten (Schwerkraft-Verlag)
164840Monopoly Deal2014231515158https://cf.geekdo-images.com/BH5gxOe_ozOtWihuCJ3lYw__thumb/img/-ah6aI10vhHHbGNCSyeOBya5A1o=/fit-in/200x150/filters:strip_icc()/pic2098412.jpghttps://cf.geekdo-images.com/BH5gxOe_ozOtWihuCJ3lYw__original/img/CT0sJTxRGY8DvKXaHaMZGT9ChiQ=/0x0/filters:format(jpeg)/pic2098412.jpgFrom the back of the box: Fast-dealing, card-stealing fun! Enjoy the rollercoaster experience of Monopoly in just 15 minutes! Collect full property sets to win! This is the "lite" version of Monopoly Deal Card Game, distributed by Wm Morrison Supermarkets PLC (UK) consisting of 52 cards for 2-3 players including 3 Forced Purchase cards, 6 sets of property cards, wildcards, action cards and money cards. Morrisons is printed on the promotional card. For more infomation see Free card games at Morrisons (UK) thread. Also sold through "Sue Ryder" (UK) charity shops (2015). Also sold through "REWE" (GER) supermarkets (2018). Moderate in-game text - needs crib sheet or paste ups386.331.152, 315ASS Altenburger Spielkarten, Cartamundi, Hasbro, ReweCard GameHand Management, Set Collection, Take ThatGame: Monopoly (Official), Promotional: Promo Board Games
165283Battleship2014221515157https://cf.geekdo-images.com/tuYBIwOlDCNMojpAeGhGFw__thumb/img/MlnavCuzTVctSgAbGNlMqAAYyCE=/fit-in/200x150/filters:strip_icc()/pic2180912.jpghttps://cf.geekdo-images.com/tuYBIwOlDCNMojpAeGhGFw__original/img/vHDgImnTDJLB8f290bmIuTpCwXI=/0x0/filters:format(jpeg)/pic2180912.jpgFrom the back of the box: Attack & defend to sink the enemy fleet! Find and sink your opponent's ships before they sink yours. Use shields to protect your fleet and special Power cards to improve your strategy. This is the "lite" version of the game Battleship: Card Game distributed by Wm Morrison Supermarkets PLC consisting of 50 cards for 2 players including the promotional and instruction cards. Cards are played in a 3 x 3 grid rather than a 3 x 4 grid, and players have 3 destruction cards rather than 5. Overview: Each player shuffles and places their Coordinate cards face down in a grid. They then draw cards from their Destruction Card deck. Players take turns playing one card. The first player to eliminate all of their opponent's ships wins! 255.311.00215(Uncredited)ASS Altenburger Spielkarten, Cartamundi, Hasbro, ShuffleCard Game, Children's GameHand ManagementGame: Battleship, Players: Two-Player Only Games, Promotional: Promo Board Games
165628HINT201441060456015https://cf.geekdo-images.com/1Ebkya5qKEm0SWGiAI20DA__thumb/img/sZw3_Zh6UNEcSYwcEUNqckHzn4k=/fit-in/200x150/filters:strip_icc()/pic6164116.jpghttps://cf.geekdo-images.com/1Ebkya5qKEm0SWGiAI20DA__original/img/GZX5k_F8VHt8GVf2g1WZPFjGZ0Q=/0x0/filters:format(jpeg)/pic6164116.jpgIn HINT, your teammates have to guess what you are trying to tell them. Along the way you both mime, draw, hum and talk about everything from 'European Capitals' and 'Movie Villains' to 'Fictional Vehicles' and 'Pizza Toppings'. You must be both quick and creative, but beware! There is always one forbidden word that you may not use. An entertaining party game for everyone that gets the hint. Extensive use of text - massive conversion needed to be playable6126.651.294, 5, 6, 7, 8, 9, 1045, 50, 55, 60Jesper Bülow, Jonas Resting-JeppesenJonas Resting-JeppesenBezzerwizzer ApS (Bezzerwizzer Studio), Nordic Games ehf, Rebel Sp. z o.o.Party GameActing, Line Drawing, Singing, Team-Based GameComponents: Sand Timers
165722KLASK2014221010108https://cf.geekdo-images.com/oPNuEm_dR987BKoYEF9zGQ__thumb/img/JeO68IlD-DGB8zg2ozB-3MmpN2s=/fit-in/200x150/filters:strip_icc()/pic7414566.pnghttps://cf.geekdo-images.com/oPNuEm_dR987BKoYEF9zGQ__original/img/ZNqEkLMKkrIPxRduZWmWC6VBgoY=/0x0/filters:format(png)/pic7414566.pngThe KLASK game board is shaped like a ball field with two deep holes functioning as goals in each end of the field. In the middle of the field, three white magnetic pieces serve as "obstacles" – do NOT attract them to your own gaming piece! Your gaming piece is a black magnet. You control it by holding a large magnet under the board. This magnet is connected to a small magnet placed on the field. The purpose of the game is to push the small, red ball around on the field with your magnet/gaming piece, shoot the ball past the obstacles and your opponent and into the goal hole (Klask). It’s so much fun when your opponent suddenly is covered in white obstacles or you drop your gaming piece into the goal – something which might happen if you get a little too eager! Place the game board on a table between the two players. Place the three white magnetic pieces on the white fields on the board. Put two coins in each point slot next to the "0". Each player has a black magnetic gaming piece in two parts. Place the short (thin) part on top of the board and the long (thick) part under the board in such a way, so the two parts “catch” each other. Place the ball in the corner start field. Steer it with the black gaming pieces. The youngest player starts the game. You score a point if: The ball ends in your opponent's hole and stays in the hole. Two or all of the three white magnetic pieces stick to your opponent's gaming piece. The opponent accidentally pulls their gaming piece into their own goal hole. If the opponent loses their gaming piece. Each time you get a point, you must move your coin one point forward in the point slot. The player who first reaches the KLASK field wins. During the game: If one of the white magnetic pieces sticks to a gaming piece, the game continues; if two of the white magnetic pieces stick to one gaming piece, the opponent gets one point. If the ball falls over the edges of the board, you must place the ball in the corner start field in the half from which the ball fell. If one or more white magnetic pieces fall over the edges of the board, the game continues. Each time a player scores a point, you must put the white magnetic pieces back on the white fields on the board, and the player who did not score a point places the ball in their corner start field. No necessary in-game text267.641.06210Mikkel BertelsenMikkel BertelsenKlask ApS, Big Potato Games, Boardgame Space, Brain Games, CLD Distributing, Competo / Marektoy, Dino Toys s. r. o., FantasTies, FoxMind, G3, Game Factory, Ghenos Games, Gigamic, InterHit, Korea Boardgames, Lord of Boards, MEBO Games, Reflexshop, VR DistributionAction / Dexterity, Real-timeReal-Time, Score-and-Reset GameComponents: Magnets, Players: Two-Player Only Games
166107Matcha20152220202010https://cf.geekdo-images.com/o-6cFDHmUZtwxrwnSDVJxw__thumb/img/zYGpNZ-ewUZq9t2RbzwAeNB4IxA=/fit-in/200x150/filters:strip_icc()/pic5975081.jpghttps://cf.geekdo-images.com/o-6cFDHmUZtwxrwnSDVJxw__original/img/bRtRrLnfQ6ch6Avsqz-QmURee0E=/0x0/filters:format(jpeg)/pic5975081.jpgThe Japanese tea ceremony is a tradition centred on spirituality and servitude. Preparing and presenting a beautiful matcha (tea) for your guest is the ultimate expression of culture, ceremony and respect. In Matcha, players attempt to collect the utensils (chadogu) they need to perform a tea ceremony by matching tea ceremony (otemae) cards on the table by either their number (1-4) or suit (tea, water, bowl, & scoop.) Cards are played secretly, and sometimes it will be to your advantage not to match at all. With just 18 otemae cards and an assortment of chadogu tokens, Matcha provides plenty of strategy for players who must decide when and where to play their cards to the table. Game #4 in 'The Mike Line' of games from Grail Games. No necessary in-game text26.301.67220David Harding (II)TJ LubranoGrail Games, EmperorS4, Gen-X Games, Hid Konem (Хід Конем), MatagotBluffing, Card GameHand Management, Set CollectionCountry: Japan, Food & Drink: Tea, Players: Two-Player Only Games, Series: The Mike Line (Grail Games)
166384Spyfall20143815151513https://cf.geekdo-images.com/Ehx72XRdSeQHISVXcZVnHg__thumb/img/sPJVWjzGcEpiseZGdoD6HNR9nRI=/fit-in/200x150/filters:strip_icc()/pic2453926.jpghttps://cf.geekdo-images.com/Ehx72XRdSeQHISVXcZVnHg__original/img/bI3PgKtvAGiD59QYya-pqasF_tk=/0x0/filters:format(jpeg)/pic2453926.jpgSpyfall is a party game unlike any other, one in which you get to be a spy and try to understand what's going on around you. It's really simple! Spyfall is played over several rounds, and at the start of each round all players receive cards showing the same location — a casino, a traveling circus, a pirate ship, or even a space station — except that one player receives a card that says "Spy" instead of the location. Players then start asking each other questions — "Why are you dressed so strangely?" or "When was the last time we got a payday?" or anything else you can come up with — trying to guess who among them is the spy. The spy doesn't know where he is, so he has to listen carefully. When it's his time to answer, he'd better create a good story! At any time during a round, one player may accuse another of being a spy. If all other players agree with the accusation, the round ends and the accused player has to reveal his identity. If the spy is uncovered, all other players score points. However, the spy can himself end a round by announcing that he understands what the secret location is; if his guess is correct, only the spy scores points. After a few rounds of guessing, suspicion and bluffing, the game ends and whoever has scored the most points is victorious! Some necessary text - easily memorized or small crib sheet6106.781.243, 4, 5, 6, 7, 815Alexandr UshanSergey Dulin, UildrimHobby World, BoardM Factory, Brain Games, Competo / Marektoy, Cryptozoic Entertainment, Desyllas Games, Dexy Co, El Dragón Azul, DV Games, Gigamic, Hemz Universal Games Co. Ltd., Jumping Turtle Games, Lautapelit.fi, Ludicus, Mandoo Games, NeoTroy Games, NewGame, PaperGames (III), Piatnik, Planplay, Popcorn Games, Rebel Sp. z o.o., REXhry, Tower Tactic Games, Zacatrus, ZhiyanjiaBluffing, Deduction, Humor, Party Game, Spies/Secret AgentsActing, Communication Limits, Memory, Role Playing, Roles with Asymmetric Information, Targeted Clues, Traitor Game, VotingDigital Implementations: Tabletopia, Game: Spyfall, Misc: No Table Needed, Players: One versus Many
167791Terraforming Mars20161512012012012https://cf.geekdo-images.com/wg9oOLcsKvDesSUdZQ4rxw__thumb/img/BTxqxgYay5tHJfVoJ2NF5g43_gA=/fit-in/200x150/filters:strip_icc()/pic3536616.jpghttps://cf.geekdo-images.com/wg9oOLcsKvDesSUdZQ4rxw__original/img/thIqWDnH9utKuoKVEUqveDixprI=/0x0/filters:format(jpeg)/pic3536616.jpgIn the 2400s, mankind begins to terraform the planet Mars. Giant corporations, sponsored by the World Government on Earth, initiate huge projects to raise the temperature, the oxygen level, and the ocean coverage until the environment is habitable. In Terraforming Mars, you play one of those corporations and work together in the terraforming process, but compete for getting victory points that are awarded not only for your contribution to the terraforming, but also for advancing human infrastructure throughout the solar system, and doing other commendable things. The players acquire unique project cards (from over two hundred different ones) by buying them to their hand. The cards can give you immediate bonuses, as well as increasing your production of different resources. Many cards also have requirements and they become playable when the temperature, oxygen, or ocean coverage increases enough. Buying cards is costly, so there is a balance between buying cards and actually playing them. Standard Projects are always available to complement your cards. Your basic income, as well as your basic score, is based on your Terraform Rating. However, your income is complemented with your production, and you also get VPs from many other sources. Each player keeps track of their production and resources on their player boards, and the game uses six types of resources: MegaCredits, Steel, Titanium, Plants, Energy, and Heat. On the game board, you compete for the best places for your city tiles, ocean tiles, and greenery tiles. You also compete for different Milestones and Awards worth many VPs. Each round is called a generation and consists of the following phases: 1) Player order shifts clockwise. 2) Research phase: All players buy cards from four privately drawn. 3) Action phase: Players take turns doing 1-2 actions from these options: Playing a card, claiming a Milestone, funding an Award, using a Standard project, converting plant into greenery tiles (and raising oxygen), converting heat into a temperature raise, and using the action of a card in play. The turn continues around the table (sometimes several laps) until all players have passed. 4) Production phase: Players get resources according to their terraform rating and production parameters. When the three global parameters (temperature, oxygen, ocean) have all reached their goal, the terraforming is complete, and the game ends after that generation. Count your Terraform Rating and other VPs to determine the winning corporation! Extensive use of text - massive conversion needed to be playable3128.363.261, 2, 3, 4, 5120Jacob FryxeliusIsaac Fryxelius, Daniel FryxeliusFryxGames, Arclight Games, Brädspel.se, Fantasmagoria, Ghenos Games, Green Elephant Games, Intrafin Games, Kaissa Chess & Games, Kilogames, Korea Boardgames, Lautapelit.fi, Lavka Games, Lex Games, Maldito Games, MeepleBR, MINDOK, MIPL, MYBG Co., Ltd., NeoTroy Games, Rebel Sp. z o.o., Reflexshop, Schwerkraft-Verlag, Siam Board Games, Stronghold Games, SuperHeated Neurons, Surfin' Meeple ChinaEconomic, Environmental, Industry / Manufacturing, Science Fiction, Space Exploration, Territory BuildingClosed Drafting, Contracts, Enclosure, End Game Bonuses, Hand Management, Hexagon Grid, Income, Set Collection, Solo / Solitaire Game, Tags, Take That, Tech Trees / Tech Tracks, Tile Placement, Turn Order: Progressive, Variable Player Powers, Variable Set-up, Victory Points as a ResourceCategory: Dized Tutorial, Components: Map (Global Scale), Components: Multi-Use Cards, Digital Implementations: Board Game Arena, Digital Implementations: Google Play, Digital Implementations: Steam, Game: Terraforming Mars, Mechanism: Tableau Building, Occupation: Engineer, Players: Games with Solitaire Rules, Setting: Future Timeline (Fryxgames), Space: Earth's Solar System, Space: Jupiter, Space: Mars, Theme: Science
169654Deep Sea Adventure2014263030308https://cf.geekdo-images.com/owyKXaa5SPB2HG9F_MueNQ__thumb/img/poEY0PMTpz4X_SOUaPjs6G7qr7o=/fit-in/200x150/filters:strip_icc()/pic3169827.pnghttps://cf.geekdo-images.com/owyKXaa5SPB2HG9F_MueNQ__original/img/gOmpUB3hM7Ap9o-kDsV8ZVBVYXA=/0x0/filters:format(png)/pic3169827.pngA group of poor explorers hoping to get rich quickly heads out to recover treasures from some undersea ruins. They're all rivals, but their budgets force them all to share a single rented submarine. In the rented submarine, they all have to share a single tank of air, as well. If they don't get back to the sub before they run out of air, they'll drop all their treasure. Now it's time to see who can bring home the greatest riches. Game Objective The game takes place over 3 rounds, and the player to gain the most points over the 3 rounds is the winner. In order to gain points, you must bring the most ruins chips back to the submarine. You can only return to the submarine once per round, and you cannot progress more after returning. You cannot return to the submarine without bringing any ruins chips. Turn Progression On their turns, players conduct steps 1-4 listed below. Players take turns, going clockwise around the board, and the round ends when all players have returned to the submarine, or if the air runs out at the beginning of someone's turn. 1) Declare if you will turn back or not. 2) Reduce air. 3) Roll the dice and advance your game piece. 4) Search. (When you have stopped moving, select one of A-C below) A) Do nothing. B) Pick up ruins chip. C) Place a ruins chip. No necessary in-game text486.911.182, 3, 4, 5, 630Jun Sasaki, Goro SasakiJun SasakiOink Games, 4 Kavky, Lavka Games, PopcornEdu, Tower Tactic GamesDice, Exploration, Nautical, Party GamePick-up and Deliver, Push Your Luck, Roll / Spin and MoveComponents: Polyhedral (not D6) dice, Digital Implementations: Steam, Theme: Submarines, Theme: Under the Sea
169786Scythe2016151159011514https://cf.geekdo-images.com/7k_nOxpO9OGIjhLq2BUZdA__thumb/img/eQ69OEDdjYjfKg6q5Navee87skU=/fit-in/200x150/filters:strip_icc()/pic3163924.jpghttps://cf.geekdo-images.com/7k_nOxpO9OGIjhLq2BUZdA__original/img/HlDb9F365w0tSP8uD1vf1pfniQE=/0x0/filters:format(jpeg)/pic3163924.jpgIt is a time of unrest in 1920s Europa. The ashes from the first great war still darken the snow. The capitalistic city-state known simply as “The Factory”, which fueled the war with heavily armored mechs, has closed its doors, drawing the attention of several nearby countries. Scythe is an engine-building game set in an alternate-history 1920s period. It is a time of farming and war, broken hearts and rusted gears, innovation and valor. In Scythe, each player represents a character from one of five factions of Eastern Europe who are attempting to earn their fortune and claim their faction's stake in the land around the mysterious Factory. Players conquer territory, enlist new recruits, reap resources, gain villagers, build structures, and activate monstrous mechs. Each player begins the game with different resources (power, coins, combat acumen, and popularity), a different starting location, and a hidden goal. Starting positions are specially calibrated to contribute to each faction’s uniqueness and the asymmetrical nature of the game (each faction always starts in the same place). Scythe uses a streamlined action-selection mechanism (no rounds or phases) to keep gameplay moving at a brisk pace and reduce downtime between turns. While there is plenty of direct conflict for players who seek it, there is no player elimination. Scythe gives players almost complete control over their fate. Other than each player’s individual hidden objective card, the only elements of luck or variability are “encounter” cards that players will draw as they interact with the citizens of newly explored lands. Each encounter card provides the player with several options, allowing them to mitigate the luck of the draw through their selection. Combat is also driven by choices, not luck or randomness. Every part of Scythe has an aspect of engine-building to it. Players can upgrade actions to become more efficient, build structures that improve their position on the map, enlist new recruits to enhance character abilities, activate mechs to deter opponents from invading, and expand their borders to reap greater types and quantities of resources. These engine-building aspects create a sense of momentum and progress throughout the game. The order in which players improve their engine adds to the unique feel of each game, even when playing one faction multiple times. Moderate in-game text - needs crib sheet or paste ups4148.153.451, 2, 3, 4, 590, 95, 100, 105, 110, 115Jamey StegmaierJakub RozalskiStonemaier Games, Albi, Angry Lion Games, Arclight Games, CrowD Games, Delta Vision Publishing, Feuerland Spiele, Fire on Board Jogos, Galápagos Jogos, Geekach Games, Ghenos Games, Korea Boardgames, Ludofy Creative, Maldito Games, Matagot, Morning, PHALANX, Planeta Igor, Playfun Games, Surfin' Meeple ChinaEconomic, Fighting, Science Fiction, Territory BuildingArea Majority / Influence, Card Play Conflict Resolution, Contracts, End Game Bonuses, Force Commitment, Grid Movement, Hexagon Grid, King of the Hill, Movement Points, Solo / Solitaire Game, Take That, Tech Trees / Tech Tracks, Variable Player Powers, Variable Set-up, Victory Points as a Resource, Zone of ControlCategory: Dized Tutorial, Components: Meeples, Components: Control Boards, Components: Map (Continental / National scale), Components: Miniatures, Components: Wooden pieces & boards, Continents: Europe, Crowdfunding: Kickstarter, Decades: The 1920's, Digital Implementations: Google Play, Digital Implementations: Steam, Digital Implementations: TableTop Simulator Mod (TTS), Digital Implementations: Tabletopia, Game: Scythe, Mechanism: Tableau Building, Misc: Made by Panda, Misc: Watch It Played How To Videos, Organizations: Automa Factory, Players: Games with Solitaire Rules, Theme: Alternate History, Theme: Dieselpunk, Theme: Mech Warfare
170042Raiders of the North Sea20152480608012https://cf.geekdo-images.com/hXdfAhgZ8OeyWLunt36wlw__thumb/img/vh7ttK5C_kKf5YZNYOY4vfsgXHU=/fit-in/200x150/filters:strip_icc()/pic3578101.jpghttps://cf.geekdo-images.com/hXdfAhgZ8OeyWLunt36wlw__original/img/f5wjooKB2dGPBlBzws5cDsuuJ-k=/0x0/filters:format(jpeg)/pic3578101.jpgRaiders of the North Sea is set in the central years of the Viking Age. As Viking warriors, players seek to impress the Chieftain by raiding unsuspecting settlements. To do so, players need to assemble a crew, collect provisions, and journey north to plunder gold, iron and livestock. Glory can be found in battle, even at the hands of the Valkyrie, so gather your warriors because it's raiding season! To impress the Chieftain, you need victory points (VPs), with those being acquired primarily by raiding settlements, taking plunder, and making offerings to the Chieftain. How you use your plunder is also vital to your success. Players take turns in clockwise order, and on a turn you place a worker and resolve its action, then pick up a different worker and resolve its action. Broadly speaking, those actions fall in one of two categories: Work: Having a good crew and enough provisions are vital to successful raiding, so before making any raids, players need to do some work to prepare their crew and collect supplies. This is all done in the village at the bottom of the game board, with eight buildings offering various actions. You must first place your worker in an available building where no other worker is present, then pick up a different worker from a different building. Raid: Once players have hired enough crew and collected provisions, you may choose to raid on your turn. To raid a settlement — whether a harbor, outpost, monastery or fortress — you need to meet three requirements: Having a large enough crew, having enough provisions (along with gold for monasteries and fortresses, and having a worker of the right color. Raiding offers various ways of scoring, such as military strength, plunder, and Valkyries, which is how grey and white workers enter the game. The game ends when only one fortress raid remains, all Valkyrie have been removed, or all offerings have been made, then players tally their scores. Moderate in-game text - needs crib sheet or paste ups3107.742.562, 3, 460, 65, 70, 75, 80Shem PhillipsMihajlo DimitrievskiGarphill Games, Angry Lion Games, Banana Games, CrowD Games, Games Factory Publishing, Ghenos Games, Kaissa Chess & Games, MeepleBR, MIPL, Mosigra, Pixie Games, Primigenio, Renegade Game Studios, REXhry, Schwerkraft-Verlag, White Goblin Games, ІгромагMedieval, NauticalContracts, Dice Rolling, Hand Management, Worker Placement, Worker Placement, Different Worker TypesComponents: Dice with Icons, Components: Multi-Use Cards, Crowdfunding: Kickstarter, Crowdfunding: Wspieram, Digital Implementations: Google Play, Digital Implementations: Steam, Digital Implementations: Tabletopia, Misc: LongPack Games, Misc: Made by Panda, Misc: Mensa Select, Misc: Watch It Played How To Videos, Players: Games with expansions that add solo play, Region: North Sea, Series: Medieval Trilogies (Garphill Games), Series: The North Sea Trilogy (Garphill Games), Theme: Vikings
170216Blood Rage20152490609014https://cf.geekdo-images.com/HkZSJfQnZ3EpS214xtuplg__thumb/img/NLhVdU8xazrgS5dA6nVCYmN2DNI=/fit-in/200x150/filters:strip_icc()/pic2439223.jpghttps://cf.geekdo-images.com/HkZSJfQnZ3EpS214xtuplg__original/img/Myy6IPDJDzLoPdXrPXVZcddBQoQ=/0x0/filters:format(jpeg)/pic2439223.jpg"Life is Battle; Battle is Glory; Glory is ALL" In Blood Rage, each player controls their own Viking clan’s warriors, leader, and ship. Ragnarök has come, and it’s the end of the world! It’s the Vikings’ last chance to go down in a blaze of glory and secure their place in Valhalla at Odin’s side! For a Viking there are many pathways to glory. You can invade and pillage the land for its rewards, crush your opponents in epic battles, fulfill quests, increase your clan's stats, or even die gloriously either in battle or from Ragnarök, the ultimate inescapable doom. Most player strategies are guided by the cards drafted at the beginning of each of the three game rounds (or Ages). These “Gods’ Gifts” grant you numerous boons for your clan including: increased Viking strength and devious battle strategies, upgrades to your clan, or even the aid of legendary creatures from Norse mythology. They may also include various quests, from dominating specific provinces, to having lots of your Vikings sent to Valhalla. Most of these cards are aligned with one of the Norse gods, hinting at the kind of strategy they support. For example, Thor gives more glory for victory in battle, Heimdall grants you foresight and surprises, Tyr strengthens you in battle, while the trickster Loki actually rewards you for losing battles, or punishes the winner. Players must choose their strategies carefully during the draft phase, but also be ready to adapt and react to their opponents’ strategies as the action phase unfolds. Battles are decided not only by the strength of the figures involved, but also by cards played in secret. By observing your opponent’s actions and allegiances to specific gods, you may predict what card they are likely to play, and plan accordingly. Winning battles is not always the best course of action, as the right card can get you even more rewards by being crushed. The only losing strategy in Blood Rage is to shy away from battle and a glorious death! Moderate in-game text - needs crib sheet or paste ups4127.932.882, 3, 460, 65, 70, 75, 80, 85, 90Eric M. LangHenning Ludvigsen, Thierry Masson, Mike McVey, Adrian SmithCool Mini Or Not, Arclight Games, Asmodee, Asterion Press, BoardM Factory, CMON Global Limited, CrowD Games, Delta Vision Publishing, Edge Entertainment, Fantasmagoria, Galápagos Jogos, Game Harbor, Geekach Games, Guillotine Games, MIPL, Portal Games, REXhryFantasy, Fighting, Miniatures, MythologyAction Points, Area Majority / Influence, Area Movement, Card Play Conflict Resolution, Closed Drafting, Hand Management, Map Reduction, Memory, Open Drafting, Simultaneous Action SelectionCategory: Dized Tutorial, Components: Control Boards, Components: Dynamic Event Boards, Components: Map (Continental / National scale), Components: Miniatures, Creatures: Monsters, Crowdfunding: Kickstarter, Digital Implementations: Board Game Arena, Digital Implementations: Steam, Digital Implementations: TableTop Simulator Mod (TTS), Game: Blood Rage, Misc: Watch It Played How To Videos, Mythology: Norse, Theme: Vikings
171131Captain Sonar20162860456014https://cf.geekdo-images.com/Dpu5nFJu4UUJ4Y50WyKueg__thumb/img/tRPNrLtteyfINpaFLLqEjyfTA10=/fit-in/200x150/filters:strip_icc()/pic7069368.jpghttps://cf.geekdo-images.com/Dpu5nFJu4UUJ4Y50WyKueg__original/img/feQTYcCwgIg4LneCYIoaWz12Z24=/0x0/filters:format(jpeg)/pic7069368.jpgAt the bottom of the ocean, no one will hear you scream! In Captain Sonar, you and your teammates control a state-of-the-art submarine and are trying to locate an enemy submarine in order to blow it out of the water before they can do the same to you. Every role is important, and the confrontation is merciless. Be organized and communicate because a captain is nothing without his crew: the Chief Mate, the Radio Operator, and the Engineer. All the members of a team sit on one side of the table, and they each take a particular role on the submarine, with the division of labor for these roles being dependent on the number of players in the game: One player might be the captain, who is responsible for moving the submarine and announcing some details of this movement; another player is manning the sonar in order to listen to the opposing captain's orders and try to decipher where that sub might be in the water; a third player might be working in the munitions room to prepare torpedoes, mines and other devices that will allow for combat. Captain Sonar can be played in two modes: turn-by-turn or simultaneous. In the latter set-up, all the members of a team take their actions simultaneously while trying to track what the opponents are doing, too. When a captain is ready to launch an attack, the action pauses for a moment to see whether a hit has been recorded — then play resumes with the target having snuck away while the attacker paused or with bits of metal now scattered across the ocean floor. Multiple maps are included with varying levels of difficulty. No necessary in-game text8127.522.192, 3, 4, 5, 6, 7, 845, 50, 55, 60Roberto Fraga, Yohan LemonnierErvin, Piotr Forkasiewicz, Sabrina TobalMatagot, Arclight Games, Asmodee, Broadway Toys LTD, Bureau de Juegos, Conclave Editora, CrowD Games, Gém Klub Kft., Lautapelit.fi, Lex Games, Pegasus Spiele, Pendragon Game Studio, Surfin' Meeple China, WoodCatDeduction, Fighting, Modern Warfare, Nautical, Real-timeGrid Movement, Hidden Movement, Line Drawing, Real-Time, Role Playing, Secret Unit Deployment, Simulation, Team-Based GameComponents: Dry Erase Markers / Dry Erase Surfaces, Game: Captain Sonar, Mechanism: Hidden Movement, Theme: Submarines
171668The Grizzled20152530303014https://cf.geekdo-images.com/5JuQCtSAeSZpAL3WgWdwow__thumb/img/XcI-3g0sVumt8DsaMaBGrwftIRw=/fit-in/200x150/filters:strip_icc()/pic3719610.pnghttps://cf.geekdo-images.com/5JuQCtSAeSZpAL3WgWdwow__original/img/hn5gRpKVlmB3Ds9gIxD7k2SrVt4=/0x0/filters:format(png)/pic3719610.pngThe Grizzled is a cooperative game about survival in the trenches during the first World War where players win or lose together. Each round, the current team leader will choose how many cards every player draws. Then, going around the table, players must either play a card in their hand or back out of the mission. Each card represents either threats to the team (such as mortar shells and weather conditions) or negative personality traits (such as frightened or obsessive). At the end of the round, more cards are added to the draw deck. The game ends only if the players can deplete the draw deck as well as their hands without letting time run out. If one threat shows up too many times, the team fails the mission. The team must play their threats correctly in order to gain any progress. However, most of the information in a players hand remains secret throughout the game. Planning, teamwork, and a little luck are the tools you'll need to win this cooperative game for two to five players. Some necessary text - easily memorized or small crib sheet4107.141.982, 3, 4, 530Fabien Riffaud, Juan RodriguezTignousSweet Games, BoardM Factory, CMON Global Limited, Cool Mini Or Not, Lavka Games, Lex Games, Ludonova, Oliphante, Rebel Sp. z o.o., Reflexshop, Spaghetti Western GamesCard Game, World War ICommunication Limits, Cooperative Game, Hand Management, Move Through Deck, Push Your Luck, Variable Player PowersGame: The Grizzled, Players: Games with expansions that add solo play
172081Burgle Bros.20151490459012https://cf.geekdo-images.com/cPZZhbehOr-cXE1HRa6T3w__thumb/img/snQ34rjbfQk96R_-pljlOetsYC4=/fit-in/200x150/filters:strip_icc()/pic2439102.pnghttps://cf.geekdo-images.com/cPZZhbehOr-cXE1HRa6T3w__original/img/GAmiCfqQ1UdkVxYw4LAkryGW4dY=/0x0/filters:format(png)/pic2439102.pngBurgle Bros. is a cooperative game for 1-­4 players. Players are unique members of a crew trying to pull off a robbery of a highly secure building — without getting caught. The building has three floors (4x4 tiles), each with its own safe to crack. Players start on the first floor and have to escape to their helicopter waiting on the roof. Players each have three stealth tokens. Whenever they are on the same tile with a guard, they lose one. If any player is caught without a stealth token, the game is over. If players can open all three safes, and escape through the stairs to the roof they win. Moderate in-game text - needs crib sheet or paste ups3107.442.301, 2, 3, 445, 50, 55, 60, 65, 70, 75, 80, 85, 90Tim FowersVirginia Critchfield, Ryan Goldsberry, Heiko GüntherFowers Games, (Self-Published), (Web published), 2Tomatoes Games, Choo Choo Games, Niza Gams, ReflexshopExploration, Maze, Spies/Secret AgentsAction Points, Cooperative Game, Dice Rolling, Grid Movement, Map Addition, Modular Board, Multiple Maps, Solo / Solitaire Game, Square Grid, Three Dimensional Movement, Variable Player PowersComponents: Game Box Used In Play, Crowdfunding: Kickstarter, Crowdfunding: Spieleschmiede, Crowdfunding: Verkami, Digital Implementations: Board Game Arena, Digital Implementations: Steam, Digital Implementations: Tabletopia, Digital Implementations: VASSAL, Players: Games with Solitaire Rules, Theme: Burglary and Heists, Theme: Infiltration, Theme: Mystery / Crime, Theme: Retro
172540Dragoon20162460306013https://cf.geekdo-images.com/yXBV30yleOlJyY12tF6_ew__thumb/img/2rVDumjfz65j8QqOA1P_2rx1I_g=/fit-in/200x150/filters:strip_icc()/pic4200390.pnghttps://cf.geekdo-images.com/yXBV30yleOlJyY12tF6_ew__original/img/OyZ4is5xR0Hg2sybtfRssywP2lw=/0x0/filters:format(png)/pic4200390.pngYou and your fellow dragons have lived peacefully on your island...until now. The invasion of humans has awakened your instincts to dominate and hoard as much gold as you can get your claws on! Dragoon is an action strategy game with an ever-changing landscape. Village and city tiles populate the map each round using a coordinate system. During your turn, choose between claiming villages and cities that pay you tribute, or destroying them out right for instant gold. Challenge other players in dragon-to-dragon combat before they lay waste to your empire or enter your cave to steal your riches. You’re never out of the game until the last gold coin is snatched up! When game night strikes with a mixed experience group, Dragoon is quick to learn and get started. Gaming vets and newcomers alike can have fun competing as 2-4 playable dragons." Extensive use of text - massive conversion needed to be playable486.941.962, 3, 430, 35, 40, 45, 50, 55, 60Jake Given, Zach GivenNick NazzaroLay Waste GamesDice, Fantasy, Fighting, MedievalAction Points, Area Majority / Influence, Area Movement, Dice Rolling, Grid Movement, Hand Management, Tile PlacementComponents: Map (Continental / National scale), Creatures: Dragons, Crowdfunding: Kickstarter, Digital Implementations: TableTop Simulator Mod (TTS)
172931Outfoxed!2014242020205https://cf.geekdo-images.com/v0FCI-wY8YlPn39XKd3F8w__thumb/img/lgy2HBtB0l2m-XknC9fGn-qakXc=/fit-in/200x150/filters:strip_icc()/pic2401324.jpghttps://cf.geekdo-images.com/v0FCI-wY8YlPn39XKd3F8w__original/img/vppUmOYk1ZFqprmgN_1-htcXa-s=/0x0/filters:format(jpeg)/pic2401324.jpgGame description from the publisher: Mrs. Plumpert's prized pot pie has gone missing, and now it's a chicken chase to crack the case! In Outfoxed, you move around the board to gather clues, then use the special evidence scanner to rule out suspects. You have to work together quickly because the guilty fox is high-tailing it towards the exit! Will you halt the hungry hooligan before it flies the coop — or will you be outfoxed? No necessary in-game text347.151.112, 3, 420Colt Tipaton-Johnson, Shanon Lyon, Marisa PeñaMélanie GrandgirardGamewright, Atalia, AURUM, Inc., Brain Games, CreativaMente, FoxMind Israel, Game Factory, Happy Color, Kaissa Chess & Games, Kanga Games, Lifestyle Boardgames Ltd, Lúdilo, MINDOK, Nasza Księgarnia, ReflexshopChildren's Game, DiceCooperative Game, Deduction, Dice Rolling, Die Icon Resolution, Grid Movement, Memory, Square GridAnimals: Chickens, Animals: Foxes, Components: Dice with Icons, Components: Miniatures, Theme: Anthropomorphic Animals
172996The King Is Dead20152450305012https://cf.geekdo-images.com/jsimXx5ON_6ukJyyYAAQlg__thumb/img/XQQacRgsEJIl4CQ6AFtGeog7LvE=/fit-in/200x150/filters:strip_icc()/pic2402804.jpghttps://cf.geekdo-images.com/jsimXx5ON_6ukJyyYAAQlg__original/img/rrPuEEGxQlA2G7ocpocRYw1QYx0=/0x0/filters:format(jpeg)/pic2402804.jpgThe King Is Dead is a board game of politics and power struggles set in Britain in the chaotic period following the death of King Arthur. For the good of the country, a leader must unite the Scots, Welsh, and Romano-British — not by conquest but by diplomacy. Players are members of King Arthur's court. Whether a loyal knight, a scheming lord, or an ambitious noblewoman, you all have one thing in common: power. As prospective leaders, each player uses their power to benefit the factions, gaining influence among their ranks. The player with the greatest influence over the most powerful faction is crowned the new ruler of Britain. No necessary in-game text3127.112.452, 3, 430, 35, 40, 45, 50Peer SylvesterBenoit Billion, Peter DennisOsprey Games, Giochix.itMedieval, Political, WargameArea Majority / Influence, Campaign / Battle Card Driven, Communication Limits, Hand Management, Map Reduction, Team-Based Game, Turn Order: Pass Order, Variable Set-upCategory: Combinatorial, Components: Map (Continental / National scale), Country: England, Country: Scotland, Country: Wales
1733467 Wonders Duel20152230303010https://cf.geekdo-images.com/zdagMskTF7wJBPjX74XsRw__thumb/img/gV1-ckZSIC-dCxxpq1Y7GmPITzQ=/fit-in/200x150/filters:strip_icc()/pic2576399.jpghttps://cf.geekdo-images.com/zdagMskTF7wJBPjX74XsRw__original/img/Ju836WNSaW7Mab9Vjq2TJ_FqhWQ=/0x0/filters:format(jpeg)/pic2576399.jpgIn many ways 7 Wonders Duel resembles its parent game 7 Wonders. Over three ages, players acquire cards that provide resources or advance their military or scientific development in order to develop a civilization and complete wonders. What's different about 7 Wonders Duel is that, as the title suggests, the game is solely for two players. Players do not draft cards simultaneously from decks of cards, but from a display of face-down and face-up cards arranged at the start of a round. A player can take a card only if it's not covered by any others, so timing comes into play, as it can with bonus moves that allow the player to take a second card immediately. As in the original game, each acquired card can be built, discarded for coins, or used to construct a wonder. Each player also starts with four wonder cards, and the construction of a wonder provides its owner with a special ability. Only seven wonders can be built, though, so one player will end up short. Players can purchase resources at any time from the bank, or they can gain cards during the game that provide them with resources for future building; as they are acquired, the cost for those resources increases for the opponent, representing the owner's dominance in this area. You can win 7 Wonders Duel in one of three ways: each time you acquire a military card, you advance the military marker toward your opponent's capital (also giving you a bonus at certain positions). If you reach the opponent's capital, you win the game immediately. Or if you acquire six of seven different scientific symbols, you achieve scientific dominance and win immediately. If none of these situations occurs, then the player with the most points at the end of the game wins. No necessary in-game text2108.102.23230Antoine Bauza, Bruno CathalaMiguel CoimbraRepos Production, ADC Blackfire Entertainment, Asterion Press, Boardgame Space, CoolPlay, Galápagos Jogos, Gém Klub Kft., Hobby Japan, KADABRA, Kaissa Chess & Games, Korea Boardgames, Lautapelit.fi, Lifestyle Boardgames Ltd, Ludicus, Ponva d.o.o., Pridemage Games, Rebel Sp. z o.o., Siam Board Games, Sombreros Production, ІгромагAncient, Card Game, City Building, Civilization, EconomicEnd Game Bonuses, Income, Layering, Market, Modular Board, Multi-Use Cards, Once-Per-Game Abilities, Open Drafting, Set Collection, Sudden Death Ending, Tags, Tech Trees / Tech Tracks, Tug of War, Variable Player Powers, Variable Set-up, Victory Points as a ResourceAncient: Babylon, Ancient: Egypt, Ancient: Greece, Constructions: Pyramids, Digital Implementations: Board Game Arena, Digital Implementations: Google Play, Game: 7 Wonders, Game: 7 Wonders Duel, Mechanism: Tableau Building, Misc: Watch It Played How To Videos, Players: Games with expansions that add solo play, Players: Two-Player Only Games, Versions & Editions: Two-Player Versions of More-Player Games
174506Blood Rage: 5th Player Expansion20155590609013https://cf.geekdo-images.com/umhSABukjE3U7oDSBr4JMA__thumb/img/ILs4K1hMfMGgb8_BTX_ngR9j7Is=/fit-in/200x150/filters:strip_icc()/pic6063944.jpghttps://cf.geekdo-images.com/umhSABukjE3U7oDSBr4JMA__original/img/4Xo2d8o3W1dpD_P9aaqSCWYpA6w=/0x0/filters:format(jpeg)/pic6063944.jpgThe Blood Rage: 5th Player Expansion introduces the mighty Ram clan into Blood Rage! This clan comes complete with 8 Warrior figures (in two different sculpts), 1 Leader Figure, 1 Ship figure, 1 Clan Sheet, 1 Plastic Glory Marker, 4 cardboard Clan tokens, 11 small colored bases, and 2 large colored bases. This expansion introduces the option of playing Blood Rage with 5 players. The game board supports this by simply not having any province destroyed by Ragnarök before the beginning of the game. However, more players need more cards, so this expansion box comes with 24 "Gods' Gifts" cards (8 for each Age deck). All of these cards have the "5+" players pre-requisite listed on them. While most of them are extra copies of cards from the base game, there are a few new ones, like the "Widespread!" Quest, where you need to dominate any 2 provinces. Some necessary text - easily memorized or small crib sheet5128.082.68560, 65, 70, 75, 80, 85, 90Eric M. LangAdrian SmithAsmodee, CMON Global Limited, Cool Mini Or Not, CrowD Games, Delta Vision Publishing, Edge Entertainment, Galápagos Jogos, Geekach Games, Guillotine Games, REXhryExpansion for Base-game, Fantasy, Miniatures, Mythology, WargameArea Majority / Influence, Open DraftingCrowdfunding: Kickstarter, Game: Blood Rage, Players: Expansions Changing Player Count, Theme: Vikings
175117Celestia2015263030308https://cf.geekdo-images.com/8kl6m6m_unthBPw9SxoDQQ__thumb/img/vK6rBE3ZjolzG6jEVxJj49MBIc4=/fit-in/200x150/filters:strip_icc()/pic6973677.pnghttps://cf.geekdo-images.com/8kl6m6m_unthBPw9SxoDQQ__original/img/FtecAcFxPelZCfbWhZlo85uF2Rg=/0x0/filters:format(png)/pic6973677.pngIn Celestia, a revamped version of Cloud 9, you board an aircraft with a team of adventurers to perform many trips through the cities of Celestia and recover their wonderful treasures. Your journey will not be safe, but you will attempt to be the richest adventurer by collecting the most precious treasures! At the beginning of a journey, all players place their pawns within the aircraft; the players start the game with six cards in hand (or eight depending on the number of players). At the beginning of each round, one player is chosen to be the captain of the trip and he rolls 2-4 dice to discover the challenges that they will face: fog, lightning bolts, killer birds, or pirates. He must then play the appropriate cards — a compass, a lightning arrester, a foghorn, or even cannons — to continue on the journey and reach the next city. But before the captain plays the appropriate cards, each player must decide whether to stay within the aircraft: If you exit, you're guaranteed the victory points that come from exploring the current city. If you stay on board, you hope to make it to the next city in order to catch more precious treasures. If the captain can't overcome the challenge, though, everyone comes crashing down empty-handed and you'll need to begin a new trip with all passengers on board. During the journey, each adventurer can try to pull out of the game with fabulous objects (a jetpack, astronomy glasses, etc.) or by changing the trip (modifying the travel or abandoning an explorer in the city). As soon as a player earns treasure worth at least fifty points, the game ends and this player wins. No necessary in-game text566.941.332, 3, 4, 5, 630Aaron WeissblumGaetan NoirBLAM !, ABBA Games, ADC Blackfire Entertainment, Arclight Games, AURUM, Inc., Blackrock Games, Circoctel, Esdevium, Evrikus, Ghenos Games, Heidelberger Spieleverlag, hobbity.eu, Jolly Thinkers, Lanlalen, Ludofy Creative, Paladium Games, Quick Simple Fun Games, WoodCat, ZhiyanjiaAdventure, Aviation / Flight, Card Game, FantasyBetting and Bluffing, Dice Rolling, Hidden Victory Points, Push Your LuckComponents: 3-Dimensional (3D), Components: Dice with Icons, Digital Implementations: Board Game Arena, Misc: LongPack Games, Occupation: Adventurer / Explorer, Theme: Airships / Blimps / Dirigibles / Zeppelins, Theme: Floating islands in the sky, Theme: Steampunk
175549Salem 1692201541235253512https://cf.geekdo-images.com/xUurReSy2Amlx4hGj1fPvQ__thumb/img/IiiUFNDZKGNNDls_AhD0-DE7Ba0=/fit-in/200x150/filters:strip_icc()/pic4204062.jpghttps://cf.geekdo-images.com/xUurReSy2Amlx4hGj1fPvQ__original/img/XwLUot6yxSoz4j4yorfVSNVPqMw=/0x0/filters:format(jpeg)/pic4204062.jpgAccuse and defend your fellow townsfolk as you hunt down the witches of Salem. Act fast, before conspiracy turns you against your own. The year is 1692, and it is a perilous time to live in the town of Salem, Massachusetts. One wrong step, or one misplaced accusation, and you could be the next witch to hang. "Salem" takes players into this perilous world and lets them re-live the tension, politics, and religious extremism that still has people talking about it 300 years later. The game is packaged in a faux book box that closes magnetically. The game, disguised as a worn out leather book, can easily hide on your bookshelf and masquerade as an antique. Players can play as prominent villagers from the old Salem town, and even read their bios in the instruction manual. The servant girl Mary Warren, pastor Samuel Parris, farmer John Proctor, storyteller Tituba, and beggar Sarah Good are some of the 12 characters featured in the game. Players, each acting as one of these unique characters, are given 3-5 Tryal cards (depending on the number of players). These Tryal cards reveal the true identity of each player, "Witch" or "Not a Witch." During gameplay, players gather cards that they use to accuse, or defend, other players. Deciding who to trust is key to survival, since you can never play a card on yourself. When you suspect someone to be a witch, you can begin accusing them with red accusation cards. When enough accusations have been placed on one of the players, the player who lays the final accusation chooses one of that player's Tryal cards to reveal. Once all "Witch" Tryal cards have been found, the villagers of Salem win. Players can also use green and blue cards such as "Alibi", "Stocks", "Matchmaker", "Asylum", and "Scapegoat" to help or hurt their allies or enemies. As players draw cards, they will eventually draw black cards that take immediate effect. One black card, "Night", forces all players to close their eyes while the Witches choose someone to eliminate and the Constable chooses someone to potentially save. The other black card, "Conspiracy," forces all players to take a face-down Tryal card from the player to their left. Killing witches quickly is essential, otherwise "Conspiracy" may soon have the whole town turned evil. Before long, accusations will be flying, and screams of "She's a WITCH!" will wake the neighbours. Will you be the hero who purges your town of witches, or will you be wrongly accused and hung for witchcraft? Or perhaps you will be a witch yourself, escape conviction, and bring Salem to the ground. Volume 1 in the Dark Cities Series by Facade Games. Some necessary text - easily memorized or small crib sheet8107.112.034, 5, 6, 7, 8, 9, 10, 11, 1225, 30, 35Travis HancockHolly Hancock, Sarah KeeleFacade Games, (Web published), Lucky Duck Games, Meanbook Games, Siam Board Games, ІгромагBluffing, Card Game, Deduction, Party Game, Print & PlayHand Management, Hidden Roles, Player Elimination, Traitor Game, VotingContainers: Book-like, Crowdfunding: Kickstarter, Digital Implementations: Tabletopia, Game: Werewolf / Mafia, Series: Dark Cities (Facade Games), States: Massachusetts, Theme: Witches
176558Mafia de Cuba201561220102010https://cf.geekdo-images.com/nvdogXld5bIr8uXIq2M-uA__thumb/img/j82wTfCvi4Cjq3Pa3aJDLS1nuRw=/fit-in/200x150/filters:strip_icc()/pic2519675.jpghttps://cf.geekdo-images.com/nvdogXld5bIr8uXIq2M-uA__original/img/6HP-3J1a88DCLg-yGZfmuhmBp28=/0x0/filters:format(jpeg)/pic2519675.jpgHavana, December 29, 1955: At the end of the meal offered at his "faithful" henchmen, don Alessandro evokes the "business" in progress. Suddenly, the phone rang in the back room of the restaurant. The Godfather is convened to the office of President Batista. He entrusted his precious cigar box to his henchmen. It must be said that the cigar box has a false bottom, under the first layer of cigars, the box is filled with diamonds! In Mafia de Cuba, each player will take the cigar box, open it and choose to: Betray and steal some diamonds, Remain a faithful and "honest" mafioso, be a driver, or act as an undercover CIA agent. In the evening, the Godfather recovers his cigar box. He blows a fuse when he finds the disappearance of diamonds. He must find his treasure and punish offenders by providing them cement shoes before throwing them in the bay. After heated debates and perilous deductions, The Godfather, with the help of is faithful henchmen will try to find all his stolen diamonds. Does he lose his honor by accusing wrongly? Do the most cunning thieves win? Or is it the CIA that will send these thugs behind bars? No necessary in-game text886.521.476, 7, 8, 9, 10, 11, 1210, 15, 20Philippe des Pallières, Loïc LamyThomas VuarchexLui-même, Asmodee, Asterion Press, Broadway Toys LTD, Galápagos Jogos, Hobby JapanBluffing, Deduction, Mafia, Party GameHidden Roles, Player Elimination, Role Playing, Team-Based Game, Variable Player PowersCities: Havana (Cuba), Components: Game Box Used In Play, Country: Cuba, Game: Werewolf / Mafia
176920Mission: Red Planet (Second Edition)20152690459014https://cf.geekdo-images.com/qMUyGstRWieYOyTVA1vsNQ__thumb/img/DAoKCAePfujueMVYiwWmGDJPZgk=/fit-in/200x150/filters:strip_icc()/pic2499748.jpghttps://cf.geekdo-images.com/qMUyGstRWieYOyTVA1vsNQ__original/img/5AvYhFjlCGzHxGrvmlj-Qg6_uW0=/0x0/filters:format(jpeg)/pic2499748.jpgWith technology rapidly developing and the human population growing, Victorian-era Earth is in dire need of fuel, land, and other natural resources. Fortunately, automated probes sent to Mars have discovered celerium, an ore that can be combusted to produce ten thousand times more power than a steam engine, and sylvanite, the densest substance ever found. More incredibly, the probes found ice that could be used in terraforming the planet, bringing the idea of colonizing Mars even closer to becoming a reality. As the head of a mining corporation, these minerals and ice found on Mars could make you unfathomably wealthy – if you can reach them before your competitors. You have ten rounds to send your astronauts into space, occupy the planet's most resource-rich zones, and harvest as much celerium, sylvanite, and ice as possible. At your command is a team of nine professionals. Each has a unique skill set, from helping your astronauts traverse the Red Planet to blowing up spaceships before they launch. In each round in Mission: Red Planet, players start by secretly deploying one of their character cards, with this card determining both when they place astronauts on the spaceships awaiting launch to Mars and which special action they take during the round. Each spaceship has a specified destination, and until an astronaut sets foot in a region, no one knows which resource they'll find. Players collect resources (worth points) three times during the game, and they each have a secret mission card that might grant them additional points at game's end. During the game, players might acquire an additional mission or a research card that changes the value of what awaits on Mars. The 2015 edition of Mission: Red Planet features the same gameplay as the original 2005 edition, but it includes: Components for up to six players instead of five Special two-player variant rules New action cards and revised mission and discovery cards Mars' moon Phobos as a new zone that astronauts can explore before possibly returning to the planet itself Moderate in-game text - needs crib sheet or paste ups4107.412.202, 3, 4, 5, 645, 50, 55, 60, 65, 70, 75, 80, 85, 90Bruno Cathala, Bruno FaiduttiAndrew Bosley, Samuel R. Shimota, Alyn SpillerFantasy Flight Games, Edge Entertainment, Galakta, Giochi Uniti, Heidelberger Spieleverlag, Hunter & FriendsScience FictionAction Retrieval, Area Majority / Influence, Area Movement, Hand Management, Simultaneous Action Selection, Take That, Turn Order: Role OrderComponents: Miniatures, Space: Mars, Theme: Mining, Theme: Steampunk
177099Great Scott!20163545204511https://cf.geekdo-images.com/YraiJrKQyLoRQQNZ-2060A__thumb/img/hNW3nT4tIbD2ux-i6QjAFLltaX8=/fit-in/200x150/filters:strip_icc()/pic3305628.jpghttps://cf.geekdo-images.com/YraiJrKQyLoRQQNZ-2060A__original/img/k6l0NeE6q8IL57GF9d82NymjZAs=/0x0/filters:format(jpeg)/pic3305628.jpgGreat Scott! - The Game of Mad Invention is a Victorian themed card game of rival mad inventors. In Great Scott!, the whimsical 19th century parlour game that never was, 3-5 players build five card inventions with an eye to victory in the inventor’s contest at the Great Exhibition. Combine Animal, Mineral, and Vegetable assets with Destructive, Productive, and Transportive concepts to create one of the greatest inventions not known to mankind! In a game of Great Scott!, players draft cards & add components to their invention. Matching sets of asset & concept cards give bonus points, but the biggest prizes are awarded for alliteration. Then, when your invention is finished, explain what it does and how it works to get extra points from the other inventors. Great Scott! is easy to learn, fast to play, and is guaranteed to amuse! Will your Bedazzling Bat Borne Brass Balloon outdo your rival’s Diabolical Dynamite Driven Duck Dispatcher? Perhaps, if you play your cards right… Consider carefully; clever card combinations and amusing alliterative amalgamations bring bountiful bonuses! For Her Majesty, and for science! 486.641.003, 4, 520, 25, 30, 35, 40, 45David J. ClarkeDavid J. ClarkeSinister Fish GamesCard Game, Humor, Industry / ManufacturingOpen Drafting, Set Collection, StorytellingCrowdfunding: Kickstarter
177289Leaps and Ledges2014244020408https://cf.geekdo-images.com/E94IPmnkK-mreLpqgt-jBA__thumb/img/vDzVz5NDwG5fwVQL9xd-4kyJ-Hg=/fit-in/200x150/filters:strip_icc()/pic3368992.jpghttps://cf.geekdo-images.com/E94IPmnkK-mreLpqgt-jBA__original/img/8r51kmToJXLnbViJQP-Wt5L3bR0=/0x0/filters:format(jpeg)/pic3368992.jpgA 16-story tower is built, and players each receive four climbing meeples and a hand of three cards to play and replenish. Each player in turn plays one card and moves one of his meeples up the tower the number of stories shown on the card. A few special cards modify this rule. Meeples that are landed on fall to the bottom and start over. The first player whose meeples all reach the top is the winner. No necessary in-game text365.741.602, 3, 420, 25, 30, 35, 40MindWareNumber, Party Game, RacingHand Management
177478IKI20152490609014https://cf.geekdo-images.com/ypE6HrTY1Xvpt1XCpKlMBw__thumb/img/25aN_TPIrOU6S7_1V31lVwsr3iA=/fit-in/200x150/filters:strip_icc()/pic5960068.pnghttps://cf.geekdo-images.com/ypE6HrTY1Xvpt1XCpKlMBw__original/img/G4-gFXe9tKgnkgJOFTVO2A-Wbm4=/0x0/filters:format(png)/pic5960068.pngEdo — what we now know today as Tokyo, Japan — was a thriving city with an estimated population of one million, half townspeople and half samurai. With a huge shopping culture, Edo's main district, Nihonbashi, was lined with shops, selling kimonos, rice, and so much more. Nihonbashi is the focus of IKI: A Game of EDO Artisans, which brings you on a journey through the famed street of old Tokyo. Hear the voices of Nihonbashi Bridge's great fish market. Meet the professionals, who carry out 700­-800 different jobs. Enter the interactivity of the shoppers and vendors. Become one with the townspeople. One of the main professions in the world of Edo is the artisan. Each of the Edo artisans uses their own skill of trade to support the townspeople's lives. In this game, not only are there artisans, but street vendors, sellers at the shops, and professions unique to this time and age. Meet the puppet masters, putting on a show. Meet the ear cleaners that people would line up for. The goal of this game is to become the annual Edoite, best personifying what is known as "IKI", an ancient philosophy believed to be the ideal way of living among people in Edo. Knowing the subtleties of human nature, being refined and attractive — these are all elements of a true IKI master. No necessary in-game text4127.653.042, 3, 460, 65, 70, 75, 80, 85, 90Koota YamadaDommiy, David Sitbon, Koota YamadaUTSUROI, Arrakis Games, Broadway Toys LTD, Conclave Editora, Cosmodrome Games, Fractal Juegos, Geronimo Games, Ghenos Games, Giant Roc, Hachette Boardgames UK, Lucky Duck Games, Reflexshop, Sorry We Are French, WoodCatMedievalOpen Drafting, Ownership, Rondel, Set Collection, Track Movement, Turn Order: Stat-BasedCountry: Japan, Crowdfunding: Kickstarter, Crowdfunding: Spieleschmiede, History: Edo Period, Misc: LongPack Games, Occupation: Merchant
177524ICECOOL2016243030306https://cf.geekdo-images.com/xVx8ex1fjO9C7W8rRvWdVQ__thumb/img/7ZeCdaJWigksF5wUHTGGXmmfP6Y=/fit-in/200x150/filters:strip_icc()/pic3320017.pnghttps://cf.geekdo-images.com/xVx8ex1fjO9C7W8rRvWdVQ__original/img/rIyNSXqNgGs4Yqt0xL5CdTp9grg=/0x0/filters:format(png)/pic3320017.pngThe lunch break is almost there and all of the young penguins would finally get the fish they’ve been craving. However, some rascals think they are quick enough to snatch some of the fish before the lunch break starts, but they have forgotten one thing – the Hall Monitor! Each school day one of the penguins is designated to watch over the school, and this is his moment to shine – for each rascal penguin he catches he would get additional fish! A fun run takes place – the rascals are running everywhere and trying to snatch some fish on their way, but the Hall Monitor is trying to catch each and one of them to have some order in the school. Who will be more successful? ICECOOL is a flicking game in which each round one of the players takes the role of the Hall Monitor (also called "the Catcher") – his aim will be to catch each other penguin and get points for that. The others (also known as "Runners") will try to run through several doors, thus gaining fish (that give them points) on their way. When either the Hall Monitor has caught each other penguin once or any of the others has gone through all 3 doors that have fish on them, the round is over. Each player will take the role of the Hall Monitor once and at the end of the game the winner will be the one with the most points on their fish cards. The penguins can be flicked in a straight line, make curves and even jump over the walls! Each player will have to use the best of their skills in order to get the most points in this fun and exciting game. It's not just cool, it's ICECOOL! No necessary in-game text466.791.062, 3, 430Brian GomezReinis PētersonsBrain Games, AMIGO, Conclave Editora, Desyllas Games, Hobby Japan, IGAMES, Korea Boardgames, Lautapelit.fi, Lifestyle Boardgames Ltd, Ludicus, MINDOK, Oliphante, Rebel Sp. z o.o., Reflexshop, SD Games, Swan Panasia Co., Ltd.Action / Dexterity, Animals, Children's GameArea Movement, Flicking, Take ThatAnimals: Penguins, Category: Dized Tutorial, Components: Game Box Used In Play, Continents: Antarctica, Mechanism: Finger Flicking Games, Players: One versus Many
178900Codenames20152815151514https://cf.geekdo-images.com/F_KDEu0GjdClml8N7c8Imw__thumb/img/yl8iXxSNwguMeg3KkmfFO9SMVVc=/fit-in/200x150/filters:strip_icc()/pic2582929.jpghttps://cf.geekdo-images.com/F_KDEu0GjdClml8N7c8Imw__original/img/gcX_EfjsRpB5fI4Ug4XV73G4jGI=/0x0/filters:format(jpeg)/pic2582929.jpgTwo rival spymasters know the secret identities of 25 agents. Their teammates know the agents only by their codenames — single-word labels like "disease", "Germany", and "carrot". Yes, carrot. It's a legitimate codename. Each spymaster wants their team to identify their agents first...without uncovering the assassin by mistake. In Codenames, two teams compete to see who can make contact with all of their agents first. Lay out 25 cards, each bearing a single word. The spymasters look at a card showing the identity of each card, then take turns clueing their teammates. A clue consists of a single word and a number, with the number suggesting how many cards in play have some association to the given clue word. The teammates then identify one agent they think is on their team; if they're correct, they can keep guessing up to the stated number of times; if the agent belongs to the opposing team or is an innocent bystander, the team's turn ends; and if they fingered the assassin, they lose the game. Spymasters continue giving clues until one team has identified all of their agents or the assassin has removed one team from play. Unplayable in another language6107.541.262, 3, 4, 5, 6, 7, 815Vlaada ChvátilStéphane Gantiez, Tomáš Kučerovský, Filip MurmakCzech Games Edition, Asmodee, Boardgame Space, Brain Games, Broadway Toys LTD, Cranio Creations, Cuaca Cerah Games, Devir, DiceTree Games, Enigma (Bergsala Enigma), Fantasmagoria, Feelindigo, GaGa Games, Gaming Library, Gém Klub Kft., Golden Egg Games, Heidelberger Spieleverlag, Hobby Japan, IELLO Games, Kaissa Chess & Games, Land of Beautiful Mind (سرزمین ذهن زیبا), Lex Games, MINDOK, MIPL, More Fun Co., Ltd., Nordic Games ehf, Nordic Games GmbH, One Moment Games, Ponva d.o.o., Pridemage Games, Rebel Sp. z o.o., SuperHeated Neurons, TWOPLUS Games, White Goblin GamesCard Game, Deduction, Party Game, Spies/Secret Agents, Word GameCommunication Limits, Memory, Push Your Luck, Team-Based GameComponents: 5 x 5 Grids, Components: Sand Timers, Digital Implementations: VASSAL, Game: Codenames, Mechanism: Give a Clue / Get a Clue, Misc: Watch It Played How To Videos, Word Games: Guess the Word
179719Risk: Game of Thrones20152724012024018https://cf.geekdo-images.com/UNici3J_3qZIYeEapfaLpg__thumb/img/omzrXKLCEvYqZR8Kf0zeSZbRw3g=/fit-in/200x150/filters:strip_icc()/pic2568573.jpghttps://cf.geekdo-images.com/UNici3J_3qZIYeEapfaLpg__original/img/-tLVMbJGo46jhRpmxVX1bmWoDCA=/0x0/filters:format(jpeg)/pic2568573.jpgDescription from the publisher: Risk: Game of Thrones, based on the epic HBO series, features two ways to play, including factions of noble Houses vying for control of Westeros during the time of The War of the Five Kings, as well as Daenerys Targaryen's rise to power in Essos. War and chaos have descended upon the realms of Men. In Westeros, the death of Robert Baratheon has created a power vacuum with rival Houses competing for control of The Iron Throne. Meanwhile, in Essos, Daenerys Targaryen is building an army to contest the rule of the Ghiscari slavers, before returning to reclaim The Iron Throne. There are 3 different ways to play RISK Game of Thrones: 1. SKIRMISH Basic version designed as an introduction to RISK Game of Thrones game play. Once you are comfortable, move on to Dominion. 2. DOMINION Advanced version of RISK Game of Thrones including Objectives, Characters, and Maester cards, offering more in-depth strategic action. 3. WORLD AT WAR Play with both maps and up to seven players using either the Skirmish or Dominion rules. RISK Game of Thrones includes two game board maps and seven House armies. Westeros map is for 3-5 player game and Essos map is for 2 player game. There is a deck of territory cards for each map, and these function in a similar way to the original RISK gameplay. When playing Dominion rules, the character cards can grant special abilities to your House, the maester cards can grant tactical advantages during deployment and battles, and objective cards create goals and strategies for earning Victory Points. Skirmish rules are most similar to the original RISK rules. There are minor thematic variations to suit the new map. The winner is determined by which player controls the most territories, castles and ports when the end game card is revealed. Dominion rules add the additional mechanics and cards described above. Instead of simply trying to control the most territories, castles, and ports you are now trying to achieve specific Objectives to earn Victory Points, furthering your efforts to consolidate power and establish dominion over the rival Houses. Objectives are worth from 1 to 4 Victory Points, based on the difficulty to achieve them. The first player to earn 10 Victory Points while also controlling their Seat of Power wins the game. Moderate in-game text - needs crib sheet or paste ups4146.662.772, 3, 4, 5, 6, 7120, 125, 130, 135, 140, 145, 150, 155, 160, 165, 170, 175, 180, 185, 190, 195, 200, 205, 210, 215, 220, 225, 230, 235, 240Andrew WolfThe Op Games, Winning Eleven Productions, Winning Moves France, Winning Moves Germany, Winning Moves UK Ltd.Movies / TV / Radio theme, Territory Building, WargameArea Majority / Influence, Area Movement, Dice Rolling, Player EliminationBooks: A Song of Ice and Fire, Game: Risk (Official), Versions & Editions: Versions with IP after the original release
180040Villages of Valeria20171560306014https://cf.geekdo-images.com/Gm6traEMnsTZfiDsHl-pIg__thumb/img/4nlEty-IOzj6bJ0UFeUbgMHI-RY=/fit-in/200x150/filters:strip_icc()/pic3503838.jpghttps://cf.geekdo-images.com/Gm6traEMnsTZfiDsHl-pIg__original/img/jGvirdfVJOw43aWMeL-FBi0WZ0Q=/0x0/filters:format(jpeg)/pic3503838.jpgA village-building card game set in the world of Valeria. Establish resources, construct buildings, and attract adventurers to your Village to be crowned the next capitol city. Each player takes a turn taking one action from the following list and all other players may follow the action but with fewer rewards: Tax: Take 1 Gold and Draw 1 Card. (Follow: Draw 1 card.) Harvest: Draw 3 Cards. (Follow: Draw 1 card.) Develop: Discard 1 card to add a Resource to your village. (Follow: Discard 2 cards to add a Resource to your village.) Build: Add a building to your village. Draw a card. (Follow: Add a building to your village, but do not draw a card.) Recruit: Pay 1 Gold to add an Adventurer to your village. (Follow: Pay 2 Gold to add an Adventurer to your village.) Building cards can be used for 2 reasons. 1) Pay resources to add it to your village as a building and gain its benefit and VP. 2) Develop it as a Resource and place it under your Castle card. When building, use resources you have developed or pay another player 1 Gold to use their resource. The game ends when a player has built or recruited 10 buildings/Adventurers. Some necessary text - easily memorized or small crib sheet3106.992.311, 2, 3, 4, 530, 35, 40, 45, 50, 55, 60Rick Holzgrafe, Isaias VallejoMihajlo DimitrievskiDaily Magic Games, Games Factory, Games Factory PublishingCard Game, City Building, FantasyFollow, Hand Management, Open DraftingComponents: Multi-Use Cards, Crowdfunding: Kickstarter, Digital Implementations: Tabletopia, Mechanism: Tableau Building, Players: Games with Solitaire Rules, Setting: Valeria
180593The Bloody Inn20151460306014https://cf.geekdo-images.com/GTUmt2ViVzJOT4ZKXbq2Zg__thumb/img/h-GMHsoeG4S6wRVjzlMGmP0UmQE=/fit-in/200x150/filters:strip_icc()/pic2618699.jpghttps://cf.geekdo-images.com/GTUmt2ViVzJOT4ZKXbq2Zg__original/img/8dJoI4olAHxnPu7n4PiXTmyGJ20=/0x0/filters:format(jpeg)/pic2618699.jpgFrance 1831: In a remote corner of Ardèche, the little village of Peyrebeille sees numerous travelers pass through. A family of greedy rural farmers is determined to make its fortune and has devised a diabolical stratagem to achieve this goal: Invest in an inn so they can rob traveling guests, getting rich without arousing the suspicions of the police! Whether or not their plan will work out, one thing is certain: Not every guest will leave this inn alive. The Bloody Inn is a card game in which you play one member of a family of greedy, murderous innkeepers. At the start of each round, cards are placed face up to fill the inn with guests. Each card carries a cost representing how many cards a player must discard from her hand in order to take an action related to that card. Certain guests have an affinity for particular actions, so those cards return to a player's hand after being discarded. Cards also show how much money, in francs, each guest possesses. A round has two phases in which players take one action each, in turn order. Players choose one of the following actions: bribe a guest into becoming an accomplice (take a card from the inn to their hand) build an annex (move a card from their hand to their player area; it now represents a structure under which a victim may be buried) kill a guest (move a card from the inn to their player area, awaiting burial) bury a victim (place an unburied victim card under an annex card and take the money from the victim's pockets) launder money (players may only have a certain amount of cash on hand; excess must be converted to 10F checks by the local notary) At the end of the round, if any room of the inn contains one of the police, then they conduct an investigation; if a player has any unburied victims, then he must pay 10F per victim to the local gravedigger to hurredly — and quietly — bury the bodies! Lastly in the round, any cards (accomplices) in each player's hand must be paid 1F each. After the guest deck has been depleted the second time, players take a final round, then tally their francs. The player with the most money wins! Some necessary text - easily memorized or small crib sheet4127.062.361, 2, 3, 430, 35, 40, 45, 50, 55, 60Nicolas RobertLuis Francisco, Weberson SantiagoPearl Games, Hobby Game Mall, Hobby Japan, Lavka Games, Mandala Jogos, Meanbook Games, Rebel Sp. z o.o., Siam Board GamesCard Game, Economic, Horror, Post-NapoleonicEnd Game Bonuses, Hand Management, Income, Open Drafting, Ownership, Simulation, Solo / Solitaire GameCountry: France, Mechanism: Tableau Building, Players: Games with Solitaire Rules, Theme: Mystery / Crime
180974Potion Explosion2015244530458https://cf.geekdo-images.com/vwjYMFporFhvAU48k73MIw__thumb/img/uNBrY-gqZLq7aiv1E_pDsc3vmyE=/fit-in/200x150/filters:strip_icc()/pic7298696.jpghttps://cf.geekdo-images.com/vwjYMFporFhvAU48k73MIw__original/img/6sAfG89R42SJRv2wjiItRTMmcoQ=/0x0/filters:format(jpeg)/pic7298696.jpgPotion Explosion is a game for 2 to 4 players by Horrible Games. It was designed by Lorenzo Silva, Andrea Crespi and Stefano Castelli. Dear students, it's time for the final exams of the Potions class! The rules are always the same: Take an ingredient marble from the dispenser and watch the others fall. If you connect marbles of the same color, they explode and you can take them, too! Complete your potions using the marbles you collect, and drink them to unleash their magical power. Remember, though, that to win the Student of the Year award, being quick won't be enough: you'll also need to brew the most valuable potions in Potion Explosion! No necessary in-game text387.131.782, 3, 430, 35, 40, 45Stefano Castelli, Andrea Crespi, Lorenzo SilvaGiulia GhiginiHorrible Guild, 999 Games, ADC Blackfire Entertainment, BoardM Factory, CMON Global Limited, Cool Mini Or Not, Delta Vision Publishing, Edge Entertainment, Galápagos Jogos, Ghenos Games, HaKubia, HeidelBÄR Games, Heidelberger Spieleverlag, Hobby Japan, IELLO Games, InterHit, Kilogames, Lanlalen, MINDOK, Rebel Sp. z o.o., SuperHeated Neurons, Swan Panasia Co., Ltd.Fantasy, PuzzlePattern Recognition, Set Collection, Take That, Variable Set-upCategory: Dized Tutorial, Components: Drop Tower, Components: Marbles, Digital Implementations: Board Game Arena, Digital Implementations: Google Play, Digital Implementations: Steam, Game: Potion Explosion, Theme: Alchemy
181810Kodama: The Tree Spirits20162530303014https://cf.geekdo-images.com/c5plwwXh0T5S3spJqFwxNQ__thumb/img/a3HWHogUfMBWon0jjJkJ6G2gr90=/fit-in/200x150/filters:strip_icc()/pic3291451.jpghttps://cf.geekdo-images.com/c5plwwXh0T5S3spJqFwxNQ__original/img/dlYpy0q5Xp07AKGQvseHw9BFKmc=/0x0/filters:format(jpeg)/pic3291451.jpgThe forest is growing fast! As caretakers for Kodama, the tree spirits, you must keep the forest a healthy and lush home for your little friends. Over three growing seasons, you must cultivate trees with the right mix of flowers, insects, and branch arrangements to make your Kodama as happy as possible. Whoever cares for their Kodama best will be remembered for generations! From the designer of the hit game Kigi, Kodama: The Tree Spirits branches out into a fun new way to play! Grow your tree by placing cards in clever arrangements, being careful to leave room for future growth. At the end of each season, one Kodama will award you points for how well your tree suits its needs. With beautiful art and innovative mechanics, Kodama is an inTREEguing game for the whole family. Moderate in-game text - needs crib sheet or paste ups386.681.642, 3, 4, 530Daniel SolisScott Hartman, Kwanchai Moriya, Mirko SuzukiAction Phase Games, Capsicum Games, Devir, Gém Klub Kft., Indie Boards & Cards, KOSMOS, Pendragon Game StudioAbstract Strategy, Card GameLayering, Set Collection, Tile PlacementCrowdfunding: Kickstarter, Game: Kodama, Mechanism: Partially overlapping cards, Mechanism: Tableau Building, Organizations: Game Designers of North Carolina, Series: Small Box Big Fun (Action Phase Games), Theme: Nature, Theme: Trees and Forests
182635Mr Lister's Quiz Shootout20153830153014https://cf.geekdo-images.com/hYFKAgqbx5zlfL6Pr7MOhw__thumb/img/JXtvh2OSsije9ri9jBmdSwkhHcA=/fit-in/200x150/filters:strip_icc()/pic3113306.jpghttps://cf.geekdo-images.com/hYFKAgqbx5zlfL6Pr7MOhw__original/img/5CRyoNZow4dSVFKGEIxWLhg5D1w=/0x0/filters:format(jpeg)/pic3113306.jpgHey quiz-slingers! If you love ya quizzes and like yer lists, then welcome to my game - it's like an old-style Western shootout but with brains for guns. First, someone's gonna ask y'all a question with a ton of correct answers. Find an answer and live to play another day. Get it wrong, and you're out. But find a golden answer and you're into the shootout. 56.291.003, 4, 5, 6, 7, 815, 20, 25, 30Ben Drummond, Zoe LeeBig Potato Games, moses. Verlag GmbHTriviaPaper-and-Pencil, Set Collection, Simultaneous Action Selection, Take That, Trading
182874Grand Austria Hotel2015241206012012https://cf.geekdo-images.com/GlCmHjdLwv3SqSjv52ToGw__thumb/img/WXzXZh50EGKd1U2fg75fCbFIL_8=/fit-in/200x150/filters:strip_icc()/pic6966955.jpghttps://cf.geekdo-images.com/GlCmHjdLwv3SqSjv52ToGw__original/img/5vNCdK9mQ0szo_SwSeVQUWnirZ8=/0x0/filters:format(jpeg)/pic6966955.jpgIn the thick of the Viennese modern age, exquisite cafés are competing for customers. Inspiring artists, important politicians, and tourists from all over the world are populating Vienna and in need of a hotel room. This is your opportunity to turn your little café into a world famous hotel. Hire staff, fulfill the wishes of your guests, and gain the emperor's favor. Only then will your café become the Grand Austria Hotel. The start player rolls the dice, sorting them by the rolled number and placing them on the corresponding action spaces. On a turn, a player chooses one of the six actions and carries it out. The number of the available dice in the corresponding action spaces determines how much the player gets from the action. They then remove one of the dice and can carry out additional actions. With the different actions, a player can get the necessary drinks and dishes, prepare the rooms, or hire staff. But no hotel can grow without guests. To choose wisely which guests to attract and to complete their orders brings some important bonus actions. The staff cards also have different advantages, but the game ends after seven rounds and no player can do everything they want, so whoever makes the right decisions and finds the best way to create bonus actions will win. With 116 different cards and a new set-up in each game, Grand Austria Hotel provides a huge replay value. Each game stands on its own and demands new tactics and strategies. No necessary in-game text2127.943.212, 3, 460, 65, 70, 75, 80, 85, 90, 95, 100, 105, 110, 115, 120Virginio Gigli, Simone LucianiKlemens FranzLookout Games, Cranio Creations, CrowD Games, Funforge, Game Harbor, Korea Boardgames, Lacerta, Lord of Boards, Maldito Games, Mandoo Games, Mayfair Games, PaperGames (III), SD GamesEconomicAction Drafting, Contracts, Dice Rolling, End Game Bonuses, Hand Management, Set Collection, Variable Set-upCities: Vienna (Austria), Country: Austria, Crowdfunding: Wspieram, Digital Implementations: Yucata, Mechanism: Dice Drafting, Misc: LongPack Games, Theme: Food / Cooking
183251Karuba2015244030408https://cf.geekdo-images.com/hhV3JiYZUHEi_glLhC0v8w__thumb/img/_XHxgYraTvLmBnHpY8snFa2ma9o=/fit-in/200x150/filters:strip_icc()/pic2727088.jpghttps://cf.geekdo-images.com/hhV3JiYZUHEi_glLhC0v8w__original/img/CJ-VpizVCicjpKS6Gs5hy9E74LQ=/0x0/filters:format(jpeg)/pic2727088.jpgThis is a tile-laying race game with players starting with boards that are identical, and one player drawing tiles that they all will use. They race to get their explorers to temples first and earn points. Along the way they can collect additional points by collecting items off the paths they create. The game ends when one player gets all of their explorers to their corresponding temples or whenever the last tile is drawn and placed. Most points wins. Description from the English Ruleset: Many moons have come and gone since your boats departed on the journey to Karuba. Once you arrive on the island, each player will lead an expedition team of four adventurers. Now you just have to navigate your way through the dense jungle to make it to the temples. „Just“ may be something of an understatement; the ancient jungle trails have to be found and uncovered first! Hurry up and be the first to reach the temples to collect the most valuable treasures. Many paths have dead ends and you need to be patient to find the right/best way (through the jungle). Look! A gold nugget! You can pick it up and collect it, same applies to the shiny crystals along the paths. No necessary in-game text467.171.432, 3, 430, 35, 40Rüdiger DornClaus StephanConclave Editora, HABA, Nabita World co., Ltd., Swan Panasia Co., Ltd.Exploration, PuzzleBingo, Connections, Grid Movement, Network and Route Building, Simultaneous Action Selection, Tile PlacementComponents: Gems/Crystals, Digital Implementations: Tabletopia, Series: Family Games (HABA), Theme: Archaeology / Paleontology, Theme: Tropical
184491Spaceteam20153655510https://cf.geekdo-images.com/eRLam_QqrGZIQbmhB3GWIA__thumb/img/P0FCFJVU66S8fOZwJt30L2rpGoE=/fit-in/200x150/filters:strip_icc()/pic2722498.pnghttps://cf.geekdo-images.com/eRLam_QqrGZIQbmhB3GWIA__original/img/cQ8j6i9xrhacZIkPoNHgL3wfRTw=/0x0/filters:format(png)/pic2722498.pngSpaceteam is a fast-paced, cooperative shouting card game in which you race to repair your malfunctioning spaceship. Your goal is to ensure that all ship systems are functioning properly before time runs out. Each player must deal with the various malfunctions in their sector by flipping cards from the malfunction deck in front of them, and fixing the ship's systems. You'll have an arsenal of disorganized space tools spread among all players' hands, but finding the right tools can be harder than you think, especially when your Spaceteam is franticly worrying about malfunctions in their own sector. If that wasn’t hard enough, you’ll also have to deal with complications such as wormholes and asteroid fields, which require the coordination of the entire Spaceteam. There are no turns; everyone plays and shouts at the same time. Victory is achieved if enough malfunctions are corrected to reveal the 6 hidden System-Go Cards before time is up. Moderate in-game text - needs crib sheet or paste ups686.601.083, 4, 5, 65Tim Hutchings, Mathew SissonSergey Grigoryan, Mathew SissonStellar Factory, Timber & BoltCard Game, Party Game, Real-time, Science Fiction, Space ExplorationCooperative Game, Hand Management, Memory, TradingCrowdfunding: Kickstarter
184664Sandwich Masters2016243020308https://cf.geekdo-images.com/1r-PazLoLWJIcM-lWGVgFg__thumb/img/pBrqtyB-K-e0f3peMBapRQ-g7q4=/fit-in/200x150/filters:strip_icc()/pic2683312.pnghttps://cf.geekdo-images.com/1r-PazLoLWJIcM-lWGVgFg__original/img/FxNNfH_FRXHDlUFh6liIQU3R4i0=/0x0/filters:format(png)/pic2683312.pngIn a world where the sandwich is king, a pitched battle rages across the throngs of the food hall. As chefs fight for the favour of the fickle lunch crowd, jealousy, betrayal and sabotage run rampant. Who shall emerge victorious? Who shall fall into obscurity? Who shall be named the one true Sandwich Master? Sandwich Masters is a fast-paced, colourful card game with a slightly twisted sense of humour for two to four players. Players race to build sandwiches and complete orders using the correct ingredient cards. The winner is the first player to earn 50 noshbucks. But in the battle to earn the most money, standards are easily forgotten. You see, each good ingredient has an evil counterpart. Hungry customers won't notice the difference (is that bacon or facon, sliced beef or a live cow?) but if someone plays a Health Inspector card, you’re in trouble. Throw in Attack Condiments (broken glass, a sneeze), Vegetarian Rats and the occasional Poop Flood and it's a recipe for disaster! 466.331.752, 3, 420, 25, 30Nich Angell, Lucy Brown, Jon Lock, Alice WhiteNich AngellBig Punch StudiosCard Game, HumorHand Management, Open Drafting, Take ThatCrowdfunding: Kickstarter, Theme: Food / Cooking
187976Covil: The Dark Overlords20171490409012https://cf.geekdo-images.com/FRAlaGLLKjTP7IK6AOjrRw__thumb/img/ekuzT-aNsCBCzAfeHurrHHHjAHU=/fit-in/200x150/filters:strip_icc()/pic3548292.pnghttps://cf.geekdo-images.com/FRAlaGLLKjTP7IK6AOjrRw__original/img/MLisTQsPa6qb40s3VLNJNjUVDY8=/0x0/filters:format(png)/pic3548292.pngYou are the dark Overlord, and the ritual is complete. At your command, the Covil rises. A living and breathing fortress now profaned by the greed crystals. Inside its dungeons lies the gate to the dark lands where countless hordes of chaotic beings were enslaved for so long. This time you will have your revenge. In Covil: The Dark Overlords, you will struggle for the supremacy of the regions surrounding an isolated town. Each player controls a Dark Overlord with unique powers and countless troops of minions to “defend the world from enemy hordes”, bring “peace and security to the territories” — at a cost, of course! The game consist of 4 days, each of them is divided in 3 phases: Phase 1: Morning (Summoning troops) Phase 2: Afternoon (Performing Actions) Phase 3: Night (Dominance and Clean-up) At the end of the fourth night phase, the game ends. The player with most victory points wins. Moderate in-game text - needs crib sheet or paste ups2126.353.001, 2, 3, 440, 45, 50, 55, 60, 65, 70, 75, 80, 85, 90Luís BruehLuís BruehVesuvius Media, Arrakis Games, Mandala Jogos, MirakulusFantasy, HumorAction Points, Area Majority / Influence, Take That, Variable Player PowersDigital Implementations: Tabletopia
188834Secret Hitler201651045454513https://cf.geekdo-images.com/rAQ3hIXoH6xDcj41v9iqCg__thumb/img/xA2T7PiwN3Z8pwAksicoCOA1tf0=/fit-in/200x150/filters:strip_icc()/pic5164305.jpghttps://cf.geekdo-images.com/rAQ3hIXoH6xDcj41v9iqCg__original/img/7oKwNUYakx3-vHUBLHWVuFNKfl4=/0x0/filters:format(jpeg)/pic5164305.jpgSecret Hitler is a dramatic game of political intrigue and betrayal set in 1930s Germany. Each player is randomly and secretly assigned to be a liberal or a fascist, and one player is Secret Hitler. The fascists coordinate to sow distrust and install their cold-blooded leader; the liberals must find and stop the Secret Hitler before it's too late. The liberal team always has a majority. At the beginning of the game, players close their eyes, and the fascists reveal themselves to one another. Secret Hitler keeps his eyes closed, but puts his thumb up so the fascists can see who he is. The fascists learn who Hitler is, but Hitler doesn't know who his fellow fascists are, and the liberals don't know who anyone is. Each round, players elect a President and a Chancellor who will work together to enact a law from a random deck. If the government passes a fascist law, players must try to figure out if they were betrayed or simply unlucky. Secret Hitler also features government powers that come into play as fascism advances. The fascists will use those powers to create chaos unless liberals can pull the nation back from the brink of war. The objective of the liberal team is to pass five liberal policies or assassinate Secret Hitler. The objective of the fascist team is to pass six fascist policies or elect Secret Hitler chancellor after three fascist policies have passed. Some necessary text - easily memorized or small crib sheet8147.511.745, 6, 7, 8, 9, 1045Mike Boxleiter, Tommy Maranges, Max TemkinMackenzie SchubertGoat Wolf & Cabbage, (Self-Published), Print & Play ProductionsBluffing, Card Game, Deduction, Humor, Party Game, Political, Print & Play, Spies/Secret AgentsHidden Roles, Player Elimination, Team-Based Game, Traitor Game, VotingCrowdfunding: Kickstarter, Digital Implementations: Tabletopia, Game: Werewolf / Mafia
188866Awkward Guests: The Walton Case20161875457512https://cf.geekdo-images.com/Awopfw5_5Qyh-7YcSbtudA__thumb/img/HHn3So0Mum6VZliDmEnB2LwfeQ0=/fit-in/200x150/filters:strip_icc()/pic4870482.jpghttps://cf.geekdo-images.com/Awopfw5_5Qyh-7YcSbtudA__original/img/GxYtTK43oCTDn2J3pyukUw07bKo=/0x0/filters:format(jpeg)/pic4870482.jpgAwkward Guests, a.k.a. Incómodos Invitados, is a one-of-a-kind deduction game with infinite re-playability. You can recreate Mr. Walton's murder in so many different ways that you won't ever play two similar games! (Mr. Walton will not thank you for doing this.) The game challenges you to use genuine detective abilities to solve each case. To solve a mystery, you have to interrogate the suspects, question the household staff, examine the crime scene, search for clues around the Walton Mansion, and consult the police reports. You will do all of this while exchanging information with your opponents or hiding it from them, so get ready to use all your gumshoe skills! WHO killed Mr. Walton? HOW did the murderer end his life? WHY did the murderer kill him? Was there an ACCOMPLICE? The heart of Awkward Guests is simple: Players have a hand of six cards, and each card has a value (1, 2 or 3 points, according to the amount of information that it provides) and several references (i.e., the subjects of the card information). During a turn, you ask for information about two different references in which you are interested. The rest of the players can offer you cards that contain the requested references, and you can trade for those cards by giving the offering players the same number of points they have offered via cards in your hand. After each round ends, players can try to solve the mystery. If the mystery is not solved, players discard part of their hands and receive three new cards. The player or players who solve the mystery first win. Extensive use of text - massive conversion needed to be playable4127.582.311, 2, 3, 4, 5, 6, 7, 845, 50, 55, 60, 65, 70, 75Ron Gonzalo GarcíaSamuel Gonzalo García, Laura Medina SoleraMegacorpin Games, 17wanzy (Yihu BG), Across the Board, Fabrika Igr, Nasza Księgarnia, 数寄ゲームズ (Suki Games), Taverna Ludica GamesCard Game, Deduction, Humor, Movies / TV / Radio theme, Murder/MysteryDeduction, Hand Management, TradingCrowdfunding: Kickstarter, Crowdfunding: Verkami, Players: Games with Solitaire Rules, Theme: Mystery / Crime
191572Animals on Board2016243015308https://cf.geekdo-images.com/NLgUgFH88DJogE-16PPFsw__thumb/img/CuInp1YTUxTZlrIi3TMTcUwQcKs=/fit-in/200x150/filters:strip_icc()/pic2845593.jpghttps://cf.geekdo-images.com/NLgUgFH88DJogE-16PPFsw__original/img/pm_iRmkcuFn25JvP4LeLqotZWD4=/0x0/filters:format(jpeg)/pic2845593.jpgThe accessible and clever game Animals on Board features a two-tiered cardboard ark that will hold each player's animal tiles. At the start of the game, each player draws three animal tiles, chooses one of these tiles, and places it on a bracket of his ark without showing it to the other players. The leftover animals that players initially drew begin forming what will become a single animal collective in the center of the table. The total number of animals in the collective is based on the number of players, but one animal in the collective will always be face-down. Each player also starts with one food crate and may never have more than five food crates at any time. On each turn, a player has two options: (a) split a collective of animals into two groups and take a food crate, or (b) take one of the animal collectives into their ark by paying a food crate for each animal in that group. As players choose their group of animals, they drop out of the turn. The first player to drop out of a turn starts the next turn. The game ends when an ark has at least ten animals on board. Before scoring, all animals in pairs are discarded because a guy called Noah claims all animal pairs for himself. Single animals score the points imprinted on the tile (from 1-5) and herds of animals automatically score five points each. Remaining food crates also score one point each. No necessary in-game text486.531.522, 3, 415, 20, 25, 30Wolfgang Sentker, Ralf zur LindeAlexander Jung999 Games, Albi, Ediciones MasQueOca, eggertspiele, G3, Korea Boardgames, Lautapelit.fi, Ludicus, Matagot, Pegasus Spiele, Piatnik, Stronghold Games, Swan Panasia Co., Ltd.AnimalsI Cut, You Choose, Set CollectionAnimals: Alligators / Crocodiles, Animals: Apes / Monkeys, Animals: Camels, Animals: Elephants, Animals: Foxes, Animals: Giraffes, Animals: Hippopotamuses, Animals: Pandas, Animals: Rhinoceroses, Animals: Tigers, Animals: Turtles, Animals: Zebras, Religious: Noah and the Ark, Religious: The Bible
191925Bandido2016141510156https://cf.geekdo-images.com/3kHEzcYV6QdaFjzWXkBMyQ__thumb/img/vjbf859H2KDp-AksdEQdOdSZOQ4=/fit-in/200x150/filters:strip_icc()/pic3118226.jpghttps://cf.geekdo-images.com/3kHEzcYV6QdaFjzWXkBMyQ__original/img/HAfLC_HWpmRAEELun54DRNpCnnw=/0x0/filters:format(jpeg)/pic3118226.jpgA light-security prisoner is trying to escape through tunnels starting underneath his cell. Will you be able to join forces and cards to stop him? Bandido is a cooperative game of strategy and observation for the entire family. Can be combined with the sequel, Bandida. No necessary in-game text266.421.101, 2, 3, 410, 15Martin Nedergaard AndersenLucas Guidetti Perez, Odile SageatHelvetiq, Buró, Fractal Juegos, Gen-X Games, HRAS, IUVI Games, Mandoo Games, MIPL, Pakufuda Store, PaperGames (III), Reflexshop, Tucker's Fun Factory B.V.Card GameCooperative Game, Network and Route Building, Solo / Solitaire Game, Tile PlacementDigital Implementations: Board Game Arena, Medical: COVID-19, Medical: Diseases, Players: Games with Solitaire Rules, Series: Pocket Games (Helvetiq), Theme: Jail / Prison (Modern)
193042Junk Art2016263030308https://cf.geekdo-images.com/5VDnpX_3ykgCjTJSmHdfCA__thumb/img/LLHF9t1MxB0m-NBe_C9cxAyIslA=/fit-in/200x150/filters:strip_icc()/pic2884509.jpghttps://cf.geekdo-images.com/5VDnpX_3ykgCjTJSmHdfCA__original/img/jb13nJHqbMmoK0P9gpjGaVu8v3U=/0x0/filters:format(jpeg)/pic2884509.jpgIn Junk Art, players are presented with junk from which they must create art. Thus the name. Junk Art contains more than ten game modes, along with more than sixty big colorful wooden or plastic components. In one version of the game, players pile all of the wooden or plastic parts in the center of the table, then are dealt a number of cards, with each card depicting one of these parts. On a turn, a player presents their left-hand neighbor with two cards from their hand. This neighbor takes one card in hand, then takes the part shown on the other card and places it on their base or on other parts that they've already placed. If something falls, it stays on the table and the player continues to build on whatever still stands. Once players have finished playing cards, whoever has the tallest work of art wins. No necessary in-game text467.371.212, 3, 4, 5, 630Jay Cormier, Sen-Foong LimPhilippe Guérin, Chris QuilliamsPretzel Games, Hobby Japan, Kaissa Chess & Games, Ludonova, MINDOK, Plan B GamesAction / Dexterity, Party GameBingo, Hand Management, I Cut, You Choose, Score-and-Reset Game, Stacking and BalancingComponents: 3-Dimensional (3D), Mechanism: Tower Stacking, Organizations: The Game Artisans of Canada, Theme: Art
193214Meeple Circus2017254545458https://cf.geekdo-images.com/jmdwGVSEsYR9WQ8_Cjjlhg__thumb/img/BV0SAwXm1ICEIVBlQLE8JD4ZC9c=/fit-in/200x150/filters:strip_icc()/pic3895016.jpghttps://cf.geekdo-images.com/jmdwGVSEsYR9WQ8_Cjjlhg__original/img/WdVD5izYS30uZdZdQSOUSc2lB4w=/0x0/filters:format(jpeg)/pic3895016.jpgLet the show begin! You have only one goal in Meeple Circus: Entertain the audience. The competition is tough, but you can create the most amazing circus by proposing incredible acts! Acrobats, horses, and many accessories are at your disposal. Be sure to undertake a good rehearsal, then with your remarkable dexterity, you can give them the show of their lifetime. Once the circus music starts, all eyes will be upon you! In short, Meeple Circus is a dexterity game in which you do what all gamers do when setting up a game: Pile up your meeples! Some necessary text - easily memorized or small crib sheet487.031.422, 3, 4, 545Cédric MilletAngelina Costamagna, Mathieu Leyssenne, Sabrina TobalMatagot, Arclight Games, Ergo Ludo Editions, Gemblo Company, Gen-X Games, Ghenos Games, Hobby Game Mall, Lavka Games, Mandoo Games, Pegasus Spiele, Surfin' Meeple, Tower Tactic GamesAction / Dexterity, AnimalsOpen Drafting, Pattern Building, Push Your Luck, Stacking and BalancingComponents: 3-Dimensional (3D), Components: Meeples (Animal) / Animeeples, Mechanism: Tower Stacking, Theme: Circus
193308Spyfall 2201631215151513https://cf.geekdo-images.com/4nE3EGcIVJnItZOdZ2NrxA__thumb/img/XZ3HQmLJo6khns60Tdyr18hz7Ys=/fit-in/200x150/filters:strip_icc()/pic4141398.jpghttps://cf.geekdo-images.com/4nE3EGcIVJnItZOdZ2NrxA__original/img/_6mflaWrgVpkFbJJICGTB8WAiiI=/0x0/filters:format(jpeg)/pic4141398.jpgSpyfall is a party game unlike any other, one in which you get to be a spy and try to understand what's going on around you. It's really simple! Spyfall is played over several rounds, and at the start of each round all players receive cards showing the same location — except that one player receives a card that says "Spy" instead of the location. Players then start asking each other questions — "Why are you dressed so strangely?" or "When was the last time we got a payday?" or anything else you can come up with — trying to guess who among them is the spy. The spy doesn't know where he is, so he has to listen carefully. When it's his time to answer, he'd better create a good story! At any time during a round, one player may accuse another of being a spy. If all other players agree with the accusation, the round ends and the accused player has to reveal his identity. If the spy is uncovered, all other players score points. However, the spy can himself end a round by announcing that he understands what the secret location is; if his guess is correct, only the spy scores points. After a few rounds of guessing, suspicion and bluffing, the game ends and whoever has scored the most points is victorious! Spyfall 2 features the same gameplay as Spyfall with two important changes: (1) Enough location cards are included that the upper player count is now twelve instead of eight, and (2) two spies can be found at each location, giving all of the non-spy players more of a challenge when it comes to tracking down who doesn't belong. Some necessary text - easily memorized or small crib sheet7106.841.223, 4, 5, 6, 7, 8, 9, 10, 11, 1215Alexandr UshanSergey DulinHobby World, Brain Games, Cryptozoic Entertainment, Desyllas Games, DV Games, Jumping Turtle Games, Mandoo Games, Piatnik, Planplay, Popcorn Games, Rebel Sp. z o.o., TWOPLUS Games, Zhiyanjia, گیمِ پندو (Pendo Games)Bluffing, Deduction, Humor, Party Game, Spies/Secret AgentsActing, Memory, Role Playing, VotingGame: Spyfall, Misc: No Table Needed, Players: One versus Many
193483Dwar7s Fall20162460206012https://cf.geekdo-images.com/bucDSN1wK5WcXoVaBD_Obg__thumb/img/jyM_yTBhvhOZEgYU1zU8HSnRI34=/fit-in/200x150/filters:strip_icc()/pic3357631.jpghttps://cf.geekdo-images.com/bucDSN1wK5WcXoVaBD_Obg__original/img/B-WdY-3oeqW3YqUc3wH1JQaRRBQ=/0x0/filters:format(jpeg)/pic3357631.jpgTo survive the long and terrible winter approaching, the dwarves need to prepare. It’s time to collect gems, build castles and stock up enough food. The fire dragons are sleeping. The giants of winter, lurking. The fall is precious and is vital to plan your actions wisely. Dwar7s Fall is a game about collecting gems in order to trade it for food. In the meantime you also will need to build your dwarf kingdom and slay some monsters. In this game you have multiple paths to win by choosing carefully your actions. Players take turns to perform their actions. Each turn you can do 3 actions (place a realm tile or place one dwarf in a tile or move one dwarf by one tile). Each tile has a pre-requisite of how many dwarfs of one player are needed to perform one kind of action. For example: emerald mines have always three slots, but you will need only two dwarfs to take one emerald. When this task is done (collect one emerald) your two dwarfs will return to your pool. When a player completes three goals (both open and secret goals are taken into account), the endgame begins. Players who had not played this round make their last turn and, then, the game ends. The points are calculated and wins the match who has more points. Some necessary text - easily memorized or small crib sheet3106.482.222, 3, 420, 25, 30, 35, 40, 45, 50, 55, 60Luís BruehLuís BruehMAGE Company, Mandala Jogos, Mosigra, Mysterious Island Games, Vesuvius MediaFantasy, Territory BuildingHand Management, Set Collection, Take That, Tile Placement, Worker PlacementComponents: Meeples, Creatures: Dwarves & Gnomes, Digital Implementations: Tabletopia, Game: Dwar7s Fall, Series: Dwar7s
193557Android: Mainframe20162430153012https://cf.geekdo-images.com/ZjM540oJPso0Z9mIN1i5aQ__thumb/img/mfAz3wDRC22Z8nvPbX4N1RGc300=/fit-in/200x150/filters:strip_icc()/pic2893229.jpghttps://cf.geekdo-images.com/ZjM540oJPso0Z9mIN1i5aQ__original/img/uyONiRADozNNwOm2J5AbfeYNz24=/0x0/filters:format(jpeg)/pic2893229.jpgDescription from the publisher: Run fast, score big! Android: Mainframe is a fast-paced strategy game set in the not-too-distant future of the Android universe! In the game, you and up to three opponents are elite cybercriminals known as runners who are competing for control of a vulnerable bank's various accounts. At the beginning of the game, you mark your arrival by the placement of your first access point. Then, each turn, you get to take a single action: establish another access point, execute a program, or pass. Your goal is to use the programs at your disposal to secure your access points so that they control as many of Titan's vulnerable accounts as possible. Most of the generic programs write pathways between Titan's various nodes, allowing you to place a blue partition between the nodes on the board. Whenever your partitions seal off a section of the board containing only your access point or access points, they are "secured" and flipped face down. They are no longer vulnerable to your opponents' programs, and you will score the accounts they control at the end of the game. Android: Mainframe differs from its predecessor Bauhaus in a number of ways, such as each player having a hand of cards and the game including six runners who each have five distinctive programs. Moderate in-game text - needs crib sheet or paste ups286.571.842, 3, 415, 20, 25, 30Jordi Gené, Gregorio MoralesFantasy Flight Games, Edge Entertainment, Galakta, Heidelberger SpieleverlagAbstract StrategyEnclosure, Open Drafting, Take That, Variable Player PowersDigital Implementations: VASSAL, Setting: Android, Theme: Cyberpunk
194594Dice Forge20172445454510https://cf.geekdo-images.com/4BTVGQWO0M9ayxyku3FW6Q__thumb/img/BWNtptZ90Cutx39I3Celuvirt78=/fit-in/200x150/filters:strip_icc()/pic3477004.jpghttps://cf.geekdo-images.com/4BTVGQWO0M9ayxyku3FW6Q__original/img/8G3m0Cc_y3Qa0jcFn4ynWTwOV3A=/0x0/filters:format(jpeg)/pic3477004.jpgHeroes, stand ready! The gods are offering a seat in heaven to whichever hero defeats their rivals. Your courage and wits will be your most precious allies as you use divine dice to gather resources along the road to victory. Your divine dice are exceptional, with removable faces! Customize your dice to make them more powerful as the game progresses. Sacrifice gold to the gods to obtain enhanced die faces. Upgrade your dice to produce the resources you need. Overcome ordeals concocted by the gods to grow in glory and earn rewards. Skillfully manage the luck of the dice and take charge of your destiny. Only the greatest will ascend to the heavens! Dice Forge is a development game featuring innovative mechanics based on dice with removable faces. In this dice crafting game, players build their own dice. Roll your dice, manage your resources, complete ordeals before your opponents and explore multiple winning strategies. Now you control the luck of the dice! No necessary in-game text487.231.982, 3, 445Régis BonnesséeBibounLibellud, ADC Blackfire Entertainment, Asmodee, Asterion Press, Broadway Toys LTD, Galápagos Jogos, Geekach Games, Gém Klub Kft., Hobby Japan, Lifestyle Boardgames Ltd, Rebel Sp. z o.o.Ancient, Dice, Fantasy, MythologyDeck, Bag, and Pool Building, Dice Rolling, Open Drafting, Random ProductionComponents: Dice with Icons, Components: Dice With Swappable Faces, Digital Implementations: Board Game Arena, Game: Dice Forge
194880Dream Home2016243030307https://cf.geekdo-images.com/CtVH__gM0TBISzOzV3OeFQ__thumb/img/2aOcQ_RKw7fJYJTTdWrFHIk6coE=/fit-in/200x150/filters:strip_icc()/pic3176771.jpghttps://cf.geekdo-images.com/CtVH__gM0TBISzOzV3OeFQ__original/img/d2B_-IP89EV5g22xMzggb4yyit0=/0x0/filters:format(jpeg)/pic3176771.jpgWhat would your house look like? Would you rather have a huge bedroom with an elegant canopy bed or a spacious living room with a grand piano? You are going to play a part of designers who will plan a house and add more and more rooms to it. Dream Home is a family game about building and furnishing your new house. Over twelve rounds, players collect pairs of cards consisting of a room card and an accessory card (roof, helper, furnishing or tool) and place them on their personal boards, creating their dream homes. At the end of the game, all players’ houses are finished and fully furnished. Players compare their houses, counting points for functionality, good design, quality of roof and furnishing. The player with the nicest and most comfortable house wins. Some necessary text - easily memorized or small crib sheet466.871.652, 3, 430Klemens KalickiBartłomiej KordowskiRebel Sp. z o.o., ADC Blackfire Entertainment, Asmodee, Asterion Press, Chronicle Games (Board Game), Fun Supply, Galápagos Jogos, Gém Klub Kft., GoKids 玩樂小子, Hobby World, Kaissa Chess & Games, Korea Boardgames, Lex Games, MESAboardgames, MIPL, Pegasus Spiele, Rebel Studio, Rozum, White Goblin GamesCard GameMemory, Open Drafting, Pattern Building, Set Collection, Variable Phase OrderMisc: LongPack Games, Players: Games with expansions that add solo play, Theme: Construction
195137Catacombs (Third Edition)20152590609014https://cf.geekdo-images.com/fc7Ep7xvFxDy_UNOsi2QsQ__thumb/img/R2Pp302HiLuQfvqN-zEn6GhZIpE=/fit-in/200x150/filters:strip_icc()/pic5416481.jpghttps://cf.geekdo-images.com/fc7Ep7xvFxDy_UNOsi2QsQ__original/img/0s87V1cH0Fud15EfJWpxBH2PV2o=/0x0/filters:format(jpeg)/pic5416481.jpgCatacombs is an award-winning, cooperative board game set in the fantasy world of Cimathue, and you need skill and dexterity to master this fast-paced game. One player (the Overseer) marshals an army of monsters while the others choose from six brave heroes who embark on a quest to save the town of Stormtryne from the threat lurking in the catacombs below. As the heroes explore, they must use their abilities, buy items, and recruit allies to help them defeat the monsters before facing the powerful Catacomb Lord, thereby saving the town. In more detail, in Catacombs players flick wooden discs that represent the monsters and heroes. Contact with an opposing piece inflicts damage, while missiles, spells, and other special abilities can cause other effects. When all of the monsters of a room have been cleared, the heroes can move further into the catacomb. Items and equipment upgrades can be purchased from the Merchant with gold taken from fallen monsters. The Catacomb Lord is the final danger that the heroes must defeat to win the game. Conversely, the Overseer wins if all of the heroes are defeated. This third edition of Catacombs has all-new artwork compared to the earlier editions, but more importantly the keywords from the first two editions has been replace with iconography, the terminology has changed, and the third edition has new shot types, new card effects, and a different set of components (many of which have changed statistics) as well as wall pieces not present in earlier editions. No necessary in-game text587.482.342, 3, 4, 560, 65, 70, 75, 80, 85, 90Ryan Amos, Marc Kelsey, Aron WestKwanchai MoriyaArrakis Games, Elzra, Schwerkraft-VerlagAction / Dexterity, Adventure, Fantasy, FightingFlicking, Player Elimination, Role Playing, Team-Based Game, Variable Player PowersCategory: Dungeon Crawler, Crowdfunding: Kickstarter, Digital Implementations: TableTop Simulator Mod (TTS), Game: Catacombs, Mechanism: Finger Flicking Games, Misc: LongPack Games, Players: One versus Many
197405Tak20172260206012https://cf.geekdo-images.com/pgJUsRt3inyH0hz3NyjU-w__thumb/img/jlV6zZgrEBkLgqQV8tdhiu0zMYk=/fit-in/200x150/filters:strip_icc()/pic6763305.jpghttps://cf.geekdo-images.com/pgJUsRt3inyH0hz3NyjU-w__original/img/-EfWE3NFHwEyMv5fSeMn4r_k1rI=/0x0/filters:format(jpeg)/pic6763305.jpg"My next several hours were spent learning how to play tak. Even if I had not been nearly mad with idleness, I would have enjoyed it. Tak is the best sort of game: simple in its rules, complex in its strategy. Bredon beat me handily in all five games we played, but I am proud to say that he never beat me the same way twice." -Kvothe Tak is a two-player abstract strategy game dreamed up by Pat Rothfuss in "The Wise Man's Fear" and made reality by James Ernest. In Tak, players attempt to make a road of their pieces connecting two opposite sides of the board. No necessary in-game text287.582.45220, 25, 30, 35, 40, 45, 50, 55, 60James Ernest, Patrick RothfussEcho Chernik, Sarah KellyCheapass Games, Greater Than Games, LLC, James Ernest Games, Maldito Games, Wyrmwood GamingAbstract StrategyGrid Movement, Network and Route Building, Square GridCategory: Combinatorial, Components: 4 x 4 Grids, Components: 5 x 5 Grids, Components: 6 x 6 Grids, Components: 8 x 8 Grids, Components: Wooden pieces & boards, Containers: Drawstring Bag, Crowdfunding: Kickstarter, Digital Implementations: Ai Ai, Mechanism: Connection, Players: Two-Player Only Games, Theme: Fictional Games
198454When I Dream20164104020408https://cf.geekdo-images.com/E7bmvTXE2dWskxFaMwXYrA__thumb/img/aR_FTYkNL8LoAijfVLmlblrUs5w=/fit-in/200x150/filters:strip_icc()/pic3747128.pnghttps://cf.geekdo-images.com/E7bmvTXE2dWskxFaMwXYrA__original/img/B4tgeOFmRTASb8G5Ak2KCKwsTk0=/0x0/filters:format(png)/pic3747128.pngThe night has fallen and your mind is floating in the magical world of dreams. But the Dream Spirits want to have some fun tonight! They are giving their best and the dreams become strange and surreal. Become the dreamer, put on your sleeping mask and try to figure out your dream and which spirits are the Naughty ones. Become a good spirit and help the Dreamer by giving him clues about the dream before the naughty spirits mess it up. Close your eyes and dive in! At the beginning of each round of When I Dream one player takes the role of the Dreamer and "falls asleep", wearing a cloth mask. The other players are secretly dealt their role cards determining what kind of spirits they are "good" or "naughty" or if they are just "tricksters" changing sides as the game goes by. The whole round lasts 120 seconds in which the spirits are drawing "Dream" cards depicting a specific element of the dream, trying to describe them to the dreamer using one word each. The dreamer can guess what the element of the Dream is at any time, placing the card to the good spirits team side if the guess was correct and in the naughty spirits pile if it was not. At the end of the round the Dreamer and the good spirits get a point for every card in the good spirits pile, when the naughty spirits get one point for every card in the naughty spirits pile. The tricksters get points according to how well balanced the two teams were at the end of the round, gaining extra points if they managed to equally balance the two piles. At the end of the round, the dreamer must use the words he guessed and story-tell his dream for extra points before he opens his eyes. You can learn how to play in a few minutes and have a great laugh right from the start. Each role is challenging and entertaining giving the game more depth according to the player’s imagination, providing a wonderful experience with a unique dream every round. Some necessary text - easily memorized or small crib sheet686.951.194, 5, 6, 7, 8, 9, 1020, 25, 30, 35, 40Chris DarsaklisJonathan Aucomte, Éric Azagury, Cyrille Bertin, Loïc Billiau, Sébastien Caiveau, Miguel Coimbra, Maëva da Silva, Julien Delval, Christine Deschamps, Vincent Dutrait, Nicolas Fructus, Anne Heidsieck, Gaël Lannurien, Fred Navez, Cyril Nouvel, Ismaël Pommaz, Christophe Swal, Régis TorresDrawlab Entertainment, Repos Production, ADC Blackfire Entertainment, Asmodee, Asterion Press, Galápagos Jogos, Gém Klub Kft., GoKids 玩樂小子, Hobby Japan, Korea Boardgames, Lifestyle Boardgames Ltd, Playhouse, Rebel Sp. z o.o., Siam Board Games, Sombreros Production, Ігромаг, פרש משחקים: Game KnightDeduction, Party Game, Real-time, Word GameCommunication Limits, Hidden Roles, Memory, Role Playing, Storytelling, Team-Based GameComponents: Blindfolds / Blackout Glasses, Components: Game Trayz Inside, Theme: Dreams / Nightmares, Word Games: Guess the Word
198455Mystic ScROLLS20172415151512https://cf.geekdo-images.com/9cwjyRGj3SBDeJyO17p2Qw__thumb/img/IZBiEizOIxVgTnXkVbgaxg-wY1g=/fit-in/200x150/filters:strip_icc()/pic3174074.jpghttps://cf.geekdo-images.com/9cwjyRGj3SBDeJyO17p2Qw__original/img/lFtdm8HdgVgY-FqokI2jn_Mbm88=/0x0/filters:format(jpeg)/pic3174074.jpgMystic ScROLLS is a real-time dice game in which each player is a wizard trying to cast as many spells as possible to capture the mystic knowledge of the hidden scrolls. It plays for 2-4 players, 12 years old and up, and each game lasts around 20 minutes giving you a fun game filled with adrenaline. Each wizard has his own spells and begins the round with 5 magic dice. When the players are ready, we draw a new scroll card at the middle of the table and the round begins! During the round, the players are rolling their dice as fast as possible, trying to match the symbols rolled with the symbols depicted on their spell cards to perform the spell, or in the middle scroll card to claim and cast it. Players can reroll their dice as much as they wish in order to roll the desired symbols, performing more spells the faster they play. If a player rolls dice matching the requirements of a spell he places the dice upon the spell and immediately receives new dice from the dice pool. When the dice pool is empty or when a player claims the scroll card the round ends and all the spells are being cast. Some necessary text - easily memorized or small crib sheet266.591.712, 3, 415Evangelos Foskolos, Stelios KourtisStelios KourtisCompaya.hu: Gamer Café Kft., Drawlab Entertainment, Granna, Lulla Games, Pavana GamesDice, Real-timeDice Rolling, Variable Player Powers
198791Temp Worker Assassins20162460406014https://cf.geekdo-images.com/kG_mwZTV2cJdtiMcfruWxA__thumb/img/j7kz7JeRaVrCOTf2T2T5MtuPPf0=/fit-in/200x150/filters:strip_icc()/pic3820228.jpghttps://cf.geekdo-images.com/kG_mwZTV2cJdtiMcfruWxA__original/img/ghWDEWay2gulYivJI53xMglNlRk=/0x0/filters:format(jpeg)/pic3820228.jpgEach of you have been hired to infiltrate Bureaucrat Castle (through a five day temporary contract) and take out as many employees as possible. Targets will range in difficulty and bounty from the remarkably puny Health and Safety Halfling to the unsurprisingly resilient Acquisition & Merger Viking. Unfortunately, it is company policy to search new staff at the door, so you will have to use whatever makeshift weaponry you manage to smuggle in and what stationery you can ‘find’ on site. Good luck and may your pencils be reasonably sharp. Temp Worker Assassins is a deck building, worker placement game for 2 - 4 players. Played over 5 days (rounds) it will take you around 40 minutes to steal the stationery, sneak around the office and kill the employees. Moderate in-game text - needs crib sheet or paste ups36.782.252, 3, 440, 45, 50, 55, 60David NewtonAdam Bolton(Self-Published)Card Game, Fantasy, Fighting, Humor, ZombiesDeck, Bag, and Pool Building, Delayed Purchase, Hand Management, Open Drafting, Worker PlacementCrowdfunding: Kickstarter
198994Hero Realms20162420202012https://cf.geekdo-images.com/BZiR636JJdSBwThtH42DVw__thumb/img/UNdB7VkSDleswj3iXhVOxVeqxxc=/fit-in/200x150/filters:strip_icc()/pic3744052.jpghttps://cf.geekdo-images.com/BZiR636JJdSBwThtH42DVw__original/img/ntif6KjmWg9hGgDmT_4qEIIXv5s=/0x0/filters:format(jpeg)/pic3744052.jpgHero Realms is a fantasy-themed deck-building game that is an adaptation of the award-winning Star Realms game. The game includes basic rules for two-player games, along with rules for multiplayer formats such as Free-For-All, Hunter, and Hydra. Each player starts the game with a ten-card personal deck containing gold (for buying) and weapons (for combat). You start each turn with a new hand of five cards from your personal deck. When your deck runs out of cards, you shuffle your discard pile into your new deck. An 80-card Market deck is shared by all players, with five cards being revealed from that deck to create the Market Row. As you play, you use gold to buy champion cards and action cards from the Market. These champions and actions can generate large amounts of gold, combat, or other powerful effects. You use combat to attack your opponent and their champions. When you reduce your opponent's score (called health) to zero, you win! Multiple expansions are available for Hero Realms that allow players to start as a particular character (Cleric, Fighter, Ranger, Thief, or Wizard) and fight cooperatively against a Boss, fight Boss decks against one another, or compete in a campaign mode that has you gain experience to work through different levels of missions. Moderate in-game text - needs crib sheet or paste ups287.521.862, 3, 420Robert Dougherty, Darwin KastleRandy Delven, Vito Gesualdi, Antonis PapantoniouWise Wizard Games, ADC Blackfire Entertainment, ADC Blackfire Entertainment GmbH, Devir, Games Factory, Games Factory Publishing, Hobby World, IELLO Games, IUVI Games, RawstoneCard Game, Fantasy, FightingDeck, Bag, and Pool Building, Hand Management, Once-Per-Game Abilities, Player Elimination, Take ThatCategory: Two Player Fighting Games, Crowdfunding: Kickstarter, Digital Implementations: Steam, Digital Implementations: Tabletopia, Game: Hero Realms
199042Harry Potter: Hogwarts Battle20162460306011https://cf.geekdo-images.com/ugYBvYxyWyx8_BqaFKZlGw__thumb/img/dMUeyEvlaSp_x0EoQBuCHfwFCtM=/fit-in/200x150/filters:strip_icc()/pic3518231.jpghttps://cf.geekdo-images.com/ugYBvYxyWyx8_BqaFKZlGw__original/img/7ifajkbPyvyn8GUavbNOjWZbNYU=/0x0/filters:format(jpeg)/pic3518231.jpgThe forces of evil are threatening to overrun Hogwarts castle in Harry Potter: Hogwarts Battle, a cooperative deck-building game, and it's up to four students to ensure the safety of the school by defeating villains and consolidating their defenses. In the game, players take on the role of a Hogwarts student: Harry, Ron, Hermione or Neville, each with their own personal deck of cards that's used to acquire resources. By gaining influence, players add more cards to their deck in the form of iconic characters, spells, and magical items. Other cards allow them to regain health or fight against villains, keeping them from gaining power. The villains set back players with their attacks and Dark Arts. Only by working together will players be able to defeat all of the villains, securing the castle from the forces of evil. —description from the publisher Moderate in-game text - needs crib sheet or paste ups487.372.072, 3, 430, 35, 40, 45, 50, 55, 60Sean Fletcher, Forrest-Pruzan Creative, Kami Mandell, Andrew WolfJoe Van WeteringThe Op Games, Galápagos Jogos, Gameology (Gameology Romania), iHRYsko, KOSMOS, Lavka Games, Rebel Sp. z o.o., Reflexshop, REXhry, Tabletop KZCard Game, Fantasy, Movies / TV / Radio theme, Novel-basedCooperative Game, Deck, Bag, and Pool Building, Scenario / Mission / Campaign Game, Variable Player PowersBooks: Harry Potter, Game: Harry Potter: Hogwarts Battle (The OP), Mechanism: Campaign Games
199478Flamme Rouge2016244530458https://cf.geekdo-images.com/sUrK5CCscls-tTc2hJWDPg__thumb/img/tBSMuRSHRl4M8-dVxcThAC1yXbs=/fit-in/200x150/filters:strip_icc()/pic3482521.jpghttps://cf.geekdo-images.com/sUrK5CCscls-tTc2hJWDPg__original/img/hQOFypZgCn4CQrJnXiNaQc_hjCw=/0x0/filters:format(jpeg)/pic3482521.jpgThe excitement in the air is electric as the leaders round the last corner and head for the finish line. Each team has used cunning and skill to position their sprinter for this moment, but only one has done enough to pull off the win! Will your team lead from the front and risk exhaustion? Should you play it safe in the middle of the pack? Could you surprise everyone by striking from the back? Can you time your move perfectly? Anyone can race, few become champions! Flamme Rouge is a fast-paced, tactical bicycle racing game where each player controls a team of two riders: a Rouleur and a Sprinteur. The players’ goal is to be the first to cross the finish line with one of their riders. Players move their riders forward by drawing and playing cards from that riders specific deck, depleting it as they go. Use slipstreams to avoid exhaustion and position your team for a well timed sprint for the win. No necessary in-game text487.491.692, 3, 430, 35, 40, 45Asger Harding GranerudOssi Hiekkala, Jere KasanenLautapelit.fi, Conclave Editora, Devir, FoxGames, Gigamic, HOT Games, Lavka Games, MESAboardgames, Pegasus Spiele, Playagame Edizioni, Reflexshop, Stronghold GamesRacing, SportsCatch the Leader, Hand Management, Modular Board, Programmed Movement, Race, Simulation, Simultaneous Action Selection, Track MovementCountry: France, Game: Flamme Rouge, Misc: LongPack Games, Players: Games with expansions that add solo play, Sports: Bicycling / Cycling, Theme: Retro
199561Sagrada20171445304514https://cf.geekdo-images.com/PZt3EAAGV3dFIVuwMR0AEw__thumb/img/1m4aryOW1MOpq-8jGkF6gDTJmCY=/fit-in/200x150/filters:strip_icc()/pic3525224.jpghttps://cf.geekdo-images.com/PZt3EAAGV3dFIVuwMR0AEw__original/img/5ug9EeKlH_ucJEUXaFpTZbBJ1GY=/0x0/filters:format(jpeg)/pic3525224.jpgDraft dice and use the tools-of-the-trade in Sagrada to carefully construct your stained glass window masterpiece. In more detail, each player builds a stained glass window by building up a grid of dice on their player board. Each board has some restrictions on which color or shade (value) of die can be placed there. Dice of the same shade or color may never be placed next to each other. Dice are drafted in player order, with the start player rotating each round, snaking back around after the last player drafts two dice. Scoring is variable per game based on achieving various patterns and varieties of placement...as well as bonus points for dark shades of a particular hidden goal color. Special tools can be used to help you break the rules by spending skill tokens; once a tool is used, it then requires more skill tokens for the other players to use them. The highest scoring window artisan wins! Some necessary text - easily memorized or small crib sheet287.481.921, 2, 3, 430, 35, 40, 45Adrian Adamescu, Daryl AndrewsPeter WockenFloodgate Games, Cranio Creations, CrowD Games, Devir, Engames, FoxGames, Galápagos Jogos, Geekach Games, Lanlalen, Lex Games, Mandoo Games, Matagot, MEBO Games, MINDOK, MIPL, One Moment Games, Pegasus Spiele, Reflexshop, Yes Papa GamesDice, PuzzleContracts, Dice Rolling, End Game Bonuses, Grid Coverage, Open Drafting, Pattern Building, Set Collection, Solo / Solitaire Game, Turn Order: Progressive, Variable Set-upGame: Sagrada, Mechanism: Dice Drafting, Theme: Art, Theme: Art style – Art Nouveau, Cities: Barcelona (Spain), Components: Dice as Playing Units, Crowdfunding: Kickstarter, Digital Implementations: Google Play, Digital Implementations: Steam, Misc: Watch It Played How To Videos, Organizations: The Game Artisans of Canada, Players: Games with Solitaire Rules
199727Scythe: Invaders from Afar2016171409014014https://cf.geekdo-images.com/gfT_6H4P9wdNQQ2KMU9rHg__thumb/img/qIGTlYnsBqH70p8E_l9nZ837TPM=/fit-in/200x150/filters:strip_icc()/pic3037396.jpghttps://cf.geekdo-images.com/gfT_6H4P9wdNQQ2KMU9rHg__original/img/Ar4fApbUiiDOjzQgpnQw6QOgvyw=/0x0/filters:format(jpeg)/pic3037396.jpgWhile empires rise and fall in Eastern Europa, the rest of the world takes notice. Two distant factions, Albion and Togawa, send emissaries to scout the land and employ their own distinct styles of conquering. Scythe: Invaders from Afar, an expansion for Scythe, adds two new factions: 10 miniatures, 62 custom wooden tokens, and 2 faction mats. It also includes some new cardboard tokens, two new player mats, six Automa cards, and a custom plastic insert designed to fit into the expansion box or the original Scythe box. Some necessary text - easily memorized or small crib sheet4128.283.441, 2, 3, 4, 5, 6, 790, 95, 100, 105, 110, 115, 120, 125, 130, 135, 140Jamey StegmaierJakub Rozalski, Jamey StegmaierStonemaier Games, Albi, Angry Lion Games, Arclight Games, CrowD Games, Delta Vision Publishing, Feuerland Spiele, Galápagos Jogos, Geekach Games, Ghenos Games, Korea Boardgames, Ludofy Creative, Maldito Games, Matagot, PHALANX, Playfun Games, Surfin' Meeple ChinaEconomic, Expansion for Base-game, Territory BuildingArea Majority / Influence, Solo / Solitaire GameDigital Implementations: Tabletopia, Game: Scythe, Mechanism: 4X, Organizations: Automa Factory, Players: Expansions Changing Player Count, Players: Games with Solitaire Rules, Theme: Alternate History, Theme: Mech Warfare
199792Everdell20181480408010https://cf.geekdo-images.com/fjE7V5LNq31yVEW_yuqI-Q__thumb/img/Cf_mYxR_VvdjTEPXseSurni2JNI=/fit-in/200x150/filters:strip_icc()/pic3918905.pnghttps://cf.geekdo-images.com/fjE7V5LNq31yVEW_yuqI-Q__original/img/HQ1ti16wT9lqja5_h3gUfHUIcVI=/0x0/filters:format(png)/pic3918905.pngWithin the charming valley of Everdell, beneath the boughs of towering trees, among meandering streams and mossy hollows, a civilization of forest critters is thriving and expanding. From Everfrost to Bellsong, many a year have come and gone, but the time has come for new territories to be settled and new cities established. You will be the leader of a group of critters intent on just such a task. There are buildings to construct, lively characters to meet, events to host—you have a busy year ahead of yourself. Will the sun shine brightest on your city before the winter moon rises? Everdell is a game of dynamic tableau building and worker placement. On their turn a player can take one of three actions: a) Place a Worker: Each player has a collection of Worker pieces. These are placed on the board locations, events, and on Destination cards. Workers perform various actions to further the development of a player's tableau: gathering resources, drawing cards, and taking other special actions. b) Play a Card: Each player is building and populating a city; a tableau of up to 15 Construction and Critter cards. There are five types of cards: Travelers, Production, Destination, Governance, and Prosperity. Cards generate resources (twigs, resin, pebbles, and berries), grant abilities, and ultimately score points. The interactions of the cards reveal numerous strategies and a near infinite variety of working cities. c) Prepare for the next Season: Workers are returned to the players supply and new workers are added. The game is played from Winter through to the onset of the following winter, at which point the player with the city with the most points wins. Extensive use of text - massive conversion needed to be playable3128.032.831, 2, 3, 440, 45, 50, 55, 60, 65, 70, 75, 80James A. WilsonAndrew Bosley, Cody Jones, Dann MayStarling Games (II), Abraxas, Arclight Games, CMON Global Limited, Fantasmagoria, Galápagos Jogos, Gameology (Gameology Romania), Gém Klub Kft., Hobby World, Kaissa Chess & Games, Maldito Games, Matagot, MIPL, Pegasus Spiele, Rebel Sp. z o.o., REXhry, White Goblin Games, YOKA Games, ІгромагAnimals, Card Game, City Building, FantasyContracts, End Game Bonuses, Hand Management, Income, Open Drafting, Ownership, Set Collection, Solo / Solitaire Game, Variable Set-up, Worker PlacementAnimals: Badgers, Animals: Bats, Animals: Birds, Animals: Foxes, Animals: Hedgehogs / Porcupines, Animals: Lizards, Animals: Mice, Animals: Moles, Animals: Owls, Animals: Skunks, Animals: Squirrels, Animals: Turtles, Category: Dized Tutorial, Components: 3-Dimensional (3D), Components: Meeples (Animal) / Animeeples, Components: Wooden pieces & boards, Crowdfunding: Kickstarter, Digital Implementations: Google Play, Digital Implementations: Steam, Digital Implementations: Tabletopia, Game: Everdell, Mechanism: Tableau Building, Misc: LongPack Games, Misc: Watch It Played How To Videos, Players: Games with Solitaire Rules, Theme: Anthropomorphic Animals, Theme: Nature
199913Honeycombs2016183015306https://cf.geekdo-images.com/hNOW2XqyYygSA6IPexy9Ag__thumb/img/wzLbLs9OaCtgUYkPHRHGgeyQGCg=/fit-in/200x150/filters:strip_icc()/pic4749226.jpghttps://cf.geekdo-images.com/hNOW2XqyYygSA6IPexy9Ag__original/img/GsERB8N_DCF2k2HGk2I8wqtYxq4=/0x0/filters:format(jpeg)/pic4749226.jpgThe object of honeycombs™ is to connect your tiles together by matching their symbols. The more matches you make the more points you earn. The honeybee is wild and can be connected with any symbol. Honeycombs™ has three unique ways to play, each varying in speed and competitiveness. Choose the one that suits your mood. Version A – Worker Bee Fast-paced competition between opponents (2-4 players / 2-4 teams of 2) 1. Divide tiles evenly among all players/teams. 2 players = 26 tiles each, 3 players = 17 tiles each, 4 players = 13 tiles each 2. Each player places their tiles face-down in front of themselves. 3. On the word ‘go’ players turn over their tiles and connect as many matching symbols as possible. It’s a race to complete your honeycomb before your opponents complete theirs. 4. The first player to connect all their tiles together yells “HONEYCOMBS”. This signifies the end of the round and all other players must immediately stop. 5. Players quickly check the honeycomb of the player nearest to them to see if anyone has broken rules 1 and/or 2 (see rules 1 "Single Match" & 2 below). If so, deduct points accordingly. However, if the player finishing first is in violation of the rules, the round resumes until someone finishes with a mistake free honeycomb. 6. Next, each player calculates their points for the round - (See Scoring) and tells the scorekeeper. The scorekeeper keeps a running tally of everyone’s points. 7. Return all tiles to the bag to prepare for another round. 8. The player with the most points after 3 rounds is crowned Queen Bee. Version B – One Big Honeycomb A leisurely competition, one turn at a time (2-4 players / 2-4 teams of 2) 1. Players take turns to build one big honeycomb while collecting individual points. 2. Draw one tile and place it face up in the center of the table. 3. Each player draws three tiles from the bag. 4. Moving clockwise, players choose one of their three tiles and connects it to the honeycomb. One point is earned for every match made and it is added the player’s total. 5. After each turn, players draw one tile from the bag to replenish their hand. 6. When all 52 tiles have been connected to the honeycomb, the game is over and the player with the most points is the champion. 7. Some tiles have special powers which are indicated in the center of the tile. To maximize their value, be strategic in how you use them. They are only active in Version B- One Big Honeycomb. Special Power Tiles. Double Points: When playing a tile marked with the Double Points symbol "2X", all points earned are doubled. Steal: When playing a tile marked with the Steal symbol (picture of a masked robber) you have the power to steal another player’s turn. Before a player lays their tile, yell “STEAL” to indicate you are stealing their turn. Lay your ‘Steal’ tile and collect your points. Replenish your hand to 3 tiles. Continue with the next scheduled player. Extra Turn: After taking your normal turn, you can play the Extra Turn tile (tile marked with a symbol of an arrow in a circle) right away. It is a bonus turn and does not affect your next turn. Replenish your hand to 3 tiles Wild Tile: When playing the tile with the "bee" symbol in the center of the tile the player chooses 1 symbol on this tile to become wild. It can now be matched with any symbol. *note: this is not to be confused with the wild bee on the perimeter of the tile. Version C – Honeycombs Puzzle Work together to build a creative honeycomb 1. All tiles are placed face up on the table as you would with a puzzle. 2. Players work together to build one honeycomb. The object of this game is to make as many connections as possible. 3. Tiles can be moved around at any time, by any player. 4. Work at your own pace as everyone contributes at the same time. 5. When all tiles are connected to the players’ satisfaction the game is over. 6. This is a non-competitive version; count the total points and record your score if you want. Rules Rule 1: Single Match (Applies to Worker Bee Version Only) When a round is finished, only one tile in a players honeycomb can have a single match. A single match is a one that is isolated (the symbols on either side of it are not matched). This means you cannot string tiles together in a train to finish quickly. Rule 2: Mismatched Connection If a mismatched connection is discovered when the round ends, the player must remove the tile with the mismatch without receiving any points for it. For example, a player may need to remove a tile and forfeits 2 points even though 1 of the connections was a match. Scoring 1 match = 1 point 1 core connection = 5 points Unused tile = minus 1 point (Worker Bee Version Only) How to Score 1. Count your core connection points first 2. Count your matches. To ensure accuracy when counting, points should be tallied while you disassemble your honeycomb. As you remove each tile, count the number of matches it has. (see picture below) 3. Minus your negative points. Core Connection A core connection is a tile that has matched all 6 sides. In the One Big Honeycomb version, the player who placed the 6th and final tile earns the core connection bonus of 5 points. This bonus is in addition to the points received from the connection(s) themselves. No necessary in-game text266.211.601, 2, 3, 4, 5, 6, 7, 815, 20, 25, 30Dave Clarke (IV)Holly Clarke, Dave Clarke (IV)4 Sisters Games, Lautapelit.fi, PiatnikAbstract Strategy, Children's Game, PuzzleCooperative Game, Hand Management, Tile PlacementAnimals: Bees
200680Agricola (Revised Edition)2016141203012012https://cf.geekdo-images.com/YCGWJMFwOI5efji2RJ2mSw__thumb/img/h_Rp2XYqaNElM2hrYxUSzMxRRgM=/fit-in/200x150/filters:strip_icc()/pic8093340.jpghttps://cf.geekdo-images.com/YCGWJMFwOI5efji2RJ2mSw__original/img/jC_He46LcIcKWU-kSwkYdr9Z45E=/0x0/filters:format(jpeg)/pic8093340.jpgUpdated and streamlined for a new generation of players, Agricola, the award-winning and highly acclaimed game by Uwe Rosenberg, features a revised rulebook and gameplay, along with wood pieces and components for up to four players. The 17th century was not an easy time to be a farmer. A game for 1-4 players ages 12 and up; play time is 30 minutes per player. Amazing replay value. The Agricola base game is a revised edition of Uwe Rosenberg’s celebrated classic. The game features improved all-wood components and a card selection from the base game as well as its expansions, revised and updated for this edition. Players begin the game with two family members and can grow their families over the course of the game. This allows them more actions but remember you have to grow more food to feed your family as it grows! Feeding your family is a special kind of challenge and players will plant grain and vegetables while supplementing their food supply with sheep, wild boar and cattle. Guide your family to wealth, health and prosperity and you will win the game. Extensive use of text - massive conversion needed to be playable4127.963.451, 2, 3, 430, 35, 40, 45, 50, 55, 60, 65, 70, 75, 80, 85, 90, 95, 100, 105, 110, 115, 120Uwe RosenbergKlemens FranzLookout Games, 999 Games, Asmodee, Brädspel.se, Compaya.hu: Gamer Café Kft., Devir, Funforge, Galápagos Jogos, Hobby Japan, Hobby World, Korea Boardgames, Lacerta, Lautapelit.fi, Mayfair Games, Rebel Sp. z o.o., Swan Panasia Co., Ltd., uplay.it edizioniAnimals, Economic, FarmingEnclosure, Hand Management, Worker Placement, Advantage Token, Automatic Resource Growth, Closed Drafting, Increase Value of Unchosen Resources, Solo / Solitaire Game, Team-Based Game, Turn Order: Claim Action, Variable Player PowersAnimals: Cattle / Cows, Animals: Pigs, Animals: Sheep, Components: Meeples (Animal) / Animeeples, Components: Wooden pieces & boards, Digital Implementations: Board Game Arena, Game: Agricola, Mechanism: Tableau Building, Occupation: Farmer, Players: Games with Solitaire Rules, Series: Harvest (Uwe Rosenberg), Theme: Food / Cooking
202982Scrawl20164830303017https://cf.geekdo-images.com/-QoI6kPW2ElFu_3fFZtYgA__thumb/img/rxL2Dpj7WlfQ2tMHrechY03n8pY=/fit-in/200x150/filters:strip_icc()/pic3717559.jpghttps://cf.geekdo-images.com/-QoI6kPW2ElFu_3fFZtYgA__original/img/l_gjzYBIgPga5D8pga5Tb1K_rRQ=/0x0/filters:format(jpeg)/pic3717559.jpgRevealing the terrible artist in all of us, players in Scrawl start off with a loaded phrase, doodle it, then pass it on. By the time your masterpiece of an "OAP Conga Line" passes through your friends' weird minds and wonky pens — and makes it back to you — things will have gone horribly wrong. Points are awarded for the most disastrous doodles and godawful guesses. Most grins wins. (Commercial reimplementation of the folk game Eat Poop You Cat.) Unplayable in another language8147.141.004, 5, 6, 7, 830(Uncredited)Zoe LeeBig Potato Games, Mercurio, ToyCoParty GameLine DrawingComponents: Dry Erase Markers / Dry Erase Surfaces
203219Rivals for Catan: Deluxe20162260456010https://cf.geekdo-images.com/D1hkSbHZDnJ2remJ4YQQMw__thumb/img/wLJ6nfuuPKrWp-fSWryiXczJrEE=/fit-in/200x150/filters:strip_icc()/pic3119566.jpghttps://cf.geekdo-images.com/D1hkSbHZDnJ2remJ4YQQMw__original/img/zK7j9k-RuoImjpb69RLnRsUtR4A=/0x0/filters:format(jpeg)/pic3119566.jpgRivals for Catan: Deluxe puts you in charge of one of the two factions developing newly-settled Catan. Use your unique card mix to create your own principality. Explore and settle new lands. Acquire resources through card play and the luck of the dice. Use gold, resource combinations, and trade to develop your domain. Expand your settlements and cities, recruit heroes, and defend your lands through politics, invention, and intrigue. Use your cunning! Become prince of Catan! Rivals for Catan: Deluxe includes card trays to keep the different card piles organized as well as nine hard-to-find promotional cards. —description from the publisher Moderate in-game text - needs crib sheet or paste ups287.162.36245, 50, 55, 60Klaus TeuberMichael MenzelCatan Studio, Albi, Edge Entertainment, Galakta, Ideal Board Games, KOSMOSCard Game, Territory BuildingDice Rolling, Hand Management, Open Drafting, Random Production, TradingGame: Catan, Players: Two-Player Only Games, Versions & Editions: Two-Player Versions of More-Player Games
204472Sub Terra20171660606010https://cf.geekdo-images.com/47Z9FcLD20NDHdRYUaF_XA__thumb/img/I6Uog8mnrK4MgjiQlIMGcrQ01r8=/fit-in/200x150/filters:strip_icc()/pic3904427.pnghttps://cf.geekdo-images.com/47Z9FcLD20NDHdRYUaF_XA__original/img/ZS_FE1Q7_pIsd_XuOWmh_1IR8vI=/0x0/filters:format(png)/pic3904427.pngDescription from the publisher: A 1-6 player cooperative game of terrifying cave escape. Players take the role of amateur cavers attempting to escape an unexplored network of subterranean tunnels, before the lights flicker out or the darker things beneath the Earth catch up to them... In Sub Terra players spend their turn exploring and revealing the tunnel system around them, attempting to survive the various perils of the cave, from floods and cave ins to gas leaks and scree. Players each have a role which gives them specialist abilities, such as an Engineer with dynamite to blast a new route or a Scout to find a route more easily. New tiles are placed from a randomised stack of cave features, which determines whether you'll be hit with a dead end or a range of new options. At the end of each turn, players face the reality of their situation, with a hazard card drawn to determine what danger causes them damage or cuts off their way out of the horror below. These cards are finite, and when they run out, your torches flicker and the air feels tight, and your chance of survival diminishes quickly. Some necessary text - easily memorized or small crib sheet487.372.151, 2, 3, 4, 5, 660Tim PinderDiana Franco CamposInside the Box Board Games LLP (ITB), NeoTroy Games, Nuts! Publishing, Schwerkraft-Verlag, Second Gate GamesAdventure, Exploration, Horror, MazeAction Points, Cooperative Game, Dice Rolling, Grid Movement, Map Addition, Modular Board, Point to Point Movement, Push Your Luck, Tile Placement, Variable Player PowersComponents: Miniatures, Components: Official Music Soundtrack, Crowdfunding: Kickstarter, Digital Implementations: Tabletopia, Game: Sub Terra, Misc: LongPack Games, Players: Games with Solitaire Rules
204498Match Madness2016142010207https://cf.geekdo-images.com/s8sbZjO0m3QntUjpjUsaBA__thumb/img/j-Bm9tnpVGjt2-4Y4RGHS0A18n8=/fit-in/200x150/filters:strip_icc()/pic3105218.jpghttps://cf.geekdo-images.com/s8sbZjO0m3QntUjpjUsaBA__original/img/24A2ukt1oOxOseqv0t2Dai-5h70=/0x0/filters:format(jpeg)/pic3105218.jpgBe the fastest to recreate with your blocks the pattern shown on a card to win the card. The player with the most cards at the end of the game is the winner. Each player receives a set of 5 blocks numbered 1 to 5. After shuffling the deck of pattern cards, players determine how many rounds they wish to play and take the same number of pattern cards from the top of the deck. These cards are then placed, face down, in the center of the table. Game play: The top card from the deck is flipped revealing a pattern. All players scramble to match, with their blocks, the pattern shown on the card. The first player to successfully match the pattern grabs the card and shows to the other players that the configuration of their blocks matches the pattern on the card. If the player is correct, they keep the card. A new card is flipped over and another round begins. The game ends when all the cards have been collected by the players. The player with the most cards wins. In the case of a tie, the player with the most level 5 cards wins (if players have the same number of level 5 cards, then level 4 cards are counted and so forth). No necessary in-game text466.221.081, 2, 3, 410, 15, 20Jeppe NorskerKarl MalepartFoxMind, (Unknown), Asmodee, Cranio Creations, FoxGames, Gemblo Company, HCM Kinzel, Leikkien Group, Reflexshop, SD GamesAction / Dexterity, Deduction, Puzzle, Real-timePattern Recognition
204583Kingdomino2016242515258https://cf.geekdo-images.com/3h9W8BfB_rltQ48EBmHliw__thumb/img/RGpbcY90eBcNLXbHLMBwLrr2uzo=/fit-in/200x150/filters:strip_icc()/pic3132685.pnghttps://cf.geekdo-images.com/3h9W8BfB_rltQ48EBmHliw__original/img/DDk3fDr0FkDpkYAcny5LeekB2qg=/0x0/filters:format(png)/pic3132685.pngIn Kingdomino, you are a lord seeking new lands in which to expand your kingdom. You must explore all the lands, including wheat fields, lakes, and mountains, in order to spot the best plots, while competing with other lords to acquire them first. The game uses tiles with two sections, similar to Dominoes. Each turn, each player will select a new domino to connect to their existing kingdom, making sure at least one of its sides connects to a matching terrain type already in play. The order of who picks first depends on which tile was previously chosen, with better tiles forcing players to pick later in the next round. The game ends when each player has completed a 5x5 grid (or failed to do so), and points are counted based on number of connecting tiles and valuable crown symbols. No necessary in-game text267.311.222, 3, 415, 20, 25Bruno CathalaCyril Bouquet, Hervine GalliouBlue Orange (EU), Blue Orange Games, (Unknown), Buró, Coiledspring Games, Fantasmagoria, Feelindigo, FoxGames, FoxMind Israel, Games Factory Publishing, Gém Klub Kft., Ghenos Games, Le Grand Massif, Happy Baobab, KADABRA, Kaissa Chess & Games, Lautapelit.fi, Lifestyle Boardgames Ltd, MEBO Games, MINDOK, MIPL, Oliphante, PaperGames (III), Pegasus Spiele, Pridemage Games, Swan Panasia Co., Ltd., White Goblin Games, テンデイズゲームズ(TendaysGames)City Building, Medieval, Territory BuildingOpen Drafting, Tile Placement, Turn Order: Stat-BasedCategory: Dized Tutorial, Components: 5 x 5 Grids, Digital Implementations: Board Game Arena, Game: Kingdomino, Misc: LongPack Games, Series: Europe Collection (Blue Orange Games)
205398Citadels20162860306010https://cf.geekdo-images.com/sHd0jkZZLDgixHjAXtn7kA__thumb/img/HB0Z5D7uwBjf1lCCPjMck-5VP9A=/fit-in/200x150/filters:strip_icc()/pic3119514.jpghttps://cf.geekdo-images.com/sHd0jkZZLDgixHjAXtn7kA__original/img/9n76iqzSN06hlbX4DuuPD6fSkHQ=/0x0/filters:format(jpeg)/pic3119514.jpgIn Citadels, players take on new roles each round to represent characters they hire in order to help them acquire gold and erect buildings. The game ends at the close of a round in which a player erects their seventh building. Players then tally their points, and the player with the highest score wins. Players start the game with a number of building cards in their hand; buildings come in five colors, with the purple buildings typically having a special ability and the other colored buildings providing a benefit when you play particular characters. At the start of each round, the player who was king the previous round discards one of the eight character cards at random, chooses one, then passes the cards to the next player, etc. until each player has secretly chosen a character. Each character has a special ability, and the usefulness of any character depends upon your situation, and that of your opponents. The characters then carry out their actions in numerical order: the assassin eliminating another character for the round, the thief stealing all gold from another character, the wizard swapping building cards with another player, the warlord optionally destroys a building in play, and so on. On a turn, a player earns two or more gold (or draws two building cards then discards one), then optionally constructs one building (or up to three if playing the architect this round). Buildings cost gold equal to the number of symbols on them, and each building is worth a certain number of points. In addition to points from buildings, at the end of the game a player scores bonus points for having eight buildings or buildings of all five colors. The 2016 edition of Citadels includes twenty-seven characters — eight from the original Citadels, ten from the Dark City expansion, and nine new ones — along with thirty unique building districts, and the rulebook includes six preset lists of characters and districts beyond the starter list, each crafted to encourage a different style and intensity of gameplay. Moderate in-game text - needs crib sheet or paste ups587.252.042, 3, 4, 5, 6, 7, 830, 35, 40, 45, 50, 55, 60Bruno FaiduttiAndrew Bosley, Jeff Brown (II), James Combridge, Amit Dutta, Simon Eckert, Tyler Edlin, Felipe Escobar, Marko Fiedler, Tomasz Jedruszek, Yogesh C. Joshi, Alex Kim, William Koh, Pavel Kolomeyets, Yong Yi Lee, Mateusz Lenart, Ward Lindhout, Eddie Mendoza, Mark Molnar, Veli Nyström, Fernando Olmedo, Meg Owenson, Gracjana ZielińskaWindrider Games, 999 Games, Arclight Games, Asmodee, Delta Vision Publishing, Edge Entertainment, EDGE Studio, Fantasmagoria, Galakta, Galápagos Jogos, Hans im Glück, Hobby World, Kaissa Chess & Games, Korea Boardgames, MINDOK, Rebel Sp. z o.o., Swan Panasia Co., Ltd., Z-Man Games, ІгромагBluffing, Card Game, City Building, MedievalAction Drafting, Closed Drafting, Income, Lose a Turn, Set Collection, Take That, Turn Order: Role Order, Variable Player Powers, Variable Set-upGame: Citadels, Mechanism: Tableau Building
205896Rising Sun2018351209012014https://cf.geekdo-images.com/iwevA6XmiNLHn1QnGUucqw__thumb/img/UNKv6MWzJUAwhhP7-ng6HoinRa8=/fit-in/200x150/filters:strip_icc()/pic3880340.jpghttps://cf.geekdo-images.com/iwevA6XmiNLHn1QnGUucqw__original/img/pKJ1XyLN4hvHim5eRj2VJHijv1E=/0x0/filters:format(jpeg)/pic3880340.jpgThe great and forgotten Kami have returned from the underworld, displeased with the affairs of the Empire’s present Shōgun. At the start of spring in the Great New Year, the Kami have gathered their sacred clans with one quest: reclaim the lands of Nippon and return them to their honorable, spiritual traditions. However, each clan is bound by their own proud traditions to a unique vision for this great return and must wage a powerful diplomatic war across eight provinces. Alliances must be forged, betrayal is inevitable, honorable standing rises and falls. Political mandates must be navigated and devastating war must be fought, each won by expert skill and cunning negotiation. And only one may stand victorious at the coming of winter. You, honorable Shōgun, lead one of these great clans. Do you have the strength of honor, virtue, and spirit, as well as the mastery of steel necessary to deliver on this ancient promise? Rising Sun is a board game for 3 to 5 players set in legendary feudal Japan. Each player chooses a Clan and competes to lead theirs to victory by accumulating Victory Points over the course of the Seasons. Each Clan possesses a unique ability and differs in Seasonal Income, Starting Honor Rank, and Home Province. Over the course of the game, players will forge and break alliances, choose political actions, worship the gods, customize their clans, and position their figures around Japan. In the process, Honor is a palpable element in Rising Sun: Having high Honor gives several advantages, while having low Honor may grant the allegiance of the darker elements of the world. But above all, Honor settles all disputes: Whenever there is a tie, the tied player with the highest Honor wins. In Rising Sun, players are encouraged to use diplomacy, negotiation, and even bribery to further their cause. Players can make deals at any point in the game but no deals are truly binding. Victory Points can be gained in several ways, from winning battles, to harvesting the right provinces, to playing to the Virtues accumulated by your Clan. The game is played over the course of 4 rounds or Seasons: Spring, Summer, and then Autumn; when Winter comes, the game draws to a close and players calculate bonuses to decide who is the winner. Each Season is divided into five phases: 1) Seasonal Setup because every Season has a certain Season deck with different cards, 2) Tea Ceremony in which players sit down and negotiate their Alliances for the Season, 3) Political Phase during which players will select Political Mandates to prepare their Clans and position their forces, 4) War Phase, during which players battle over several Provinces, and 5) Seasonal Cleanup. As already mentioned, the start of the Winter Season signifies the end of the game. Peace falls over the land as it gets covered in white snow, and a new Emperor will rise under the power of the great Kami. Some necessary text - easily memorized or small crib sheet4147.773.303, 4, 590, 95, 100, 105, 110, 115, 120Eric M. LangAdrian SmithCMON Global Limited, Guillotine Games, ADC Blackfire Entertainment, Arclight Games, Asmodee, Delta Vision Publishing, Edge Entertainment, Galápagos Jogos, Game Harbor, Hobby World, Portal Games, RozumBluffing, Fantasy, Miniatures, Mythology, Negotiation, WargameAction Drafting, Alliances, Area Majority / Influence, Area Movement, Auction: Sealed Bid, Betting and Bluffing, Closed Drafting, End Game Bonuses, Follow, Force Commitment, Negotiation, Set Collection, Simultaneous Action Selection, Take That, Variable Phase Order, Variable Player Powers, Variable Set-upComponents: Map (Continental / National scale), Components: Miniatures, Country: Japan, Crowdfunding: Kickstarter, Game: Rising Sun, Theme: Samurai
206051Insider2016481515159https://cf.geekdo-images.com/VW7K2SmGbr-Eim9nNhxfJw__thumb/img/0eBd_mdXuJE_sHVMZHawEHenSvM=/fit-in/200x150/filters:strip_icc()/pic3325362.jpghttps://cf.geekdo-images.com/VW7K2SmGbr-Eim9nNhxfJw__original/img/UY2k4aU_0kF24cYks1b0awwE3gU=/0x0/filters:format(jpeg)/pic3325362.jpgDo we really have free will? Who decides this? Are we controlled by what we hear and what we see, even while thinking we decide freely? Insider is a game that deals with these questions. While communicating to others, you have to find the right answers to a quiz or find the "insider" who is manipulating the discussion. The insider will do everything to hide their identity while misleading the others. In more detail, players are assigned roles at random. One player is the "master", and they secretly select a word from a set given in a deck of cards. (In a variant given in the rulebook, they can freely select and write down a word.) The "insider" player, whose role is not known to the other players, will then secretly view the word. The rest of the players are known as "commons". The commons then have approximately five minutes in which to ask the master "yes" or "no"-type questions so that they can deduce the secret word. The insider attempts to secretly lead the commons towards the correct word. If the commons fail to guess the correct word, everyone loses. If, however, the word is correctly guessed in the allowable time, the master flips the sand timer, and the commons and master have until the sand runs out to discuss the game and deduce the identity of the insider. If they guess correctly, they win the game together; if they do not, the insider wins. Moderate in-game text - needs crib sheet or paste ups687.051.114, 5, 6, 7, 815アキヒロイトオ (Akihiro Itoh), Kwaji, Daichi Okano, Kito ShinmaJun SasakiOink Games, Lautapelit.fi, PopcornEdu, Tower Tactic GamesBluffing, Deduction, Party Game, Word GameHidden Roles, Team-Based Game, VotingComponents: Sand Timers
207911Trivial Pursuit: 2000s20162645454516https://cf.geekdo-images.com/6BZ7HPTitPX708B_-kuPVg__thumb/img/9Auzv9OBZVLCapLCYpvBqMXtuLo=/fit-in/200x150/filters:strip_icc()/pic3187373.jpghttps://cf.geekdo-images.com/6BZ7HPTitPX708B_-kuPVg__original/img/WMJuvmlV2s1f_58iW5-uRVZndfk=/0x0/filters:format(jpeg)/pic3187373.jpgNew edition of the classic trivia game this time testing your knowledge of the 2000s. Features some new gameplay including seeing the topic of a question and choosing to new "stump your opponents" if you think they can't answer a question based on that topic or if you're not confident of your abilities in that topic. Love the 2000s? Prove it with the Trivial Pursuit: 2000s Edition game. This fun game features 300 trivia cards with 1800 questions from 6 categories, including Places, Entertainment, Events, The Arts, Science and Tech, and Sports and Hobbies. With updated gameplay, this edition is not the Trivial Pursuit game from the past. Now, players can choose to answer a question or stump their opponents based on the topic at the top of each card. The first player to collect each color wedge and answer a final question wins. The Trivial Pursuit: 2000s edition game sure makes for a great game night with family and friends! Extensive use of text - massive conversion needed to be playable4145.601.002, 3, 4, 5, 645(Uncredited)(Uncredited)HasbroParty Game, TriviaRoll / Spin and Move, Set CollectionDecades: The 2000's, Game: Trivial Pursuit
209685Century: Spice Road2017254530458https://cf.geekdo-images.com/0_KEDk4lCvryf1Ju3YQJxA__thumb/img/FticvQmaT_qfdrX-hpSSK1ttRb0=/fit-in/200x150/filters:strip_icc()/pic3339551.jpghttps://cf.geekdo-images.com/0_KEDk4lCvryf1Ju3YQJxA__original/img/zv58Iylm_N8nfVFgRkMVM0Q9Fh8=/0x0/filters:format(jpeg)/pic3339551.jpgCentury: Spice Road is the first in a series of games that explores the history of each century with spice-trading as the theme for the first installment. In Century: Spice Road, players are caravan leaders who travel the famed silk road to deliver spices to the far reaches of the continent for fame and glory. Each turn, players perform one of four actions: Establish a trade route (by taking a market card) Make a trade or harvest spices (by playing a card from hand) Fulfill a demand (by meeting a victory point card's requirements and claiming it) Rest (by taking back into your hand all of the cards you've played) The last round is triggered once a player has claimed their fifth victory point card, then whoever has the most victory points wins. No necessary in-game text387.311.802, 3, 4, 530, 35, 40, 45Emerson MatsuuchiChris Quilliams, David Richards, Fernanda SuárezPlan B Games, ABACUSSPIELE, Arclight Games, Asmodee, Belleville (Бельвіль), Broadway Toys LTD, Cube Factory of Ideas, Devir, Edinorog, Enigma (Bergsala Enigma), Esdevium, Ideal Board Games, Mandoo Games, Ninive Games, PiatnikCard Game, Economic, MedievalAction Retrieval, Auction: Dutch, Contracts, Deck, Bag, and Pool Building, Hand Management, Increase Value of Unchosen Resources, Open Drafting, Set CollectionDigital Implementations: Board Game Arena, Game: Century (Plan B Games)
209778Magic Maze2017181515158https://cf.geekdo-images.com/wJfDIveg2zpTGn8E1WzEpA__thumb/img/Un57jB38oeBZ0WFdd7rXSOEP-1k=/fit-in/200x150/filters:strip_icc()/pic3268473.jpghttps://cf.geekdo-images.com/wJfDIveg2zpTGn8E1WzEpA__original/img/hlp96WuBfwiCijcfPddNmfgTq6E=/0x0/filters:format(jpeg)/pic3268473.jpgDescription from the publisher: After being stripped of all their possessions, a mage, a warrior, an elf, and a dwarf are forced to go rob the local Magic Maze shopping mall for all the equipment necessary for their next adventure. They agree to map out the labyrinth in its entirety first, then find each individual’s favorite store, and then locate the exit. In order to evade the surveillance of the guards who eyed their arrival suspiciously, all four will pull off their heists simultaneously, then dash to the exit. That's the plan anyway…but can they pull it off? Magic Maze is a real-time, cooperative game. Each player can control any hero in order to make that hero perform a very specific action, to which the other players do not have access: Move north, explore a new area, ride an escalator… All this requires rigorous cooperation between the players in order to succeed at moving the heroes prudently. However, you are allowed to communicate only for short periods during the game; the rest of the time, you must play without giving any visual or audio cues to each other. If all of the heroes succeed in leaving the shopping mall in the limited time allotted for the game, each having stolen a very specific item, then everyone wins together. At the start of the game, you have only three minutes in which to take actions. Hourglass spaces you encounter along the way give you more time. If the sand timer ever completely runs out, all players lose the game: Your loitering has aroused suspicion, and the mall security guards nab you! No necessary in-game text486.961.751, 2, 3, 4, 5, 6, 7, 815Kasper LappGyomSit Down!, 2Tomatoes Games, Broadway Toys LTD, Conclave Editora, Dude Games, Fantasmagoria, Gém Klub Kft., Ghenos Games, Korea Boardgames, Lacerta, Lautapelit.fi, Lifestyle Boardgames Ltd, Pegasus Spiele, REXhry, VR Distribution, WoodCat, פרש משחקים: Game KnightExploration, Fantasy, Maze, Real-timeCommunication Limits, Cooperative Game, Elapsed Real Time Ending, Grid Movement, Map Addition, Modular Board, Real-Time, Scenario / Mission / Campaign Game, Solo / Solitaire Game, Variable Player PowersComponents: Sand Timers, Contests: Fastaval Design Competition, Game: Magic Maze, Misc: LongPack Games, Players: Games with Solitaire Rules, Theme: Mystery / Crime
210342Timeline: British History2016283015308https://cf.geekdo-images.com/WemdtAiyh138JY1utMaycQ__thumb/img/cKWHO1btYj_qccLJNpCQi5CkhzE=/fit-in/200x150/filters:strip_icc()/pic7711852.jpghttps://cf.geekdo-images.com/WemdtAiyh138JY1utMaycQ__original/img/hDOO5qOfWiDqv-S0PoM7qco4msI=/0x0/filters:format(jpeg)/pic7711852.jpgTimeline: British History is a card game played using 109 cards (first edition) or 55 cards (second edition). Each card depicts an event on both sides, with the year in which that it occured on only one side. Players take turns placing a card from their hand in a row on the table. After placing the card, the player reveals the date on it. If the card was placed correctly with the date in chronological order with all other cards on the table, the card stays in place; otherwise the card is removed from play and the player takes another card from the deck. The first player to get rid of all his cards by placing them correctly wins. If multiple players go out in the same round, then everyone else is eliminated from play and each of those players are dealt one more card for another round of play. If only one player has no cards after a bonus round, he wins; otherwise play continues until a single player goes out. Timeline: British History can be combined with any other title in the Timeline series. Moderate in-game text - needs crib sheet or paste ups486.651.002, 3, 4, 5, 6, 7, 815, 20, 25, 30Frédéric HenryJérémie FleuryAsmodeeCard Game, EducationalCountry: United Kingdom, Game: Timeline
215311Downforce20172640204010https://cf.geekdo-images.com/c74C-NVJHuMVxt6A_j2TsA__thumb/img/OUdT3uFyqBBzN7q9ZDFN6WBiecU=/fit-in/200x150/filters:strip_icc()/pic3432548.pnghttps://cf.geekdo-images.com/c74C-NVJHuMVxt6A_j2TsA__original/img/FHgW4u5dIooEJnNjm2RXcO_yJWs=/0x0/filters:format(png)/pic3432548.pngHigh-stakes bidding on million-dollar race cars. Frantic bets placed in secret even as the cars race around the track. And to the victor, the biggest purse of all. But in the world of motor racing, the margin between victory and defeat can be a single moment: a steep banked turn, tires screaming and spitting out smoke, and the downforce, pressing you down in your seat and keeping you on the track as you make your move inside to pull ahead. Downforce is a card-driven bidding, racing, and betting game for 2-6 players based on Top Race, the award-winning design by the legendary Wolfgang Kramer. Players first bid to own the six cars in the race, then they play cards from their hand to speed them around the track. However, most cards will also move their opponents' cars. So figuring out just the right time to play a card is the key to victory. Along the way, players make secret bets on who they think will win the race. Whoever has the most money from their prize money, winning bets, and remaining bank wins. This is a game whose design needed no attention. Years of play and multiple versions have honed it to near perfection. On the contrary, one of the design challenges was figuring which of the many rules modules to incorporate to create the most fun version. Downforce also adds variable player powers to improve replayability. But mostly, it improves the look of the game to make it gorgeous and easy to play. Special attention was paid to the colors, the layout of the cards, the design of the cars, the details on the board, and more. Some necessary text - easily memorized or small crib sheet687.301.722, 3, 4, 5, 620, 25, 30, 35, 40Rob Daviau, Justin D. Jacobson, Wolfgang KramerTavis Coburn, Michael Crampton, Jason TaylorRestoration Games, 2 Pionki, Devir, Fabrika Igr, GoKids 玩樂小子, Goliath Games, Happy Baobab, Hobby Japan, IELLO Games, Mancalamaro, MEBO Games, MINDOK, Portal Games, Reflexshop, Siam Board Games, Zito! Ώρα για παιχνίδιRacing, SportsAuction/Bidding, Betting and Bluffing, Hand Management, Moving Multiple Units, Player Elimination, Predictive Bid, Track Movement, Variable Player PowersDigital Implementations: Board Game Arena, Game: Downforce, Series: Auto Racing card system (Wolfgang Kramer), Sports: Auto Racing
216132Clans of Caledonia2017141203012012https://cf.geekdo-images.com/SPuwc6RJ6y4PnTH36Pegsg__thumb/img/M_6Yxp0A_NbebWk3Mepinsm96WI=/fit-in/200x150/filters:strip_icc()/pic3511783.pnghttps://cf.geekdo-images.com/SPuwc6RJ6y4PnTH36Pegsg__original/img/GcuvCavv-ZZP5_O1kCTrZELuZdY=/0x0/filters:format(png)/pic3511783.pngClans of Caledonia is a mid-to-heavy economic game set in 19th-century Scotland. At this time, Scotland made the transition from an agricultural to an industrialized country that heavily relied on trade and export. In the following years, food production increased significantly to feed the population growth. Linen was increasingly substituted by the cheaper cotton and raising sheep was given high importance. More and more distilleries were founded and whisky became the premium alcoholic beverage in Europe. Players represent historic clans with unique abilities and compete to produce, trade and export agricultural goods and of course whisky! The game ends after five rounds. Each round consists of the three phases: Players' turns Production phase Round scoring 1. Players take turns and do one of eight possible actions, from building, to upgrading, trading and exporting. When players run out of money, they pass and collect a passing bonus. 2. In the production phase, each player collects basic resources, refined goods and cash from their production units built on the game map. Each production unit built makes income visible on the player mat. Refined goods require the respective basic resource. 3. Players receive VPs depending on the scoring tile of the current round. The game comes with eight different clans, a modular board with 16 configurations, eight port bonuses and eight round scoring tiles. No necessary in-game text4127.953.461, 2, 3, 430, 35, 40, 45, 50, 55, 60, 65, 70, 75, 80, 85, 90, 95, 100, 105, 110, 115, 120Juma Al-JouJouKlemens FranzKarma Games, BoardM Factory, CrowD Games, Czacha Games, Gen-X Games, MeepleBR, MYBG Co., Ltd., Pixie Games, Red Glove, TLAMA games, テンデイズゲームズ(TendaysGames)Economic, FarmingCommodity Speculation, Contracts, Market, Modular Board, Network and Route Building, Solo / Solitaire Game, Turn Order: Pass Order, Variable Player PowersAnimals: Cattle / Cows, Animals: Sheep, Components: Control Boards, Components: Wooden pieces & boards, Country: Scotland, Crowdfunding: Kickstarter, Crowdfunding: zagramw.to, Digital Implementations: Board Game Arena, Digital Implementations: TableTop Simulator Mod (TTS), Digital Implementations: Tabletopia, Food & Drink: Cheese, Food & Drink: Liquor / Cocktails, Misc: Made by Panda, Players: Games with Solitaire Rules
216439Trash Pandas2017242015208https://cf.geekdo-images.com/y4ysd5L5XvfUysv7gkIbdg__thumb/img/7zg5-sdRuVXYS3MB8wyHm40S2to=/fit-in/200x150/filters:strip_icc()/pic3989423.jpghttps://cf.geekdo-images.com/y4ysd5L5XvfUysv7gkIbdg__original/img/bkxrMNyahRh4pqR2Jj6tgk4rdTU=/0x0/filters:format(jpeg)/pic3989423.jpgIn Trash Pandas, players are raucous raccoons, tipping over trash cans for food (and shiny objects). Players push their luck to acquire more cards, but must stash them in order for them to count as points at the end of the game. When the deck runs out, the game ends and players compare their stashes to see who has the majority for each card type and score points accordingly. The player with the most points wins! In more detail, on a turn the active player rolls a die in the hope of gaining the benefit of the roll result. With each roll, the player decides to keep rolling or stop and activate the dice results. However, with each additional roll, the odds of busting (getting a duplicate result) increase further and the player risks losing the progress they've made that round. When activating the dice results, the player will draw cards, steal cards from other players, and stash cards. Cards in hand may be used for their listed ability, but they count as points only when stashed. —description from the publisher Some necessary text - easily memorized or small crib sheet356.541.382, 3, 415, 20Lisa Eskue, Michael EskueKwanchai MoriyaRed Rook Games, Arclight Games, AURUM, Inc., Gamewright, Lex Games, Reflexshop, Studio SupernovaAnimals, Card Game, Dice, HumorAction Retrieval, Dice Rolling, Hand Management, Push Your Luck, Set Collection, Take ThatAnimals: Raccoons, Components: Dice with Icons, Components: Wooden pieces & boards, Crowdfunding: Indiegogo, Theme: Trash / Garbage
218333Rhino Hero: Super Battle2017242010205https://cf.geekdo-images.com/VTq3Cdf00f2S4VVLkEgl3g__thumb/img/tMKmqEWGUe8mwOS8k1aEyrCsbEE=/fit-in/200x150/filters:strip_icc()/pic5726956.jpghttps://cf.geekdo-images.com/VTq3Cdf00f2S4VVLkEgl3g__original/img/3dBbH0KoPawwVdPW52LqGZj49L8=/0x0/filters:format(jpeg)/pic5726956.jpgRhino Hero is back on the job — and this time not only does the wobbly skyscraper need to be climbed, but there will also be fierce battles between the four super-heroes Rhino Hero, Giraffe Boy, Big E. and Batguin. Who will win the battles and not let themselves be bothered by the mean, hanging spider monkeys? Rhino Hero: Super Battle is a turbulent 3D stacking game. No necessary in-game text357.241.102, 3, 410, 15, 20Scott Frisco, Steven StrumpfThies SchwarzHABA, Hobby World, ReflexshopAction / Dexterity, Animals, Children's GameDice Rolling, Single Loser Game, Stacking and BalancingAnimals: Elephants, Animals: Giraffes, Animals: Penguins, Animals: Rhinoceroses, Components: 3-Dimensional (3D), Mechanism: Tower Stacking, Theme: Animal Battles, Theme: Anthropomorphic Animals
218603Photosynthesis20172460306010https://cf.geekdo-images.com/HhkYuVxMy-XrRCBWmZ78Eg__thumb/img/eVdvmMALg8vjPr6eDoj-mqvDbUc=/fit-in/200x150/filters:strip_icc()/pic3364832.jpghttps://cf.geekdo-images.com/HhkYuVxMy-XrRCBWmZ78Eg__original/img/V6bgfuxV2jfmRbz9pJVyK01x6dI=/0x0/filters:format(jpeg)/pic3364832.jpgThe sun shines brightly on the canopy of the forest, and the trees use this wonderful energy to grow and develop their beautiful foliage. Sow your crops wisely and the shadows of your growing trees could slow your opponents down, but don't forget that the sun revolves around the forest. Welcome to the world of Photosynthesis, the green strategy board game! No necessary in-game text386.982.262, 3, 430, 35, 40, 45, 50, 55, 60Hjalmar HachSabrina MiramonBlue Orange (EU), Blue Orange Games, 2 Pionki, Asmodee, Broadway Toys LTD, Dino Toys s. r. o., Fantasmagoria, Feelindigo, FoxMind Israel, Gém Klub Kft., Happy Baobab, Heidelberger Spieleverlag, Lautapelit.fi, Mandala Jogos, Portal Games, Siam Board Games, TWOPLUS GamesAbstract Strategy, EconomicAction Points, Area Majority / Influence, Bias, End Game Bonuses, Hexagon Grid, Income, Turn Order: ProgressiveCategory: Combinatorial, Components: 3-Dimensional (3D), Components: Dynamic Event Boards, Digital Implementations: Board Game Arena, Misc: Mensa Select, Misc: Watch It Played How To Videos, Theme: Biology, Theme: Nature, Theme: Science, Theme: Trees and Forests
219513Bärenpark2017244530458https://cf.geekdo-images.com/9JC16l1EMwmJkpbjaUBkpw__thumb/img/MbjH6nLmJQ5IjCgeULOjMfOf-NA=/fit-in/200x150/filters:strip_icc()/pic3486218.jpghttps://cf.geekdo-images.com/9JC16l1EMwmJkpbjaUBkpw__original/img/H14LeRRtvcOajZ1Z1_pRYu_rSTM=/0x0/filters:format(jpeg)/pic3486218.jpgUp to two thousand pounds in weight and over ten feet tall, the bear is considered the biggest and heaviest terrestrial carnivore in the world. Of course, there is not just "one bear;" on the contrary, there are plenty of subspecies that differ from each other in various aspects. For instance, only the Kodiak bear (ursus arctos middendorffi) weighs about 2,000 lbs. The polar bear (ursus maritimus) weighs "only" 1,100 lbs., but gets much bigger than the Kodiak bear, being as much as 11 ft. tall! Bärenpark takes you into the world of bears, challenging you to build your own bear park. Would you like another polar bear enclosure or rather a koala* house? The park visitors are sure to get hungry on their tour through the park, so build them places to eat! Whatever your choices are, make sure you get the next building permit and use your land wisely! (* No, koalas aren't bears but they're so cute, we couldn't leave them out of this game!) In more detail, each player in Bärenpark builds their own bear park, attempting to make it as beautiful as they can, while also using every square meter possible. The park is created by combining polyomino tiles onto a grid, with players scoring for animal houses, outdoor areas, completed construction, and more. The sooner you build it, the better! Cover icons to get new tiles and park sections. The game ends as soon as one player has finished expanding their park, then players tally their points to see who has won. —description from the publisher No necessary in-game text467.301.662, 3, 430, 35, 40, 45Phil Walker-HardingKlemens FranzLookout Games, 999 Games, Compaya.hu: Gamer Café Kft., Funforge, GaGa Games, GoKids 玩樂小子, Hobby Japan, Korea Boardgames, Lacerta, Lanlalen, Ludofy Creative, Maldito Games, Mayfair Games, uplay.it edizioniAnimals, PuzzleGrid Coverage, Open Drafting, Set Collection, Tile PlacementAnimals: Bears, Animals: Koalas, Animals: Pandas, Components: Polyominoes, Digital Implementations: Board Game Arena, Theme: Zoos, Aquaria, Safari Parks
220653Splendor: Cities of Splendor20172430303010https://cf.geekdo-images.com/H7YUcZPxhbq2fPuzuxODlg__thumb/img/06WBYtB-cNLjKyKvJPz0Wse3TzY=/fit-in/200x150/filters:strip_icc()/pic3711701.jpghttps://cf.geekdo-images.com/H7YUcZPxhbq2fPuzuxODlg__original/img/vFef8CbVK4ldaHq3Qt0y5QmVAOw=/0x0/filters:format(jpeg)/pic3711701.jpgCities of Splendor is a quartet of expansions for use with the Splendor base game. Each expansion is added to the basic game and they should be played separately. The Cities replaces the noble tiles with 3 different city tiles (randomly taken from a pool of 14). The city tiles are objectives (in prestige points and/or development cards) and you need to fulfill one of them in order to win. The Trading Posts are special bonuses you earn by acquiring an array of development cards: more prestige points from the 1st noble tile you receive, an extra token when you choose the "Take 2 gem tokens of the same color" action, and so on. The Orient adds three decks of cards (one for each level of development cards). They are added on the right side of the regular cards and you place two of them face-up on the table for each level. The new cards have special powers (like double bonus cards or joker cards which take the color of one of the developments you already own). The Strongholds expansion gives each player three towers (strongholds). When you acquire a new card, you must put a stronghold on an face-up card on the table. You're now the only player able to purchase/reserve it. You may also move one of your strongholds from one card to another one or remove another player's stronghold. When your three strongholds are on the same card, you can buy it after your regular action, allowing you to make two acquisitions in the same turn or buying that card after taking your tokens! No necessary in-game text387.342.152, 3, 430Marc AndréPascal QuidaultSpace Cowboys, ADC Blackfire Entertainment, Asmodee, Enigma (Bergsala Enigma), Galápagos Jogos, GoKids 玩樂小子, Hobby Japan, Korea Boardgames, Rebel Sp. z o.o., Siam Board GamesCard Game, Economic, Expansion for Base-game, RenaissanceOpen Drafting, Set CollectionGame: Splendor
220700Cobra Paw201726155155https://cf.geekdo-images.com/4dwXEEXmCGd8JIiRg7njUA__thumb/img/CX4lWgoWwO_3mSa0q8yn8708UOc=/fit-in/200x150/filters:strip_icc()/pic5349983.pnghttps://cf.geekdo-images.com/4dwXEEXmCGd8JIiRg7njUA__original/img/J4LBPDhe3dh70JfDpO7rwcBe7do=/0x0/filters:format(png)/pic5349983.pngIn Cobra Paw, players take turns rolling the dice — which feature six unique symbols — then race to grab the tile with the matching pattern before anyone else. Whoever grabs six tiles first wins! No necessary in-game text456.291.002, 3, 4, 5, 65, 10, 15Derek WestonLaura CatasciatoBananagrams, Inc., Game Factory, MagellanAction / Dexterity, Children's Game, Real-timeDice Rolling, Pattern RecognitionAnimals: Cats, Components: Dice with Icons, Theme: Ninjas
220926Rick and Morty: Anatomy Park – The Game20172460306018https://cf.geekdo-images.com/N__UfTJ77xbl_x1O6GGqxg__thumb/img/OJffa0KcgTSk3mqZ5-BaQZuH9-o=/fit-in/200x150/filters:strip_icc()/pic3446085.jpghttps://cf.geekdo-images.com/N__UfTJ77xbl_x1O6GGqxg__original/img/RMJqY4xLuzkD3sng8lxX32Uv0xI=/0x0/filters:format(jpeg)/pic3446085.jpgDescription from the publisher: Based on the hilarious "Anatomy Park" episode, each player in Rick and Morty: Anatomy Park attempts to construct the world's greatest theme park inside of a homeless guy named Ruben. Players build while battling both monstrous diseases and fellow park-builders with creative differences concerning how the park should be laid out. The object of the game is to score points by placing your park tiles into the best spots within the body. Move your character pawn around the park to scout out the best locations and stay away from (or shoot) the monster diseases that will pop up and cause chaos. Whoever has the most victory points wins and is the master builder of Anatomy Park! 3166.012.002, 3, 430, 35, 40, 45, 50, 55, 60Matt HyraRobb MommaertsCryptozoic Entertainment, Hobby WorldCity Building, Dice, Mature / Adult, Movies / TV / Radio themeActing, Grid Movement, Hand Management, Modular Board, Tile PlacementTV Shows: Rick and Morty
221194Dinosaur Island201714120901208https://cf.geekdo-images.com/hLJv1A1TwrMrLLIJhVpKVA__thumb/img/cHgvJgF-Gr6mgDKj51uPoqbjHQk=/fit-in/200x150/filters:strip_icc()/pic3429338.pnghttps://cf.geekdo-images.com/hLJv1A1TwrMrLLIJhVpKVA__original/img/LXqkRZSyg3hRMJlUMm2m83gmi_s=/0x0/filters:format(png)/pic3429338.pngIn Dinosaur Island, players will have to collect DNA, research the DNA sequences of extinct dinosaur species, and then combine the ancient DNA in the correct sequence to bring these prehistoric creatures back to life. Dino cooking! All players will compete to build the most thrilling park each season, and then work to attract (and keep alive!) the most visitors each season that the park opens. Do you go big and create a pack of Velociraptors? They'll definitely excite potential visitors, but you'd better make a large enough enclosure for them. And maybe hire some (read: a lot of) security. Or they WILL break out and start eating your visitors, and we all know how that ends. You could play it safe and grow a bunch of herbivores, but then you aren't going to have the most exciting park in the world (sad face). So maybe buy a roller coaster or two to attract visitors to your park the good old-fashioned way? Moderate in-game text - needs crib sheet or paste ups3127.573.041, 2, 3, 490, 95, 100, 105, 110, 115, 120Jonathan Gilmour-Long, Brian LewisKwanchai Moriya, Anthony WockenPandasaurus Games, Angry Lion Games, Arclight Games, Asmodee, Devir, Feuerland Spiele, Galakta, Ghenos Games, Hobby World, MeepleBR, RozumAnimals, Economic, Science FictionAction Points, Dice Rolling, Income, Set Collection, Tile Placement, Worker PlacementAnimals: Dinosaurs, Components: Meeples (Dinosaur) / Dinomeeples, Crowdfunding: Kickstarter, Game: Dinosaur Island/Dinosaur World, Islands: Fictional, Players: Games with Solitaire Rules, Theme: Amusement Parks / Theme Parks, Theme: Mad Science / Mad Scientist
221230Farlight20172545454514https://cf.geekdo-images.com/_s5NNNcbKODbGUFXvj3xqg__thumb/img/BNhSGTlvprC0L6FyYEnebUGU75k=/fit-in/200x150/filters:strip_icc()/pic3439510.jpghttps://cf.geekdo-images.com/_s5NNNcbKODbGUFXvj3xqg__original/img/5aQ1UqS48J-gl3eHefipeNWJZmw=/0x0/filters:format(jpeg)/pic3439510.jpgDescription by the publisher: FORGING THE FUTURE In the near future, talented space corporations and agencies set out to explore, mine, and colonize outer space. Your organisation will compete to design the most efficient and powerful spacecraft, to gather scientific knowledge, construct facilities on distant worlds, and transport colonists to the farthest reaches of our Solar System. Charge up the monster rocket boosters, crew up, and race for space! Designed by King's Forge designer Nick Sibicky, Farlight is a well-oiled game of blind bidding, tile placement, and light resource management. Each turn players will make bids for spacecraft module designs or missions, and assemble spacecraft designed to complete missions of increasing difficulty. The game is for 2-5 players, and plays in around 45 minutes. No necessary in-game text4126.812.332, 3, 4, 545Nick SibickyDann MayGame SaluteBluffing, Dice, Science Fiction, Space ExplorationAuction/Bidding, Dice Rolling, Open Drafting, Tile Placement, Worker PlacementDigital Implementations: Tabletopia
221318Whistle Stop20172575757513https://cf.geekdo-images.com/lqMkVVt-crNAadXFzL1Rnw__thumb/img/HZAtWOABMFpGzvT3CIO64DD_L2Q=/fit-in/200x150/filters:strip_icc()/pic3472683.jpghttps://cf.geekdo-images.com/lqMkVVt-crNAadXFzL1Rnw__original/img/hShzCnIkAaDKwxCYocoX_ANz6Gk=/0x0/filters:format(jpeg)/pic3472683.jpgWith the driving of the golden spike in 1869, the first transcontinental railroad was completed in the United States — but really it was only the beginning of a rapid expansion of railways that would crisscross the entire country. In Whistle Stop, you make your way west across the country, using your fledgling railroad company to build routes, pick up valuable cargo, and deliver needed goods to growing towns, creating a network of whistle stops that you and your competitors can leverage as you continue to expand your networks. Along the way, you gain shares in other railroads and watch your reputation soar with each successful delivery before making a final push to complete long hauls to the boom towns of the West. This design is a new twist on pick-up-and-deliver games. As players move their trains west and pick up goods, they can deliver those goods to small towns to gain shares in railroads, or hold on to them for a bigger payout when they reach the west coast. At the same time, they try to optimize their actions (and gain extra ones), lay down new track tiles, block the other players, gather and use valuable whistles for special moves and abilities, and carefully manage their coal resources. —description from the publisher Some necessary text - easily memorized or small crib sheet4127.072.762, 3, 4, 575Scott CaputoJason Boles, Stephanie GustafssonBézier Games, La Boîte de Jeu, PaperGames (III)American West, TrainsAction Points, Pick-up and Deliver, Set Collection, Tile Placement
221965The Fox in the Forest20172230303010https://cf.geekdo-images.com/spcy6nvsfq-hxYgwEpmidQ__thumb/img/nR2TKxtWOVJR1OHD6hAF05IHuOI=/fit-in/200x150/filters:strip_icc()/pic3496085.jpghttps://cf.geekdo-images.com/spcy6nvsfq-hxYgwEpmidQ__original/img/rXKH8tfISrTxPqUKCw1FXIDSBc0=/0x0/filters:format(jpeg)/pic3496085.jpgThe Fox in the Forest is a trick-taking game for two players. Aside from the normal ranked- and suited-cards used to win tricks, fairy characters such as the Fox and the Witch have special abilities that let you change the trump suit, lead even after you lose a trick, and more. You score points by winning more tricks than your opponent, but don't get greedy! Win too many tricks, and you will fall like the villain in so many fairy tales... Some necessary text - easily memorized or small crib sheet2107.111.57230Joshua BuergelJennifer L. Meyer, Keith PishneryFoxtrot Games, Renegade Game Studios, Banana Games, Gen-X Games, Lavka Games, Mandoo Games, MINDOK, Raven Distribution, Reflexshop, Schwerkraft-Verlag, SUNNY BIRD, White Goblin Games, WoodCatAnimals, Card Game, FantasyHand Management, Trick-takingAnimals: Foxes, Digital Implementations: Google Play, Digital Implementations: Steam, Players: Two-Player Only Games, Theme: Witches
222887Twin It!201726105106https://cf.geekdo-images.com/bC-qaNTSRO5lHBSA10VYbg__thumb/img/YoGhSloqmWIgrUiNuCe5K_t1ob0=/fit-in/200x150/filters:strip_icc()/pic4462372.jpghttps://cf.geekdo-images.com/bC-qaNTSRO5lHBSA10VYbg__original/img/YvRyViIg0hEZj3IPLUQKkm1pdss=/0x0/filters:format(jpeg)/pic4462372.jpgTwin It! challenges you to spot pairs of cards on the table as quickly as you can. To set up the main game, shuffle the double-sided cards, then give each player a similarly-sized stack. Players take turns revealing cards and placing them on the table, leaving all cards visible. As soon as someone spots matching cards, they place a finger on each card, then claim the pair, leaving them in a stack beside themselves. If another card of this type appears, anyone who fingers the twins claims all of those cards! Be the first to claim five twins to win. You can also play Twin It! as a team game. When you spot twins, you place your finger on one of the cards and hope your teammate can finger the other before an opponent does, or else the opponent claims the twins instead of you! Twin It! can also be played with the cards being held in hand facing away (and toward) each player. No necessary in-game text456.771.002, 3, 4, 5, 65, 10Nathalie Saunier, Rémi Saunier, Thomas VuarchexXavier Gueniffey Durin, Thomas VuarchexCocktail Games, Big Potato Games, Enigma (Bergsala Enigma), Gamewright, Happy Baobab, Hobby Japan, HUCH!, Lifestyle Boardgames Ltd, Rebel Sp. z o.o., ReflexshopAction / Dexterity, Card Game, Party GameCooperative Game, Matching, Pattern Recognition, Set Collection, Simultaneous Action Selection, Speed Matching, Take That, Team-Based Game, Variable Set-upTheme: Boardgaming
223040Fantasy Realms20172720202014https://cf.geekdo-images.com/A7IOpPt-lHrMYsbRmxXWdQ__thumb/img/XoD3fXgApfY7-dfYyFeE6FVkbfY=/fit-in/200x150/filters:strip_icc()/pic6177962.jpghttps://cf.geekdo-images.com/A7IOpPt-lHrMYsbRmxXWdQ__original/img/kaYIVoFZkbWe0z80bvcqJdFCNlo=/0x0/filters:format(jpeg)/pic6177962.jpgAs ruler, it's up to you to build the mightiest realm in the world! Will you choose to follow military tactics and sweep away all in your path with a massive army? Will you turn towards sorcery and control an inaccessible island surrounded by impenetrable flames? The choice is yours, and no two realms will ever be the same in Fantasy Realms, a combo-licious card game. Fantasy Realms takes seconds to learn: Draw a card, discard a card — though you can draw from the deck or the discard area! Make the best hand you can by making the best combos. The game ends when ten cards are in the discard area. Aim for the highest score to win! To make scoring easier, the WizKids Games Companion offers a scoring helper for Fantasy Realms! After your game is complete, input your cards into the app & instantly see who won! Also a handy lookup of all cards! Available on iOS and Google Play. Moderate in-game text - needs crib sheet or paste ups3107.521.812, 3, 4, 5, 6, 720Bruce GlasscoAnthony Cournoyer, OctographicsWizKids (I), Arclight Games, BoardM Factory, Broadway Toys LTD, Delta Vision Publishing, Don't Panic Games, Feelindigo, Galápagos Jogos, Korea Boardgames, Lavka Games, Looping Games, Rebel Sp. z o.o., REXhry, Strohmann GamesCard Game, FantasyEnd Game Bonuses, Hand Management, Open Drafting, Set CollectionCard Games: Draw and Discard, Creatures: Dragons, Misc: LongPack Games
223201Attack of the Jelly Monster2018352515258https://cf.geekdo-images.com/1MFz221RJi7nR4KEyi33Fg__thumb/img/mV0AUr-G3ZxJ9o2H6C5CSfadYgo=/fit-in/200x150/filters:strip_icc()/pic3928905.pnghttps://cf.geekdo-images.com/1MFz221RJi7nR4KEyi33Fg__original/img/J6pPRJjiJOlIZIlXDJN6V43U9us=/0x0/filters:format(png)/pic3928905.pngA jelly monster is invading the city! You and your squad have four hours to collect as much alien matter as possible before the wobbly invader is destroyed by the army. Deploy your squad of dice and fend off the competition! To collect alien jelly, position your dice in the various city districts. Only the player with the majority (highest total dice value) will receive a reward in each district! Roll your dice and place one (and only one) die. Then re-roll your remaining dice before placing the next one. Important! Choose your dice carefully because aside from their value, dice have effects that you can apply immediately. Sounds too easy? Everybody plays at the same time! To be the best squad in each district, you have to be faster and smarter than the others! Attack of the Jelly Monster is a chaotic tactical party game. Roll your seven dice like crazy to claim majorities, but don't play too quickly! All squads play simultaneously and a competitor might be about to steal a district from under your nose! Be cunning and use the special effects of your dice at just the right time. When your city is facing a wobbly disaster, call the Jelly Squads! No necessary in-game text585.971.503, 4, 515, 20, 25Antonin BoccaraGuillaume DucheminAsmodee, Galápagos Jogos, Hobby Japan, LibelludDice, Real-time, Science FictionArea Majority / Influence, Dice Rolling
223555Scythe: The Wind Gambit2017171407014014https://cf.geekdo-images.com/kcp2L5EPPr-okBb1jCtxpA__thumb/img/WgVl13rTR8CIJos1iBek5BEbRbc=/fit-in/200x150/filters:strip_icc()/pic3487272.jpghttps://cf.geekdo-images.com/kcp2L5EPPr-okBb1jCtxpA__original/img/Z7yDWUewStx7ojT0dXKfuT7KJlc=/0x0/filters:format(jpeg)/pic3487272.jpgDescription from the publisher: Mankind has long been confined to travel by land and sea, but a new technology has emerged from the greatest minds in Eastern Europa: airships. These steam-driven behemoths sail freely across the sky, aiding their empire's expansion through innovation and confrontation. As the years pass, the world has come to understand that no single faction will rise above the rest for any span of time. In the hope of decreasing the conflict and increasing the peace, leaders of Europa begin to gather each year to declare a new way for the factions to resolve their differences. Scythe: The Wind Gambit, an expansion for Scythe, adds two new modules that can be played together or separately at any player count and with either the base game on its own or with other Scythe expansions: • Airships: (1 miniature per faction; 16 tiles) An airship is a new type of unit that is distinctly different from characters, mechs, and workers. Unlike those units, airships never control territories. Airships are moved via a Move action, and rivers and lakes do not constrain their movement. Each airship has two randomly combined abilities (1 aggressive and 1 passive ability; same combo for all players). • Resolutions: (8 tiles) The resolution module changes the way a game of Scythe ends. If you play with this module, ignore the standard end-game trigger (when a player places their sixth star, everything stops and the game ends). Instead, the resolution tile for the current game will determine when and how the game ends. Some necessary text - easily memorized or small crib sheet4127.793.421, 2, 3, 4, 5, 6, 770, 75, 80, 85, 90, 95, 100, 105, 110, 115, 120, 125, 130, 135, 140Kai Starck, Jamey StegmaierJakub Rozalski, Jamey StegmaierStonemaier Games, Albi, Angry Lion Games, Arclight Games, CrowD Games, Delta Vision Publishing, Feuerland Spiele, Galápagos Jogos, Geekach Games, Ghenos Games, Korea Boardgames, Maldito Games, Matagot, PHALANX, Playfun Games, Surfin' Meeple ChinaEconomic, Expansion for Base-game, TransportationArea Majority / Influence, Point to Point MovementDigital Implementations: Tabletopia, Game: Scythe, Organizations: Automa Factory, Players: Games with Solitaire Rules, Theme: Alternate History
223742Colourbrain20172123030308https://cf.geekdo-images.com/M3KJfjJVOGA6x0LuMgfVWA__thumb/img/BXLhWVUfFkVhEV6BbEa18JOA_a8=/fit-in/200x150/filters:strip_icc()/pic4219953.jpghttps://cf.geekdo-images.com/M3KJfjJVOGA6x0LuMgfVWA__original/img/Ft7sgJ8IYctHYu2IXEQ_vouvKWw=/0x0/filters:format(jpeg)/pic4219953.jpgNo good at quizzes? Great, because in this game we give you all the answers before you start. All you have to do is work out which of the eleven color cards in your hand correctly answers one of Colourbrain’s crafty questions. Get it right and you could be in luck. Now you need the other teams to get it wrong to walk off with the points — while they turn green with envy. Each turn a player draws a card that shows a word. The active player also chooses a color-card from his hand that shows the color best matching the word. The other players also choose a color-card from their hands. Answer correctly and your pawn moves closer to the finish. Extensive use of text - massive conversion needed to be playable486.301.002, 3, 4, 5, 6, 7, 8, 9, 10, 11, 1230Tristan WilliamsZoe LeeBig Potato Games, Game Factory, Gamewright, Mercurio, Randolph, Tactic, Trefl, Zito! Ώρα για παιχνίδιParty Game, TriviaOnce-Per-Game Abilities, Simultaneous Action Selection, Voting
223770Startups20173720202010https://cf.geekdo-images.com/Y23LsS9HxPgO0XT5RvtwTA__thumb/img/JQ6I0tZDYByNKmMSW0gsTiNulEQ=/fit-in/200x150/filters:strip_icc()/pic3678411.pnghttps://cf.geekdo-images.com/Y23LsS9HxPgO0XT5RvtwTA__original/img/IJW2fhjS4x88hu8Aap8XHrMfcyg=/0x0/filters:format(png)/pic3678411.pngDescription from the publisher: There are six companies that will change the world as we know it! You can be part of their success and be an investor. Try to become rich by making the right decisions! Only the biggest investor can get money out of each company. You must try to read the next steps of your rivals and use your capital and your three hidden cards to win against them and become the biggest shareholder! You have to be lucky in this game but you must also think about your moves and analyze your rivals! You can play this card game with only a few players but also with many! No necessary in-game text4107.201.583, 4, 5, 6, 720Jun SasakiHiroko Izumida, Jun Sasaki4 Kavky, Oink Games, Popcorn GamesCard Game, EconomicArea Majority / Influence, Hot Potato, Increase Value of Unchosen Resources, Investment, Score-and-Reset Game, Set CollectionCard Games: Draw and Discard, Digital Implementations: Steam
225244Ticket to Ride: Germany2017256030608https://cf.geekdo-images.com/GHcyEOsBUOrWrmdXbbAb7w__thumb/img/zG4fMacP6kDvu2vWrTf7VK6XKmM=/fit-in/200x150/filters:strip_icc()/pic3506961.jpghttps://cf.geekdo-images.com/GHcyEOsBUOrWrmdXbbAb7w__original/img/_Fze50Bxkz7kk8O9kHiruRKh1IQ=/0x0/filters:format(jpeg)/pic3506961.jpgTicket to Ride: Germany is a standalone game in the Ticket to Ride series. Over the course of the game, players collect cards in order to then claim routes on the game board between two cities. Ideally the players create a network of routes that connect the cities showing on their secret ticket cards. Players score points both for claiming routes and for completing tickets, with incomplete tickets counting against a player's score. In addition to scoring points for tickets, whenever a player places a route on the board, they claim a passenger from the two cities that form the endpoints for that route (assuming that the passengers have not already been claimed). At the end of the game, whoever has the most passengers of each of the six colors scores 20 points for that color; whoever has the secondmost passengers in a color scores 10 points. Whoever has the most points at the end of the game wins. Ticket to Ride: Germany combines most of Zug um Zug: Deutschland and the Deutschland 1902 expansion in one box. Zug um Zug: Deutschland, published solely for the German and Austrian market, consisted of the same map as Ticket to Ride: Märklin, but ZuZ:D didn't include the passenger mechanism from Märklin in which players scored additional points by moving passengers from city to city. The Deutschland 1902 expansion introduced a different method of scoring passengers, and that method is now present in this collection. No necessary in-game text467.601.722, 3, 4, 530, 35, 40, 45, 50, 55, 60Alan R. MoonCyrille Daujean, Julien DelvalDays of Wonder, Galápagos Jogos, Hobby Japan, Rebel Sp. z o.o.Trains, TransportationHand Management, Network and Route Building, Open Drafting, Set CollectionComponents: Map (Continental / National scale), Country: Germany, Game: Ticket to Ride (Official)
225694Decrypto20183845154512https://cf.geekdo-images.com/hHZWXnUTMYDd_KTAM6Jwlw__thumb/img/O5XHaPOALYquS058qcXWVm5b_k4=/fit-in/200x150/filters:strip_icc()/pic3759421.jpghttps://cf.geekdo-images.com/hHZWXnUTMYDd_KTAM6Jwlw__original/img/lL6QJ69UmZT7CeljUcjyA47b-e0=/0x0/filters:format(jpeg)/pic3759421.jpgPlayers compete in two teams in Decrypto, with each trying to correctly interpret the coded messages presented to them by their teammates while cracking the codes they intercept from the opposing team. In more detail, each team has their own screen, and in this screen they tuck four cards in pockets numbered 1-4, letting everyone on the same team see the words on these cards while hiding the words from the opposing team. In the first round, each team does the following: One team member takes a code card that shows three of the digits 1-4 in some order, e.g., 4-2-1. They then give a coded message that their teammates must use to guess this code. For example, if the team's four words are "pig", "candy", "tent", and "son", then I might say "Sam-striped-pink" and hope that my teammates can correctly map those words to 4-2-1. If they guess correctly, great; if not, we receive a black mark of failure. Starting in the second round, a member of each team must again give a clue about their words to match a numbered code. If I get 2-4-3, I might now say, "sucker-prince-stake". The other team then attempts to guess our numbered code. If they're correct, they receive a white mark of success; if not, then my team must guess the number correctly or take a black mark of failure. (Guessing correctly does nothing except avoid failure and give the opposing team information about what our hidden words might be.) The rounds continue until a team collects either its second white mark (winning the game) or its second black mark (losing the game). Games typically last between 4-7 rounds. If neither team has won after eight rounds, then each team must attempt to guess the other team's words; whichever team guesses more words correctly wins. Unplayable in another language6127.771.813, 4, 5, 6, 7, 815, 20, 25, 30, 35, 40, 45Thomas Dagenais-LespéranceThomas Dagenais-Lespérance, Fabien Fulchiron, NILS, Manuel SanchezScorpion Masqué, 2 Pionki, ADC Blackfire Entertainment, Asmodee, Enigma (Bergsala Enigma), Fantasmagoria, Galápagos Jogos, Games4you, Games7Days, Gém Klub Kft., GoKids 玩樂小子, Hachette Boardgames USA, Happy Baobab, IELLO Games, Kaissa Chess & Games, Lavka Games, Lex Games, Portal GamesDeduction, Party Game, Spies/Secret Agents, Word GameCommunication Limits, Targeted Clues, Team-Based GameComponents: Sand Timers, Digital Implementations: Board Game Arena, Mechanism: Give a Clue / Get a Clue, Theme: Retro, Word Games: Guess the Word
226320My Little Scythe2017166045608https://cf.geekdo-images.com/EhXCpSR6ambdYuKbrej3UQ__thumb/img/3znFvjc6uN6rossizk5I5eOr4Rk=/fit-in/200x150/filters:strip_icc()/pic4134810.jpghttps://cf.geekdo-images.com/EhXCpSR6ambdYuKbrej3UQ__original/img/M1WeUiGRTGOeiB9prqpy07OIKGM=/0x0/filters:format(jpeg)/pic4134810.jpgMy Little Scythe is a competitive, family-friendly game in which each player controls 2 animal miniatures embarking upon an adventure in the Kingdom of Pomme. In an effort to be the first to earn 4 trophies from 8 possible categories, players take turns choosing to Move, Seek, or Make. These actions will allow players to increase their friendship and pies, power up their actions, complete quests, learn magic spells, deliver gems and apples to Castle Everfree, and perhaps even engage in a pie fight. Some of My Little Scythe’s mechanisms are inspired by the bestselling game, Scythe. It caught the eye of Stonemaier Games as a fan-created print-and-play game in 2017 (it went on to win the BoardGameGeek 2017 award for best print-and-play game). —description from the publisher Moderate in-game text - needs crib sheet or paste ups467.242.011, 2, 3, 4, 5, 645, 50, 55, 60Hoby Chou, Vienna ChouNoah Adelman, Katie KhauStonemaier Games, (Self-Published), Albi, Arclight Games, CrowD Games, Delta Vision Publishing, Ghenos Games, Maldito Games, Matagot, Mirakulus, PHALANX, Spiele-Offensive.deChildren's Game, Exploration, FantasyArea Majority / Influence, Dice Rolling, Force Commitment, Grid Movement, Pick-up and Deliver, Solo / Solitaire Game, Take ThatAnimals: Apes / Monkeys, Animals: Bears, Animals: Birds, Animals: Cattle / Cows, Animals: Pigs, Animals: Tigers, Animals: Wolves, Components: Dice with Icons, Components: Game Trayz Inside, Components: Gems/Crystals, Components: Map (Continental / National scale), Components: Miniatures, Components: Multi-Use Cards, Digital Implementations: Tabletopia, Game: Scythe, Organizations: Automa Factory, Players: Games with Solitaire Rules, Theme: Animal Battles, Theme: Anthropomorphic Animals, Versions & Editions: Junior Versions of Grown-Up Games
227072The Chameleon20173815151514https://cf.geekdo-images.com/-uBkiypUVyRKxNuOI_-ZpQ__thumb/img/qv_sRsagG0xQzNxg4Ol_AgiR2SY=/fit-in/200x150/filters:strip_icc()/pic3552344.pnghttps://cf.geekdo-images.com/-uBkiypUVyRKxNuOI_-ZpQ__original/img/Y_12y74FIaAXMfiQ0tFhpfkrN1U=/0x0/filters:format(png)/pic3552344.pngA bluffing deduction game for everyone. Each round involves two missions, depending on whether you’re the Chameleon or not. Mission 1: You are the Chameleon. No one knows your identity except you. Your mission is to blend in, not get caught and to work out the Secret Word. Mission 2: You are not the Chameleon. Try to work out who the Chameleon is without giving away the Secret Word. At the beginning of the round each player receives a card that tells them if they are the Chameleon or hunting the Chameleon. Two dice are rolled and this gives everyone (except the Chameleon) the coordinates to a specific word on a Topic Card – this is the Secret Word for the round. Each Topic Card features 16 related words (e.g. countries, books, food, etc.) Each player must now say a word relating to the Secret Word. The Chameleon can only make an educated guess based on the 16 words in front of them. Extensive use of text - massive conversion needed to be playable686.551.053, 4, 5, 6, 7, 815Rikki TahtaBen Drummond, Zoe Lee, Rikki TahtaBig Potato Games, Angry Lion Games, Dal Tenda, Gameology (Gameology Romania), HCM Kinzel, Magellan, Popcorn Games, Randolph, Reflexshop, TreflBluffing, Card Game, Deduction, Humor, Party Game, Word GameHidden Roles, Targeted Clues, Team-Based Game, VotingAnimals: Chameleons, Digital Implementations: Tabletopia
227224The Red Cathedral20201480808010https://cf.geekdo-images.com/-PuiCnbxlBzMSjnUegp9AQ__thumb/img/CKamYUPlBDXav4A1AEqMRy976fY=/fit-in/200x150/filters:strip_icc()/pic5556025.jpghttps://cf.geekdo-images.com/-PuiCnbxlBzMSjnUegp9AQ__original/img/hH1AwTR4fdtYY_cO8IYp1-I8dhE=/0x0/filters:format(jpeg)/pic5556025.jpgAutumn is not the best time to climb up on a scaffold in Moscow, but it is still far better than doing so in the winter. Tsar Ivan wants to see results and our team will prove to him that we are the best builders in the city. We are sure to finish off those decorative arches with the brightest shining stones and ensure our place on the list of the government’s trusted workers. Sheila Santos and Israel Cendrero make up the game designing duo known as Llama Dice. To date they have put out various titles with different Spanish publishers (1987 Channel Tunnel, Mondrian, Smoothies), and The Red Cathedral is the first game they have published with Devir. Pedro Soto (Holmes, Sherlock & Mycroft, Papua) and Chema Román (El mundo de Águila Roja) took care of the graphic elements of the game with a grand homage to Ivan Bilibin, an iconic Russian artist from the turn of the twentieth century. Despite being from a far later period, his mark is very recognizable in the game. The Red Cathedral is a strategic, “Euro” board game in which the players take the roles of construction teams. Their job is to work together to put up St. Basil's cathedral in Moscow, as ordered by Ivan the Terrible. However, only one of them will be able to gain the favor of the Tsar. During the game, the players can carry out one of these three actions: assign a section of the cathedral, send resources to that section to build it, or go to the game board to achieve more resources. Each of these actions has its own mechanism and requires that the players pay close attention to what the other players are doing. When the sections of the cathedral are assigned the players take possession of the spaces in each of the columns that make up their section. The more sections built and the completion of each with its own tower, the more points the player will be given at the end of the game. The players can send resources to the cathedral sections that they have claimed. When they complete each of those sections they will obtain rewards in money and prestige points. They will also be able to install decorations on the completed sections to achieve even more recognition from the Tsar. This part of the game also works as a clock, since once any player completes the construction of their sixth section it brings about the end of the game. The game board shows us the iconic rondel of The Red Cathedral. It is where the players obtain all the resource types needed to complete their work on the cathedral, as well as to get favors from the guilds and professionals to make the most of their trip to the market. In the central rondel the players choose the die they wish to use and move forward as many spaces as is shown on the top side of said die, in order to obtain the resources indicated in the space destined by the die. The Red Cathedral is a very accessible game with regard to its rules because it is very easy to understand the various levels of the game, but it remains very interesting with regard to strategy. It is sure to please those who are more interested in the challenge offered by trying to strategically optimize their position in each game rather than the complexity of the rules. No necessary in-game text3127.722.811, 2, 3, 480Isra C., Shei S.Chema Román, Pedro SotoDevir, 999 Games, Banana Games, BoardBros, GaGa Games, Hobby Game Mall, IELLO Games, KOSMOS, Portal Games, Reflexshop, SugorokuyaDice, EconomicArea Majority / Influence, Contracts, Dice Rolling, End Game Bonuses, Rondel, Solo / Solitaire Game, Victory Points as a ResourceCategory: Dized Tutorial, Cities: Moscow (Russia), Country: Russia, Digital Implementations: Tabletopia, Game: The Red Cathedral, Mechanism: Tableau Building, Series: Small Box Euros (Devir), Theme: Construction
227456Escape the Dark Castle20171445204514https://cf.geekdo-images.com/d4MkgAvJOaJPVjxr6R9rKQ__thumb/img/fbbmrfibmcgPqNDbruBOE4-uTkc=/fit-in/200x150/filters:strip_icc()/pic5004159.jpghttps://cf.geekdo-images.com/d4MkgAvJOaJPVjxr6R9rKQ__original/img/1UegAJqtM1FVKT-1gQT6R7Zboss=/0x0/filters:format(jpeg)/pic5004159.jpgEscape the Dark Castle is a simple, cooperative game of retro-atmospheric adventure. Players take on the roles of prisoners, wrongfully incarcerated in the depths of The Dark Castle. Whether it’s the Abbot, the Tailor or any of the six playable characters, each prisoner is represented by a character card and a custom character die showing that prisoner’s unique endowment of Might, Cunning and Wisdom – the game’s three traits. Embarking on a desperate quest to escape, the players must work together using custom dice and item cards to overcome the castle’s many horrors, traps, and challenges - each of which is represented by a large, illustrated chapter card. At the beginning of each game, 15 of these chapter cards are drawn at random from a larger deck to create a unique castle every time. Gameplay involves one player revealing a new chapter card each turn, in a motion like turning a page of a book. When a card is turned, the next chamber or passageway into which the prisoners have stumbled is revealed. There is no turn order. Instead, players decide as a group who will turn the next chapter card, and there are often grisly consequences for the one that does! Once revealed, the chapter card will explain the situation facing the group and what must be done to get through it. In the style of choose-your-path adventures, most chapters offer the group a choice about how to proceed. Bribe the drunken guards or attack them? Charge the beast or lure it out? Steal from the kitchen stores or keep moving? Each chapter is a mini-game and a variety of mechanics are required to complete it, from RPG-style skill tests for an individual character, to push-your-luck dice rolling as a team, to the playing of item cards collected along the way to bolster the tactical abilities of the group. When the players choose to enter (or fail to avoid) combat, all players roll their unique character dice simultaneously to make an attack against the enemy. They need to collectively muster the right combination of Might, Cunning and Wisdom to defeat the foe in question, or risk taking damage. Blocking, Resting, and the use of Weapons, Relics and Potions will help to keep the prisoners alive. The goal of the game is for the group to complete every chapter in the castle deck, then defeat the final boss. To win, they must keep every member of the team alive - if any player is killed the game ends immediately. Extensive use of text - massive conversion needed to be playable4127.381.221, 2, 3, 420, 25, 30, 35, 40, 45Alex Crispin, Thomas Pike, James SheltonAlex CrispinThemeborne Ltd., Exod games, Ghenos Games, Rebel Sp. z o.o., YingDi (旅法师营地)Adventure, Card Game, Dice, Fantasy, HorrorCooperative Game, Dice Rolling, Die Icon Resolution, Paper-and-Pencil, Push Your Luck, Role Playing, Solo / Solitaire Game, StorytellingCategory: Dungeon Crawler, Components: Dice with Icons, Components: Official Music Soundtrack, Crowdfunding: Kickstarter, Players: Games with Solitaire Rules, Theme: Boss Battle
227748Deception: Undercover Allies2017414020014https://cf.geekdo-images.com/Q0ymbSxvWcA7_g55ns96Yg__thumb/img/9OvFs1njwq_-ZjxRVGD2DlW2pV0=/fit-in/200x150/filters:strip_icc()/pic4199680.jpghttps://cf.geekdo-images.com/Q0ymbSxvWcA7_g55ns96Yg__original/img/IpAnU1uN9PYr3n1gdzzepYX3PHo=/0x0/filters:format(jpeg)/pic4199680.jpgA tremor of fear ripples through the population in the streets of Hong Kong. Word is out that a recent string of murders may have been committed by one of the very investigators charged with solving them. The police are bringing in more help. Behind the scenes, the killer is recruiting too. In Deception: Undercover Allies, new roles give special powers to both teams. More means and clue cards increase the possible solutions to the crime. Fresh scene tiles bring more life to the forensic scientist’s descriptions. And a new event challenges the already tenuous trust which exists among the investigators. With so many new variables, both sides will have to find new ways to deal with the deception that surrounds them. Some necessary text - easily memorized or small crib sheet8127.971.784, 5, 6, 7, 8, 9, 10, 11, 12, 13, 1420, 19, 18, 17, 16, 15, 14, 13, 12, 11, 10, 9, 8, 7, 6, 5, 4, 3, 2, 1, 0Tobey HoTommy NgJolly Thinkers, Grey Fox Games, IELLO Games, Jelly Jelly Games, Lucrum Games, Popcorn Games, sternenschimmermeerExpansion for Base-game, Bluffing, Deduction, Murder/Mystery, Party GameCommunication Limits, Storytelling, Team-Based Game, Variable Player PowersCrowdfunding: Kickstarter, Game: Deception – Murder in Hong Kong, Players: Expansions Changing Player Count, Region: Hong Kong
228372Iberian Gauge20173590609012https://cf.geekdo-images.com/SMVRFdGdP8i45UmlHHZafw__thumb/img/2QkzK2566ptGVQpBS_Swy00sfjQ=/fit-in/200x150/filters:strip_icc()/pic6336687.jpghttps://cf.geekdo-images.com/SMVRFdGdP8i45UmlHHZafw__original/img/4f9AtBdOGDj5LMp8UsNwHcTnLmA=/0x0/filters:format(jpeg)/pic6336687.jpgThe morning stretches over the tops of the tall, rugged mountains that dominate the Iberian Peninsula. Hammers ring, iron on iron, fighting stubbornly for every inch of new track against the unforgiving and unyielding terrain. The age of the railroad is coming to Iberia, but it won’t be easy… In Iberian Gauge, you will invest in railroad companies during Stock Rounds. In the Operating Rounds, each share of stock allows the shareholder to build track for that company, in the order those shares were purchased. But building in such hostile terrain is expensive! Leasing track from other companies reduces cost and keeps your railroads expanding. Failure to expand will sink your stock values, leading to ruin! No necessary in-game text5127.312.403, 4, 560, 65, 70, 75, 80, 85, 90Amabel HollandIan O'TooleCapstone Games, Winsome Games, Maldito GamesEconomic, TrainsAction Queue, Connections, Hexagon Grid, Income, Investment, Network and Route Building, Stock Holding, Turn Order: Pass Order, Victory Points as a ResourceCategory: Combinatorial, Country: Portugal, Country: Spain, Series: Cube Rails, Series: Iron Rail (Capstone Games), Series: Winsome Essen Sets
228504Cat Lady2017243015308https://cf.geekdo-images.com/tnx6ExxyUmIlga9tFSrR6g__thumb/img/jHvb__-N4QCSB8rhTKXzCxWOWcU=/fit-in/200x150/filters:strip_icc()/pic3864115.jpghttps://cf.geekdo-images.com/tnx6ExxyUmIlga9tFSrR6g__original/img/RvwGz70uylQGeBYErRTWwP1Gr9M=/0x0/filters:format(jpeg)/pic3864115.jpgIn Cat Lady, players are cat ladies, part of an elite group of people including Marie Antoinette and Ernest Hemingway. During the game, you and your fellow cat ladies will draft cards three at a time, collecting toys, food, catnip, costumes, and of course lovable cats. But watch out! Make sure you have enough food for all of your feline friends or your hungry cats will subtract points from your score. The player with the highest total victory points wins! Some necessary text - easily memorized or small crib sheet287.021.392, 3, 415, 20, 25, 30Josh WoodJosh WoodAlderac Entertainment Group, Arclight Games, CMON Global Limited, Edge Entertainment, FoxGames, MINDOK, MYBG Co., Ltd., Pegasus Spiele, Primigenio, ReflexshopAnimals, Card Game, HumorOpen Drafting, Set CollectionAnimals: Cats, Digital Implementations: Steam, Players: Games with expansions that add solo play
228855Set a Watch20191480458013https://cf.geekdo-images.com/E_-9WT4_6-kABS796Q-piA__thumb/img/l-LKCyGEkwhPpyW2zQCyA9Kh1SY=/fit-in/200x150/filters:strip_icc()/pic4162054.pnghttps://cf.geekdo-images.com/E_-9WT4_6-kABS796Q-piA__original/img/b1r3xRKUZBJm7-NUjjdwcdKk2IE=/0x0/filters:format(png)/pic4162054.pngThe Kingdom is in grave danger. Powerful enemies are conspiring to resurrect the vile and powerful Unhallowed that your party has just slain. Now you, the mighty adventurers of the land, must visit these summoning locations and defeat the hordes of creatures behind this evil plot. It falls to four mighty adventurers, each of whom has a unique set of skills, to band together once more to vanquish this evil before the Unhallowed consume the world in darkness. In Set a Watch, a cooperative game for 1-4 players, you must clear out nine locations to stop the acolytes from breaking the seals holding back the evil Unhallowed. Every round you will visit a new location and pick an adventurer to rest and take camp actions. The rest of the party will take watch and battle a line of monsters trying to make their way into camp using your dice and unique character abilities. Manipulating the creature line is essential to solving each round’s combat puzzle. It is a battle to stay alive and keep the campfire burning! Use your wits and skill to fight for the light…or all will perish in the darkness. Extensive use of text - massive conversion needed to be playable1107.262.391, 2, 3, 445, 50, 55, 60, 65, 70, 75, 80Mike Gnade, Todd WalshAndreas Rocha, Robert P. SchneiderRock Manor Games, Boom Boom Games, Bumble3ee Interactive, Giochix.it, Grimspire, Treetato StudioAdventure, Card Game, Dice, FantasyCooperative Game, Dice Rolling, Solo / Solitaire Game, Variable Player PowersCategory: Dungeon Crawler, Category: Tower Defense, Components: Game Box Used In Play, Components: Polyhedral (not D6) dice, Crowdfunding: Kickstarter, Digital Implementations: Tabletopia, Mechanism: Card Line, Misc: LongPack Games, Players: Games with Solitaire Rules, Series: Set a Watch (Rock Manor Games)
229853Teotihuacan: City of Gods2018141209012014https://cf.geekdo-images.com/wW5xjgBJcFyLaEWZwrYuKA__thumb/img/MppmP7GtDAfKiB5LiAl-ZtPxOPE=/fit-in/200x150/filters:strip_icc()/pic4583626.jpghttps://cf.geekdo-images.com/wW5xjgBJcFyLaEWZwrYuKA__original/img/72kzn6t41ZxLEr3GFd8ir6hDdH4=/0x0/filters:format(jpeg)/pic4583626.jpgTravel back in time to the greatest city in Mesoamerica. Witness the glory and the twilight of the powerful pre-Columbian civilization. Strategize, accrue wealth, gain the favour of the gods, and become the builder of the magnificent Pyramid of the Sun. In Teotihuacan: City of Gods, each player commands a force of worker dice, which grow in strength with every move. On your turn, you move a worker around a modular board, always choosing one of two areas of the location tile you land on: one offering you an action (and a worker upgrade), the other providing you with a powerful bonus (but without an upgrade). While managing their workforce and resources, players develop new technologies, climb the steps of the three great temples, build houses for the inhabitants of the city, and raise the legendary and breath-taking Pyramid of the Sun in the center of the city. Each game is played in three eras. As the dawn of the Aztecs comes closer, player efforts (and their ability to feed their workforce) are evaluated a total of three times. The player with the most fame is the winner. No necessary in-game text4127.873.781, 2, 3, 490, 95, 100, 105, 110, 115, 120Daniele TasciniOdysseas StamoglouNSKN Games, Board&Dice, Bucaneiros Jogos, CrowD Games, Delta Vision Publishing, Game Harbor, Giochix.it, Jumping Turtle Games, Maldito Games, Pixie Games, Portal Games, Schwerkraft-Verlag, sternenschimmermeer, テンデイズゲームズ(TendaysGames)AncientArea Movement, Rondel, Set Collection, Solo / Solitaire Game, Tile Placement, Track Movement, Variable Set-up, Worker Placement with Dice WorkersConstructions: Pyramids, Country: Mexico, Digital Implementations: Board Game Arena, Digital Implementations: Tabletopia, Game: Teotihuacan, Misc: LongPack Games, Players: Games with Solitaire Rules, Theme: Native Americans / First Peoples
229941Flamme Rouge: Peloton20171124530458https://cf.geekdo-images.com/l_KTuhbVjS33ilTohiL_Jw__thumb/img/23KfdzuL-Z1gy8sUAJy4vKQ-TMk=/fit-in/200x150/filters:strip_icc()/pic3767149.jpghttps://cf.geekdo-images.com/l_KTuhbVjS33ilTohiL_Jw__original/img/X7O-vL_yhIgNliXhOImBQ_4NRck=/0x0/filters:format(jpeg)/pic3767149.jpgFlamme Rouge: Peloton, the first expansion for Flamme Rouge, offers a chase group of four riders (pink and white rouleurs and sprinters) that allows the base game to be played with up to six players. All 5-6 player games are played with a breakaway tile and 1-3 supply zone tiles. These can also be added to your games at lower player counts. The box cover shows the iconic cobblestone races that are represented with new tiles in the game; these tiles are mostly one space wide, occasionally two, and don't allow slip streaming. Flamme Rouge: Peloton includes variants for solo play and for games with up to twelve players, each controlling only one rider. No necessary in-game text488.101.821, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 1230, 35, 40, 45Asger Harding GranerudOssi Hiekkala, Jere KasanenLautapelit.fi, FoxGames, Gigamic, HOT Games, Playagame Edizioni, Reflexshop, Stronghold GamesExpansion for Base-game, Racing, SportsHand Management, Modular Board, Simulation, Simultaneous Action SelectionGame: Flamme Rouge, Players: Expansions Adding Solo Play, Players: Expansions Changing Player Count, Sports: Bicycling / Cycling
230802Azul2017244530458https://cf.geekdo-images.com/aPSHJO0d0XOpQR5X-wJonw__thumb/img/ccsXKrdGJw-YSClWwzVUwk5Nh9Y=/fit-in/200x150/filters:strip_icc()/pic6973671.pnghttps://cf.geekdo-images.com/aPSHJO0d0XOpQR5X-wJonw__original/img/AkbtYVc6xXJF3c9EUrakklcclKw=/0x0/filters:format(png)/pic6973671.pngIntroduced by the Moors, azulejos (originally white and blue ceramic tiles) were fully embraced by the Portuguese when their king Manuel I, on a visit to the Alhambra palace in Southern Spain, was mesmerized by the stunning beauty of the Moorish decorative tiles. The king, awestruck by the interior beauty of the Alhambra, immediately ordered that his own palace in Portugal be decorated with similar wall tiles. As a tile-laying artist, you have been challenged to embellish the walls of the Royal Palace of Evora. In the game Azul, players take turns drafting colored tiles from suppliers to their player board. Later in the round, players score points based on how they've placed their tiles to decorate the palace. Extra points are scored for specific patterns and completing sets; wasted supplies harm the player's score. The player with the most points at the end of the game wins. No necessary in-game text287.751.762, 3, 430, 35, 40, 45Michael KieslingPhilippe Guérin, Chris QuilliamsNext Move Games, Plan B Games, Asmodee, Belleville (Бельвіль), Broadway Toys LTD, Divercentro, Galápagos Jogos, Gém Klub Kft., Ghenos Games, Green Elephant Games, Hobby Japan, KADABRA, Kaissa Chess & Games, Korea Boardgames, Lacerta, MINDOK, MIPL, Orangutan Games, Pegasus Spiele, Rebel Sp. z o.o., SuperHeated Neurons, Tower Tactic Games, TWOPLUS Games, ZvezdaAbstract Strategy, Puzzle, RenaissanceEnd Game Bonuses, Open Drafting, Pattern Building, Set Collection, Tile Placement, Turn Order: Claim ActionComponents: 5 x 5 Grids, Country: Portugal, Digital Implementations: Board Game Arena, Game: Azul, Misc: Mensa Select, Theme: Art