Goodtime Games Board Game Collection
id | Name | Year | # Players | max_players | min_play_time | Play Time | Max. Play Time | Age | Image | image | Description | Language Requirements | Recommended # Players | player_age | BGG Rating | BGG Weight | player_count_range | playing_time_range | Designer | Artist | Publisher | Themes | boardgamemechanic | boardgamefamily |
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13 | CATAN | 1995 | 3 | 4 | 120 | 60 | 120 | 10 | https://cf.geekdo-images.com/W3Bsga_uLP9kO91gZ7H8yw__thumb/img/8a9HeqFydO7Uun_le9bXWPnidcA=/fit-in/200x150/filters:strip_icc()/pic2419375.jpg | https://cf.geekdo-images.com/W3Bsga_uLP9kO91gZ7H8yw__original/img/xV7oisd3RQ8R-k18cdWAYthHXsA=/0x0/filters:format(jpeg)/pic2419375.jpg | In CATAN (formerly The Settlers of Catan), players try to be the dominant force on the island of Catan by building settlements, cities, and roads. On each turn dice are rolled to determine what resources the island produces. Players build by spending resources (sheep, wheat, wood, brick and ore) that are depicted by these resource cards; each land type, with the exception of the unproductive desert, produces a specific resource: hills produce brick, forests produce wood, mountains produce ore, fields produce wheat, and pastures produce sheep. Set-up includes randomly placing large hexagonal tiles (each showing a resource or the desert) in a honeycomb shape and surrounding them with water tiles, some of which contain ports of exchange. Number disks, which will correspond to die rolls (two 6-sided dice are used), are placed on each resource tile. Each player is given two settlements (think: houses) and roads (sticks) which are, in turn, placed on intersections and borders of the resource tiles. Players collect a hand of resource cards based on which hex tiles their last-placed house is adjacent to. A robber pawn is placed on the desert tile. A turn consists of possibly playing a development card, rolling the dice, everyone (perhaps) collecting resource cards based on the roll and position of houses (or upgraded cities—think: hotels) unless a 7 is rolled, turning in resource cards (if possible and desired) for improvements, trading cards at a port, and trading resource cards with other players. If a 7 is rolled, the active player moves the robber to a new hex tile and steals resource cards from other players who have built structures adjacent to that tile. Points are accumulated by building settlements and cities, having the longest road and the largest army (from some of the development cards), and gathering certain development cards that simply award victory points. When a player has gathered 10 points (some of which may be held in secret), he announces his total and claims the win. CATAN has won multiple awards and is one of the most popular games in recent history due to its amazing ability to appeal to experienced gamers as well as those new to the hobby. Die Siedler von Catan was originally published by KOSMOS and has gone through multiple editions. It was licensed by Mayfair and has undergone four editions as The Settlers of Catan. In 2015, it was formally renamed CATAN to better represent itself as the core and base game of the CATAN series. It has been re-published in two travel editions, portable edition and compact edition, as a special gallery edition (replaced in 2009 with a family edition), as an anniversary wooden edition, as a deluxe 3D collector's edition, in the basic Simply Catan, as a beginner version, and with an entirely new theme in Japan and Asia as Settlers of Catan: Rockman Edition. Numerous spin-offs and expansions have also been made for the game. | Some necessary text - easily memorized or small crib sheet | 4 | 8 | 7.10 | 2.29 | 3, 4 | 60, 65, 70, 75, 80, 85, 90, 95, 100, 105, 110, 115, 120 | Klaus Teuber | Volkan Baga, Tanja Donner, Pete Fenlon, Jason Hawkins, Michaela Kienle, Andreas Klober, Harald Lieske, Michael Menzel, Marion Pott, Andreas Resch, Matt Schwabel, Franz Vohwinkel, Stephen Graham Walsh | KOSMOS, 999 Games, Albi, Asmodee, Astrel Games, BGA Plus, Brain Games, Broadway Toys LTD, Capcom Co., Ltd., Catan Studio, Competo / Marektoy, danspil, Descartes Editeur, Devir, Dexy Co, Enigma (Bergsala Enigma), Eurogames, Filosofia Éditions, Galakta, Giochi Uniti, GP Games, Grow Jogos e Brinquedos, HaKubia, Hanayama, Hobby World, Ideal Board Games, Igroljub, IntelliGames.BG, Ísöld ehf., Kaissa Chess & Games, Korea Boardgames, L&M Games, Laser plus, Lautapelit.fi, Logojogos, Mayfair Games, MIPL, NeoTroy Games, Ninive Games, Paper Iyagi, Piatnik, Smart Ltd, Spilbræt.dk, Stupor Mundi, SuperHeated Neurons, Swan Panasia Co., Ltd., Tilsit, Top Toys, TRY SOFT, Vennerød Forlag AS | Economic, Negotiation | Chaining, Dice Rolling, Hexagon Grid, Income, Modular Board, Negotiation, Network and Route Building, Race, Random Production, Trading, Variable Set-up | Animals: Sheep, Components: Hexagonal Tiles, Components: Wooden pieces & boards, Digital Implementations: Board Game Arena, Digital Implementations: Steam, Game: Catan, Islands: Fictional, Misc: Dice Tower Hall of Fame, Misc: Watch It Played How To Videos, Promotional: Promo Board Games, Theme: Colonial |
50 | Lost Cities | 1999 | 2 | 2 | 30 | 30 | 30 | 10 | https://cf.geekdo-images.com/AL5D-dXabY-Lk3PqIFk_0g__thumb/img/Q-76aN92M3OveMp26t7b0i7V-i4=/fit-in/200x150/filters:strip_icc()/pic4597095.jpg | https://cf.geekdo-images.com/AL5D-dXabY-Lk3PqIFk_0g__original/img/PdGBQ7xc0GA9ndKnnInx_sQwvl4=/0x0/filters:format(jpeg)/pic4597095.jpg | Lost Cities is a card game in the Kosmos two-player series. The game originally consisted of a single deck of cards of rank 2–10 in five different colors with three special "handshakes" ("HS" in scoring examples below) in each suit, but as of 2019 the game now includes six colored suits, with the sixth color being optional for gameplay. A game board is included to organize discarded cards and help players organize their card collections. The object of the game is to gain points by mounting profitable archaeological expeditions to the different sites represented by the colored suits of cards. On a player's turn, they must first play one card, either to an expedition or by discarding it to the color-appropriate discard pile, then draw one card, either from the deck or from the top of a discard pile. Cards played to expeditions must be in ascending order, but they need not be consecutive. Handshakes are considered lower than a 2 and represent investments in an expedition. Thus, if you play a red 4, you may play any other red card higher than a 4 on a future turn but may no longer play a handshake, the 2, or the 3. The game continues in this fashion with players alternating turns until the final card is taken from the deck. The rest of the cards in hand are then discarded and players score their expeditions. Each expedition that has at least one card played into it must be scored. Cards played into an expedition are worth their rank in points, and handshakes count as a multiplier against your final total; one handshake doubles an expedition's value, while two handshakes triples that value and three handshakes quadruple it. Expeditions start at a value of -20, so you must play at least 20 points of cards into an expedition in order to make a profit. If you are left with a negative value and have a handshake, the multiplier still applies. A 20-point bonus is awarded to every expedition with at least eight cards played into it. A complete game of Lost Cities lasts three matches, with scores for each match being added together. Scoring example 1: An expedition has a 2,3,7,8,10 for a total of 30. This expedition is worth 10 total points: 30 plus the initial -20. Scoring example 2: An expedition has 2 HS, and 4,5,6,7,8,10 for a total of 40. This expedition is worth 80 total points: 40 points for cards, plus the initial -20, ×3 for the two multipliers, plus the 20-pt bonus for playing 8+ cards. Scoring example 3: An expedition has 1 HS, and 4,6,7 for a total of 17. This expedition is worth -6 total points: 17 plus the initial -20, ×2 for the multiplier. | No necessary in-game text | 2 | 8 | 7.24 | 1.48 | 2 | 30 | Reiner Knizia | Vincent Dutrait, Michaela Kienle, Anke Pohl, Thilo Rick, Claus Stephan, Franz Vohwinkel | KOSMOS, 999 Games, Albi, Competo / Marektoy, Devir, Filosofia Éditions, Galakta, Group SNE, IELLO, Kaissa Chess & Games, Korea Boardgames, Land of Beautiful Mind (سرزمین ذهن زیبا), Laser plus, Lautapelit.fi, Midgaard Games, Piatnik, Playhouse Ltd, Rio Grande Games, Stupor Mundi, SuperHeated Neurons, Swan Panasia Co., Ltd., Tilsit, Zvezda, گیمِ پندو (Pendo Games) | Card Game, Exploration, Math | Hand Management, Melding and Splaying, Ordering, Push Your Luck, Score-and-Reset Game, Set Collection | Card Games: Draw and Discard, Digital Implementations: Board Game Arena, Digital Implementations: Steam, Digital Implementations: Triqqy, Game: Lost Cities, Misc: Dice Tower Hall of Fame, Players: Two-Player Only Games, Series: Two-player games (Kosmos), Theme: Archaeology / Paleontology |
75 | Falling | 1998 | 4 | 8 | 5 | 5 | 5 | 8 | https://cf.geekdo-images.com/BU7RlhGtYA98hIDC2saPcg__thumb/img/ZDzua76-Ctq8_QFWFSWvM8Cy5aA=/fit-in/200x150/filters:strip_icc()/pic5305220.jpg | https://cf.geekdo-images.com/BU7RlhGtYA98hIDC2saPcg__original/img/5If9_SBaqB7j6dshJyrBY--eIQ8=/0x0/filters:format(jpeg)/pic5305220.jpg | This game is from an odd genre, real-time card games. Each of the players (except the dealer) is a person falling to his death. The goal is not to live, rather just to be the last one to go splat. The dealer continues dealing cards to players, eventually giving them 'ground' cards. But on the way down players can do all kinds of nasty stuff to each other to ensure their relative longevity. | Some necessary text - easily memorized or small crib sheet | 6 | 6 | 5.50 | 1.22 | 4, 5, 6, 7, 8 | 5 | James Ernest | James Ernest, Val Mayerik, Drew Pocza, Brian Snoddy | Cheapass Games, Paizo Publishing, Portal Games, Titanic Games | Card Game, Fantasy, Print & Play, Real-time | Hand Management | Animals: Cattle / Cows |
118 | Modern Art | 1992 | 3 | 5 | 45 | 45 | 45 | 10 | https://cf.geekdo-images.com/wLto-xaabHwKQe_Bc4iD1Q__thumb/img/AUqMholGVlwXLjMcxwiziE_7Ffw=/fit-in/200x150/filters:strip_icc()/pic3458036.png | https://cf.geekdo-images.com/wLto-xaabHwKQe_Bc4iD1Q__original/img/s3Gai8XBTVfWFFlYpL4XF3kIlWU=/0x0/filters:format(png)/pic3458036.png | Buying and selling paintings can be a very lucrative business. Five different artists have produced a bunch of paintings, and it's the player's task to be both the buyer and the seller, hopefully making a profit in both roles. He does this by putting a painting from his hand up for auction each turn. He gets the money if some other player buys it, but must pay the bank if he buys it for himself. After each round, paintings are valued by the number of paintings of that type that were sold. The broker with the most cash after four rounds is the winner. Part of the Knizia auction trilogy. | No necessary in-game text | 5 | 10 | 7.51 | 2.29 | 3, 4, 5 | 45 | Reiner Knizia | Carole Carrion, Manuel Carvalho, Chen Cheng-po, Mike Doyle (I), Pete Fenlon, Gianfranco Giordano, Paul Laane, Ramon Martins, Daniel Melim, Rafael Silveira, Sigrid Thaler, Zeilbeck & Natzeck Design Company | Hans im Glück, Arrakis Games, CMON Global Limited, DiceTree Games, Drosselmeyer & Co. Ltd., Fractal Juegos, Galápagos Jogos, GeGe Co. Ltd., Kaissa Chess & Games, Land of Beautiful Mind (سرزمین ذهن زیبا), Lautapelit.fi, Lavka Games, Lighthouse Games, Matagot, Mayfair Games, New Games Order, LLC, Odysseia Jogos, Oink Games, Pegasus Spiele, Phantasia Co., Ltd, Rebel Sp. z o.o., Wargames Club Publishing, WoodCat | Card Game, Economic | Auction: English, Auction: Once Around, Auction: Sealed Bid, Auction: Turn Order Until Pass, Auction/Bidding, Commodity Speculation, Hand Management, Victory Points as a Resource | Components: Player Screens, Misc: Dice Tower Hall of Fame, Misc: LongPack Games, Series: Book Box (DiceTree), Theme: Art, Theme: Fine Art and Art Museums, Theme: Painting / Paintings |
140 | Pit | 1903 | 3 | 8 | 90 | 30 | 90 | 7 | https://cf.geekdo-images.com/LkEPNu7bPTS1rVRU_Ba-Dg__thumb/img/TTYL285XHOkpIzFtonMnuunPZS8=/fit-in/200x150/filters:strip_icc()/pic423644.jpg | https://cf.geekdo-images.com/LkEPNu7bPTS1rVRU_Ba-Dg__original/img/rLq4S5WQ8ns2Ez3n3RIwe1_ZI8Y=/0x0/filters:format(jpeg)/pic423644.jpg | Pit is an open-outcry commodity trading game. The first edition in 1903 had a deck of 63 cards, 9 each of 7 commodities, each with a value (ranging from 40 for Flax to 100 for Wheat). Players offer trades by crying out the number of cards they want to swap (“One! One! One!”, or “Three! Three! Three!”) but not their identity. The winner of the hand is the first to collect all of one commodity, declaring “Corner on Wheat!” or whatever commodity has been collected. The winner of the hand scores points equal to the value of the commodity, and the winner of the game is the first to 500 points. The 1904 Edition of Pit added much fancier artwork and the famous Bull and Bear cards, which provide wild-card and penalty features. The early editions allowed a maximum of 7 players, but later versions supported 8 and in at least one case up to 10. Pit’s designer, noted psychic Edgar Cayce, is often accused of having stolen the idea from the game Gavitt’s Stock Exchange (G-S-E) invented by Harry Gavitt. While G-S-E claimed patents dating as early as 1896, it involved trading railway shares, and was only copyrighted and published in 1903, the same year as Pit. In addition, the only related patent assigned to Gavitt is US746492 A, filed October 7, 1903, and granted December 8, 1903. Also hitting the market in 1903 was Bourse', a remarkably similar open-outcry commodity trading game from Flinch Card Co., using an 80-card deck with 10 each of 8 commodities, and Panic, using a 65 card deck with 8 each of 8 commodities and a Panic card, roughly equivalent to the Bull. Pit, however, seems to have cornered the market on open-outcry games, as neither of its competitors were seen again after 1904. | No necessary in-game text | 8 | 8 | 6.39 | 1.15 | 3, 4, 5, 6, 7, 8 | 30, 35, 40, 45, 50, 55, 60, 65, 70, 75, 80, 85, 90 | Edgar Cayce, Harry Gavitt, George S. Parker | Randy Asher, Paul Couture, Olivier Fagnère, Nick the Rat, Peekasso, Paul T., Thoren, Andrea Trewhela | (Self-Published), Arclight Games, Clipper, Copp Clark Publishing Company, Crown & Andrews Ltd., Editorial Dos Pasos, Editrice Giochi, Fractal Juegos, Fundex, Grimaud, Hasbro, Holdson, John Waddington Ltd., Kaissa Chess & Games, Korea Boardgames, Lighthouse Games, Nordic Games GmbH, Parker Brothers, Repos Production, Russimco Games, Schmidt Spiele, Spear's Games, Top Cards, Waddingtons, Winning Moves Games (USA), Yetem S.A. | Card Game, Economic, Party Game | Commodity Speculation, Negotiation, Real-Time, Set Collection, Trading | Mechanism: Turnless Trading, Misc: Dice Tower Hall of Fame, TV Shows: The Simpsons |
171 | Chess | 1475 | 2 | 2 | 0 | 0 | 0 | 6 | https://cf.geekdo-images.com/0-DjGBOko6RV8zg5ejhYIg__thumb/img/kjtoinSrkYV0HZleXMxkJzZwS8k=/fit-in/200x150/filters:strip_icc()/pic260745.jpg | https://cf.geekdo-images.com/0-DjGBOko6RV8zg5ejhYIg__original/img/0pn_QgMuWaIJb2Q7aZNfORse0_o=/0x0/filters:format(jpeg)/pic260745.jpg | Chess is a two-player, abstract strategy board game that represents medieval warfare on an 8x8 board with alternating light and dark squares. Opposing pieces, traditionally designated White and Black, are initially lined up on either side. Each type of piece has a unique form of movement and capturing occurs when a piece, via its movement, occupies the square of an opposing piece. Players take turns moving one of their pieces in an attempt to capture, attack, defend, or develop their positions. Chess games can end in checkmate, resignation, or one of several types of draws. Chess is one of the most popular games in the world, played by millions of people worldwide at home, in clubs, online, by correspondence, and in tournaments. Between two highly skilled players, chess can be a beautiful thing to watch, and a game can provide great entertainment even for novices. There is also a large literature of books and periodicals about chess, typically featuring games and commentary by chess masters. The game has its origins in the Indian game Chaturanga, and became Shatranj when introduced to the Persians. The current form of the game emerged in the second half of the 15th century when the Persians brought Shatranj to Southern Europe. The tradition of organized competitive chess began in the 16th century. The first official World Chess Champion, Wilhelm Steinitz, claimed his title in 1886. The current World Champion is Ding Liren, China. Chess is also a recognized sport of the International Olympic Committee. | No necessary in-game text | 2 | 6 | 7.21 | 3.65 | 2 | 0 | (Uncredited) | (Uncredited), Paolo Chiari, Honoré Daumier, Peter Ganine, F. Lanier Graham, Günter Griebel, Jutta Griebel, Rafael Guigou, Olin Jeong, Karim Rashid, Néstor Romeral Andrés, J. R. R. Tolkien | (Public Domain), (Self-Published), (Unknown), 3M, ABRA, Adams Brothers & Shardlow Ltd., Air France, Alexander, Allied Van Lines, Ancient Chess, Arrco Playing Card Co., Bar-Zim, Bayerwald Spiele, Bello Games New York, Inc., Berwick's Toy Co. Ltd., Big League Promotions Corp., Bisonte, Blatz, Bozart Toys, BulbHead, Cardinal, à la carte AG, Cayro, The Games, CCI India, Chad Valley Co Ltd., Challenge Master Game Co Ltd, Character Games LTD, Chess Armory, Chess Geeks, ChessUSA, CHH Games, Chupa Chups, Classic Games, Coca-Cola, Colombine BVBA, Comedy Central, Comedy Partners, Creative Crafthouse, Creative Educational Aids Pvt. Ltd., Crisloid, Dal Negro, Darmon Diffusion, David Westnedge, De La Rue, DeAgostini, Deuce, DGT, Dilemma Games, Dourios, DreamWorks, Dynamic Games / Dynamic Design Industries, E. S. Lowe Company Inc., Efko, EnumeroCribbageBoards, Epoch Playthings, Estrela, Excalibur Electronics, F. W. Woolworth Company, Fame Products, Fifth Avenue Crystal Ltd., FridgePlay, Friendly Games, Inc., Fundex, Game Factory, Gibsons, Golden, Guigou, H. Baron, Handfaste, Hartung-Spiele, Hasbro, Hausemann & Hötte N.V., HAY, Hearth & Hand with Magnolia, Hexagames (I), Heyne, Holdson, Homas Spelen, House Martin, House of Marbles, House of Staunton, Imaginarium, innovative KIDS, Inovac Rima SA, Intex Syndicate, Invicta Games, Italocremona, John Jaques of London, John N. Hansen Co., Inc., Jumbo, K & C Ltd, K.E. Mathiasen A/S, Kärnan, King International, Kingsway Inc, Kitfix Swallow Group, Klee, Klopffleisch, L. P. Septímio, Lagoon Games, Lardy International, LEGO, Lindop (William Lindop LTD), Longfield Games, Ludens Planet, Magnetic Poetry Inc, Majora, Manchester United Football Club, Marigó, The Mark of Westminster, Masters Games, Mattel, Inc., MB Jeux, MB Spellen, MB Spiele, MEGAPLAST, Melissa & Doug, Meridian Point Products, Merit, Millenium, Milton Bradley, Mixlore, Monkey Pod Games, The Museum of Modern Art (MoMA), Musketeer Chess, Neroulia, nestorgames, Nintendo Co., Ltd., The Noble Collection, Noris Spiele, O'Gowna Studio, Olin Studio, The Op Games, Open Board Games, Oriental Trading Company, Outside Inside, Pacific Game Company, Parker Brothers, Patch Products, Paul Lamond Games Ltd, Pavilion, Peri Spiele, Piatnik, Pin International, Pleasantime Games, Poptoy, Pressman Toy Corp., The Purple Cow, Ramsons, Research Games, Inc. / Athol / RGI / ARC, Revanche Spelen, Robin and Nell Dale, Rong Fa, Rosiness, Rot Ceramic, Sababa Toys, Inc., Saitek, Schmidt International, Schmidt Spiele, Selchow & Righter, Si-Si-Spiele, Skor-Mor, Sophisticated Games, Søstrene Grene, Spear's Games, Spencer Gifts, Spin Master Ltd., Sterling Games, StirlingFox, Studio Anne Carlton (SAC), Sunrise Chess & Games, Super Accord, Tactic, TDC Games, Inc., Tesco, Tezuka Productions, Thomas Salter Ltd, Toy Brokers Ltd, U3, Vilac, Volume-One Products, Waddington Sanders Ltd., Waddingtons, Walt Disney Productions (Disney), Węgiel, Western Publishing Company, Westside Fun Games, WHSmith, Wiley Publishing, Inc., Winning Moves Games (USA), Wizards of the Coast, WizKids (I), Wm F. Drueke & Sons, Inc., Wood Expressions, WorldWise Imports, LLC, Οδύσσεια, Киевпластмасс | Abstract Strategy | Grid Movement, Once-Per-Game Abilities, Pattern Movement, Square Grid, Static Capture, Sudden Death Ending | Category: Combinatorial, Traditional Games: Chess, Books: Harry Potter, Category: Dized Tutorial, Comic Books: Justice League, Comic Books: Superman, Comic Strips: Peanuts, Components: 8 x 8 Grids, Components: Miniatures, Components: Wooden pieces & boards, Digital Implementations: Ai Ai, Digital Implementations: Board Game Arena, Digital Implementations: BoardSpace, Digital Implementations: Google Play, Digital Implementations: igGameCenter, Digital Implementations: Little Golem, Digital Implementations: MindSports, Digital Implementations: Tabletopia, Digital Implementations: Triqqy, Digital Implementations: VASSAL, Fictional Events: Clone Wars, Movies: Shrek, Movies: Star Wars, Movies: Universal Studios Monsters, Players: Two-Player Only Games, Promotional: Promo Board Games, Series: 3M Bookshelf Series, Series: Games for Dummies, Series: GoPlay, Series: LEGO Games, Series: Take 'N' Play Anywhere (Patch Products), Toys: Transformers, TV Shows: Hanna-Barbera, TV Shows: Sesame Street, TV Shows: South Park, TV Shows: The Flintstones, TV Shows: The Simpsons, Video Game Theme: Nintendo, Video Game Theme: Super Mario Bros. |
172 | For Sale | 1997 | 3 | 6 | 30 | 30 | 30 | 10 | https://cf.geekdo-images.com/dJh9HkZC346NgPTAicJq_A__thumb/img/3cgW5aP-JJeKSpZMjA0NFheMnfY=/fit-in/200x150/filters:strip_icc()/pic1513085.jpg | https://cf.geekdo-images.com/dJh9HkZC346NgPTAicJq_A__original/img/6ib2NLakSlsf69WYwCOe9NNLcsc=/0x0/filters:format(jpeg)/pic1513085.jpg | For Sale is a quick, fun game nominally about buying and selling real estate. During the game's two distinct phases, players first bid for several buildings then, after all buildings have been bought, sell the buildings for the greatest profit possible. The original Ravensburger/FX Schmid edition (1997/98) has slightly different rules than later English editions, and only 20 buildings instead of 30. The Ãberplay 2005 Edition has new art, rules and card distribution changes, and it accommodates 3-6 players. The Gryphon 2009 Edition uses the Überplay art for the faces of the property cards, while replacing most other art. The rules are the same as the Überplay edition, with the exception of the rounding rule (which was stated in different ways in different printings of the Überplay edition). Rounding rule The rounding rule preferred by the designer Stefan Dorra is that players get back half of their bid rounded DOWN (not UP), as confirmed in correspondence with him here and here. A history of how the rounding rule has changed in different editions is documented here. | No necessary in-game text | 5 | 8 | 7.26 | 1.25 | 3, 4, 5, 6 | 30 | Stefan Dorra | Óscar Aguado, Abbas Amirabadi, Mohammad Amir Garoosian, Alvin Madden, Gil Martimiano, Mahmoud Arasteh Nasab, Emilien Rotival, Catell Ruz, Dossom Studio, Chema Vicente, Uros Vuckovic, Klaus Wilinski | Eagle-Gryphon Games, IELLO, Ravensburger, 2 Pionki, Albi, AURUM, Inc., Baborka Games, Brain Games, Compaya.hu: Gamer Café Kft., Competo / Marektoy, F.X. Schmid, Gabinete Lúdico, Geekach Games, HaKubia, Heidelberger Spieleverlag, Jolly Thinkers, Kaissa Chess & Games, MEBO Games, Meeple Virus, NeoTroy Games, New Games Order, LLC, PaperGames (III), Portal Games, Primigenio, Siam Board Games, SPIEL DAS! Verlag, TLAMA games, Top Toys, Überplay, uplay.it edizioni, Wargames Club Publishing, Zito! Ώρα για παιχνίδι, Взрослые дети, Нескучные игры, פרש משחקים: Game Knight | Card Game, Economic | Auction: Sealed Bid, Auction: Turn Order Until Pass, Auction/Bidding, Hand Management, Selection Order Bid | Digital Implementations: Board Game Arena, Misc: Dice Tower Hall of Fame, Series: Bookshelf (Gryphon Games), Series: Mini Games (IELLO) |
181 | Risk | 1959 | 2 | 6 | 120 | 120 | 120 | 10 | https://cf.geekdo-images.com/Oem1TTtSgxOghRFCoyWRPw__thumb/img/5cltSV60oVvjL3Ag_KTJbmTdU6w=/fit-in/200x150/filters:strip_icc()/pic4916782.jpg | https://cf.geekdo-images.com/Oem1TTtSgxOghRFCoyWRPw__original/img/Nu3eXPyOkhtnR3hhpUrtgqRMAfs=/0x0/filters:format(jpeg)/pic4916782.jpg | Possibly the most popular, mass market war game. The goal is conquest of the world. Each player's turn consists of: - gaining reinforcements through number of territories held, control of every territory on each continent, and turning sets of bonus cards. - Attacking other players using a simple combat rule of comparing the highest dice rolled for each side. Players may attack as often as desired. If one enemy territory is successfully taken, the player is awarded with a bonus card. - Moving a group of armies to another adjacent territory. | No necessary in-game text | 4 | 8 | 5.60 | 2.07 | 2, 3, 4, 5, 6 | 120 | Albert Lamorisse, Michael I. Levin | (Uncredited) | Parker Brothers, (Unknown), Alga, Avalon Hill, Barnes & Noble, Borras Plana S.A., Carlit, Clipper, Editrice Giochi, El Greco, Grow Jogos e Brinquedos, Guau, Hasbro, Juegos Crone, Majora, Manhattan Agencies, MEGAPLAST, Miro Company, Nilco S.A., Palitoy Ltd., PanGraf, Schmidt Spiele, Smeets & Schippers, Tomy, Waddingtons, Winning Moves Games (USA) | Territory Building, Wargame | Area Majority / Influence, Area Movement, Dice Rolling, Player Elimination, Set Collection | Components: Map (Global Scale), Components: Miniatures, Game: Risk (Official), Misc: Dice Tower Hall of Fame, Misc: Watch It Played How To Videos, Region: The World, Series: Nostalgia (Hasbro) |
320 | Scrabble | 1948 | 2 | 4 | 90 | 90 | 90 | 10 | https://cf.geekdo-images.com/mVmmntn2oQd0PfFrWBvwIQ__thumb/img/RUmuGCB40FQH0en0R2nrcsSO7DE=/fit-in/200x150/filters:strip_icc()/pic404651.jpg | https://cf.geekdo-images.com/mVmmntn2oQd0PfFrWBvwIQ__original/img/11jrKPiOVTNl5NwX83KGtTZEq40=/0x0/filters:format(jpeg)/pic404651.jpg | In this classic word game, players use their seven drawn letter-tiles to form words on the gameboard. Each word laid out earns points based on the commonality of the letters used, with certain board spaces giving bonuses. But a word can only be played if it uses at least one already-played tile or adds to an already-played word. This leads to slightly tactical play, as potential words are rejected because they would give an opponent too much access to the better bonus spaces. Skip-a-cross was licensed by Selchow & Righter and manufactured by Cadaco. Both games have identical rules but Skip-a-cross has tiles and racks made of cardboard instead of wood. The game was also published because not enough Scrabble games were manufactured to meet the demand. | Unplayable in another language | 2 | 8 | 6.27 | 2.06 | 2, 3, 4 | 90 | Alfred Mosher Butts | C. Leslie Crandall | (Unknown), Alga, Barnes & Noble, Borras Plana S.A., Brio AB, Cadaco, Cappelen, Casa Estanciero S.R.L., CEFA (Celulosa Fabril S. A.), Chieftain Products, Clementoni, Damm / Egmont, Dino Toys s. r. o., Drechsler, Estrela, Falomir Juegos, Fundex, Habourdin International, Hasbro, Holdson, Joker, Juegos Crone, Jumbo, KADABRA, Korea Boardgames, Kuvataide, Labo-Mix, Mattel, Inc., Max Ploys, Milton Bradley, Murfett, NeoTroy Games, The Op Games, Otto Maier Verlag, Parker Brothers, Paul Lamond Games Ltd, Piatnik, Playmix, Production & Marketing Company, Refax Oy, ren ehf., Schowanek, Selchow & Righter, Sio, Spear's Games, Spectrum Games Corporation, Spil hf., Super Impulse, SYU Creation, Tinderbox Entertainment, LLC, Tinderbox Games, ToyCo, T. R. Urban & Co., Winning Moves Games (USA), Winning Solutions (WS Game Company), Xalingo Brinquedos, YOHAN, Zontik Games | Word Game | End Game Bonuses, Hand Management, Spelling, Square Grid, Tile Placement | Category: Crossword Games, Components: 15 x 15 Grids, Components: Inflatable, Components: Turntable Gameboards, Digital Implementations: igGameCenter, Game: Scrabble, Misc: Dice Tower Hall of Fame, Promotional: Promo Board Games, Series: Nostalgia (Hasbro), Series: World's Smallest Games Series (Super impulse) |
361 | Hare & Tortoise | 1973 | 2 | 6 | 45 | 45 | 45 | 8 | https://cf.geekdo-images.com/iyUktGtEjnBgQVuXpROUoA__thumb/img/6RXlXl3ABAdE7eE0TLQ8_2nt0hc=/fit-in/200x150/filters:strip_icc()/pic7943778.jpg | https://cf.geekdo-images.com/iyUktGtEjnBgQVuXpROUoA__original/img/Hg0QpeDOvzWPehPkhyZLtGMtTGM=/0x0/filters:format(jpeg)/pic7943778.jpg | As the first winner of the Spiel des Jahres award in 1979, Hare and Tortoise or the German Hase und Igel (for Hare and Hedgehog) will always be regarded as a classic game. It is a cunningly designed race to the finish in which your fuel (carrots) must practically run out (all but 10 carrots or fewer) at the moment you hit the finish line. You also have three lettuce cards you must spend during the course of the race. The farther you move, the more carrots you spend, and there are a variety of ways to gain or lose carrots as you go around the track. It's a very clever exercise in arithmetic which David Parlett has fashioned into an entertaining and unique perennial favorite. There have several variations between the multiple prints of Hare & Tortoise by different publishers. Most variations come from methods of adding randomness that favor lagging player via cards, dice, or dice charts when landing on a Hare square. Parlett Strategic Variant -- The designer's preferred way of playing the Hare square is that "... you can land on them [Hare square], but must miss a turn. This would be the equivalent of the hare taking a nap, as in Aesop's fable. This is the rule I most favour and would prefer it to simply not landing on them at all..." Tournament Jugging the Hare rule -- When you land on a hare square do nothing immediately. If nobody goes past you, draw 10 carrots when you next move. If they do, pay 10 carrots into the carrot patch for each player who goes past you, in either direction. (source: http://www.parlettgames.uk/haretort/htjughare.html#new) | Some necessary text - easily memorized or small crib sheet | 4 | 8 | 6.62 | 1.93 | 2, 3, 4, 5, 6 | 45 | David Parlett | Pedro A. Alberto, Ritva Hussain-Shahid, Franz Vohwinkel | 999 Games, ABACUSSPIELE, Alga, Broadway Toys LTD, danspil, Devir, Educa Sallent SA, Gibsons, Hobby Base, Intellect Games, John Sands Pty Ltd, K.E.Leg, Kipo's, Novoplast, Otto Maier Verlag, Ravensburger, Rio Grande Games, Waddingtons | Animals, Racing | Hand Management, Resource to Move | Animals: Hedgehogs / Porcupines, Animals: Rabbits, Animals: Turtles, Authors: Jean de La Fontaine, Folk Tales & Fairy Tales: The Tortoise and the Hare, Misc: Dice Tower Hall of Fame, Promotional: Promo Board Games |
432 | Take 5 | 1994 | 2 | 10 | 45 | 45 | 45 | 8 | https://cf.geekdo-images.com/fejfmCLX0kSSKppT5iv_Pg__thumb/img/dWcwk0P0dT5AujK4CiYP_A2d93A=/fit-in/200x150/filters:strip_icc()/pic7649146.jpg | https://cf.geekdo-images.com/fejfmCLX0kSSKppT5iv_Pg__original/img/E982nMiCQhBmIqyP7BiKITx-om4=/0x0/filters:format(jpeg)/pic7649146.jpg | In 6 nimmt!, a.k.a. Category 5 and many other names, you want to score as few points as possible. To play the game, you shuffle the 104 number cards, lay out four cards face-up to start the four rows, then deal ten cards to each player. Each turn, players simultaneously choose and reveal a card from their hand, then add the cards to the rows, with cards being placed in ascending order based on their number; specifically, each card is placed in the row that ends with the highest number that's below the card's number. When the sixth card is placed in a row, the owner of that card claims the other five cards and the sixth card becomes the first card in a new row. In addition to a number from 1 to 104, each card has a point value. After finishing ten rounds, players tally their score and see whether the game ends. (Category 5 ends when a player has a score greater than 74, for example, while 6 nimmt! ends when someone tops 66.) When this happens, the player with the fewest points wins! 6 nimmt! works with 2-10 players, and the dynamics of gameplay change the more players that you have. One variant for the game has you use 34 cards, 44 cards, 54 cards, etc. (instead of all 104 cards) when you have three, four, five, etc. number of players. This change allows you to know which cards are in play, thereby allowing you to track which cards have been played and (theoretically) make better choices as to which card to play when. | No necessary in-game text | 5 | 8 | 6.97 | 1.19 | 2, 3, 4, 5, 6, 7, 8, 9, 10 | 45 | Wolfgang Kramer | Timur Baskakov, Design Edge, Oliver Freudenreich, Bill Herrin, Gatis Sluka, Franz Vohwinkel | AMIGO, 999 Games, Albi, Asmodee, Brain Games, Broadway Toys LTD, Bureau de Juegos, Buró, Carletto, Copag Cards, Dal Negro, Dr. Wood Challenge Centre, Endless Games (I), Fractal Juegos, G3, Gigamic, Giochi Uniti, Kaissa Chess & Games, Kärnan, Kikigagne?, Korea Boardgames, Land of Beautiful Mind (سرزمین ذهن زیبا), Last Level, Lautapelit.fi, Lifestyle Boardgames Ltd, Mar Lúdico, Max Bersinger, Mayfair Games, Mercurio, Midgaard Games, MIPL, Möbius Games, Nelospelit, Pando Games, Paper Iyagi, Piatnik, Rebel Sp. z o.o., Shafir Games (המשחקים של חיים שפיר), Swan Panasia Co., Ltd., Tempo Games (I), U.S. Games Systems, Inc., VR Distribution | Card Game, Number | Hand Management, Score-and-Reset Game, Simultaneous Action Selection | Animals: Cattle / Cows, Digital Implementations: Board Game Arena, Digital Implementations: BrettspielWelt, Game: 6 nimmt!, Misc: Dice Tower Hall of Fame, Misc: LongPack Games, Misc: Lowest Score Wins, Misc: Mensa Select |
503 | Through the Desert | 1998 | 2 | 5 | 45 | 45 | 45 | 10 | https://cf.geekdo-images.com/Rq_hJIAO7jDgIpAW943hJA__thumb/img/blKEV5US-j7v3VDceGF1CIUb-lE=/fit-in/200x150/filters:strip_icc()/pic7697747.jpg | https://cf.geekdo-images.com/Rq_hJIAO7jDgIpAW943hJA__original/img/9lIQGNwBYmAlsgXOI6Iw2Q2CIkA=/0x0/filters:format(jpeg)/pic7697747.jpg | Each player attempts to score the most points by snaking caravan routes through the desert, trying to reach oases and blocking off sections of the desert. Many people feel that it is reminiscent of Go. Publisher's Description From the award-winning game designer Reiner Knizia comes a game of strategy, patience, and cool plastic camels! The desert is still treacherous, mysterious, and without mercy. But for those willing to risk the dangers of the shifting, sun-baked sands, the desert holds riches beyond compare. In Through the Desert, two to five players each control a tribe of nomads vying for control of the desert. By establishing caravans and taking over oases, the players gain points as their tribes increase in power. Strategy is essential in deciding how and where to build your tribe's caravans. There are multiple ways to gain points and several ways to win. Should you try to build the longest caravan? Or should you dominate the desert's oases? Don't forget to keep an eye on your opponents' caravans, or you may find your own tribe cut off from valuable water holes. Through the Desert is part of the so called Knizia tile-laying trilogy. | No necessary in-game text | 3 | 8 | 7.13 | 2.18 | 2, 3, 4, 5 | 45 | Reiner Knizia | John Gravato, Atha Kanaani, Damien Mammoliti, Scott Nicely, Brian Schomburg, Claus Stephan | KOSMOS, Allplay, Delta Vision Publishing, Edge Entertainment, Fantasy Flight Games, Galakta, Hobby Japan, Lautapelit.fi, PS-Games, Silver Stars Publishing, Wargames Club Publishing, Z-Man Games | Abstract Strategy, Animals, Arabian | Chaining, Connections, Enclosure, Hexagon Grid, Hidden Victory Points, Network and Route Building | Animals: Camels, Category: Combinatorial, Components: Meeples (Animal) / Animeeples, Digital Implementations: Triqqy, Mechanism: Connection, Misc: Dice Tower Hall of Fame, Region: Middle East, Region: North Africa, Series: Euro Classics (Reiner Knizia), Series: Fantasy Flight Silver Line, Series: Tile-Laying Trilogy (Reiner Knizia), Theme: Deserts |
624 | Quoridor | 1997 | 2 | 4 | 15 | 15 | 15 | 8 | https://cf.geekdo-images.com/I1YNAhee09mryaqfEo8MwA__thumb/img/9TJaxgoMUkiMhAGSYM8-0o1ICpg=/fit-in/200x150/filters:strip_icc()/pic3488232.jpg | https://cf.geekdo-images.com/I1YNAhee09mryaqfEo8MwA__original/img/LUcYakoNVnYxjmpYRFA6HUpHWo4=/0x0/filters:format(jpeg)/pic3488232.jpg | The abstract strategy game Quoridor is surprisingly deep for its simple rules. The object of the game is to advance your pawn to the opposite edge of the board. On your turn you may either move your pawn or place a wall. You may hinder your opponent with wall placement, but not completely block them off. Meanwhile, they are trying to do the same to you. The first pawn to reach the opposite side wins. | No necessary in-game text | 2 | 8 | 6.66 | 1.82 | 2, 3, 4 | 15 | Mirko Marchesi | Mirko Marchesi | Gigamic, Broadway Toys LTD, Family Games, Inc., FoxMind Israel, Hachette Boardgames UK, Korea Boardgames, Lifestyle Boardgames Ltd, Ludens Spirit, Marks & Spencer, Mitra, Oficina do Aprendiz, Smart Chick, SuperHeated Neurons | Abstract Strategy, Children's Game, Maze | Connections, Grid Movement, Race, Square Grid | Category: Combinatorial, Components: 9 x 9 Grids, Components: Wooden pieces & boards, Digital Implementations: Board Game Arena, Game: Blockade, Misc: Mensa Select, Misc: Watch It Played How To Videos, Series: Classic (Gigamic) |
811 | Rummikub | 1977 | 2 | 4 | 60 | 60 | 60 | 8 | https://cf.geekdo-images.com/LeaLDlTTmeN639MfuflcMw__thumb/img/CSPEyoFAcA3WwtzDekp3Mfepcek=/fit-in/200x150/filters:strip_icc()/pic2286966.jpg | https://cf.geekdo-images.com/LeaLDlTTmeN639MfuflcMw__original/img/fusGQFpm4srwqhM8CDlEDzh0NyQ=/0x0/filters:format(jpeg)/pic2286966.jpg | Rummikub is similar to several central European card games which are played with two decks of playing cards, including Machiavelli and Vatikan. Ephraim Hertzano invented the tile game Rummikub in the 1940s when card-playing was outlawed under the Communist regime. After World War II, Hertzano immigrated to British Mandate of Palestine (now Israel) and developed the first sets with his family. Over the years, the Hertzano family licensed it to other countries and Rummikub became Israel's best-selling export game. Hertzano's Official Rummikub Book, published in 1978, describes three different versions of the game: American, Sabra, and International. Modern Rummikub sets include only the Sabra version rules, with no mention of the others, and there are variations in the rules between publishers. In Turkey, the game is known as Okey and is widely played by families at gatherings or at local cafes. Like Rummy that you play with cards, you try to get rid of all your tiles by forming numbers into runs of 3 tiles or more, or 3 to 4 of a kind. The colors of the numbers on the tiles are like card suits. This game may start rather uneventfully, but when the players start putting more and more tiles in play, the options for your upcoming turns can become more complex, challenging, and exciting (from areyougame.com). | No necessary in-game text | 4 | 8 | 6.48 | 1.72 | 2, 3, 4 | 60 | Ephraim Hertzano | Micha Hertzano, Michael Rüttinger, Sławek Wiechowski | (Unknown), Alga, Aquamarine Games (COMPUDID), Arxon, Bello Games New York, Inc., BGA Plus, Boardgame Space, Bookmark Verlag, Brain Games Germany, Brio AB, Broadway Toys LTD, Cadaco, Cardinal, Carlit, Casper, Cayro, The Games, CBS Electronics, Clementoni, Coneways, Crown & Andrews Ltd., Dal Negro, danspil, Desyllas Games, Dujardin, Enigma (Bergsala Enigma), Espenlaub, F.X. Schmid, Falomir Juegos, Fame Products, Feelindigo, Fjarðarfell, Fortuna Games, Fun Connection, Game Design, Goliath Games, Grow Jogos e Brinquedos, H. I. T. INDUSTRIES, LTD., Hansa Toy Co., Hasbro, HEMA, Hertzano Ltd., Ideal, Intelli, IRWIN Games, John Adams (IDEAL), Joker, Jumbo, Kaissa Chess & Games, Kärnan, Kawada, Co. Ltd, Kingstone International, Kirjalito, Kod Kod, Korea Boardgames, Lamda Limited, Lastentuotetukku KY, Lemada Light Industries, Lifestyle Boardgames Ltd, Lifetime Educational Games, M & G Pacific Toys, Inc, Mar Lúdico, Masudaya Corp, MB Jeux, MB Juegos, Nordic Games GmbH, Noris Spiele, One Moment Games, Orangutan Games, Otto Maier Verlag, Parker Brothers, Pavilion, Peri Spiele, Perner Produktions GmbH, Piatnik, Playtoy Industries, Pressman Toy Corp., Ravensburger, Schmidt International, Schmidt Spiele, Selchow & Righter, Selecta Spel en Hobby, Shelbud Products Corp., Spear's Games, Spin Master Ltd., Sterling Games, Studio100, Tactic, TM Toys, TOMA Sp. z o.o., Tomy, Toy Club, Waddingtons, Weico Produkte GmbH, Western Publishing Company, Wood Expressions, Yangxin Industrial Company Limited, 놀이속의세상 | Abstract Strategy, Card Game, Number | Set Collection, Tile Placement | Game: Rummikub, Traditional Card Games: Rummy, Card Games: Draw and Discard, Card Games: Exchange, Card Games: Shedding / Stops, Components: Traditional Playing Cards, Digital Implementations: Apple App Store, Digital Implementations: Google Play, Misc: Dice Tower Hall of Fame, Series: Senior (Cadaco), Series: Unser Lieblingsspiel (Georg Appl / Espenlaub) |
822 | Carcassonne | 2000 | 2 | 5 | 45 | 30 | 45 | 7 | https://cf.geekdo-images.com/okM0dq_bEXnbyQTOvHfwRA__thumb/img/88274KiOg94wziybVHyW8AeOiXg=/fit-in/200x150/filters:strip_icc()/pic6544250.png | https://cf.geekdo-images.com/okM0dq_bEXnbyQTOvHfwRA__original/img/aVZEXAI-cUtuunNfPhjeHlS4fwQ=/0x0/filters:format(png)/pic6544250.png | Carcassonne is a tile-placement game in which the players draw and place a tile with a piece of southern French landscape on it. The tile might feature a city, a road, a cloister, grassland or some combination thereof, and it must be placed adjacent to tiles that have already been played, in such a way that cities are connected to cities, roads to roads, etcetera. Having placed a tile, the player can then decide to place one of their meeples on one of the areas on it: on the city as a knight, on the road as a robber, on a cloister as a monk, or on the grass as a farmer. When that area is complete, that meeple scores points for its owner. During a game of Carcassonne, players are faced with decisions like: "Is it really worth putting my last meeple there?" or "Should I use this tile to expand my city, or should I place it near my opponent instead, giving him a hard time to complete their project and score points?" Since players place only one tile and have the option to place one meeple on it, turns proceed quickly even if it is a game full of options and possibilities. First game in the Carcassonne series. | No necessary in-game text | 2 | 8 | 7.41 | 1.89 | 2, 3, 4, 5 | 30, 35, 40, 45 | Klaus-Jürgen Wrede | Marcel Gröber, Doris Matthäus, Anne Pätzke, Chris Quilliams | Hans im Glück, 999 Games, Albi, Astrel Games, Bard Centrum Gier, Brain Games, cutia.ro, Devir, Enigma (Bergsala Enigma), Fantasmagoria, Feelindigo, Filosofia Éditions, Giochi Uniti, Grow Jogos e Brinquedos, Hobby World, Ísöld ehf., Kaissa Chess & Games, Korea Boardgames, Lautapelit.fi, Midgaard Games, MINDOK, Möbius Games, Monkey Time, NeoTroy Games, Nordic Games ehf, Paper Iyagi, Piatnik, Ponva d.o.o., Rio Grande Games, Schmidt Spiele, Smart Ltd, Stupor Mundi, SuperHeated Neurons, Swan Panasia Co., Ltd., Venice Connection, Ventura Games, Z-Man Games | Medieval, Territory Building | Area Majority / Influence, Enclosure, Map Addition, Pattern Building, Tile Placement | Category: Dized Tutorial, Cities: Carcassonne (France), Components: Meeples, Components: Map (Regional scale), Components: Wooden pieces & boards, Country: France, Digital Implementations: Board Game Arena, Digital Implementations: Google Play, Digital Implementations: Steam, Digital Implementations: VASSAL, Game: Carcassonne, Misc: Dice Tower Hall of Fame, Misc: Watch It Played How To Videos, Region: Languedoc (France), Religious: Monks/Abbots & Monasteries/Abbeys |
823 | The Lord of the Rings | 2000 | 2 | 5 | 90 | 60 | 90 | 12 | https://cf.geekdo-images.com/oWttjfs235Zh7jLGWO7_Hg__thumb/img/D8T2cKo8fiipSbw4vNNP9hNbZ0g=/fit-in/200x150/filters:strip_icc()/pic479124.jpg | https://cf.geekdo-images.com/oWttjfs235Zh7jLGWO7_Hg__original/img/_O3l-EoieOljEBh2scU0l-OoIws=/0x0/filters:format(jpeg)/pic479124.jpg | The Lord of the Rings is a co-operative game in which the object is to destroy the Ring while surviving the corrupting influence of Sauron. Each player plays one of the Hobbits in the fellowship, each of which has a unique power. Over the course of the game, you make your way across four conflict game boards, representing some of the most memorable conflicts from the entire trilogy: Moria, Helm's Deep, Shelob's Lair, and Mordor. Each conflict board tests your small Fellowship to the utmost as you must play your quest cards to advance along multiple tracks. These tracks represent fighting, hiding, traveling, and friendship, and by playing quest cards from your hand with matching symbols, you can keep moving forward and push closer to victory. The master game board indicates both the physical progress of the fellowship across Middle Earth and the corrupting influence of Sauron on the hobbits. If you're able to slip past your foes, you can hope to escape with minimal corruption, healing your hurts at safe havens along your path, such as the forest kingdom of Lothlórien. By playing your cards right and advancing quickly, you can collect powerful runes, unlock legendary cards to aid your journey, or find life tokens to help stave off corruption — not to mention advancing quickly through the conflicts. As you travel, the One Ring can be a crucial tool in your journey, allowing you to hide from sight, but repeated use will draw the attention of Sauron and corrupt the heart of the Ring-bearer. Your journey leads you deeper into the darkness with each passing conflict, and safe havens become few and far between. You must carefully watch the corruption track because if the Sauron miniature ever meets a Hobbit, that player is eliminated — and if the Ring-bearer is eliminated, all players lose as Sauron reclaims the power of the One Ring. To win, throw the One Ring into the volcanic fires of Mount Doom. This game should not be confused with Reiner Knizia's children's game (Lord of the Rings) with the same title, or with his very different two-player Lord of the Rings: The Confrontation. Lord of the Rings - Limited Edition A special edition limited to 500 copies in the English language and 250 in German published by Sophisticated Games and Kosmos in November 2001. The Limited Edition has a silver 22 carat gold plated ring, pewter Hobbit playing pieces, and a signed and numbered John Howe print. Box signed by Reiner Knizia. | Moderate in-game text - needs crib sheet or paste ups | 4 | 8 | 6.74 | 2.54 | 2, 3, 4, 5 | 60, 65, 70, 75, 80, 85, 90 | Reiner Knizia | Bluguy, John Howe | Fantasy Flight Games, 999 Games, Alga, Bard Centrum Gier, Devir, Edge Entertainment, Editrice Giochi, Fjölvaútgáfan, Hasbro, Hobby World, Kaissa Chess & Games, KOSMOS, Laser plus, Parker Brothers, Sophisticated Games, Stratelibri, Tactic, Tilsit, Wizards of the Coast | Adventure, Fantasy, Novel-based | Cooperative Game, Dice Rolling, Hand Management, Player Elimination, Set Collection, Variable Player Powers | Authors: J.R.R. Tolkien, Components: Miniatures, Game: Lord of the Rings (Reiner Knizia's co-op game), Misc: Dice Tower Hall of Fame, Misc: LongPack Games, Series: Fantasy Flight Silver Line, Series: Literature (Kosmos) |
929 | The Great Dalmuti | 1995 | 4 | 8 | 60 | 60 | 60 | 8 | https://cf.geekdo-images.com/LVCXyZpkL6rPsouhWV3noA__thumb/img/ZScqw6npTeeVpl1zdawrNEYPwwE=/fit-in/200x150/filters:strip_icc()/pic711236.jpg | https://cf.geekdo-images.com/LVCXyZpkL6rPsouhWV3noA__original/img/t1NuvuH7uYwAnPYtrxRBqqQao8o=/0x0/filters:format(jpeg)/pic711236.jpg | A light card game where players gain status by going out first. The 80-card commercial deck contains cards ranked from 12 to 1, along with two Jesters. Each card bears a number, which is not only its rank, but also tells you how many of that card exist in the deck. In other words, there are twelve 12s, eleven 11s, four 4s and a single card ranked 1. The lower the number, the better the rank. The deck is dealt out to all players and the object is to get rid of your cards as fast as possible. The hand begins with one person playing one or more card to the center of the table. The cards played must all be of the same rank (although Jesters are wild, and may be played with any other cards). Each player in turn must now either play the same number of cards of a better rank, or pass. Play continues around the table until everyone has passed; at that point, the cards are cleared and whoever played the last set of cards leads the next round. After everyone has gone out, the players are ranked. For example, the person who first got rid of all his cards becomes The Great Dalmuti. Players change seat position to represent the new hierarchy and begin another round. The Great Dalmuti is generally played for many rounds. It is a commercial version of the traditional playing card game President (based on the Chinese game Zheng Shang Yu), which has also been reimagined as: Dilbert: Corporate Shuffle Pyramid Card Scum: The Food Chain Game Deathtrap Dungeon: Card Game | No necessary in-game text | 6 | 8 | 6.58 | 1.29 | 4, 5, 6, 7, 8 | 60 | Richard Garfield | Harry Conway, Sandra Garavito, Anson Maddocks, Margaret Organ-Kean, Christophe Swal | Wizards of the Coast, 999 Games, AMIGO, Devir, Enigma (Bergsala Enigma), Hasbro, Korea Boardgames, Lautapelit.fi, Play Factory, PS-Games, Swan Panasia Co., Ltd. | Card Game, Medieval | Hand Management, Ladder Climbing | Card Games: Climbing, Card Games: Shedding / Stops, Misc: Mensa Select |
1115 | Poker | 1810 | 2 | 10 | 60 | 60 | 60 | 12 | https://cf.geekdo-images.com/QhsvR9GY0LbTpj27fairWA__thumb/img/_Nvnav-rd4ckyC_lMKYu0AqC06I=/fit-in/200x150/filters:strip_icc()/pic186610.jpg | https://cf.geekdo-images.com/QhsvR9GY0LbTpj27fairWA__original/img/4ODyzAOOgoIJrUzLOjtzItR2uH0=/0x0/filters:format(jpeg)/pic186610.jpg | Poker is played with a standard deck of 52-cards, and sometimes Jokers are added as wild cards. The object of the game is to win the pot which contains all the bets the players have made in a deal. Players are dealt cards which are usually reduced to a Poker hand of five (5) cards. Betting and bluffing are used in rounds until all bets are squared up, or until all other players have conceded the pot (folded). If all bets have been squared up, the rounds are followed by a "showdown" in which all hands are fully revealed; the one with the best combination of a Poker hand of five (5) cards being the winner. The following table describes and ranks the standard Poker hands: Five of a Kind (Only if wild cards are in use): Four cards of the same rank and one wild card (eg: A, A, A, A, Joker). Straight Flush: A straight with all cards of the same suit (eg: A, K, Q, J, 10: all spades). (The highest Straight Flush is nominally called a Royal Flush) Four of a Kind: Four cards of the same rank (eg: A, A, A, A, K). Full House: Three of a kind in one rank and a pair in a different rank (eg: A, A, A, K, K). Flush: Five cards of the same suit (eg: A, K, Q, J, 9: all spades) Straight: Five cards in sequence of rank (eg: A, K, Q, J, 10). Three of a Kind: Three cards of the same rank (eg: A, A, A, K, Q). Two Pair: Two pairs of different ranks (eg: A, A, K, K, Q). One Pair: A pair of cards of the same rank (eg: A, A, K, Q, J). High Card: High card without any other higher combination (eg: A, K, Q, J, 9). | No necessary in-game text | 6 | 14 | 6.71 | 2.43 | 2, 3, 4, 5, 6, 7, 8, 9, 10 | 60 | (Uncredited) | René Goscinny, Albert Uderzo | (Public Domain), (Unknown), AG Müller (AGMüller), Ambassador Games (Merchant Ambassador), ASS Altenburger Spielkarten, Basic Fun, Inc., Berliner Spielkarten, Capitol Carta Roma, Cardinal, Coach House Games, Inc., Coca-Cola, Editions ATLAS, Endless Games (I), Excalibur Electronics, F.X. Schmid, Front Porch Classics, Fundex, Helmut Lingen Verlag, Heraclio Fournier, Jax, Ltd., Marigó, Piatnik, Prime Promotion, Rosiness, Skor-Mor, Spear's Games, Spin Master Ltd., Starz Entertainment, Tactic, TS Spielkarten, TV Products USA Inc, Uitgeverij van der Meulen, The United States Playing Card Company, University Games, Waddingtons, White Wolf Entertainment AB | Bluffing, Card Game | Betting and Bluffing, Player Elimination, Set Collection | Traditional Card Games: Poker, Components: Traditional Playing Cards, Digital Implementations: Tabletopia, History: American Old West (Wild West), Promotional: Promo Board Games, Series: Games for Dummies |
1275 | 221B Baker Street: The Master Detective Game | 1975 | 2 | 6 | 90 | 90 | 90 | 10 | https://cf.geekdo-images.com/gQmGtlaUCX59aJa8QxAQKg__thumb/img/vxvUxzayVXhjw6WmUK4eb7rTU_M=/fit-in/200x150/filters:strip_icc()/pic7291009.png | https://cf.geekdo-images.com/gQmGtlaUCX59aJa8QxAQKg__original/img/KiN3NtgPcczeygTAN7-hhIrS2Mc=/0x0/filters:format(png)/pic7291009.png | 221B Baker Street is the London address of the world's most celebrated fictional detective, Sherlock Holmes, and his dedicated companion, Dr. Watson. In this game you start at 221B and travel through the streets and alleys of London picking up clues and attempting to solve the most intriguing cases Holmes and Watson have ever faced. Each player assumes the role of Holmes and matches wits with the other players to determine who possesses the most skillful powers of deduction. Each case is represented by a card that features a crime told in story form, a selection of probable suspects and a list of locations involved in that crime. Clues are hidden throughout London, one in each of fourteen locations. Players must collect clues from each location, noting them down on their checklists as they attempt to find the answers to the questions listed on the case card. Naturally, the crime scene will often contain vital clues, and a prudent detective always checks with the neighbors. Still, you can learn something vital almost anywhere in town. The first player to figure out the correct answers to a particular mystery or crime, return to 221B and announce the solution, is the winner. The original 221B Baker Street Board game was created and copyrighted by American writer Jay Moriarty (dba Antler Productions) in 1975. The Brazilian version of this game is known as Scotland Yard, not to be confused with the 1983 Spiel des Jahres winner also called Scotland Yard. | Unplayable in another language | 2 | 10 | 6.01 | 1.80 | 2, 3, 4, 5, 6 | 90 | Antler Productions, Jay Moriarty | Antler Productions | Gameology (Gameology Romania), Gammon Games, Gibsons, Grow Jogos e Brinquedos, H. P. Gibson & Sons, John N. Hansen Co., Inc., Ventura International | Deduction, Murder/Mystery, Novel-based | Deduction, Narrative Choice / Paragraph, Paper-and-Pencil, Role Playing, Roll / Spin and Move | Books: Mystery Novels, Books: Sherlock Holmes, Country: England, Game: 221B Baker Street, Theme: Police |
1293 | Boggle | 1972 | 1 | 8 | 10 | 10 | 10 | 8 | https://cf.geekdo-images.com/dsI6-jUj8mzOuC6gL4e42w__thumb/img/YEc1l4n4HKd5_L1s1yTsqHyLjSw=/fit-in/200x150/filters:strip_icc()/pic7024967.jpg | https://cf.geekdo-images.com/dsI6-jUj8mzOuC6gL4e42w__original/img/xf5XFqvj3TZxf3B_z9xR6lyGxic=/0x0/filters:format(jpeg)/pic7024967.jpg | Boggle is a timed word game in which players have 3 minutes to find as many connected words as possible from the face up letters resting in a 16 cube grid. When the timer runs out, players compare their lists of words and remove any words found by multiple players. Points are then awarded for remaining words, depending on how many letters are in the word. (In the original Boggle, all words must contain 3 or more letters to score points.) An example grid given in the French Canadian rules (of Deluxe Boggle) holds an amazing 459 words! A number of variants have been produced by Parker Brothers over time, including Big Boggle (which uses a 5×5 grid of letters and forces players to search for longer words). Boggle is a word dice game. | Unplayable in another language | 4 | 8 | 6.23 | 1.46 | 1, 2, 3, 4, 5, 6, 7, 8 | 10 | Bill Cooke, Allan Turoff | (Uncredited) | Alga, Basic Fun, Inc., Borras Plana S.A., Brite Power International Ltd, Capiépa Éditeur: Jeux Éducatifs, Carlit, Clipper, Editrice Giochi, Estrela, Grow Jogos e Brinquedos, Hasbro, Miro Company, Palet spil, Palitoy Ltd., Parker Brothers, Stylus, Waddingtons | Dice, Real-time, Word Game | Dice Rolling, Paper-and-Pencil, Pattern Recognition, Spelling | Components: 4 x 4 Grids, Components: Letter Cubes / Word Dice, Components: Sand Timers, Game: Boggle, Misc: Dice Tower Hall of Fame, Players: Games with Solitaire Rules |
1406 | Monopoly | 1935 | 2 | 8 | 180 | 60 | 180 | 8 | https://cf.geekdo-images.com/9nGoBZ0MRbi6rdH47sj2Qg__thumb/img/ezXcyEsHhS9iRxmuGe8SmiLLXlM=/fit-in/200x150/filters:strip_icc()/pic5786795.jpg | https://cf.geekdo-images.com/9nGoBZ0MRbi6rdH47sj2Qg__original/img/bA8irydTCNlE38QSzM9EhcUIuNU=/0x0/filters:format(jpeg)/pic5786795.jpg | Theme Players take the part of land owners, attempting to buy and then develop their land. Income is gained by other players visiting their properties and money is spent when they visit properties belonging to other players. When times get tough, players may have to mortgage their properties to raise cash for fines, taxes and other misfortunes. Gameplay On his turn, a player rolls two dice and moves that number of spaces around the board. If the player lands on an as-yet-unowned property, he has the opportunity to buy it and add it to his portfolio or allow the bank to auction it to the highest bidder. If a player owns all the spaces within a color group, he may then build houses and hotels on these spaces, generating even more income from opponents who land there. If he lands on a property owned by another player, he must pay that player rent according to the value of the land and any buildings on it. There are other places on the board which can not be bought, but instead require the player to draw a card and perform the action on the card, pay taxes, collect income, or even go to jail. Goal The goal of the game is to be the last player remaining with any money. Cultural impact on rules Monopoly is unusual in that the game has official, printed rules, but most players learn how to play from others, never actually learning the correct way to play. This has led to the canonization of a number of house rules that make the game more palatable to children (and sore losers) but harm the gameplay by preventing players from going bankrupt or slowing down the rate of property acquisition. One common house rule has players put any money paid to the bank in the center of the board, which jackpot a player may earn by landing on Free Parking. This prevents the game from removing money from play, and since players collect $200 each time they pass Go, this results in ever-increasing bankrolls and players surviving rents that should have bankrupted them. Another house rule allows players to take "loans" from the bank instead of going bankrupt, which means the game will never end. Some house rules arise out of ignorance rather than attempts to improve the game. For instance, many players don't know that properties landed on but left unbought go up for auction, and even some that know to auction don't know that the bidding starts at $1, meaning a player may pay well below the listed price for an auctioned property. | Moderate in-game text - needs crib sheet or paste ups | 4 | 8 | 4.36 | 1.62 | 2, 3, 4, 5, 6, 7, 8 | 60, 65, 70, 75, 80, 85, 90, 95, 100, 105, 110, 115, 120, 125, 130, 135, 140, 145, 150, 155, 160, 165, 170, 175, 180 | Charles Darrow, Elizabeth J. Magie (Phillips) | (Uncredited), Charles Darrow, Edison Girard | Parker Brothers, (Self-Published), (Unknown), A. F. Tompson & Son Ltd., Åhlén & Åkerlund, Alga, Altap, ASS Altenburger Spielkarten, Aurimagic, Barnes & Noble, Borras Plana S.A., Brohm-Parker-Spiele, Carlit, Clipper, Damm / Egmont, deSka, Editrice Giochi, Edwards Dunlop And Company Limited, Epoch Co., Ltd., Estrela, Franz Schmidt, Funskool Games, General Mills, Globetrade, Hanayama, Hasbro, Inspiration tv network, JinLiLai, John Sands Pty Ltd, John Waddington Ltd., Kasco Industries, Klee, Kod Kod, Korea Boardgames, Kuvataide, Leaping Dog, Majora, Manhattan Agencies, MB Juegos, Metrotoy, MIKA, Miro Company, NeoTroy Games, Nilco S.A., Nýja leikfangagerðin, The Op Games, Oy Fenno-Alga Ab, PanGraf, Parker Spiele, Remoundo, Schmidt Spiele, Schtelber, Smeets & Schippers, Super Impulse, The Swan Press Limited, Johannesburg, Tilsit, Toltoys, Tomy, Tomy Company, Ltd. (Takara Tomy), Waddingtons, Winning Moves Games (USA), Winning Solutions (WS Game Company), Zontik Games | Economic | Auction: English, Auction/Bidding, Income, Loans, Lose a Turn, Ownership, Player Elimination, Roll / Spin and Move, Set Collection, Track Movement, Trading | Game: Monopoly (Official), Series: Nostalgia (Hasbro), Brands: Groceries, Cities: Atlantic City (New Jersey, USA), Cities: Reykjavík (Iceland), Components: 11 x 11 Grids, Country: Poland, Country: Spain, Country: Sweden, Country: Switzerland, Mechanic: Circuit-Based Trading Games, Misc: Dice Tower Hall of Fame, Misc: Watch It Played How To Videos, Promotional: Promo Board Games, Series: De Efteling, Series: Monopoly Derivatives (Official), Series: Monopoly Villes et Régions, Series: Monopoly-Like, Theme: Cereal Games |
1410 | Trouble | 1965 | 2 | 4 | 45 | 45 | 45 | 4 | https://cf.geekdo-images.com/BvPQfI3qiIA8Xd74n3WnUg__thumb/img/INCOVvGgqj7LEbBbQJOBRambw0M=/fit-in/200x150/filters:strip_icc()/pic8205524.jpg | https://cf.geekdo-images.com/BvPQfI3qiIA8Xd74n3WnUg__original/img/YxXQe0Nw8U5IAFgWnOflBj3UWRE=/0x0/filters:format(jpeg)/pic8205524.jpg | This is the game with the Pop-O-Matic dice roller. It's a simplified Pachisi variant in which only one die is rolled per turn. The game is abstract, each player has set of pawns of his color. Each turn player rolls a die using the Pop-O-Matic and selects one of his pawns to move. Pawns can enter the track from Home base only on a roll of six. Each pawn needs to travel around the board and finish on the Finish lane. If pawn of another player is bumped, the bumped pawn is returned to home. The goal is to be the first one to get all the pawns to the Finish lane. For advanced players, we suggest that when a piece gets bumped, it should only be bumped back to its START space, rather than to its HOME. Only when bumped from their START space are pieces sent HOME. Travel Trouble uses the same mechanisms, but is on a smaller board with fewer spaces, so it plays more quickly. | No necessary in-game text | 4 | 4 | 3.85 | 1.07 | 2, 3, 4 | 45 | Frank Kohner, Paul Kohner, Fred Kroll | Peyo | (Unknown), Amuze, Anker Play Products, The Canadian Group, Cardinal, Cayro, The Games, Cookie Jar Entertainment, Danawares, Dedimi, Disney/Pixar, Dourios, DreamWorks, Egmont Litas, Falcon Games (I), Feva (UK) Ltd., Fundex, Gabriel, Goliath Games, Grafix Travel Games, Habano-Trisma S.A., Hasbro, Humbert & Brandt GmbH, IRWIN Games, Irwin Toy Ltd., Kohner Bros., MB Giochi, Milton Bradley, Mountains China Co. Ltd., Nelospelit, Nelostuote Oy, Pavilion, Peliko Oy, Peter Pan Playthings, Pressman Toy Corp., Saenggak Plus Edu, Sambro, Spear's Games, Tactic, Tiimari, Walt Disney Productions (Disney), Winning Moves Games (USA) | Children's Game | Race, Roll / Spin and Move | Traditional Games: Pachisi / Ludo, Books: Winnie the Pooh, Brands: Disney, Characters: Hello Kitty, Characters: Moomins, Characters: Smurfs, Comic Books: Marvel Universe, Comic Books: Teenage Mutant Ninja Turtles, Components: Pop-O-Matic, Movies: Cars, Movies: Toy Story, Theme: Dolls, Theme: TV Detectives, Toys: Barbie, Toys: Lalaloopsy, Toys: Shopkins, TV Shows: Charlie's Angels, TV Shows: Dinosaur Train, TV Shows: Dora the Explorer, TV Shows: Go, Diego, Go!, TV Shows: Little Einsteins, Video Game Theme: Angry Birds |
2243 | Yahtzee | 1956 | 2 | 10 | 30 | 30 | 30 | 6 | https://cf.geekdo-images.com/dp-pJkUemCjhrwi9QItrPA__thumb/img/jzdzVAjd75yiZkIoJ4JsindSmCs=/fit-in/200x150/filters:strip_icc()/pic378237.jpg | https://cf.geekdo-images.com/dp-pJkUemCjhrwi9QItrPA__original/img/eeYPdva8ti4Hi2PYxkTLRPrtfKk=/0x0/filters:format(jpeg)/pic378237.jpg | Yahtzee is a classic dice game played with 5 dice. Each player's turn consists of rolling the dice up to 3 times in hope of making 1 of 13 categories. Examples of categories are 3 of a kind, 4 of a kind, straight, full house, etc. Each player tries to fill in a score for each category, but this is not always possible. When all players have entered a score or a zero for all 13 categories, the game ends and total scores are compared. The traditional (public domain) game Yacht predates the trademarked game, and has slightly different scoring. There are four basic scoring difference between the tradition game Yacht and Yahtzee. They are: 1) Yacht has no Three of a Kind category, 2) there are no bonuses in Yacht, 3) there are no Joker rules in Yacht, and 4) the Full House category is scored as the sum of the dice. The other scoring rules are identical between the two games. Travel versions of the game use a device that keeps the dice captured within compartments of a plastic box and allows players to "lock" a particular die between rolls. | No necessary in-game text | 4 | 6 | 5.50 | 1.18 | 2, 3, 4, 5, 6, 7, 8, 9, 10 | 30 | Edwin S. Lowe | Fiore GmbH, Taavi Oolberg, Peyo, Charles M. Schulz | (Public Domain), (Unknown), Adam Opel AG, Alga, AMIGO, ASS Altenburger Spielkarten, Basic Fun, Inc., Blatz, Brimtoy, Challenge Master Game Co Ltd, Copp Clark Publishing Company, danspil, Dexy Co, Dilemma Games, Diset S. A., Drechsler, Dujardin, E. S. Lowe Company Inc., Editrice Giochi, ESC-Toy Ltd, F.X. Schmid, Four Esses, Fun Connection, General Mills, Goldmerk, Gorden Designs, Grow Jogos e Brinquedos, Hasbro, Hayes Specialties Corporation (HSC), HUCH!, Joker, Jumbo, Kärnan, Klee, Korea Boardgames, Lucrum Games, MB Giochi, MB Jeux, MB Spellen, MB Spiele, Milton Bradley, Noris Spiele, The Op Games, Palet spil, Papita, Parker Brothers, Peri Spiele, Piatnik, Ravensburger, RIWA Spiele, Schmidt Spiele, Selecta Spel en Hobby, Smart Toys and Games, Inc., Tactic, Teepe Sportverlag, Waddingtons, Winning Moves Games (USA), Winning Solutions (WS Game Company) | Children's Game, Comic Book / Strip, Dice, Movies / TV / Radio theme, Music, Travel | Dice Rolling, Paper-and-Pencil, Push Your Luck, Re-rolling and Locking, Set Collection | Animals: Cats, Authors: J.R.R. Tolkien, Books: Alice in Wonderland, Books: Tark Mees Taskus, Brands: Disney, Brands: Groceries, Brands: Harley-Davidson, Brands: Restaurants, Celebrities: Elvis Presley, Characters: Hello Kitty, Cities: Boston (Massachusetts, USA), Cities: Chicago (Illinois, USA), Cities: Dallas (Texas, USA), Cities: New York (New York, USA), Cities: Philadelphia (Pennsylvania, USA), Comic Books: Marvel Universe, Comic Strips: Peanuts, Components: Dice Cup / Dice Tower / Dice Tray, Containers: Tubes, Country: USA, Digital Implementations: Board Game Arena, Game: Yahtzee, Holidays: Christmas, Mechanism: Roll-and-Write, Misc: Dice Tower Hall of Fame, Movies: Jaws, Movies: Pirates of the Caribbean, Movies: The Nightmare Before Christmas, Series: Classic (Schmidt Spiele), Series: Die wilden Fussballkerle (Kosmos), Series: Kniffel (Schmidt Spiele), Series: Travel Games for Smart Kids (Goldmerk), Space: Venus, Sports Teams: Boston Red Sox, Sports Teams: Chicago Bears, Sports Teams: Chicago Cubs, Sports Teams: Dallas Cowboys, Sports Teams: Eintracht Frankfurt, Sports Teams: New England Patriots, Sports Teams: New York Yankees, Sports Teams: Oakland Raiders, Sports: American Football / Gridiron, Sports: Baseball, States: Ohio, Theme: Cereal Games, Theme: Cthulhu Mythos, Theme: Motorcycles, Theme: Superheroes, Theme: US National Parks, Traditional Dice Games: Yacht, TV Shows: Doctor Who, TV Shows: Firefly, TV Shows: Rick and Morty, TV Shows: SpongeBob SquarePants, TV Shows: The Muppet Show, Video Game Theme: Nintendo, Video Game Theme: Super Mario Bros. |
2452 | Jenga | 1983 | 1 | 8 | 20 | 20 | 20 | 6 | https://cf.geekdo-images.com/YH5C06snaoJtDqKjwMROPw__thumb/img/cSHIiN_mZQEqKMI1G7qRbTMp4nk=/fit-in/200x150/filters:strip_icc()/pic5140451.jpg | https://cf.geekdo-images.com/YH5C06snaoJtDqKjwMROPw__original/img/gB1mfMGbSkXgYxU5FA4QWForCZk=/0x0/filters:format(jpeg)/pic5140451.jpg | A tower building game. Jenga is played with 54 wooden blocks; each block is 3 times as long as it is wide, and slightly smaller in height than in width. The blocks are stacked in a tower formation; each story is three blocks placed adjacent to each other along their long side, and each story is placed perpendicular to the previous (so, for example, if the blocks in the first story are pointing north-south, the second story blocks will point east-west). There are therefore 18 stories to the Jenga tower. Since stacking the blocks neatly can be tedious, a plastic loading tray is included. Once the tower is built, the person who built the tower moves first. Moving in Jenga consists of taking one and only one block from any story except the completed top story of the tower at the time of the turn, and placing it on the topmost story in order to complete it. Only one hand at a time may be used to remove a block; both hands can be used, but only one hand may be on the tower at a time. Blocks may be bumped to find a loose block that will not disturb the rest of the tower. Any block that is moved out of place may be left out of place if it is determined that it will knock the tower over if it is removed. The turn ends when the next person to move touches the tower, although he or she can wait 10 seconds before moving for the previous turn to end if they believe the tower will fall in that time. The game ends when the tower falls in any significant way -- in other words, any piece falls from the tower, other than the piece being knocked out to move to the top. The loser is the person who made the tower fall (i.e. whose turn it was when the tower fell); the winner is the person who moved before the loser. The same game concept was published in 1984 by Fagus under the name "Hoppla - eins zuviel!" According to the designer, the game was developed from Takoradi blocks/bricks. "Jenga" is Swahili for "build". | No necessary in-game text | 4 | 5 | 5.65 | 1.10 | 1, 2, 3, 4, 5, 6, 7, 8 | 20 | Leslie Scott | Tony Moore | (Unknown), Barnes & Noble, Borras Plana S.A., Brinquedos Junges, Cayro, The Games, Chad Valley Co Ltd., Challenge Master Game Co Ltd, Creative Crafthouse, Dal Negro, Early Learning Centre, Estrela, Flying Tiger Copenhagen, Fratelli Fabbri Editori (Fabbri Editore), Full Base Union Enterprise Co., Ltd., Fundex, Go! Games, Goki, Grow Jogos e Brinquedos, Der Grüne Punkt, Hasbro, Hearth & Hand with Magnolia, IKEA, Inspirion, Irwin Toy Ltd., John Jaques of London, Klee, Korea Boardgames, Lagoon Games, Leslie Scott Associates, London Transport Museum, MB Juegos, MB Spiele, Melco, Meridian Point Products, Milton Bradley, Mitra, NeoTroy Games, Noris Spiele, Okoïa-Addendo, The Op Games, OPEN'N PLAY, Paradigm Games Ltd, Parker Brothers, Pavilion, Planet Finska, Pokonobe Associates, Publijuego, Queen Games, Salco, Santa Teresa, Schmidt France, Siam Mandalay, Simba Toys, Skybound Tabletop, Spin Master Ltd., SPM: Syarikat Permainan Malaysia, Stihl, Tactic, Tesco, Tomy, Top-Game, Top-Toy, tridias, Woodstock Spiele, WWF, Десятое королевство | Action / Dexterity, Party Game | Physical Removal, Single Loser Game, Stacking and Balancing | Game: Jenga (Official), Mechanism: Tower Stacking, Characters: Tarzan, Components: 3-Dimensional (3D), Components: Wooden pieces & boards, Containers: Tubes, Misc: Dice Tower Hall of Fame, Movies: The Nightmare Before Christmas, Promotional: Promo Board Games, Theme: US National Parks |
2453 | Blokus | 2000 | 2 | 4 | 20 | 20 | 20 | 7 | https://cf.geekdo-images.com/96YA5wUJDxtPkmPxemr5Qg__thumb/img/EBt2y7Awj5djyo185R7g6FV3P9g=/fit-in/200x150/filters:strip_icc()/pic2197702.jpg | https://cf.geekdo-images.com/96YA5wUJDxtPkmPxemr5Qg__original/img/sdX6o0TZpXjsDMw071k2P80wpYw=/0x0/filters:format(jpeg)/pic2197702.jpg | Blokus (officially pronounced "Block us") is an abstract strategy game with transparent, Tetris-shaped, colored pieces that players are trying to play onto the board. The only caveat to placing a piece is that it may not lie adjacent to your other pieces, but instead must be placed touching at least one corner of your pieces already on the board. There is a solitaire variation where one player tries to get rid of all the pieces in a single sitting. Goal of the Game: Each player has to fit as many of his/her 21 pieces on the board as possible. Components: Blokus Game Board (400 squares) 84 game pieces (four 21-piece sets of red, green, blue, and yellow) Each color inlcudes: 1 one-square piece 1 piece with 2 squares 2 pieces with 3 squares 5 pieces with 4 squares 12 pieces with 5 squares | No necessary in-game text | 4 | 6 | 6.86 | 1.74 | 2, 3, 4 | 20 | Bernard Tavitian | Alan D. Hoch | Educational Insights, Mattel, Inc., (Unknown), Alary Games, Beverly Enterprises, Inc., danspil, Divisible By Zero (DBZ) Aust Pty Ltd, Educa Korea, Euro World, FoxMind Israel, Granna, Green Board Game Co., Heidelberger Spieleverlag, Hodin, Kaissa Chess & Games, Korea Boardgames, Piatnik, QfreeGames, Ravensburger, Sekkoia, Winning Moves France, Winning Moves Germany | Abstract Strategy, Territory Building | Chaining, Enclosure, Grid Coverage, Hand Management, Tile Placement | Category: Combinatorial, Components: 20 x 20 Grids, Components: Polyominoes, Digital Implementations: Apple App Store, Game: Blokus, Misc: Dice Tower Hall of Fame, Misc: Mensa Select |
2651 | Power Grid | 2004 | 2 | 6 | 120 | 120 | 120 | 12 | https://cf.geekdo-images.com/yd6LuatytHRhcFCxCf-EEg__thumb/img/jWTonZ5oYNlPzpELKHIJGWSS0Y8=/fit-in/200x150/filters:strip_icc()/pic4459753.jpg | https://cf.geekdo-images.com/yd6LuatytHRhcFCxCf-EEg__original/img/OS13C6W4i1XW__wWVVVaqF7BV0c=/0x0/filters:format(jpeg)/pic4459753.jpg | Power Grid is the updated release of the Friedemann Friese crayon game Funkenschlag. It removes the crayon aspect from network building in the original edition, while retaining the fluctuating commodities market like Crude: The Oil Game and an auction round intensity reminiscent of The Princes of Florence. The objective of Power Grid is to supply the most cities with power when someone's network gains a predetermined size. In this new edition, players mark pre-existing routes between cities for connection, and then bid against each other to purchase the power plants that they use to power their cities. However, as plants are purchased, newer, more efficient plants become available, so by merely purchasing, you're potentially allowing others access to superior equipment. Additionally, players must acquire the raw materials (coal, oil, garbage, and uranium) needed to power said plants (except for the 'renewable' windfarm/ solar plants, which require no fuel), making it a constant struggle to upgrade your plants for maximum efficiency while still retaining enough wealth to quickly expand your network to get the cheapest routes. â Power Grid FAQ - Please read this before posting a rules question! Many questions are asked over and over in the forums... If you have a question about a specific expansion, please check the rules forum or FAQ for that particular expansion. | No necessary in-game text | 4 | 12 | 7.81 | 3.25 | 2, 3, 4, 5, 6 | 120 | Friedemann Friese | Domonkos Bence, Antonio Dessi, Lars-Arne "Maura" Kalusky, Prapach Lapamnuaysap, Harald Lieske | 2F-Spiele, 999 Games, Albi, Arclight Games, Brain Games, Edge Entertainment, Galápagos Jogos, Gém Klub Kft., Giochi Uniti, Hobby World, Ideal Board Games, Kaissa Chess & Games, Korea Boardgames, Lacerta, Laguna, Lautapelit.fi, Matagot, Rio Grande Games, Rozum, Runadrake, Siam Board Games, Smart Ltd, Stratelibri, Swan Panasia Co., Ltd. | Economic, Industry / Manufacturing | Auction: Turn Order Until Pass, Auction/Bidding, Catch the Leader, Income, Market, Network and Route Building, Turn Order: Stat-Based, Variable Set-up | Components: Map (Continental / National scale), Components: Wooden pieces & boards, Country: Germany, Country: USA, Decades: The 2000's, Digital Implementations: BrettspielWelt, Digital Implementations: Google Play, Digital Implementations: Steam, Game: Power Grid, Mechanism: Tableau Building, Misc: Dice Tower Hall of Fame, Occupation: Engineer, Theme: Electricity Generation |
2653 | Survive: Escape from Atlantis! | 1982 | 2 | 4 | 60 | 45 | 60 | 8 | https://cf.geekdo-images.com/0M2ck50-GanxBWfOHUZ64A__thumb/img/6ffKBS6bTCKgCmH7zdHJIxcU8ZA=/fit-in/200x150/filters:strip_icc()/pic1300182.png | https://cf.geekdo-images.com/0M2ck50-GanxBWfOHUZ64A__original/img/5VKS6zuDQlHBQcTcDNRNFYu-7Bg=/0x0/filters:format(png)/pic1300182.png | Survive is a cutthroat game where players seek to evacuate their pieces from an island that is breaking up, while remembering where their highest-valued pieces are located to maximize their score. An island made up of 40 hex-tiles is slowly sinking into the ocean (as the tiles are removed from the board). Each player controls ten people (valued from 1 to 6) that they try and move towards the safety of the surrounding islands before the main island finally blows up. Players can either swim or use boats to travel but must avoid sea serpents, whales and sharks on their way to safety. Survive is very similar to Escape from Atlantis with some key differences. Survive was reprinted as "Survive: Escape from Atlantis!" by publisher Stronghold Games and hit store shelves in February, 2011. The reprint contains the game Survive, as well as all the extra pieces needed in order to play the game as "Escape from Atlantis" and is actually found here: Survive: Escape from Atlantis! because it came with the dolphins and dive dice which were removed from the anniversary edition which was released a couple of years later (though they were later made available by themselves for owners of that version). "Survive: Escape from Atlantis!" is game #2 in the Stronghold Games "Survive Line". | No necessary in-game text | 4 | 8 | 7.32 | 1.69 | 2, 3, 4 | 45, 50, 55, 60 | Julian Courtland-Smith | David Ausloos, Julian Courtland-Smith, Jean-Brice Dugait, Stéphane Gantiez, Andrew White | Parker Brothers, Stronghold Games, ADC Blackfire Entertainment, Arclight Games, Asmodee, Asterion Press, Conclave Editora, Editrice Giochi, Hobby Japan, Indie Game Studios, Kaissa Chess & Games, Lanlalen, Lautapelit.fi, Lifestyle Boardgames Ltd, Vennerød Forlag AS, Waddingtons, Zygomatic | Adventure, Animals, Bluffing, Nautical | Action Points, Dice Rolling, Grid Movement, Hexagon Grid, Map Reduction, Memory, Modular Board, Secret Unit Deployment, Take That | Animals: Sharks, Animals: Whales, Components: Meeples (Animal) / Animeeples, Components: Wooden pieces & boards, Digital Implementations: Tabletopia, Game: Survive!, Misc: Dice Tower Hall of Fame, Mythology: Atlantis, Series: Castle Line (Stronghold), Theme: Tropical Islands, Theme: Villainy, Theme: Volcanoes |
2719 | Connect Four | 1974 | 2 | 2 | 10 | 10 | 10 | 6 | https://cf.geekdo-images.com/I_ZPIWEvFlrMa8caT4UD-w__thumb/img/JR0u-AXmZpNrZpevcz3lrLPNDf4=/fit-in/200x150/filters:strip_icc()/pic859430.jpg | https://cf.geekdo-images.com/I_ZPIWEvFlrMa8caT4UD-w__original/img/w93rimjstxQr4BVmaZ_Tl5pQGOw=/0x0/filters:format(jpeg)/pic859430.jpg | Connect 4 is a well known vertical game played with "checkers" game pieces, although it is more akin to Tic-Tac-Toe or Go Moku. The board is placed in the stand to hold it vertically and the players drop game pieces into one of the seven slots, each of which holds up to six game pieces, until one player succeeds in getting four in a row, whether horizontally, vertically, or diagonally. The game is non-proprietary. More elegant, wooden versions can be found under the name The Captain's Mistress. | No necessary in-game text | 2 | 4 | 4.97 | 1.19 | 2 | 10 | Ned Strongin, Howard Wexler | (Uncredited) | Milton Bradley, (Unknown), ABRA, Aero Lloyd, Alga, Arxon, ASS Altenburger Spielkarten, Aventis, Berliner Spielkarten, Blip Toys LLC., Cayro, The Games, CHH Games, Creative Crafthouse, Daddy-O Productions, Damm / Egmont, Dilemma Games, Editions ATLAS, Estrela, Falomir Juegos, Flying Tiger Copenhagen, Fratelli Fabbri Editori (Fabbri Editore), Fundex, Gibsons, El Greco, HABA, HaPe International, Hasbro, Hearth & Hand with Magnolia, IMC Games, Impag Toys Europe B.V., Innovakids GmbH, Inovac Rima SA, International Playthings, Inc., Invicta Games, Jay Franco and Sons, Joen, John Jaques of London, Kod Kod, Korea Boardgames, Lagoon Games, Leksam, Loncraine Broxton & Partners Ltd, MB Giochi, MB Jeux, MB Juegos, MB Spellen, MB Spiele, Melissa & Doug, Meridian Point Products, MIKA, Monkey Pod Games, Nilco S.A., Noris Spiele, Northwest Corner, Inc., Oriental Trading Company, Ottensten, Paul Lamond Games Ltd, Pavilion, Peri Spiele, Pin International, Plasticart, Plastolus Szarvas, Pressman Toy Corp., Pusser's, Ravensburger, Remy Martin, RIWA Spiele, Ruibal Hermanos S.A., Schmidt Spiele, Schylling, Simba Toys, Small Foot Company, Sparkasse, Spear's Games, Spin Master Ltd., Sterling Games, Stillmark Oy, StirlingFox, Super Accord, Swing Ltd., Terra Toys, Tesco, Tiimari, Trixy Games, Unikatoy, Westside Fun Games, WHSmith, Winning Moves Germany, Woodstock Spiele, ZPH Elbar | Abstract Strategy, Children's Game | Pattern Building | Animals: Penguins, Category: Combinatorial, Category: n in a row, Components: 3-Dimensional (3D), Components: 6 x 6 Grids, Components: 6 x 7 Grids, Components: 7 x 7 Grids, Digital Implementations: Abstract Play, Digital Implementations: Ai Ai, Digital Implementations: Board Game Arena, Digital Implementations: igGameCenter, Digital Implementations: Little Golem, Digital Implementations: Yucata, Game: Connect 4, Mechanism: 4 in a Row, Players: Two-Player Only Games, Series: GoPlay, Sports Teams: Schalke 04, TV Shows: SpongeBob SquarePants |
2807 | Catan: 5-6 Player Extension | 1996 | 5 | 6 | 120 | 120 | 120 | 10 | https://cf.geekdo-images.com/qGCU44UcimWPJ7BucwV1cg__thumb/img/ygwdrGve0mcSEpxFThbyS2b5RcU=/fit-in/200x150/filters:strip_icc()/pic2420287.jpg | https://cf.geekdo-images.com/qGCU44UcimWPJ7BucwV1cg__original/img/QhVruHcW6bXg1mrWjwJxZrlGnbA=/0x0/filters:format(jpeg)/pic2420287.jpg | Allows you to add up to two more opponents to The Settlers of Catan. The only change in the rules is that there is a building round at the end of each turn in which any player can build. Belongs to the Catan Series. Expands: CATAN Expanded by: Catan: Seafarers â 5-6 Player Extension Catan: Cities & Knights â 5-6 Player Extension | Some necessary text - easily memorized or small crib sheet | 5 | 10 | 6.97 | 2.31 | 5, 6 | 120 | Klaus Teuber | Volkan Baga, Tanja Donner, Pete Fenlon, Harald Lieske, Michael Menzel, Marion Pott, Klaus Teuber, Stephen Graham Walsh | KOSMOS, 999 Games, Albi, Brädspel.se, Catan Studio, danspil, Devir, Enigma (Bergsala Enigma), Filosofia Éditions, Galakta, Giochi Uniti, GP Games, Grow Jogos e Brinquedos, HaKubia, Hobby World, Ideal Board Games, Igroljub, IntelliGames.BG, Ísöld ehf., Kaissa Chess & Games, Korea Boardgames, Laser plus, Lautapelit.fi, Mayfair Games, Piatnik, SuperHeated Neurons, Tilsit | Expansion for Base-game, Negotiation | Dice Rolling, Hand Management, Modular Board, Network and Route Building, Trading | Components: Hexagonal Tiles, Digital Implementations: Google Play, Game: Catan, Players: Expansions Changing Player Count |
3076 | Puerto Rico | 2002 | 3 | 5 | 150 | 90 | 150 | 12 | https://cf.geekdo-images.com/QFiIRd2kimaMqTyWsX0aUg__thumb/img/5fLo89ChZH6Wzukk36bhZ-EpBS0=/fit-in/200x150/filters:strip_icc()/pic158548.jpg | https://cf.geekdo-images.com/QFiIRd2kimaMqTyWsX0aUg__original/img/DOgIp57F7tKZvxeITGAd3e_Q9as=/0x0/filters:format(jpeg)/pic158548.jpg | In Puerto Rico, players assume the roles of colonial governors on the island of Puerto Rico. The aim of the game is to amass victory points by shipping goods to Europe or by constructing buildings. Each player uses a separate small board with spaces for city buildings, plantations, and resources. Shared between the players are three ships, a trading house, and a supply of resources and doubloons. The resource cycle of the game is that players grow crops which they exchange for points or doubloons. Doubloons can then be used to buy buildings, which allow players to produce more crops or give them other abilities. Buildings and plantations do not work unless they are manned by colonists. During each round, players take turns selecting a role card from those on the table (such as "Trader" or "Builder"). When a role is chosen, every player gets to take the action appropriate to that role. The player that selected the role also receives a small privilege for doing so - for example, choosing the "Builder" role allows all players to construct a building, but the player who chose the role may do so at a discount on that turn. Unused roles gain a doubloon bonus at the end of each turn, so the next player who chooses that role gets to keep any doubloon bonus associated with it. This encourages players to make use of all the roles throughout a typical course of a game. Puerto Rico uses a variable phase order mechanism in which a "governor" token is passed clockwise to the next player at the conclusion of a turn. The player with the token begins the round by choosing a role and taking the first action. Players earn victory points for owning buildings, for shipping goods, and for manned "large buildings." Each player's accumulated shipping chips are kept face down and come in denominations of one or five. This prevents other players from being able to determine the exact score of another player. Goods and doubloons are placed in clear view of other players and the totals of each can always be requested by a player. As the game enters its later stages, the unknown quantity of shipping tokens and its denominations require players to consider their options before choosing a role that can end the game. In 2011 and mostly afterwards, Puerto Rico was published to include both Puerto Rico: Expansion I – New Buildings and Puerto Rico: Expansion II – The Nobles. These versions are included in the other game entry Puerto Rico, not this regular game entry for Puerto Rico. Some editions of Puerto Rico list the player count as 2-5 instead of 3-5, and they include variant rules for games with only two players. | Moderate in-game text - needs crib sheet or paste ups | 4 | 12 | 7.91 | 3.27 | 3, 4, 5 | 90, 95, 100, 105, 110, 115, 120, 125, 130, 135, 140, 145, 150 | Andreas Seyfarth | Franz Vohwinkel | alea, Ravensburger, Albi, Devir, Filosofia Éditions, Kaissa Chess & Games, Lautapelit.fi, MINDOK, Rio Grande Games, Stratelibri, Swan Panasia Co., Ltd., Tilsit, VAKKO | City Building, Economic, Farming | Action Drafting, End Game Bonuses, Follow, Hidden Victory Points, Increase Value of Unchosen Resources, Turn Order: Progressive, Variable Phase Order | Components: Wooden pieces & boards, Country: Puerto Rico, Digital Implementations: Board Game Arena, Game: Puerto Rico, Mechanism: Tableau Building, Misc: Dice Tower Hall of Fame, Region: Caribbean Sea, Series: Alea Big Box, Theme: Colonial, Theme: Tropical |
3394 | Monopoly: The Simpsons | 2001 | 2 | 6 | 120 | 120 | 120 | 8 | https://cf.geekdo-images.com/ATWeMUhJ2yY4ZT5TdgGxJg__thumb/img/DU8omKSfdgPinzrLR-gZr4ByTF8=/fit-in/200x150/filters:strip_icc()/pic108269.jpg | https://cf.geekdo-images.com/ATWeMUhJ2yY4ZT5TdgGxJg__original/img/DJgCPWOsnEKtm44xbmq9mSxmQgs=/0x0/filters:format(jpeg)/pic108269.jpg | It's Monopoly with a "Simpsons" twist! Same as original Monopoly, with all of the board spaces, cards, tokens, etc. done over in a Simpsons theme. Includes 6 collectible pewter tokens and an offer to purchase 4 more. Note to the Brazilian Edition: It comes without the plastic miniatures. The players uses cardboard figures instead. | Some necessary text - easily memorized or small crib sheet | 4 | 6 | 5.24 | 1.55 | 2, 3, 4, 5, 6 | 120 | (Uncredited) | Matt Groening | Estrela, Hasbro, The Op Games, Parker Brothers | Economic, Movies / TV / Radio theme, Negotiation | Auction/Bidding, Player Elimination, Roll / Spin and Move, Set Collection, Trading | Game: Monopoly (Official), TV Shows: The Simpsons |
3728 | Ker Plunk | 1967 | 2 | 4 | 20 | 20 | 20 | 5 | https://cf.geekdo-images.com/SaheI8TB01QTzg48kjGR0g__thumb/img/1WvlHVGC-FpKeCnAuE1hCgh6si0=/fit-in/200x150/filters:strip_icc()/pic740952.jpg | https://cf.geekdo-images.com/SaheI8TB01QTzg48kjGR0g__original/img/XYGWxF0aAD9HlHPttQgC6pFJSDY=/0x0/filters:format(jpeg)/pic740952.jpg | The game consists of a clear plastic tube, 30 thin sticks, and 32 marbles. Play begins with the players inserting the sticks through the tube and then pouring the marbles into the hole at the top of the tube. The sticks act as a web that block the marbles at the top of the tube. At this point, the players begin to carefully remove the sticks one by one. The goal is to get the stick out without making any of the marbles fall through. If any do so, the player who made them do so collects them. Once the last marble has fallen, players count their collected marbles, and the player with the fewest wins the game. Reimplemented by: Toy Story Ker Plunk! | No necessary in-game text | 2 | 3 | 4.78 | 1.04 | 2, 3, 4 | 20 | A. Eddie Goldfarb, Damon Saddler, René Soriano | Orlando Villagran | Early Learning Centre, Arxon, Cardinal, Croner, Estrela, Game Zone, Geyper, Hasbro, Ideal, International Playthings, Inc., Maple Toys, Mattel, Inc., MB Giochi, MB Jeux, MB Spellen, MB Spiele, Milton Bradley, Pressman Toy Corp., Super Impulse, Tesco, Tyco | Action / Dexterity, Children's Game, Party Game | Highest-Lowest Scoring, Physical Removal, Single Loser Game, Stacking and Balancing, Three Dimensional Movement | Animals: Apes / Monkeys, Animals: Bees, Category: Pick Them Up, Characters: Minions, Components: Marbles, Movies: Toy Story, Series: To Go! games (Mattel), Series: World's Smallest Games Series (Super impulse) |
4143 | Guess Who? | 1979 | 2 | 2 | 20 | 20 | 20 | 6 | https://cf.geekdo-images.com/9IzIcHIJVY08OYkXpTmUQA__thumb/img/4-XAZlic1sExGnS8GJM-SPT-SuY=/fit-in/200x150/filters:strip_icc()/pic335812.jpg | https://cf.geekdo-images.com/9IzIcHIJVY08OYkXpTmUQA__original/img/q1l1MJ_QM6gRk4JaZVPs6Uzkrjk=/0x0/filters:format(jpeg)/pic335812.jpg | The mystery face game where you flip over a collection of faces with different color hair, eye color, hair, hats, glasses etc. to deduce who the secret person is that your opponent has chosen. You flip over the hooked tiles as you narrow your choices by asking characteristic questions. | No necessary in-game text | 2 | 4 | 4.84 | 1.10 | 2 | 20 | Theo Coster, Ora Coster, Theora Design | (Uncredited), Theora Design | (Unknown), Cartamundi, Chad Valley Co Ltd., Crown Games, Editions ATLAS, Estrela, Falomir Juegos, Funville Games, Gamesformotion, Global Toys AB, Hasbro, IMC Toys, Korea Boardgames, Lakeside, MB Giochi, MB Jeux, MB Juegos, MB peli, MB Spellen, MB Spiele, Milton Bradley, Müller Ltd. & Co. KG, Nilco S.A., Paul Lamond Games Ltd, Pavilion, Popular de Juguetes, Pressman Toy Corp., Simba Toys, Studio100, Teorema, Tomland, Top-Game, Trixy Games, Winning Moves France, Winning Moves Games (USA), Winning Moves UK Ltd. | Children's Game, Deduction, Movies / TV / Radio theme | Deduction, Questions and Answers | Brands: Disney, Comic Books: Marvel Universe, Game: Guess Who?, Mechanism: Deduction – Blind Man's Bluff, Misc: Dice Tower Hall of Fame, Movies: Star Wars, Players: Two-Player Only Games, Sports Teams: Olympique Lyonnais, Toys: Littlest Pet Shop, TV Shows: Power Rangers, TV Shows: Thomas the Tank Engine, TV Shows: Warner Bros., Video Game Theme: Pokémon |
4209 | Monza | 2000 | 2 | 6 | 15 | 10 | 15 | 5 | https://cf.geekdo-images.com/CxqszkhB9YfPXL3-MIsikw__thumb/img/0XPqhDpiv4bf_mgXn41tbo7wmWY=/fit-in/200x150/filters:strip_icc()/pic393664.jpg | https://cf.geekdo-images.com/CxqszkhB9YfPXL3-MIsikw__original/img/qzUFS5lSaghWT8jFQb5_vmn4w1o=/0x0/filters:format(jpeg)/pic393664.jpg | Monza is a car race game for children. Players roll six dice on their turn, and move their car according to the colors shown on the dice. The dice are identical, each having six different colors, one on each side. The board is a three-lane race track. Monza encourages tactical thinking as well as color recognition. The game states it is for children 5 and older, but 3-4 year olds can join in the fun as well. Play sequence: Six racing cars are standing on the starting grid, of the 3 lane racing board. But only the player who gets the right colors with the dice and makes clever combinations will be able to move rapidly ahead. The first player throws all 6 dice. Now try to move your car according to the colors obtained. You must compare the colors of the dice with the colors of the squares directly ahead of your car. After each single move, put aside the corresponding die. If you cannot use certain colors, your turn is over. Watch out! You can only move your car ahead and you must avoid the obstacle squares. A change of lanes is only permitted if the far end of the neighboring square is situated ahead of the square where your car is. If your car lands on a square with a car in it, this car is moved back to the next available square in the same lane. | No necessary in-game text | 4 | 4 | 6.62 | 1.05 | 2, 3, 4, 5, 6 | 10, 15 | Jürgen P. Grunau | Haralds Klavinius | HABA | Children's Game, Dice, Racing, Sports | Dice Rolling, Race, Roll / Spin and Move, Track Movement | Components: Wooden pieces & boards, Series: Mitbringspiele (HABA), Sports: Auto Racing |
4396 | Odin's Ravens | 2002 | 2 | 2 | 30 | 30 | 30 | 10 | https://cf.geekdo-images.com/MMK-RVCagTxcGpwtn88akQ__thumb/img/7wywkrIGZiL145isAYAeSXz97Z0=/fit-in/200x150/filters:strip_icc()/pic63287.jpg | https://cf.geekdo-images.com/MMK-RVCagTxcGpwtn88akQ__original/img/duUbJ5XMSzIW3OMSQlPHnDEpCJw=/0x0/filters:format(jpeg)/pic63287.jpg | Each morning, Odin sends the ravens Hugin and Munin to race over the world of Midgard and report back what they have seen. The first to return wins Odin's favor, but any cunning corvid has a few tricks in store, and these are the two most brilliant birds in Middle Earth. In this two-player card game Odin's Ravens, two ravens race across separate tracks, the tracks comprising domino-style landscape cards that feature different types of land. Each player has their own deck of cards, which they use to match the land type in front of their raven in order to advance the raven toward the end of the flight path. Odin (Loki in Osprey Edition) cards allow a player to take special actions, such as rearranging the track of landscape cards or impeding the other player's raven. In this first edition of Odin's Ravens, each player can create a personal auxiliary stack during play, playing cards from the hand now to set up plays in the future. The game lasts multiple rounds, with a round ending when a raven reaches the end of the flight path; that raven's player scores points equal to the distance separating the two ravens. There is also an Odin token that can slow down whichever raven it is in front of. In addition, whoever has played more cards to the "Magic Way" during the round – a separate playing area in which players may play a particular type of card – wins three points. Once a player has accumulated twelve or more points, that player wins. The Odin's Ravens (Second Edition) transforms the game into a single race across a longer landscape, with players drawing a limited number of cards each turn from either the Loki deck or the land deck and playing as many cards as they desire. Whoever reaches the end of the world first wins. | Moderate in-game text - needs crib sheet or paste ups | 2 | 8 | 6.65 | 1.68 | 2 | 30 | Thorsten Gimmler | Johan Egerkrans, Anke Pohl, Thilo Rick, Andreas Steiner | KOSMOS, Rio Grande Games, Tilsit | Animals, Card Game, Mythology | Hand Management, Map Addition, Race, Track Movement | Animals: Crows / Ravens / Magpies, Components: Meeples (Animal) / Animeeples, Crowdfunding: Kickstarter, Mechanism: Card Line, Mythology: Norse, Players: Two-Player Only Games, Series: Two-player games (Kosmos), Theme: Vikings |
5432 | Chutes and Ladders | -200 | 2 | 6 | 30 | 30 | 30 | 3 | https://cf.geekdo-images.com/5V8_ghnJpj0X93ypXch1mQ__thumb/img/s3nJsf90cI8aO5I5HGswMMOZHHo=/fit-in/200x150/filters:strip_icc()/pic8203150.jpg | https://cf.geekdo-images.com/5V8_ghnJpj0X93ypXch1mQ__original/img/ihtVV2jzJLVs6NjaLtwnfxnqw9k=/0x0/filters:format(jpeg)/pic8203150.jpg | Traditional game from ancient India was brought to the UK in 1892 and first commercially published in the USA by Milton Bradley in 1943 (as Chutes and Ladders). Players travel along the squares sometimes using ladders, which represent good acts, that allow the player to come closer to nirvana while the snakes were slides into evil. | No necessary in-game text | 4 | 3 | 2.91 | 1.03 | 2, 3, 4, 5, 6 | 30 | (Uncredited) | Wilhelm Busch, Lauren Child, Lucy Cousins, Saxton Freymann, Wolf Gerlach, Roger Hargreaves, Yasmin Imamura, Christopher George King, The Marvel Bullpen, Philip Mendoza, Zdeněk Miler, Kenneth Ody, Eugen Osswald, Peyo, Isolde Schmitt-Menzel, Eelco Martinus ten Harmsen van der Beek | (Public Domain), Milton Bradley, (Unknown), (Web published), Abel Klinger, ABRA, Adolf Johnsons förlag, Alga, ASS Altenburger Spielkarten, Berliner Spielkarten, Berwick's Toy Co. Ltd., Borras Plana S.A., Brimtoy, Brückner Spiele, Built-Rite, Cardinal, Carlit, Cayro, The Games, CentroCoop, Chad Valley Co Ltd., CHH Games, Colorforms, Copp Clark Publishing Company, Crescent Toys, Croner, Crown & Andrews Ltd., Crown Games, Crown Puzzles, Dal Negro, Damm / Egmont, Dean Designed, Dilemma Games, Diset S. A., Dr. Oetker, E. E. Fairchild Corporation, Editions ATLAS, Éditions Gladius International, Inc., Educa Sallent SA, eeBoo, Estrela, F.X. Schmid, Falcon Games (I), Feva (UK) Ltd., Fundex, Funskool Games, G. J. Hayter & Co, Ltd., Galison, Galt Toys, Gibsons, Glevum Games, Globe Series of Games, GNOM, Grafix Travel Games, Harlesden Games, Hasbro, Hausser, Holdson, House of Marbles, IPC Magazines, Inc., Irwin Toy Ltd., Jay Franco and Sons, Jewish Educational Toys, John Jaques of London, John Sands Pty Ltd, Joker, Jos. Scholz, Jumbo, Kala Raksha, Kärnan, King International, Kirjalito, The Kirk Game Company Inc, Klee, L. P. Septímio, The Learning Journey, London Drugs, Majora, Marchant, MB Spellen, MB Spiele, Merit, Multum in Parvo Co, National Game Company, Nestlé, New Entertainment Ltd, Nickelodeon, Nilco S.A., Nordic Games GmbH, Odhams Press, Orchard Toys, Otto Maier Verlag, Outset Media, P. A. Huldbergs bokförlag, Paladone, PanGraf, Parker Brothers, Paul Lamond Games Ltd, Peri Spiele, Peter Pan Playthings, Philmar, Pierre Belvédère, Pin International, Plasticart, Playskool, Ravensburger, Robertsons, Sabrestorm Publishing, Samuel Lowe Co., Säuberlin & Pfeiffer Sa, Vevey, Schmidt Spiele, Schtelber, Sennepsfrøet, Si-Si-Spiele, Skanska, Southern Cross, Spear's Games, Spiel Spass, SPIKA GmbH, Spin Master Ltd., Standard Publishing, StirlingFox, Super Accord, Tactic, Thomas Salter Ltd, Three Wishes, Tofa Semily, [touch], Transogram, U3, United Toys, Valentine's Games, VCP: Verband Christlicher Pfadfinderinnen und Pfadfinder (German Protestant coed Scouting and Guiding association), Waddington Sanders Ltd., Waddingtons, Walt Disney Productions (Disney), Walter Flechsig, Warren Built Rite Games, Whitman, Winning Moves Games (USA) | Animals, Children's Game, Movies / TV / Radio theme, World War II | Events, Race, Roll / Spin and Move, Track Movement | Traditional Games: Snakes and Ladders, Animals: Bears, Animals: Cats, Animals: Mice, Animals: Snakes, Authors: Enid Blyton, Books: Charlie and Lola, Books: Maisy Mouse, Books: Mr. Men, Books: The Gruffalo, Brands: Disney, Characters: Smurfs, Characters: The Lone Ranger, Comic Strips: King Features Syndicate, Components: 10 x 10 Grids, Digital Implementations: Tabletopia, Promotional: Promo Board Games, Series: GoPlay, Theme: Circus, Theme: Mail / Stamps / The Post Office, TV Shows: Bob the Builder, TV Shows: Dora the Explorer, TV Shows: Felix the Cat, TV Shows: Fireman Sam, TV Shows: Go, Diego, Go!, TV Shows: Peppa Pig, TV Shows: Postman Pat, TV Shows: Sesame Street, TV Shows: The Pink Panther, TV Shows: Tom & Jerry |
6541 | Articulate! | 1992 | 4 | 8 | 60 | 60 | 60 | 12 | https://cf.geekdo-images.com/BOvTyp_E-3UXcWpD9bVYog__thumb/img/CqwJb6xbDjdfVlIrNK3PjRXEn3A=/fit-in/200x150/filters:strip_icc()/pic5885634.jpg | https://cf.geekdo-images.com/BOvTyp_E-3UXcWpD9bVYog__original/img/I_mk0NKusQAIPnkUTOQEpjjuOrA=/0x0/filters:format(jpeg)/pic5885634.jpg | Try to get your partner to say as many words from a particular category written on the cards within the thirty second time limit, you may only pass once. Move your team pawn forward a number of spaces on the board equal to the number of words you got correct. If you land on an Orange or Red space, spin the spinner for a chance to move yourself 2 or 3 spaces forward, or move an opponent piece 2 or 3 spaces back. If you land on a spade space, try to get you team mate to say the word on the card before any other team can say it. Whoever answers correctly gets a turn immediately. Categories include Person, World, Object, Action, Nature and Random. First team to make it around the board and successfully answer a spade category (chosen from any of the above) wins the game. | Extensive use of text - massive conversion needed to be playable | 6 | 8 | 6.53 | 1.26 | 4, 5, 6, 7, 8 | 60 | Andrew Bryceson | (Uncredited) | Drumond Park Ltd., Grandi Giochi, Nilco S.A., Tomy, Ventura Games | Party Game, Word Game | Team-Based Game | Components: Sand Timers, Game: Articulate!, Series: MiniGames (Drumond Park) |
8203 | Hey, That's My Fish! | 2003 | 2 | 4 | 20 | 20 | 20 | 8 | https://cf.geekdo-images.com/aEtNj7BH3PDwjOcylyDx6w__thumb/img/rwsIZDzVir-gRUFkM7OZT2OifHk=/fit-in/200x150/filters:strip_icc()/pic7563283.jpg | https://cf.geekdo-images.com/aEtNj7BH3PDwjOcylyDx6w__original/img/3qds684KEL3fDTVuV3mxydxLhyU=/0x0/filters:format(jpeg)/pic7563283.jpg | In Hey, That's My Fish!, players want to catch as many fish as possible with their waddle of penguins. Each turn, a player moves one penguin in a straight line over hex-shaped ice tiles with 1, 2 or 3 fish on them. The player then collects the hex from where the penguin started its movement from the table, thereby creating a gap which penguins can't cross on future turns. When a penguin can't move, it's removed from play with its owner claiming the tile on which it stands. The player who collects the most fish wins. | No necessary in-game text | 3 | 6 | 6.70 | 1.45 | 2, 3, 4 | 20 | Günter Cornett, Alvydas Jakeliunas | François Bruel, Sylvain Decaux, Bernd Natke, Chris Quilliams | Bambus Spieleverlag, 999 Games, Angry Lion Games, Arclight Games, Brain Games, cutia.ro, Devir, Edge Entertainment, Fantasy Flight Games, Giochi Uniti, Gordion Games, Granna, Heidelberger Spieleverlag, KADABRA, Kaissa Chess & Games, Lautapelit.fi, Mayfair Games, Next Move Games, Phalanx Games B.V., Phalanx Games Deutschland, Rebel Sp. z o.o., Swan Panasia Co., Ltd., Ubik, Vennerød Forlag AS, Zvezda | Abstract Strategy, Animals | Grid Movement, Hexagon Grid, Map Reduction, Modular Board, Variable Set-up | Animals: Fish / Fishes, Animals: Penguins, Category: Combinatorial, Components: Hexagonal Tiles, Components: Meeples (Animal) / Animeeples, Continents: Antarctica, Digital Implementations: Google Play, Digital Implementations: Yucata, Theme: Fishing / Angling |
8561 | Long Shot | 1962 | 2 | 6 | 60 | 60 | 60 | 0 | https://cf.geekdo-images.com/Il6XkKLVwvXX3sUFDnYFQA__thumb/img/kwCunFf3ztRPZQkaqUqhuV1oXtQ=/fit-in/200x150/filters:strip_icc()/pic46042.jpg | https://cf.geekdo-images.com/Il6XkKLVwvXX3sUFDnYFQA__original/img/_hVCVdJT3VTUBxvvvEhoDIXZM9s=/0x0/filters:format(jpeg)/pic46042.jpg | There are six horses in every race. Each horse is represented in the deck by seventeen cards. The deck is shuffled and the top twelve cards are revealed. When a horse’s card is revealed, the horse’s odds are increased from 1:1 to 2:1 to 3:1 to 4:1. The players then bet which horses will win, place and show by having their cards revealed fourteen more times first, second and third, respectively. Progress of the horses in kept track on a gameboard. The first two races are played for the Daily Double. The eighth race has no betting and a jackpot is paid to the players who pick the winning horse in this last race. The player with the most money wins. | 5.30 | 0.00 | 2, 3, 4, 5, 6 | 60 | (Uncredited) | Parker Brothers | Racing, Sports | Betting and Bluffing | Sports: Horse Racing | ||||
9004 | Pop-Up Pirate! | 1975 | 2 | 4 | 20 | 20 | 20 | 4 | https://cf.geekdo-images.com/uTD3L-7_CHxJURekVe5tBg__thumb/img/9hjyl07Igrgh6IZfJWe5OyFhVQU=/fit-in/200x150/filters:strip_icc()/pic53825.jpg | https://cf.geekdo-images.com/uTD3L-7_CHxJURekVe5tBg__original/img/n6lRgvWJGPO_3h7o_lVIL5r1TR0=/0x0/filters:format(jpeg)/pic53825.jpg | Take turns to slide your swords into the barrel. But be careful as one wrong move will send Jolly Roger flying. Remember, losers walk the plank! | No necessary in-game text | 4 | 2 | 4.60 | 1.05 | 2, 3, 4 | 20 | (Uncredited) | (Uncredited) | Bizak, Ditoys, Early Learning Centre, Estrela, Giochi Preziosi, Müller Ltd. & Co. KG, Simba Toys, Tomy, Tomy Company, Ltd. (Takara Tomy) | Action / Dexterity, Children's Game, Movies / TV / Radio theme, Pirates | Single Loser Game | Creatures: Dragons |
9209 | Ticket to Ride | 2004 | 2 | 5 | 60 | 30 | 60 | 8 | https://cf.geekdo-images.com/ZWJg0dCdrWHxVnc0eFXK8w__thumb/img/a9rsFV6KR0aun8GobhRU16aU8Kc=/fit-in/200x150/filters:strip_icc()/pic38668.jpg | https://cf.geekdo-images.com/ZWJg0dCdrWHxVnc0eFXK8w__original/img/LgzEsQlF3xkSEQLoorc8ntiYiIY=/0x0/filters:format(jpeg)/pic38668.jpg | With elegantly simple gameplay, Ticket to Ride can be learned in under 15 minutes. Players collect cards of various types of train cars they then use to claim railway routes in North America. The longer the routes, the more points they earn. Additional points come to those who fulfill Destination Tickets – goal cards that connect distant cities; and to the player who builds the longest continuous route. "The rules are simple enough to write on a train ticket – each turn you either draw more cards, claim a route, or get additional Destination Tickets," says Ticket to Ride author, Alan R. Moon. "The tension comes from being forced to balance greed – adding more cards to your hand, and fear – losing a critical route to a competitor." Ticket to Ride continues in the tradition of Days of Wonder's big format board games featuring high-quality illustrations and components including: an oversize board map of North America, 225 custom-molded train cars, 144 illustrated cards, and wooden scoring markers. Since its introduction and numerous subsequent awards, Ticket to Ride has become the BoardGameGeek epitome of a "gateway game" -- simple enough to be taught in a few minutes, and with enough action and tension to keep new players involved and in the game for the duration. Part of the Ticket to Ride series. | No necessary in-game text | 4 | 8 | 7.39 | 1.83 | 2, 3, 4, 5 | 30, 35, 40, 45, 50, 55, 60 | Alan R. Moon | Cyrille Daujean, Julien Delval | Days of Wonder, ADC Blackfire Entertainment, Bandai, Boardgame Space, Edge Entertainment, Enigma (Bergsala Enigma), Galápagos Jogos, Giochi Uniti, Happy Baobab, Hobby Japan, Hobby World, Kaissa Chess & Games, Korea Boardgames, Lautapelit.fi, Nordic Games GmbH, Rebel Sp. z o.o., Siam Board Games, Swan Panasia Co., Ltd. | Trains | Connections, Contracts, End Game Bonuses, Hand Management, Network and Route Building, Open Drafting, Push Your Luck, Set Collection | Components: Map (Continental / National scale), Continents: North America, Country: USA, Digital Implementations: Board Game Arena, Digital Implementations: Google Play, Digital Implementations: Steam, Game: Ticket to Ride (Official), Misc: Dice Tower Hall of Fame, Misc: Watch It Played How To Videos |
9220 | Saboteur | 2004 | 3 | 10 | 30 | 30 | 30 | 8 | https://cf.geekdo-images.com/0vJwP6NGa7GHPZKC3gplUw__thumb/img/B3j-is62fP09eHP34uFG_gsxNQs=/fit-in/200x150/filters:strip_icc()/pic3989824.jpg | https://cf.geekdo-images.com/0vJwP6NGa7GHPZKC3gplUw__original/img/TJDCd-PYySXmhQn-LC-y88JPA7U=/0x0/filters:format(jpeg)/pic3989824.jpg | Players take on the role of dwarves. As miners, they are in a mine, hunting for gold. Suddenly, a pick axe swings down and shatters the mine lamp. The saboteur has struck. But which of the players are saboteurs? Will you find the gold, or will the fiendish actions of the saboteurs lead them to it first? After three rounds, the player with the most gold is the winner. With the help of Dwarf Cards, the players are assigned their role: either miner or saboteur. The roles are kept secret- they are only revealed at the end of the round. The Start Card and the three Goal Cards are placed onto the table, each seven cards away from the start and one card between each Goal Card. The Goal Cards are placed face-down. The gold is on one of the Goal Cards, but nobody knows which. Players have cards in hand. On a player's turn, he must do one of three things: place a Path Card into the mine, play an Action Card in front of a player, or pass. The Path Cards form paths leading to the Goal Cards. Path Cards must be played next to a already-played Path Card. All paths on the Path Card must match those on the already-played cards, and Path Cards may not be played sideways. The miners are trying to build an uninterrupted path from the Start Card to a Goal Card, while the saboteurs are trying to prevent this. They shouldn't try and be too obvious about it, however, lest they be immediately discovered. Action Cards can be placed in front of any player, including oneself. Action Cards let the players help or hinder one another, as well as obtain information about the Goal Cards. Once a player places a Path Card that reaches the gold, the round is over. The miners have won and receive cards with gold pieces as their reward. The round is also over if the gold could not be reached. In that case, the saboteurs have won and receive the gold pieces. Once the Gold Cards have been distributed, the next round begins. The game is over at the end of the third round, with the player with the most gold pieces being the winner. | No necessary in-game text | 7 | 8 | 6.54 | 1.32 | 3, 4, 5, 6, 7, 8, 9, 10 | 30 | Fréderic Moyersoen | Andrea Boekhoff, Fréderic Moyersoen | AMIGO, 999 Games, Albi, Asmodee, Boardgame Space, Brain Games, Bureau de Juegos, Buró, Corfix, Dal Negro, Dr. Wood Challenge Centre, Fractal Juegos, G3, Gigamic, Giochi Uniti, HaKubia, Igroljub, Kaissa Chess & Games, Kikigagne?, Korea Boardgames, Land of Beautiful Mind (سرزمین ذهن زیبا), Lautapelit.fi, Lifestyle Boardgames Ltd, Mayfair Games, Meeples Cafe, Mercurio, Möbius Games, PaperGames (III), Paradigm Infinitum Pte Ltd, Piatnik, Rebel Sp. z o.o., Sun Team Day Hobby Company, Swan Panasia Co., Ltd., VR Distribution, Z-Man Games, Взрослые дети, Ігромаг | Bluffing, Card Game, Exploration, Fantasy, Party Game | Hand Management, Hidden Roles, Map Addition, Network and Route Building, Take That, Traitor Game | Creatures: Dwarves & Gnomes, Digital Implementations: Board Game Arena, Game: Saboteur, Theme: Mining |
11971 | Cockroach Poker | 2004 | 2 | 6 | 20 | 20 | 20 | 8 | https://cf.geekdo-images.com/lHadyVLPUQfNz_qV6MMp_Q__thumb/img/zWiETTyIp4Xo1o0l2mtOdt3G-ls=/fit-in/200x150/filters:strip_icc()/pic3218988.jpg | https://cf.geekdo-images.com/lHadyVLPUQfNz_qV6MMp_Q__original/img/qN8xusrxWyTJfgq1gTUWrdE4B2I=/0x0/filters:format(jpeg)/pic3218988.jpg | Cockroach Poker is a reverse set collection game that has nothing to do with poker – except that the game is all about bluffing, with cards that show cockroaches, rats and stink bugs. The goal is to force another player to collect 4 of any one type of critter. The deck includes 64 cards, with eight copies of eight types of critters. To set up the game, shuffle the deck and deal the cards out to players. On a turn, a player takes one card from their hand, lays it face down on the table, slides it to a player of their choice, and declares a type of critter, e.g., "Stink bug". The player receiving the card either Accepts the card, says either "true" or "false", then reveals the card. If this player is wrong in their claim, they keep the card on the table in front of them face up; if they are right, the player who gave them the card places it face up before them. Peeks at the card, then passes it face down to another player, either saying the original type of critter or saying a new type. This new player again has the choice of accepting the card or passing it, unless the card has already been seen by all other players in which case the player must take the first option. Whoever lost a challenge and had to place the card before them on the table begins the next round. The game ends when a player has no cards to pass on their turn or when a player has four cards of the same critter on the table in front of them. In either case, this player loses and everyone else wins. | No necessary in-game text | 5 | 6 | 6.80 | 1.10 | 2, 3, 4, 5, 6 | 20 | Jacques Zeimet | Rolf Vogt | Drei Magier Spiele, ADC Blackfire Entertainment, Coiledspring Games, Competo / Marektoy, Corfix, Devir, G3, Gém Klub Kft., Gigamic, Kod Kod, Korea Boardgames, Lion Rampant Imports, Möbius Games, Oya, Rebel Sp. z o.o., Swan Panasia Co., Ltd. | Bluffing, Card Game, Party Game | Hand Management, Set Collection, Single Loser Game | Animals: Bats, Animals: Cockroaches, Animals: Frogs / Toads, Animals: Insects, Animals: Rats, Animals: Spiders, Series: Ugly Animals (Drei Magier) |
12333 | Twilight Struggle | 2005 | 2 | 2 | 180 | 120 | 180 | 13 | https://cf.geekdo-images.com/pNCiUUphnoeWOYfsWq0kng__thumb/img/p7alNkNy8Avm8UISmhYHCiMz5bE=/fit-in/200x150/filters:strip_icc()/pic3530661.jpg | https://cf.geekdo-images.com/pNCiUUphnoeWOYfsWq0kng__original/img/Iae47UtAd_RXVd5tJ3YzbDHOv4E=/0x0/filters:format(jpeg)/pic3530661.jpg | "Now the trumpet summons us again, not as a call to bear arms, though arms we need; not as a call to battle, though embattled we are – but a call to bear the burden of a long twilight struggle..." – John F. Kennedy In 1945, unlikely allies toppled Hitler's war machine, while humanity's most devastating weapons forced the Japanese Empire to its knees in a storm of fire. Where once there stood many great powers, there then stood only two. The world had scant months to sigh its collective relief before a new conflict threatened. Unlike the titanic struggles of the preceding decades, this conflict would be waged not primarily by soldiers and tanks, but by spies and politicians, scientists and intellectuals, artists and traitors. Twilight Struggle is a two-player game simulating the forty-five year dance of intrigue, prestige, and occasional flares of warfare between the Soviet Union and the United States. The entire world is the stage on which these two titans fight to make the world safe for their own ideologies and ways of life. The game begins amidst the ruins of Europe as the two new "superpowers" scramble over the wreckage of the Second World War, and ends in 1989, when only the United States remained standing. Twilight Struggle inherits its fundamental systems from the card-driven classics We the People and Hannibal: Rome vs. Carthage. It is a quick-playing, low-complexity game in that tradition. The game map is a world map of the period, whereon players move units and exert influence in attempts to gain allies and control for their superpower. As with GMT's other card-driven games, decision-making is a challenge; how to best use one's cards and units given consistently limited resources? Twilight Struggle's Event cards add detail and flavor to the game. They cover a vast array of historical happenings, from the Arab-Israeli conflicts of 1948 and 1967, to Vietnam and the U.S. peace movement, to the Cuban Missile Crisis and other such incidents that brought the world to the brink of nuclear annihilation. Subsystems capture the prestige-laden Space Race as well as nuclear tensions, with the possibility of game-ending nuclear war. Components (original edition): 228 full colour counters 22"x34" full colour map 103 event cards 2 six-sided dice 1 24-page rulebook 2 full colour player aid cards Components (2009 Deluxe edition and after) 260 full colour counters 22"x34" mounted map with revised graphics 110 event cards 2 six-sided dice 1 24-page rulebook 2 full colour player aid cards TIME SCALE: approx. 3-5 years per turn MAP SCALE: Point-to-point system UNIT SCALE: Influence markers NUMBER OF PLAYERS: 2 DESIGNER: Ananda Gupta & Jason Matthews MAP, CARD, & COUNTER ART: Mark Simonitch A deluxe edition, published in 2009 includes the following changes from the basic game: Mounted map with revised graphics Two double-thick counter sheets with 260 counters Deck of 110 event cards (increased from 103) Revised rules and player aid cards Revised at start setup and text change for card #98 Aldrich Ames Upgrade kit for the owners of the previous version includes the following: Mounted Map with revised graphics New card decks Updated Rules & Charts | Extensive use of text - massive conversion needed to be playable | 2 | 14 | 8.24 | 3.61 | 2 | 120, 125, 130, 135, 140, 145, 150, 155, 160, 165, 170, 175, 180 | Ananda Gupta, Jason Matthews | Viktor Csete, Rodger B. MacGowan, Chechu Nieto, Guillaume Ries, Mark Simonitch | GMT Games, Asterion Press, Bard Centrum Gier, Chrononauts Games, Devir, DiceTree Games, GaGa Games, MINDOK, PHALANX, Pixie Games, Udo Grebe Gamedesign, Wargames Club Publishing | Modern Warfare, Political, Wargame | Action/Event, Advantage Token, Area Majority / Influence, Campaign / Battle Card Driven, Dice Rolling, Events, Hand Management, Simulation, Simultaneous Action Selection, Sudden Death Ending, Tug of War, Variable Set-up | Components: Map (Global Scale), Components: Multi-Use Cards, Continents: Asia, Country: Soviet Union, Country: USA, Digital Implementations: Google Play, Digital Implementations: Steam, Game: Twilight Struggle, History: Cold War, Misc: Dice Tower Hall of Fame, Players: Two-Player Only Games, Players: Wargames with Rules Supporting Only Two Players, Political: NATO, Region: The World, Series: Twilight Struggle, Theme: Nuclear option |
12692 | Gloom | 2005 | 2 | 5 | 60 | 60 | 60 | 13 | https://cf.geekdo-images.com/jD7_Ir8gL_9AXC-wjnqjHg__thumb/img/wWqmoercFrbIFjS1FloZFTZddcE=/fit-in/200x150/filters:strip_icc()/pic2080481.jpg | https://cf.geekdo-images.com/jD7_Ir8gL_9AXC-wjnqjHg__original/img/RjeHGxYOUqBv7sUgcRF5VdDlhbs=/0x0/filters:format(jpeg)/pic2080481.jpg | The world of Gloom is a sad and benighted place. The sky is gray, the tea is cold, and a new tragedy lies around every corner. Debt, disease, heartache, and packs of rabid flesh-eating mice—just when it seems like things can't get any worse, they do. But some say that one's reward in the afterlife is based on the misery endured in life. If so, there may yet be hope—if not in this world, then in the peace that lies beyond. In the Gloom card game, you assume control of the fate of an eccentric family of misfits and misanthropes. The goal of the game is sad, but simple: you want your characters to suffer the greatest tragedies possible before passing on to the well-deserved respite of death. You'll play horrible mishaps like Pursued by Poodles or Mocked by Midgets on your own characters to lower their Self-Worth scores, while trying to cheer your opponents' characters with marriages and other happy occasions that pile on positive points. The player with the lowest total Family Value wins. Printed on transparent plastic cards, Gloom features an innovative design by noted RPG author Keith Baker. Multiple modifier cards can be played on top of the same character card; since the cards are transparent, elements from previously played modifier cards either show through or are obscured by those played above them. You'll immediately and easily know the worth of every character, no matter how many modifiers they have. You've got to see (through) this game to believe it! | Extensive use of text - massive conversion needed to be playable | 4 | 10 | 6.32 | 1.63 | 2, 3, 4, 5 | 60 | Keith Baker | Michelle Nephew, J. Scott Reeves, Todd Remick | Atlas Games, Black Monk, Calamity Games, Edge Entertainment, uplay.it edizioni | Card Game, Horror, Humor | Hand Management, Layering, Lose a Turn, Storytelling, Take That | Components: Transparent Elements, Digital Implementations: Steam, Game: Gloom |
12942 | No Thanks! | 2004 | 3 | 7 | 20 | 20 | 20 | 8 | https://cf.geekdo-images.com/2DyxMVASynw87LRULZuyqA__thumb/img/yIUSMoN8O5FeDZjXa4vreKj5Ogw=/fit-in/200x150/filters:strip_icc()/pic4657706.jpg | https://cf.geekdo-images.com/2DyxMVASynw87LRULZuyqA__original/img/IHLuH9f5dB6jJn74cdVdMixAUKg=/0x0/filters:format(jpeg)/pic4657706.jpg | No Thanks! is a card game designed to be as simple as it is engaging. The rules are simple. Each turn, players have two options: play one of their chips to avoid picking up the current face-up card pick up the face-up card (along with any chips that have already been played on that card) and turn over the next card However, the choices aren't so easy as players compete to have the lowest score at the end of the game. The deck of cards is numbered from 3 to 35, with each card counting for a number of points equal to its face value. Runs of two or more cards only count as the lowest value in the run - but nine cards are removed from the deck before starting, so be careful looking for connectors. Each chip is worth -1 point, but they can be even more valuable by allowing you to avoid drawing that unwanted card. The first versions of the game supported up to five players, but the German 2011 edition supports up to seven (simply by increasing the number of chips). This game was originally published in Germany in 2004 by Amigo as Geschenkt ...ist noch zu teuer!, meaning Even given as a gift, it is still too expensive!. Amigo's 2006 international edition, titled No Merci! (a delightful multi-lingual pun), had rules in several languages, including English. The game has subsequently been released in other countries under an assortment of names. The German 2024 edition includes additional cards to allow for play with variant rules. | No necessary in-game text | 5 | 8 | 7.08 | 1.13 | 3, 4, 5, 6, 7 | 20 | Thorsten Gimmler | Oliver Freudenreich, Dennis Lohausen, Atelier Löwentor | AMIGO, 999 Games, Asmodee, Boardgame Space, Broadway Toys LTD, Dal Negro, Dr. Wood Challenge Centre, Fractal Juegos, G3, Gigamic, KADABRA, Kaissa Chess & Games, Kikigagne?, Korea Boardgames, Lautapelit.fi, Lifestyle Boardgames Ltd, Mayfair Games, Mercurio, Möbius Games, Morapiaf, PaperGames (III), Piatnik, Shafir Games (המשחקים של חיים שפיר), Studio Supernova, Swan Panasia Co., Ltd., Vennerød Forlag AS, VR Distribution, Z-Man Games, Ігромаг | Card Game | Auction/Bidding, Closed Economy Auction, Push Your Luck, Set Collection | Digital Implementations: Board Game Arena, Misc: Dice Tower Hall of Fame, Misc: Lowest Score Wins |
15512 | Incan Gold | 2005 | 3 | 8 | 30 | 30 | 30 | 8 | https://cf.geekdo-images.com/xPuQ_NYaoKWEUhugIDA3yA__thumb/img/osrBmn2JqDeBylg8bvqaVOCVGTI=/fit-in/200x150/filters:strip_icc()/pic8279658.jpg | https://cf.geekdo-images.com/xPuQ_NYaoKWEUhugIDA3yA__original/img/kPOT6llwnZBDjeRq8LopasPm1Go=/0x0/filters:format(jpeg)/pic8279658.jpg | Diamant — also published as Incan Gold — is a quick, fun press-your-luck game. Players venture down mine shafts or explore paths in the jungle by turning up cards from a deck and evenly sharing the gems they find on the way, with any leftover gems being placed on the card. Before the next card is revealed, you have the chance to leave the mine and stash your holdings, including any gems you get on the way out. Why would you leave? Because the deck also contains hazards: scorpions, snakes, poison gas, explosions and rockfalls. When a particular hazard is revealed for the second time (e.g., a second scorpion), anyone still in the shaft or on the path has to drop all the gems they've collected that round and flee for safety. The trick is that as more players leave each turn, your share of the pie grows larger, which will perhaps inspire you to explore deeper — but at the risk of ending up with nothing. All editions of Incan Gold and later editions of Diamant include five artifact cards that are shuffled into the deck of gem and hazard cards, either one per round or all at once. When an artifact card is revealed, no one can take this card and it's placed on the path. If exactly one player leaves at the end of a turn, they collect not only all gems that remain on the path, but the artifact as well, which is worth points at the end of the game. | No necessary in-game text | 6 | 6 | 6.84 | 1.11 | 3, 4, 5, 6, 7, 8 | 30 | Bruno Faidutti, Alan R. Moon | Jörg Asselborn, Matthias Catrein, Mila Harbar, Robert Islas, Prapach Lapamnuaysap, Paul Mafayon, Claus Stephan, Christof Tisch | Eagle-Gryphon Games, IELLO, Schmidt Spiele, Sunriver Games, 2 Pionki, Albi, Arclight Games, AURUM, Inc., Compaya.hu: Gamer Café Kft., Devir, Funagain, Games7Days, Grow Jogos e Brinquedos, Lautapelit.fi, Lavka Games, Mancalamaro, Pegasus Spiele, Portal Games, Siam Board Games, Swan Panasia Co., Ltd., Yes Papa Games | Adventure, Bluffing, Exploration | Move Through Deck, Push Your Luck, Score-and-Reset Game, Simultaneous Action Selection | Components: Gems/Crystals, Components: Player Screens, Country: Peru, Digital Implementations: Board Game Arena, Digital Implementations: TableTop Simulator Mod (TTS), Series: Bookshelf (Gryphon Games), Theme: Archaeology / Paleontology |
15987 | Arkham Horror | 2005 | 1 | 8 | 240 | 120 | 240 | 14 | https://cf.geekdo-images.com/9cJf4kd_HZQo6NunfJlo9w__thumb/img/6VzhMMmGOxNTCHQ-8iFdn5vINis=/fit-in/200x150/filters:strip_icc()/pic175966.jpg | https://cf.geekdo-images.com/9cJf4kd_HZQo6NunfJlo9w__original/img/YA5R2ZUV2Zwt_fgXIxu8bii3OJ0=/0x0/filters:format(jpeg)/pic175966.jpg | The year is 1926, and it is the height of the Roaring Twenties. Flappers dance till dawn in smoke-filled speakeasies drinking alcohol supplied by rum runners and the mob. It's a celebration to end all celebrations in the aftermath of the war to end all wars. Yet a dark shadow grows in the city of Arkham. Alien entities known as Ancient Ones lurk in the emptiness beyond space and time, writhing at the gates between worlds. These gates have begun to open and must be closed before the Ancient Ones make our world their ruined domination. Only a handful of investigators stand against the Arkham Horror. Will they Prevail? Arkham Horror is a cooperative adventure game themed around H.P Lovecraft's Cthulhu Mythos. Players choose from 16 Investigators and take to the streets of Arkham. Before the game, one of the eight Ancient Ones is chosen and it's up to the Investigators to prevent it from breaking into our world. During the course of the game, players will upgrade their characters by acquiring skills, allies, items, weapons, and spells. It's up to the players to clean out the streets of Arkham by fighting many different types of monsters, but their main goal is to close gates to other dimensions that are opening up around town. With too many gates open the Ancient One awakens and the players only have one last chance to save the world - defeat the Ancient One in combat! | Extensive use of text - massive conversion needed to be playable | 4 | 14 | 7.24 | 3.58 | 1, 2, 3, 4, 5, 6, 7, 8 | 120, 125, 130, 135, 140, 145, 150, 155, 160, 165, 170, 175, 180, 185, 190, 195, 200, 205, 210, 215, 220, 225, 230, 235, 240 | Richard Launius, Kevin Wilson | Anders Finér, Rafał Hrynkiewicz, Richard Launius, Henning Ludvigsen, Patrick McEvoy, Kurt Miller, Scott Nicely, Vlad Ricean, Brian Schomburg, Kevin Wilson | Fantasy Flight Games, ADC Blackfire Entertainment, Arclight Games, Delta Vision Publishing, Edge Entertainment, Galakta, Giochi Uniti, Heidelberger Spieleverlag, Hobby World, Korea Boardgames, Nexus Editrice, Smart Ltd, Ubik, Wargames Club Publishing | Adventure, Fighting, Horror, Novel-based | Cooperative Game, Dice Rolling, Events, Finale Ending, Hand Management, Lose a Turn, Point to Point Movement, Role Playing, Solo / Solitaire Game, Stat Check Resolution, Variable Player Powers | Components: Map (City Scale), Components: Standees, Digital Implementations: VASSAL, Game: Arkham Horror, Game: Arkham Horror (Second Edition), Misc: Dice Tower Hall of Fame, Players: Games with Solitaire Rules, Series: Arkham Horror Files (Fantasy Flight Games), Theme: Cthulhu Mythos |
16992 | Tsuro | 2005 | 2 | 8 | 20 | 15 | 20 | 8 | https://cf.geekdo-images.com/2V3d4ryhxkS3RoPtDrvpUw__thumb/img/NWgNhoxUIF7Lmj1apRkZQhFL6NU=/fit-in/200x150/filters:strip_icc()/pic875761.jpg | https://cf.geekdo-images.com/2V3d4ryhxkS3RoPtDrvpUw__original/img/TP5U-O2eujPBK9IVmmifdfkWwdQ=/0x0/filters:format(jpeg)/pic875761.jpg | From the publisher: A beautiful and beautifully simple game of laying a tile before your own token to continue its path on each turn. The goal is to keep your token on the board longer than anyone else's, but as the board fills up this becomes harder because there are fewer empty spaces left... and another player's tile may also extend your own path in a direction you'd rather not go. Easy to introduce to new players, Tsuro lasts a mere 15 minutes and actually does work for any number from 2 to 8. Theme: Tsuro has an Asian spiritual theme - the lines representing the "many roads that lead to divine wisdom", and the game as a whole representing "the classic quest for enlightenment". This theme is very light and the game essentially plays as an abstract. Gameplay: The game consists of tiles with twisting lines on them, a 6x6 grid on which to lay these tiles and a token for each player. Each player has a hand of tiles. On your turn you do two things: place a tile from your hand onto the board next to your token and move your token as far as it can go along the line it is currently on, until it is stopped by an empty space with no tile in (yet), the edge of the board or colliding with another player's token. If your token reaches the edge of the board or collides with another player's token, you are out of the game. The aim of the game is to be the last player left with a token on the board. Strategy therefore consists of trying to drive your opponents either into each other or off the board whilst extending your own route in directions that will make it difficult for your opponents to do the same. Other notes: Tsuro was originally patented by McMurchie in 1979 under the name Squiggle Game, but was apparently not published at that time. Somewhat similar to Metro and Spaghetti Junction. | No necessary in-game text | 4 | 6 | 6.67 | 1.22 | 2, 3, 4, 5, 6, 7, 8 | 15, 20 | Tom McMurchie | Cathy Brigg, Andrew Hepworth, Shane Small, Imelda Vohwinkel, Franz Vohwinkel | Calliope Games, WizKids (I), Abysse Corp., DV Games, Enigma (Bergsala Enigma), Flick Game Studio, Kaissa Chess & Games, KOSMOS, Matagot | Abstract Strategy, Fantasy | Hand Management, Network and Route Building, Player Elimination, Tile Placement | Components: 6 x 6 Grids, Creatures: Dragons, Digital Implementations: Steam |
17329 | Animal Upon Animal | 2005 | 2 | 4 | 15 | 15 | 15 | 4 | https://cf.geekdo-images.com/5RHnNYBqmNXYvDtIeJw3pA__thumb/img/k3dUd6Gx-ogOeDtH2HsyVX0n-8E=/fit-in/200x150/filters:strip_icc()/pic403502.jpg | https://cf.geekdo-images.com/5RHnNYBqmNXYvDtIeJw3pA__original/img/mD1qqRY_sjE0G6ojCQwy_mkErHY=/0x0/filters:format(jpeg)/pic403502.jpg | The animals want to show how good they are at making tall pyramids! They must be skillfully careful: Who will position the penguin on top of the crocodile, the sheep on top of the penguin, the serpent on the sheep? The hedgehog wants to stand on top of the pyramid but the height is making him dizzy. Tier auf Tier (a.k.a. Animal Upon Animal, Pyramide d'animaux, and Dier op dier) is a simple stacking game, listed for ages 4-99, with 29 cute wooden animals. Each turn a player rolls the die and either places one or two animals on to the stack of animals, passes one of his or her animals to another player for them to place, or places an animal on the table, extending the base for other players to build upon. Of course, if any pieces fall off whilst you are building, you get up to two of them back. The first player to have used all of their animals wins. This game, intended for children, is equally popular with adults. | No necessary in-game text | 4 | 3 | 6.78 | 1.04 | 2, 3, 4 | 15 | Klaus Miltenberger | Michael Bayer, Klaus Miltenberger | HABA, Conclave Editora, Hobby World, Swan Panasia Co., Ltd. | Action / Dexterity, Animals, Children's Game | Dice Rolling, Stacking and Balancing | Animals: Alligators / Crocodiles, Animals: Apes / Monkeys, Animals: Birds, Animals: Hedgehogs / Porcupines, Animals: Lizards, Animals: Penguins, Animals: Sheep, Animals: Snakes, Components: Dice with Icons, Components: Meeples (Animal) / Animeeples, Components: Wooden pieces & boards, Game: Tier auf Tier, Misc: Dice Tower Hall of Fame |
19237 | Ca$h 'n Gun$ | 2005 | 4 | 6 | 30 | 30 | 30 | 10 | https://cf.geekdo-images.com/_UpTZr1itCcHdnnbuTUnQQ__thumb/img/2gdcEzRm31_zsb2WqS65lHjsGas=/fit-in/200x150/filters:strip_icc()/pic87523.jpg | https://cf.geekdo-images.com/_UpTZr1itCcHdnnbuTUnQQ__original/img/M1LCTvcRyUZPGk3tJge3MzKo9Hw=/0x0/filters:format(jpeg)/pic87523.jpg | In an abandoned warehouse a gangster band is splitting its loot, but they can’t get an agreement on the split! It’s time to let the guns talk and soon everyone is aiming at everyone. The richest surviving gangster wins the game! Ca$h 'n Gun$ will make you relive the best scenes of your favorite gangster movies. Fun, bluffing, and tough negotiations are guaranteed, but will you dare to play? It's simply killing! On each turn, a player will assume the role of "The Don", and will call out the steps in gameplay. Before the skirmish itself, an available pot of cash will be laid out before the players. This pot must be evenly split up amongst all of the surviving hoods. After that, the "Don" of the round will ask the players, including himself, to load their guns (in the form of selecting one of three possible cards: "Bang!", "Bang! Bang! Bang!" or "Click! Click!" from a set of 8 cards: 2 "Bang!"s, 1 Triple-"Bang!" and 5 "Clicks!"), and then count down to all of the players aiming their guns (real foam guns). Each player will then take a look at how many guns are pointed at them, and also take a look at the available pot of cash for the round before deciding if they want to "Chicken Out" and remove themselves from the skirmish. If they choose to back down, they will get a "Chicken" token which will deduct from their ill-gotten gains at the end of the game. But all players have to "Chicken Out" at the same time, using a countdown like the aiming. The remaining players will resolve the shootout showing their cards. First, all Triple-"Bangs!" wound the players they are aimed at. If there are still-aiming players with "Bang!" cards, those now wound their targets. "Click!"s are only bluffs and do nothing. A player that is wounded during the standoff does not participate in the split of the cash and receives a bandage (any player that receives a certain number of bandages is eliminated from the game). Now all the used cards are discarded--even those of the players that "Chickened Out". Now the remaining players will finally split the cash. If the cash cannot be divided evenly, the rest is kept on the table and is added to the new pot. The game is played 8 rounds, until all cards were played. Keeping track of the cards is important, since all players have only a limited supply of "real" shots. There are a couple of expansions packed-in with most editions that change some of the mechanics of the game, and also add a new "traitor"-based mechanic, as well. | No necessary in-game text | 6 | 10 | 6.55 | 1.28 | 4, 5, 6 | 30 | Ludovic Maublanc | John Kovalic, Gérard Mathieu | Repos Production, Asmodee, Crómola, Heidelberger Spieleverlag, Jeux sur un Plateau, Kaissa Chess & Games, Wargames Club Publishing | Bluffing, Card Game, Fighting, Humor, Mafia, Negotiation, Party Game | Player Elimination, Simultaneous Action Selection, Variable Player Powers | Game: Ca$h 'n Gun$, Theme: Mystery / Crime |
25669 | Qwirkle | 2006 | 2 | 4 | 45 | 45 | 45 | 6 | https://cf.geekdo-images.com/k7zHj8j_a6uUAtXUt5Fvuw__thumb/img/APPui4zwBuwAIHXSTW6UxYcY6Ow=/fit-in/200x150/filters:strip_icc()/pic309353.jpg | https://cf.geekdo-images.com/k7zHj8j_a6uUAtXUt5Fvuw__original/img/FNi6yap-UmVKX8X6rj0A_YW2q8Y=/0x0/filters:format(jpeg)/pic309353.jpg | The abstract game of Qwirkle consists of 108 wooden blocks with six different shapes in six different colors. There is no board, players simply use an available flat surface. Players begin the game with six blocks. The start player places blocks of a single matching attribute (color or shape but not both) on the table. Thereafter, a player adds blocks adjacent to at least one previously played block. The blocks must all be played in a line and match, without duplicates, either the color or shape of the previous block. Players score one point for each block played plus all blocks adjacent. It is possible for a block to score in more than one direction. If a player completes a line containing all six shapes or colors, an additional six points are scored. The player then refills his hand to six blocks. The game ends when the draw bag is depleted and one player plays all of his remaining blocks, earning a six point bonus. The player with the high score wins. | No necessary in-game text | 4 | 6 | 6.77 | 1.59 | 2, 3, 4 | 45 | Susan McKinley Ross | (Uncredited) | MindWare, (Unknown), 999 Games, ADC Blackfire Entertainment, Coiledspring Games, Compaya.hu: Gamer Café Kft., Competo / Marektoy, Corfix, cutia.ro, Éveil & Jeux, G3, GoKids 玩樂小子, Green Board Game Co., IELLO, Inter Hobby Co., Ltd., Korea Boardgames, Lúdilo, MS Edizioni, Outset Media, Productief BV, Schmidt Spiele | Abstract Strategy | Hand Management, Pattern Building, Square Grid, Tile Placement | Components: Wooden pieces & boards, Game: Qwirkle, Misc: Dice Tower Hall of Fame, Misc: Mensa Select, Versions & Editions: Travel Versions of Non-Travel Games |
27225 | Bananagrams | 2006 | 1 | 8 | 15 | 15 | 15 | 7 | https://cf.geekdo-images.com/1QjYPI4bXx4OUMJPlrsNBA__thumb/img/nC_gG-4CYy7VBfYez2qSfTkU2ik=/fit-in/200x150/filters:strip_icc()/pic2463443.jpg | https://cf.geekdo-images.com/1QjYPI4bXx4OUMJPlrsNBA__original/img/WA2NRNJx83xq81H2dnnwEDV2Ork=/0x0/filters:format(jpeg)/pic2463443.jpg | Bananagrams is a fast and fun word game that requires no pencil, paper or board, and the tiles come in a fabric banana-shaped carrying pouch. One hand can be played in as little as five minutes. Much like Pick Two!, but without the letter values. Using a selection of 144 plastic letter tiles in the English edition, each player works independently to create their own 'crossword' faster than one's opponents. When a player uses up all their letters, all players take a new tile from the pool. The object of the game is to be the first to complete a word grid after the "bunch" of tiles has been depleted. There are variants included in the instructions, such as Banana Smoothie and Banana Cafe for limited set skills or space-deprived places, and the game is suitable for solo play. | No necessary in-game text | 4 | 10 | 6.40 | 1.30 | 1, 2, 3, 4, 5, 6, 7, 8 | 15 | Rena Nathanson, Abe Nathanson | Kendra Harrington, Sandy Nathanson, Aaron Nathanson | Bananagrams, Inc., 999 Games, AURUM, Inc., Broadway Toys LTD, DV Games, Game Factory, KOSMOS, Ludicus, Lúdilo, MINDOK, Nordic Games GmbH, Peliko Oy, Super Impulse, Trefl, Vennerød Forlag AS | Real-time, Word Game | Race, Real-Time, Spelling, Tile Placement | Category: Crossword Games, Containers: Unique Shape, Containers: Zippered Pouch, Digital Implementations: VASSAL, Food & Drink: Bananas, Game: Bananagrams, Players: Games with Solitaire Rules |
28023 | Jamaica | 2007 | 2 | 6 | 60 | 30 | 60 | 8 | https://cf.geekdo-images.com/jZRfv3isrBG5waCzEx60Cw__thumb/img/6q5nirF5yn1d0qtjm2UEI5HV874=/fit-in/200x150/filters:strip_icc()/pic6434838.png | https://cf.geekdo-images.com/jZRfv3isrBG5waCzEx60Cw__original/img/aLqKSqw-RWyR4wyfFUywWMQXUTc=/0x0/filters:format(png)/pic6434838.png | Summary: This is a pirate-themed tactical race game with player interaction and side goals (e.g. detouring for treasure). The winner is the player who best balances their position in the race with their success at the side goals. Setting: Jamaica, 1675. After a long career in piracy, Captain Henry Morgan skillfully gets appointed to be Governor of Jamaica, with the explicit order to cleanse the Caribbean of pirates and buccaneers! Instead, he invites all of his former "colleagues" to join him in his retirement, to enjoy the fruits of their looting with impunity. Each year, in remembrance of the "good old days," Morgan organizes the Great Challenge, a race around the island, and at its end, the Captain with the most gold is declared Grand Winner. Goal: The game ends on the turn when at least one player's ship reaches the finish line, completing one circuit around the island of Jamaica. At that point, players are awarded different amounts of gold in accordance with how far away from the finish line they were when the race concluded. This gold is added to any gold a player gathered along the way by detouring from the race to search for valuable treasure, by stealing gold or treasure from other players, or just by loading gold as directed by the cards the player played during the race. The player with the most total gold acquired through all these means is then declared the winner. Gameplay: The game is played in rounds. Each player always has a hand of three cards, and a personal board depicting the five "holds" of their ship, into which goods can be loaded during the game. Each round, one player is designated as "captain," with the next clockwise player being captain in the following round, and so on. The captain rolls two standard D6 dice, examines her cards, then announces which die will correspond to the "day" and which to the "night." Each player then simultaneously selects a card from their hand and places it face down in front of them. Each card has two symbols on it, one on the left - corresponding to "day" - and one on the right ("night"). The symbols indicate either ship movement (forward or backward) or the loading of a type of good. After every player has selected a card, all cards are revealed simultaneously and then resolved clockwise one by one, starting with the captain's. When it is a player's turn to resolve her card, for first the left symbol on her card and then for the right symbol, the player will load a number of goods or move a number of spaces equal to the number of pips showing on the corresponding day or night die for that round. Thus the main decision each player makes during the game is which of their current three cards would best serve them on a particular turn, given the values of the day and night dice. Finally, during the race, when a player lands on a spot already occupied by another player, there is a battle. Battles are mainly resolved by rolling a "combat" die, but players may improve their chances by using "gunpowder" tokens from their holds, if they loaded any on previous turns. The winner of a battle may steal some goods or treasure from the loser. | No necessary in-game text | 6 | 8 | 7.06 | 1.66 | 2, 3, 4, 5, 6 | 30, 35, 40, 45, 50, 55, 60 | Malcolm Braff, Bruno Cathala, Sébastien Pauchon | Mathieu Leyssenne | GameWorks SàRL, Space Cowboys, Asterion Press, Belleville (Бельвіль), Galápagos Jogos, Popcorn Games, Rebel Sp. z o.o. | Nautical, Pirates | Dice Rolling, Hand Management, Hidden Victory Points, Race, Roll / Spin and Move, Simultaneous Action Selection, Take That, Track Movement, Turn Order: Progressive, Victory Points as a Resource | Components: Miniatures, Country: Jamaica, Region: Caribbean Sea, Theme: Colonial, Theme: Pirates |
28143 | Race for the Galaxy | 2007 | 2 | 4 | 60 | 30 | 60 | 12 | https://cf.geekdo-images.com/-DOqixs8uwKUvvWPKI4f9w__thumb/img/xLs-ldTPwaADbvzkOpF0sgWzwck=/fit-in/200x150/filters:strip_icc()/pic5261714.jpg | https://cf.geekdo-images.com/-DOqixs8uwKUvvWPKI4f9w__original/img/Vh-DCkTPa8OU45LaJdUywwhiYqE=/0x0/filters:format(jpeg)/pic5261714.jpg | 2018 UPDATE: The second edition of the game is improved for CVD (color blindness) and includes 5 revised cards from the original version and 6 New Worlds promo homeworlds. The promo homeworlds and first edition compatible Revised Cards are both available for purchase through the BGG store. In the card game Race for the Galaxy, players build galactic civilizations by playing game cards in front of them that represent worlds or technical and social developments. Some worlds allow players to produce goods, which can be consumed later to gain either card draws or victory points when the appropriate technologies are available to them. These are mainly provided by the developments and worlds that are not able to produce, but the fancier production worlds also give these bonuses. At the beginning of each round, players each select, secretly and simultaneously, one of the seven roles which correspond to the phases in which the round progresses. By selecting a role, players activate that phase for this round, giving each player the opportunity to perform that phase's action. For example, if one player chooses the settle role, each player has the opportunity to settle one of the planets from their hand. The player who has chosen the role, however, gets a bonus that applies only to them. But bonuses may also be acquired through developments, so you must be aware when another player also takes advantage of your choice of role. UPC 655132003018 | Some necessary text - easily memorized or small crib sheet | 2 | 12 | 7.74 | 2.99 | 2, 3, 4 | 30, 35, 40, 45, 50, 55, 60 | Thomas Lehmann | Martin Hoffmann, Claus Stephan | Rio Grande Games, ABACUSSPIELE, Albi, Ediciones MasQueOca, Gabinete Lúdico, Galápagos Jogos, Gamesinitaly, Ghenos Games, Giochix.it, Hobby Japan, Hobby World, Korea Boardgames, Matagot, Pegasus Spiele, Rebel Sp. z o.o., Smart Ltd, Wargames Club Publishing, YOKA Games, Ystari Games | Card Game, Civilization, Economic, Science Fiction, Space Exploration | Follow, Hand Management, Income, Market, Multi-Use Cards, Set Collection, Simultaneous Action Selection, Tags, Turn Order: Role Order, Variable Phase Order, Variable Player Powers | Components: Multi-Use Cards, Digital Implementations: Board Game Arena, Digital Implementations: Google Play, Digital Implementations: Steam, Game: Race for the Galaxy, Mechanism: Tableau Building, Misc: Dice Tower Hall of Fame, Misc: Made by Panda, Players: Games with expansions that add solo play |
28720 | Brass: Lancashire | 2007 | 2 | 4 | 120 | 60 | 120 | 14 | https://cf.geekdo-images.com/tHVtPzu82mBpeQbbZkV6EA__thumb/img/AghH1bAEhqzvyRcP3cy5G-rz0So=/fit-in/200x150/filters:strip_icc()/pic3469216.jpg | https://cf.geekdo-images.com/tHVtPzu82mBpeQbbZkV6EA__original/img/3ffdJj5Pz6HQrg09Kh8ecTen-TY=/0x0/filters:format(jpeg)/pic3469216.jpg | Brass: Lancashire — first published as Brass — is an economic strategy game that tells the story of competing cotton entrepreneurs in Lancashire during the industrial revolution. You must develop, build, and establish your industries and network so that you can capitalize demand for iron, coal and cotton. The game is played over two halves: the canal phase and the rail phase. To win the game, score the most victory points (VPs), which are counted at the end of each half. VPs are gained from your canals, rails, and established (flipped) industry tiles. Each round, players take turns according to the turn order track, receiving two actions to perform any of the following: Build an industry tile Build a rail or canal Develop an industry Sell cotton Take a loan At the end of a player's turn, they replace the two cards they played with two more from the deck. Turn order is determined by how much money a player spent on the previous turn, from lowest spent first to highest spent. This turn order mechanism opens some strategic options for players going later in the turn order, allowing for the possibility of back-to-back turns. After all the cards have been played the first time (with the deck size being adjusted for the number of players), the canal phase ends and a scoring round commences. After scoring, all canals and all of the lowest level industries are removed for the game, after which new cards are dealt and the rail phase begins. During this phase, players may now occupy more than one location in a city and a double-connection build (though expensive) is possible. At the end of the rail phase, another scoring round takes place, then a winner is crowned. The cards limit where you can build your industries, but any card can be used for the develop, sell cotton or build connections actions. This leads to a strategic timing/storing of cards. Resources are common so that if one player builds a rail line (which requires coal) they have to use the coal from the nearest source, which may be an opponent's coal mine, which in turn gets that coal mine closer to scoring (i.e., being utilized). Brass: Lancashire, the 2018 edition from Roxley Games, reboots the original Warfrog Games edition of Brass with new artwork and components, as well as a few rules changes: The virtual link rules between Birkenhead have been made optional. The three-player experience has been brought closer to the ideal experience of four players by shortening each half of the game by one round and tuning the deck and distant market tiles slightly to ensure a consistent experience. Two-player rules have been created and are playable without the need for an alternate board. The level 1 cotton mill is now worth 5 VP to make it slightly less terrible. | No necessary in-game text | 4 | 14 | 8.19 | 3.86 | 2, 3, 4 | 60, 65, 70, 75, 80, 85, 90, 95, 100, 105, 110, 115, 120 | Martin Wallace | Gavan Brown, Lina Cossette, Peter Dennis, David Forest, Eckhard Freytag, Damien Mammoliti | Roxley, Warfrog Games, Arclight Games, BoardM Factory, Conclave Editora, CrowD Games, Dexker Games, Eagle-Gryphon Games, FRED Distribution, Inc., Funforge, Ghenos Games, Giant Roc, Maldito Games, Pegasus Spiele, PHALANX, Rebel Sp. z o.o., Wargames Club Publishing, White Goblin Games | Economic, Industry / Manufacturing, Post-Napoleonic, Transportation | Hand Management, Income, Loans, Market, Network and Route Building, Tech Trees / Tech Tracks, Turn Order: Stat-Based | Cities: Manchester (England, UK), Components: Map (Continental / National scale), Components: Map (Regional scale), Country: England, Crowdfunding: Spieleschmiede, Digital Implementations: Steam, Game: Brass, History: Industrial Revolution, Misc: LongPack Games, Theme: Canals |
29223 | Marrakech | 2007 | 2 | 4 | 30 | 30 | 30 | 6 | https://cf.geekdo-images.com/HQ7axXisPwqwkDsfI6FeoQ__thumb/img/PjtuW8fr_zfnkzRBePaBTcIVY5A=/fit-in/200x150/filters:strip_icc()/pic6531656.jpg | https://cf.geekdo-images.com/HQ7axXisPwqwkDsfI6FeoQ__original/img/_mw6rvgFHaccntU3PVsDJIZwi0Q=/0x0/filters:format(jpeg)/pic6531656.jpg | In Marrakech each player takes the role of a rug salesperson who tries to outwit the competition. Each player starts with an equal amount of money and an equal number of carpets. On your turn, you may rotate Assam 90 degrees. Then roll the die and move him forward as many spaces as showing (d6: 1, 2, 2, 3, 3, 4). If Assam reaches the edge of the board, follow the curve and continue moving in the next row. If Assam lands on another player's carpet, you must pay that player 1 coin per square of the contiguous carpet area in that color. Then, you place one of your carpets orthogonally adjacent to Assam (but may not directly overlay another carpet). The game ends when all players have played all carpets. Each gets 1 coin per visible square of carpet. The player with most coins wins! Tie breaker: most carpet area visible. | No necessary in-game text | 4 | 6 | 6.70 | 1.35 | 2, 3, 4 | 30 | Dominique Ehrhard | Jonathan Aucomte, Victor Boden, Marie Cardouat, Dominique Ehrhard | Gigamic, CMON Global Limited, Fractal Juegos, Fundex, Gém Klub Kft., Kaissa Chess & Games, Korea Boardgames, Lautapelit.fi, Lifestyle Boardgames Ltd, Maldito Games, Morapiaf, Tower Tactic Games, Zoch Verlag | Arabian | Area Majority / Influence, Layering, Roll / Spin and Move, Tile Placement | Cities: Marrakech (Morocco), Components: 7 x 7 Grids, Country: Morocco, Digital Implementations: Board Game Arena, Digital Implementations: Tabletopia, Misc: Mensa Select, Theme: Sewing / Knitting / Cloth-Making |
30549 | Pandemic | 2008 | 2 | 4 | 45 | 45 | 45 | 8 | https://cf.geekdo-images.com/S3ybV1LAp-8SnHIXLLjVqA__thumb/img/oqViRj6nVxK3m36NluTxU1PZkrk=/fit-in/200x150/filters:strip_icc()/pic1534148.jpg | https://cf.geekdo-images.com/S3ybV1LAp-8SnHIXLLjVqA__original/img/IsrvRLpUV1TEyZsO5rC-btXaPz0=/0x0/filters:format(jpeg)/pic1534148.jpg | In Pandemic, several virulent diseases have broken out simultaneously all over the world! The players are disease-fighting specialists whose mission is to treat disease hotspots while researching cures for each of four plagues before they get out of hand. The game board depicts several major population centers on Earth. On each turn, a player can use up to four actions to travel between cities, treat infected populaces, discover a cure, or build a research station. A deck of cards provides the players with these abilities, but sprinkled throughout this deck are Epidemic! cards that accelerate and intensify the diseases' activity. A second, separate deck of cards controls the "normal" spread of the infections. Taking a unique role within the team, players must plan their strategy to mesh with their specialists' strengths in order to conquer the diseases. For example, the Operations Expert can build research stations which are needed to find cures for the diseases and which allow for greater mobility between cities; the Scientist needs only four cards of a particular disease to cure it instead of the normal five—but the diseases are spreading quickly and time is running out. If one or more diseases spreads beyond recovery or if too much time elapses, the players all lose. If they cure the four diseases, they all win! The 2013 edition of Pandemic includes two new characters—the Contingency Planner and the Quarantine Specialist—not available in earlier editions of the game. Pandemic is the first game in the Pandemic series. | Some necessary text - easily memorized or small crib sheet | 4 | 10 | 7.53 | 2.40 | 2, 3, 4 | 45 | Matt Leacock | Josh Cappel, Christian Hanisch, Régis Moulun, Chris Quilliams, Tom Thiel | Z-Man Games, (Unknown), ADC Blackfire Entertainment, Albi, Asterion Press, Boardgame Space, Brain Games, CoolPlay, Devir, Enigma (Bergsala Enigma), Filosofia Éditions, Galápagos Jogos, Gém Klub Kft., HaKubia, Hobby Japan, HomoLudicus, Jolly Thinkers, Kaissa Chess & Games, Korea Boardgames, Lacerta, Lautapelit.fi, Lifestyle Boardgames Ltd, MINDOK, Nordic Games GmbH, Paladium Games, Pegasus Spiele, Quined White Goblin Games, Rebel Sp. z o.o., Siam Board Games, Stratelibri, Wargames Club Publishing, White Goblin Games, Zhiyanjia, Взрослые дети, Ігромаг | Medical | Action Points, Cooperative Game, Hand Management, Point to Point Movement, Set Collection, Tags, Variable Player Powers | Components: Map (Global Scale), Components: Multi-Use Cards, Digital Implementations: Board Game Arena, Digital Implementations: Google Play, Game: Pandemic, Medical: Diseases, Misc: Dice Tower Hall of Fame, Misc: Made by Panda, Misc: Watch It Played How To Videos, Occupation: Dispatcher, Occupation: Medic / Doctor / Nurses, Occupation: Researcher / Scientist, Region: The World, Theme: Science |
31536 | Arkham Horror: Kingsport Horror Expansion | 2008 | 2 | 8 | 240 | 120 | 240 | 12 | https://cf.geekdo-images.com/_LL_3mm0vDCxgJZM_NAgRA__thumb/img/ZOa5fH22Z-9zxFW563-JSl1Z5Cw=/fit-in/200x150/filters:strip_icc()/pic261702.jpg | https://cf.geekdo-images.com/_LL_3mm0vDCxgJZM_NAgRA__original/img/mfOcq8vb8wyNXQNbUoGfnBU79gU=/0x0/filters:format(jpeg)/pic261702.jpg | A big-box expansion for Arkham Horror, and is a part of the Arkham Horror Series. The Great Old Ones return to Massachusetts and this time they are unleashing their monsters on Kingsport. Join new investigators to combat new creatures before battling a new Ancient One. Can you save the world before they stir in their slumber.... Kingsport includes a new board featuring the town of Kingsport, 8 Investigators, 4 new Ancient Ones, 2 Heralds, 3 Guardians (like Heralds, but helpful rather than hurtful) and tons of cards and monsters. | Extensive use of text - massive conversion needed to be playable | 4 | 12 | 7.47 | 3.38 | 2, 3, 4, 5, 6, 7, 8 | 120, 125, 130, 135, 140, 145, 150, 155, 160, 165, 170, 175, 180, 185, 190, 195, 200, 205, 210, 215, 220, 225, 230, 235, 240 | Richard Launius, Kevin Wilson | Felicia Cano, Trevor Cook, Matt Dixon, Alex Eckman-Lawn, Henning Ludvigsen, Scott Nicely, Germán Nobile, Brian Schomburg | Fantasy Flight Games, Edge Entertainment, Galakta, Heidelberger Spieleverlag, Hobby World, Nexus Editrice | Adventure, Expansion for Base-game, Fighting, Horror, Novel-based, Science Fiction | Cooperative Game, Dice Rolling, Hand Management | Game: Arkham Horror, Game: Arkham Horror (Second Edition), Players: Games with Solitaire Rules, Series: Arkham Horror Files (Fantasy Flight Games), Theme: Cthulhu Mythos |
31808 | GUBS: A Game of Wit and Luck | 2007 | 2 | 6 | 20 | 20 | 20 | 10 | https://cf.geekdo-images.com/r7_EAUM0YAibRuC2NCNalA__thumb/img/rHer42EHla0S8HBU46MNmCEfTPo=/fit-in/200x150/filters:strip_icc()/pic917461.jpg | https://cf.geekdo-images.com/r7_EAUM0YAibRuC2NCNalA__original/img/AiVh0rd8c-xXjG6w8JYtlTyPrSw=/0x0/filters:format(jpeg)/pic917461.jpg | GUBS: A Game of Wit and Luck invites you to partake in the secret struggle of the Gubs. Each player competes to build the largest, strongest colony by the time the three dreaded Letter Cards emerge from the deck and end the game. Their world is a place filled with danger; from giant Omen Beetles who consume the delicate Gub Cities to Flash Floods to deadly Wasps, your gubs hardly stand a chance on their own... but arm them with Spears, let ride the valiant Toad Riders, build Mushroom Barricades and lead your colony through the forest underbrush and to victory. Wit and Luck. You'll need them both. The gubs are counting on you. | Some necessary text - easily memorized or small crib sheet | 4 | 8 | 6.07 | 1.37 | 2, 3, 4, 5, 6 | 20 | Alex Medeiros, Cole Medeiros | Israel Woolfolk | Cole Medeiros Games, Gamewright, Kanga Games, Lifestyle Boardgames Ltd, White Goblin Games | Card Game, Fantasy, Party Game | Hand Management, Set Collection, Take That | |
34219 | Biblios | 2007 | 2 | 4 | 30 | 30 | 30 | 10 | https://cf.geekdo-images.com/w9pHmbMbHEFYtuOUcWcruA__thumb/img/BYid-ptJy9xNI_kK3IDWOGLWJVM=/fit-in/200x150/filters:strip_icc()/pic759154.jpg | https://cf.geekdo-images.com/w9pHmbMbHEFYtuOUcWcruA__original/img/jOmzNb1JROlzeqEmCDScX_IkHVU=/0x0/filters:format(jpeg)/pic759154.jpg | THE GAME CONCEPT You are an abbot of a medieval monastery competing with other abbots to amass the greatest library of sacred books. To do so, you need to have both the workers and resources to run a well-functioning scriptorium. To acquire workers and resources, you use a limited supply of donated gold. In addition, you must be on good terms with the powerful bishop, who can help you in your quest. OUTLINE OF GAME PLAY The object of the game is to score the most Victory Points. You win Victory Points by winning any of the 5 categories: Illuminators, Scribes, Manuscripts, Scrolls, and Supplies. You win a category by having the highest total number of workers (Scribes, Illuminators) or resources (Manuscripts, Scrolls, Supplies) in that category. This is determined by the numbers in the upper left corner on the cards. At the start of the game, each category is worth 3 Victory Points. As the game progresses, the values on the Value Board will change and some categories will become worth more or fewer Victory Points than others. The game is divided into 2 stages: a Donation stage and an Auction stage. During the Donation stage, players acquire free cards according to an established plan. In the Auction stage, players purchase cards in auction rounds. After the two stages, winners of each category are determined and Victory Points awarded. The player with the most Victory Points wins. GAME CHARACTERISTICS The game involves a good deal of strategic planning, some bluffing, and a little bit of luck. The rules are easy to understand, but you have to play it a few times to develop a playing strategy. It plays differently from 2-4 players, but each game is equally fun and challenging. | No necessary in-game text | 3 | 8 | 7.20 | 1.68 | 2, 3, 4 | 30 | Steve Finn | Steve Finn, David Palumbo | Dr. Finn's Games, Asterion Press, GaGa Games, Hobby Japan, HomoLudicus, IELLO, Kaissa Chess & Games, More Fun Co., Ltd., One Moment Games, Origames, Rocks Games | Card Game, Medieval, Religious | Auction: Turn Order Until Pass, Auction/Bidding, Closed Drafting, Commodity Speculation, Hand Management, Set Collection | Religious: Monks/Abbots & Monasteries/Abbeys, Theme: Art, Theme: Books / Libraries |
34373 | Tiki Topple | 2008 | 2 | 4 | 20 | 20 | 20 | 10 | https://cf.geekdo-images.com/Nn5x_dnKHypk7W41CtU_uQ__thumb/img/c4WUmUWj9ZJOFhm65jxCGFS1amc=/fit-in/200x150/filters:strip_icc()/pic7277801.jpg | https://cf.geekdo-images.com/Nn5x_dnKHypk7W41CtU_uQ__original/img/uMnP-JwplnKUrt9SR6YOOGNE7I0=/0x0/filters:format(jpeg)/pic7277801.jpg | Welcome to Tiki Island, home to nine colorful carvings all competing to be the top Polynesian Idol! In the fast-paced game Tiki Topple, players try to maneuver your secret tikis to the top of the line by playing the right combination of action cards. Use a Tiki Up card to move a tiki ahead in line. Tiki Topple sends opponents' tikis tumbling to the back of the pack. But watch out for the sneaky Tiki Toast cards, which knock your tikis off the board! Score the most points and call yourself the Tiki Master. | No necessary in-game text | 4 | 6 | 6.47 | 1.29 | 2, 3, 4 | 20 | Keith Meyers | Christopher Lee (III), Dennis Lohausen, Will Terry | Educa Korea, Egmont Polska, Gamewright, Kanga Games, Nasza Księgarnia, Schmidt Spiele | Abstract Strategy, Bluffing, Card Game | Hand Management, Pattern Recognition | Misc: Mensa Select, Series: Easy Play (Schmidt Spiele), Theme: Tiki Culture, Theme: Tropical |
35677 | Le Havre | 2008 | 1 | 5 | 150 | 30 | 150 | 12 | https://cf.geekdo-images.com/y7Rqd3S6J7vyVhicR1bqTQ__thumb/img/w1iHoYZCVTDZI6gsPuxOScA7FqU=/fit-in/200x150/filters:strip_icc()/pic6091101.jpg | https://cf.geekdo-images.com/y7Rqd3S6J7vyVhicR1bqTQ__original/img/tQFXv1w2R-J-1cjyaKG9LAS2UOs=/0x0/filters:format(jpeg)/pic6091101.jpg | In Le Havre, a player's turn consists of two parts: First, distribute newly supplied goods onto the offer spaces; then take an action. As an action, players may choose either to take all goods of one type from an offer space or to use one of the available buildings. Building actions allow players to upgrade goods, sell them or use them to build their own buildings and ships. Buildings are both an investment opportunity and a revenue stream, as players must pay an entry fee to use buildings that they do not own. Ships, on the other hand, are primarily used to provide the food that is needed to feed the workers. After every seven turns, the round ends: players' cattle and grain may multiply through a Harvest, and players must feed their workers. After a fixed number of rounds, each player may carry out one final action, and then the game ends. Players add the value of their buildings and ships to their cash reserves. The player who has amassed the largest fortune is the winner. | Moderate in-game text - needs crib sheet or paste ups | 3 | 12 | 7.85 | 3.72 | 1, 2, 3, 4, 5 | 30, 35, 40, 45, 50, 55, 60, 65, 70, 75, 80, 85, 90, 95, 100, 105, 110, 115, 120, 125, 130, 135, 140, 145, 150 | Uwe Rosenberg | Klemens Franz | Lookout Games, 999 Games, Asmodee, CrowD Games, Filosofia Éditions, GoKids 玩樂小子, Hobby Japan, HomoLudicus, Korea Boardgames, Lacerta, Ludofy Creative, Maldito Games, Mayfair Games, MINDOK, Stratelibri, uplay.it edizioni, Ystari Games, Z-Man Games | City Building, Economic, Industry / Manufacturing, Nautical | Automatic Resource Growth, End Game Bonuses, Increase Value of Unchosen Resources, Loans, Ownership, Solo / Solitaire Game, Worker Placement | Cities: Le Havre (France), Country: France, Game: Le Havre, Players: Games with Solitaire Rules, Region: Normandy (France), Series: Harvest (Uwe Rosenberg) |
36218 | Dominion | 2008 | 2 | 4 | 30 | 30 | 30 | 13 | https://cf.geekdo-images.com/j6iQpZ4XkemZP07HNCODBA__thumb/img/B2u2ghwlmI_qsUtCwuvcbnBcIqU=/fit-in/200x150/filters:strip_icc()/pic394356.jpg | https://cf.geekdo-images.com/j6iQpZ4XkemZP07HNCODBA__original/img/96COuakNiLRrjDLc1sM4Zxsw4WE=/0x0/filters:format(jpeg)/pic394356.jpg | "You are a monarch, like your parents before you, a ruler of a small pleasant kingdom of rivers and evergreens. Unlike your parents, however, you have hopes and dreams! You want a bigger and more pleasant kingdom, with more rivers and a wider variety of trees. You want a Dominion! In all directions lie fiefs, freeholds, and feodums. All are small bits of land, controlled by petty lords and verging on anarchy. You will bring civilization to these people, uniting them under your banner. But wait! It must be something in the air; several other monarchs have had the exact same idea. You must race to get as much of the unclaimed land as possible, fending them off along the way. To do this you will hire minions, construct buildings, spruce up your castle, and fill the coffers of your treasury. Your parents wouldn't be proud, but your grandparents, on your mother's side, would be delighted." —description from the back of the box In Dominion, each player starts with an identical, very small deck of cards. In the center of the table is a selection of other cards the players can "buy" as they can afford them. Through their selection of cards to buy, and how they play their hands as they draw them, the players construct their deck on the fly, striving for the most efficient path to the precious victory points by game end. Dominion is not a CCG, but the play of the game is similar to the construction and play of a CCG deck. The game comes with 500 cards. You select 10 of the 25 Kingdom card types to include in any given play—leading to immense variety. —user summary Part of the Dominion series. | Moderate in-game text - needs crib sheet or paste ups | 3 | 10 | 7.60 | 2.35 | 2, 3, 4 | 30 | Donald X. Vaccarino | Matthias Catrein, Julien Delval, Tomasz Jedruszek, Ryan Laukat, Harald Lieske, Michael Menzel, Marcel-André Casasola Merkle, Claus Stephan, Christof Tisch | Rio Grande Games, 999 Games, Albi, Bard Centrum Gier, Conclave Editora, cutia.ro, Devir, Filosofia Éditions, Games Factory Publishing, Gém Klub Kft., Hans im Glück, Hobby Japan, Hobby World, Kaissa Chess & Games, Korea Boardgames, Lautapelit.fi, Martinex, Runadrake, Smart Ltd, Stupor Mundi, Swan Panasia Co., Ltd., Vennerød Forlag AS, Ystari Games | Card Game, Medieval | Deck, Bag, and Pool Building, Delayed Purchase, Hand Management, Open Drafting, Take That, Variable Set-up | Crowdfunding: Wspieram, Digital Implementations: Google Play, Digital Implementations: Steam, Digital Implementations: VASSAL, Game: Dominion, Misc: Dice Tower Hall of Fame, Misc: Mensa Select |
37904 | Formula D | 2008 | 2 | 10 | 60 | 60 | 60 | 8 | https://cf.geekdo-images.com/ScuaQBHRYnsqrwSxSdEdIw__thumb/img/F7CaSsa_MWIbHGCoeZ98apbmFQM=/fit-in/200x150/filters:strip_icc()/pic519914.jpg | https://cf.geekdo-images.com/ScuaQBHRYnsqrwSxSdEdIw__original/img/xqbaVS5XaicATFoKXZn12X1-k_8=/0x0/filters:format(jpeg)/pic519914.jpg | Formula D is a high stakes Formula One type racing game where the players race simulated cars with the hope of crossing the finish line first. This is a re-release of Formula Dé with several changes from the original format. Whilst old tracks can be used with the updated Formula D rules, the new game features boards that have an F1 track and a Street Track on the other side. These street tracks each have a novel inclusion or two to add greater theme - The game mechanisms are a simple race, get to the finish line first! However, players have to use a significant amount of planning, and rely on quite a bit of luck. Each player manages when to shift gears, with each gear providing a different speed. (For example, 4th gear is a die that rolls random numbers from 7 to 12 for spaces moved.) Each turn, players may move up one gear, stay in that gear, or move down gears. This forces players to match possible rolls with the optimum distance for that turn, and hopefully plan ahead. However, speed is not the only issue! Corners have a "stop" rule that requires players to stop once, twice, or three times on that corner in consecutive turns or face a penalty. This creates an effective speed limit to the corners. Of course, things do not always go as planned! Players take penalties if they miss their roll, bump into another car, are blocked by other cars, have to brake heavily, or have to downshift several gears. These are taken off of a car’s attributes (Tire health, Brake wear, Transmission Gears, Body, engine, and Suspension). Losing the maximum in any of these categories will result in elimination, or a severe setback for that car. This requires that players manage their car’s health, plan for their best path, and have good luck on their rolls. This high amount of luck gives the game its family appeal, and lets weaker players have a chance at winning once in a while. However, the fun does not end with a single race! The rules include the ability to customize your cars, use a pre-generated character, add Slipstreaming (Drafting) rules and road debris, and change tire types to modify your distance rolls. There are also variations for a single lap race, or multiple laps with pit stops to repair some of your damage points. In addition, numerous expansion tracks can be purchased to vary the demands on each driver and car. Each track may also have weather effects (rain) that change car handling and die rolls due to skidding on wet track. This opens up the game for rally rules giving championship points over a number of races. Formula D adds a few items that are not in the original Formula De: There is the added excitement of illegal racing in the streets of big cities - anything goes! This adds custom cars, nitro acceleration, drifting in the curves, dirty tricks, gun battles, and trash on the road to add more variation. A basic change is the use of a "Dashboard" with movable pegs to manage your car’s attributes instead of the paper forms from Formula De. There are also two sets of pre-painted cars; a Formula 1 set and the Street Race set of stock cars. The street cars come with "Character" profiles to give a bit of role-playing to the game. Finally, the old category of "Fuel" for the car has been renamed Transmission Wear to give a better thematic fit to the effect of multiple downshifting. The popularity of this game has given it a lot of expansions, some simplifications to the rules (See Formula Dé Mini), and a lot of "after market" parts. There are also fan expansions and tracks for the very dedicated player. In many ways, this has become a multiple game system. | No necessary in-game text | 6 | 8 | 6.99 | 1.97 | 2, 3, 4, 5, 6, 7, 8, 9, 10 | 60 | Laurent Lavaur, Eric Randall | Nicolas Caniaux, Stéphane Poinsot, Arnaud Simon-Laforet | Asmodee, ADC Blackfire Entertainment, Idea Edizioni, Zygomatic | Racing, Sports | Dice Rolling, Different Dice Movement, Grid Movement, Movement Points, Player Elimination, Push Your Luck, Race, Roll / Spin and Move, Simulation, Turn Order: Stat-Based | Components: Miniatures, Components: Polyhedral (not D6) dice, Country: Monaco, Game: Formula Dé / Formula D, Sports: Auto Racing, Sports: Formula 1 |
39856 | Dixit | 2008 | 3 | 8 | 30 | 30 | 30 | 8 | https://cf.geekdo-images.com/J0PlHArkZDJ57H-brXW2Fw__thumb/img/QVwPXskFikQwBQlrdLJBAiRGgdg=/fit-in/200x150/filters:strip_icc()/pic6738336.jpg | https://cf.geekdo-images.com/J0PlHArkZDJ57H-brXW2Fw__original/img/jt3kFCHJ3HJ2079dMLwipFZqdQg=/0x0/filters:format(jpeg)/pic6738336.jpg | Each turn in Dixit, one player is the storyteller, chooses one of the six cards in their hand, then makes up a sentence based on that card's image and says it out loud without showing the card to the other players. Each other player then selects the card in their hand that best matches the sentence and gives the selected card to the storyteller, without showing it to anyone else. The storyteller shuffles their card with all of the received cards, then reveals all of these cards. Each player other than the storyteller then secretly guesses which card belongs to the storyteller. If nobody or everybody guesses the correct card, the storyteller scores 0 points, and each other player scores 2 points. Otherwise, the storyteller and whoever found the correct answer score 3 points. Additionally, the non-storyteller players score 1 point for every vote received by their card. The game ends when the deck is empty or if a player has scored at least 30 points. In either case, the player with the most points wins. The Dixit base game and each expansion contains 84 cards, and the cards can be mixed together as desired. | No necessary in-game text | 6 | 8 | 7.20 | 1.20 | 3, 4, 5, 6, 7, 8 | 30 | Jean-Louis Roubira | Marie Cardouat | Libellud, ADC Blackfire Entertainment, Anne, Asterion Press, Boardgame Space, Galápagos Jogos, Gém Klub Kft., hobbity.eu, Hobby Japan, KADABRA, Kaissa Chess & Games, Korea Boardgames, Lautapelit.fi, Maldón, Morapiaf, Nordic Games GmbH, Paladium Games, Rebel Sp. z o.o., Swan Panasia Co., Ltd., Ігромаг | Card Game, Humor, Party Game | Race, Storytelling, Targeted Clues, Voting | Components: Meeples (Animal) / Animeeples, Digital Implementations: Boiteajeux, Digital Implementations: VASSAL, Game: Dixit, Mechanism: Give a Clue / Get a Clue, Mechanism: Image Interpretation, Mechanism: Judging Games, Misc: Dice Tower Hall of Fame |
41114 | The Resistance | 2009 | 5 | 10 | 30 | 30 | 30 | 13 | https://cf.geekdo-images.com/cAPTkL2BR3snLO71dkH8rw__thumb/img/5lDn1W82rlLXtVG7nPIYR9Orn-4=/fit-in/200x150/filters:strip_icc()/pic2576459.jpg | https://cf.geekdo-images.com/cAPTkL2BR3snLO71dkH8rw__original/img/_UahoIUTqh39xRqzCc2jwgdYbSA=/0x0/filters:format(jpeg)/pic2576459.jpg | The Empire must fall. Our mission must succeed. By destroying their key bases, we will shatter Imperial strength and liberate our people. Yet spies have infiltrated our ranks, ready for sabotage. We must unmask them. In five nights we reshape destiny or die trying. We are the Resistance! The Resistance is a party game of social deduction. It is designed for five to ten players, lasts about 30 minutes, and has no player elimination. The Resistance is inspired by Mafia/Werewolf, yet it is unique in its core mechanics, which increase the resources for informed decisions, intensify player interaction, and eliminate player elimination. Players are either Resistance Operatives or Imperial Spies. For three to five rounds, they must depend on each other to carry out missions against the Empire. At the same time, they must try to deduce the other players’ identities and gain their trust. Each round begins with discussion. When ready, the Leader entrusts sets of Plans to a certain number of players (possibly including himself/herself). Everyone votes on whether or not to approve the assignment. Once an assignment passes, the chosen players secretly decide to Support or Sabotage the mission. Based on the results, the mission succeeds (Resistance win) or fails (Empire win). When a team wins three missions, they have won the game. Rule Correction: For first printing (2010 purchases), the expansion rules should read: "Games of 5-6 players use 7 plot cards, games with 7+ players use all 15 Plot Cards." and "...each Round, the leader draws Plot cards (1 for 5-6 players, 2 for 7-8 players, and 3 for 9-10 players)" - This has been corrected in the subsequent printings. | No necessary in-game text | 7 | 12 | 7.21 | 1.59 | 5, 6, 7, 8, 9, 10 | 30 | Don Eskridge | Don Eskridge, Luis Francisco, Luis Franco, Piotr Haraszczak, Jihoon Jang, Maryam Khatoon, Jordy Knoop, Vinh Mac, Alex Murur, Jarek Nocoń, George Patsouras, Michael Rasmussen, Jordan Saia, Luis Thomas | Indie Boards & Cards, (Web published), 999 Games, Devir, Edge Entertainment, Elznir Games, Enigma (Bergsala Enigma), Fantasmagoria, Galápagos Jogos, Heidelberger Spieleverlag, Hobby Japan, HomoLudicus, Lex Games, Magellan, Matagot, MINDOK, NeoTroy Games, Portal Games, Raven Distribution, Wargames Club Publishing | Bluffing, Card Game, Deduction, Negotiation, Party Game, Print & Play, Science Fiction, Spies/Secret Agents | Hidden Roles, Memory, Roles with Asymmetric Information, Simultaneous Action Selection, Team-Based Game, Traitor Game, Voting | Game: Werewolf / Mafia, Misc: Dice Tower Hall of Fame, Series: Postcard Box Games (Indie Boards and Cards), Setting: Dystopian Universe (Indie Boards & Cards) |
43443 | Castle Panic | 2009 | 1 | 6 | 60 | 30 | 60 | 8 | https://cf.geekdo-images.com/ryPiCH15spkrdtvUI-utuA__thumb/img/2MMQHuG-dSRngk0E2EKeqyE8e9o=/fit-in/200x150/filters:strip_icc()/pic6966125.jpg | https://cf.geekdo-images.com/ryPiCH15spkrdtvUI-utuA__original/img/RYiSrrenTejCl149T6tc2d9CuwA=/0x0/filters:format(jpeg)/pic6966125.jpg | The forest is filled with all sorts of monsters. They watched and waited as you built your castle and trained your soldiers, but now they've gathered their army and are marching out of the woods. Can you work with your friends to defend your castle against the horde, or will the monsters tear down your walls and destroy the precious castle towers? You will all win or lose together, but in the end only one player will be declared the Master Slayer! Castle Panic is a Fantasy themed, cooperative, light tactical wargame for 1 to 6 players ages 10 and up. Players must work together to defend their castle, in the center of the board, from monsters that attack out of the forest at the edges of the board. Players trade cards, hit and slay monsters, and plan tactics together to keep their castle towers intact. The players either win or lose together, but only the player with the most victory points is declared the Master Slayer. Players must balance the survival of the group with their own desire to win. First game in the Panic series. UPC 850680002005 | Some necessary text - easily memorized or small crib sheet | 4 | 6 | 6.65 | 1.65 | 1, 2, 3, 4, 5, 6 | 30, 35, 40, 45, 50, 55, 60 | Justin De Witt | Justin De Witt, Chad Hoverter, Tad Lambert | Fireside Games, Hobby World, Pegasus Spiele | Fantasy, Fighting, Medieval | Campaign / Battle Card Driven, Cooperative Game, Dice Rolling, Hand Management, Semi-Cooperative Game, Solo / Solitaire Game, Trading | Category: Dized Tutorial, Category: Tower Defense, Creatures: Monsters, Digital Implementations: Tabletopia, Digital Implementations: VASSAL, Misc: Watch It Played How To Videos, Players: Games with Solitaire Rules, Series: Panic Line (Fireside Games) |
44163 | Power Grid: Factory Manager | 2009 | 2 | 5 | 60 | 60 | 60 | 12 | https://cf.geekdo-images.com/NcoUbr7MEB_rOzAE9J9BOg__thumb/img/w8IHFdgUbDsWclk_TEjMBMwCpJc=/fit-in/200x150/filters:strip_icc()/pic577313.jpg | https://cf.geekdo-images.com/NcoUbr7MEB_rOzAE9J9BOg__original/img/8G7h3tpt6BUgOd7soFTiZkpIPSQ=/0x0/filters:format(jpeg)/pic577313.jpg | Power Grid: Factory Manager is the new stand-alone game in the world of Power Grid. It was released at Spiel '09 in Essen, Germany. Each player owns a factory and tries to earn the most money during the game. To be successful, each player must use his workers to buy the best machines and robots at the market and to run the machines most effectively in his factory. Because of increasing energy prices, the players must be careful to check the energy consumption of their factories and to avoid using only energy-consuming machines. Otherwise, their profit will suddenly vanish, the worst fear of a good businessperson. Power Grid: Factory Manager uses a clever market mechanism for choosing the supply of factory tiles in the market. | No necessary in-game text | 4 | 12 | 6.84 | 3.00 | 2, 3, 4, 5 | 60 | Friedemann Friese | Lars-Arne "Maura" Kalusky | 2F-Spiele, 999 Games, Albi, Arclight Games, Edge Entertainment, Filosofia Éditions, Lacerta, Rio Grande Games, Stratelibri | Economic, Industry / Manufacturing | Auction/Bidding, Commodity Speculation | Game: Power Grid |
46213 | Telestrations | 2009 | 4 | 8 | 30 | 30 | 30 | 12 | https://cf.geekdo-images.com/oc3u6OQpJkf9TvDw4iI9xA__thumb/img/Otc-6MFf-HC9ep-82ub2B2rID78=/fit-in/200x150/filters:strip_icc()/pic4991936.jpg | https://cf.geekdo-images.com/oc3u6OQpJkf9TvDw4iI9xA__original/img/Hh2zbSnLEARMlNg0OzImf2-5FIw=/0x0/filters:format(jpeg)/pic4991936.jpg | From the publisher's press release: "Each player begins by sketching a TELESTRATIONS word dictated by the roll of a die. The old fashioned sand timer may limit the amount of time they get to execute their sketch, but it certainly doesn't limit creativity! Time's up! All players, all at the same time, pass their sketch to the next player, who must guess what's been drawn. Players then simultaneously pass their guess -- which hopefully matches the original word (or does it??) -- to the next player who must try to draw the word they see -- and so on." "Telestrations contains eight erasable sketchbooks and markers, a die, a 90 second sand-timer and 2,400 words to choose from." Inspired by the public domain game Eat Poop You Cat . Similar games are Mutabo and Mini-Mutabo . | Extensive use of text - massive conversion needed to be playable | 8 | 8 | 7.38 | 1.07 | 4, 5, 6, 7, 8 | 30 | (Uncredited) | (Uncredited) | The Op Games, Användbart Litet Företag, Broadway Toys LTD, Competo / Marektoy, Crown & Andrews Ltd., Desyllas Games, Goliath Games, Ideal, Korea Boardgames, Magellan, MESAboardgames, Plasto, Randolph, Rebel Sp. z o.o., REXhry, Siam Board Games, WOW! (Plasto World of Entertainment AB), WOW! (What a World of Entertainment AB), テンデイズゲームズ(TendaysGames) | Humor, Party Game, Real-time | Drawing, Paper-and-Pencil | Components: Dry Erase Markers / Dry Erase Surfaces, Components: Sand Timers, Game: Telestrations, Mechanism: Drawing, Mechanism: Give a Clue / Get a Clue, Misc: LongPack Games, Misc: Watch It Played How To Videos |
54043 | Jaipur | 2009 | 2 | 2 | 30 | 30 | 30 | 10 | https://cf.geekdo-images.com/_LTujSe_o16nvjDC-J0seA__thumb/img/82vhODfpxIT03BzW4NkisJ5Unzs=/fit-in/200x150/filters:strip_icc()/pic5100947.jpg | https://cf.geekdo-images.com/_LTujSe_o16nvjDC-J0seA__original/img/zUnAdsgt4dCxvtoRDc_9DHbic0M=/0x0/filters:format(jpeg)/pic5100947.jpg | You are one of the two most powerful traders in the city of Jaipur, the capital of Rajasthan, but that's not enough for you because only the merchant with two "seals of excellence" will have the privilege of being invited to the Maharaja's court. You are therefore going to have to do better than your direct competitor by buying, exchanging, and selling at better prices, all while keeping an eye on both your camel herds. Jaipur is a fast-paced card game, a blend of tactics, risk and luck. On your turn, you can either take or sell cards. If you take cards, you have to choose between taking all the camels, taking one card from the market, or swapping 2-5 cards between the market and your cards. If you sell cards, you get to sell only one type of good, and you receive as many chips for that good as the number of cards you sold. The chips' values decrease as the game progresses, so you'd better hurry! On the other hand, you receive increasingly high rewards for selling three, four, or five cards of the same good at a time, so you'd better wait! You can't sell camels, but they're paramount for trading and they're also worth a little something at the end of the round, enough sometimes to secure the win, so you have to use them smartly. | No necessary in-game text | 2 | 8 | 7.49 | 1.46 | 2 | 30 | Sébastien Pauchon | Vincent Dutrait, Alexandre Roche | GameWorks SàRL, Space Cowboys, ADC Blackfire Entertainment, Boardgame Space, cutia.ro, Esdevium, Galápagos Jogos, Gém Klub Kft., Hobby Japan, KADABRA, Kaissa Chess & Games, Korea Boardgames, Lord of Boards, Rebel Sp. z o.o., Siam Board Games, Yes Papa Games | Card Game, Economic | Hand Management, Hidden Victory Points, Market, Open Drafting, Score-and-Reset Game, Set Collection | Animals: Camels, Country: India, Digital Implementations: Board Game Arena, Digital Implementations: Google Play, Misc: Made by Panda, Misc: Watch It Played How To Videos, Occupation: Merchant, Players: Two-Player Only Games, Series: Two-player games (Space Cowboys) |
54137 | Battle Sheep | 2010 | 2 | 4 | 15 | 15 | 15 | 7 | https://cf.geekdo-images.com/CyRdRpZaIsCb4B8zfotI4Q__thumb/img/whuWEpda3VITkjptCXHcYD4tCm0=/fit-in/200x150/filters:strip_icc()/pic1887253.jpg | https://cf.geekdo-images.com/CyRdRpZaIsCb4B8zfotI4Q__original/img/5FfCNbuFMYfXNoUKKAZkJugz-dE=/0x0/filters:format(jpeg)/pic1887253.jpg | In Battle Sheep (first released as Splits), players start the game by constructing the board from identical four-hex tiles, then each player places his/her tall stack of discs on one of the border hexes. Players take turns removing some number of discs from the top of one of their stacks, moving that new stack of discs as far away as it can go in a straight line. Players must leave at least one disc behind when moving, so the board gradually fills up and movement opportunities become more and more scarce. The player occupying the most spaces at the end of the game wins! | No necessary in-game text | 4 | 6 | 6.60 | 1.45 | 2, 3, 4 | 15 | Francesco Rotta | Andrea Femerstrand | Blue Orange (EU), Blue Orange Games, Jactalea, Arclight Games, FoxGames, Gambit (Гамбіт), Geoni, GoKids 玩樂小子, HUCH!, Korea Boardgames, Lanlalen, Lautapelit.fi, Lelekan, Lúdilo, REXhry | Abstract Strategy, Animals | Enclosure, Grid Movement, Hexagon Grid, Modular Board | Animals: Sheep, Category: Combinatorial, Components: 3-Dimensional (3D), Digital Implementations: Board Game Arena, Digital Implementations: Boiteajeux, Digital Implementations: VASSAL, Series: Europe Collection (Blue Orange Games), Theme: Animal Battles |
59149 | Bunny Bunny Moose Moose | 2009 | 3 | 6 | 20 | 20 | 20 | 9 | https://cf.geekdo-images.com/VYyr18_uGpO7US7gAs-3Pw__thumb/img/P9OdcpdY6IYI4V_oOKEtJudp0Hw=/fit-in/200x150/filters:strip_icc()/pic581352.jpg | https://cf.geekdo-images.com/VYyr18_uGpO7US7gAs-3Pw__original/img/qmjAQE3tgB8pgOrpH5VfePTeniU=/0x0/filters:format(jpeg)/pic581352.jpg | Box text: Once again, the hunter prowls the forest. All the animals flee in terror! Well, not really. Only a dumb animal would call attention to itself. In our forest, the animals are smart, otherwise their heads would be decorating the hunter’s mantelpiece. Our animals just casually saunter away, while convincing the hunter that he must be looking for something else. “Are you hungry for rabbit, Mr. Hunter? Well, you see, I’m a moose. Oh, no, not a moose with antlers like that…” In this merry game, players take on the roles of rabbits and moose. While the hunter strolls through the forest, players are trying to look like an animal the hunter won’t shoot. And because they do so by making rabbit ears or moose antlers of various shapes on their heads, the spectators enjoy the game as well as the players. Game contents 6 player cards (1 in each color) 15 trail cards 111 scoring cards 12 figures (1 rabbit and 1 moose in each color) 1 sheet with a poem on each side 1 rules | No necessary in-game text | 5 | 10 | 6.04 | 1.53 | 3, 4, 5, 6 | 20 | Vlaada Chvátil | Tomáš Kučerovský | Czech Games Edition, Albi, Heidelberger Spieleverlag | Action / Dexterity, Animals, Humor, Party Game | Acting, Set Collection, Simultaneous Action Selection | Animals: Moose / Elk, Animals: Rabbits |
63268 | Spot it! | 2009 | 2 | 8 | 15 | 15 | 15 | 7 | https://cf.geekdo-images.com/AKdJV9CBlZBxH87EAfZ85A__thumb/img/MMvB9deDa-BgXcwyWIUsKleqbbU=/fit-in/200x150/filters:strip_icc()/pic7807049.jpg | https://cf.geekdo-images.com/AKdJV9CBlZBxH87EAfZ85A__original/img/2BeL9tYtJJDz7KDv0qpbrmVXWkk=/0x0/filters:format(jpeg)/pic7807049.jpg | Spot it!, a.k.a. Dobble, is a simple pattern recognition game in which players try to find an image shown on two cards. Each card in original Spot it! features eight different symbols, with the symbols varying in size from one card to the next. Any two cards have exactly one symbol in common. For the basic Spot it! game, reveal one card, then another. Whoever spots the symbol in common on both cards claims the first card, then another card is revealed for players to search, and so on. Whoever has collected the most cards when the 55-card deck runs out wins! Rules for different games – each an observation game with a speed element – are included with Spot it!, with the first player to find a match either gaining or getting rid of a card. Multiple versions of Spot it! have been published, with images in each version ranging from Halloween to hockey to baseball to San Francisco. The game is sold as Spot it! in the USA and Dobble in Europe, with slight differences between the two editions. Note: some versions have fewer cards and fewer symbols per card. (E.g. 30 cards with 6 symbols each.): Spot it! 1,2,3 | No necessary in-game text | 4 | 4 | 6.55 | 1.03 | 2, 3, 4, 5, 6, 7, 8 | 15 | Denis Blanchot, Jacques Cottereau, Guillaume Gille-Naves, Igor Polouchine | (Uncredited), Denis Blanchot, René Goscinny, Laura Mena, Mikmak Studio, Ingrid Vang Nyman, Peyo, Igor Polouchine, Albert Uderzo | Blue Orange Games, Zygomatic, ADC Blackfire Entertainment, Asmodee, Asterion Press, Boardgame Space, Broadway Toys LTD, CoolPlay, CSE Games, Enigma (Bergsala Enigma), Ensky, Esdevium, Flying Tiger Copenhagen, FoxMind, FoxMind Israel, Fractal Juegos, Galápagos Jogos, Gém Klub Kft., GoKids 玩樂小子, Happy Baobab, Hobby Japan, KADABRA, Kaissa Chess & Games, Korea Boardgames, Lautapelit.fi, Lifestyle Boardgames Ltd, Louvre Editions, MasterPieces Inc., Nordic Games GmbH, The Op Games, OTAVIUS, Play Factory, Ponva d.o.o., Rabén & Sjögren, Rebel Sp. z o.o., Siam Board Games, Top Toys, Ігромаг | Card Game, Children's Game, Educational, Party Game, Real-time, Sports | Hot Potato, Pattern Recognition, Speed Matching | Books: Harry Potter, Brands: Disney, Characters: Smurfs, Cities: San Francisco (California, USA), Constructions: Louvre (France), Containers: Round Boxes, Digital Implementations: Board Game Arena, Game: Spot it!, Holidays: Easter, Holidays: Halloween, Islands: Corsica (France), Islands: Galápagos (Ecuador), Movies: Finding Nemo, Movies: Frozen, Movies: Star Wars, Sports Teams: Chicago Bears, Sports Teams: Chicago Cubs, Sports Teams: Major League Baseball (MLB), Sports Teams: National Hockey League (NHL), Sports Teams: Seattle Seahawks, Sports: Baseball, Sports: Golf, States: Washington, Theme: Camping, Theme: Fishing / Angling, Toys: Shopkins |
65244 | Forbidden Island | 2010 | 2 | 4 | 30 | 30 | 30 | 10 | https://cf.geekdo-images.com/JgAkEBUaiHOsOS94iRMs2w__thumb/img/5aPR8-KMbgucI_XkPE2PJaMQQsg=/fit-in/200x150/filters:strip_icc()/pic646458.jpg | https://cf.geekdo-images.com/JgAkEBUaiHOsOS94iRMs2w__original/img/H5d4I5z_HSpPEu7EAl0DqLt9_pM=/0x0/filters:format(jpeg)/pic646458.jpg | Forbidden Island is a visually stunning cooperative board game. Instead of winning by competing with other players like most games, everyone must work together to win the game. Players take turns moving their pawns around the 'island', which is built by arranging the many beautifully screen-printed tiles before play begins. As the game progresses, more and more island tiles sink, becoming unavailable, and the pace increases. Players use strategies to keep the island from sinking, while trying to collect treasures and items. As the water level rises, it gets more difficult- sacrifices must be made. What causes this game to truly stand out among co-op and competitive games alike is the extreme detail that has been paid to the physical components of the game. It comes in a sturdy and organized tin of good shelf storage size. The plastic treasure pieces and wooden pawns are well crafted and they fit just right into the box. The cards are durable, well printed, and easy to understand. The island tiles are the real gem: they are screen-printed with vibrant colors, each with a unique and pleasing image. With multiple levels of difficulty, different characters to choose from (each with a special ability of their own), many optional island formats and game variations available, Forbidden Island has huge replay value. The game can be played by as few as two players and up to four (though it can accommodate five). More players translates into a faster and more difficult game, though the extra help can make all the difference. This is a fun game, tricky for players of almost any age. Selling for under twenty dollars, oddly, Forbidden Island is a rare game of both quality and affordable price. For those who enjoy Forbidden Island, a follow-up project by Gamewright titled Forbidden Desert was released in 2013. From the publisher's website: Dare to discover Forbidden Island! Join a team of fearless adventurers on a do-or-die mission to capture four sacred treasures from the ruins of this perilous paradise. Your team will have to work together and make some pulse-pounding maneuvers, as the island will sink beneath every step! Race to collect the treasures and make a triumphant escape before you are swallowed into the watery abyss! | Some necessary text - easily memorized or small crib sheet | 4 | 8 | 6.76 | 1.73 | 2, 3, 4 | 30 | Matt Leacock | C. B. Canga | Gamewright, ADC Blackfire Entertainment, Arclight Games, AURUM, Inc., Brädspel.se, Cocktail Games, Competo / Marektoy, Devir, FoxMind Israel, Kaissa Chess & Games, Kanga Games, Lex Games, Lifestyle Boardgames Ltd, NeoTroy Games, Rebel Sp. z o.o., Reflexshop, Schmidt Spiele, Spilbræt.dk, uplay.it edizioni, White Goblin Games | Adventure, Fantasy, Science Fiction | Action Points, Cooperative Game, Grid Movement, Hand Management, Map Reduction, Modular Board, Pick-up and Deliver, Set Collection, Solo / Solitaire Game, Square Grid, Tile Placement, Variable Player Powers | Components: Meeples, Components: Dynamic Event Boards, Digital Implementations: Board Game Arena, Islands: Fictional, Misc: Dice Tower Hall of Fame, Misc: Mensa Select, Series: Forbidden Games (Gamewright) |
65901 | Age of Industry | 2010 | 2 | 5 | 120 | 120 | 120 | 13 | https://cf.geekdo-images.com/F1DJ5wsTySoSTTb9E3fouQ__thumb/img/BpkzyXVeVxZVBmac2jam5LfI4Fg=/fit-in/200x150/filters:strip_icc()/pic715611.jpg | https://cf.geekdo-images.com/F1DJ5wsTySoSTTb9E3fouQ__original/img/5cgNo6iXR7kouxeYkWYrZmtvzCg=/0x0/filters:format(jpeg)/pic715611.jpg | Martin Wallace's streamlined redesign of Brass: Lancashire. Players are tycoons in the early days of the Industrial Revolution; a time when traditional craftsman were being rapidly replaced with steam-powered machines. Players invest in the production of raw materials, the manufacture of goods, and the transportation networks needed to connect them to their markets. Like Brass, the strategic space is vast, and player decisions are limited by cards. In Age of Industry, however, cards are color-coded to regions rather than specific cities, allowing the players to be more flexible with their plans, while at the same time continuing to limit the decisions available. The color-coded region cards will also support expansion maps. In addition, the original Brass rules were simplified by eliminating the canal period; there is only one period, the railway era. There is also a new, non-specific industry, which will change with each map. According to Wallace, "You can now play something with the depth of Brass, but in half the time. The game will have a double-sided map, with Germany on one side and southern New England on the other." | No necessary in-game text | 4 | 12 | 7.34 | 3.36 | 2, 3, 4, 5 | 120 | Martin Wallace | Peter Dennis | Treefrog Games, Hobby Japan, Wargames Club Publishing | Economic, Industry / Manufacturing, Transportation | Hand Management, Loans, Market, Network and Route Building, Open Drafting, Tech Trees / Tech Tracks | Components: Map (Regional scale), Country: Germany, Game: Age of Industry, History: Industrial Revolution, Occupation: Engineer, Region: New England (USA), Series: Treefrog Line (Warfrog) |
67877 | Anomia | 2010 | 3 | 6 | 30 | 30 | 30 | 10 | https://cf.geekdo-images.com/OvOpd-Lhl7t3h9fF_qi6lQ__thumb/img/002NO49Pl3-9dPUj43StWt0SS2c=/fit-in/200x150/filters:strip_icc()/pic2527529.jpg | https://cf.geekdo-images.com/OvOpd-Lhl7t3h9fF_qi6lQ__original/img/0_8ukg1eYy8HxXTAwPgKptJXTeU=/0x0/filters:format(jpeg)/pic2527529.jpg | Anomia plays off the fact that our minds are positively brimming with all sorts of random information: things to eat, pop songs, websites, etc... Sure, under normal circumstances, it's easy to give an example of a frozen food or a dog breed, but you'll find that your brain works a little differently under pressure! To play, draw and reveal a card from the center pile. Does the symbol on your card match one on another player's card? If so, you must quickly face-off with the other player by giving an example of the person, place, or thing on their card before they can do the same for yours. If you blurt out a correct answer first, you win their card and the drawing continues. Sounds simple, right? Wrong! Wild cards allow non-matching symbols to match, increasing the number of things to which you must pay attention. Cascading face-offs can occur when you hand over a lost card, thereby revealing a new top card on your play pile. | Unplayable in another language | 5 | 10 | 6.69 | 1.04 | 3, 4, 5, 6 | 30 | Andrew Innes | Kinetic, Paul Laane, Cezary Szulc, Peter Wocken | Anomia Press, Asmodee, Broadway Toys LTD, Cocktail Games, Coiledspring Games, Competo / Marektoy, DV Games, Happy Baobab, KOSMOS, Magellan, Nasza Księgarnia, Piatnik | Party Game, Real-time, Trivia, Word Game | Pattern Recognition, Speed Matching | Misc: Mensa Select, Series: Anomia |
68448 | 7 Wonders | 2010 | 2 | 7 | 30 | 30 | 30 | 10 | https://cf.geekdo-images.com/35h9Za_JvMMMtx_92kT0Jg__thumb/img/BUOso8b0M1aUOkU80FWlhE8uuxc=/fit-in/200x150/filters:strip_icc()/pic7149798.jpg | https://cf.geekdo-images.com/35h9Za_JvMMMtx_92kT0Jg__original/img/jt70jJDZ1y1FWJs4ZQf5FI8APVY=/0x0/filters:format(jpeg)/pic7149798.jpg | You are the leader of one of the 7 great cities of the Ancient World. Gather resources, develop commercial routes, and affirm your military supremacy. Build your city and erect an architectural wonder which will transcend future times. 7 Wonders lasts three ages. In each age, players receive seven cards from a particular deck, choose one of those cards, then pass the remainder to an adjacent player. Players reveal their cards simultaneously, paying resources if needed or collecting resources or interacting with other players in various ways. (Players have individual boards with special powers on which to organize their cards, and the boards are double-sided). Each player then chooses another card from the deck they were passed, and the process repeats until players have six cards in play from that age. After three ages, the game ends. In essence, 7 Wonders is a card development game. Some cards have immediate effects, while others provide bonuses or upgrades later in the game. Some cards provide discounts on future purchases. Some provide military strength to overpower your neighbors and others give nothing but victory points. Each card is played immediately after being drafted, so you'll know which cards your neighbor is receiving and how her choices might affect what you've already built up. Cards are passed left-right-left over the three ages, so you need to keep an eye on the neighbors in both directions. Though the box of earlier editions is listed as being for 3–7 players, there is an official 2-player variant included in the instructions. | No necessary in-game text | 4 | 10 | 7.68 | 2.32 | 2, 3, 4, 5, 6, 7 | 30 | Antoine Bauza | Dimitri Chappuis, Miguel Coimbra, Etienne Hebinger, Cyril Nouvel | Repos Production, ADC Blackfire Entertainment, Asterion Press, Galápagos Jogos, Gém Klub Kft., Hobby Japan, Kaissa Chess & Games, Korea Boardgames, Lautapelit.fi, Lifestyle Boardgames Ltd, NeoTroy Games, Rebel Sp. z o.o., Siam Board Games | Ancient, Card Game, City Building, Civilization, Economic | Closed Drafting, Hand Management, Neighbor Scope, Set Collection, Simultaneous Action Selection, Variable Player Powers | Ancient: Babylon, Ancient: Egypt, Ancient: Greece, Category: Dized Tutorial, Constructions: Pyramids, Digital Implementations: Board Game Arena, Digital Implementations: BrettspielWelt, Digital Implementations: Google Play, Game: 7 Wonders, Mechanism: Artificial Player, Mechanism: Tableau Building, Misc: Dice Tower Hall of Fame, Misc: Watch It Played How To Videos |
70323 | King of Tokyo | 2011 | 2 | 6 | 30 | 30 | 30 | 8 | https://cf.geekdo-images.com/m_RzXpHURC0_xLkvRSR_sw__thumb/img/OfgWmkGJj5BgOO0zFHEtP5CHfbU=/fit-in/200x150/filters:strip_icc()/pic3043734.jpg | https://cf.geekdo-images.com/m_RzXpHURC0_xLkvRSR_sw__original/img/hSvWgiRYJCTTuoLOWTW3c8sYtl8=/0x0/filters:format(jpeg)/pic3043734.jpg | In King of Tokyo, you play mutant monsters, gigantic robots, and strange aliens—all of whom are destroying Tokyo and whacking each other in order to become the one and only King of Tokyo. At the start of each turn, you roll six dice, which show the following six symbols: 1, 2, or 3 Victory Points, Energy, Heal, and Attack. Over three successive throws, choose whether to keep or discard each die in order to win victory points, gain energy, restore health, or attack other players into understanding that Tokyo is YOUR territory. The fiercest player will occupy Tokyo, and earn extra victory points, but that player can't heal and must face all the other monsters alone! Top this off with special cards purchased with energy that have a permanent or temporary effect, such as the growing of a second head which grants you an additional die, body armor, nova death ray, and more.... and it's one of the most explosive games of the year! In order to win the game, one must either destroy Tokyo by accumulating 20 victory points, or be the only surviving monster once the fighting has ended. First Game in the King of Tokyo series | Moderate in-game text - needs crib sheet or paste ups | 4 | 6 | 7.13 | 1.49 | 2, 3, 4, 5, 6 | 30 | Richard Garfield | Gabriel Butik, Romain Gaschet, Paul Mafayon, Igor Polouchine, Benjamin Raynal, Jean-Baptiste Reynaud, Jonathan Silvestre, Régis Torres, Anthony Wolff | IELLO, Boardgame Space, Brain Games, Bureau de Juegos, Delta Vision Publishing, Devir, Egmont Polska, Enigma (Bergsala Enigma), Fantasmagoria, GaGa Games, Galápagos Jogos, GeGe Co. Ltd., GoKids 玩樂小子, HaKubia, Heidelberger Spieleverlag, Hobby Japan, Hobby World, HomoLudicus, Kaissa Chess & Games, Korea Boardgames, Lautapelit.fi, Lex Games, Mancalamaro, MESAboardgames, MIPL, Nordic Games ehf, Nordic Games GmbH, Origames, Portal Games, Reflexshop, REXhry, Siam Board Games, Smart Ltd, uplay.it edizioni, Vennerød Forlag AS, Ігромаг | Dice, Fighting, Movies / TV / Radio theme, Science Fiction | Dice Rolling, Die Icon Resolution, King of the Hill, Open Drafting, Player Elimination, Push Your Luck, Re-rolling and Locking, Tags | Category: Dized Tutorial, Cities: Tokyo (Japan), Components: Dice with Icons, Components: Standees, Country: Japan, Creatures: Aliens / Extraterrestrials, Creatures: Monsters, Digital Implementations: Board Game Arena, Game: King of Tokyo, Misc: Dice Tower Hall of Fame, Theme: Kaiju, Theme: Villainy |
70919 | Takenoko | 2011 | 2 | 4 | 45 | 45 | 45 | 8 | https://cf.geekdo-images.com/uvz-5V6A2R6dp2oWIXmj_g__thumb/img/vz9Ec1xB2b4JJQlZFijUsuCvfkQ=/fit-in/200x150/filters:strip_icc()/pic1912529.jpg | https://cf.geekdo-images.com/uvz-5V6A2R6dp2oWIXmj_g__original/img/HxMG1z7bIVGCGPI6u6ciVO0Oubk=/0x0/filters:format(jpeg)/pic1912529.jpg | A long time ago at the Japanese Imperial court, the Chinese Emperor offered a giant panda bear as a symbol of peace to the Japanese Emperor. Since then, the Japanese Emperor has entrusted his court members (the players) with the difficult task of caring for the animal by tending to his bamboo garden. In Takenoko, the players will cultivate land plots, irrigate them, and grow one of the three species of bamboo (Green, Yellow, and Pink) with the help of the Imperial gardener to maintain this bamboo garden. They will have to bear with the immoderate hunger of this sacred animal for the juicy and tender bamboo. The player who manages his land plots best, growing the most bamboo while feeding the delicate appetite of the panda, will win the game. | No necessary in-game text | 3 | 8 | 7.21 | 1.98 | 2, 3, 4 | 45 | Antoine Bauza | Nicolas Fructus, Picksel, Yuio | Bombyx, Matagot, Asmodee, Asterion Press, Bureau de Juegos, Enigma (Bergsala Enigma), Filosofia Éditions, FoxMind Israel, Fractal Juegos, Galápagos Jogos, Geekach Games, Gém Klub Kft., Hobby Japan, Hobby World, Kaissa Chess & Games, Lex Games, Lifestyle Boardgames Ltd, Mostafil Games, Pegasus Spiele, Rebel Sp. z o.o., REXhry, Salta da Caixa, Surfin' Meeple, Tower Tactic Games | Animals, Environmental, Farming, Territory Building | Action Points, Contracts, Dice Rolling, End Game Bonuses, Grid Movement, Hexagon Grid, Modular Board, Network and Route Building, Pattern Building, Set Collection, Tile Placement | Animals: Pandas, Components: 3-Dimensional (3D), Components: Miniatures, Components: Wooden pieces & boards, Country: Japan, Digital Implementations: Board Game Arena, Digital Implementations: Google Play, Digital Implementations: Steam, Misc: Watch It Played How To Videos, Theme: Gardening, Theme: Nature, Theme: Trees and Forests, Theme: Weather |
72321 | The Networks | 2016 | 1 | 5 | 90 | 60 | 90 | 13 | https://cf.geekdo-images.com/3Mjt1-JxuXV_hamkypi0mw__thumb/img/5KiCIZrcPJ6AkX9FJb0E2RGxM3Y=/fit-in/200x150/filters:strip_icc()/pic2896170.jpg | https://cf.geekdo-images.com/3Mjt1-JxuXV_hamkypi0mw__original/img/l5aY9TSIwKeclKKziKB4FrTQewk=/0x0/filters:format(jpeg)/pic2896170.jpg | In The Networks, you and your opponents are new television networks, and you need new programming. For this, you’ll need Shows, Stars, and Ads. Shows need Stars and Ads. Stars give you bonus viewers (points), and Ads give you extra money. You’ll need everything you can get; you'll have a small amount of resources and time, and you must grab the latest hot show before your opponents. And some Stars will give their best effort only if you put them on in the proper conditions. For example, some Stars only want to be put on dramas. Other Stars want to be the only Star on the show. And your Ads will give you the most money only if you put them on in the correct time slot. Finally, Shows age and viewers lose interest, so you have to keep your line-up fresh by canceling shows and sending them into reruns. Fortunately, you can get viewers from your reruns, and you'll get bonuses if you get a lot of shows of the same genre throughout the game. If you need a special push, Network Cards can give you special powers — but will a Network Card be better than another action? You'll have to make that call. The player with the most viewers after five seasons wins! | Moderate in-game text - needs crib sheet or paste ups | 4 | 10 | 7.15 | 2.60 | 1, 2, 3, 4, 5 | 60, 65, 70, 75, 80, 85, 90 | Gil Hova | Travis Kinchy | Formal Ferret Games, Board&Dice, Mandoo Games, One Moment Games | Economic, Humor, Movies / TV / Radio theme | End Game Bonuses, Income, Open Drafting, Set Collection, Solo / Solitaire Game, Turn Order: Stat-Based | Crowdfunding: Kickstarter, Digital Implementations: Tabletopia, Game: The Networks, Players: Games with Solitaire Rules, Theme: Television (TV) Industry |
72420 | Braggart | 2010 | 2 | 6 | 30 | 30 | 30 | 10 | https://cf.geekdo-images.com/sd3WzgUuGMCKxbsMLBi70Q__thumb/img/Q1lxF0SA9KZX6L-dqq9CeOZaMns=/fit-in/200x150/filters:strip_icc()/pic3149244.jpg | https://cf.geekdo-images.com/sd3WzgUuGMCKxbsMLBi70Q__original/img/71nI392W2So79VnDBgfmpkA0COI=/0x0/filters:format(jpeg)/pic3149244.jpg | You sit in The Heroes Return, a tavern famed for its heroic clientèle. You're not a hero, but you talk a good game. You and your friends are holding court, regaling the crowds with your tales of derring-do. Can you fight your way through a drunken haze to concoct the best boast? The most believable? Or at least ones that are funny? Or will you be called out as the liar you are? In Braggart, a game of heroes, lies and unfortunate fish, each round players play cards from their hand which each contain a part of their story to combine them into a compelling tale. Stories are by turns hilarious or awe-inspiring and other players can accept them or accuse them of lying, downgrading their boast into something much less impressive (though usually much funnier!). | Extensive use of text - massive conversion needed to be playable | 5 | 10 | 6.31 | 1.22 | 2, 3, 4, 5, 6 | 30 | Kyle Daniel | Vicki Dalton | 8th Summit, LocWorks, Spiral Galaxy Games | Card Game, Fantasy, Humor, Medieval | Hand Management, Open Drafting, Set Collection, Storytelling, Take That | |
79131 | Star Trek: Expeditions | 2011 | 1 | 4 | 60 | 60 | 60 | 14 | https://cf.geekdo-images.com/Up18tLIVh10fqV0Md3XX0w__thumb/img/DOAi7l9YP9wKffCYyYD6813pCPY=/fit-in/200x150/filters:strip_icc()/pic1021598.jpg | https://cf.geekdo-images.com/Up18tLIVh10fqV0Md3XX0w__original/img/qputjrscxovzvGA5nR0rJepkLuE=/0x0/filters:format(jpeg)/pic1021598.jpg | Star Trek: Expeditions is a board game for up to four players, set in the "New Universe" of Star Trek, as seen in the 2009 movie. It is built upon the cooperative board game model and the players will work together against the game itself. In the game, players assume the roles of Kirk, Spock, Bones and Uhura. The premise is the Federation has received a petition for membership from a planet and the Enterprise is dispatched to assess their application. When the Enterprise arrives, they discover: A Klingon battle cruiser is in orbit; Civil war is threatening to break out on the planet; And the planet is (coincidentally?) reconsidering its application for UFP membership. Your mission is threefold; defuse the threat of civil war, deal with the Klingon threat and get the planet to join the UFP. And you only have 30 days (roughly equaling 30 turns) in which to do it, or a Klingon battle fleet will warp in and you will be forced to withdraw (thus failing your mission). Each objective is tracked on a scoresheet that monitors your progress. Decisions you make in the game as well as how you interact with the other players will affect the outcome of the mission. The four figures are fully rendered, 3D versions of the four Bridge officers. The four figures and two spaceships are similar to Heroclix figures, with the clicks on the dials at the base of the figure representing damage and corresponding diminished abilities. This product is designed as a non-collectible, non-blind, all-in-one-and-done game, but is built upon the "expandable" board game model meaning that down the line, new missions and crew members will be made available for folk to play other "episodes"! | Moderate in-game text - needs crib sheet or paste ups | 4 | 12 | 6.47 | 2.40 | 1, 2, 3, 4 | 60 | Reiner Knizia | Chris Raimo, Ed Repka | WizKids (I) | Adventure, Movies / TV / Radio theme, Science Fiction, Space Exploration | Cooperative Game, Variable Player Powers | Components: Clix, Players: Games with Solitaire Rules, TV Shows: Star Trek (various) |
82168 | Escape from the Aliens in Outer Space | 2010 | 2 | 8 | 45 | 20 | 45 | 12 | https://cf.geekdo-images.com/RMpQKySngukhwS8Vd0Z5DA__thumb/img/sq3Z4wWsk2l5dDjMzQPP7g4PoVA=/fit-in/200x150/filters:strip_icc()/pic2792336.png | https://cf.geekdo-images.com/RMpQKySngukhwS8Vd0Z5DA__original/img/qzsupfBs3THT83OPVNKPb68xzgA=/0x0/filters:format(png)/pic2792336.png | Escape from the Aliens in Outer Space is a card game of strategy and bluff set on a badly damaged deep space research ship. On-board systems have failed, plunging the ship into darkness. But even worse: A mysterious alien plague has crept aboard and is transforming the human crew into horrendous monsters! The remaining crewmen desperately try to save their lives by escaping from the derelict spaceship, but in the darkness the aliens are lurking...hungry for human flesh. The game is played on a hexagon-based map that represents the spaceship. Each player is given a map sheet and a pencil. Map sheets must be of the same zone, and every zone has its specific name. Starting from the first player and continuing clockwise, every turn, each player must make a movement. To do so, the player must write on their map sheet the coordinates of the sector to which they are moving. Every time the players move to the gray (dangerous) sectors they have to draw a card; these cards make the players tell the others their position or lie about it, depending on the card. Every card is kept secret from other players. The humans' objective is to save themselves using the escape hatches, while the aliens' objective is to hunt down the humans. Each player's identity and position is kept secret; you will need to interpret the movements and behaviors of the other players to learn who and where they really are. | No necessary in-game text | 6 | 14 | 6.92 | 1.92 | 2, 3, 4, 5, 6, 7, 8 | 20, 25, 30, 35, 40, 45 | Mario Porpora, Pietro Righi Riva, Luca Francesco Rossi, Nicolò Tedeschi | Giulia Ghigini | Cranio Creations, Heidelberger Spieleverlag, HT Publishers, Morapiaf, Osprey Games, Santa Ragione | Horror, Party Game, Print & Play, Science Fiction | Grid Movement, Hexagon Grid, Hidden Movement, Hidden Roles, Paper-and-Pencil, Secret Unit Deployment, Team-Based Game, Variable Player Powers | Creatures: Aliens / Extraterrestrials, Mechanism: Hidden Movement |
83195 | Ghost Blitz | 2010 | 2 | 8 | 20 | 20 | 20 | 8 | https://cf.geekdo-images.com/tvZTjFnPvt2LrY6NGSbeuQ__thumb/img/LGtpFjDazqROmznWJaJStSxkIHI=/fit-in/200x150/filters:strip_icc()/pic2034769.jpg | https://cf.geekdo-images.com/tvZTjFnPvt2LrY6NGSbeuQ__original/img/iYrL_UZ6fhDNi8GdEjdq29yDguw=/0x0/filters:format(jpeg)/pic2034769.jpg | Balduin, the house ghost, found an old camera in the castle cellar. Immediately he photographed everything that he loves to make disappear when he is haunting – including himself, of course. Unfortunately, the enchanted camera takes many photos in the wrong colors. Sometimes the green bottle is white, at other times it's blue. Looking at the photos, Balduin doesn't really remember any more what he wanted to make disappear next. Can you help him with his haunting and quickly name the right item, or even make it disappear by yourself? If you grab the right items quickly, you have a good chance of winning... The lightning fast shape and color recognition game that is sure to test the reflexes of kids, families and gamers alike. In Ghost Blitz, five wooden items sit on the table waiting to be caught: a white ghost, a green bottle, a cute grey mouse, a blue book, and a comfortable red chair. Each card in the deck shows pictures of two objects, with one or both objects colored the wrong way. With all players playing at the same time, someone reveals a card, then players grab for the "right" object – but which object is right? If one object is colored correctly – say, a green bottle and a red mouse – then players need to grab that correctly colored object. If both objects are colored incorrectly – say, a green ghost and a red mouse – then you look for the object and color not represented among the four details shown. In this case you see green, red, ghost and mouse, so players need to grab the blue book. The first player to grab the correct object keeps the card, then reveals the next card from the deck. If a player grabs the wrong object, she must discard one card previously collected. Once the card deck runs out, the game ends and whoever has collected the most cards wins! Reimplements: Knapp daneben, released in 2004 by HABA. | No necessary in-game text | 4 | 5 | 6.71 | 1.14 | 2, 3, 4, 5, 6, 7, 8 | 20 | Jacques Zeimet | Doris Matthäus, Gabriela Silveira | Zoch Verlag, 999 Games, Boardgame Space, Competo / Marektoy, Devir, Egmont Polska, FoxMind Israel, Gigamic, Giochi Uniti, Jolly Thinkers, KADABRA, Kaissa Chess & Games, Korea Boardgames, Lanlalen, Lifestyle Boardgames Ltd, Lion Rampant Imports, MEEPLE, MINDOK, Möbius Games, Rozum, Simba Toys, Swan Panasia Co., Ltd. | Action / Dexterity, Card Game, Children's Game, Real-time | Pattern Recognition, Speed Matching | Animals: Mice, Creatures: Ghosts, Game: Geistesblitz |
84732 | Kariba | 2010 | 2 | 4 | 15 | 15 | 15 | 6 | https://cf.geekdo-images.com/evEAPOXI0LxrShquMcXxIw__thumb/img/gtkKH-2jt38nK6Zkke-O_9YpCu4=/fit-in/200x150/filters:strip_icc()/pic6979262.jpg | https://cf.geekdo-images.com/evEAPOXI0LxrShquMcXxIw__original/img/nrS_IL6WQ6l6deuWUe0l0yHD-w4=/0x0/filters:format(jpeg)/pic6979262.jpg | All animals are thirsty after an adventurous day in the savannah, so they've all trekked to the drinking grounds. Every animal wants to be the first to drink, but watch out! The elephant scares the rhino, the rhino scares the ostrich, and the ostrich scares the zebra. Anything can happen... The mice might even scare the elephant! The player who scares away the most animals wins. To set up Kariba, shuffle the cards and deal five to each player, placing the remainder face down as a deck. Place the game board in the center of the table. During a round, a player lays down one or more cards of the same animal, placing the cards in the corresponding position (1-9) around the lake. If at least 3 cards of the same animal are placed in front of the lake, then these animals scare weaker animal(s) (closest lower number) while they are drinking. The player picks all the cards from the weaker animal off the board and puts them face down in front of her/him. Each card is worth 1 point, and whoever has the most points wins. | No necessary in-game text | 2 | 6 | 7.01 | 1.07 | 2, 3, 4 | 15 | Reiner Knizia | Felix Kindelan | Goliath Games, Helvetiq, Buró, Fabrika Igr, Gap Times, Gen-X Games, HRAS, Mandoo Games, PaperGames (III), Reflexshop, Siam Board Games | Card Game, Children's Game | Hand Management, Rock-Paper-Scissors | Animals: Cats, Animals: Elephants, Animals: Giraffes, Animals: Mice, Animals: Ostriches, Animals: Rhinoceroses, Animals: Zebras, Card Games: Fishing, Continents: Africa, Country: Zimbabwe, Series: Pocket Games (Helvetiq) |
90041 | Principato | 2011 | 2 | 4 | 90 | 45 | 90 | 10 | https://cf.geekdo-images.com/-zYcddvw2i-oBjUd3AUHJw__thumb/img/Qshfr63btFvN7YfUndVfTu3uoI0=/fit-in/200x150/filters:strip_icc()/pic1136786.jpg | https://cf.geekdo-images.com/-zYcddvw2i-oBjUd3AUHJw__original/img/zb_Yvnmlunit23AuVo3Y1yvLM_k=/0x0/filters:format(jpeg)/pic1136786.jpg | From Finnish designer Touko Tahkokallio comes Principato, a tactical game for 2-4 players. Powerful principalities are forming in Northern Italy. When is the best moment to expand? When will harvesting be profitable? How much force will be necessary to defend the city walls? Only the player who can correctly judge the timing of such decisions will be successful in the end. At the beginning of the game, each player receives a small, unprotected principality. Over three epochs the various principalities can be developed. A steady production of money and food is needed to expand the principality and to maintain an army of mercenaries. During the game there are several cultural and military valuations that give the players victory points. The unusual part of this game are the action cards, which are available to all players. From the changing pool of possible actions, players have to secure the most suitable cards and use them at the appropriate time – reaching for the new means while parting with the old. This simple mechanism turns Principato into a varied tactical game full of tough decisions. | No necessary in-game text | 2 | 10 | 6.15 | 2.28 | 2, 3, 4 | 45, 50, 55, 60, 65, 70, 75, 80, 85, 90 | Touko Tahkokallio | Dennis Lohausen | eggertspiele, G3, Gigamic, Lautapelit.fi, White Goblin Games, Z-Man Games | City Building, Economic, Farming, Renaissance | Hand Management, Open Drafting, Set Collection | Country: Italy |
91514 | Rhino Hero | 2011 | 2 | 5 | 15 | 5 | 15 | 5 | https://cf.geekdo-images.com/jRg6horhSAWDITN_tSJuhg__thumb/img/AIJuadutdwZfVWSBQGD0x1KneMA=/fit-in/200x150/filters:strip_icc()/pic6974609.jpg | https://cf.geekdo-images.com/jRg6horhSAWDITN_tSJuhg__original/img/Y2EbbSt0UAbMy2EZKepbai-XwaY=/0x0/filters:format(jpeg)/pic6974609.jpg | Super Rhino! presents players with an incredibly heroic – and regrettably heavy – rhinoceros who is eager to climb a tall building and leap other tall buildings in a single bound. First, though, you need to construct that building. Players each start the game with five roof cards, and they take turns adding walls and roofs to a single building. On a turn, you first place walls on the highest floor, then you choose a roof card in your hand and place it on the wall. Each roof card bears markings that indicate where the next player must place walls on the card. In addition, some roof cards force a player to perform special actions, such as placing a second roof, changing the direction of play, or moving Super Rhino to a new location on the tower. Keep your hands steady! The first player to build all of their roof cards wins the game. Alternatively, if the building collapses, the player who caused the collapse automatically loses, and the player with the fewest roof cards in hand wins. Similar to Turmbau zu Babel | No necessary in-game text | 3 | 4 | 6.91 | 1.02 | 2, 3, 4, 5 | 5, 10, 15 | Scott Frisco, Steven Strumpf | Thies Schwarz | HABA, Hobby World, Korea Boardgames, Nabita World co., Ltd., Reflexshop, Sugorokuya, Swan Panasia Co., Ltd. | Action / Dexterity, Animals, Children's Game, Party Game | Hand Management, Lose a Turn, Score-and-Reset Game, Stacking and Balancing | Animals: Rhinoceroses, Components: 3-Dimensional (3D), Mechanism: Tower Stacking, Series: Mitbringspiel Mini (HABA), Theme: Anthropomorphic Animals |
92415 | Skull | 2011 | 3 | 6 | 45 | 15 | 45 | 10 | https://cf.geekdo-images.com/OPrd2iXm43dir7BwKAMOuQ__thumb/img/yEnb4YWN-Cp41KWTQ2EeNkrqlZI=/fit-in/200x150/filters:strip_icc()/pic6097488.jpg | https://cf.geekdo-images.com/OPrd2iXm43dir7BwKAMOuQ__original/img/ygPnbmg8FCpA7jO5gXw38uyNQ10=/0x0/filters:format(jpeg)/pic6097488.jpg | Edited description from Bruno Faidutti's write-up of the game in his Ideal Game Library: Skull & Roses is the quintessence of bluffing, a game in which everything is played in the players' heads. Each player plays a face-down card, then each player in turn adds one more card – until someone feels safe enough to state that he can turn a number of cards face up and get only roses. Other players can then overbid him, saying they can turn even more cards face up. The highest bidder must then turn that number of cards face up, starting with his own. If he shows only roses, he wins; if he reveals a skull, he loses, placing one of his cards out of play. Two successful challenges wins the game. Skull & Roses is not a game of luck; it's a game of poker face and meeting eyes. Skull & Roses Red features the same gameplay as Skull & Roses, with the only change being alternate rules that allow each player to control two biker gangs. Both Skull & Roses Red and Skull are playable on their own, with each game containing six different biker gangs. Each Skull or Skull & Roses set can be combined with another to allow for games with more than six players. | No necessary in-game text | 5 | 8 | 7.19 | 1.12 | 3, 4, 5, 6 | 15, 20, 25, 30, 35, 40, 45 | Hervé Marly | Rose Kipik, Thomas Vuarchex | Lui-même, Boardgame Space, DiceTree Games, Galápagos Jogos, Geekach Games, Gém Klub Kft., Granna, Hobby Japan, Korea Boardgames, Rebel Sp. z o.o., Reflexshop, Siam Board Games, Space Cowboys | Bluffing, Card Game, Party Game | Auction/Bidding, Bids As Wagers, Hand Management, Player Elimination | Digital Implementations: Board Game Arena, Holidays: Day of the Dead |
97207 | Dungeon Petz | 2011 | 2 | 4 | 90 | 90 | 90 | 13 | https://cf.geekdo-images.com/7JjAm9RM8E2pbu5KCCbsTQ__thumb/img/vySdmxWBad2T5Xrylxv-jYukFmU=/fit-in/200x150/filters:strip_icc()/pic1103979.jpg | https://cf.geekdo-images.com/7JjAm9RM8E2pbu5KCCbsTQ__original/img/67Yryf6M4Tkv6gDAUIsbqPyhJWA=/0x0/filters:format(jpeg)/pic1103979.jpg | Become the leader of an imp family that has just started a new business – breeding and selling petz. Sound simple and safe? Well, we forgot to mention that those petz are for Dungeon Lords. This means magical, playful, sometimes angry monsters that constantly desire attention and at the very moment you want them to demonstrate their qualities to buyers they are sick or they poop. Sometimes you are even glad that you got rid of them – but the profit is unbelievable. Dungeon Petz is a standalone game set in the Dungeon Lords universe. The game consists of several rounds in which players use unusual worker placement mechanisms (players simultaneously prepare different sized groups of imps in order to play sooner than others) to prepare themselves for the uneasy task of raising creature cubs and pleasing their different needs (represented by cards) in order to sell them as grown and scary creatures to Dungeon Lords. In the meantime, they also attend various contests in which they show off their pets, scoring additional points. | No necessary in-game text | 4 | 12 | 7.40 | 3.62 | 2, 3, 4 | 90 | Vlaada Chvátil | David Cochard | Czech Games Edition, Devir, GaGa Games, Heidelberger Spieleverlag, HomoLudicus, IELLO, MINDOK, One Moment Games, Rebel Sp. z o.o., Z-Man Games | Animals, Fantasy, Humor | Auction/Bidding, Hand Management, Selection Order Bid, Simultaneous Action Selection, Worker Placement | Creatures: Monsters, Digital Implementations: Board Game Arena, Digital Implementations: Boiteajeux, Digital Implementations: Tabletopia, Game: Dungeon Lords, Theme: Excrements / Feces / Poop / Urine, Theme: Villainy |
98229 | Pictomania | 2011 | 3 | 6 | 25 | 25 | 25 | 9 | https://cf.geekdo-images.com/0m0X8qZxfARpz0lmzjxSEw__thumb/img/swi0YmUUKWTu54c8XN1NlsawYuQ=/fit-in/200x150/filters:strip_icc()/pic2360788.png | https://cf.geekdo-images.com/0m0X8qZxfARpz0lmzjxSEw__original/img/Pmg6ToAhHrfbccB29JaN0emETec=/0x0/filters:format(png)/pic2360788.png | Pictomania is a drawing game in which everyone is both drawing and guessing at the same time, giving a chance for those who excel only at one or the other skill to crush the dreams of other players. Pictomania lasts five rounds, and at the start of each round, you set up six randomly drawn cards on card racks visible to all players. Cards are double-sided, come in four levels of difficulty, and include seven related words on a single side. In addition to a set of guessing cards, scoring tokens, marker and drawing board, each player receives one symbol card and one number card, which together indicate which word or phrase on the revealed cards that player must draw. Bonus tokens equal to one less than the number of players are placed in the center of the table. Players simultaneously look at their cards and start to draw. While drawing, they can also watch what others are doing and place a guess card on that player's stack. Only one guess per player is allowed, and once you make a guess, you can't change your mind. Other players will ideally be playing guess cards on your stack, too. Once you have finished drawing and guessing – and you're not required to do either – take the highest-valued bonus token from the center of the table and take no other actions. Once the final bonus token is claimed, the round ends. One by one, players reveal what they were drawing and the guesses that others made. Those who guess your word earn one of your scoring tokens, with early guessers earning more points, while those who guess incorrectly have their card placed in the center of the table. Once all the guesses are resolved, you determine the black sheep – the player who made the worst guesses. If a single player has more cards in the center of the table than anyone else, then his bonus token (if any) counts as negative points. What's more, if no one guessed your word, then you throw away your bonus token, scoring nothing for it. You sum positive points for the round (a bonus token scored, and scoring tokens from the words you guessed correctly), then subtract points for the black sheep "bonus" and all the scoring tokens you didn't give away to determine your final score for the round, which could be negative. Reset the bonus and scoring tokens, set up six new cards, hand out the symbol and number cards and start another round. The player with the highest score after five rounds wins. | Unplayable in another language | 6 | 8 | 7.27 | 1.53 | 3, 4, 5, 6 | 25 | Vlaada Chvátil | Andreas Resch | Czech Games Edition, Dino Toys s. r. o., Ediciones MasQueOca, Hobby Japan, IELLO, Lifestyle Boardgames Ltd, Pegasus Spiele, Stronghold Games, Swan Panasia Co., Ltd., Trefl, White Goblin Games | Party Game, Real-time | Line Drawing | Mechanism: Drawing, Mechanism: Give a Clue / Get a Clue |
98778 | Hanabi | 2010 | 2 | 5 | 25 | 25 | 25 | 8 | https://cf.geekdo-images.com/JDVksMwfcqoem1k_xtZrOA__thumb/img/amCeCcEKhYGbVtDvpvIMnu3qTg0=/fit-in/200x150/filters:strip_icc()/pic2007286.jpg | https://cf.geekdo-images.com/JDVksMwfcqoem1k_xtZrOA__original/img/5vNHZiTEhK4aRDuGXv5KImp9cmQ=/0x0/filters:format(jpeg)/pic2007286.jpg | Hanabi—named for the Japanese word for "fireworks"—is a cooperative game in which players try to create the perfect fireworks show by placing the cards on the table in the right order. (In Japanese, hanabi is written as è±ç«; these are the ideograms flower and fire, respectively.) The card deck consists of five different colors of cards, numbered 1–5 in each color. For each color, the players try to place a row in the correct order from 1–5. Sounds easy, right? Well, not quite, as in this game you hold your cards so that they're visible only to other players. To assist other players in playing a card, you must give them hints regarding the numbers or the colors of their cards. Players must act as a team to avoid errors and to finish the fireworks display before they run out of cards. An extra suit of cards, rainbow colored, is also provided for advanced or variant play. Hanabi was originally published as part of Hanabi & Ikebana. | No necessary in-game text | 4 | 10 | 7.04 | 1.69 | 2, 3, 4, 5 | 25 | Antoine Bauza | Antoine Bauza, Gérald Guerlais, Laura Michaud, Albertine Ralenti | ABACUSSPIELE, Cocktail Games, Les 12 Singes, Asmodee, Brain Games, Broadway Toys LTD, Buly Games, Competo / Marektoy, cutia.ro, Enigma (Bergsala Enigma), Galápagos Jogos, Games7Days, Gém Klub Kft., Ghenos Games, Happy Baobab, Hobby Japan, Interlude, Kaissa Chess & Games, Lifestyle Boardgames Ltd, Oliphante, PaperGames (III), R&R Games, Rebel Sp. z o.o., REXhry, Spin Master Ltd., Swan Panasia Co., Ltd. | Card Game, Deduction, Memory | Communication Limits, Cooperative Game, Hand Management, Memory, Ordering, Set Collection | Country: Japan, Digital Implementations: Board Game Arena, Digital Implementations: Boardible (Mobile), Game: Hanabi, Mechanism: Deduction – Blind Man's Bluff, Misc: Dice Tower Hall of Fame, Theme: Fireworks, Versions & Editions: Travel Versions of Non-Travel Games |
100901 | Flash Point: Fire Rescue | 2011 | 2 | 6 | 45 | 45 | 45 | 10 | https://cf.geekdo-images.com/v6bTbxeprDFj1nN4AenvjA__thumb/img/7AyBFA8JfZHKxC5ntwOjJTbIgWE=/fit-in/200x150/filters:strip_icc()/pic1129370.jpg | https://cf.geekdo-images.com/v6bTbxeprDFj1nN4AenvjA__original/img/ri91i22ujLCZqxXKhFIdVDPGe8Y=/0x0/filters:format(jpeg)/pic1129370.jpg | The call comes in... "911, what is your emergency?" On the other end is a panicked response of "FIRE!" Moments later you don the protective suits that will keep you alive, gather your equipment and rush to the scene of a blazing inferno. The team has only seconds to assess the situation and devise a plan of attack – then you spring into action like the trained professionals that you are. You must face your fears, never give up, and above all else work as a team because the fire is raging, the building is threatening to collapse, and lives are in danger. You must succeed. You are the brave men and women of fire rescue; people are depending on you. This is what you do every day. Flash Point: Fire Rescue is a cooperative game of fire rescue. There are two versions of game play in Flash Point, a basic game and expert game. In both variants, players are attempting to rescue 7 of 10 victims from a raging building fire. As the players attempt to rescue the victims, the fire spreads to other parts of the building, causing structural damage and possibly blocking off pathways through the building. Each turn a player may spend action points to try to extinguish fires, move through the building, move victims out of the building or perform various special actions such as moving emergency vehicles. If 4 victims perish in the blaze or the building collapses from taking too much structural damage, the players lose. Otherwise, the players win instantly when they rescue a 7th victim. The expert variant included in the game adds thematic elements such as flash over, combustible materials, random setup, and variations on game difficulty from novice to heroic. The game includes a double sided board with two different building plans and several expansion maps are available. | Some necessary text - easily memorized or small crib sheet | 4 | 8 | 7.16 | 2.20 | 2, 3, 4, 5, 6 | 45 | Kevin Lanzing | Luis Francisco, George Patsouras | Indie Boards & Cards, 999 Games, Asmodee, Bard Centrum Gier, Broadway Toys LTD, Devir, Elznir Games, FunBox Jogos, Heidelberger Spieleverlag, Hobby Japan, Magellan, MINDOK | Adventure | Action Points, Cooperative Game, Dice Rolling, Grid Movement, Pick-up and Deliver, Simulation, Solo / Solitaire Game, Square Grid, Variable Player Powers | Components: 6 x 8 Grids, Components: Polyhedral (not D6) dice, Crowdfunding: Kickstarter, Digital Implementations: Steam, Game: Flash Point: Fire Rescue, Theme: Firefighting |
102181 | In a Grove | 2010 | 2 | 5 | 20 | 20 | 20 | 9 | https://cf.geekdo-images.com/vYLjqPslPNfM5QJ5NZCsvg__thumb/img/jaLQ7MhGLH2YY9o4q8_-5n0dDwA=/fit-in/200x150/filters:strip_icc()/pic6003567.png | https://cf.geekdo-images.com/vYLjqPslPNfM5QJ5NZCsvg__original/img/0aiAENJiZxo1zrDoWnb_GV0UMJU=/0x0/filters:format(png)/pic6003567.png | In a Grove — a.k.a. èªã®ä¸, Yabunonaka, and Hattari — is a game of bluffing and deduction, and the player who makes too many false accusations loses the game. The game is played in rounds. Each round, each player receives one of the eight silhouettes (which are numbered 2-8 with one blank), while three silhouettes are placed in the center of the table as suspects and the final silhouette is dubbed the victim. (With three players, the #2 is removed from the game.) You have to determine which suspect is the culprit, either to accuse him or to lure the other players into accusing someone who's innocent! All players secretly look at their silhouettes, then pass them right, then look at the new silhouette they received. The first player of the round secretly looks at two of the three suspects, optionally swapping the victim for one of these suspects. This player then places a colored accusation marker below one of the suspects. The next player looks at the two suspects not just marked with an accusation marker, then places a colored accusation marker of their own, covering any markers already beneath that suspect. This continues until all four players have placed an accusation marker, with each player not being allowed to look at the suspect just accused. The round ends, and players reveal the suspects. Who's the culprit? The suspect bearing the highest number – except if the #5 is among the suspects, in which case the suspect with the lowest number is guilty. (The suspect with no number is always innocent.) Anyone who has accused the correct suspect receives their accusation marker back. Any markers incorrectly placed are flipped colored-side down and given to the player who owns the marker on top of the stack. The first player token rotates clockwise, then a new round begins. At the end of a turn if a player has eight or more tokens — or has no tokens — then the game ends, and that player loses. Earlier editions of In a Grove supported 3-4 players, while the 2021 edition contains slight changes to the rules and components to allow for play with 2-5 people. | No necessary in-game text | 4 | 10 | 6.32 | 1.47 | 2, 3, 4, 5 | 20 | Jun Sasaki | Ian Parovel, Jun Sasaki | Oink Games, Moonster Games, More Fun Co., Ltd., PopcornEdu | Bluffing, Deduction, Murder/Mystery | Memory | Digital Implementations: Steam |
105593 | Cheating Moth | 2011 | 3 | 5 | 30 | 30 | 30 | 7 | https://cf.geekdo-images.com/7w7ht4bmAnu0j-_qgcYPiQ__thumb/img/KgN5mpV6DK97ixi5jey_4vqvAss=/fit-in/200x150/filters:strip_icc()/pic2220182.jpg | https://cf.geekdo-images.com/7w7ht4bmAnu0j-_qgcYPiQ__original/img/C1hf_pbsGvD5HP-N0iHME_HSH1E=/0x0/filters:format(jpeg)/pic2220182.jpg | Cheating is forbidden? Not in this naughty game of cards – in fact, you'll probably have to cheat in order to win. In Mogel Motte you want to get rid of all the cards in your hand before anyone else. Each player starts the round with a hand of eight cards, with one player (the oldest) receiving the guard bug – which stays on the table throughout the game – and one card being turnd face-up to start a discard pile. The cards are numbered 1-5, with the majority of them having only numbers; some cards have special abilities that come into play when added to the discard pile or in a player's hand. On a turn, a player places one card from her hand onto the discard pile; that card must be numbered exactly one higher or lower than the card on top of the discard pile. (The numbers wrap, so a 1 can be played on a 5 and vice versa.) If a player can't play a card, she draws one from the deck and her turn ends. There's another way to rid yourself of cards, though: cheating! Throughout the round, you can make cards disappear by dropping them on the floor, hiding them up your sleeve and so on. You must keep your hand of cards above the table at all times, you can't vanish more than one card at once, and you can't rid yourself of your final card this way. The player with the guard bug – and only him! – can call out other players for cheating, and no one can cheat while the accusation is being resolved. If the accusation was false, the Guard must draw a card; otherwise the cheating player takes back the card she tried to lose, is given a card from the Guard's hand as additional punishment, and becomes the new Guard. Cheating is a necessity as the "Cheating Moth" cards can't be played onto the discard pile, but must be disappeared via cheating. (The Guard, however, can play these cards as the Guard is not allowed to cheat.) The action cards work as follows: Ant: After an ant is played, everyone but the active player must take a card from the draw pile. Cockroach: After a cockroach is played, everyone races to play an identically-numbered card on top of it. Only the fastest player gets to leave her card in place. Mosquito: After a mosquito is played, everyone but the active player must slap the pile of cards. Whoever is slowest receives a card from the hand of all other players. Spider: After playing this, give a non-Cheating Moth card from your hand to another player. When one player has no cards in hand, the round ends. All other players score 10 points for each Cheating Moth in hand, 5 points for each action card, and 1 point for each number card. After a number of rounds equal to the number of players, the game ends and the player with the lowest score wins. | No necessary in-game text | 5 | 6 | 6.42 | 1.15 | 3, 4, 5 | 30 | Emely Brand, Lukas Brand | Rolf Vogt | Drei Magier Spiele, 999 Games, ADC Blackfire Entertainment, Coiledspring Games, Devir, G3, Gigamic, Hachette Boardgames Benelux, Kaissa Chess & Games, Korea Boardgames, Lion Rampant Imports, Nordic Games GmbH, Swan Panasia Co., Ltd. | Action / Dexterity, Card Game | Hand Management | Series: Ugly Animals (Drei Magier) |
113401 | Timeline: Events | 2011 | 2 | 8 | 15 | 15 | 15 | 8 | https://cf.geekdo-images.com/V-LCKnzAZvzdim9_PMPGpw__thumb/img/nzjHPY6A8sqP_cv1JY3ENCD6z9E=/fit-in/200x150/filters:strip_icc()/pic5872050.jpg | https://cf.geekdo-images.com/V-LCKnzAZvzdim9_PMPGpw__original/img/nj33ZARrJI6yCp9kTZC911kh7A4=/0x0/filters:format(jpeg)/pic5872050.jpg | Timeline: Events is a card game played using 55 cards. Each card depicts a historical event on both sides, with the year in which that event occurred on only one side. Players take turns placing a card from their hand in a row on the table. After placing the card, the player reveals the date on it. If the card was placed correctly with the date in chronological order with all other cards on the table, the card stays in place; otherwise the card is removed from play and the player takes another card from the deck. The first player to get rid of all his cards by placing them correctly wins. If multiple players go out in the same round, then everyone else is eliminated from play and each of those players are dealt one more card for another round of play. If only one player has no cards after a bonus round, he wins; otherwise play continues until a single player goes out. Timeline: Events can be combined with any other title in the Game: Timeline series. | Moderate in-game text - needs crib sheet or paste ups | 4 | 8 | 6.77 | 1.09 | 2, 3, 4, 5, 6, 7, 8 | 15 | Frédéric Henry | Xavier Collette, Jérémie Fleury, Nicolas Fructus, Gaël Lannurien | Asmodee, ADC Blackfire Entertainment, Asterion Press, Esdevium, Galápagos Jogos, Gém Klub Kft., Hobby Japan, REXhry, Zygomatic | Card Game, Educational, Party Game, Trivia | Game: Timeline, Mechanism: Card Line | |
118048 | Targi | 2012 | 2 | 2 | 60 | 60 | 60 | 12 | https://cf.geekdo-images.com/wHg4fOf48cs1kw1PDOk1tQ__thumb/img/6l-jqYlfECK1SVSsUs7FXUheKzQ=/fit-in/200x150/filters:strip_icc()/pic3958793.jpg | https://cf.geekdo-images.com/wHg4fOf48cs1kw1PDOk1tQ__original/img/St4ABQhpauYiq4Mt6-f38JtLOjM=/0x0/filters:format(jpeg)/pic3958793.jpg | Unlike in other cultures, the desert Tuareg men, known as Targi, cover their faces whereas women of the tribe do not wear veils. They run the household and they have the last word at home in the tents. Different families are divided into tribes, headed by the ‘Imascheren’ (or nobles). As leader of a Tuareg tribe, players trade goods from near (such as dates and salt) and far (like pepper), in order to obtain gold and other benefits, and enlarge their family. In each round their new offerings are made. Cards are a means to an end, in order to obtain the popular tribe cards. The board consists of a 5x5 grid: a border of 16 squares with printed action symbols and then 9 blank squares in the centre onto which cards are dealt. Meeples are placed one at a time on the spaces at the edges of the board (not including corner squares). You cannot place a meeple on a square the opponent has a meeple on already, nor on a square facing opponent's meeple. Once all meeples are placed, players then execute the actions on the border squares the meeples are on and also take the cards from the centre that match the row and column of the border meeples. The game is predominantly scored and won by playing tribal cards to your display. These give advantages during the game and victory points at the end. Usually cards are played (or discarded) immediately once drawn. A single card can be kept in hand but then requires a special action to play it (or to discard it to free the hand spot for another card). Each card has a cost in goods to play. Goods are obtained either from border spaces or from goods cards. The display (for scoring) consists of 3 rows of 4 cards that are filled from left to right and cannot be moved once placed (barring some special cards). There is also a balance to be found between the victory point score on the cards themselves (1-3 VP per tribal card) and in the combinations per row (a full row of 4 identical card types gets you an additional 4 VP, and a full row of 4 distinct card types gets you 2 VP). The winner at the end of the game is the player with the most victory points. | Moderate in-game text - needs crib sheet or paste ups | 2 | 10 | 7.61 | 2.34 | 2 | 60 | Andreas Steiger | Taira Akitsu, Franz Vohwinkel | KOSMOS, 999 Games, Broadway Toys LTD, Devir, Filosofia Éditions, Galakta, Giochi Uniti, Group SNE, IELLO, Kaissa Chess & Games, Korea Boardgames, Stupor Mundi, White Goblin Games, Z-Man Games | Arabian, Card Game | End Game Bonuses, Modular Board, Open Drafting, Set Collection, Square Grid, Turn Order: Progressive, Worker Placement | Region: North Africa, Theme: Deserts, Components: Meeples, Digital Implementations: Board Game Arena, Digital Implementations: Yucata, Mechanism: Tableau Building, Players: Two-Player Only Games, Series: Two-player games (Kosmos) |
120677 | Terra Mystica | 2012 | 2 | 5 | 150 | 60 | 150 | 12 | https://cf.geekdo-images.com/bre12I1YiXkZr7elvriz4A__thumb/img/GW-ip0dfeAee7KQqJ04SRZxF1lg=/fit-in/200x150/filters:strip_icc()/pic5375624.jpg | https://cf.geekdo-images.com/bre12I1YiXkZr7elvriz4A__original/img/_dZS7fVfdc4DhJPbqnDpwTT4uF0=/0x0/filters:format(jpeg)/pic5375624.jpg | In the land of Terra Mystica dwell 14 different peoples in seven landscapes, and each group is bound to its own home environment, so to develop and grow, they must terraform neighboring landscapes into their home environments in competition with the other groups. Terra Mystica is a full information game, without any luck, that rewards strategic planning. Each player governs one of the 14 groups. With subtlety and craft, the player must attempt to rule as great an area as possible and to develop that group's skills. There are also four religious cults in which you can progress. To do all that, each group has special skills and abilities. Taking turns, the players execute their actions on the resources they have at their disposal. Different buildings allow players to develop different resources. Dwellings allow for more workers. Trading houses allow players to make money. Strongholds unlock a group's special ability, and temples allow you to develop religion and your terraforming and seafaring skills. Buildings can be upgraded: Dwellings can be developed into trading houses; trading houses can be developed into strongholds or temples; one temple can be upgraded to become a sanctuary. Each group must also develop its terraforming skill and its skill with boats to use the rivers. The groups in question, along with their home landscape, are: Desert (Fakirs, Nomads) Plains (Halflings, Cultists) Swamp (Alchemists, Darklings) Lake (Mermaids, Swarmlings) Forest (Witches, Auren) Mountain (Dwarves, Engineers) Wasteland (Giants, Chaos Magicians) Proximity to other groups is a double-edged sword in Terra Mystica. Being close to other groups gives you extra power, but it also means that expanding is more difficult... Terra Mystica FAQ | No necessary in-game text | 4 | 14 | 8.06 | 3.97 | 2, 3, 4, 5 | 60, 65, 70, 75, 80, 85, 90, 95, 100, 105, 110, 115, 120, 125, 130, 135, 140, 145, 150 | Jens Drögemüller, Helge Ostertag | Dennis Lohausen | Feuerland Spiele, Bard Centrum Gier, Capstone Games, Cranio Creations, Devir, Filosofia Éditions, FunBox Jogos, Gém Klub Kft., HomoLudicus, Mandala Jogos, MINDOK, Swan Panasia Co., Ltd., White Goblin Games, Z-Man Games, Zvezda, テンデイズゲームズ(TendaysGames) | Civilization, Economic, Fantasy, Territory Building | Area Majority / Influence, Chaining, End Game Bonuses, Hexagon Grid, Income, Increase Value of Unchosen Resources, Network and Route Building, Tech Trees / Tech Tracks, Turn Order: Pass Order, Variable Player Powers, Variable Set-up, Victory Points as a Resource | Category: Combinatorial, Components: Control Boards, Components: Map (Continental / National scale), Components: Wooden pieces & boards, Creatures: Dwarves & Gnomes, Digital Implementations: Board Game Arena, Digital Implementations: Google Play, Digital Implementations: Steam, Digital Implementations: Tabletopia, Digital Implementations: Yucata, Mechanism: Tableau Building, Series: Terra Mystica |
122298 | Morels | 2012 | 2 | 2 | 30 | 30 | 30 | 10 | https://cf.geekdo-images.com/79RzPdM2pxmtmNV-bdU7LQ__thumb/img/5zP3tbw8snCQYnvF5iB9ZteVlgQ=/fit-in/200x150/filters:strip_icc()/pic1284667.jpg | https://cf.geekdo-images.com/79RzPdM2pxmtmNV-bdU7LQ__original/img/viQYXUcyfS3j7BxHRn9o2NUwvZY=/0x0/filters:format(jpeg)/pic1284667.jpg | The woods are old-growth, dappled with sunlight. Delicious mushrooms beckon from every grove and hollow. Morels may be the most sought-after in these woods, but there are many tasty and valuable varieties awaiting the savvy collector. Bring a basket if you think it's your lucky day. Forage at night and you will be all alone when you stumble upon a bonanza. If you're hungry, put a pan on the fire and bask in the aroma of chanterelles as you sauté them in butter. Feeling mercantile? Sell porcini to local aficionados for information that will help you find what you seek deep in the forest. Morels, a strategic card game for two players, uses two decks: a Day Deck (84 cards) that includes ten different types of mushrooms as well as baskets, cider, butter, pans, and moons; and a smaller Night Deck (8 cards) of mushrooms to be foraged by moonlight. Each mushroom card has two values: one for selling and one for cooking. Selling two or more like mushrooms grants foraging sticks that expand your options in the forest (that is, the running tableau of eight face-up cards on the table), enabling offensive or defensive plays that change with every game played. Cooking sets of three or more like mushrooms – sizzling in butter or cider if the set is large enough – earns points toward winning the game. With poisonous mushrooms wielding their wrath and a hand-size limit to manage, card selection is a tricky proposition at every turn. Following each turn, one card from the forest moves into a decay pile that is available for only a short time. The Day Deck then refills the forest from the back, creating the effect of a walk in the woods in which some strategic morsels are collected, some are passed by, and others lay ahead. | No necessary in-game text | 2 | 10 | 6.99 | 1.74 | 2 | 30 | Brent Povis | Vince Dorse, Jarek Nocoń, Brent Povis | Two Lanterns Games, Bright World Games, Compaya.hu: Gamer Café Kft., Fantasmagoria, HomoLudicus, Lautapelit.fi, Lotus Frog Games, MYBG Co., Ltd., PaperGames (III), Pegasus Spiele, Popcorn Games, Rebel Sp. z o.o. | Card Game, Educational | Hand Management, Open Drafting, Set Collection | Misc: LongPack Games, Players: Two-Player Only Games, Theme: Food / Cooking, Theme: Mushrooms, Theme: Nature |
123540 | Tokaido | 2012 | 2 | 5 | 45 | 45 | 45 | 8 | https://cf.geekdo-images.com/81z-qIsx51gT1PDRGQ_dDA__thumb/img/wzNpF81MUGkBCoCR8VIHwZyQK4I=/fit-in/200x150/filters:strip_icc()/pic7739376.jpg | https://cf.geekdo-images.com/81z-qIsx51gT1PDRGQ_dDA__original/img/CooNWBRczlMPhvQDv9PvvNJaW54=/0x0/filters:format(jpeg)/pic7739376.jpg | In Tokaido, each player is a traveler crossing the "East sea road", one of the most magnificent roads of Japan. While traveling, you will meet people, taste fine meals, collect beautiful items, discover great panoramas, and visit temples and wild places but at the end of the day, when everyone has arrived at the end of the road you'll have to be the most initiated traveler – which means that you'll have to be the one who discovered the most interesting and varied things. The potential action spaces in Tokaido are laid out on a linear track, with players advancing down this track to take actions. The player who is currently last on the track takes a turn by advancing forward on the track to their desired action and taking that action, so players must choose whether to advance slowly in order to get more turns, or to travel more rapidly to beat other players to their desired action spaces. The action spaces allow a variety of actions that will score in different, but roughly equal, ways. Some action spaces allow players to collect money, while others offer players a way to spend that money to acquire points. Other action spaces allow players to engage in various set collections that score points for assembling those sets. Some action spaces simply award players points for stopping on them, or give the player a randomly determined action from all of the other types. All of the actions in Tokaido are very simple, and combined with a unique graphic design, Tokaido offers players a peaceful zen mood in its play. | No necessary in-game text | 4 | 8 | 6.92 | 1.74 | 2, 3, 4, 5 | 45 | Antoine Bauza | Xavier Gueniffey Durin | Funforge, Asterion Press, Devir, Enigma (Bergsala Enigma), Galápagos Jogos, Gém Klub Kft., hobbity.eu, Hobby Japan, Hobby World, Jolly Thinkers, MINDOK, Passport Game Studios, Pegasus Spiele, Pendragon Game Studio, Rebel Sp. z o.o., Rozum, Swan Panasia Co., Ltd., Zhiyanjia | Travel | End Game Bonuses, Set Collection, Track Movement, Turn Order: Time Track, Variable Player Powers, Worker Placement | Country: Japan, Digital Implementations: Board Game Arena, Digital Implementations: Google Play, Digital Implementations: Steam, Game: Tokaido, History: Edo Period, Misc: LongPack Games, Misc: Watch It Played How To Videos, Theme: Food / Cooking, Theme: Painting / Paintings |
124172 | Tsuro of the Seas | 2012 | 2 | 8 | 40 | 20 | 40 | 8 | https://cf.geekdo-images.com/mQgUEukVc97EDZ_YIRxxwg__thumb/img/PRBd4GvWPitG1UZxu3wvIY0N46o=/fit-in/200x150/filters:strip_icc()/pic1301853.jpg | https://cf.geekdo-images.com/mQgUEukVc97EDZ_YIRxxwg__original/img/BUWEc5GWtNAsUGtPHP8FNT_s_Uo=/0x0/filters:format(jpeg)/pic1301853.jpg | The basic game play of Tsuro of the Seas resembles that of Tom McMurchie's Tsuro: Players each have a ship that they want to sail — that is, keep on the game board — as long as possible. Whoever stays on the board the longest wins the game. Each turn players add "wake" tiles to the 7×7 game board; each tile has two "wake connections" on each edge, and as the tiles are placed on the board, they create a connected network of paths. If a wake is placed in front of a ship, that ship then sails to the end of the wake. If the ship goes off the board, that player is out of the game. What's new in Tsuro of the Seas are daikaiju tiles, representing sea monsters and other creatures of the deep. Notably, daikaiju can move: each tile has five arrows, four for moving in each of the cardinal directions and another one for rotation. On the active player's turn, he rolls two six-sided dice; on a sum of 6, 7, or 8, the daikaiju will move, while on any other sum they'll stay in place. To determine which direction the daikaiju tiles move, the player then makes a second roll, this time with a single die. On 1-5 in the second roll, each daikaiju moves according to its matching arrow. On a 6 in the second roll, a new daikaiju tile is added to the board. If a daikaiju tile hits a wake tile, a ship, or another daikaiju tile, the object hit is removed from the game. Another way to be ousted! The more daikaiju tiles on the game board, the faster players will find themselves trying to breathe water... | No necessary in-game text | 4 | 8 | 6.51 | 1.42 | 2, 3, 4, 5, 6, 7, 8 | 20, 25, 30, 35, 40 | Tom McMurchie, Jordan Weisman | Ilonka Sauciuc, Dawne Weisman | Calliope Games, Flick Game Studio | Abstract Strategy, Nautical | Dice Rolling, Hand Management, Network and Route Building, Player Elimination, Tile Placement | Country: Japan, Crowdfunding: Kickstarter |
124361 | Concordia | 2013 | 2 | 5 | 100 | 100 | 100 | 13 | https://cf.geekdo-images.com/CzwSm8i7tkLz6cBnrILZBg__thumb/img/ESPSltYYSFK-aJw6jOTdQrJGpOc=/fit-in/200x150/filters:strip_icc()/pic3453267.jpg | https://cf.geekdo-images.com/CzwSm8i7tkLz6cBnrILZBg__original/img/BhJ3sB3uk-eSdR1iW4EP3cu0Wi0=/0x0/filters:format(jpeg)/pic3453267.jpg | Two thousand years ago, the Roman Empire ruled the lands around the Mediterranean Sea. With peace at the borders, harmony inside the provinces, uniform law, and a common currency, the economy thrived and gave rise to mighty Roman dynasties as they expanded throughout the numerous cities. Guide one of these dynasties and send colonists to the remote realms of the Empire; develop your trade network; and appease the ancient gods for their favor — all to gain the chance to emerge victorious! Concordia is a peaceful strategy game of economic development in Roman times for 2-5 players aged 13 and up. Instead of looking to the luck of dice or cards, players must rely on their strategic abilities. Be sure to watch your rivals to determine which goals they are pursuing and where you can outpace them! In the game, colonists are sent out from Rome to settle down in cities that produce bricks, food, tools, wine, and cloth. Each player starts with an identical set of playing cards and acquires more cards during the game. These cards serve two purposes: They allow a player to choose actions during the game. They are worth victory points (VPs) at the end of the game. Concordia is a strategy game that requires advance planning and consideration of your opponent's moves. Every game is different, not only because of the sequence of new cards on sale but also due to the modular layout of cities. (One side of the game board shows the entire Roman Empire with 30 cities for 3-5 players, while the other shows Roman Italy with 25 cities for 2-4 players.) When all cards have been sold or after the first player builds their 15th house, the game ends. The player with the most VPs from the gods (Jupiter, Saturnus, Mercurius, Minerva, Vesta, etc.) wins the game. | Moderate in-game text - needs crib sheet or paste ups | 4 | 12 | 8.09 | 2.99 | 2, 3, 4, 5 | 100 | Mac Gerdts | Marina Fahrenbach, Mac Gerdts, Dominik Mayer | PD-Verlag, 999 Games, Cranio Creations, CrowD Games, Ediciones MasQueOca, Egmont Polska, Gém Klub Kft., Heidelberger Spieleverlag, Korea Boardgames, Lex Games, New Games Order, LLC, Playfun Games, Rio Grande Games, Ystari Games | Ancient, Economic, Nautical | Action Retrieval, Advantage Token, Auction: Dutch, Deck, Bag, and Pool Building, End Game Bonuses, Hand Management, Hidden Victory Points, Investment, Movement Points, Open Drafting, Point to Point Movement, Set Collection, Variable Set-up | Ancient: Rome, Components: Meeples, Components: Map (Continental / National scale), Digital Implementations: Boiteajeux, Digital Implementations: Google Play, Digital Implementations: Steam, Game: Concordia, Players: Games with expansions that add solo play, Region: Mediterranean Sea |
127398 | Legends of Andor | 2012 | 2 | 4 | 90 | 60 | 90 | 10 | https://cf.geekdo-images.com/IO8_BYKeofnWy8DIjo2RRg__thumb/img/pMbV-KGyO3D9U6hnBzNRfylZvto=/fit-in/200x150/filters:strip_icc()/pic2606106.jpg | https://cf.geekdo-images.com/IO8_BYKeofnWy8DIjo2RRg__original/img/GEmDZyN1Q9Jlv88QvOF58N7yBIo=/0x0/filters:format(jpeg)/pic2606106.jpg | Legends of Andor is a cooperative adventure board game for two to four players in which a band of heroes must work together to defend a fantasy realm from invading hordes. To secure Andor's borders, the heroes will embark on dangerous quests over the course of five unique scenarios (as well as a final scenario created by the players themselves). But as the clever game system keeps creatures on the march toward the castle, the players must balance their priorities carefully. At the heart of Legends of Andor is its unique narrative, the linked scenarios of which tell an overarching story as the players successfully complete objectives. For each scenario, or "Legend", a legend deck conveys the plot of an ever-unfolding tale...one in which the players are the protagonists. A wooden marker moves along the board's legend track at key points during each scenario, triggering the draw of a new legend card, the introduction of new game-altering effects, and the advancement of the story's plot. In the end, the players must endeavor to guide the fate of Andor through their heroic actions, bringing a happy ending to their epic fantasy tale. Will their heroes roam the land completing quests in the name of glory, or devote themselves to the defense of the realm? Uncover epic tales of glory as you live the Legends of Andor! —description from the publisher | Extensive use of text - massive conversion needed to be playable | 4 | 8 | 7.11 | 2.76 | 2, 3, 4 | 60, 65, 70, 75, 80, 85, 90 | Michael Menzel | Michaela Kienle, Michael Menzel | KOSMOS, 999 Games, Albi, Arclight Games, Devir, Fantasmagoria, Fantasy Flight Games, Galakta, Giochi Uniti, IELLO, Kaissa Chess & Games, Korea Boardgames, Piatnik, Zvezda | Adventure, Fantasy, Fighting, Puzzle | Area Movement, Cooperative Game, Dice Rolling, Scenario / Mission / Campaign Game, Variable Player Powers | Components: Standees, Game: Legends of Andor, Mechanism: Campaign Games, Theme: King Arthur / The Knights of the Round Table / Camelot |
128621 | Viticulture | 2013 | 2 | 6 | 90 | 90 | 90 | 13 | https://cf.geekdo-images.com/WrnWFA1Sysm3-nQyBe1sUA__thumb/img/udscIXtuApQ6rFYHjfAM5zMKfFs=/fit-in/200x150/filters:strip_icc()/pic2619743.jpg | https://cf.geekdo-images.com/WrnWFA1Sysm3-nQyBe1sUA__original/img/cGg9S0AH41VxczdybvFsb81AKWw=/0x0/filters:format(jpeg)/pic2619743.jpg | In Viticulture, the players find themselves in the roles of people in rustic, pre-modern Tuscany who have inherited meager vineyards. They have a few plots of land, an old crushpad, a tiny cellar, and three workers. They each have a dream of being the first to call their winery a true success. The players are in the position of determining how they want to allocate their workers throughout the year. Every season is different on a vineyard, so the workers have different tasks they can take care of in the summer and winter. There's competition over those tasks, and often the first worker to get to the job has an advantage over subsequent workers. Fortunately for the players, people love to visit wineries, and it just so happens that many of those visitors are willing to help out around the vineyard when they visit as long as you assign a worker to take care of them. Their visits (in the form of cards) are brief but can be very helpful. Using those workers and visitors, players can expand their vineyards by building structures, planting vines (vine cards), and filling wine orders (wine order cards). Players work towards the goal of running the most successful winery in Tuscany. | Moderate in-game text - needs crib sheet or paste ups | 4 | 10 | 7.49 | 2.94 | 2, 3, 4, 5, 6 | 90 | Jamey Stegmaier, Alan Stone | Jacqui Davis, David Montgomery, Beth Sobel | Stonemaier Games, One Moment Games, Regatul Jocurilor | Economic, Farming | Contracts, Hand Management, Income, Race, Turn Order: Progressive, Worker Placement | Country: Italy, Crowdfunding: Kickstarter, Digital Implementations: Google Play, Digital Implementations: TableTop Simulator Mod (TTS), Food & Drink: Wine, Game: Viticulture |
128882 | The Resistance: Avalon | 2012 | 5 | 10 | 30 | 30 | 30 | 13 | https://cf.geekdo-images.com/LPa6rsGcv8S0-OeNjCOAEQ__thumb/img/RKui79VjUbQAzTWaPu44ytupzDs=/fit-in/200x150/filters:strip_icc()/pic1398895.jpg | https://cf.geekdo-images.com/LPa6rsGcv8S0-OeNjCOAEQ__original/img/AF8HHaIad1re-eg3kd9mlm2j_ss=/0x0/filters:format(jpeg)/pic1398895.jpg | The Resistance: Avalon pits the forces of Good and Evil in a battle to control the future of civilization. Arthur represents the future of Britain, a promise of prosperity and honor, yet hidden among his brave warriors are Mordred's unscrupulous minions. These forces of evil are few in number but have knowledge of each other and remain hidden from all but one of Arthur's servants. Merlin alone knows the agents of evil, but he must speak of this only in riddles. If his true identity is discovered, all will be lost. The Resistance: Avalon is a standalone game, and while The Resistance is not required to play, the games are compatible and can be combined. | Some necessary text - easily memorized or small crib sheet | 7 | 12 | 7.51 | 1.74 | 5, 6, 7, 8, 9, 10 | 30 | Don Eskridge | Luis Francisco, George Patsouras, Nan Sumana, Rafał Szyma | Indie Boards & Cards, Board Game VN, Broadway Toys LTD, Devir, Edge Entertainment, Enigma (Bergsala Enigma), Fantasmagoria, Geekach Games, Gém Klub Kft., Heidelberger Spieleverlag, Hobby Japan, Kaissa Chess & Games, Korea Boardgames, Lanlalen, Matagot, Portal Games, Raven Distribution, Wargames Club Publishing | Bluffing, Card Game, Deduction, Fantasy, Medieval, Negotiation, Party Game, Spies/Secret Agents | Finale Ending, Hidden Roles, Roles with Asymmetric Information, Simultaneous Action Selection, Team-Based Game, Traitor Game, Variable Player Powers, Voting | Crowdfunding: Kickstarter, Game: Werewolf / Mafia, Series: Postcard Box Games (Indie Boards and Cards), Theme: King Arthur / The Knights of the Round Table / Camelot |
129622 | Love Letter | 2012 | 2 | 4 | 20 | 20 | 20 | 10 | https://cf.geekdo-images.com/T1ltXwapFUtghS9A7_tf4g__thumb/img/GtNX7gCmGpw39Tr6JApWC3Aga5U=/fit-in/200x150/filters:strip_icc()/pic1401448.jpg | https://cf.geekdo-images.com/T1ltXwapFUtghS9A7_tf4g__original/img/xIAzJY7rl-mtPStRZSqnTVsAr8Y=/0x0/filters:format(jpeg)/pic1401448.jpg | All of the eligible young men (and many of the not-so-young) seek to woo the princess of Tempest. Unfortunately, she has locked herself in the palace, and you must rely on others to take your romantic letters to her. Will yours reach her first? Love Letter is a game of risk, deduction, and luck for 2–4 players. Your goal is to get your love letter into Princess Annette's hands while deflecting the letters from competing suitors. From a deck with only sixteen cards, each player starts with only one card in hand; one card is removed from play. On a turn, you draw one card, and play one card, trying to expose others and knock them from the game. Powerful cards lead to early gains, but make you a target. Rely on weaker cards for too long, however, and your letter may be tossed in the fire! Number 4 in the Setting: Tempest Shared World Game Series | Some necessary text - easily memorized or small crib sheet | 4 | 8 | 7.23 | 1.18 | 2, 3, 4 | 20 | Seiji Kanai | Kali Fitzgerald, Andrew Hepworth, Jeff Himmelman, John Kovalic, Nina Matsumoto, Robb Miller, Ken Niimura, Noboru Sugiura, Yating Sun, 田中寛崇 (Tanaka Hirotaka) | Alderac Entertainment Group, Kanai Factory, (Web published), 963.com, 999 Games, Arclight Games, Asmodee, Bard Centrum Gier, Black Monk, BoardM Factory, Brain Games, cutia.ro, Delta Vision Publishing, Devir, Filosofia Éditions, Galápagos Jogos, Gentosha Education, Hobby World, HomoLudicus, Japon Brand, Kaissa Chess & Games, Lautapelit.fi, Magpie (Korean Co), MINDOK, Pegasus Spiele, Popcorn Games, Siam Board Games, Steve Jackson Games, Swan Panasia Co., Ltd., uplay.it edizioni, Z-Man Games | Card Game, Deduction, Renaissance | Deduction, Hand Management, Player Elimination, Score-and-Reset Game, Take That | Card Games: Draw and Discard, Characters: Pummeleinhorn / Pummel & Friends, Containers: Drawstring Bag, Digital Implementations: Board Game Arena, Digital Implementations: Google Play, Digital Implementations: Steam, Game: Love Letter, Holidays: Christmas, Misc: Dice Tower Hall of Fame, Series: 5 Minute Fun (AEG), Series: Big in Japan (AEG), Series: Pocket Game (AEG), Setting: Tempest Shared World, Theme: Love / Romance |
129736 | Cockroach Poker Royal | 2012 | 2 | 6 | 25 | 15 | 25 | 8 | https://cf.geekdo-images.com/loNpxkO1sWM_Xs4Pk2AMgA__thumb/img/-Njqo9AWuBO_P0H94U_f1lJW1hA=/fit-in/200x150/filters:strip_icc()/pic4129570.jpg | https://cf.geekdo-images.com/loNpxkO1sWM_Xs4Pk2AMgA__original/img/jM2Vk0_umdKL9hrsBK_ePnzqptk=/0x0/filters:format(jpeg)/pic4129570.jpg | As in its parent game Kakerlakenpoker, Kakerlakenpoker Royal has nothing to do with poker – except that the game is all about bluffing, but with cards showing cockroaches, rats, and stink bugs instead of queens, 10s, and aces. To set up the game, shuffle the deck and deal the cards out to players. On a turn, a player takes one card from his hand, lays it face down on the table, slides it to a player of his choice, and declares a type of critter, e.g., "Stink bug". The player receiving the card either: Accepts the card, says either "true" or "false", then reveals the card. If this player is wrong in her claim, she keeps the card on the table in front of her face up; if she is right, the player who gave her the card places it face up before him. Passes the card to another player, peeking at it first, then keeping it face-down and either saying the original type of critter or saying a new type. This new player again has the choice of accepting the card or passing it, unless the card has already been seen by all other players in which case the player must accept it and make a true/false claim. The game ends when a player has no cards to pass on his turn or when a player has four cards of the same critter on the table in front of him. In either case, this player loses and everyone else wins. To this, Kakerlakenpoker Royal adds new rules and new nasty "royal" critters to create more options for players during the game. | No necessary in-game text | 5 | 8 | 7.05 | 1.12 | 2, 3, 4, 5, 6 | 15, 20, 25 | Jacques Zeimet | Rolf Vogt | 999 Games, Black Sea Puzzles, Devir, Drei Magier Spiele, G3, Gém Klub Kft., Gigamic, Korea Boardgames, Lion Rampant Imports, Swan Panasia Co., Ltd. | Bluffing, Card Game | Hand Management, Set Collection, Single Loser Game | Animals: Bats, Animals: Cockroaches, Animals: Frogs / Toads, Animals: Insects, Animals: Rats, Series: Ugly Animals (Drei Magier) |
131357 | Coup | 2012 | 2 | 6 | 15 | 15 | 15 | 13 | https://cf.geekdo-images.com/MWhSY_GOe2-bmlQ2rntSVg__thumb/img/vuR_0PCX1w2EkjO_LbchOHZPOwU=/fit-in/200x150/filters:strip_icc()/pic2016054.jpg | https://cf.geekdo-images.com/MWhSY_GOe2-bmlQ2rntSVg__original/img/ayAAWBK1rAEumARNmROsOtvqW-4=/0x0/filters:format(jpeg)/pic2016054.jpg | You are head of a family in an Italian city-state, a city run by a weak and corrupt court. You need to manipulate, bluff and bribe your way to power. Your object is to destroy the influence of all the other families, forcing them into exile. Only one family will survive... In Coup, you want to be the last player with influence in the game, with influence being represented by face-down character cards in your playing area. Each player starts the game with two coins and two influence – i.e., two face-down character cards; the fifteen card deck consists of three copies of five different characters, each with a unique set of powers: Duke: Take three coins from the treasury. Block someone from taking foreign aid. Assassin: Pay three coins and try to assassinate another player's character. Contessa: Block an assassination attempt against yourself. Captain: Take two coins from another player, or block someone from stealing coins from you. Ambassador: Draw two character cards from the Court (the deck), choose which (if any) to exchange with your face-down characters, then return two. Block someone from stealing coins from you. On your turn, you can take any of the actions listed above, regardless of which characters you actually have in front of you, or you can take one of three other actions: Income: Take one coin from the treasury. Foreign aid: Take two coins from the treasury. Coup: Pay seven coins and launch a coup against an opponent, forcing that player to lose an influence. (If you have ten coins or more, you must take this action.) When you take one of the character actions – whether actively on your turn, or defensively in response to someone else's action – that character's action automatically succeeds unless an opponent challenges you. In this case, if you can't (or don't) reveal the appropriate character, you lose an influence, turning one of your characters face-up. Face-up characters cannot be used, and if both of your characters are face-up, you're out of the game. If you do have the character in question and choose to reveal it, the opponent loses an influence, then you shuffle that character into the deck and draw a new one, perhaps getting the same character again and perhaps not. The last player to still have influence – that is, a face-down character – wins the game! A new & optional character called the Inquisitor has been added (currently, the only English edition with the Inquisitor included is the Kickstarter Version from Indie Boards & Cards. Copies in stores may not be the Kickstarter versions and may only be the base game). The Inquisitor character cards may be used to replace the Ambassador cards. Inquisitor: Draw one character card from the Court deck and choose whether or not to exchange it with one of your face-down characters. OR Force an opponent to show you one of their character cards (their choice which). If you wish it, you may then force them to draw a new card from the Court deck. They then shuffle the old card into the Court deck. Block someone from stealing coins from you. | Some necessary text - easily memorized or small crib sheet | 5 | 10 | 6.98 | 1.41 | 2, 3, 4, 5, 6 | 15 | Rikki Tahta | Behnam Balali, Luis Francisco, Andrew Higgins, Alex Jensen, Alexandr Kiselev, Prapach Lapamnuaysap, Tomasz Larek, M81 Studio, Jarek Nocoń, Guillermo H. Nuñez, Weberson Santiago, Alejo Vigliani, Uros Vuckovic | Indie Boards & Cards, La Mame Games, (Unknown), After 5 Games, Asmocat Games, Asmodee, Board Game VN, Broadway Toys LTD, Devir, El Dragón Azul, Elznir Games, FoxGames, FunBox Jogos, Gaming Library, Heidelberger Spieleverlag, Igrato, Kaissa Chess & Games, Land of Beautiful Mind (سرزمین ذهن زیبا), Lelekan, Lex Games, Mandala Jogos, NeoTroy Games, New Games Order, LLC, REXhry, Siam Board Games, Zacatrus, テンデイズゲームズ(TendaysGames), 狗吠火車 | Bluffing, Card Game, Deduction, Party Game, Political | Hidden Roles, Memory, Player Elimination, Take That, Variable Player Powers | Crowdfunding: Kickstarter, Digital Implementations: Board Game Arena, Series: Postcard Box Games (Indie Boards and Cards), Setting: Dystopian Universe (Indie Boards & Cards) |
133473 | Sushi Go! | 2013 | 2 | 5 | 15 | 15 | 15 | 8 | https://cf.geekdo-images.com/Fn3PSPZVxa3YurlorITQ1Q__thumb/img/6XF493O0tSyLyZP5ArlcZrOTMXQ=/fit-in/200x150/filters:strip_icc()/pic1900075.jpg | https://cf.geekdo-images.com/Fn3PSPZVxa3YurlorITQ1Q__original/img/5vRsn2TT9eJmq27i9HtLWKpB_xs=/0x0/filters:format(jpeg)/pic1900075.jpg | In the super-fast sushi card game Sushi Go!, you are eating at a sushi restaurant and trying to grab the best combination of sushi dishes as they whiz by. Score points for collecting the most sushi rolls or making a full set of sashimi. Dip your favorite nigiri in wasabi to triple its value! And once you've eaten it all, finish your meal with all the pudding you've got! But be careful which sushi you allow your friends to take; it might be just what they need to beat you! Sushi Go! takes the card-drafting mechanism of Fairy Tale and 7 Wonders and distills it into a twenty-minute game that anyone can play. The dynamics of "draft and pass" are brought to the fore, while keeping the rules to a minimum. As you see the first few hands of cards, you must quickly assess the make-up of the round and decide which type of sushi you'll go for. Then, each turn you'll need to weigh which cards to keep and which to pass on. The different scoring combinations allow for some clever plays and nasty blocks. Round to round, you must also keep your eye on the goal of having the most pudding cards at the end of the game! | No necessary in-game text | 4 | 6 | 7.00 | 1.16 | 2, 3, 4, 5 | 15 | Phil Walker-Harding | Nan Rangsima, Tobias Schweiger, Phil Walker-Harding | Adventureland Games, Gamewright, ADC Blackfire Entertainment, Asmodee, AURUM, Inc., Brain Games, Cocktail Games, Devir, Feelindigo, FoxMind Israel, Gameland 游戏大陆, Hemz Universal Games Co. Ltd., Kaissa Chess & Games, Kanga Games, Lautapelit.fi, Lifestyle Boardgames Ltd, MIPL, NeoTroy Games, Rebel Sp. z o.o., Reflexshop, uplay.it edizioni, White Goblin Games, Zoch Verlag | Card Game | Closed Drafting, End Game Bonuses, Hand Management, Set Collection, Simultaneous Action Selection | Country: Japan, Crowdfunding: Indiegogo, Digital Implementations: Board Game Arena, Digital Implementations: Boardible (Mobile), Food & Drink: Sushi, Game: Sushi Go!, Theme: Food / Cooking |
133848 | Euphoria: Build a Better Dystopia | 2013 | 2 | 6 | 60 | 60 | 60 | 13 | https://cf.geekdo-images.com/aaEdtCTpdlDLTn_tuDuC0g__thumb/img/9BsIaNTaCuhQtx806N8Clm1fGO0=/fit-in/200x150/filters:strip_icc()/pic1615561.jpg | https://cf.geekdo-images.com/aaEdtCTpdlDLTn_tuDuC0g__original/img/6mvmw0I7vDfcKSFg-g9E5F4GEgA=/0x0/filters:format(jpeg)/pic1615561.jpg | You find yourself in a dystopian cityscape with a few workers at your disposal to make your mark on the world. Like most people in dystopian fiction, your workers are oblivious to their situation. This world is all they've ever known, and you may use them at your whim. The world as we know it has ended, and in its place the city of Euphoria has risen. Believing that a new world order is needed to prevent another apocalypse, the Euphorian elite erect high walls around their golden city and promote intellectual equality above all else. Gone are personal freedoms; gone is knowledge of the past. All that matters is the future. The Euphorians aren’t alone. Outside the city are those who experienced the apocalypse firsthand—they have the memories and scars to prove it. These Wastelanders have cobbled together a society of historians and farmers among the forgotten scrap yards of the past. There is more to the world than the surface of the earth. Deep underground lies the hidden city of Subterra, occupied by miners, mechanics, and revolutionaries. By keeping their workers in the dark, they’ve patched together a network of pipes and sewers, of steam and gears, of hidden passages and secret stairways. In Euphoria: Build a Better Dystopia, you lead a team of workers (dice) and recruits (cards) to claim ownership of the dystopian world. You will generate commodities, dig tunnels to infiltrate opposing areas, construct markets, collect artifacts, strengthen allegiances, and fulfill secret agendas. Euphoria is a worker-placement game in which dice are your workers. The number on each die represents a worker's knowledge—that is, his level of awareness that he's in a dystopia. Worker knowledge enables various bonuses and impacts player interaction. If the collective knowledge of all of your available workers gets too high, one of them might desert you. You also have two elite recruit cards at your disposal; one has pledged allegiance to you, but the other needs some convincing. You can reveal and use the reticent recruit by reaching certain milestones in the game... or by letting other players unwittingly reach those milestones for you. Your path to victory is paved with the sweat of your workers, the strength of your allegiances, and the tunnels you dig to infiltrate other areas of the world, but the destination is a land grab in the form of area control. You accomplish this by constructing markets that impose harsh restrictions of personal freedoms upon other players, changing the face of the game and opening new paths to victory. You can also focus on gathering artifacts from the old world, objects of leisure that are extremely rare in this utilitarian society. The dystopian elite covet these artifacts—especially matching pairs—and are willing to give you tracts of land in exchange for them. Four distinct societies, each of them waiting for you to rewrite history. What are you willing to sacrifice to build a better dystopia? | Moderate in-game text - needs crib sheet or paste ups | 4 | 12 | 7.18 | 3.12 | 2, 3, 4, 5, 6 | 60 | Jamey Stegmaier, Alan Stone | Jacqui Davis | Stonemaier Games, ADC Blackfire Entertainment, ADC Blackfire Entertainment GmbH, Dice Realm, Fire on Board Jogos, GaGa Games, Ghenos Games, Morning Players, SD Games | Science Fiction | Dice Rolling, Hand Management, Race, Set Collection, Trading, Variable Player Powers, Worker Placement, Worker Placement with Dice Workers | Components: Dice with Icons, Components: Game Trayz Inside, Crowdfunding: Kickstarter, Digital Implementations: BoardSpace, Digital Implementations: TableTop Simulator Mod (TTS), Digital Implementations: Tabletopia, Game: Euphoria, Misc: Mensa Select |
135779 | A Fake Artist Goes to New York | 2011 | 5 | 10 | 20 | 20 | 20 | 8 | https://cf.geekdo-images.com/5Q5YHxJeVp6PAhfv5Ct0-g__thumb/img/nqo8xhGEWnqXYDEvYcVpBpABBI4=/fit-in/200x150/filters:strip_icc()/pic3678404.png | https://cf.geekdo-images.com/5Q5YHxJeVp6PAhfv5Ct0-g__original/img/yRNioltDOtjrTRXa0HHoTTCWNf8=/0x0/filters:format(png)/pic3678404.png | ã¨ã»è¸è¡å®¶ãã¥ã¼ã¨ã¼ã¯ã¸è¡ã – which is pronounced as "Ese Geijutsuka New York e Iku" and can be translated as Fake Artist Goes to New York – is a party game for 5-10 players. Players take turns being the Question Master, whose role is to set a category, write a word within that category on dry erase cards, and hand those out to other players as artists. At the same time, one player will have only an "X" written on his card: they are the fake artist! Players will then go around the table twice, drawing one contiguous stroke each on a paper to draw the word established by the Question Master, then guess who the fake artist is. If the fake artist is not caught, both the fake artist and the Question Master earn points; if the fake artist is caught and cannot guess what the word is, the artists earn points. | No necessary in-game text | 6 | 8 | 7.14 | 1.12 | 5, 6, 7, 8, 9, 10 | 20 | Jun Sasaki | Jun Sasaki | Oink Games, Lautapelit.fi, PopcornEdu | Bluffing, Deduction, Party Game | Hidden Roles, Line Drawing, Targeted Clues | Cities: New York (New York, USA), Country: USA, Digital Implementations: Steam, Mechanism: Drawing, Theme: Art |
138161 | Firefly: The Game | 2013 | 1 | 4 | 240 | 120 | 240 | 13 | https://cf.geekdo-images.com/iRkRCqB6-J428N8JPjL5fg__thumb/img/kR9xjgvm2GkSGpSuyngRuUuHwTg=/fit-in/200x150/filters:strip_icc()/pic1727008.png | https://cf.geekdo-images.com/iRkRCqB6-J428N8JPjL5fg__original/img/hZEedxgN2GQ8UENAGkWAX_E2bZA=/0x0/filters:format(png)/pic1727008.png | Players begin with a ship, and travel from planet to planet, hiring crew, purchasing ship upgrades, and picking up cargo to deliver (jobs) all in the form of cards. Some crew and cargo are illegal, and can be confiscated if your ship is boarded by an alliance vessel. Travelling from planet to planet requires turning over "full burn" cards, one for each space moved. Most do nothing, but you can also encounter an Alliance ship, have a breakdown, or even run into Reavers. Completing jobs gets you cash. First player to complete the story goals wins. Game description from the publisher: In Firefly: The Game – based on the popular Firefly television series created by Joss Whedon – players captain their own Firefly-class transport ship, traveling the 'Verse with a handpicked crew of fighters, mechanics and other travelers. As a captain desperate for work, players are compelled to take on any job — so long as it pays. Double-dealing employers, heavy-handed Alliance patrols, and marauding Reavers are all in a day's work for a ship's captain at the edge of the 'Verse. Firefly: The Game is a high-end thematic tabletop boardgame from Gale Force Nine (GF9) and the first in a series of tabletop hobby board games and miniatures games from GF9 set in the Firefly Universe. | Extensive use of text - massive conversion needed to be playable | 3 | 12 | 7.39 | 2.96 | 1, 2, 3, 4 | 120, 125, 130, 135, 140, 145, 150, 155, 160, 165, 170, 175, 180, 185, 190, 195, 200, 205, 210, 215, 220, 225, 230, 235, 240 | Aaron Dill, John Kovaleski, Sean Sweigart | Charles Woods | Gale Force Nine, LLC, Battlefront Miniatures Ltd, Devir, Heidelberger Spieleverlag | Adventure, Exploration, Movies / TV / Radio theme, Science Fiction, Space Exploration, Travel | Area Movement, Dice Rolling, Open Drafting, Pick-up and Deliver, Solo / Solitaire Game, Take That, Trading, Variable Player Powers | Components: Miniatures, Game: Firefly – The Game, Players: Games with Solitaire Rules, TV Shows: Firefly |
139030 | Mascarade | 2013 | 2 | 13 | 30 | 30 | 30 | 10 | https://cf.geekdo-images.com/OS3ckk3rZbwFi8en1rjiGQ__thumb/img/p4r9ENijnNYPOB9L_i4ZkPCCACg=/fit-in/200x150/filters:strip_icc()/pic1762410.jpg | https://cf.geekdo-images.com/OS3ckk3rZbwFi8en1rjiGQ__original/img/LhjLUWnk4Cy0ropDcLAA4A4V20w=/0x0/filters:format(jpeg)/pic1762410.jpg | Who are you in Mascarade? Whoever you want to be...at least until someone else calls you out on it! Each character receives a face-down role card at the start of the game, and in a game with 4-5 players some role cards are placed in the center of the table. On a turn, you take one of three actions: 1) Announce your character: Claim the power of a certain character and take the associated action. You don't have to have that character card in front of you to take this action, but if someone else says that they're that character and reveals the card to prove it, that player takes the action instead while you lose one coin to the tribunal. 2) Swap cards or not: Take another player's character card along with yours, place them under the table, shuffle them around a bit, then give one card back to the other player while keeping one for yourself. You (presumably) know whether you changed characters and can have some idea of who you are now, but that other player might be in the dark. 3) Secretly look at your character: Look at your character card to make sure of who you are. Play continues until one player obtains 13 coins and wins — or until a player has lost all of their coins, in which case the player with the most coins wins. Mascarade includes more character cards than the number of players, so not all characters will be used in each game. The rules suggest that you use certain characters in your first games, but once you know the game, you can try many other distributions. | No necessary in-game text | 7 | 10 | 6.57 | 1.53 | 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13 | 30 | Bruno Faidutti | Jérémy Masson | Repos Production, ADC Blackfire Entertainment, Asmodee, Asterion Press, Buró, Hobby Japan, Jolly Thinkers, Swan Panasia Co., Ltd. | Bluffing, Card Game, Medieval, Party Game | Hidden Roles, Memory, Variable Player Powers | Theme: Witches |
140934 | Arboretum | 2015 | 2 | 4 | 30 | 30 | 30 | 8 | https://cf.geekdo-images.com/XYOn10oXBrDqHySf0jvnyQ__thumb/img/X6V1M2nZOinTgwE0KIBfup_QrCw=/fit-in/200x150/filters:strip_icc()/pic4172124.png | https://cf.geekdo-images.com/XYOn10oXBrDqHySf0jvnyQ__original/img/RMi0pEsP8agfH-tgYkeRGilD3oo=/0x0/filters:format(png)/pic4172124.png | Arboretum is a strategy card game for 2-4 players, aged 10 and up, that combines set collection, tile-laying and hand management while playing in about 25 minutes. Players try to have the most points at the end of the game by creating beautiful garden paths for their visitors. The deck has 80 cards in ten different colors, with each color featuring a different species of tree; each color has cards numbered 1 through 8, and the number of colors used depends on the number of players. Players start with a hand of seven cards. On each turn, a player draws two cards (from the deck or one or more of the discard piles), lays a card on the table as part of her arboretum, then discards a card to her personal discard pile. When the deck is exhausted, players compare the cards that remain in their hands to determine who can score each color. For each color, the player(s) with the highest value of cards in hand of that color scores for a path of trees in her arboretum that begins and ends with that color; a path is a orthogonally adjacent chain of cards with increasing values. For each card in a path that scores, the player earns one point; if the path consists solely of trees of the color being scored, the player scores two points per card. If a player doesn't have the most value for a color, she scores zero points for a path that begins and ends with that color. Whoever has the most points wins. | No necessary in-game text | 2 | 10 | 7.29 | 2.13 | 2, 3, 4 | 30 | Dan Cassar | Philippe Guérin, Chris Quilliams, Beth Sobel | Filosofia Éditions, Renegade Game Studios, Z-Man Games, ABACUSSPIELE, Banana Games, Conclave Editora, Fractal Juegos, Gen-X Games, Korea Boardgames, Lavka Games, MIPL, Raven Distribution, Rebel Sp. z o.o., TLAMA games, Vagabund, WoodCat | Card Game, Number | Hand Management, Pattern Building, Set Collection, Tile Placement | Card Games: Draw and Discard, Digital Implementations: VASSAL, Series: Deluxe card game (Z-Man / Filosofia), Theme: Nature, Theme: Trees and Forests |
141572 | Paperback | 2014 | 2 | 5 | 45 | 45 | 45 | 8 | https://cf.geekdo-images.com/iZl2U-2BjftbWfLw5y25Vg__thumb/img/36X5ESX-n44TFPf8V97Cvr1yPao=/fit-in/200x150/filters:strip_icc()/pic7069377.jpg | https://cf.geekdo-images.com/iZl2U-2BjftbWfLw5y25Vg__original/img/2kvlCGamVRWxUarnVS0nuV8LudM=/0x0/filters:format(jpeg)/pic7069377.jpg | You are a paperback author trying to finish novels for your editor. Complete Westerns, Science Fiction, Romance or even the rare Best-Seller. Live the dream — and maybe pay the bills. Word-building meets deck-building in the unique game Paperback. Players start with a deck of letter cards and wild cards. Each hand they form words, and purchase more powerful letters based on how well their word scored. Most letters have abilities that activate when they are used in a word, such as drawing more cards or double letter score. Players buy wilds to gain victory points. Variant included for cooperative play. | Unplayable in another language | 2 | 10 | 7.12 | 2.00 | 2, 3, 4, 5 | 45 | Tim Fowers | Ryan Goldsberry | Fowers Games, (Self-Published), (Web published), Baldar, Craftando Jogos, MS Edizioni | Card Game, Print & Play, Word Game | Cooperative Game, Deck, Bag, and Pool Building, Delayed Purchase, Open Drafting, Spelling | Containers: Book-like, Crowdfunding: Kickstarter, Digital Implementations: Tabletopia, Series: Paperback (Fowers Games), Theme: Books / Libraries |
142296 | Funemployed | 2013 | 3 | 20 | 30 | 30 | 30 | 13 | https://cf.geekdo-images.com/o-fsLzEaCHcoAv3oxzOI_w__thumb/img/c40hqqP80E7K0mg7ysCBeW7K7gA=/fit-in/200x150/filters:strip_icc()/pic3558503.jpg | https://cf.geekdo-images.com/o-fsLzEaCHcoAv3oxzOI_w__original/img/MaLhTg5Sa0jwAIKP8MYMvxTn_TA=/0x0/filters:format(jpeg)/pic3558503.jpg | Funemployed is a card-based party game in which everyone's trying to become employed. Apply for real jobs, like astronaut, lawyer or priest, with unreal qualifications, such as a dragon, the ability to speak panda, or a DeLorean. In the game, each player uses their qualifications to convince the other players that they're the best qualified for a job. To do this, players tell the story of why their qualifications make them the best fit for a job by role-playing and acting like they are on an interview. Find innovative ways to use your qualifications and become the most "funemployed" player at the table! | Extensive use of text - massive conversion needed to be playable | 5 | 14 | 6.65 | 1.16 | 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20 | 30 | Anthony Conta | IronWall Games, Mattel, Inc., Urban Island Games, LLC | Card Game, Educational, Humor, Party Game, Word Game | Acting, Open Drafting, Player Judge, Role Playing, Storytelling | Crowdfunding: Kickstarter | |
143693 | Glass Road | 2013 | 1 | 4 | 80 | 20 | 80 | 13 | https://cf.geekdo-images.com/qJCgEh5Icl7Ed1z2F56yxg__thumb/img/yGVr4jO888pg1GmCnukXbubTZmM=/fit-in/200x150/filters:strip_icc()/pic5895433.jpg | https://cf.geekdo-images.com/qJCgEh5Icl7Ed1z2F56yxg__original/img/uz0zO0sycM6HZNA3HTWW7-_ur_Y=/0x0/filters:format(jpeg)/pic5895433.jpg | The game Glass Road commemorates the 700-year-old tradition of glass-making in the Bavarian Forest. (Today, the "Glass Road" is a route through the Bavarian forest that takes visitors to many of the old glass houses and museums of that region.) You must skillfully manage your glass and brick production in order to build the right structures that help you keep your business flowing. Cut the forest to keep the fires burning in the ovens, and spread and remove ponds, pits, and groves to supply yourself with the items you need. Fifteen specialists are there at your side to carry out your orders... In more detail, the game consists of four building periods. Each player has an identical set of fifteen specialist cards, and each specialist comes with two abilities. At the beginning of each building period, you choose a hand of five specialists. If during this building period, you play a specialist that no other player has in hand, you may use both abilities on that card; if two or more players play the same specialist, each of them may use only one of the two abilities. Exploiting the abilities of these specialists lets you collect resources, lay out new landscape tiles (e.g., ponds and pits), and build a variety of buildings, which come in three types: Processing buildings "Immediate" buildings with a one-time effect Buildings that provide bonus points at the end of the game for various accomplishments Mastering the balance of knowing the best specialist card to play and being flexible about when you play it — together with assembling a clever combination of buildings — is the key to this game. The 2021 edition of Glass Road includes previously released promotional material: the Oktoberfest and Adventskalender tiles and the Harlekin card for use in the solitaire version of the game. | Some necessary text - easily memorized or small crib sheet | 2 | 12 | 7.44 | 2.96 | 1, 2, 3, 4 | 20, 25, 30, 35, 40, 45, 50, 55, 60, 65, 70, 75, 80 | Uwe Rosenberg | Dennis Lohausen | Feuerland Spiele, Capstone Games, Cranio Creations, Filosofia Éditions, Grok Games, Lacerta, Maldito Games, Mayfair Games, MTS Games, Toy Box Games, White Goblin Games, Z-Man Games, テンデイズゲームズ(TendaysGames) | City Building, Economic, Industry / Manufacturing, Medieval | Automatic Resource Growth, End Game Bonuses, Follow, Once-Per-Game Abilities, Open Drafting, Set Collection, Simultaneous Action Selection, Solo / Solitaire Game, Tile Placement, Turn Order: Progressive, Variable Set-up | Country: Germany, Digital Implementations: Board Game Arena, Game: Glass Road, Mechanism: Tableau Building, Players: Games with Solitaire Rules, Region: Bavaria (Germany), Series: Harvest (Uwe Rosenberg) |
143741 | BANG! The Dice Game | 2013 | 3 | 8 | 15 | 15 | 15 | 8 | https://cf.geekdo-images.com/BLTFau1Ue-gjX6geQdYrjQ__thumb/img/IijBpyOQC760F6XIw34WT0ePqe4=/fit-in/200x150/filters:strip_icc()/pic2909713.jpg | https://cf.geekdo-images.com/BLTFau1Ue-gjX6geQdYrjQ__original/img/3CcRDvDttHpWLP6wc_jZHufTfl4=/0x0/filters:format(jpeg)/pic2909713.jpg | In the U.S. wild west, the eternal battle between the law and the outlaws keeps heating up. Suddenly, a rain of arrows darken the sky: It's an Indian attack! Are you bold enough to keep up with the Indians? Do you have the courage to challenge your fate? Can you expose and defeat the ruthless gunmen around you? BANG! The Dice Game keeps the core of the Bang! card game in place. At the start of the game, players each take a role card that secretly places them on a team: the Sheriff and deputies, outlaws, and renegades. The Sheriff and deputies need to kill the outlaws, the outlaws win by killing the Sheriff, and the renegades want to be the last players alive in the game. Each player also receives a character card which grants him a special power in the game. The Sheriff reveals his role card and takes the first turn of the game. On a turn, a player can roll the five dice up to three times, using the results of the dice to shoot neighboring players, increase the range of his shots, heal his (or anyone else's) life points, or put him in range of the Indians, which are represented by nine tokens in the center of the table. Each time a player rolls an arrow, he takes one of these tokens; when the final token is taken, each player loses one life point for each token he holds, then the tokens are returned to the center of the table. If a player collects a trio of Gatling symbols on the dice, he fires one shot at everyone else and rids himself of Indian tokens. Who'll get his shot off first? Play continues until one team meets its winning condition – and death won't necessarily keep you from winning as long as your teammates pull through! | Some necessary text - easily memorized or small crib sheet | 6 | 8 | 6.89 | 1.28 | 3, 4, 5, 6, 7, 8 | 15 | Michael Palm, Lukas Zach | Riccardo Pieruccini | DV Games, ABACUSSPIELE, Albi, Asmodee, Bard Centrum Gier, Black Sea Games, Edge Entertainment, Galápagos Jogos, Gém Klub Kft., Hobby World, Kaissa Chess & Games, Korea Boardgames, Lautapelit.fi, Ludicus, MEEPLE, Swan Panasia Co., Ltd., White Goblin Games | American West, Bluffing, Deduction, Dice, Fighting, Party Game | Dice Rolling, Hidden Roles, Player Elimination, Push Your Luck, Re-rolling and Locking, Team-Based Game, Variable Player Powers | Components: Dice with Icons, Game: BANG!, Versions & Editions: Dice Versions of Non-Dice Games |
143884 | Machi Koro | 2012 | 2 | 4 | 30 | 30 | 30 | 10 | https://cf.geekdo-images.com/_lI2eUDHfesfe5SswJiFAg__thumb/img/tCTP0XMMmsAfNqzb0iYmp0b-YUc=/fit-in/200x150/filters:strip_icc()/pic4783831.png | https://cf.geekdo-images.com/_lI2eUDHfesfe5SswJiFAg__original/img/H4XHVffQ4SOxgWoG396I9LUrwg8=/0x0/filters:format(png)/pic4783831.png | Welcome to the city of Machi Koro. You've just been elected Mayor. Congrats! Unfortunately the citizens have some pretty big demands: jobs, a theme park, a couple of cheese factories and maybe even a radio tower. A tough proposition since the city currently consists of a wheat field, a bakery and a single die. Armed only with your trusty die and a dream, you must grow Machi Koro into the largest city in the region. You will need to collect income from developments, build public works, and steal from your neighbors' coffers. Just make sure they aren't doing the same to you! Machi Koro is a fast-paced game for 2-4 players. Each player wants to develop the city on their own terms in order to complete all of the landmarks under construction faster than their rivals. On their turn, each player rolls one or two dice. If the sum of the dice rolled matches the number of a building that a player owns, they get the effect of that building; in some cases opponents will also benefit from your dice (just as you can benefit from theirs). Then, with money in hand a player can build a landmark or a new building, ideally adding to the wealth of their city on future turns. The first player to construct all of their landmarks wins! | Moderate in-game text - needs crib sheet or paste ups | 4 | 8 | 6.60 | 1.53 | 2, 3, 4 | 30 | Masao Suganuma | Noboru Hotta, Ian Parovel, Mirko Suzuki | Grounding, Devir, Dragonfly Publishing, Gameland 游戏大陆, GoKids 玩樂小子, HaKubia, Happy Baobab, Hobby World, HomoLudicus, IDW Games, Japon Brand, KOSMOS, MINDOK, Moonster Games, NeoTroy Games, Pandasaurus Games, uplay.it edizioni, White Goblin Games | City Building, Dice | Dice Rolling, Race, Random Production | Country: Japan, Digital Implementations: Steam, Digital Implementations: Yucata, Game: Machi Koro, Mechanism: Tableau Building, Misc: LongPack Games, Misc: Watch It Played How To Videos, Theme: City |
145308 | Marrying Mr. Darcy | 2014 | 2 | 6 | 60 | 30 | 60 | 13 | https://cf.geekdo-images.com/F0aI6AMk7djrUjtx6DmHiQ__thumb/img/2Ults69nt5rIXfQSUKgVjwKrqUY=/fit-in/200x150/filters:strip_icc()/pic2013885.jpg | https://cf.geekdo-images.com/F0aI6AMk7djrUjtx6DmHiQ__original/img/7N_cxPbVZVzshBRdv2iMa1AskEI=/0x0/filters:format(jpeg)/pic2013885.jpg | Marrying Mr. Darcy is a role-playing game where players are one of the female characters from Jane Austen’s novel Pride and Prejudice. Players work to improve themselves and become more desirable as potential wives for the available Suitors. The ladies do this by attending Events and improving their Characters, but advantage can be gained by the use of Cunning. All of their efforts are in hopes of securing the husband that will make them the most satisfied character at the end of the game. Game play is divided into two stages: the initial Courtship Stage and the concluding Proposal Stage. The Courtship Stage is when players try to improve their Heroine’s chances of happiness by earning points playing Character Cards, and acquiring or playing Cunning Cards. Character Points help you to attract Suitors, and also count toward your total number of Character points at the end of the game.Cunning Points do not count towards your building your Character. However, the Heroine who has acquired the most Cunning will be the first player to enter the Proposal Stage later in the game, putting her at a significant advantage. The Proposal Stage begins when Event Cards have been played. In this stage, players will roll to see which Suitor proposes to them, decide if they will marry them, and calculate their final score. | Extensive use of text - massive conversion needed to be playable | 4 | 10 | 6.41 | 1.40 | 2, 3, 4, 5, 6 | 30, 35, 40, 45, 50, 55, 60 | Erika Svanoe | Erik Evensen | (Self-Published), Evensen Creative | Card Game, Napoleonic, Novel-based, Print & Play | Betting and Bluffing, Dice Rolling, Hand Management, Push Your Luck, Role Playing, Set Collection, Take That, Variable Player Powers | Authors: Jane Austen, Country: United Kingdom, Crowdfunding: Kickstarter, Theme: Love / Romance |
147020 | Star Realms | 2014 | 2 | 2 | 20 | 20 | 20 | 12 | https://cf.geekdo-images.com/EsJqPL5CB_TMt0MYL-lnVg__thumb/img/s_CE1b1XXUnYj9auTPhLrvkNsYA=/fit-in/200x150/filters:strip_icc()/pic1903816.jpg | https://cf.geekdo-images.com/EsJqPL5CB_TMt0MYL-lnVg__original/img/QXgamCDRuBoRJyU1PQjeh58Pvr8=/0x0/filters:format(jpeg)/pic1903816.jpg | Star Realms is a spaceship combat deck-building game by Magic Hall of Famers Darwin Kastle (The Battle for Hill 218) and Rob Dougherty (Ascension Co-designer). Star Realms is a fast paced deck-building card game of outer space combat. It combines the fun of a deck-building game with the interactivity of Trading Card Game style combat. As you play, you make use of Trade to acquire new Ships and Bases from the cards being turned face up in the Trade Row from the Trade Deck. You use the Ships and Bases you acquire to either generate more Trade or to generate Combat to attack your opponent and their bases. When you reduce your opponent’s score (called Authority) to zero, you win! Multiple decks of Star Realms and/or Star Realms: Colony Wars, one for every two people, allows up to six players to play a variety of scenarios. Also, in the newest version, there are new ways to play that allow up to 6 players with modes like Boss, Hunter, and Free for All. You can also add Star Realms Colony Wars to the deck to make it 4 players. This is the first game of the Star Realms series. When you play Star Realms, you will be able to acquire and use Ships and Bases of any and all of the four factions. Many cards have powerful Ally abilities that reward you for using Ships and Bases of the same faction together, however. As you acquire cards using Trade, you put them into your discard pile, to be later shuffled into your personal deck. When you draw Ships, you do what they say and they get placed into your discard pile at the end of your turn. When you draw a Base, you play it face up in front of you and may use its abilities once every turn. In addition to Combat being the way you reduce your opponent’s Authority to zero and win the game, it’s also useful for destroying your opponent’s Bases. Some Bases are designated as Outposts. Your opponent’s Outposts must be destroyed before you can use Combat to attack your opponent’s Authority directly. Star Realms is easy to learn, especially if you’re familiar with deck-building games, but it’s a game that takes time to master. Each time you play, the game is filled with various strategic decision points. Should I take the best card for me or the best card for my opponent? Should I focus on taking cards of a particular faction or on taking the best card available? Should I be focusing on acquiring more Trade or more Combat? Should I attack my opponent’s Base or their Authority? These are just some of the many choices you’ll be faced with. New players needn’t agonize over these choices just to play, but as they become more advanced players, they will find this depth of strategy leads to great replayability. | Some necessary text - easily memorized or small crib sheet | 2 | 8 | 7.56 | 1.92 | 2 | 20 | Robert Dougherty, Darwin Kastle | Vito Gesualdi | Wise Wizard Games, ADC Blackfire Entertainment, ADC Blackfire Entertainment GmbH, Broadway Toys LTD, Devir, Games Factory, Games Factory Publishing, Hobby World, IELLO, IUVI Games | Card Game, Fighting, Science Fiction | Deck, Bag, and Pool Building, Delayed Purchase, Hand Management, Income, Open Drafting, Tags, Take That, Variable Set-up | Category: Two-Player Fighting Games, Crowdfunding: Kickstarter, Digital Implementations: Google Play, Digital Implementations: Steam, Game: Star Realms, Misc: LongPack Games, Players: Two-Player Only Games |
147151 | Concept | 2013 | 4 | 12 | 40 | 40 | 40 | 10 | https://cf.geekdo-images.com/hHFs0_KRoW_FJ0cMIVgZcw__thumb/img/1MmGQvJVNw8TA7eWAJ8oIK-ZENc=/fit-in/200x150/filters:strip_icc()/pic4991925.jpg | https://cf.geekdo-images.com/hHFs0_KRoW_FJ0cMIVgZcw__original/img/vbR7Wrdlq4fPcwUE1Ck9CowlJHY=/0x0/filters:format(jpeg)/pic4991925.jpg | In Concept, your goal is to guess words through the association of icons. A team of two players – neighbors at the table – choose a word or phrase that the other players need to guess. Acting together, this team places pieces judiciously on the available icons on the game board. To get others to guess "milk", for example, the team might place the question mark icon (which signifies the main concept) on the liquid icon, then cubes of this color on the icons for "food/drink" and "white". For a more complicated concept, such as "Leonardo DiCaprio", the team can use the main concept and its matching cubes to clue players into the hidden phrase being an actor or director, while then using sub-concept icons and their matching cubes to gives clues to particular movies in which DiCaprio starred, such as Titanic or Inception. The first player to discover the word or phrase receives 2 victory points, the team receives points as well, and the player who ends up with the most points wins. | Extensive use of text - massive conversion needed to be playable | 6 | 10 | 6.76 | 1.38 | 4, 5, 6, 7, 8, 9, 10, 11, 12 | 40 | Gaëtan Beaujannot, Alain Rivollet | Éric Azagury, Cédric Chevalier | Repos Production, ADC Blackfire Entertainment, Asterion Press, Galápagos Jogos, Gém Klub Kft., Hobby Japan, Kaissa Chess & Games, Korea Boardgames, Lautapelit.fi, Lifestyle Boardgames Ltd, Rebel Sp. z o.o., Rozum, Sombreros Production | Deduction, Party Game, Word Game | Communication Limits, Team-Based Game | Digital Implementations: Board Game Arena, Mechanism: Give a Clue / Get a Clue, Organizations: Forgenext |
148228 | Splendor | 2014 | 2 | 4 | 30 | 30 | 30 | 10 | https://cf.geekdo-images.com/vNFe4JkhKAERzi4T0Ntwpw__thumb/img/KKU_42Uswt4tKCpf1zY5kTzgr-g=/fit-in/200x150/filters:strip_icc()/pic8234167.png | https://cf.geekdo-images.com/vNFe4JkhKAERzi4T0Ntwpw__original/img/rqcUdtu_N4v-SpI96XVmpYHnJww=/0x0/filters:format(png)/pic8234167.png | Splendor is a game of chip-collecting and card development. Players are merchants of the Renaissance trying to buy gem mines, means of transportation, shops—all in order to acquire the most prestige points. If you're wealthy enough, you might even receive a visit from a noble at some point, which of course will further increase your prestige. On your turn, you may (1) collect chips (gems), or (2) buy and build a card, or (3) reserve one card. If you collect chips, you take either three different kinds of chips or two chips of the same kind. If you buy a card, you pay its price in chips and add it to your playing area. To reserve a card—in order to make sure you get it, or, why not, your opponents don't get it—you place it in front of you face down for later building; this costs you a round, but you also get gold in the form of a joker chip, which you can use as any gem. All of the cards you buy increase your wealth as they give you a permanent gem bonus for later buys; some of the cards also give you prestige points. In order to win the game, you must reach 15 prestige points before your opponents do. | No necessary in-game text | 3 | 8 | 7.42 | 1.78 | 2, 3, 4 | 30 | Marc André | Pascal Quidault, Paul Vérité | Space Cowboys, Asterion Press, Belleville (Бельвіль), Board Game VN, Boardgame Space, Brain Games, Broadway Toys LTD, CoolPlay, Enigma (Bergsala Enigma), Filosofia Éditions, Galápagos Jogos, Gém Klub Kft., GoKids 玩樂小子, HaKubia, Hobby Japan, JD Éditions, Kaissa Chess & Games, Korea Boardgames, Lautapelit.fi, Lex Games, Lifestyle Boardgames Ltd, Morapiaf, NeoTroy Games, Rebel Sp. z o.o., Siam Board Games, Z-Man Games | Card Game, Economic, Renaissance | Contracts, Open Drafting, Race, Set Collection | Category: Dized Tutorial, Digital Implementations: Board Game Arena, Digital Implementations: Google Play, Digital Implementations: Steam, Game: Splendor, Mechanism: Tableau Building, Misc: Watch It Played How To Videos |
148931 | Coup: Reformation | 2013 | 2 | 10 | 15 | 15 | 15 | 10 | https://cf.geekdo-images.com/-Pnt6sTdrbrGhCH0uPvdSQ__thumb/img/LLNU6pQ0o1tejgTGDuFstJkJJP0=/fit-in/200x150/filters:strip_icc()/pic1978817.jpg | https://cf.geekdo-images.com/-Pnt6sTdrbrGhCH0uPvdSQ__original/img/Yge9TxsRfjTbG2QuXC3kM9vVZjs=/0x0/filters:format(jpeg)/pic1978817.jpg | Coup: Reformation, is an expansion for the original version of Coup: City State from La Mame Games. It adds new cards to the game and rules for factions and team play. This increases tension in the early stages for four or more players, and 15 additional character cards allows Coup to be better played with up to ten players. With Coup: Reformation, each player must declare themself either Loyalist or Reformist (Catholic and Reformist in the first edition) and can target only members of the other faction. Conversion is possible, however, for yourself or for another player by paying a charitable donation to the Treasury (Almshouse). Like all factions, once you have eliminated or converted the other group, you just descend into in-fighting, so there's still only one winner and no second place. Coup: Reformation adds a new fluid team dynamic to Coup as players jostle with their allegiance to take advantage or seek protection in the early stages of the game. | Some necessary text - easily memorized or small crib sheet | 6 | 12 | 7.26 | 1.59 | 2, 3, 4, 5, 6, 7, 8, 9, 10 | 15 | Rikki Tahta | Xavier Gueniffey Durin, Luis Francisco, Andrew Higgins, Jarek Nocoń, Weberson Santiago | Indie Boards & Cards, La Mame Games, Broadway Toys LTD, El Dragón Azul, Ferti, FunBox Jogos, Heidelberger Spieleverlag, Zacatrus, テンデイズゲームズ(TendaysGames) | Bluffing, Card Game, Deduction, Expansion for Base-game, Political | Hand Management, Player Elimination, Take That, Team-Based Game, Variable Player Powers | Crowdfunding: Kickstarter, Digital Implementations: Board Game Arena, Players: Expansions Changing Player Count, Series: Postcard Box Games (Indie Boards and Cards), Setting: Dystopian Universe (Indie Boards & Cards) |
148949 | Istanbul | 2014 | 2 | 5 | 60 | 40 | 60 | 10 | https://cf.geekdo-images.com/PHH9Mreen2sBcxV6ZsE3ew__thumb/img/Vzpg3sdeAbCy0IxSAoh1aH9nvDE=/fit-in/200x150/filters:strip_icc()/pic1885326.jpg | https://cf.geekdo-images.com/PHH9Mreen2sBcxV6ZsE3ew__original/img/pHIJibqf-DmlOQD3CfT_rAjGmc0=/0x0/filters:format(jpeg)/pic1885326.jpg | There's hustle and bustle at Istanbul's grand bazaar as merchants and their assistants rush through the narrow alleys in their attempt to be more successful than their competitors. Everything must be well organized: wheelbarrows must be filled with goods at the warehouses, then swiftly transported by the assistants to various destinations. Your goal? Be the first merchant to collect a certain number of rubies. In Istanbul, you lead a group of one merchant and four assistants through 16 locations in the bazaar. At each such location, you can carry out a specific action. The challenge, though, is that to take an action, you must move your merchant and an assistant there, then leave the assistant behind (to handle all the details while you focus on larger matters). If you want to use that assistant again later, your merchant must return to that location to pick him up. Thus, you must plan ahead carefully to avoid being left with no assistants and thus unable to do anything... In more detail, on a turn you move your merchant and his retinue of assistants one or two steps through the bazaar, either leave an assistant at that location or collect an assistant left earlier, then perform the action. If you meet other merchants or certain individuals at the location, you might be able to take a small extra action. Possible actions include: Paying to increase your wheelbarrow capacity, which starts the game with a capacity of only two for each good. Filling your wheelbarrow with a specified good to its limit. Acquiring a special ability, and the earlier you come, the easier they are to collect. Buying rubies or trading goods for rubies. Selling special combinations of goods to make the money you need to do everything else. When a merchant has collected five rubies in his wheelbarrow, players complete that round, then the game ends. If this player is the only one who's reached this goal, he wins immediately; otherwise ties are broken by money in hand. | No necessary in-game text | 4 | 10 | 7.54 | 2.58 | 2, 3, 4, 5 | 40, 45, 50, 55, 60 | Rüdiger Dorn | Andreas Resch, Hans-Georg Schneider | Pegasus Spiele, 2 Pionki, Albi, Alderac Entertainment Group, Asterion Press, Devir, Grow Jogos e Brinquedos, Hobby Japan, Hobby World, Lex Games, Matagot, Piatnik, Portal Games, Swan Panasia Co., Ltd., White Goblin Games | Economic | Contracts, Dice Rolling, Grid Movement, Modular Board, Network and Route Building, Pick-up and Deliver, Race, Variable Set-up, Worker Placement | Cities: Istanbul (Turkey), Components: 4 x 4 Grids, Components: Gems/Crystals, Components: Wooden pieces & boards, Country: Ottoman Empire, Country: Turkey, Digital Implementations: Steam, Digital Implementations: Tabletopia, Game: Istanbul (AEG), Misc: LongPack Games, Occupation: Merchant, Region: Middle East, Series: Istanbul (Pegasus Spiele) |
150145 | Skull King | 2013 | 2 | 8 | 30 | 30 | 30 | 8 | https://cf.geekdo-images.com/jiL3MIGH_w3g6El3OHVVig__thumb/img/zvLGO1LcTpJABii1C8-CXDbjPSs=/fit-in/200x150/filters:strip_icc()/pic6137456.png | https://cf.geekdo-images.com/jiL3MIGH_w3g6El3OHVVig__original/img/JlMGgWGzFWmqz4s5DMLpPuHMUzg=/0x0/filters:format(png)/pic6137456.png | Skull King is a trick-taking game similar to Oh Hell!, Wizard, Euchre and Spades, with players needing to state how many tricks they think they'll win each round. A unique element of this game is that bidding takes place simultaneously, leading to rounds that are sometimes over, or under-bid. As players must win the exact number of tricks that they bid to earn points, winning too many tricks is just as bad as winning too few and this leads to intense competition where losing a trick can be as exciting as winning one. Skull King uses a 66-card deck that consists of five Escape cards, four suits numbered 1-13, five Pirate cards, 1 Tigress card, and 1 Skull King card. The game lasts ten rounds, and in each round, each player is dealt as many cards as the number of the round. All players simultaneously bid on the number of tricks they think they'll take by holding out a fist and on the count of three revealing a certain number of fingers (or possibly a closed fist for a bid of zero tricks). Standard rules apply for the playing of cards, with one player leading off a card and other players following suit, if possible, and playing something else if not; however, a player may always choose to play one of the special, unnumbered cards — and the power of those cards might let you win a trick that otherwise would have gotten away. In more detail, the black Jolly Roger suit trumps the other three suits, a Mermaid trumps all numbered cards, a Pirate trumps the Mermaid, and the Skull King trumps everything — except if he appears in the same trick with a Mermaid, in which case she captures him and wins instead. An Escape card loses to any other card, and the Tigress card serves as either a pirate or escape card as desired by the player. Whoever wins a trick leads in the next trick. If a player makes their bid exactly, they score 20 points per trick; if they collect more or fewer tricks, they lose 10 points per trick they are off. If a player makes a bid of zero tricks, they win points equal to ten times the current round number — but if they take even a single trick, they lose this many points instead. If a player catches pirates with the Skull King, or the King with a mermaid, they score bonus points. Whoever has the most points after ten rounds wins. | No necessary in-game text | 5 | 8 | 7.53 | 1.71 | 2, 3, 4, 5, 6, 7, 8 | 30 | Brent Beck, Jeffrey Beck | David Bock, Eckhard Freytag, Apryl Stott | Grandpa Beck's Games, Broadway Toys LTD, Devir, Ghenos Games, OPEN'N PLAY, Playte, Popcorn Games, Ravensburger, リゴレ (rigoler), Schmidt Spiele | Card Game, Nautical, Pirates | Hand Management, Predictive Bid, Rock-Paper-Scissors, Trick-taking | Digital Implementations: BrettspielWelt, Digital Implementations: Sovranti, Series: Royal horror card games (Schmidt Spiele), Theme: Pirates |
150376 | Dead of Winter: A Crossroads Game | 2014 | 2 | 5 | 120 | 60 | 120 | 13 | https://cf.geekdo-images.com/g4mV4BH-ZrhMUVgil-yV1A__thumb/img/foFGN8KwmN8BaYNpolq0HcMba4M=/fit-in/200x150/filters:strip_icc()/pic3016500.jpg | https://cf.geekdo-images.com/g4mV4BH-ZrhMUVgil-yV1A__original/img/NjrnSg1aeia8I4eETDU3I1Br7a8=/0x0/filters:format(jpeg)/pic3016500.jpg | "Crossroads" is a game series from Plaid Hat Games that tests a group of survivors' ability to work together and stay alive while facing crises and challenges from both outside and inside. Dead of Winter: A Crossroads Game, the first title in this series, puts 2-5 players in a small, weakened colony of survivors in a world in which most of humanity is either dead or diseased, flesh-craving monsters. Each player leads a faction of survivors, with dozens of different characters in the game. Dead of Winter is a meta-cooperative psychological survival game. This means players are working together toward one common victory condition, but for each individual player to achieve victory, they must also complete their personal secret objective, which could relate to a psychological tick that's fairly harmless to most others in the colony, a dangerous obsession that could put the main objective at risk, a desire for sabotage of the main mission, or (worst of all) vengeance against the colony! Games could end with all players winning, some winning and some losing, or all players losing. Work toward the group's goal, but don't get walked all over by a loudmouth who's looking out only for their own interests! Dead of Winter is an experience that can be accomplished only through the medium of tabletop games, a story-centric game about surviving through a harsh winter in an apocalyptic world. The survivors are all dealing with their own psychological imperatives, but must still find a way to work together to fight off outside threats, resolve crises, find food and supplies, and keep the colony's morale up. Dead of Winter has players making frequent, difficult, heavily-thematic, wildly-varying decisions that often have them deciding between what's best for the colony and what's best for themselves. The rulebook also includes a fully co-operative variant in which all players work toward the group objective with no personal goals. | Extensive use of text - massive conversion needed to be playable | 4 | 12 | 7.46 | 3.01 | 2, 3, 4, 5 | 60, 65, 70, 75, 80, 85, 90, 95, 100, 105, 110, 115, 120 | Jonathan Gilmour-Long, Isaac Vega | David Richards, Fernanda Suárez, Peter Wocken | Plaid Hat Games, Arclight Games, Cube Factory of Ideas, Edge Entertainment, Filosofia Éditions, Galápagos Jogos, Game Harbor, Gém Klub Kft., Gemenot, Heidelberger Spieleverlag, Korea Boardgames, Meanbook Games, MINDOK, Raven Distribution, Rozum, Siam Board Games | Bluffing, Deduction, Horror, Zombies | Action Points, Area Movement, Dice Rolling, Hand Management, Narrative Choice / Paragraph, Push Your Luck, Scenario / Mission / Campaign Game, Semi-Cooperative Game, Storytelling, Trading, Traitor Game, Turn Order: Progressive, Variable Player Powers, Voting | Components: Dynamic Event Boards, Components: Standees, Creatures: Zombies, Digital Implementations: VASSAL, Misc: Made by Panda, Misc: Watch It Played How To Videos, Series: Crossroads (Plaid Hat Games), Setting: Dead of Winter, Theme: Post-Apocalyptic, Theme: Survival |
154597 | Hive Pocket | 2010 | 2 | 2 | 20 | 20 | 20 | 9 | https://cf.geekdo-images.com/qxB2LU0536eKeByvNl3vcA__thumb/img/u-Mm0YOkr4MkmQqHLkh0uHTxHDI=/fit-in/200x150/filters:strip_icc()/pic8229329.jpg | https://cf.geekdo-images.com/qxB2LU0536eKeByvNl3vcA__original/img/HxR4sVxK_YUaOSz89J_Y-o4qBcM=/0x0/filters:format(jpeg)/pic8229329.jpg | Hive is a strategic game for two players that is not restricted by a board and can be played anywhere on any flat surface. The base game of Hive is made up of twenty two pieces, eleven black and eleven white, resembling a variety of creatures each with a unique way of moving. Hive Carbon and Hive Pocket include the Mosquito and Ladybug expansions, for a total of 26 pieces. With no setting up to do, the game begins when the first piece is placed down. As the subsequent pieces are placed this forms a pattern that becomes the playing surface. (The pieces themselves become the board.) Unlike other such games, the pieces are never eliminated and not all have to be played. The object of the game is to totally surround your opponent's queen, while at the same time trying to block your opponent from doing likewise to your queen. The first player to totally surround the opponent's queen wins the game. | No necessary in-game text | 2 | 8 | 7.70 | 2.24 | 2 | 20 | John Yianni | John Yianni | Gen42 Games, Asmodee, AURUM, Inc., FunBox Jogos, G3, Ghenos Games, HUCH!, Jolly Thinkers, Ludicus, Magellan, Maldito Games, MIPL, Morning Players, Smart Zone Games, Story Factory, uplay.it edizioni, Vendetta, Zhiyanjia, Ігромаг | Abstract Strategy, Animals | Enclosure, Grid Movement, Hexagon Grid, Pieces as Map, Slide/Push, Three Dimensional Movement, Tile Placement | Animals: Ants, Animals: Bees, Animals: Grasshoppers, Animals: Insects, Animals: Ladybugs / Ladybirds, Animals: Spiders, Category: Combinatorial, Containers: Drawstring Bag, Containers: Zippered Pouch, Game: Hive, Misc: Mensa Select, Players: Two-Player Only Games, Versions & Editions: Travel Versions of Non-Travel Games |
155426 | Castles of Mad King Ludwig | 2014 | 1 | 4 | 90 | 90 | 90 | 13 | https://cf.geekdo-images.com/jVAMlNeDMVZakxJPy-lDrQ__thumb/img/PfOJx2RMkYg-Uk7mWBMF0HvTxqo=/fit-in/200x150/filters:strip_icc()/pic7229993.jpg | https://cf.geekdo-images.com/jVAMlNeDMVZakxJPy-lDrQ__original/img/J4J6wVMItmWj4Yxt8JmuO1g76PE=/0x0/filters:format(jpeg)/pic7229993.jpg | In the tile-laying game Castles of Mad King Ludwig, players are tasked with building an amazing, extravagant castle for King Ludwig II of Bavaria...one room at a time. You see, the King loves castles, having built Neuschwanstein (the castle that inspired the Disney theme park castles) and others, but now he's commissioned you to build the biggest, best castle ever — subject, of course, to his ever-changing whims. Each player acts as a building contractor who is adding rooms to the castle he's building while also selling his services to other players. In the game, each player starts with a simple foyer. One player takes on the role of the Master Builder, and that player sets prices for a set of rooms that can be purchased by the other players, with him getting to pick from the leftovers after the other players have paid him for their rooms. When a room is added to a castle, the player who built it gains castle points based on the size and type of room constructed, as well as bonus points based on the location of the room. When a room is completed, with all entranceways leading to other rooms in the castle, the player receives one of seven special rewards. After each purchasing round, a new player becomes the Master Builder who sets prices for a new set of rooms. After several rounds, the game ends, then additional points are awarded for achieving bonus goals, having the most popular rooms, and being the most responsive to the King's demands, which change each game. Whoever ends up with the most castle points wins. | Some necessary text - easily memorized or small crib sheet | 4 | 10 | 7.52 | 2.65 | 1, 2, 3, 4 | 90 | Ted Alspach | Keith Curtis, Agnieszka Dabrowiecka, Ollin Timm | Bézier Games, Arclight Games, Competo / Marektoy, CrowD Games, Gemenot, Korea Boardgames, Lautapelit.fi, Lucky Duck Games, Maldito Games, MINDOK, MYBG Co., Ltd., Planszoweczka.pl, Rawstone, Viravi Edicions | Post-Napoleonic, Puzzle | End Game Bonuses, Hidden Victory Points, I Cut, You Choose, Increase Value of Unchosen Resources, Pattern Building, Set Collection, Tile Placement, Turn Order: Progressive | Country: Germany, Crowdfunding: Wspieram, Digital Implementations: Tabletopia, Game: Castles of Mad King Ludwig, Misc: Made by Panda, Misc: Mensa Select, Misc: Watch It Played How To Videos, Occupation: Architect, Players: Games with Solitaire Rules, Theme: Construction |
155703 | Evolution | 2014 | 2 | 6 | 60 | 60 | 60 | 12 | https://cf.geekdo-images.com/wo_EYno7S66psGPMl_JtiQ__thumb/img/_30uXRkyUuk9vMeeedlSqQ3oJwA=/fit-in/200x150/filters:strip_icc()/pic3543505.jpg | https://cf.geekdo-images.com/wo_EYno7S66psGPMl_JtiQ__original/img/buKqUQr48Cb41noIhoaAJzWBLQA=/0x0/filters:format(jpeg)/pic3543505.jpg | In Evolution, players adapt their species in a dynamic ecosystem where food is scarce and predators lurk. Traits like Hard Shell and Horns will protect your species from Carnivores, while a Long Neck will help them get food that others cannot reach. With over 4,000 ways to evolve your species, every game becomes a different adventure. Evolution packs a surprising amount of variety for a game with simple rules. The variety comes from the synergies between the trait cards and from the different personalities at the table. Some players thrive on creating Carnivores to wreak havoc on their fellow players. Others prefer to stay protected and mind their own business. Evolution encourages both play styles by giving each of them multiple paths to victory. And it is the mix of play styles at the table that ultimately determines the ecosystem in which the players are adapting. So gather your friends and see who can best adapt to the changing world around them. "The theme of evolution is not just tacked on: it drives play." - Nature (the world's most prestigious scientific journal) Evolution was covered in the journal Nature. The article was written by Stuart West, a Professor of Evolutionary Biology at the University of Oxford who has used Evolution in his undergraduate class. https://boardgamegeek.com/thread/1487263/evolution-and-other-evolution-themed-games-nature https://boardgamegeek.com/thread/1580710/using-game-evolution-teach-evolution | Moderate in-game text - needs crib sheet or paste ups | 4 | 10 | 7.04 | 2.42 | 2, 3, 4, 5, 6 | 60 | Dominic Crapuchettes, Dmitry Knorre, Sergey Machin | JJ Ariosa, Giorgio De Michele, Catherine Hamilton, Kurt Miller, Jacoby O'Connor | NorthStar Game Studio, (Web published), Arclight Games, Egmont Polska, Funforge, Gameland 游戏大陆, Gém Klub Kft., Pendragon Game Studio, Rightgames RBG SIA, Schmidt Spiele, Siam Board Games | Animals, Card Game, Educational, Environmental, Prehistoric, Print & Play | Action Points, Hand Management, Push Your Luck, Simulation, Simultaneous Action Selection, Take That, Turn Order: Progressive | Animals: Dinosaurs, Components: Meeples (Animal) / Animeeples, Components: Meeples (Dinosaur) / Dinomeeples, Crowdfunding: Kickstarter, Digital Implementations: Board Game Arena, Digital Implementations: Google Play, Digital Implementations: Steam, Mechanism: Tableau Building, Misc: Watch It Played How To Videos, Series: Evolution (North Star Games), Theme: Biology, Theme: Evolution, Theme: Nature, Theme: Science |
156009 | Port Royal | 2014 | 2 | 5 | 50 | 20 | 50 | 8 | https://cf.geekdo-images.com/9lQIIxg_l6G-ZWmTqEHlOA__thumb/img/uiCYTRqVF3TMqfpFGM-O0az_Q4A=/fit-in/200x150/filters:strip_icc()/pic1949286.jpg | https://cf.geekdo-images.com/9lQIIxg_l6G-ZWmTqEHlOA__original/img/NglW8f48YV2Guo7yAcHjPc-wKMM=/0x0/filters:format(jpeg)/pic1949286.jpg | The merchant players in Port Royal, which won the Austrian Game Designers Competition under the title Händler der Karibik, are trying to earn as much as they can out of the Caribbean Sea, but if they set their goals too high, they might take home nothing for the day. The 120-card deck depicts a coin on the back of each card — with players earning and paying coins throughout the game — and different items on the card fronts. On a turn, a player can first draw as many cards as he likes, one at a time from the deck, placing them in the harbor (an area near the deck). Each card shows one of the following: Person, who stays in a face-up row next to deck. Ship, which the player can attack immediately if he has enough swords on his people cards, after which the ship is discarded; otherwise, the ship stays in the harbor. Expedition, which remains above the harbor until a player fulfills it by discarding people who have the items required for the expedition. Tax Increase, which forces everyone with twelve or more coins to discard half their money, after which the card is discarded. If the player draws a ship with the same name as a ship already in the harbor, he's spent too much time dilly-dallying and his turn ends (after using the ship to attack, if possible), with all the cards in the harbor being discarded. Otherwise, the player can stop whenever he likes, then use/acquire one card if three or fewer ships are in the harbor, two cards if four ships are present, and three cards if five ships are present. Players rob ships, collecting the number of coins shown on them, then discarding the card, while they hire people, paying the number of coins depicted. After the active player takes his 1-3 cards, each other player may pay the active player one coin in order to take one card in the same way. When one player has at least twelve influence points — which are on both people and expedition cards — the game is played to the end of the round, giving everyone the same number of turns, then the player with the most influence points wins. • Port Royal differs from Händler der Karibik in that it includes ten more cards to allow for play with up to five players and players can win without fulfilling an expedition. | No necessary in-game text | 4 | 8 | 7.12 | 1.61 | 2, 3, 4, 5 | 20, 25, 30, 35, 40, 45, 50 | Alexander Pfister | Klemens Franz, Atanas Lozanski | Pegasus Spiele, 999 Games, Bard Centrum Gier, Brain Games, cutia.ro, Ediciones MasQueOca, Fantasmagoria, Hobby Japan, Hobby World, HomoLudicus, Kaissa Chess & Games, Lautapelit.fi, Matagot, MINDOK, PaperGames (III), Piatnik, Popcorn Games, Pridemage Games, Steve Jackson Games, SuperHeated Neurons, Swan Panasia Co., Ltd. | Card Game, Economic, Nautical, Pirates | Contracts, Events, Market, Move Through Deck, Open Drafting, Push Your Luck, Race, Set Collection | Components: Multi-Use Cards, Country: Jamaica, Digital Implementations: TableTop Simulator Mod (TTS), Digital Implementations: Tabletopia, Digital Implementations: Yucata, Game: Port Royal, Mechanism: Tableau Building, Players: Games with expansions that add solo play, Region: Caribbean Sea, Theme: Colonial, Theme: Pirates, Theme: Tropical |
156129 | Deception: Murder in Hong Kong | 2014 | 4 | 12 | 20 | 20 | 20 | 14 | https://cf.geekdo-images.com/1COY3oeK9aN2_XNimKaNww__thumb/img/8IWDjnSYX-tYAVRgfq-W3y1b_Ww=/fit-in/200x150/filters:strip_icc()/pic3033330.jpg | https://cf.geekdo-images.com/1COY3oeK9aN2_XNimKaNww__original/img/ZzyzlO15ggCfkLg9ckeM4PWNePI=/0x0/filters:format(jpeg)/pic3033330.jpg | Deception: Murder in Hong Kong is a game of deduction and deception for 4-12 players that plays in about 20 minutes. In the game, players take on the roles of investigators attempting to solve a murder case – but there's a twist. The killer is one of the investigators! Each player's role and team are randomly assigned at the start of play and include the unique roles of Forensic Scientist, Witness, Investigator, Murderer, and Accomplice. While the Investigators attempt to deduce the truth, the murderer's team must deceive and mislead. This is a battle of wits! The Forensic Scientist has the solution but can express the clues only using special scene tiles while the investigators (and the murderer) attempt to interpret the evidence. In order to succeed, the investigators must not only deduce the truth from the clues of the Forensic Scientist, they must also see through the misdirection being injected into the equation by the Murderer and Accomplice! Find out who among you can cut through deception to find the truth and who is capable of getting away with murder! Roles Forensic Scientist x1 As the game master, the Forensic Scientist holds the solution to the crime. They are responsible for assisting the Investigators in identifying the “Key Evidence” and “Means of Murder.” When an Investigator does that successfully, the crime is solved and the Forensic Scientist and the Investigators win the game. During the game, the Forensic Scientist is NOT allowed to hint to the solution with words, gestures, or eyes. Murderer x1 When the crime takes place, the Murderer chooses 1 Clue card and 1 Means card as the solution to the crime. These will be the “Key Evidence” and “Means of Murder” respectively. The Murderer tries to hide their role and look for a scapegoat. Even if they are identified, the Murderer still wins the game if no one correctly identifies both the “Key Evidence” and the “Means of Murder”. Investigators x8 To solve the crime, the Investigators must analyze the hints given by the Forensic Scientist. As long as one of the Investigators correctly identifies both the “Key Evidence” and “Means of Murder,” the Murderer is arrested and the Investigators win the game (as does the Forensic Scientist). Bear in mind that the Murderer (and sometimes Accomplice) is among the Investigators! The innocent Investigators must make a vigorous effort to defend themselves from false accusation. Accomplice x1 The Accomplice is an optional role for games with six or more players. The Accomplice knows who the Murderer is, as well as the solution to the crime. The Accomplice and Murderer both win if the Murderer gets away with his crime. Witness x1 The Witness is an optional role when playing with six or more players.* The Witness is an Investigator who has witnessed the culprits leaving the crime scene. They have no way of knowing which is the Murderer and which is the Accomplice and they do not know how the crime was committed. If the Murderer is arrested but can identify the Witness, the Witness is considered to be killed, allowing the Murderer and the Accomplice to get away with murder and win the game. | Moderate in-game text - needs crib sheet or paste ups | 7 | 12 | 7.44 | 1.58 | 4, 5, 6, 7, 8, 9, 10, 11, 12 | 20 | Tobey Ho | Marcin Adamski, Ben Carre, Tommy Ng, Ari Wong | Jolly Thinkers, Across the Board, Angry Lion Games, Doit Games, Gém Klub Kft., Grey Fox Games, IELLO, Lifestyle Boardgames Ltd, Lucrum Games, MIPL, Nova Era (Нова Ера), Popcorn Games, sternenschimmermeer, Sunnygeeks, SuperHeated Neurons | Bluffing, Deduction, Murder/Mystery, Party Game | Communication Limits, Deduction, Events, Finale Ending, Hidden Roles, Storytelling, Team-Based Game, Traitor Game, Variable Set-up | Crowdfunding: Kickstarter, Game: Deception – Murder in Hong Kong, Mechanism: Give a Clue / Get a Clue, Players: One versus Many, Region: Hong Kong, Theme: Mystery / Crime, Theme: Police |
156546 | Monikers | 2015 | 4 | 16 | 60 | 30 | 60 | 17 | https://cf.geekdo-images.com/4ipWVnxUSwnSVywPTitgvQ__thumb/img/PKTxQLl1ciuRFeydE4-OQt6axBE=/fit-in/200x150/filters:strip_icc()/pic6346032.png | https://cf.geekdo-images.com/4ipWVnxUSwnSVywPTitgvQ__original/img/8HVhyVZH9-j3g2vge43Xvji-vX0=/0x0/filters:format(png)/pic6346032.png | Monikers is a party game based on the public domain game Celebrities, where players take turns attempting to get their teammates to guess names by describing or imitating well-known people. In the first round, clue givers can say anything they want, except for the name itself. For the second round, clue givers can only say one word. And in the final round, clue givers can’t say anything at all: they can only use gestures and charades. | Extensive use of text - massive conversion needed to be playable | 8 | 16 | 7.78 | 1.09 | 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16 | 30, 35, 40, 45, 50, 55, 60 | Alex Hague, Justin Vickers | Cécile Gariépy, Alex Hague | CMYK, Palm Court | Card Game, Humor, Mature / Adult, Party Game, Print & Play | Acting, Communication Limits, Open Drafting, Role Playing, Singing, Team-Based Game | Crowdfunding: Kickstarter, Mechanism: Give a Clue / Get a Clue, Traditional Games: Charades |
157354 | Five Tribes: The Djinns of Naqala | 2014 | 2 | 4 | 80 | 40 | 80 | 13 | https://cf.geekdo-images.com/dmo-WD6HZHVUPrbVHunaTw__thumb/img/I6KVJlQgS1GfWDPSWAFNqce4Cgc=/fit-in/200x150/filters:strip_icc()/pic2055255.jpg | https://cf.geekdo-images.com/dmo-WD6HZHVUPrbVHunaTw__original/img/PS9HXrThM8Pepbd-cuA1tX8KCYU=/0x0/filters:format(jpeg)/pic2055255.jpg | Crossing into the Land of 1001 Nights, your caravan arrives at the fabled Sultanate of Naqala. The old sultan just died and control of Naqala is up for grabs! The oracles foretold of strangers who would maneuver the Five Tribes to gain influence over the legendary city-state. Will you fulfill the prophecy? Invoke the old Djinns and move the Tribes into position at the right time, and the Sultanate may become yours! Designed by Bruno Cathala, Five Tribes builds on a long tradition of German-style games that feature wooden meeples. Here, in a unique twist on the now-standard "worker placement" genre, the game begins with the meeples already in place – and players must cleverly maneuver them over the villages, markets, oases, and sacred places tiles that make up Naqala. How, when, and where you dis-place these Five Tribes of Assassins, Elders, Builders, Merchants, and Viziers determine your victory or failure. As befitting a Days of Wonder game, the rules are straightforward and easy to learn. But devising a winning strategy will take a more calculated approach than our standard fare. You need to carefully consider what moves can score you well and put your opponents at a disadvantage. You need to weigh many different pathways to victory, including the summoning of powerful Djinns that may help your cause as you attempt to control this legendary Sultanate. | No necessary in-game text | 2 | 12 | 7.77 | 2.84 | 2, 3, 4 | 40, 45, 50, 55, 60, 65, 70, 75, 80 | Bruno Cathala | Clément Masson | Days of Wonder, Arclight Games, Asterion Press, CrowD Games, Galápagos Jogos, Gém Klub Kft., Korea Boardgames, Lord of Boards, Maldito Games, Rebel Sp. z o.o. | Arabian, Fantasy, Mythology | Auction/Bidding, Constrained Bidding, End Game Bonuses, Hidden Victory Points, Mancala, Modular Board, Set Collection, Square Grid, Take That, Turn Order: Auction, Variable Player Powers, Variable Set-up, Victory Points as a Resource | Animals: Camels, Components: Meeples (Animal) / Animeeples, Digital Implementations: Board Game Arena, Game: Five Tribes, Mythology: Arabian, Region: Middle East |
157403 | Black Fleet | 2014 | 3 | 4 | 60 | 60 | 60 | 14 | https://cf.geekdo-images.com/A-KaF84pQ7V8IAZULQNqKg__thumb/img/t6JsS2kb5qfi0CVFe5o08WGlQ2M=/fit-in/200x150/filters:strip_icc()/pic1987366.jpg | https://cf.geekdo-images.com/A-KaF84pQ7V8IAZULQNqKg__original/img/jQSWb6LWCtAkGeLVlQDj6an6ED4=/0x0/filters:format(jpeg)/pic1987366.jpg | Pirates, merchants, and even the occasional captain of a Navy ship all seek glory and fortune on the Caribbean seas! In the tactical card-driven board game Black Fleet, you're in command of three different types of ships: your merchant ship earns you doubloons by conveying goods from one port to another, your pirate ship by attacking and stealing goods from merchants and burying them on islands, and the Navy ships by sinking your opponents' pirate ships. With your (not-always-honestly-won) money, you'll improve your ships by buying advancement cards, giving you powerful additional abilities. Outwit your opponents with fortune cards and combos, earn money faster than they do, and pay the ransom for the governor's daughter to win the game! | Moderate in-game text - needs crib sheet or paste ups | 4 | 8 | 7.00 | 1.94 | 3, 4 | 60 | Sebastian Bleasdale | Denis Zilber | Space Cowboys, Asmodee, Asterion Press | Nautical, Pirates, Transportation | Area Movement, Grid Movement, Hand Management, Pick-up and Deliver, Take That, Variable Player Powers | Components: Miniatures, Theme: Pirates |
158564 | Billionaire Banshee | 2014 | 2 | 15 | 60 | 60 | 60 | 13 | https://cf.geekdo-images.com/Pe8iAvlyTOzVINQRdFdcig__thumb/img/iXmFA-7_cNegyHs8nKD4rTv2O1k=/fit-in/200x150/filters:strip_icc()/pic2729693.png | https://cf.geekdo-images.com/Pe8iAvlyTOzVINQRdFdcig__original/img/ixrTl0OShSZJI8y_mCyjApqGkD0=/0x0/filters:format(png)/pic2729693.png | Billionaire Banshee is a game where everyone playing pretends they're single and looking for a soul mate. There are two card piles: exciting Perks and questionable Quirks. The player whose turn it is grabs one card from each pile and the combination of traits listed makes up their potential lover. For instance: PERK: They Have A Giant Robot QUIRK: They Have An Adult Baby Fetish. Everyone secretly votes if that player would date the weird combination, and those that know their friend best get a point. The game continues as you find out weird facts about your friends, and the person that knows their friends' preferences best wins! | Extensive use of text - massive conversion needed to be playable | 4 | 14 | 6.24 | 1.00 | 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15 | 60 | Steven "Razlo" Bailey | Steven "Razlo" Bailey | Breaking Games | Card Game, Humor, Party Game, Video Game Theme | Storytelling, Voting | Crowdfunding: Kickstarter |
158600 | Hanamikoji | 2013 | 2 | 2 | 15 | 15 | 15 | 10 | https://cf.geekdo-images.com/uiVZ7QVfRFQx3EBG8eDU8w__thumb/img/SUy42NMiK5gx-kLqmV47drIxEU0=/fit-in/200x150/filters:strip_icc()/pic6339446.png | https://cf.geekdo-images.com/uiVZ7QVfRFQx3EBG8eDU8w__original/img/tLBrF40IDpARzoiUor4wwUvWXgY=/0x0/filters:format(png)/pic6339446.png | Welcome to the most famed Geisha street in the old capital, Hanamikoji. Geishas are elegant and graceful women who are skilled in art, music, dance, and a variety of performances and ceremonies. Greatly respected and adored, Geishas are masters of entertainment. In Hanamikoji, two players compete to earn the favor of seven illustrious Geishas by collecting each Geisha’s preferred performance item. With careful speculation and a few bold moves, can you outsmart your opponent to win the favor of the most Geishas? Jixia Academy features the same gameplay as Hanamikoji, but with different artwork. Hanamikoji FAQ | No necessary in-game text | 2 | 8 | 7.48 | 1.68 | 2 | 15 | Kota Nakayama (中山 宏太) | Maisherly, Mashiro Misaki | EmperorS4, Takamagahara, 2Tomatoes Games, COLON ARC, Deep Water Games, Diversion (دایورژن), Geekach Games, IELLO, KOSMOS, Ludicus, Ludopolis, MS Edizioni, Nasza Księgarnia, PopcornEdu, Quick Simple Fun Games, Reflexshop, Taiwan Boardgame Design, White Goblin Games, Zvezda | Card Game, Medieval, Video Game Theme | Area Majority / Influence, Force Commitment, Hand Management, I Cut, You Choose, Race | Card Games: Lane Battler, Card Games: Outplay, Cities: Kyoto (Japan), Country: Japan, Crowdfunding: Kickstarter, Digital Implementations: Board Game Arena, Game: Hanamikoji, Misc: LongPack Games, Players: Two-Player Only Games, Series: Mini Games (IELLO), Series: Two-player games (Kosmos), Theme: Geisha |
158899 | Colt Express | 2014 | 2 | 6 | 40 | 40 | 40 | 10 | https://cf.geekdo-images.com/2HKX0QANk_DY7CIVK5O5fQ__thumb/img/zcjkqn_HYDIIyVAZaAxJIkurQRg=/fit-in/200x150/filters:strip_icc()/pic2869710.jpg | https://cf.geekdo-images.com/2HKX0QANk_DY7CIVK5O5fQ__original/img/okv8rhQupsrXsEJsovQ_BJV5hKA=/0x0/filters:format(jpeg)/pic2869710.jpg | On the 11th of July, 1899 at 10 a.m., the Union Pacific Express has left Folsom, New Mexico, with 47 passengers on board. After a few minutes, gunfire and hurrying footsteps on the roof can be heard. Heavily armed bandits have come to rob honest citizens of their wallets and jewels. Will they succeed in stealing the suitcase holding the Nice Valley Coal Company's weekly pay, despite it having been placed under the supervision of Marshal Samuel Ford? Will these bandits hinder one another more than the Marshal since only the richest one of them can come out on top? In Colt Express, you play a bandit robbing a train at the same time as other bandits, and your goal is to become the richest outlaw of the Old West. The game consists of five rounds, and each round has two phases: Phase 1: Schemin' Each player plays 2-5 action cards on a common pile, with the cards being face up or face down depending on the type of the round. Instead of playing a card, a player can draw three cards from her deck. Phase 2: Stealin' The action cards are carried out in the order they were played, with a player's best laid plans possibly not panning out due to mistakes and oversights! The game takes place in a 3D train in which the bandits can move from one car to another, run on the roof, punch the other bandits, shoot them, rob the passengers, or draw the Marshal out of position. The train has as many cars as the number of players, and each car is seeded with gems, bags of loot or suitcases at the start of play. Each player starts a round with six cards in hand, with each card showing one of these actions. At the start of a round, a round card is revealed, showing how many cards will be played; whether they'll be played face up or face down, or individually or in pairs; and what action will occur at the end of the round (e.g., all bandits on top of the train move to the engine). You can pick up loot, gems or suitcases only by playing a "steal" card when you're in a train car that holds one of these items — but since everyone is planning to get these goods, you'll need to move, punch and shoot to get others out of your way. You can punch someone only in the same car as you, and when you do, the other bandit drops one of the goods he's collected and is knocked into an adjacent car. Each player's character has a special power, such as starting the round with an extra card, playing your first card face down, or pocketing a bag of loot when you punch someone instead of letting it hit the ground. You can shoot someone in an adjacent car or (if you're running on top of the train) anyone in sight, and when you do, you give that player one of your six bullet cards; that card gets shuffled in the opponent's deck, possibly giving her a dead card in hand on a future turn and forcing her to draw instead of playing something. If the Marshal ends up in the same car as you, likely due to other bandits luring him through the train, he'll be happy to give you a bullet, too. At the end of the game, whoever fired the most bullets receives a $1,000 braggart bonus, and whoever bagged the richest haul wins! | No necessary in-game text | 5 | 8 | 7.09 | 1.83 | 2, 3, 4, 5, 6 | 40 | Christophe Raimbault | Ian Parovel, Jordi Valbuena | Ludonaute, Asmodee, Asterion Press, Broadway Toys LTD, Fantasmagoria, Games4you, GateOnGames, Gém Klub Kft., GoKids 玩樂小子, Happy Baobab, Hobby Japan, Ideal Board Games, KADABRA, Kaissa Chess & Games, Lautapelit.fi, Lifestyle Boardgames Ltd, Lord of Boards, MeepleBR, MINDOK, Rebel Sp. z o.o., Siam Board Games | American West, Fighting, Trains | Action Queue, Hand Management, Memory, Programmed Movement, Take That, Turn Order: Progressive, Variable Player Powers | Components: 3-Dimensional (3D), Components: Wooden pieces & boards, Digital Implementations: Board Game Arena, Game: Colt Express, States: New Mexico, Theme: Mystery / Crime |
159492 | The Game of 49 | 2014 | 2 | 5 | 45 | 45 | 45 | 10 | https://cf.geekdo-images.com/R3ZA__lUAv4gCAwsno-nbA__thumb/img/1W_RWokRR5SBM8cgFQZ_NhnZz4Y=/fit-in/200x150/filters:strip_icc()/pic3024922.jpg | https://cf.geekdo-images.com/R3ZA__lUAv4gCAwsno-nbA__original/img/DDqcHdAwL8OQwSp4NwwKJHraZLU=/0x0/filters:format(jpeg)/pic3024922.jpg | Starting with $49 apiece, players in The Game of 49 bid to buy spaces on the 49-square (7-by-7) game board. Randomly drawn number cards are auctioned one at a time, with the highest bidder placing a chip on the matching board space. Wild/Payoff cards give players a choice of where to place their chip and also award cash to all players for their chips on the board: $7 per chip, with a maximum payoff of $49. The first player to claim four spaces in a row, in any direction, wins. Zillionaires on Mars and Zillionaires: Road Trip USA keep the same gameplay as in the game's original release, but with dollar values now in the zillions as players bid for lots on Mars or roadside attractions alongside U.S. highways. Luck: The Game offers the same gameplay in a handy travel bag with the game board printed right on the bag. Theme is based on the Skydance movie, Luck, released on Apple+ August 5, 2022. | Some necessary text - easily memorized or small crib sheet | 5 | 8 | 6.35 | 1.62 | 2, 3, 4, 5 | 45 | Mark Corsey | Robin Sowden García | Big Potato Games, Markee Games, Breaking Games, HaKubia | Economic | Area Majority / Influence, Auction: Turn Order Until Pass, Auction/Bidding, Grid Coverage, Pattern Building, Pattern Recognition | Category: n in a row, Country: USA, Crowdfunding: Kickstarter, Mechanism: 4 in a Row, Space: Mars |
159675 | Fields of Arle | 2014 | 1 | 2 | 120 | 60 | 120 | 13 | https://cf.geekdo-images.com/0w8go6cfvlpgJKydHUkDtA__thumb/img/0z1o-kU2xYwmVO8oNszdt1V4K54=/fit-in/200x150/filters:strip_icc()/pic2225968.png | https://cf.geekdo-images.com/0w8go6cfvlpgJKydHUkDtA__original/img/322N77t8F7uTev-U_WCqX5uqmEE=/0x0/filters:format(png)/pic2225968.png | Welcome to Arle In Fields of Arle, created by Uwe Rosenberg, one to two players live as farmers in the small and peaceful town of Arle in East Frisia. The flax grown in the land surrounding the village makes it a profitable place to work and live. Fields of Arle takes players through four and a half years of this era of prosperity, with different opportunities available as the seasons change. Farm the land to capitalize on the demand for flax, or find other ways to make the most of the small town’s prosperity. Work the Land Whether you delve into flax farming or leverage other areas of expertise, always make sure that you have the land to build up your village. Construct dikes to keep the waters at bay and expand your fields. Dry out bogs to harvest peat and then clear the land for cultivation. Create more fields for your livestock, buildings, or future crops; after that, you can decide whether to house animals or cultivate a forest for timber. Perhaps you’d like to take up some flax farming for yourself, or diversify and try out a little bit of everything. Tools of the Trade At the outset of each half year, you’ll choose how you’d like to spend that time working. There are many ways to build your fortune. Use the Master space to increase the tools at your disposal, focus on the Cattle Trainer to make the most of your livestock, or build up your fleet of vehicles and ship out goods. Taking stock of your progress differs depending on the season. You may milk your existing livestock or care for a bunch of newborn animals. You could harvest your flax in the fall, and sheer your sheep in spring. At the end of each half year, you’ll need to take stock of your progress by unloading your vehicles and feeding your family and animals, so keep an eye on the season and do your best to keep the farm growing and everyone well fed! Travel and Prosper Once you’ve made headway in clearing fields and stocking up goods, it's time to make your products available to potential buyers. The more vehicles you have, the more goods you can ship. Send things into the wide world to increase your Travel Experience and grant you points over the course of the four and a half years of the game. Build up your farm and your vehicles and get your goods out into the world to make the most of every season. There are many roads to success in Fields of Arle, so pick your path, work the land, and enjoy the friendly competition as you strive to make your fortune! - from the publisher's website | Some necessary text - easily memorized or small crib sheet | 2 | 14 | 8.03 | 3.84 | 1, 2 | 60, 65, 70, 75, 80, 85, 90, 95, 100, 105, 110, 115, 120 | Uwe Rosenberg | Dennis Lohausen | Feuerland Spiele, 999 Games, Filosofia Éditions, Games Factory Publishing, Z-Man Games, テンデイズゲームズ(TendaysGames) | Economic, Farming, Industry / Manufacturing | Automatic Resource Growth, Highest-Lowest Scoring, Income, Set Collection, Solo / Solitaire Game, Turn Order: Claim Action, Turn Order: Progressive, Worker Placement | Animals: Cattle / Cows, Animals: Horses, Animals: Sheep, Category: Combinatorial, Components: Meeples (Animal) / Animeeples, Components: Wooden pieces & boards, Country: Germany, Crowdfunding: Wspieram, Digital Implementations: Yucata, Game: Fields of Arle, Players: Games with Solitaire Rules, Series: Harvest (Uwe Rosenberg), Theme: Nature |
160477 | Onitama | 2014 | 2 | 2 | 20 | 15 | 20 | 10 | https://cf.geekdo-images.com/GJKuOCy5HGAYgVH_Rei5mA__thumb/img/Q3W4poMS4btD-HZLervgqbSCtmE=/fit-in/200x150/filters:strip_icc()/pic7070194.jpg | https://cf.geekdo-images.com/GJKuOCy5HGAYgVH_Rei5mA__original/img/oRsIxp72iv58128KFdqvjG6Gz64=/0x0/filters:format(jpeg)/pic7070194.jpg | Onitama is a two-player, perfect information abstract game with a random starting set-up. On a 5x5 board, both players start with five pawns on their side, with the main pawn in the middle. Each player has two open cards that each display a possible move for any of her pieces. There is a fifth card that cannot be used by either player. On a player's turn, she chooses one of her cards, moves one of her pieces according to the chosen card, then replaces the card she used with the fifth card. The other player then chooses one of his cards, moves accordingly, and exchanges that card with this fifth card — which is, of course, the card the first player just used. Moving onto one of the opponent's pawns removes that pawn from the game. Taking the opponent's main pawn, or moving your main pawn into your opponent's main pawn's starting space, wins you the game. | No necessary in-game text | 2 | 8 | 7.35 | 1.64 | 2 | 15, 20 | Shimpei Sato | Jun Kondo, Mariusz Szmerdt | conception, Arcane Wonders, Days of Wonder, DICE TOWER ESSENTIALS, Igiari, Maldito Games, minimalGames, Pegasus Spiele, Raven Distribution, Studio Supernova, XVgames, YOKA Games | Abstract Strategy | Grid Movement, Hand Management, Pattern Movement, Square Grid, Static Capture | Category: Combinatorial, Components: 5 x 5 Grids, Country: Japan, Digital Implementations: Board Game Arena, Digital Implementations: Tabletopia, Game: Onitama, Players: Two-Player Only Games, Series: Dice Tower Essentials |
160851 | Lanterns: The Harvest Festival | 2015 | 2 | 4 | 30 | 30 | 30 | 8 | https://cf.geekdo-images.com/JmY4nVWwW98qEn0NRbKdTw__thumb/img/qQuRUZQAineOCl4abLvZgPjnqTE=/fit-in/200x150/filters:strip_icc()/pic2372790.png | https://cf.geekdo-images.com/JmY4nVWwW98qEn0NRbKdTw__original/img/a5OqnY-e8hhVO1IHp6wZKnXHWlY=/0x0/filters:format(png)/pic2372790.png | The harvest is in, and the artisans are hard at work preparing for the upcoming festival. Decorate the palace lake with floating lanterns and compete to become the most honored artisan when the festival begins. In Lanterns: The Harvest Festival, players have a hand of tiles depicting various color arrangements of floating lanterns, as well as an inventory of individual lantern cards of specific colors. When you place a tile, all players (you and your opponents) receive a lantern card corresponding to the color on the side of the tile facing them. Place carefully to earn cards and other bonuses for yourself, while also looking to deny your opponents. Players gain honor by dedicating sets of lantern cards — three pairs, for example, or all seven colors — and the player with the most honor at the end of the game wins. | No necessary in-game text | 4 | 8 | 6.86 | 1.55 | 2, 3, 4 | 30 | Christopher Chung | Christopher Chung, Alexey Kot, Beth Sobel | Foxtrot Games, Renegade Game Studios, Broadway Toys LTD, CrowD Games, Devir, Games Factory Publishing, Korea Boardgames, Lex Games, Matagot, Pegasus Spiele, White Goblin Games | Abstract Strategy | Hand Management, Pattern Building, Set Collection, Tile Placement | Country: China, Crowdfunding: Kickstarter, Digital Implementations: Google Play, Game: Lanterns – The Harvest Festival, Misc: Mensa Select, Organizations: The Game Artisans of Canada, Rivers: Yangtze |
162886 | Spirit Island | 2017 | 1 | 4 | 120 | 90 | 120 | 13 | https://cf.geekdo-images.com/kjCm4ZvPjIZxS-mYgSPy1g__thumb/img/aUlIih2_R7P8IYKeyNl2heLQbu8=/fit-in/200x150/filters:strip_icc()/pic7013651.jpg | https://cf.geekdo-images.com/kjCm4ZvPjIZxS-mYgSPy1g__original/img/9uLd9C3XAvInLCLhAoXqKVk56zs=/0x0/filters:format(jpeg)/pic7013651.jpg | In the most distant reaches of the world, magic still exists, embodied by spirits of the land, of the sky, and of every natural thing. As the great powers of Europe stretch their colonial empires further and further, they will inevitably lay claim to a place where spirits still hold power - and when they do, the land itself will fight back alongside the islanders who live there. Spirit Island is a complex and thematic cooperative game about defending your island home from colonizing Invaders. Players are different spirits of the land, each with its own unique elemental powers. Every turn, players simultaneously choose which of their power cards to play, paying energy to do so. Using combinations of power cards that match a spirit's elemental affinities can grant free bonus effects. Faster powers take effect immediately, before the Invaders spread and ravage, but other magics are slower, requiring forethought and planning to use effectively. In the Spirit phase, spirits gain energy, and choose how / whether to Grow: to reclaim used power cards, to seek for new power, or to spread presence into new areas of the island. The Invaders expand across the island map in a semi-predictable fashion. Each turn they explore into some lands (portions of the island); the next turn, they build in those lands, forming towns and cities. The turn after that, they ravage there, bringing blight to the land and attacking any native islanders present. The islanders fight back against the Invaders when attacked, and lend the spirits some other aid, but may not always do so exactly as you'd hoped. Some Powers work through the islanders, helping them (eg) drive out the Invaders or clean the land of blight. The game escalates as it progresses: spirits spread their presence to new parts of the island and seek out new and more potent powers, while the Invaders step up their colonization efforts. Each turn represents 1-3 years of alternate-history. At game start, winning requires destroying every last explorer, town and city on the board - but as you frighten the Invaders more and more, victory becomes easier: they'll run away even if explorers or even towns and cities remain. Defeat comes if any spirit is destroyed, if the island is overrun by blight, or if the Invader deck is depleted before achieving victory. The game includes different adversaries to fight against (eg: a Swedish Mining Colony, or a Remote British Colony). Each changes play in different ways, and offers a different path of difficulty boosts to keep the game challenging as you gain skill. | Extensive use of text - massive conversion needed to be playable | 2 | 14 | 8.34 | 4.07 | 1, 2, 3, 4 | 90, 95, 100, 105, 110, 115, 120 | R. Eric Reuss | Jason Behnke, Loïc Berger, Loïc Billiau, Kat G Birmelin, Cari Corene, Lucas Durham, Rocky Hammer, Sydni Kruger, Nolan Nasser, Jorge Ramos, Adam Rebottaro, Moro Rogers, Graham Sternberg, Shane Tyree, Joshua Wright (I) | Greater Than Games, LLC, 999 Games, Ace Studios, Arrakis Games, BoardM Factory, Engames, Fabled Nexus, Fox in the Box, Games7Days, Gém Klub Kft., Ghenos Games, Hobby World, Intrafin Games, Lacerta, One Moment Games, Pegasus Spiele, REXhry, Siam Board Games | Environmental, Fantasy, Fighting, Mythology, Territory Building | Action Retrieval, Area Majority / Influence, Automatic Resource Growth, Campaign / Battle Card Driven, Cooperative Game, Hand Management, Modular Board, Simultaneous Action Selection, Solo / Solitaire Game, Tags, Variable Player Powers, Variable Set-up | Components: Control Boards, Components: Map (Continental / National scale), Components: Miniatures, Components: Wooden pieces & boards, Crowdfunding: Kickstarter, Digital Implementations: Google Play, Digital Implementations: Steam, Game: Spirit Island, Islands: Fictional, Misc: LongPack Games, Players: Games with Solitaire Rules, Theme: Colonial, Theme: Tropical, Theme: Tropical Islands |
163166 | One Night Ultimate Werewolf: Daybreak | 2015 | 3 | 7 | 10 | 10 | 10 | 8 | https://cf.geekdo-images.com/-jMVcPlkpLcs-2nA_htb8g__thumb/img/W-6ZwWzAaqQw5CGziy7caBAZzQg=/fit-in/200x150/filters:strip_icc()/pic2225958.jpg | https://cf.geekdo-images.com/-jMVcPlkpLcs-2nA_htb8g__original/img/akA2sjnFZ_b4DVAF4H-G5pK4m5Q=/0x0/filters:format(jpeg)/pic2225958.jpg | One Night Ultimate Werewolf Daybreak is a fast game for 3-7 players in which everyone gets a hidden role, each with a special ability. (No plain "villagers" here!) In the course of a single morning, your village will decide who among them is a werewolf...because all it takes is finding one werewolf to win! Daybreak includes eleven new roles, and it can be played on its own or combined with the original One Night Ultimate Werewolf game; when combined, you can have up to ten players in a single game. | Some necessary text - easily memorized or small crib sheet | 6 | 8 | 7.30 | 1.39 | 3, 4, 5, 6, 7 | 10 | Ted Alspach, Akihisa Okui | Gus Batts | Bézier Games, Games7Days, MYBG Co., Ltd., Popcorn Games, Ravensburger, Siam Board Games, UBO CnC, White Goblin Games | Bluffing, Card Game, Deduction, Horror, Party Game | Hidden Roles, Role Playing, Roles with Asymmetric Information, Traitor Game, Variable Player Powers, Voting | Creatures: Werewolves, Crowdfunding: Kickstarter, Game: Werewolf / Mafia, Series: One Night (Bézier Games) |
163412 | Patchwork | 2014 | 2 | 2 | 30 | 15 | 30 | 8 | https://cf.geekdo-images.com/wLW7pFn0--20lEizEz5p3A__thumb/img/P49TUiytgjmRAtKsfO7Y3yU_xic=/fit-in/200x150/filters:strip_icc()/pic2270442.jpg | https://cf.geekdo-images.com/wLW7pFn0--20lEizEz5p3A__original/img/B1j7R-slq8wxgC71Sg1F7S1s7Kg=/0x0/filters:format(jpeg)/pic2270442.jpg | In Patchwork, two players compete to build the most aesthetic (and high-scoring) patchwork quilt on a personal 9x9 game board. To start play, lay out all of the patches at random in a circle and place a marker directly clockwise of the 2-1 patch. Each player takes five buttons — the currency/points in the game — and someone is chosen as the start player. On a turn, a player either purchases one of the three patches standing clockwise of the spool or passes. To purchase a patch, you pay the cost in buttons shown on the patch, move the spool to that patch's location in the circle, add the patch to your game board, then advance your time token on the time track a number of spaces equal to the time shown on the patch. You're free to place the patch anywhere on your board that doesn't overlap other patches, but you probably want to fit things together as tightly as possible. If your time token is behind or on top of the other player's time token, then you take another turn; otherwise the opponent now goes. Instead of purchasing a patch, you can choose to pass; to do this, you move your time token to the space immediately in front of the opponent's time token, then take one button from the bank for each space you moved. In addition to a button cost and time cost, each patch also features 0-3 buttons, and when you move your time token past a button on the time track, you earn "button income": sum the number of buttons depicted on your personal game board, then take this many buttons from the bank. What's more, the time track depicts five 1x1 patches on it, and during set-up you place five actual 1x1 patches on these spaces. Whoever first passes a patch on the time track claims this patch and immediately places it on his game board. Additionally, the first player to completely fill in a 7x7 square on his game board earns a bonus tile worth 7 extra points at the end of the game. (Of course, this doesn't happen in every game.) When a player takes an action that moves his time token to the central square of the time track, he takes one final button income from the bank. Once both players are in the center, the game ends and scoring takes place. Each player scores one point per button in his possession, then loses two points for each empty square on his game board. Scores can be negative. The player with the most points wins. | No necessary in-game text | 2 | 6 | 7.59 | 1.60 | 2 | 15, 20, 25, 30 | Uwe Rosenberg | atelier198, Carrie Cantwell, Klemens Franz, Maya Hanisch, Rex Lee, Jolanta Lendzioszek, Cecilia Mok, Gru Tsow | Lookout Games, 999 Games, Brain Games, Compaya.hu: Gamer Café Kft., CrowD Games, Dragonfly Publishing, Funforge, Galápagos Jogos, GeGe Co. Ltd., GoKids 玩樂小子, Hobby Japan, Kaissa Chess & Games, Kilogames, Korea Boardgames, Lacerta, Lautapelit.fi, Liam Games, Ludicus, Ludofy Creative, Maldito Games, Mayfair Games, MINDOK, NeoTroy Games, Rebel Sp. z o.o., Tower Tactic Games, uplay.it edizioni, Нескучные игры | Abstract Strategy, Economic, Puzzle | Grid Coverage, Income, Open Drafting, Rondel, Square Grid, Tile Placement, Turn Order: Stat-Based, Turn Order: Time Track, Victory Points as a Resource | Theme: Sewing / Knitting / Cloth-Making, Category: Combinatorial, Components: 9 x 9 Grids, Components: Polyominoes, Digital Implementations: Board Game Arena, Digital Implementations: Google Play, Digital Implementations: Steam, Game: Patchwork, Holidays: Christmas, Holidays: Halloween, Holidays: Valentine's Day, Players: Games with expansions that add solo play, Players: Two-Player Only Games, Series: Fur Zwei Spieler (Lookout Games) |
163967 | Tiny Epic Galaxies | 2015 | 1 | 5 | 45 | 30 | 45 | 14 | https://cf.geekdo-images.com/c_87h8o0AOrfCO3hxMjjrA__thumb/img/OPNd-zRznLHOLfNDIN8rdhSMHPM=/fit-in/200x150/filters:strip_icc()/pic2349732.jpg | https://cf.geekdo-images.com/c_87h8o0AOrfCO3hxMjjrA__original/img/a1VPd_zbaoq3vthJxghgsnt2AyM=/0x0/filters:format(jpeg)/pic2349732.jpg | In Tiny Epic Galaxies each player controls a galactic empire, aiming to expand their influence by acquiring highly contested planets and increasing their cosmic armada. The game revolves around an innovative dice-rolling combo mechanic. The number of dice you roll is determined by the strength of your galaxy. Each die is engraved with symbols representing the various actions you can take, such as moving a spaceship, increasing your culture or energy resources, or advancing your political or economic influence over newly discovered planets. Through careful planning, you must make the most out of your turn, taking the available actions in whichever order you consider most beneficial. But be careful, as each of your opponents can choose to follow each action you take by expending valuable resources. This means that it can always be your turn, even when it is someone else’s turn! Players will colonize new planets throughout the game, thereby earning victory points and accumulating special abilities which they can activate for their galactic empire. Careful spending of resources will ensure the fastest growth of your empire, while allowing you to receive the biggest possible payâoff from the actions you take. Will your influence be enough to control the most powerful planets in the galaxy? Will you be able to meet your secret objective along the way? Will your empire stand victorious? Tiny Epic Galaxies FAQ | Moderate in-game text - needs crib sheet or paste ups | 3 | 10 | 7.33 | 2.15 | 1, 2, 3, 4, 5 | 30, 35, 40, 45 | Scott Almes | William Bricker | Gamelyn Games, (Web published), Devir, GaGa Games, Galakta, Giochix.it, MeepleBR, Pixie Games, Reflexshop, REXhry, Schwerkraft-Verlag | Dice, Print & Play, Science Fiction, Space Exploration | Action Retrieval, Contracts, Dice Rolling, End Game Bonuses, Follow, Open Drafting, Re-rolling and Locking, Solo / Solitaire Game, Take That, Variable Phase Order, Variable Player Powers | Category: Dized Tutorial, Components: Dice with Icons, Crowdfunding: Kickstarter, Digital Implementations: TableTop Simulator Mod (TTS), Game: Tiny Epic Galaxies, Mechanism: Tableau Building, Players: Games with Solitaire Rules, Series: Tiny Epic (Gamelyn Games), Series: Winzige Welten (Schwerkraft-Verlag) |
164840 | Monopoly Deal | 2014 | 2 | 3 | 15 | 15 | 15 | 8 | https://cf.geekdo-images.com/BH5gxOe_ozOtWihuCJ3lYw__thumb/img/-ah6aI10vhHHbGNCSyeOBya5A1o=/fit-in/200x150/filters:strip_icc()/pic2098412.jpg | https://cf.geekdo-images.com/BH5gxOe_ozOtWihuCJ3lYw__original/img/CT0sJTxRGY8DvKXaHaMZGT9ChiQ=/0x0/filters:format(jpeg)/pic2098412.jpg | From the back of the box: Fast-dealing, card-stealing fun! Enjoy the rollercoaster experience of Monopoly in just 15 minutes! Collect full property sets to win! This is the "lite" version of Monopoly Deal Card Game, distributed by Wm Morrison Supermarkets PLC (UK) consisting of 52 cards for 2-3 players including 3 Forced Purchase cards, 6 sets of property cards, wildcards, action cards and money cards. Morrisons is printed on the promotional card. For more infomation see Free card games at Morrisons (UK) thread. Also sold through "Sue Ryder" (UK) charity shops (2015). Also sold through "REWE" (GER) supermarkets (2018). | Moderate in-game text - needs crib sheet or paste ups | 3 | 8 | 6.33 | 1.15 | 2, 3 | 15 | ASS Altenburger Spielkarten, Cartamundi, Hasbro, Rewe | Card Game | Hand Management, Set Collection, Take That | Game: Monopoly (Official), Promotional: Promo Board Games | ||
165283 | Battleship | 2014 | 2 | 2 | 15 | 15 | 15 | 7 | https://cf.geekdo-images.com/tuYBIwOlDCNMojpAeGhGFw__thumb/img/MlnavCuzTVctSgAbGNlMqAAYyCE=/fit-in/200x150/filters:strip_icc()/pic2180912.jpg | https://cf.geekdo-images.com/tuYBIwOlDCNMojpAeGhGFw__original/img/vHDgImnTDJLB8f290bmIuTpCwXI=/0x0/filters:format(jpeg)/pic2180912.jpg | From the back of the box: Attack & defend to sink the enemy fleet! Find and sink your opponent's ships before they sink yours. Use shields to protect your fleet and special Power cards to improve your strategy. This is the "lite" version of the game Battleship: Card Game distributed by Wm Morrison Supermarkets PLC consisting of 50 cards for 2 players including the promotional and instruction cards. Cards are played in a 3 x 3 grid rather than a 3 x 4 grid, and players have 3 destruction cards rather than 5. Overview: Each player shuffles and places their Coordinate cards face down in a grid. They then draw cards from their Destruction Card deck. Players take turns playing one card. The first player to eliminate all of their opponent's ships wins! | 2 | 5 | 5.30 | 1.00 | 2 | 15 | (Uncredited) | ASS Altenburger Spielkarten, Cartamundi, Hasbro, Shuffle | Card Game, Children's Game | Hand Management | Game: Battleship, Players: Two-Player Only Games, Promotional: Promo Board Games | ||
165628 | HINT | 2014 | 4 | 10 | 60 | 45 | 60 | 15 | https://cf.geekdo-images.com/1Ebkya5qKEm0SWGiAI20DA__thumb/img/sZw3_Zh6UNEcSYwcEUNqckHzn4k=/fit-in/200x150/filters:strip_icc()/pic6164116.jpg | https://cf.geekdo-images.com/1Ebkya5qKEm0SWGiAI20DA__original/img/GZX5k_F8VHt8GVf2g1WZPFjGZ0Q=/0x0/filters:format(jpeg)/pic6164116.jpg | In HINT, your teammates have to guess what you are trying to tell them. Along the way you both mime, draw, hum and talk about everything from 'European Capitals' and 'Movie Villains' to 'Fictional Vehicles' and 'Pizza Toppings'. You must be both quick and creative, but beware! There is always one forbidden word that you may not use. An entertaining party game for everyone that gets the hint. | Extensive use of text - massive conversion needed to be playable | 6 | 12 | 6.65 | 1.29 | 4, 5, 6, 7, 8, 9, 10 | 45, 50, 55, 60 | Jesper Bülow, Jonas Resting-Jeppesen | Jonas Resting-Jeppesen | Bezzerwizzer ApS (Bezzerwizzer Studio), Nordic Games ehf, Rebel Sp. z o.o. | Party Game | Acting, Line Drawing, Singing, Team-Based Game | Components: Sand Timers |
165722 | KLASK | 2014 | 2 | 2 | 10 | 10 | 10 | 8 | https://cf.geekdo-images.com/oPNuEm_dR987BKoYEF9zGQ__thumb/img/JeO68IlD-DGB8zg2ozB-3MmpN2s=/fit-in/200x150/filters:strip_icc()/pic7414566.png | https://cf.geekdo-images.com/oPNuEm_dR987BKoYEF9zGQ__original/img/ZNqEkLMKkrIPxRduZWmWC6VBgoY=/0x0/filters:format(png)/pic7414566.png | The KLASK game board is shaped like a ball field with two deep holes functioning as goals in each end of the field. In the middle of the field, three white magnetic pieces serve as "obstacles" – do NOT attract them to your own gaming piece! Your gaming piece is a black magnet. You control it by holding a large magnet under the board. This magnet is connected to a small magnet placed on the field. The purpose of the game is to push the small, red ball around on the field with your magnet/gaming piece, shoot the ball past the obstacles and your opponent and into the goal hole (Klask). It’s so much fun when your opponent suddenly is covered in white obstacles or you drop your gaming piece into the goal – something which might happen if you get a little too eager! Place the game board on a table between the two players. Place the three white magnetic pieces on the white fields on the board. Put two coins in each point slot next to the "0". Each player has a black magnetic gaming piece in two parts. Place the short (thin) part on top of the board and the long (thick) part under the board in such a way, so the two parts “catch” each other. Place the ball in the corner start field. Steer it with the black gaming pieces. The youngest player starts the game. You score a point if: The ball ends in your opponent's hole and stays in the hole. Two or all of the three white magnetic pieces stick to your opponent's gaming piece. The opponent accidentally pulls their gaming piece into their own goal hole. If the opponent loses their gaming piece. Each time you get a point, you must move your coin one point forward in the point slot. The player who first reaches the KLASK field wins. During the game: If one of the white magnetic pieces sticks to a gaming piece, the game continues; if two of the white magnetic pieces stick to one gaming piece, the opponent gets one point. If the ball falls over the edges of the board, you must place the ball in the corner start field in the half from which the ball fell. If one or more white magnetic pieces fall over the edges of the board, the game continues. Each time a player scores a point, you must put the white magnetic pieces back on the white fields on the board, and the player who did not score a point places the ball in their corner start field. | No necessary in-game text | 2 | 6 | 7.63 | 1.05 | 2 | 10 | Mikkel Bertelsen | Mikkel Bertelsen | Klask ApS, Big Potato Games, Boardgame Space, Brain Games, CLD Distributing, Competo / Marektoy, Dino Toys s. r. o., FantasTies, FoxMind, G3, Game Factory, Ghenos Games, Gigamic, InterHit, Korea Boardgames, Lord of Boards, MEBO Games, Reflexshop, VR Distribution | Action / Dexterity, Real-time | Real-Time, Score-and-Reset Game | Components: Magnets, Players: Two-Player Only Games |
166107 | Matcha | 2015 | 2 | 2 | 20 | 20 | 20 | 10 | https://cf.geekdo-images.com/o-6cFDHmUZtwxrwnSDVJxw__thumb/img/zYGpNZ-ewUZq9t2RbzwAeNB4IxA=/fit-in/200x150/filters:strip_icc()/pic5975081.jpg | https://cf.geekdo-images.com/o-6cFDHmUZtwxrwnSDVJxw__original/img/bRtRrLnfQ6ch6Avsqz-QmURee0E=/0x0/filters:format(jpeg)/pic5975081.jpg | The Japanese tea ceremony is a tradition centred on spirituality and servitude. Preparing and presenting a beautiful matcha (tea) for your guest is the ultimate expression of culture, ceremony and respect. In Matcha, players attempt to collect the utensils (chadogu) they need to perform a tea ceremony by matching tea ceremony (otemae) cards on the table by either their number (1-4) or suit (tea, water, bowl, & scoop.) Cards are played secretly, and sometimes it will be to your advantage not to match at all. With just 18 otemae cards and an assortment of chadogu tokens, Matcha provides plenty of strategy for players who must decide when and where to play their cards to the table. Game #4 in 'The Mike Line' of games from Grail Games. | No necessary in-game text | 2 | 6.30 | 1.67 | 2 | 20 | David Harding (II) | TJ Lubrano | Grail Games, EmperorS4, Gen-X Games, Hid Konem (Хід Конем), Matagot | Bluffing, Card Game | Hand Management, Set Collection | Country: Japan, Food & Drink: Tea, Players: Two-Player Only Games, Series: The Mike Line (Grail Games) | |
166384 | Spyfall | 2014 | 3 | 8 | 15 | 15 | 15 | 13 | https://cf.geekdo-images.com/Ehx72XRdSeQHISVXcZVnHg__thumb/img/sPJVWjzGcEpiseZGdoD6HNR9nRI=/fit-in/200x150/filters:strip_icc()/pic2453926.jpg | https://cf.geekdo-images.com/Ehx72XRdSeQHISVXcZVnHg__original/img/bI3PgKtvAGiD59QYya-pqasF_tk=/0x0/filters:format(jpeg)/pic2453926.jpg | Spyfall is a party game unlike any other, one in which you get to be a spy and try to understand what's going on around you. It's really simple! Spyfall is played over several rounds, and at the start of each round all players receive cards showing the same location — a casino, a traveling circus, a pirate ship, or even a space station — except that one player receives a card that says "Spy" instead of the location. Players then start asking each other questions — "Why are you dressed so strangely?" or "When was the last time we got a payday?" or anything else you can come up with — trying to guess who among them is the spy. The spy doesn't know where he is, so he has to listen carefully. When it's his time to answer, he'd better create a good story! At any time during a round, one player may accuse another of being a spy. If all other players agree with the accusation, the round ends and the accused player has to reveal his identity. If the spy is uncovered, all other players score points. However, the spy can himself end a round by announcing that he understands what the secret location is; if his guess is correct, only the spy scores points. After a few rounds of guessing, suspicion and bluffing, the game ends and whoever has scored the most points is victorious! | Some necessary text - easily memorized or small crib sheet | 6 | 10 | 6.77 | 1.24 | 3, 4, 5, 6, 7, 8 | 15 | Alexandr Ushan | Sergey Dulin, Uildrim | Hobby World, BoardM Factory, Brain Games, Competo / Marektoy, Cryptozoic Entertainment, Desyllas Games, Dexy Co, El Dragón Azul, DV Games, Gigamic, Hemz Universal Games Co. Ltd., Jumping Turtle Games, Lautapelit.fi, Ludicus, Mandoo Games, NeoTroy Games, NewGame, PaperGames (III), Piatnik, Planplay, Popcorn Games, Rebel Sp. z o.o., REXhry, Tower Tactic Games, Zacatrus, Zhiyanjia | Bluffing, Deduction, Humor, Party Game, Spies/Secret Agents | Acting, Communication Limits, Memory, Role Playing, Roles with Asymmetric Information, Targeted Clues, Traitor Game, Voting | Digital Implementations: Tabletopia, Game: Spyfall, Misc: No Table Needed, Players: One versus Many |
167791 | Terraforming Mars | 2016 | 1 | 5 | 120 | 120 | 120 | 12 | https://cf.geekdo-images.com/wg9oOLcsKvDesSUdZQ4rxw__thumb/img/BTxqxgYay5tHJfVoJ2NF5g43_gA=/fit-in/200x150/filters:strip_icc()/pic3536616.jpg | https://cf.geekdo-images.com/wg9oOLcsKvDesSUdZQ4rxw__original/img/thIqWDnH9utKuoKVEUqveDixprI=/0x0/filters:format(jpeg)/pic3536616.jpg | In the 2400s, mankind begins to terraform the planet Mars. Giant corporations, sponsored by the World Government on Earth, initiate huge projects to raise the temperature, the oxygen level, and the ocean coverage until the environment is habitable. In Terraforming Mars, you play one of those corporations and work together in the terraforming process, but compete for getting victory points that are awarded not only for your contribution to the terraforming, but also for advancing human infrastructure throughout the solar system, and doing other commendable things. The players acquire unique project cards (from over two hundred different ones) by buying them to their hand. The cards can give you immediate bonuses, as well as increasing your production of different resources. Many cards also have requirements and they become playable when the temperature, oxygen, or ocean coverage increases enough. Buying cards is costly, so there is a balance between buying cards and actually playing them. Standard Projects are always available to complement your cards. Your basic income, as well as your basic score, is based on your Terraform Rating. However, your income is complemented with your production, and you also get VPs from many other sources. Each player keeps track of their production and resources on their player boards, and the game uses six types of resources: MegaCredits, Steel, Titanium, Plants, Energy, and Heat. On the game board, you compete for the best places for your city tiles, ocean tiles, and greenery tiles. You also compete for different Milestones and Awards worth many VPs. Each round is called a generation and consists of the following phases: 1) Player order shifts clockwise. 2) Research phase: All players buy cards from four privately drawn. 3) Action phase: Players take turns doing 1-2 actions from these options: Playing a card, claiming a Milestone, funding an Award, using a Standard project, converting plant into greenery tiles (and raising oxygen), converting heat into a temperature raise, and using the action of a card in play. The turn continues around the table (sometimes several laps) until all players have passed. 4) Production phase: Players get resources according to their terraform rating and production parameters. When the three global parameters (temperature, oxygen, ocean) have all reached their goal, the terraforming is complete, and the game ends after that generation. Count your Terraform Rating and other VPs to determine the winning corporation! | Extensive use of text - massive conversion needed to be playable | 3 | 12 | 8.36 | 3.26 | 1, 2, 3, 4, 5 | 120 | Jacob Fryxelius | Isaac Fryxelius, Daniel Fryxelius | FryxGames, Arclight Games, Brädspel.se, Fantasmagoria, Ghenos Games, Green Elephant Games, Intrafin Games, Kaissa Chess & Games, Kilogames, Korea Boardgames, Lautapelit.fi, Lavka Games, Lex Games, Maldito Games, MeepleBR, MINDOK, MIPL, MYBG Co., Ltd., NeoTroy Games, Rebel Sp. z o.o., Reflexshop, Schwerkraft-Verlag, Siam Board Games, Stronghold Games, SuperHeated Neurons, Surfin' Meeple China | Economic, Environmental, Industry / Manufacturing, Science Fiction, Space Exploration, Territory Building | Closed Drafting, Contracts, End Game Bonuses, Hand Management, Hexagon Grid, Income, Set Collection, Solo / Solitaire Game, Tags, Take That, Tech Trees / Tech Tracks, Tile Placement, Turn Order: Progressive, Variable Player Powers, Variable Set-up, Victory Points as a Resource | Category: Dized Tutorial, Components: Map (Global Scale), Components: Multi-Use Cards, Digital Implementations: Board Game Arena, Digital Implementations: Google Play, Digital Implementations: Steam, Game: Terraforming Mars, Mechanism: Tableau Building, Occupation: Engineer, Players: Games with Solitaire Rules, Setting: Future Timeline (Fryxgames), Space: Earth's Solar System, Space: Jupiter, Space: Mars, Theme: Science |
169654 | Deep Sea Adventure | 2014 | 2 | 6 | 30 | 30 | 30 | 8 | https://cf.geekdo-images.com/owyKXaa5SPB2HG9F_MueNQ__thumb/img/poEY0PMTpz4X_SOUaPjs6G7qr7o=/fit-in/200x150/filters:strip_icc()/pic3169827.png | https://cf.geekdo-images.com/owyKXaa5SPB2HG9F_MueNQ__original/img/gOmpUB3hM7Ap9o-kDsV8ZVBVYXA=/0x0/filters:format(png)/pic3169827.png | A group of poor explorers hoping to get rich quickly heads out to recover treasures from some undersea ruins. They're all rivals, but their budgets force them all to share a single rented submarine. In the rented submarine, they all have to share a single tank of air, as well. If they don't get back to the sub before they run out of air, they'll drop all their treasure. Now it's time to see who can bring home the greatest riches. Game Objective The game takes place over 3 rounds, and the player to gain the most points over the 3 rounds is the winner. In order to gain points, you must bring the most ruins chips back to the submarine. You can only return to the submarine once per round, and you cannot progress more after returning. You cannot return to the submarine without bringing any ruins chips. Turn Progression On their turns, players conduct steps 1-4 listed below. Players take turns, going clockwise around the board, and the round ends when all players have returned to the submarine, or if the air runs out at the beginning of someone's turn. 1) Declare if you will turn back or not. 2) Reduce air. 3) Roll the dice and advance your game piece. 4) Search. (When you have stopped moving, select one of A-C below) A) Do nothing. B) Pick up ruins chip. C) Place a ruins chip. | No necessary in-game text | 4 | 8 | 6.90 | 1.18 | 2, 3, 4, 5, 6 | 30 | Jun Sasaki, Goro Sasaki | Jun Sasaki | Oink Games, 4 Kavky, Hachette Boardgames UK, Lavka Games, PopcornEdu, Tower Tactic Games | Dice, Exploration, Nautical, Party Game | Pick-up and Deliver, Push Your Luck, Roll / Spin and Move | Components: Polyhedral (not D6) dice, Digital Implementations: Steam, Theme: Submarines, Theme: Under the Sea |
169786 | Scythe | 2016 | 1 | 5 | 115 | 90 | 115 | 14 | https://cf.geekdo-images.com/7k_nOxpO9OGIjhLq2BUZdA__thumb/img/eQ69OEDdjYjfKg6q5Navee87skU=/fit-in/200x150/filters:strip_icc()/pic3163924.jpg | https://cf.geekdo-images.com/7k_nOxpO9OGIjhLq2BUZdA__original/img/HlDb9F365w0tSP8uD1vf1pfniQE=/0x0/filters:format(jpeg)/pic3163924.jpg | It is a time of unrest in 1920s Europa. The ashes from the first great war still darken the snow. The capitalistic city-state known simply as “The Factory”, which fueled the war with heavily armored mechs, has closed its doors, drawing the attention of several nearby countries. Scythe is an engine-building game set in an alternate-history 1920s period. It is a time of farming and war, broken hearts and rusted gears, innovation and valor. In Scythe, each player represents a character from one of five factions of Eastern Europe who are attempting to earn their fortune and claim their faction's stake in the land around the mysterious Factory. Players conquer territory, enlist new recruits, reap resources, gain villagers, build structures, and activate monstrous mechs. Each player begins the game with different resources (power, coins, combat acumen, and popularity), a different starting location, and a hidden goal. Starting positions are specially calibrated to contribute to each faction’s uniqueness and the asymmetrical nature of the game (each faction always starts in the same place). Scythe uses a streamlined action-selection mechanism (no rounds or phases) to keep gameplay moving at a brisk pace and reduce downtime between turns. While there is plenty of direct conflict for players who seek it, there is no player elimination. Scythe gives players almost complete control over their fate. Other than each player’s individual hidden objective card, the only elements of luck or variability are “encounter” cards that players will draw as they interact with the citizens of newly explored lands. Each encounter card provides the player with several options, allowing them to mitigate the luck of the draw through their selection. Combat is also driven by choices, not luck or randomness. Every part of Scythe has an aspect of engine-building to it. Players can upgrade actions to become more efficient, build structures that improve their position on the map, enlist new recruits to enhance character abilities, activate mechs to deter opponents from invading, and expand their borders to reap greater types and quantities of resources. These engine-building aspects create a sense of momentum and progress throughout the game. The order in which players improve their engine adds to the unique feel of each game, even when playing one faction multiple times. | Moderate in-game text - needs crib sheet or paste ups | 4 | 14 | 8.14 | 3.45 | 1, 2, 3, 4, 5 | 90, 95, 100, 105, 110, 115 | Jamey Stegmaier | Jakub Rozalski | Stonemaier Games, Albi, Angry Lion Games, Arclight Games, CrowD Games, Delta Vision Publishing, Feuerland Spiele, Fire on Board Jogos, Galápagos Jogos, Geekach Games, Ghenos Games, Korea Boardgames, Ludofy Creative, Maldito Games, Matagot, Morning, PHALANX, Planeta Igor, Playfun Games, Surfin' Meeple China | Economic, Fighting, Science Fiction, Territory Building | Area Majority / Influence, Card Play Conflict Resolution, Contracts, End Game Bonuses, Force Commitment, Grid Movement, Hexagon Grid, King of the Hill, Movement Points, Narrative Choice / Paragraph, Solo / Solitaire Game, Take That, Tech Trees / Tech Tracks, Variable Player Powers, Variable Set-up, Victory Points as a Resource, Zone of Control | Category: Dized Tutorial, Components: Meeples, Components: Control Boards, Components: Map (Continental / National scale), Components: Miniatures, Components: Wooden pieces & boards, Continents: Europe, Crowdfunding: Kickstarter, Decades: The 1920's, Digital Implementations: Board Game Arena, Digital Implementations: Google Play, Digital Implementations: Steam, Digital Implementations: TableTop Simulator Mod (TTS), Digital Implementations: Tabletopia, Game: Scythe, Mechanism: Tableau Building, Misc: Made by Panda, Misc: Watch It Played How To Videos, Organizations: Automa Factory, Players: Games with Solitaire Rules, Theme: Alternate History, Theme: Dieselpunk, Theme: Mech Warfare |
170042 | Raiders of the North Sea | 2015 | 2 | 4 | 80 | 60 | 80 | 12 | https://cf.geekdo-images.com/hXdfAhgZ8OeyWLunt36wlw__thumb/img/vh7ttK5C_kKf5YZNYOY4vfsgXHU=/fit-in/200x150/filters:strip_icc()/pic3578101.jpg | https://cf.geekdo-images.com/hXdfAhgZ8OeyWLunt36wlw__original/img/f5wjooKB2dGPBlBzws5cDsuuJ-k=/0x0/filters:format(jpeg)/pic3578101.jpg | Raiders of the North Sea is set in the central years of the Viking Age. As Viking warriors, players seek to impress the Chieftain by raiding unsuspecting settlements. To do so, players need to assemble a crew, collect provisions, and journey north to plunder gold, iron and livestock. Glory can be found in battle, even at the hands of the Valkyrie, so gather your warriors because it's raiding season! To impress the Chieftain, you need victory points (VPs), with those being acquired primarily by raiding settlements, taking plunder, and making offerings to the Chieftain. How you use your plunder is also vital to your success. Players take turns in clockwise order, and on a turn you place a worker and resolve its action, then pick up a different worker and resolve its action. Broadly speaking, those actions fall in one of two categories: Work: Having a good crew and enough provisions are vital to successful raiding, so before making any raids, players need to do some work to prepare their crew and collect supplies. This is all done in the village at the bottom of the game board, with eight buildings offering various actions. You must first place your worker in an available building where no other worker is present, then pick up a different worker from a different building. Raid: Once players have hired enough crew and collected provisions, you may choose to raid on your turn. To raid a settlement — whether a harbor, outpost, monastery or fortress — you need to meet three requirements: Having a large enough crew, having enough provisions (along with gold for monasteries and fortresses, and having a worker of the right color. Raiding offers various ways of scoring, such as military strength, plunder, and Valkyries, which is how grey and white workers enter the game. The game ends when only one fortress raid remains, all Valkyrie have been removed, or all offerings have been made, then players tally their scores. | Moderate in-game text - needs crib sheet or paste ups | 3 | 10 | 7.74 | 2.56 | 2, 3, 4 | 60, 65, 70, 75, 80 | Shem Phillips | Mihajlo Dimitrievski | Garphill Games, Angry Lion Games, Banana Games, CrowD Games, Games Factory Publishing, Ghenos Games, Kaissa Chess & Games, MeepleBR, MIPL, Mosigra, Pixie Games, Primigenio, Renegade Game Studios, REXhry, Schwerkraft-Verlag, White Goblin Games, Ігромаг | Medieval, Nautical | Contracts, Dice Rolling, Hand Management, Worker Placement, Worker Placement, Different Worker Types | Components: Dice with Icons, Components: Multi-Use Cards, Crowdfunding: Kickstarter, Crowdfunding: Wspieram, Digital Implementations: Google Play, Digital Implementations: Steam, Digital Implementations: TableTop Simulator Mod (TTS), Digital Implementations: Tabletopia, Misc: LongPack Games, Misc: Made by Panda, Misc: Mensa Select, Misc: Watch It Played How To Videos, Players: Games with expansions that add solo play, Region: North Sea, Series: Medieval Trilogies (Garphill Games), Series: The North Sea Trilogy (Garphill Games), Theme: Vikings |
170216 | Blood Rage | 2015 | 2 | 4 | 90 | 60 | 90 | 14 | https://cf.geekdo-images.com/HkZSJfQnZ3EpS214xtuplg__thumb/img/NLhVdU8xazrgS5dA6nVCYmN2DNI=/fit-in/200x150/filters:strip_icc()/pic2439223.jpg | https://cf.geekdo-images.com/HkZSJfQnZ3EpS214xtuplg__original/img/Myy6IPDJDzLoPdXrPXVZcddBQoQ=/0x0/filters:format(jpeg)/pic2439223.jpg | "Life is Battle; Battle is Glory; Glory is ALL" In Blood Rage, each player controls their own Viking clan’s warriors, leader, and ship. Ragnarök has come, and it’s the end of the world! It’s the Vikings’ last chance to go down in a blaze of glory and secure their place in Valhalla at Odin’s side! For a Viking there are many pathways to glory. You can invade and pillage the land for its rewards, crush your opponents in epic battles, fulfill quests, increase your clan's stats, or even die gloriously either in battle or from Ragnarök, the ultimate inescapable doom. Most player strategies are guided by the cards drafted at the beginning of each of the three game rounds (or Ages). These “Gods’ Gifts” grant you numerous boons for your clan including: increased Viking strength and devious battle strategies, upgrades to your clan, or even the aid of legendary creatures from Norse mythology. They may also include various quests, from dominating specific provinces, to having lots of your Vikings sent to Valhalla. Most of these cards are aligned with one of the Norse gods, hinting at the kind of strategy they support. For example, Thor gives more glory for victory in battle, Heimdall grants you foresight and surprises, Tyr strengthens you in battle, while the trickster Loki actually rewards you for losing battles, or punishes the winner. Players must choose their strategies carefully during the draft phase, but also be ready to adapt and react to their opponents’ strategies as the action phase unfolds. Battles are decided not only by the strength of the figures involved, but also by cards played in secret. By observing your opponent’s actions and allegiances to specific gods, you may predict what card they are likely to play, and plan accordingly. Winning battles is not always the best course of action, as the right card can get you even more rewards by being crushed. The only losing strategy in Blood Rage is to shy away from battle and a glorious death! | Moderate in-game text - needs crib sheet or paste ups | 4 | 12 | 7.92 | 2.88 | 2, 3, 4 | 60, 65, 70, 75, 80, 85, 90 | Eric M. Lang | Henning Ludvigsen, Thierry Masson, Mike McVey, Adrian Smith | Cool Mini Or Not, Arclight Games, Asmodee, Asterion Press, BoardM Factory, CMON Global Limited, CrowD Games, Delta Vision Publishing, Edge Entertainment, Fantasmagoria, Galápagos Jogos, Game Harbor, Geekach Games, Guillotine Games, MIPL, Portal Games, REXhry | Fantasy, Fighting, Miniatures, Mythology | Action Points, Area Majority / Influence, Area Movement, Card Play Conflict Resolution, Closed Drafting, Hand Management, Map Reduction, Memory, Open Drafting, Simultaneous Action Selection, Take That | Category: Dized Tutorial, Components: Control Boards, Components: Dynamic Event Boards, Components: Map (Continental / National scale), Components: Miniatures, Creatures: Monsters, Crowdfunding: Kickstarter, Digital Implementations: Board Game Arena, Digital Implementations: Steam, Digital Implementations: TableTop Simulator Mod (TTS), Game: Blood Rage, Misc: Watch It Played How To Videos, Mythology: Norse, Theme: Vikings |
171131 | Captain Sonar | 2016 | 2 | 8 | 60 | 45 | 60 | 14 | https://cf.geekdo-images.com/Dpu5nFJu4UUJ4Y50WyKueg__thumb/img/tRPNrLtteyfINpaFLLqEjyfTA10=/fit-in/200x150/filters:strip_icc()/pic7069368.jpg | https://cf.geekdo-images.com/Dpu5nFJu4UUJ4Y50WyKueg__original/img/feQTYcCwgIg4LneCYIoaWz12Z24=/0x0/filters:format(jpeg)/pic7069368.jpg | At the bottom of the ocean, no one will hear you scream! In Captain Sonar, you and your teammates control a state-of-the-art submarine and are trying to locate an enemy submarine in order to blow it out of the water before they can do the same to you. Every role is important, and the confrontation is merciless. Be organized and communicate because a captain is nothing without his crew: the Chief Mate, the Radio Operator, and the Engineer. All the members of a team sit on one side of the table, and they each take a particular role on the submarine, with the division of labor for these roles being dependent on the number of players in the game: One player might be the captain, who is responsible for moving the submarine and announcing some details of this movement; another player is manning the sonar in order to listen to the opposing captain's orders and try to decipher where that sub might be in the water; a third player might be working in the munitions room to prepare torpedoes, mines and other devices that will allow for combat. Captain Sonar can be played in two modes: turn-by-turn or simultaneous. In the latter set-up, all the members of a team take their actions simultaneously while trying to track what the opponents are doing, too. When a captain is ready to launch an attack, the action pauses for a moment to see whether a hit has been recorded — then play resumes with the target having snuck away while the attacker paused or with bits of metal now scattered across the ocean floor. Multiple maps are included with varying levels of difficulty. | No necessary in-game text | 8 | 12 | 7.52 | 2.19 | 2, 3, 4, 5, 6, 7, 8 | 45, 50, 55, 60 | Roberto Fraga, Yohan Lemonnier | Ervin, Piotr Forkasiewicz, Sabrina Tobal | Matagot, Arclight Games, Asmodee, Broadway Toys LTD, Bureau de Juegos, Conclave Editora, CrowD Games, Gém Klub Kft., Lautapelit.fi, Lex Games, Pegasus Spiele, Pendragon Game Studio, Surfin' Meeple China, WoodCat | Deduction, Fighting, Modern Warfare, Nautical, Real-time | Grid Movement, Hidden Movement, Line Drawing, Real-Time, Role Playing, Secret Unit Deployment, Simulation, Team-Based Game | Components: Dry Erase Markers / Dry Erase Surfaces, Components: Player Screens, Game: Captain Sonar, Mechanism: Hidden Movement, Theme: Submarines |
171668 | The Grizzled | 2015 | 2 | 5 | 30 | 30 | 30 | 14 | https://cf.geekdo-images.com/5JuQCtSAeSZpAL3WgWdwow__thumb/img/XcI-3g0sVumt8DsaMaBGrwftIRw=/fit-in/200x150/filters:strip_icc()/pic3719610.png | https://cf.geekdo-images.com/5JuQCtSAeSZpAL3WgWdwow__original/img/hn5gRpKVlmB3Ds9gIxD7k2SrVt4=/0x0/filters:format(png)/pic3719610.png | The Grizzled is a cooperative game about survival in the trenches during the first World War where players win or lose together. Each round, the current team leader will choose how many cards every player draws. Then, going around the table, players must either play a card in their hand or back out of the mission. Each card represents either threats to the team (such as mortar shells and weather conditions) or negative personality traits (such as frightened or obsessive). At the end of the round, more cards are added to the draw deck. The game ends only if the players can deplete the draw deck as well as their hands without letting time run out. If one threat shows up too many times, the team fails the mission. The team must play their threats correctly in order to gain any progress. However, most of the information in a players hand remains secret throughout the game. Planning, teamwork, and a little luck are the tools you'll need to win this cooperative game for two to five players. | Some necessary text - easily memorized or small crib sheet | 4 | 10 | 7.13 | 1.98 | 2, 3, 4, 5 | 30 | Fabien Riffaud, Juan Rodriguez | Tignous | Sweet Games, BoardM Factory, CMON Global Limited, Cool Mini Or Not, Lavka Games, Lex Games, Ludonova, Oliphante, Planeta Igor, Rebel Sp. z o.o., Reflexshop, Spaghetti Western Games | Card Game, World War I | Communication Limits, Cooperative Game, Hand Management, Move Through Deck, Push Your Luck, Variable Player Powers | Game: The Grizzled, Players: Games with expansions that add solo play |
172081 | Burgle Bros. | 2015 | 1 | 4 | 90 | 45 | 90 | 12 | https://cf.geekdo-images.com/cPZZhbehOr-cXE1HRa6T3w__thumb/img/snQ34rjbfQk96R_-pljlOetsYC4=/fit-in/200x150/filters:strip_icc()/pic2439102.png | https://cf.geekdo-images.com/cPZZhbehOr-cXE1HRa6T3w__original/img/GAmiCfqQ1UdkVxYw4LAkryGW4dY=/0x0/filters:format(png)/pic2439102.png | Burgle Bros. is a cooperative game for 1-4 players. Players are unique members of a crew trying to pull off a robbery of a highly secure building — without getting caught. The building has three floors (4x4 tiles), each with its own safe to crack. Players start on the first floor and have to escape to their helicopter waiting on the roof. Players each have three stealth tokens. Whenever they are on the same tile with a guard, they lose one. If any player is caught without a stealth token, the game is over. If players can open all three safes, and escape through the stairs to the roof they win. | Moderate in-game text - needs crib sheet or paste ups | 3 | 10 | 7.43 | 2.30 | 1, 2, 3, 4 | 45, 50, 55, 60, 65, 70, 75, 80, 85, 90 | Tim Fowers | Virginia Critchfield, Ryan Goldsberry, Heiko Günther | Fowers Games, (Self-Published), (Web published), 2Tomatoes Games, Choo Choo Games, Niza Gams, Reflexshop | Exploration, Maze, Spies/Secret Agents | Action Points, Cooperative Game, Dice Rolling, Grid Movement, Map Addition, Modular Board, Multiple Maps, Solo / Solitaire Game, Square Grid, Three Dimensional Movement, Variable Player Powers | Components: Game Box Used In Play, Crowdfunding: Kickstarter, Crowdfunding: Spieleschmiede, Crowdfunding: Verkami, Digital Implementations: Board Game Arena, Digital Implementations: Steam, Digital Implementations: Tabletopia, Digital Implementations: VASSAL, Players: Games with Solitaire Rules, Theme: Burglary and Heists, Theme: Infiltration, Theme: Mystery / Crime, Theme: Retro |
172540 | Dragoon | 2016 | 2 | 4 | 60 | 30 | 60 | 13 | https://cf.geekdo-images.com/yXBV30yleOlJyY12tF6_ew__thumb/img/2rVDumjfz65j8QqOA1P_2rx1I_g=/fit-in/200x150/filters:strip_icc()/pic4200390.png | https://cf.geekdo-images.com/yXBV30yleOlJyY12tF6_ew__original/img/OyZ4is5xR0Hg2sybtfRssywP2lw=/0x0/filters:format(png)/pic4200390.png | You and your fellow dragons have lived peacefully on your island...until now. The invasion of humans has awakened your instincts to dominate and hoard as much gold as you can get your claws on! Dragoon is an action strategy game with an ever-changing landscape. Village and city tiles populate the map each round using a coordinate system. During your turn, choose between claiming villages and cities that pay you tribute, or destroying them out right for instant gold. Challenge other players in dragon-to-dragon combat before they lay waste to your empire or enter your cave to steal your riches. You’re never out of the game until the last gold coin is snatched up! When game night strikes with a mixed experience group, Dragoon is quick to learn and get started. Gaming vets and newcomers alike can have fun competing as 2-4 playable dragons." | Extensive use of text - massive conversion needed to be playable | 4 | 8 | 6.93 | 1.96 | 2, 3, 4 | 30, 35, 40, 45, 50, 55, 60 | Jake Given, Zach Given | Nick Nazzaro | Lay Waste Games | Dice, Fantasy, Fighting, Medieval | Action Points, Area Majority / Influence, Area Movement, Dice Rolling, Grid Movement, Hand Management, Tile Placement | Components: Map (Continental / National scale), Creatures: Dragons, Crowdfunding: Kickstarter, Digital Implementations: TableTop Simulator Mod (TTS) |
172931 | Outfoxed! | 2014 | 2 | 4 | 20 | 20 | 20 | 5 | https://cf.geekdo-images.com/v0FCI-wY8YlPn39XKd3F8w__thumb/img/lgy2HBtB0l2m-XknC9fGn-qakXc=/fit-in/200x150/filters:strip_icc()/pic2401324.jpg | https://cf.geekdo-images.com/v0FCI-wY8YlPn39XKd3F8w__original/img/vppUmOYk1ZFqprmgN_1-htcXa-s=/0x0/filters:format(jpeg)/pic2401324.jpg | Game description from the publisher: Mrs. Plumpert's prized pot pie has gone missing, and now it's a chicken chase to crack the case! In Outfoxed, you move around the board to gather clues, then use the special evidence scanner to rule out suspects. You have to work together quickly because the guilty fox is high-tailing it towards the exit! Will you halt the hungry hooligan before it flies the coop — or will you be outfoxed? | No necessary in-game text | 3 | 4 | 7.15 | 1.11 | 2, 3, 4 | 20 | Colt Tipaton-Johnson, Shanon Lyon, Marisa Peña | Mélanie Grandgirard | Gamewright, Atalia, AURUM, Inc., Brain Games, CreativaMente, FoxMind Israel, Game Factory, Happy Color, Kaissa Chess & Games, Kanga Games, Lifestyle Boardgames Ltd, Lúdilo, MINDOK, Nasza Księgarnia, Reflexshop | Children's Game, Dice | Cooperative Game, Deduction, Dice Rolling, Die Icon Resolution, Grid Movement, Memory, Square Grid | Animals: Chickens / Roosters, Animals: Foxes, Components: Dice with Icons, Components: Miniatures, Theme: Anthropomorphic Animals |
172996 | The King Is Dead | 2015 | 2 | 4 | 50 | 30 | 50 | 12 | https://cf.geekdo-images.com/jsimXx5ON_6ukJyyYAAQlg__thumb/img/XQQacRgsEJIl4CQ6AFtGeog7LvE=/fit-in/200x150/filters:strip_icc()/pic2402804.jpg | https://cf.geekdo-images.com/jsimXx5ON_6ukJyyYAAQlg__original/img/rrPuEEGxQlA2G7ocpocRYw1QYx0=/0x0/filters:format(jpeg)/pic2402804.jpg | The King Is Dead is a board game of politics and power struggles set in Britain in the chaotic period following the death of King Arthur. For the good of the country, a leader must unite the Scots, Welsh, and Romano-British — not by conquest but by diplomacy. Players are members of King Arthur's court. Whether a loyal knight, a scheming lord, or an ambitious noblewoman, you all have one thing in common: power. As prospective leaders, each player uses their power to benefit the factions, gaining influence among their ranks. The player with the greatest influence over the most powerful faction is crowned the new ruler of Britain. | No necessary in-game text | 3 | 12 | 7.11 | 2.45 | 2, 3, 4 | 30, 35, 40, 45, 50 | Peer Sylvester | Benoit Billion, Peter Dennis | Osprey Games, Giochix.it | Medieval, Political, Wargame | Area Majority / Influence, Campaign / Battle Card Driven, Communication Limits, Hand Management, Map Reduction, Team-Based Game, Turn Order: Pass Order, Variable Set-up | Category: Combinatorial, Components: Map (Continental / National scale), Country: England, Country: Scotland, Country: Wales |
173346 | 7 Wonders Duel | 2015 | 2 | 2 | 30 | 30 | 30 | 10 | https://cf.geekdo-images.com/zdagMskTF7wJBPjX74XsRw__thumb/img/gV1-ckZSIC-dCxxpq1Y7GmPITzQ=/fit-in/200x150/filters:strip_icc()/pic2576399.jpg | https://cf.geekdo-images.com/zdagMskTF7wJBPjX74XsRw__original/img/Ju836WNSaW7Mab9Vjq2TJ_FqhWQ=/0x0/filters:format(jpeg)/pic2576399.jpg | In many ways 7 Wonders Duel resembles its parent game 7 Wonders. Over three ages, players acquire cards that provide resources or advance their military or scientific development in order to develop a civilization and complete wonders. What's different about 7 Wonders Duel is that, as the title suggests, the game is solely for two players. Players do not draft cards simultaneously from decks of cards, but from a display of face-down and face-up cards arranged at the start of a round. A player can take a card only if it's not covered by any others, so timing comes into play, as it can with bonus moves that allow the player to take a second card immediately. As in the original game, each acquired card can be built, discarded for coins, or used to construct a wonder. Each player also starts with four wonder cards, and the construction of a wonder provides its owner with a special ability. Only seven wonders can be built, though, so one player will end up short. Players can purchase resources at any time from the bank, or they can gain cards during the game that provide them with resources for future building; as they are acquired, the cost for those resources increases for the opponent, representing the owner's dominance in this area. You can win 7 Wonders Duel in one of three ways: each time you acquire a military card, you advance the military marker toward your opponent's capital (also giving you a bonus at certain positions). If you reach the opponent's capital, you win the game immediately. Or if you acquire six of seven different scientific symbols, you achieve scientific dominance and win immediately. If none of these situations occurs, then the player with the most points at the end of the game wins. | No necessary in-game text | 2 | 10 | 8.09 | 2.23 | 2 | 30 | Antoine Bauza, Bruno Cathala | Miguel Coimbra | Repos Production, ADC Blackfire Entertainment, Asterion Press, Boardgame Space, CoolPlay, Galápagos Jogos, Gém Klub Kft., Hobby Japan, KADABRA, Kaissa Chess & Games, Korea Boardgames, Lautapelit.fi, Lifestyle Boardgames Ltd, Ludicus, Ponva d.o.o., Pridemage Games, Rebel Sp. z o.o., Siam Board Games, Sombreros Production, Ігромаг | Ancient, Card Game, City Building, Civilization, Economic | End Game Bonuses, Income, Layering, Market, Modular Board, Multi-Use Cards, Once-Per-Game Abilities, Open Drafting, Set Collection, Sudden Death Ending, Tags, Tech Trees / Tech Tracks, Tug of War, Variable Player Powers, Variable Set-up, Victory Points as a Resource | Ancient: Babylon, Ancient: Egypt, Ancient: Greece, Constructions: Pyramids, Digital Implementations: Board Game Arena, Digital Implementations: Google Play, Game: 7 Wonders, Game: 7 Wonders Duel, Mechanism: Tableau Building, Misc: Watch It Played How To Videos, Players: Games with expansions that add solo play, Players: Two-Player Only Games, Versions & Editions: Two-Player Versions of More-Player Games |
174506 | Blood Rage: 5th Player Expansion | 2015 | 5 | 5 | 90 | 60 | 90 | 13 | https://cf.geekdo-images.com/umhSABukjE3U7oDSBr4JMA__thumb/img/ILs4K1hMfMGgb8_BTX_ngR9j7Is=/fit-in/200x150/filters:strip_icc()/pic6063944.jpg | https://cf.geekdo-images.com/umhSABukjE3U7oDSBr4JMA__original/img/4Xo2d8o3W1dpD_P9aaqSCWYpA6w=/0x0/filters:format(jpeg)/pic6063944.jpg | The Blood Rage: 5th Player Expansion introduces the mighty Ram clan into Blood Rage! This clan comes complete with 8 Warrior figures (in two different sculpts), 1 Leader Figure, 1 Ship figure, 1 Clan Sheet, 1 Plastic Glory Marker, 4 cardboard Clan tokens, 11 small colored bases, and 2 large colored bases. This expansion introduces the option of playing Blood Rage with 5 players. The game board supports this by simply not having any province destroyed by Ragnarök before the beginning of the game. However, more players need more cards, so this expansion box comes with 24 "Gods' Gifts" cards (8 for each Age deck). All of these cards have the "5+" players pre-requisite listed on them. While most of them are extra copies of cards from the base game, there are a few new ones, like the "Widespread!" Quest, where you need to dominate any 2 provinces. | Some necessary text - easily memorized or small crib sheet | 5 | 12 | 8.08 | 2.72 | 5 | 60, 65, 70, 75, 80, 85, 90 | Eric M. Lang | Adrian Smith | Asmodee, CMON Global Limited, Cool Mini Or Not, CrowD Games, Delta Vision Publishing, Edge Entertainment, Galápagos Jogos, Geekach Games, Guillotine Games, REXhry | Expansion for Base-game, Fantasy, Miniatures, Mythology, Wargame | Area Majority / Influence, Open Drafting | Crowdfunding: Kickstarter, Game: Blood Rage, Players: Expansions Changing Player Count, Theme: Vikings |
175117 | Celestia | 2015 | 2 | 6 | 30 | 30 | 30 | 8 | https://cf.geekdo-images.com/8kl6m6m_unthBPw9SxoDQQ__thumb/img/vK6rBE3ZjolzG6jEVxJj49MBIc4=/fit-in/200x150/filters:strip_icc()/pic6973677.png | https://cf.geekdo-images.com/8kl6m6m_unthBPw9SxoDQQ__original/img/FtecAcFxPelZCfbWhZlo85uF2Rg=/0x0/filters:format(png)/pic6973677.png | In Celestia, a revamped version of Cloud 9, you board an aircraft with a team of adventurers to perform many trips through the cities of Celestia and recover their wonderful treasures. Your journey will not be safe, but you will attempt to be the richest adventurer by collecting the most precious treasures! At the beginning of a journey, all players place their pawns within the aircraft; the players start the game with six cards in hand (or eight depending on the number of players). At the beginning of each round, one player is chosen to be the captain of the trip and he rolls 2-4 dice to discover the challenges that they will face: fog, lightning bolts, killer birds, or pirates. He must then play the appropriate cards — a compass, a lightning arrester, a foghorn, or even cannons — to continue on the journey and reach the next city. But before the captain plays the appropriate cards, each player must decide whether to stay within the aircraft: If you exit, you're guaranteed the victory points that come from exploring the current city. If you stay on board, you hope to make it to the next city in order to catch more precious treasures. If the captain can't overcome the challenge, though, everyone comes crashing down empty-handed and you'll need to begin a new trip with all passengers on board. During the journey, each adventurer can try to pull out of the game with fabulous objects (a jetpack, astronomy glasses, etc.) or by changing the trip (modifying the travel or abandoning an explorer in the city). As soon as a player earns treasure worth at least fifty points, the game ends and this player wins. | No necessary in-game text | 5 | 6 | 6.94 | 1.33 | 2, 3, 4, 5, 6 | 30 | Aaron Weissblum | Gaetan Noir | BLAM !, ABBA Games, ADC Blackfire Entertainment, Arclight Games, AURUM, Inc., Blackrock Games, Circoctel, Esdevium, Evrikus, Ghenos Games, Heidelberger Spieleverlag, hobbity.eu, Jolly Thinkers, Lanlalen, Ludofy Creative, Paladium Games, Quick Simple Fun Games, WoodCat, Zhiyanjia | Adventure, Aviation / Flight, Card Game, Fantasy | Betting and Bluffing, Dice Rolling, Hidden Victory Points, Push Your Luck | Components: 3-Dimensional (3D), Components: Dice with Icons, Digital Implementations: Board Game Arena, Misc: LongPack Games, Occupation: Adventurer / Explorer, Theme: Airships / Blimps / Dirigibles / Zeppelins, Theme: Floating islands in the sky, Theme: Steampunk |
175549 | Salem 1692 | 2015 | 4 | 12 | 35 | 25 | 35 | 12 | https://cf.geekdo-images.com/xUurReSy2Amlx4hGj1fPvQ__thumb/img/IiiUFNDZKGNNDls_AhD0-DE7Ba0=/fit-in/200x150/filters:strip_icc()/pic4204062.jpg | https://cf.geekdo-images.com/xUurReSy2Amlx4hGj1fPvQ__original/img/XwLUot6yxSoz4j4yorfVSNVPqMw=/0x0/filters:format(jpeg)/pic4204062.jpg | Accuse and defend your fellow townsfolk as you hunt down the witches of Salem. Act fast, before conspiracy turns you against your own. The year is 1692, and it is a perilous time to live in the town of Salem, Massachusetts. One wrong step, or one misplaced accusation, and you could be the next witch to hang. "Salem" takes players into this perilous world and lets them re-live the tension, politics, and religious extremism that still has people talking about it 300 years later. The game is packaged in a faux book box that closes magnetically. The game, disguised as a worn out leather book, can easily hide on your bookshelf and masquerade as an antique. Players can play as prominent villagers from the old Salem town, and even read their bios in the instruction manual. The servant girl Mary Warren, pastor Samuel Parris, farmer John Proctor, storyteller Tituba, and beggar Sarah Good are some of the 12 characters featured in the game. Players, each acting as one of these unique characters, are given 3-5 Tryal cards (depending on the number of players). These Tryal cards reveal the true identity of each player, "Witch" or "Not a Witch." During gameplay, players gather cards that they use to accuse, or defend, other players. Deciding who to trust is key to survival, since you can never play a card on yourself. When you suspect someone to be a witch, you can begin accusing them with red accusation cards. When enough accusations have been placed on one of the players, the player who lays the final accusation chooses one of that player's Tryal cards to reveal. Once all "Witch" Tryal cards have been found, the villagers of Salem win. Players can also use green and blue cards such as "Alibi", "Stocks", "Matchmaker", "Asylum", and "Scapegoat" to help or hurt their allies or enemies. As players draw cards, they will eventually draw black cards that take immediate effect. One black card, "Night", forces all players to close their eyes while the Witches choose someone to eliminate and the Constable chooses someone to potentially save. The other black card, "Conspiracy," forces all players to take a face-down Tryal card from the player to their left. Killing witches quickly is essential, otherwise "Conspiracy" may soon have the whole town turned evil. Before long, accusations will be flying, and screams of "She's a WITCH!" will wake the neighbours. Will you be the hero who purges your town of witches, or will you be wrongly accused and hung for witchcraft? Or perhaps you will be a witch yourself, escape conviction, and bring Salem to the ground. Volume 1 in the Dark Cities Series by Facade Games. | Some necessary text - easily memorized or small crib sheet | 8 | 10 | 7.11 | 2.05 | 4, 5, 6, 7, 8, 9, 10, 11, 12 | 25, 30, 35 | Travis Hancock | Holly Hancock, Sarah Keele | Facade Games, (Web published), Lucky Duck Games, Meanbook Games, Siam Board Games, Ігромаг | Bluffing, Card Game, Deduction, Party Game, Print & Play | Hand Management, Hidden Roles, Player Elimination, Traitor Game, Voting | Containers: Book-like, Crowdfunding: Kickstarter, Digital Implementations: Tabletopia, Game: Werewolf / Mafia, Series: Dark Cities (Facade Games), States: Massachusetts, Theme: Witches |
176558 | Mafia de Cuba | 2015 | 6 | 12 | 20 | 10 | 20 | 10 | https://cf.geekdo-images.com/nvdogXld5bIr8uXIq2M-uA__thumb/img/j82wTfCvi4Cjq3Pa3aJDLS1nuRw=/fit-in/200x150/filters:strip_icc()/pic2519675.jpg | https://cf.geekdo-images.com/nvdogXld5bIr8uXIq2M-uA__original/img/6HP-3J1a88DCLg-yGZfmuhmBp28=/0x0/filters:format(jpeg)/pic2519675.jpg | Havana, December 29, 1955: At the end of the meal offered at his "faithful" henchmen, don Alessandro evokes the "business" in progress. Suddenly, the phone rang in the back room of the restaurant. The Godfather is convened to the office of President Batista. He entrusted his precious cigar box to his henchmen. It must be said that the cigar box has a false bottom, under the first layer of cigars, the box is filled with diamonds! In Mafia de Cuba, each player will take the cigar box, open it and choose to: Betray and steal some diamonds, Remain a faithful and "honest" mafioso, be a driver, or act as an undercover CIA agent. In the evening, the Godfather recovers his cigar box. He blows a fuse when he finds the disappearance of diamonds. He must find his treasure and punish offenders by providing them cement shoes before throwing them in the bay. After heated debates and perilous deductions, The Godfather, with the help of is faithful henchmen will try to find all his stolen diamonds. Does he lose his honor by accusing wrongly? Do the most cunning thieves win? Or is it the CIA that will send these thugs behind bars? | No necessary in-game text | 8 | 8 | 6.52 | 1.47 | 6, 7, 8, 9, 10, 11, 12 | 10, 15, 20 | Philippe des Pallières, Loïc Lamy | Thomas Vuarchex | Lui-même, Asmodee, Asterion Press, Broadway Toys LTD, Galápagos Jogos, Hobby Japan | Bluffing, Deduction, Mafia, Party Game | Hidden Roles, Player Elimination, Role Playing, Team-Based Game, Variable Player Powers | Cities: Havana (Cuba), Components: Game Box Used In Play, Country: Cuba, Game: Werewolf / Mafia |
176920 | Mission: Red Planet (Second Edition) | 2015 | 2 | 6 | 90 | 45 | 90 | 14 | https://cf.geekdo-images.com/qMUyGstRWieYOyTVA1vsNQ__thumb/img/DAoKCAePfujueMVYiwWmGDJPZgk=/fit-in/200x150/filters:strip_icc()/pic2499748.jpg | https://cf.geekdo-images.com/qMUyGstRWieYOyTVA1vsNQ__original/img/5AvYhFjlCGzHxGrvmlj-Qg6_uW0=/0x0/filters:format(jpeg)/pic2499748.jpg | With technology rapidly developing and the human population growing, Victorian-era Earth is in dire need of fuel, land, and other natural resources. Fortunately, automated probes sent to Mars have discovered celerium, an ore that can be combusted to produce ten thousand times more power than a steam engine, and sylvanite, the densest substance ever found. More incredibly, the probes found ice that could be used in terraforming the planet, bringing the idea of colonizing Mars even closer to becoming a reality. As the head of a mining corporation, these minerals and ice found on Mars could make you unfathomably wealthy – if you can reach them before your competitors. You have ten rounds to send your astronauts into space, occupy the planet's most resource-rich zones, and harvest as much celerium, sylvanite, and ice as possible. At your command is a team of nine professionals. Each has a unique skill set, from helping your astronauts traverse the Red Planet to blowing up spaceships before they launch. In each round in Mission: Red Planet, players start by secretly deploying one of their character cards, with this card determining both when they place astronauts on the spaceships awaiting launch to Mars and which special action they take during the round. Each spaceship has a specified destination, and until an astronaut sets foot in a region, no one knows which resource they'll find. Players collect resources (worth points) three times during the game, and they each have a secret mission card that might grant them additional points at game's end. During the game, players might acquire an additional mission or a research card that changes the value of what awaits on Mars. The 2015 edition of Mission: Red Planet features the same gameplay as the original 2005 edition, but it includes: Components for up to six players instead of five Special two-player variant rules New action cards and revised mission and discovery cards Mars' moon Phobos as a new zone that astronauts can explore before possibly returning to the planet itself | Moderate in-game text - needs crib sheet or paste ups | 4 | 10 | 7.40 | 2.20 | 2, 3, 4, 5, 6 | 45, 50, 55, 60, 65, 70, 75, 80, 85, 90 | Bruno Cathala, Bruno Faidutti | Andrew Bosley, Samuel R. Shimota, Alyn Spiller | Fantasy Flight Games, Edge Entertainment, Galakta, Giochi Uniti, Heidelberger Spieleverlag, Hunter & Friends | Science Fiction | Action Retrieval, Area Majority / Influence, Area Movement, Hand Management, Simultaneous Action Selection, Take That, Turn Order: Role Order | Components: Miniatures, Space: Mars, Theme: Mining, Theme: Steampunk |
177099 | Great Scott! | 2016 | 3 | 5 | 45 | 20 | 45 | 11 | https://cf.geekdo-images.com/YraiJrKQyLoRQQNZ-2060A__thumb/img/hNW3nT4tIbD2ux-i6QjAFLltaX8=/fit-in/200x150/filters:strip_icc()/pic3305628.jpg | https://cf.geekdo-images.com/YraiJrKQyLoRQQNZ-2060A__original/img/k6l0NeE6q8IL57GF9d82NymjZAs=/0x0/filters:format(jpeg)/pic3305628.jpg | Great Scott! - The Game of Mad Invention is a Victorian themed card game of rival mad inventors. In Great Scott!, the whimsical 19th century parlour game that never was, 3-5 players build five card inventions with an eye to victory in the inventor’s contest at the Great Exhibition. Combine Animal, Mineral, and Vegetable assets with Destructive, Productive, and Transportive concepts to create one of the greatest inventions not known to mankind! In a game of Great Scott!, players draft cards & add components to their invention. Matching sets of asset & concept cards give bonus points, but the biggest prizes are awarded for alliteration. Then, when your invention is finished, explain what it does and how it works to get extra points from the other inventors. Great Scott! is easy to learn, fast to play, and is guaranteed to amuse! Will your Bedazzling Bat Borne Brass Balloon outdo your rival’s Diabolical Dynamite Driven Duck Dispatcher? Perhaps, if you play your cards right… Consider carefully; clever card combinations and amusing alliterative amalgamations bring bountiful bonuses! For Her Majesty, and for science! | 4 | 8 | 6.67 | 1.00 | 3, 4, 5 | 20, 25, 30, 35, 40, 45 | David J. Clarke | David J. Clarke | Sinister Fish Games | Card Game, Humor, Industry / Manufacturing | Open Drafting, Set Collection, Storytelling | Crowdfunding: Kickstarter | |
177289 | Leaps and Ledges | 2014 | 2 | 4 | 40 | 20 | 40 | 8 | https://cf.geekdo-images.com/E94IPmnkK-mreLpqgt-jBA__thumb/img/vDzVz5NDwG5fwVQL9xd-4kyJ-Hg=/fit-in/200x150/filters:strip_icc()/pic3368992.jpg | https://cf.geekdo-images.com/E94IPmnkK-mreLpqgt-jBA__original/img/8r51kmToJXLnbViJQP-Wt5L3bR0=/0x0/filters:format(jpeg)/pic3368992.jpg | A 16-story tower is built, and players each receive four climbing meeples and a hand of three cards to play and replenish. Each player in turn plays one card and moves one of his meeples up the tower the number of stories shown on the card. A few special cards modify this rule. Meeples that are landed on fall to the bottom and start over. The first player whose meeples all reach the top is the winner. | No necessary in-game text | 3 | 6 | 5.74 | 1.60 | 2, 3, 4 | 20, 25, 30, 35, 40 | MindWare | Number, Party Game, Racing | Hand Management | |||
177478 | IKI | 2015 | 2 | 4 | 90 | 60 | 90 | 14 | https://cf.geekdo-images.com/ypE6HrTY1Xvpt1XCpKlMBw__thumb/img/25aN_TPIrOU6S7_1V31lVwsr3iA=/fit-in/200x150/filters:strip_icc()/pic5960068.png | https://cf.geekdo-images.com/ypE6HrTY1Xvpt1XCpKlMBw__original/img/G4-gFXe9tKgnkgJOFTVO2A-Wbm4=/0x0/filters:format(png)/pic5960068.png | Edo — what we now know today as Tokyo, Japan — was a thriving city with an estimated population of one million, half townspeople and half samurai. With a huge shopping culture, Edo's main district, Nihonbashi, was lined with shops, selling kimonos, rice, and so much more. Nihonbashi is the focus of IKI: A Game of EDO Artisans, which brings you on a journey through the famed street of old Tokyo. Hear the voices of Nihonbashi Bridge's great fish market. Meet the professionals, who carry out 700-800 different jobs. Enter the interactivity of the shoppers and vendors. Become one with the townspeople. One of the main professions in the world of Edo is the artisan. Each of the Edo artisans uses their own skill of trade to support the townspeople's lives. In this game, not only are there artisans, but street vendors, sellers at the shops, and professions unique to this time and age. Meet the puppet masters, putting on a show. Meet the ear cleaners that people would line up for. The goal of this game is to become the annual Edoite, best personifying what is known as "IKI", an ancient philosophy believed to be the ideal way of living among people in Edo. Knowing the subtleties of human nature, being refined and attractive — these are all elements of a true IKI master. | No necessary in-game text | 4 | 12 | 7.64 | 3.05 | 2, 3, 4 | 60, 65, 70, 75, 80, 85, 90 | Koota Yamada | Dommiy, David Sitbon, Koota Yamada | UTSUROI, Arrakis Games, Broadway Toys LTD, Conclave Editora, Cosmodrome Games, Fractal Juegos, Geronimo Games, Ghenos Games, Giant Roc, Hachette Boardgames UK, Lucky Duck Games, Reflexshop, Sorry We Are French, WoodCat | Medieval | Open Drafting, Ownership, Rondel, Set Collection, Track Movement, Turn Order: Stat-Based | Country: Japan, Crowdfunding: Kickstarter, Crowdfunding: Spieleschmiede, History: Edo Period, Misc: LongPack Games, Occupation: Merchant |
177524 | ICECOOL | 2016 | 2 | 4 | 30 | 30 | 30 | 6 | https://cf.geekdo-images.com/xVx8ex1fjO9C7W8rRvWdVQ__thumb/img/7ZeCdaJWigksF5wUHTGGXmmfP6Y=/fit-in/200x150/filters:strip_icc()/pic3320017.png | https://cf.geekdo-images.com/xVx8ex1fjO9C7W8rRvWdVQ__original/img/rIyNSXqNgGs4Yqt0xL5CdTp9grg=/0x0/filters:format(png)/pic3320017.png | The lunch break is almost there and all of the young penguins would finally get the fish they’ve been craving. However, some rascals think they are quick enough to snatch some of the fish before the lunch break starts, but they have forgotten one thing – the Hall Monitor! Each school day one of the penguins is designated to watch over the school, and this is his moment to shine – for each rascal penguin he catches he would get additional fish! A fun run takes place – the rascals are running everywhere and trying to snatch some fish on their way, but the Hall Monitor is trying to catch each and one of them to have some order in the school. Who will be more successful? ICECOOL is a flicking game in which each round one of the players takes the role of the Hall Monitor (also called "the Catcher") – his aim will be to catch each other penguin and get points for that. The others (also known as "Runners") will try to run through several doors, thus gaining fish (that give them points) on their way. When either the Hall Monitor has caught each other penguin once or any of the others has gone through all 3 doors that have fish on them, the round is over. Each player will take the role of the Hall Monitor once and at the end of the game the winner will be the one with the most points on their fish cards. The penguins can be flicked in a straight line, make curves and even jump over the walls! Each player will have to use the best of their skills in order to get the most points in this fun and exciting game. It's not just cool, it's ICECOOL! | No necessary in-game text | 4 | 6 | 6.79 | 1.06 | 2, 3, 4 | 30 | Brian Gomez | Reinis Pētersons | Brain Games, AMIGO, Conclave Editora, Desyllas Games, Hobby Japan, IGAMES, Korea Boardgames, Lautapelit.fi, Lifestyle Boardgames Ltd, Ludicus, MINDOK, Oliphante, Rebel Sp. z o.o., Reflexshop, SD Games, Swan Panasia Co., Ltd. | Action / Dexterity, Animals, Children's Game | Area Movement, Flicking, Take That | Animals: Penguins, Category: Dized Tutorial, Components: Game Box Used In Play, Continents: Antarctica, Mechanism: Finger Flicking Games, Players: One versus Many |
178900 | Codenames | 2015 | 2 | 8 | 15 | 15 | 15 | 14 | https://cf.geekdo-images.com/F_KDEu0GjdClml8N7c8Imw__thumb/img/yl8iXxSNwguMeg3KkmfFO9SMVVc=/fit-in/200x150/filters:strip_icc()/pic2582929.jpg | https://cf.geekdo-images.com/F_KDEu0GjdClml8N7c8Imw__original/img/gcX_EfjsRpB5fI4Ug4XV73G4jGI=/0x0/filters:format(jpeg)/pic2582929.jpg | Two rival spymasters know the secret identities of 25 agents. Their teammates know the agents only by their codenames — single-word labels like "disease", "Germany", and "carrot". Yes, carrot. It's a legitimate codename. Each spymaster wants their team to identify their agents first...without uncovering the assassin by mistake. In Codenames, two teams compete to see who can make contact with all of their agents first. Lay out 25 cards, each bearing a single word. The spymasters look at a card showing the identity of each card, then take turns clueing their teammates. A clue consists of a single word and a number, with the number suggesting how many cards in play have some association to the given clue word. The teammates then identify one agent they think is on their team; if they're correct, they can keep guessing up to the stated number of times; if the agent belongs to the opposing team or is an innocent bystander, the team's turn ends; and if they fingered the assassin, they lose the game. Spymasters continue giving clues until one team has identified all of their agents or the assassin has removed one team from play. | Unplayable in another language | 6 | 10 | 7.54 | 1.26 | 2, 3, 4, 5, 6, 7, 8 | 15 | Vlaada Chvátil | Stéphane Gantiez, Tomáš Kučerovský, Filip Murmak | Czech Games Edition, Asmodee, Boardgame Space, Brain Games, Broadway Toys LTD, Cranio Creations, Cuaca Cerah Games, Devir, DiceTree Games, Enigma (Bergsala Enigma), Fantasmagoria, Feelindigo, GaGa Games, Gaming Library, Gém Klub Kft., Golden Egg Games, Heidelberger Spieleverlag, Hobby Japan, IELLO, Kaissa Chess & Games, Land of Beautiful Mind (سرزمین ذهن زیبا), Lex Games, MINDOK, MIPL, More Fun Co., Ltd., Nordic Games ehf, Nordic Games GmbH, One Moment Games, Ponva d.o.o., Pridemage Games, Rebel Sp. z o.o., SuperHeated Neurons, TWOPLUS Games, White Goblin Games | Card Game, Deduction, Party Game, Spies/Secret Agents, Word Game | Communication Limits, Memory, Push Your Luck, Team-Based Game | Components: 5 x 5 Grids, Components: Sand Timers, Digital Implementations: VASSAL, Game: Codenames, Mechanism: Give a Clue / Get a Clue, Misc: Watch It Played How To Videos, Word Games: Guess the Word |
179719 | Risk: Game of Thrones | 2015 | 2 | 7 | 240 | 120 | 240 | 18 | https://cf.geekdo-images.com/UNici3J_3qZIYeEapfaLpg__thumb/img/omzrXKLCEvYqZR8Kf0zeSZbRw3g=/fit-in/200x150/filters:strip_icc()/pic2568573.jpg | https://cf.geekdo-images.com/UNici3J_3qZIYeEapfaLpg__original/img/-tLVMbJGo46jhRpmxVX1bmWoDCA=/0x0/filters:format(jpeg)/pic2568573.jpg | Description from the publisher: Risk: Game of Thrones, based on the epic HBO series, features two ways to play, including factions of noble Houses vying for control of Westeros during the time of The War of the Five Kings, as well as Daenerys Targaryen's rise to power in Essos. War and chaos have descended upon the realms of Men. In Westeros, the death of Robert Baratheon has created a power vacuum with rival Houses competing for control of The Iron Throne. Meanwhile, in Essos, Daenerys Targaryen is building an army to contest the rule of the Ghiscari slavers, before returning to reclaim The Iron Throne. There are 3 different ways to play RISK Game of Thrones: 1. SKIRMISH Basic version designed as an introduction to RISK Game of Thrones game play. Once you are comfortable, move on to Dominion. 2. DOMINION Advanced version of RISK Game of Thrones including Objectives, Characters, and Maester cards, offering more in-depth strategic action. 3. WORLD AT WAR Play with both maps and up to seven players using either the Skirmish or Dominion rules. RISK Game of Thrones includes two game board maps and seven House armies. Westeros map is for 3-5 player game and Essos map is for 2 player game. There is a deck of territory cards for each map, and these function in a similar way to the original RISK gameplay. When playing Dominion rules, the character cards can grant special abilities to your House, the maester cards can grant tactical advantages during deployment and battles, and objective cards create goals and strategies for earning Victory Points. Skirmish rules are most similar to the original RISK rules. There are minor thematic variations to suit the new map. The winner is determined by which player controls the most territories, castles and ports when the end game card is revealed. Dominion rules add the additional mechanics and cards described above. Instead of simply trying to control the most territories, castles, and ports you are now trying to achieve specific Objectives to earn Victory Points, furthering your efforts to consolidate power and establish dominion over the rival Houses. Objectives are worth from 1 to 4 Victory Points, based on the difficulty to achieve them. The first player to earn 10 Victory Points while also controlling their Seat of Power wins the game. | Moderate in-game text - needs crib sheet or paste ups | 4 | 14 | 6.66 | 2.77 | 2, 3, 4, 5, 6, 7 | 120, 125, 130, 135, 140, 145, 150, 155, 160, 165, 170, 175, 180, 185, 190, 195, 200, 205, 210, 215, 220, 225, 230, 235, 240 | Andrew Wolf | The Op Games, Winning Eleven Productions, Winning Moves France, Winning Moves Germany, Winning Moves UK Ltd. | Movies / TV / Radio theme, Territory Building, Wargame | Area Majority / Influence, Area Movement, Dice Rolling, Player Elimination | Books: A Song of Ice and Fire, Game: Risk (Official), Versions & Editions: Versions with IP after the original release | |
180040 | Villages of Valeria | 2017 | 1 | 5 | 60 | 30 | 60 | 14 | https://cf.geekdo-images.com/Gm6traEMnsTZfiDsHl-pIg__thumb/img/4nlEty-IOzj6bJ0UFeUbgMHI-RY=/fit-in/200x150/filters:strip_icc()/pic3503838.jpg | https://cf.geekdo-images.com/Gm6traEMnsTZfiDsHl-pIg__original/img/jGvirdfVJOw43aWMeL-FBi0WZ0Q=/0x0/filters:format(jpeg)/pic3503838.jpg | A village-building card game set in the world of Valeria. Establish resources, construct buildings, and attract adventurers to your Village to be crowned the next capitol city. Each player takes a turn taking one action from the following list and all other players may follow the action but with fewer rewards: Tax: Take 1 Gold and Draw 1 Card. (Follow: Draw 1 card.) Harvest: Draw 3 Cards. (Follow: Draw 1 card.) Develop: Discard 1 card to add a Resource to your village. (Follow: Discard 2 cards to add a Resource to your village.) Build: Add a building to your village. Draw a card. (Follow: Add a building to your village, but do not draw a card.) Recruit: Pay 1 Gold to add an Adventurer to your village. (Follow: Pay 2 Gold to add an Adventurer to your village.) Building cards can be used for 2 reasons. 1) Pay resources to add it to your village as a building and gain its benefit and VP. 2) Develop it as a Resource and place it under your Castle card. When building, use resources you have developed or pay another player 1 Gold to use their resource. The game ends when a player has built or recruited 10 buildings/Adventurers. | Some necessary text - easily memorized or small crib sheet | 3 | 10 | 6.98 | 2.31 | 1, 2, 3, 4, 5 | 30, 35, 40, 45, 50, 55, 60 | Rick Holzgrafe, Isaias Vallejo | Mihajlo Dimitrievski | Daily Magic Games, Games Factory, Games Factory Publishing | Card Game, City Building, Fantasy | Follow, Hand Management, Open Drafting | Components: Multi-Use Cards, Crowdfunding: Kickstarter, Digital Implementations: Tabletopia, Mechanism: Tableau Building, Players: Games with Solitaire Rules, Setting: Valeria |
180593 | The Bloody Inn | 2015 | 1 | 4 | 60 | 30 | 60 | 14 | https://cf.geekdo-images.com/GTUmt2ViVzJOT4ZKXbq2Zg__thumb/img/h-GMHsoeG4S6wRVjzlMGmP0UmQE=/fit-in/200x150/filters:strip_icc()/pic2618699.jpg | https://cf.geekdo-images.com/GTUmt2ViVzJOT4ZKXbq2Zg__original/img/8dJoI4olAHxnPu7n4PiXTmyGJ20=/0x0/filters:format(jpeg)/pic2618699.jpg | France 1831: In a remote corner of Ardèche, the little village of Peyrebeille sees numerous travelers pass through. A family of greedy rural farmers is determined to make its fortune and has devised a diabolical stratagem to achieve this goal: Invest in an inn so they can rob traveling guests, getting rich without arousing the suspicions of the police! Whether or not their plan will work out, one thing is certain: Not every guest will leave this inn alive. The Bloody Inn is a card game in which you play one member of a family of greedy, murderous innkeepers. At the start of each round, cards are placed face up to fill the inn with guests. Each card carries a cost representing how many cards a player must discard from her hand in order to take an action related to that card. Certain guests have an affinity for particular actions, so those cards return to a player's hand after being discarded. Cards also show how much money, in francs, each guest possesses. A round has two phases in which players take one action each, in turn order. Players choose one of the following actions: bribe a guest into becoming an accomplice (take a card from the inn to their hand) build an annex (move a card from their hand to their player area; it now represents a structure under which a victim may be buried) kill a guest (move a card from the inn to their player area, awaiting burial) bury a victim (place an unburied victim card under an annex card and take the money from the victim's pockets) launder money (players may only have a certain amount of cash on hand; excess must be converted to 10F checks by the local notary) At the end of the round, if any room of the inn contains one of the police, then they conduct an investigation; if a player has any unburied victims, then he must pay 10F per victim to the local gravedigger to hurredly — and quietly — bury the bodies! Lastly in the round, any cards (accomplices) in each player's hand must be paid 1F each. After the guest deck has been depleted the second time, players take a final round, then tally their francs. The player with the most money wins! | Some necessary text - easily memorized or small crib sheet | 4 | 12 | 7.06 | 2.36 | 1, 2, 3, 4 | 30, 35, 40, 45, 50, 55, 60 | Nicolas Robert | Luis Francisco, Weberson Santiago | Pearl Games, Hobby Game Mall, Hobby Japan, Lavka Games, Mandala Jogos, Meanbook Games, Rebel Sp. z o.o., Siam Board Games | Card Game, Economic, Horror, Post-Napoleonic | End Game Bonuses, Hand Management, Income, Open Drafting, Ownership, Simulation, Solo / Solitaire Game | Country: France, Mechanism: Tableau Building, Players: Games with Solitaire Rules, Theme: Mystery / Crime |
180974 | Potion Explosion | 2015 | 2 | 4 | 45 | 30 | 45 | 8 | https://cf.geekdo-images.com/vwjYMFporFhvAU48k73MIw__thumb/img/uNBrY-gqZLq7aiv1E_pDsc3vmyE=/fit-in/200x150/filters:strip_icc()/pic7298696.jpg | https://cf.geekdo-images.com/vwjYMFporFhvAU48k73MIw__original/img/6sAfG89R42SJRv2wjiItRTMmcoQ=/0x0/filters:format(jpeg)/pic7298696.jpg | Potion Explosion is a game for 2 to 4 players by Horrible Games. It was designed by Lorenzo Silva, Andrea Crespi and Stefano Castelli. Dear students, it's time for the final exams of the Potions class! The rules are always the same: Take an ingredient marble from the dispenser and watch the others fall. If you connect marbles of the same color, they explode and you can take them, too! Complete your potions using the marbles you collect, and drink them to unleash their magical power. Remember, though, that to win the Student of the Year award, being quick won't be enough: you'll also need to brew the most valuable potions in Potion Explosion! | No necessary in-game text | 3 | 8 | 7.13 | 1.78 | 2, 3, 4 | 30, 35, 40, 45 | Stefano Castelli, Andrea Crespi, Lorenzo Silva | Giulia Ghigini | Horrible Guild, 999 Games, ADC Blackfire Entertainment, BoardM Factory, CMON Global Limited, Cool Mini Or Not, Delta Vision Publishing, Edge Entertainment, Galápagos Jogos, Ghenos Games, HaKubia, HeidelBÄR Games, Heidelberger Spieleverlag, Hobby Japan, IELLO, InterHit, Kilogames, Lanlalen, MINDOK, Rebel Sp. z o.o., SuperHeated Neurons, Swan Panasia Co., Ltd. | Fantasy, Puzzle | Pattern Recognition, Set Collection, Take That, Variable Set-up | Category: Dized Tutorial, Components: Drop Tower, Components: Marbles, Digital Implementations: Board Game Arena, Digital Implementations: Google Play, Digital Implementations: Steam, Game: Potion Explosion, Theme: Alchemy |
181810 | Kodama: The Tree Spirits | 2016 | 2 | 5 | 30 | 30 | 30 | 14 | https://cf.geekdo-images.com/c5plwwXh0T5S3spJqFwxNQ__thumb/img/a3HWHogUfMBWon0jjJkJ6G2gr90=/fit-in/200x150/filters:strip_icc()/pic3291451.jpg | https://cf.geekdo-images.com/c5plwwXh0T5S3spJqFwxNQ__original/img/dlYpy0q5Xp07AKGQvseHw9BFKmc=/0x0/filters:format(jpeg)/pic3291451.jpg | The forest is growing fast! As caretakers for Kodama, the tree spirits, you must keep the forest a healthy and lush home for your little friends. Over three growing seasons, you must cultivate trees with the right mix of flowers, insects, and branch arrangements to make your Kodama as happy as possible. Whoever cares for their Kodama best will be remembered for generations! From the designer of the hit game Kigi, Kodama: The Tree Spirits branches out into a fun new way to play! Grow your tree by placing cards in clever arrangements, being careful to leave room for future growth. At the end of each season, one Kodama will award you points for how well your tree suits its needs. With beautiful art and innovative mechanics, Kodama is an inTREEguing game for the whole family. | Moderate in-game text - needs crib sheet or paste ups | 3 | 8 | 6.67 | 1.64 | 2, 3, 4, 5 | 30 | Daniel Solis | Scott Hartman, Kwanchai Moriya, Mirko Suzuki | Action Phase Games, Capsicum Games, Devir, Gém Klub Kft., Indie Boards & Cards, KOSMOS, Pendragon Game Studio | Abstract Strategy, Card Game | Layering, Set Collection, Tile Placement | Country: Japan, Crowdfunding: Kickstarter, Game: Kodama, Mechanism: Partially overlapping cards, Mechanism: Tableau Building, Organizations: Game Designers of North Carolina, Series: Small Box Big Fun (Action Phase Games), Theme: Nature, Theme: Trees and Forests |
182635 | Mr Lister's Quiz Shootout | 2015 | 3 | 8 | 30 | 15 | 30 | 14 | https://cf.geekdo-images.com/hYFKAgqbx5zlfL6Pr7MOhw__thumb/img/JXtvh2OSsije9ri9jBmdSwkhHcA=/fit-in/200x150/filters:strip_icc()/pic3113306.jpg | https://cf.geekdo-images.com/hYFKAgqbx5zlfL6Pr7MOhw__original/img/5CRyoNZow4dSVFKGEIxWLhg5D1w=/0x0/filters:format(jpeg)/pic3113306.jpg | Hey quiz-slingers! If you love ya quizzes and like yer lists, then welcome to my game - it's like an old-style Western shootout but with brains for guns. First, someone's gonna ask y'all a question with a ton of correct answers. Find an answer and live to play another day. Get it wrong, and you're out. But find a golden answer and you're into the shootout. | 5 | 6.29 | 1.00 | 3, 4, 5, 6, 7, 8 | 15, 20, 25, 30 | Ben Drummond, Zoe Lee | Big Potato Games, moses. Verlag GmbH | Trivia | Paper-and-Pencil, Set Collection, Simultaneous Action Selection, Take That, Trading | ||||
182874 | Grand Austria Hotel | 2015 | 2 | 4 | 120 | 60 | 120 | 12 | https://cf.geekdo-images.com/GlCmHjdLwv3SqSjv52ToGw__thumb/img/WXzXZh50EGKd1U2fg75fCbFIL_8=/fit-in/200x150/filters:strip_icc()/pic6966955.jpg | https://cf.geekdo-images.com/GlCmHjdLwv3SqSjv52ToGw__original/img/5vNCdK9mQ0szo_SwSeVQUWnirZ8=/0x0/filters:format(jpeg)/pic6966955.jpg | In the thick of the Viennese modern age, exquisite cafés are competing for customers. Inspiring artists, important politicians, and tourists from all over the world are populating Vienna and in need of a hotel room. This is your opportunity to turn your little café into a world famous hotel. Hire staff, fulfill the wishes of your guests, and gain the emperor's favor. Only then will your café become the Grand Austria Hotel. The start player rolls the dice, sorting them by the rolled number and placing them on the corresponding action spaces. On a turn, a player chooses one of the six actions and carries it out. The number of the available dice in the corresponding action spaces determines how much the player gets from the action. They then remove one of the dice and can carry out additional actions. With the different actions, a player can get the necessary drinks and dishes, prepare the rooms, or hire staff. But no hotel can grow without guests. To choose wisely which guests to attract and to complete their orders brings some important bonus actions. The staff cards also have different advantages, but the game ends after seven rounds and no player can do everything they want, so whoever makes the right decisions and finds the best way to create bonus actions will win. With 116 different cards and a new set-up in each game, Grand Austria Hotel provides a huge replay value. Each game stands on its own and demands new tactics and strategies. | No necessary in-game text | 2 | 12 | 7.95 | 3.21 | 2, 3, 4 | 60, 65, 70, 75, 80, 85, 90, 95, 100, 105, 110, 115, 120 | Virginio Gigli, Simone Luciani | Klemens Franz | Lookout Games, Cranio Creations, CrowD Games, Funforge, Game Harbor, Korea Boardgames, Lacerta, Lord of Boards, Maldito Games, Mandoo Games, Mayfair Games, PaperGames (III), SD Games | Economic | Action Drafting, Contracts, Dice Rolling, End Game Bonuses, Hand Management, Set Collection, Variable Set-up | Cities: Vienna (Austria), Country: Austria, Crowdfunding: Wspieram, Digital Implementations: Yucata, Mechanism: Dice Drafting, Misc: LongPack Games, Theme: Food / Cooking |
183251 | Karuba | 2015 | 2 | 4 | 40 | 30 | 40 | 8 | https://cf.geekdo-images.com/hhV3JiYZUHEi_glLhC0v8w__thumb/img/_XHxgYraTvLmBnHpY8snFa2ma9o=/fit-in/200x150/filters:strip_icc()/pic2727088.jpg | https://cf.geekdo-images.com/hhV3JiYZUHEi_glLhC0v8w__original/img/CJ-VpizVCicjpKS6Gs5hy9E74LQ=/0x0/filters:format(jpeg)/pic2727088.jpg | This is a tile-laying race game with players starting with boards that are identical, and one player drawing tiles that they all will use. They race to get their explorers to temples first and earn points. Along the way they can collect additional points by collecting items off the paths they create. The game ends when one player gets all of their explorers to their corresponding temples or whenever the last tile is drawn and placed. Most points wins. Description from the English Ruleset: Many moons have come and gone since your boats departed on the journey to Karuba. Once you arrive on the island, each player will lead an expedition team of four adventurers. Now you just have to navigate your way through the dense jungle to make it to the temples. „Just“ may be something of an understatement; the ancient jungle trails have to be found and uncovered first! Hurry up and be the first to reach the temples to collect the most valuable treasures. Many paths have dead ends and you need to be patient to find the right/best way (through the jungle). Look! A gold nugget! You can pick it up and collect it, same applies to the shiny crystals along the paths. | No necessary in-game text | 4 | 6 | 7.17 | 1.43 | 2, 3, 4 | 30, 35, 40 | Rüdiger Dorn | Claus Stephan | Conclave Editora, HABA, Nabita World co., Ltd., Swan Panasia Co., Ltd. | Exploration, Puzzle | Bingo, Connections, Grid Movement, Network and Route Building, Simultaneous Action Selection, Tile Placement | Components: Gems/Crystals, Digital Implementations: Tabletopia, Series: Family Games (HABA), Theme: Archaeology / Paleontology, Theme: Tropical |
184491 | Spaceteam | 2015 | 3 | 6 | 5 | 5 | 5 | 10 | https://cf.geekdo-images.com/eRLam_QqrGZIQbmhB3GWIA__thumb/img/P0FCFJVU66S8fOZwJt30L2rpGoE=/fit-in/200x150/filters:strip_icc()/pic2722498.png | https://cf.geekdo-images.com/eRLam_QqrGZIQbmhB3GWIA__original/img/cQ8j6i9xrhacZIkPoNHgL3wfRTw=/0x0/filters:format(png)/pic2722498.png | Spaceteam is a fast-paced, cooperative shouting card game in which you race to repair your malfunctioning spaceship. Your goal is to ensure that all ship systems are functioning properly before time runs out. Each player must deal with the various malfunctions in their sector by flipping cards from the malfunction deck in front of them, and fixing the ship's systems. You'll have an arsenal of disorganized space tools spread among all players' hands, but finding the right tools can be harder than you think, especially when your Spaceteam is franticly worrying about malfunctions in their own sector. If that wasn’t hard enough, you’ll also have to deal with complications such as wormholes and asteroid fields, which require the coordination of the entire Spaceteam. There are no turns; everyone plays and shouts at the same time. Victory is achieved if enough malfunctions are corrected to reveal the 6 hidden System-Go Cards before time is up. | Moderate in-game text - needs crib sheet or paste ups | 6 | 8 | 6.59 | 1.08 | 3, 4, 5, 6 | 5 | Tim Hutchings, Mathew Sisson | Sergey Grigoryan, Mathew Sisson | Stellar Factory, Timber & Bolt | Card Game, Party Game, Real-time, Science Fiction, Space Exploration | Cooperative Game, Hand Management, Memory, Trading | Crowdfunding: Kickstarter, Digital Implementations: Apple App Store |
184664 | Sandwich Masters | 2016 | 2 | 4 | 30 | 20 | 30 | 8 | https://cf.geekdo-images.com/1r-PazLoLWJIcM-lWGVgFg__thumb/img/pBrqtyB-K-e0f3peMBapRQ-g7q4=/fit-in/200x150/filters:strip_icc()/pic2683312.png | https://cf.geekdo-images.com/1r-PazLoLWJIcM-lWGVgFg__original/img/FxNNfH_FRXHDlUFh6liIQU3R4i0=/0x0/filters:format(png)/pic2683312.png | In a world where the sandwich is king, a pitched battle rages across the throngs of the food hall. As chefs fight for the favour of the fickle lunch crowd, jealousy, betrayal and sabotage run rampant. Who shall emerge victorious? Who shall fall into obscurity? Who shall be named the one true Sandwich Master? Sandwich Masters is a fast-paced, colourful card game with a slightly twisted sense of humour for two to four players. Players race to build sandwiches and complete orders using the correct ingredient cards. The winner is the first player to earn 50 noshbucks. But in the battle to earn the most money, standards are easily forgotten. You see, each good ingredient has an evil counterpart. Hungry customers won't notice the difference (is that bacon or facon, sliced beef or a live cow?) but if someone plays a Health Inspector card, you’re in trouble. Throw in Attack Condiments (broken glass, a sneeze), Vegetarian Rats and the occasional Poop Flood and it's a recipe for disaster! | 4 | 6 | 6.34 | 1.75 | 2, 3, 4 | 20, 25, 30 | Nich Angell, Lucy Brown, Jon Lock, Alice White | Nich Angell | Big Punch Studios | Card Game, Humor | Hand Management, Open Drafting, Take That | Crowdfunding: Kickstarter, Theme: Food / Cooking | |
187976 | Covil: The Dark Overlords | 2017 | 1 | 4 | 90 | 40 | 90 | 12 | https://cf.geekdo-images.com/FRAlaGLLKjTP7IK6AOjrRw__thumb/img/ekuzT-aNsCBCzAfeHurrHHHjAHU=/fit-in/200x150/filters:strip_icc()/pic3548292.png | https://cf.geekdo-images.com/FRAlaGLLKjTP7IK6AOjrRw__original/img/MLisTQsPa6qb40s3VLNJNjUVDY8=/0x0/filters:format(png)/pic3548292.png | You are the dark Overlord, and the ritual is complete. At your command, the Covil rises. A living and breathing fortress now profaned by the greed crystals. Inside its dungeons lies the gate to the dark lands where countless hordes of chaotic beings were enslaved for so long. This time you will have your revenge. In Covil: The Dark Overlords, you will struggle for the supremacy of the regions surrounding an isolated town. Each player controls a Dark Overlord with unique powers and countless troops of minions to “defend the world from enemy hordes”, bring “peace and security to the territories” — at a cost, of course! The game consist of 4 days, each of them is divided in 3 phases: Phase 1: Morning (Summoning troops) Phase 2: Afternoon (Performing Actions) Phase 3: Night (Dominance and Clean-up) At the end of the fourth night phase, the game ends. The player with most victory points wins. | Moderate in-game text - needs crib sheet or paste ups | 2 | 10 | 6.28 | 2.93 | 1, 2, 3, 4 | 40, 45, 50, 55, 60, 65, 70, 75, 80, 85, 90 | Luís Brueh | Luís Brueh | Vesuvius Media, Arrakis Games, Mandala Jogos, Mirakulus | Fantasy, Humor | Action Points, Area Majority / Influence, Take That, Variable Player Powers | Digital Implementations: Tabletopia |
188834 | Secret Hitler | 2016 | 5 | 10 | 45 | 45 | 45 | 13 | https://cf.geekdo-images.com/rAQ3hIXoH6xDcj41v9iqCg__thumb/img/xA2T7PiwN3Z8pwAksicoCOA1tf0=/fit-in/200x150/filters:strip_icc()/pic5164305.jpg | https://cf.geekdo-images.com/rAQ3hIXoH6xDcj41v9iqCg__original/img/7oKwNUYakx3-vHUBLHWVuFNKfl4=/0x0/filters:format(jpeg)/pic5164305.jpg | Secret Hitler is a dramatic game of political intrigue and betrayal set in 1930s Germany. Each player is randomly and secretly assigned to be a liberal or a fascist, and one player is Secret Hitler. The fascists coordinate to sow distrust and install their cold-blooded leader; the liberals must find and stop the Secret Hitler before it's too late. The liberal team always has a majority. At the beginning of the game, players close their eyes, and the fascists reveal themselves to one another. Secret Hitler keeps his eyes closed, but puts his thumb up so the fascists can see who he is. The fascists learn who Hitler is, but Hitler doesn't know who his fellow fascists are, and the liberals don't know who anyone is. Each round, players elect a President and a Chancellor who will work together to enact a law from a random deck. If the government passes a fascist law, players must try to figure out if they were betrayed or simply unlucky. Secret Hitler also features government powers that come into play as fascism advances. The fascists will use those powers to create chaos unless liberals can pull the nation back from the brink of war. The objective of the liberal team is to pass five liberal policies or assassinate Secret Hitler. The objective of the fascist team is to pass six fascist policies or elect Secret Hitler chancellor after three fascist policies have passed. | Some necessary text - easily memorized or small crib sheet | 8 | 14 | 7.51 | 1.74 | 5, 6, 7, 8, 9, 10 | 45 | Mike Boxleiter, Tommy Maranges, Max Temkin | Mackenzie Schubert | Goat Wolf & Cabbage, (Self-Published), Print & Play Productions | Bluffing, Card Game, Deduction, Humor, Party Game, Political, Print & Play, Spies/Secret Agents | Hidden Roles, Player Elimination, Team-Based Game, Traitor Game, Voting | Crowdfunding: Kickstarter, Digital Implementations: Tabletopia, Game: Werewolf / Mafia |
188866 | Awkward Guests: The Walton Case | 2016 | 1 | 8 | 75 | 45 | 75 | 12 | https://cf.geekdo-images.com/Awopfw5_5Qyh-7YcSbtudA__thumb/img/HHn3So0Mum6VZliDmEnB2LwfeQ0=/fit-in/200x150/filters:strip_icc()/pic4870482.jpg | https://cf.geekdo-images.com/Awopfw5_5Qyh-7YcSbtudA__original/img/GxYtTK43oCTDn2J3pyukUw07bKo=/0x0/filters:format(jpeg)/pic4870482.jpg | Awkward Guests, a.k.a. Incómodos Invitados, is a one-of-a-kind deduction game with infinite re-playability. You can recreate Mr. Walton's murder in so many different ways that you won't ever play two similar games! (Mr. Walton will not thank you for doing this.) The game challenges you to use genuine detective abilities to solve each case. To solve a mystery, you have to interrogate the suspects, question the household staff, examine the crime scene, search for clues around the Walton Mansion, and consult the police reports. You will do all of this while exchanging information with your opponents or hiding it from them, so get ready to use all your gumshoe skills! WHO killed Mr. Walton? HOW did the murderer end his life? WHY did the murderer kill him? Was there an ACCOMPLICE? The heart of Awkward Guests is simple: Players have a hand of six cards, and each card has a value (1, 2 or 3 points, according to the amount of information that it provides) and several references (i.e., the subjects of the card information). During a turn, you ask for information about two different references in which you are interested. The rest of the players can offer you cards that contain the requested references, and you can trade for those cards by giving the offering players the same number of points they have offered via cards in your hand. After each round ends, players can try to solve the mystery. If the mystery is not solved, players discard part of their hands and receive three new cards. The player or players who solve the mystery first win. | Extensive use of text - massive conversion needed to be playable | 4 | 12 | 7.58 | 2.32 | 1, 2, 3, 4, 5, 6, 7, 8 | 45, 50, 55, 60, 65, 70, 75 | Ron Gonzalo García | Samuel Gonzalo García, Laura Medina Solera | Megacorpin Games, 17wanzy (Yihu BG), Across the Board, Fabrika Igr, Nasza Księgarnia, 数寄ゲームズ (Suki Games), Taverna Ludica Games | Card Game, Deduction, Humor, Movies / TV / Radio theme, Murder/Mystery | Deduction, Hand Management, Roles with Asymmetric Information, Trading | Components: Player Screens, Crowdfunding: Kickstarter, Crowdfunding: Verkami, Players: Games with Solitaire Rules, Theme: Mystery / Crime |
191572 | Animals on Board | 2016 | 2 | 4 | 30 | 15 | 30 | 8 | https://cf.geekdo-images.com/NLgUgFH88DJogE-16PPFsw__thumb/img/CuInp1YTUxTZlrIi3TMTcUwQcKs=/fit-in/200x150/filters:strip_icc()/pic2845593.jpg | https://cf.geekdo-images.com/NLgUgFH88DJogE-16PPFsw__original/img/pm_iRmkcuFn25JvP4LeLqotZWD4=/0x0/filters:format(jpeg)/pic2845593.jpg | The accessible and clever game Animals on Board features a two-tiered cardboard ark that will hold each player's animal tiles. At the start of the game, each player draws three animal tiles, chooses one of these tiles, and places it on a bracket of his ark without showing it to the other players. The leftover animals that players initially drew begin forming what will become a single animal collective in the center of the table. The total number of animals in the collective is based on the number of players, but one animal in the collective will always be face-down. Each player also starts with one food crate and may never have more than five food crates at any time. On each turn, a player has two options: (a) split a collective of animals into two groups and take a food crate, or (b) take one of the animal collectives into their ark by paying a food crate for each animal in that group. As players choose their group of animals, they drop out of the turn. The first player to drop out of a turn starts the next turn. The game ends when an ark has at least ten animals on board. Before scoring, all animals in pairs are discarded because a guy called Noah claims all animal pairs for himself. Single animals score the points imprinted on the tile (from 1-5) and herds of animals automatically score five points each. Remaining food crates also score one point each. | No necessary in-game text | 4 | 8 | 6.53 | 1.52 | 2, 3, 4 | 15, 20, 25, 30 | Wolfgang Sentker, Ralf zur Linde | Alexander Jung | 999 Games, Albi, Ediciones MasQueOca, eggertspiele, G3, Korea Boardgames, Lautapelit.fi, Ludicus, Matagot, Pegasus Spiele, Piatnik, Stronghold Games, Swan Panasia Co., Ltd. | Animals | I Cut, You Choose, Set Collection | Animals: Alligators / Crocodiles, Animals: Apes / Monkeys, Animals: Camels, Animals: Elephants, Animals: Foxes, Animals: Giraffes, Animals: Hippopotamuses, Animals: Pandas, Animals: Rhinoceroses, Animals: Tigers, Animals: Turtles, Animals: Zebras, Religious: Noah and the Ark, Religious: The Bible |
191925 | Bandido | 2016 | 1 | 4 | 15 | 10 | 15 | 6 | https://cf.geekdo-images.com/3kHEzcYV6QdaFjzWXkBMyQ__thumb/img/vjbf859H2KDp-AksdEQdOdSZOQ4=/fit-in/200x150/filters:strip_icc()/pic3118226.jpg | https://cf.geekdo-images.com/3kHEzcYV6QdaFjzWXkBMyQ__original/img/HAfLC_HWpmRAEELun54DRNpCnnw=/0x0/filters:format(jpeg)/pic3118226.jpg | A light-security prisoner is trying to escape through tunnels starting underneath his cell. Will you be able to join forces and cards to stop him? Bandido is a cooperative game of strategy and observation for the entire family. Can be combined with the sequel, Bandida. | No necessary in-game text | 2 | 6 | 6.42 | 1.10 | 1, 2, 3, 4 | 10, 15 | Martin Nedergaard Andersen | Lucas Guidetti Perez, Odile Sageat | Helvetiq, Buró, Fractal Juegos, Gap Times, Gen-X Games, HRAS, IUVI Games, Mandoo Games, MIPL, Pakufuda Store, PaperGames (III), Reflexshop, Tucker's Fun Factory B.V. | Card Game | Cooperative Game, Network and Route Building, Solo / Solitaire Game, Tile Placement | Digital Implementations: Board Game Arena, Medical: COVID-19, Medical: Diseases, Players: Games with Solitaire Rules, Series: Pocket Games (Helvetiq), Theme: Jail / Prison (Modern) |
193042 | Junk Art | 2016 | 2 | 6 | 30 | 30 | 30 | 8 | https://cf.geekdo-images.com/5VDnpX_3ykgCjTJSmHdfCA__thumb/img/LLHF9t1MxB0m-NBe_C9cxAyIslA=/fit-in/200x150/filters:strip_icc()/pic2884509.jpg | https://cf.geekdo-images.com/5VDnpX_3ykgCjTJSmHdfCA__original/img/jb13nJHqbMmoK0P9gpjGaVu8v3U=/0x0/filters:format(jpeg)/pic2884509.jpg | In Junk Art, players are presented with junk from which they must create art. Thus the name. Junk Art contains more than ten game modes, along with more than sixty big colorful wooden or plastic components. In one version of the game, players pile all of the wooden or plastic parts in the center of the table, then are dealt a number of cards, with each card depicting one of these parts. On a turn, a player presents their left-hand neighbor with two cards from their hand. This neighbor takes one card in hand, then takes the part shown on the other card and places it on their base or on other parts that they've already placed. If something falls, it stays on the table and the player continues to build on whatever still stands. Once players have finished playing cards, whoever has the tallest work of art wins. | No necessary in-game text | 4 | 6 | 7.37 | 1.22 | 2, 3, 4, 5, 6 | 30 | Jay Cormier, Sen-Foong Lim | Philippe Guérin, Chris Quilliams | Pretzel Games, Hobby Japan, Kaissa Chess & Games, Ludonova, MINDOK, Plan B Games | Action / Dexterity, Party Game | Bingo, Hand Management, I Cut, You Choose, Score-and-Reset Game, Stacking and Balancing | Components: 3-Dimensional (3D), Mechanism: Tower Stacking, Organizations: The Game Artisans of Canada, Theme: Art |
193214 | Meeple Circus | 2017 | 2 | 5 | 45 | 45 | 45 | 8 | https://cf.geekdo-images.com/jmdwGVSEsYR9WQ8_Cjjlhg__thumb/img/BV0SAwXm1ICEIVBlQLE8JD4ZC9c=/fit-in/200x150/filters:strip_icc()/pic3895016.jpg | https://cf.geekdo-images.com/jmdwGVSEsYR9WQ8_Cjjlhg__original/img/WdVD5izYS30uZdZdQSOUSc2lB4w=/0x0/filters:format(jpeg)/pic3895016.jpg | Let the show begin! You have only one goal in Meeple Circus: Entertain the audience. The competition is tough, but you can create the most amazing circus by proposing incredible acts! Acrobats, horses, and many accessories are at your disposal. Be sure to undertake a good rehearsal, then with your remarkable dexterity, you can give them the show of their lifetime. Once the circus music starts, all eyes will be upon you! In short, Meeple Circus is a dexterity game in which you do what all gamers do when setting up a game: Pile up your meeples! | Some necessary text - easily memorized or small crib sheet | 4 | 8 | 7.02 | 1.41 | 2, 3, 4, 5 | 45 | Cédric Millet | Angelina Costamagna, Mathieu Leyssenne, Sabrina Tobal | Matagot, Arclight Games, Ergo Ludo Editions, Gemblo Company, Gen-X Games, Ghenos Games, Hobby Game Mall, Lavka Games, Mandoo Games, Pegasus Spiele, Surfin' Meeple, Tower Tactic Games | Action / Dexterity, Animals | Open Drafting, Pattern Building, Push Your Luck, Stacking and Balancing | Components: Meeples, Components: 3-Dimensional (3D), Components: Meeples (Animal) / Animeeples, Mechanism: Tower Stacking, Theme: Circus |
193308 | Spyfall 2 | 2016 | 3 | 12 | 15 | 15 | 15 | 13 | https://cf.geekdo-images.com/4nE3EGcIVJnItZOdZ2NrxA__thumb/img/XZ3HQmLJo6khns60Tdyr18hz7Ys=/fit-in/200x150/filters:strip_icc()/pic4141398.jpg | https://cf.geekdo-images.com/4nE3EGcIVJnItZOdZ2NrxA__original/img/_6mflaWrgVpkFbJJICGTB8WAiiI=/0x0/filters:format(jpeg)/pic4141398.jpg | Spyfall is a party game unlike any other, one in which you get to be a spy and try to understand what's going on around you. It's really simple! Spyfall is played over several rounds, and at the start of each round all players receive cards showing the same location — except that one player receives a card that says "Spy" instead of the location. Players then start asking each other questions — "Why are you dressed so strangely?" or "When was the last time we got a payday?" or anything else you can come up with — trying to guess who among them is the spy. The spy doesn't know where he is, so he has to listen carefully. When it's his time to answer, he'd better create a good story! At any time during a round, one player may accuse another of being a spy. If all other players agree with the accusation, the round ends and the accused player has to reveal his identity. If the spy is uncovered, all other players score points. However, the spy can himself end a round by announcing that he understands what the secret location is; if his guess is correct, only the spy scores points. After a few rounds of guessing, suspicion and bluffing, the game ends and whoever has scored the most points is victorious! Spyfall 2 features the same gameplay as Spyfall with two important changes: (1) Enough location cards are included that the upper player count is now twelve instead of eight, and (2) two spies can be found at each location, giving all of the non-spy players more of a challenge when it comes to tracking down who doesn't belong. | Some necessary text - easily memorized or small crib sheet | 7 | 10 | 6.84 | 1.22 | 3, 4, 5, 6, 7, 8, 9, 10, 11, 12 | 15 | Alexandr Ushan | Sergey Dulin | Hobby World, Brain Games, Cryptozoic Entertainment, Desyllas Games, DV Games, Jumping Turtle Games, Mandoo Games, Piatnik, Planplay, Popcorn Games, Rebel Sp. z o.o., TWOPLUS Games, Zhiyanjia, گیمِ پندو (Pendo Games) | Bluffing, Deduction, Humor, Party Game, Spies/Secret Agents | Acting, Memory, Role Playing, Voting | Game: Spyfall, Misc: No Table Needed, Players: One versus Many |
193483 | Dwar7s Fall | 2016 | 2 | 4 | 60 | 20 | 60 | 12 | https://cf.geekdo-images.com/bucDSN1wK5WcXoVaBD_Obg__thumb/img/jyM_yTBhvhOZEgYU1zU8HSnRI34=/fit-in/200x150/filters:strip_icc()/pic3357631.jpg | https://cf.geekdo-images.com/bucDSN1wK5WcXoVaBD_Obg__original/img/B-WdY-3oeqW3YqUc3wH1JQaRRBQ=/0x0/filters:format(jpeg)/pic3357631.jpg | To survive the long and terrible winter approaching, the dwarves need to prepare. It’s time to collect gems, build castles and stock up enough food. The fire dragons are sleeping. The giants of winter, lurking. The fall is precious and is vital to plan your actions wisely. Dwar7s Fall is a game about collecting gems in order to trade it for food. In the meantime you also will need to build your dwarf kingdom and slay some monsters. In this game you have multiple paths to win by choosing carefully your actions. Players take turns to perform their actions. Each turn you can do 3 actions (place a realm tile or place one dwarf in a tile or move one dwarf by one tile). Each tile has a pre-requisite of how many dwarfs of one player are needed to perform one kind of action. For example: emerald mines have always three slots, but you will need only two dwarfs to take one emerald. When this task is done (collect one emerald) your two dwarfs will return to your pool. When a player completes three goals (both open and secret goals are taken into account), the endgame begins. Players who had not played this round make their last turn and, then, the game ends. The points are calculated and wins the match who has more points. | Some necessary text - easily memorized or small crib sheet | 3 | 10 | 6.47 | 2.22 | 2, 3, 4 | 20, 25, 30, 35, 40, 45, 50, 55, 60 | Luís Brueh | Luís Brueh | MAGE Company, Mandala Jogos, Mosigra, Mysterious Island Games, Vesuvius Media | Fantasy, Territory Building | Hand Management, Set Collection, Take That, Tile Placement, Worker Placement | Components: Meeples, Creatures: Dwarves & Gnomes, Digital Implementations: Tabletopia, Game: Dwar7s Fall, Series: Dwar7s |
193557 | Android: Mainframe | 2016 | 2 | 4 | 30 | 15 | 30 | 12 | https://cf.geekdo-images.com/ZjM540oJPso0Z9mIN1i5aQ__thumb/img/mfAz3wDRC22Z8nvPbX4N1RGc300=/fit-in/200x150/filters:strip_icc()/pic2893229.jpg | https://cf.geekdo-images.com/ZjM540oJPso0Z9mIN1i5aQ__original/img/uyONiRADozNNwOm2J5AbfeYNz24=/0x0/filters:format(jpeg)/pic2893229.jpg | Description from the publisher: Run fast, score big! Android: Mainframe is a fast-paced strategy game set in the not-too-distant future of the Android universe! In the game, you and up to three opponents are elite cybercriminals known as runners who are competing for control of a vulnerable bank's various accounts. At the beginning of the game, you mark your arrival by the placement of your first access point. Then, each turn, you get to take a single action: establish another access point, execute a program, or pass. Your goal is to use the programs at your disposal to secure your access points so that they control as many of Titan's vulnerable accounts as possible. Most of the generic programs write pathways between Titan's various nodes, allowing you to place a blue partition between the nodes on the board. Whenever your partitions seal off a section of the board containing only your access point or access points, they are "secured" and flipped face down. They are no longer vulnerable to your opponents' programs, and you will score the accounts they control at the end of the game. Android: Mainframe differs from its predecessor Bauhaus in a number of ways, such as each player having a hand of cards and the game including six runners who each have five distinctive programs. | Moderate in-game text - needs crib sheet or paste ups | 2 | 8 | 6.57 | 1.84 | 2, 3, 4 | 15, 20, 25, 30 | Jordi Gené, Gregorio Morales | Fantasy Flight Games, Edge Entertainment, Galakta, Heidelberger Spieleverlag | Abstract Strategy | Enclosure, Open Drafting, Take That, Variable Player Powers | Digital Implementations: VASSAL, Setting: Android, Theme: Cyberpunk | |
194594 | Dice Forge | 2017 | 2 | 4 | 45 | 45 | 45 | 10 | https://cf.geekdo-images.com/4BTVGQWO0M9ayxyku3FW6Q__thumb/img/BWNtptZ90Cutx39I3Celuvirt78=/fit-in/200x150/filters:strip_icc()/pic3477004.jpg | https://cf.geekdo-images.com/4BTVGQWO0M9ayxyku3FW6Q__original/img/8G3m0Cc_y3Qa0jcFn4ynWTwOV3A=/0x0/filters:format(jpeg)/pic3477004.jpg | Heroes, stand ready! The gods are offering a seat in heaven to whichever hero defeats their rivals. Your courage and wits will be your most precious allies as you use divine dice to gather resources along the road to victory. Your divine dice are exceptional, with removable faces! Customize your dice to make them more powerful as the game progresses. Sacrifice gold to the gods to obtain enhanced die faces. Upgrade your dice to produce the resources you need. Overcome ordeals concocted by the gods to grow in glory and earn rewards. Skillfully manage the luck of the dice and take charge of your destiny. Only the greatest will ascend to the heavens! Dice Forge is a development game featuring innovative mechanics based on dice with removable faces. In this dice crafting game, players build their own dice. Roll your dice, manage your resources, complete ordeals before your opponents and explore multiple winning strategies. Now you control the luck of the dice! | No necessary in-game text | 4 | 8 | 7.23 | 1.97 | 2, 3, 4 | 45 | Régis Bonnessée | Biboun | Libellud, ADC Blackfire Entertainment, Asmodee, Asterion Press, Broadway Toys LTD, Galápagos Jogos, Geekach Games, Gém Klub Kft., Hobby Japan, Lifestyle Boardgames Ltd, Rebel Sp. z o.o. | Ancient, Dice, Fantasy, Mythology | Deck, Bag, and Pool Building, Dice Rolling, Open Drafting, Random Production | Components: Dice with Icons, Components: Dice With Swappable Faces, Digital Implementations: Board Game Arena, Game: Dice Forge |
194880 | Dream Home | 2016 | 2 | 4 | 30 | 30 | 30 | 7 | https://cf.geekdo-images.com/CtVH__gM0TBISzOzV3OeFQ__thumb/img/2aOcQ_RKw7fJYJTTdWrFHIk6coE=/fit-in/200x150/filters:strip_icc()/pic3176771.jpg | https://cf.geekdo-images.com/CtVH__gM0TBISzOzV3OeFQ__original/img/d2B_-IP89EV5g22xMzggb4yyit0=/0x0/filters:format(jpeg)/pic3176771.jpg | What would your house look like? Would you rather have a huge bedroom with an elegant canopy bed or a spacious living room with a grand piano? You are going to play a part of designers who will plan a house and add more and more rooms to it. Dream Home is a family game about building and furnishing your new house. Over twelve rounds, players collect pairs of cards consisting of a room card and an accessory card (roof, helper, furnishing or tool) and place them on their personal boards, creating their dream homes. At the end of the game, all players’ houses are finished and fully furnished. Players compare their houses, counting points for functionality, good design, quality of roof and furnishing. The player with the nicest and most comfortable house wins. | Some necessary text - easily memorized or small crib sheet | 4 | 6 | 6.87 | 1.65 | 2, 3, 4 | 30 | Klemens Kalicki | Bartłomiej Kordowski | Rebel Sp. z o.o., ADC Blackfire Entertainment, Asmodee, Asterion Press, Chronicle Games (Board Game), Fun Supply, Galápagos Jogos, Gém Klub Kft., GoKids 玩樂小子, Hobby World, Kaissa Chess & Games, Korea Boardgames, Lex Games, MESAboardgames, MIPL, Pegasus Spiele, Rebel Studio, Rozum, White Goblin Games | Card Game | Memory, Open Drafting, Pattern Building, Set Collection, Variable Phase Order | Misc: LongPack Games, Players: Games with expansions that add solo play, Theme: Construction |
195137 | Catacombs (Third Edition) | 2015 | 2 | 5 | 90 | 60 | 90 | 14 | https://cf.geekdo-images.com/fc7Ep7xvFxDy_UNOsi2QsQ__thumb/img/R2Pp302HiLuQfvqN-zEn6GhZIpE=/fit-in/200x150/filters:strip_icc()/pic5416481.jpg | https://cf.geekdo-images.com/fc7Ep7xvFxDy_UNOsi2QsQ__original/img/0s87V1cH0Fud15EfJWpxBH2PV2o=/0x0/filters:format(jpeg)/pic5416481.jpg | Catacombs is an award-winning, cooperative board game set in the fantasy world of Cimathue, and you need skill and dexterity to master this fast-paced game. One player (the Overseer) marshals an army of monsters while the others choose from six brave heroes who embark on a quest to save the town of Stormtryne from the threat lurking in the catacombs below. As the heroes explore, they must use their abilities, buy items, and recruit allies to help them defeat the monsters before facing the powerful Catacomb Lord, thereby saving the town. In more detail, in Catacombs players flick wooden discs that represent the monsters and heroes. Contact with an opposing piece inflicts damage, while missiles, spells, and other special abilities can cause other effects. When all of the monsters of a room have been cleared, the heroes can move further into the catacomb. Items and equipment upgrades can be purchased from the Merchant with gold taken from fallen monsters. The Catacomb Lord is the final danger that the heroes must defeat to win the game. Conversely, the Overseer wins if all of the heroes are defeated. This third edition of Catacombs has all-new artwork compared to the earlier editions, but more importantly the keywords from the first two editions has been replace with iconography, the terminology has changed, and the third edition has new shot types, new card effects, and a different set of components (many of which have changed statistics) as well as wall pieces not present in earlier editions. | No necessary in-game text | 5 | 8 | 7.47 | 2.40 | 2, 3, 4, 5 | 60, 65, 70, 75, 80, 85, 90 | Ryan Amos, Marc Kelsey, Aron West | Kwanchai Moriya | Arrakis Games, Elzra, Schwerkraft-Verlag | Action / Dexterity, Adventure, Fantasy, Fighting | Flicking, Player Elimination, Role Playing, Team-Based Game, Variable Player Powers | Category: Dungeon Crawler, Crowdfunding: Kickstarter, Digital Implementations: TableTop Simulator Mod (TTS), Game: Catacombs, Mechanism: Finger Flicking Games, Misc: LongPack Games, Players: One versus Many |
197405 | Tak | 2017 | 2 | 2 | 60 | 20 | 60 | 12 | https://cf.geekdo-images.com/pgJUsRt3inyH0hz3NyjU-w__thumb/img/jlV6zZgrEBkLgqQV8tdhiu0zMYk=/fit-in/200x150/filters:strip_icc()/pic6763305.jpg | https://cf.geekdo-images.com/pgJUsRt3inyH0hz3NyjU-w__original/img/-EfWE3NFHwEyMv5fSeMn4r_k1rI=/0x0/filters:format(jpeg)/pic6763305.jpg | "My next several hours were spent learning how to play tak. Even if I had not been nearly mad with idleness, I would have enjoyed it. Tak is the best sort of game: simple in its rules, complex in its strategy. Bredon beat me handily in all five games we played, but I am proud to say that he never beat me the same way twice." -Kvothe Tak is a two-player abstract strategy game dreamed up by Pat Rothfuss in "The Wise Man's Fear" and made reality by James Ernest. In Tak, players attempt to make a road of their pieces connecting two opposite sides of the board. | No necessary in-game text | 2 | 8 | 7.58 | 2.44 | 2 | 20, 25, 30, 35, 40, 45, 50, 55, 60 | James Ernest, Patrick Rothfuss | Echo Chernik, Sarah Kelly | Cheapass Games, Greater Than Games, LLC, James Ernest Games, Maldito Games, Wyrmwood Gaming | Abstract Strategy | Grid Movement, Network and Route Building, Square Grid | Category: Combinatorial, Components: 4 x 4 Grids, Components: 5 x 5 Grids, Components: 6 x 6 Grids, Components: 8 x 8 Grids, Components: Wooden pieces & boards, Containers: Drawstring Bag, Crowdfunding: Kickstarter, Digital Implementations: Ai Ai, Mechanism: Connection, Players: Two-Player Only Games, Theme: Fictional Games |
198454 | When I Dream | 2016 | 4 | 10 | 40 | 20 | 40 | 8 | https://cf.geekdo-images.com/E7bmvTXE2dWskxFaMwXYrA__thumb/img/aR_FTYkNL8LoAijfVLmlblrUs5w=/fit-in/200x150/filters:strip_icc()/pic3747128.png | https://cf.geekdo-images.com/E7bmvTXE2dWskxFaMwXYrA__original/img/B4tgeOFmRTASb8G5Ak2KCKwsTk0=/0x0/filters:format(png)/pic3747128.png | The night has fallen and your mind is floating in the magical world of dreams. But the Dream Spirits want to have some fun tonight! They are giving their best and the dreams become strange and surreal. Become the dreamer, put on your sleeping mask and try to figure out your dream and which spirits are the Naughty ones. Become a good spirit and help the Dreamer by giving him clues about the dream before the naughty spirits mess it up. Close your eyes and dive in! At the beginning of each round of When I Dream one player takes the role of the Dreamer and "falls asleep", wearing a cloth mask. The other players are secretly dealt their role cards determining what kind of spirits they are "good" or "naughty" or if they are just "tricksters" changing sides as the game goes by. The whole round lasts 120 seconds in which the spirits are drawing "Dream" cards depicting a specific element of the dream, trying to describe them to the dreamer using one word each. The dreamer can guess what the element of the Dream is at any time, placing the card to the good spirits team side if the guess was correct and in the naughty spirits pile if it was not. At the end of the round the Dreamer and the good spirits get a point for every card in the good spirits pile, when the naughty spirits get one point for every card in the naughty spirits pile. The tricksters get points according to how well balanced the two teams were at the end of the round, gaining extra points if they managed to equally balance the two piles. At the end of the round, the dreamer must use the words he guessed and story-tell his dream for extra points before he opens his eyes. You can learn how to play in a few minutes and have a great laugh right from the start. Each role is challenging and entertaining giving the game more depth according to the player’s imagination, providing a wonderful experience with a unique dream every round. | Some necessary text - easily memorized or small crib sheet | 6 | 8 | 6.95 | 1.19 | 4, 5, 6, 7, 8, 9, 10 | 20, 25, 30, 35, 40 | Chris Darsaklis | Jonathan Aucomte, Éric Azagury, Cyrille Bertin, Loïc Billiau, Sébastien Caiveau, Miguel Coimbra, Maëva da Silva, Julien Delval, Christine Deschamps, Vincent Dutrait, Nicolas Fructus, Anne Heidsieck, Gaël Lannurien, Fred Navez, Cyril Nouvel, Ismaël Pommaz, Christophe Swal, Régis Torres | Drawlab Entertainment, Repos Production, ADC Blackfire Entertainment, Asmodee, Asterion Press, Galápagos Jogos, Gém Klub Kft., GoKids 玩樂小子, Hobby Japan, Korea Boardgames, Lifestyle Boardgames Ltd, Playhouse, Rebel Sp. z o.o., Siam Board Games, Sombreros Production, Ігромаг, פרש משחקים: Game Knight | Deduction, Party Game, Real-time, Word Game | Communication Limits, Hidden Roles, Memory, Role Playing, Storytelling, Team-Based Game | Components: Blindfolds / Blackout Glasses, Components: Game Trayz Inside, Theme: Dreams / Nightmares, Word Games: Guess the Word |
198455 | Mystic ScROLLS | 2017 | 2 | 4 | 15 | 15 | 15 | 12 | https://cf.geekdo-images.com/9cwjyRGj3SBDeJyO17p2Qw__thumb/img/IZBiEizOIxVgTnXkVbgaxg-wY1g=/fit-in/200x150/filters:strip_icc()/pic3174074.jpg | https://cf.geekdo-images.com/9cwjyRGj3SBDeJyO17p2Qw__original/img/lFtdm8HdgVgY-FqokI2jn_Mbm88=/0x0/filters:format(jpeg)/pic3174074.jpg | Mystic ScROLLS is a real-time dice game in which each player is a wizard trying to cast as many spells as possible to capture the mystic knowledge of the hidden scrolls. It plays for 2-4 players, 12 years old and up, and each game lasts around 20 minutes giving you a fun game filled with adrenaline. Each wizard has his own spells and begins the round with 5 magic dice. When the players are ready, we draw a new scroll card at the middle of the table and the round begins! During the round, the players are rolling their dice as fast as possible, trying to match the symbols rolled with the symbols depicted on their spell cards to perform the spell, or in the middle scroll card to claim and cast it. Players can reroll their dice as much as they wish in order to roll the desired symbols, performing more spells the faster they play. If a player rolls dice matching the requirements of a spell he places the dice upon the spell and immediately receives new dice from the dice pool. When the dice pool is empty or when a player claims the scroll card the round ends and all the spells are being cast. | Some necessary text - easily memorized or small crib sheet | 2 | 6 | 6.57 | 1.71 | 2, 3, 4 | 15 | Evangelos Foskolos, Stelios Kourtis | Stelios Kourtis | Compaya.hu: Gamer Café Kft., Drawlab Entertainment, Granna, Lulla Games, Pavana Games | Dice, Real-time | Dice Rolling, Variable Player Powers | |
198791 | Temp Worker Assassins | 2016 | 2 | 4 | 60 | 40 | 60 | 14 | https://cf.geekdo-images.com/kG_mwZTV2cJdtiMcfruWxA__thumb/img/j7kz7JeRaVrCOTf2T2T5MtuPPf0=/fit-in/200x150/filters:strip_icc()/pic3820228.jpg | https://cf.geekdo-images.com/kG_mwZTV2cJdtiMcfruWxA__original/img/ghWDEWay2gulYivJI53xMglNlRk=/0x0/filters:format(jpeg)/pic3820228.jpg | Each of you have been hired to infiltrate Bureaucrat Castle (through a five day temporary contract) and take out as many employees as possible. Targets will range in difficulty and bounty from the remarkably puny Health and Safety Halfling to the unsurprisingly resilient Acquisition & Merger Viking. Unfortunately, it is company policy to search new staff at the door, so you will have to use whatever makeshift weaponry you manage to smuggle in and what stationery you can ‘find’ on site. Good luck and may your pencils be reasonably sharp. Temp Worker Assassins is a deck building, worker placement game for 2 - 4 players. Played over 5 days (rounds) it will take you around 40 minutes to steal the stationery, sneak around the office and kill the employees. | Moderate in-game text - needs crib sheet or paste ups | 3 | 6.82 | 2.25 | 2, 3, 4 | 40, 45, 50, 55, 60 | David Newton | Adam Bolton | (Self-Published) | Card Game, Fantasy, Fighting, Humor, Zombies | Deck, Bag, and Pool Building, Delayed Purchase, Hand Management, Open Drafting, Worker Placement | Crowdfunding: Kickstarter | |
198994 | Hero Realms | 2016 | 2 | 4 | 20 | 20 | 20 | 12 | https://cf.geekdo-images.com/BZiR636JJdSBwThtH42DVw__thumb/img/UNdB7VkSDleswj3iXhVOxVeqxxc=/fit-in/200x150/filters:strip_icc()/pic3744052.jpg | https://cf.geekdo-images.com/BZiR636JJdSBwThtH42DVw__original/img/ntif6KjmWg9hGgDmT_4qEIIXv5s=/0x0/filters:format(jpeg)/pic3744052.jpg | Hero Realms is a fantasy-themed deck-building game that is an adaptation of the award-winning Star Realms game. The game includes basic rules for two-player games, along with rules for multiplayer formats such as Free-For-All, Hunter, and Hydra. Each player starts the game with a ten-card personal deck containing gold (for buying) and weapons (for combat). You start each turn with a new hand of five cards from your personal deck. When your deck runs out of cards, you shuffle your discard pile into your new deck. An 80-card Market deck is shared by all players, with five cards being revealed from that deck to create the Market Row. As you play, you use gold to buy champion cards and action cards from the Market. These champions and actions can generate large amounts of gold, combat, or other powerful effects. You use combat to attack your opponent and their champions. When you reduce your opponent's score (called health) to zero, you win! Multiple expansions are available for Hero Realms that allow players to start as a particular character (Cleric, Fighter, Ranger, Thief, or Wizard) and fight cooperatively against a Boss, fight Boss decks against one another, or compete in a campaign mode that has you gain experience to work through different levels of missions. | Moderate in-game text - needs crib sheet or paste ups | 2 | 8 | 7.51 | 1.86 | 2, 3, 4 | 20 | Robert Dougherty, Darwin Kastle | Randy Delven, Vito Gesualdi, Antonis Papantoniou | Wise Wizard Games, ADC Blackfire Entertainment, ADC Blackfire Entertainment GmbH, Devir, Games Factory, Games Factory Publishing, Hobby World, IELLO, IUVI Games, MIPL, Rawstone | Card Game, Fantasy, Fighting | Deck, Bag, and Pool Building, Hand Management, Once-Per-Game Abilities, Player Elimination, Take That | Category: Two-Player Fighting Games, Crowdfunding: Kickstarter, Digital Implementations: Steam, Digital Implementations: Tabletopia, Game: Hero Realms |
199042 | Harry Potter: Hogwarts Battle | 2016 | 2 | 4 | 60 | 30 | 60 | 11 | https://cf.geekdo-images.com/ugYBvYxyWyx8_BqaFKZlGw__thumb/img/dMUeyEvlaSp_x0EoQBuCHfwFCtM=/fit-in/200x150/filters:strip_icc()/pic3518231.jpg | https://cf.geekdo-images.com/ugYBvYxyWyx8_BqaFKZlGw__original/img/7ifajkbPyvyn8GUavbNOjWZbNYU=/0x0/filters:format(jpeg)/pic3518231.jpg | The forces of evil are threatening to overrun Hogwarts castle in Harry Potter: Hogwarts Battle, a cooperative deck-building game, and it's up to four students to ensure the safety of the school by defeating villains and consolidating their defenses. In the game, players take on the role of a Hogwarts student: Harry, Ron, Hermione or Neville, each with their own personal deck of cards that's used to acquire resources. By gaining influence, players add more cards to their deck in the form of iconic characters, spells, and magical items. Other cards allow them to regain health or fight against villains, keeping them from gaining power. The villains set back players with their attacks and Dark Arts. Only by working together will players be able to defeat all of the villains, securing the castle from the forces of evil. —description from the publisher | Moderate in-game text - needs crib sheet or paste ups | 4 | 8 | 7.37 | 2.08 | 2, 3, 4 | 30, 35, 40, 45, 50, 55, 60 | Sean Fletcher, Forrest-Pruzan Creative, Kami Mandell, Andrew Wolf | Joe Van Wetering | The Op Games, Galápagos Jogos, Gameology (Gameology Romania), iHRYsko, KOSMOS, Lavka Games, Rebel Sp. z o.o., Reflexshop, REXhry, Tabletop KZ | Card Game, Fantasy, Movies / TV / Radio theme, Novel-based | Cooperative Game, Deck, Bag, and Pool Building, Scenario / Mission / Campaign Game, Variable Player Powers | Books: Harry Potter, Game: Harry Potter: Hogwarts Battle (The OP), Mechanism: Campaign Games |
199478 | Flamme Rouge | 2016 | 2 | 4 | 45 | 30 | 45 | 8 | https://cf.geekdo-images.com/sUrK5CCscls-tTc2hJWDPg__thumb/img/tBSMuRSHRl4M8-dVxcThAC1yXbs=/fit-in/200x150/filters:strip_icc()/pic3482521.jpg | https://cf.geekdo-images.com/sUrK5CCscls-tTc2hJWDPg__original/img/hQOFypZgCn4CQrJnXiNaQc_hjCw=/0x0/filters:format(jpeg)/pic3482521.jpg | The excitement in the air is electric as the leaders round the last corner and head for the finish line. Each team has used cunning and skill to position their sprinter for this moment, but only one has done enough to pull off the win! Will your team lead from the front and risk exhaustion? Should you play it safe in the middle of the pack? Could you surprise everyone by striking from the back? Can you time your move perfectly? Anyone can race, few become champions! Flamme Rouge is a fast-paced, tactical bicycle racing game where each player controls a team of two riders: a Rouleur and a Sprinteur. The players’ goal is to be the first to cross the finish line with one of their riders. Players move their riders forward by drawing and playing cards from that riders specific deck, depleting it as they go. Use slipstreams to avoid exhaustion and position your team for a well timed sprint for the win. | No necessary in-game text | 4 | 8 | 7.49 | 1.69 | 2, 3, 4 | 30, 35, 40, 45 | Asger Harding Granerud | Ossi Hiekkala, Jere Kasanen | Lautapelit.fi, Conclave Editora, Devir, FoxGames, Gigamic, HOT Games, Lavka Games, MESAboardgames, Pegasus Spiele, Playagame Edizioni, Reflexshop, Stronghold Games | Racing, Sports | Catch the Leader, Hand Management, Modular Board, Programmed Movement, Race, Simulation, Simultaneous Action Selection, Track Movement | Country: France, Game: Flamme Rouge, Misc: LongPack Games, Players: Games with expansions that add solo play, Sports: Bicycling / Cycling, Theme: Retro |
199561 | Sagrada | 2017 | 1 | 4 | 45 | 30 | 45 | 14 | https://cf.geekdo-images.com/PZt3EAAGV3dFIVuwMR0AEw__thumb/img/1m4aryOW1MOpq-8jGkF6gDTJmCY=/fit-in/200x150/filters:strip_icc()/pic3525224.jpg | https://cf.geekdo-images.com/PZt3EAAGV3dFIVuwMR0AEw__original/img/5ug9EeKlH_ucJEUXaFpTZbBJ1GY=/0x0/filters:format(jpeg)/pic3525224.jpg | Draft dice and use the tools-of-the-trade in Sagrada to carefully construct your stained glass window masterpiece. In more detail, each player builds a stained glass window by building up a grid of dice on their player board. Each board has some restrictions on which color or shade (value) of die can be placed there. Dice of the same shade or color may never be placed next to each other. Dice are drafted in player order, with the start player rotating each round, snaking back around after the last player drafts two dice. Scoring is variable per game based on achieving various patterns and varieties of placement...as well as bonus points for dark shades of a particular hidden goal color. Special tools can be used to help you break the rules by spending skill tokens; once a tool is used, it then requires more skill tokens for the other players to use them. The highest scoring window artisan wins! | Some necessary text - easily memorized or small crib sheet | 2 | 8 | 7.48 | 1.92 | 1, 2, 3, 4 | 30, 35, 40, 45 | Adrian Adamescu, Daryl Andrews | Peter Wocken | Floodgate Games, Cranio Creations, CrowD Games, Devir, Engames, FoxGames, Galápagos Jogos, Geekach Games, Lanlalen, Lex Games, Mandoo Games, Matagot, MEBO Games, MINDOK, MIPL, One Moment Games, Pegasus Spiele, Reflexshop, Yes Papa Games | Dice, Puzzle | Contracts, Dice Rolling, End Game Bonuses, Grid Coverage, Open Drafting, Pattern Building, Set Collection, Solo / Solitaire Game, Turn Order: Progressive, Variable Set-up | Cities: Barcelona (Spain), Components: Dice as Playing Units, Crowdfunding: Kickstarter, Digital Implementations: Google Play, Digital Implementations: Steam, Game: Sagrada, Mechanism: Dice Drafting, Misc: Watch It Played How To Videos, Organizations: The Game Artisans of Canada, Players: Games with Solitaire Rules, Theme: Art, Theme: Art style – Art Nouveau |
199727 | Scythe: Invaders from Afar | 2016 | 1 | 7 | 140 | 90 | 140 | 14 | https://cf.geekdo-images.com/gfT_6H4P9wdNQQ2KMU9rHg__thumb/img/qIGTlYnsBqH70p8E_l9nZ837TPM=/fit-in/200x150/filters:strip_icc()/pic3037396.jpg | https://cf.geekdo-images.com/gfT_6H4P9wdNQQ2KMU9rHg__original/img/Ar4fApbUiiDOjzQgpnQw6QOgvyw=/0x0/filters:format(jpeg)/pic3037396.jpg | While empires rise and fall in Eastern Europa, the rest of the world takes notice. Two distant factions, Albion and Togawa, send emissaries to scout the land and employ their own distinct styles of conquering. Scythe: Invaders from Afar, an expansion for Scythe, adds two new factions: 10 miniatures, 62 custom wooden tokens, and 2 faction mats. It also includes some new cardboard tokens, two new player mats, six Automa cards, and a custom plastic insert designed to fit into the expansion box or the original Scythe box. | Some necessary text - easily memorized or small crib sheet | 4 | 12 | 8.28 | 3.43 | 1, 2, 3, 4, 5, 6, 7 | 90, 95, 100, 105, 110, 115, 120, 125, 130, 135, 140 | Jamey Stegmaier | Jakub Rozalski, Jamey Stegmaier | Stonemaier Games, Albi, Angry Lion Games, Arclight Games, CrowD Games, Delta Vision Publishing, Feuerland Spiele, Galápagos Jogos, Geekach Games, Ghenos Games, Korea Boardgames, Ludofy Creative, Maldito Games, Matagot, PHALANX, Playfun Games, Surfin' Meeple China | Economic, Expansion for Base-game, Territory Building | Area Majority / Influence, Solo / Solitaire Game | Digital Implementations: Tabletopia, Game: Scythe, Mechanism: 4X, Organizations: Automa Factory, Players: Expansions Changing Player Count, Players: Games with Solitaire Rules, Theme: Alternate History, Theme: Mech Warfare |
199792 | Everdell | 2018 | 1 | 4 | 80 | 40 | 80 | 10 | https://cf.geekdo-images.com/fjE7V5LNq31yVEW_yuqI-Q__thumb/img/Cf_mYxR_VvdjTEPXseSurni2JNI=/fit-in/200x150/filters:strip_icc()/pic3918905.png | https://cf.geekdo-images.com/fjE7V5LNq31yVEW_yuqI-Q__original/img/HQ1ti16wT9lqja5_h3gUfHUIcVI=/0x0/filters:format(png)/pic3918905.png | Within the charming valley of Everdell, beneath the boughs of towering trees, among meandering streams and mossy hollows, a civilization of forest critters is thriving and expanding. From Everfrost to Bellsong, many a year have come and gone, but the time has come for new territories to be settled and new cities established. You will be the leader of a group of critters intent on just such a task. There are buildings to construct, lively characters to meet, events to host—you have a busy year ahead of yourself. Will the sun shine brightest on your city before the winter moon rises? Everdell is a game of dynamic tableau building and worker placement. On their turn a player can take one of three actions: a) Place a Worker: Each player has a collection of Worker pieces. These are placed on the board locations, events, and on Destination cards. Workers perform various actions to further the development of a player's tableau: gathering resources, drawing cards, and taking other special actions. b) Play a Card: Each player is building and populating a city; a tableau of up to 15 Construction and Critter cards. There are five types of cards: Travelers, Production, Destination, Governance, and Prosperity. Cards generate resources (twigs, resin, pebbles, and berries), grant abilities, and ultimately score points. The interactions of the cards reveal numerous strategies and a near infinite variety of working cities. c) Prepare for the next Season: Workers are returned to the players supply and new workers are added. The game is played from Winter through to the onset of the following winter, at which point the player with the city with the most points wins. | Extensive use of text - massive conversion needed to be playable | 3 | 12 | 8.02 | 2.83 | 1, 2, 3, 4 | 40, 45, 50, 55, 60, 65, 70, 75, 80 | James A. Wilson | Andrew Bosley, Cody Jones, Dann May | Starling Games (II), Abraxas, Arclight Games, CMON Global Limited, Fantasmagoria, Galápagos Jogos, Gameology (Gameology Romania), Gém Klub Kft., Hobby World, Kaissa Chess & Games, Maldito Games, Matagot, MIPL, Pegasus Spiele, Rebel Sp. z o.o., REXhry, White Goblin Games, YOKA Games, Ігромаг | Animals, Card Game, City Building, Fantasy | Contracts, End Game Bonuses, Hand Management, Income, Open Drafting, Ownership, Set Collection, Solo / Solitaire Game, Variable Set-up, Worker Placement | Animals: Badgers, Animals: Bats, Animals: Birds, Animals: Foxes, Animals: Hedgehogs / Porcupines, Animals: Lizards, Animals: Mice, Animals: Moles, Animals: Owls, Animals: Skunks, Animals: Squirrels, Animals: Turtles, Category: Dized Tutorial, Components: 3-Dimensional (3D), Components: Meeples (Animal) / Animeeples, Components: Wooden pieces & boards, Crowdfunding: Kickstarter, Digital Implementations: Google Play, Digital Implementations: Steam, Digital Implementations: Tabletopia, Game: Everdell, Mechanism: Tableau Building, Misc: LongPack Games, Misc: Watch It Played How To Videos, Players: Games with Solitaire Rules, Theme: Anthropomorphic Animals, Theme: Nature |
199913 | Honeycombs | 2016 | 1 | 8 | 30 | 15 | 30 | 6 | https://cf.geekdo-images.com/hNOW2XqyYygSA6IPexy9Ag__thumb/img/wzLbLs9OaCtgUYkPHRHGgeyQGCg=/fit-in/200x150/filters:strip_icc()/pic4749226.jpg | https://cf.geekdo-images.com/hNOW2XqyYygSA6IPexy9Ag__original/img/GsERB8N_DCF2k2HGk2I8wqtYxq4=/0x0/filters:format(jpeg)/pic4749226.jpg | The object of honeycombs™ is to connect your tiles together by matching their symbols. The more matches you make the more points you earn. The honeybee is wild and can be connected with any symbol. Honeycombs™ has three unique ways to play, each varying in speed and competitiveness. Choose the one that suits your mood. Version A – Worker Bee Fast-paced competition between opponents (2-4 players / 2-4 teams of 2) 1. Divide tiles evenly among all players/teams. 2 players = 26 tiles each, 3 players = 17 tiles each, 4 players = 13 tiles each 2. Each player places their tiles face-down in front of themselves. 3. On the word ‘go’ players turn over their tiles and connect as many matching symbols as possible. It’s a race to complete your honeycomb before your opponents complete theirs. 4. The first player to connect all their tiles together yells “HONEYCOMBS”. This signifies the end of the round and all other players must immediately stop. 5. Players quickly check the honeycomb of the player nearest to them to see if anyone has broken rules 1 and/or 2 (see rules 1 "Single Match" & 2 below). If so, deduct points accordingly. However, if the player finishing first is in violation of the rules, the round resumes until someone finishes with a mistake free honeycomb. 6. Next, each player calculates their points for the round - (See Scoring) and tells the scorekeeper. The scorekeeper keeps a running tally of everyone’s points. 7. Return all tiles to the bag to prepare for another round. 8. The player with the most points after 3 rounds is crowned Queen Bee. Version B – One Big Honeycomb A leisurely competition, one turn at a time (2-4 players / 2-4 teams of 2) 1. Players take turns to build one big honeycomb while collecting individual points. 2. Draw one tile and place it face up in the center of the table. 3. Each player draws three tiles from the bag. 4. Moving clockwise, players choose one of their three tiles and connects it to the honeycomb. One point is earned for every match made and it is added the player’s total. 5. After each turn, players draw one tile from the bag to replenish their hand. 6. When all 52 tiles have been connected to the honeycomb, the game is over and the player with the most points is the champion. 7. Some tiles have special powers which are indicated in the center of the tile. To maximize their value, be strategic in how you use them. They are only active in Version B- One Big Honeycomb. Special Power Tiles. Double Points: When playing a tile marked with the Double Points symbol "2X", all points earned are doubled. Steal: When playing a tile marked with the Steal symbol (picture of a masked robber) you have the power to steal another player’s turn. Before a player lays their tile, yell “STEAL” to indicate you are stealing their turn. Lay your ‘Steal’ tile and collect your points. Replenish your hand to 3 tiles. Continue with the next scheduled player. Extra Turn: After taking your normal turn, you can play the Extra Turn tile (tile marked with a symbol of an arrow in a circle) right away. It is a bonus turn and does not affect your next turn. Replenish your hand to 3 tiles Wild Tile: When playing the tile with the "bee" symbol in the center of the tile the player chooses 1 symbol on this tile to become wild. It can now be matched with any symbol. *note: this is not to be confused with the wild bee on the perimeter of the tile. Version C – Honeycombs Puzzle Work together to build a creative honeycomb 1. All tiles are placed face up on the table as you would with a puzzle. 2. Players work together to build one honeycomb. The object of this game is to make as many connections as possible. 3. Tiles can be moved around at any time, by any player. 4. Work at your own pace as everyone contributes at the same time. 5. When all tiles are connected to the players’ satisfaction the game is over. 6. This is a non-competitive version; count the total points and record your score if you want. Rules Rule 1: Single Match (Applies to Worker Bee Version Only) When a round is finished, only one tile in a players honeycomb can have a single match. A single match is a one that is isolated (the symbols on either side of it are not matched). This means you cannot string tiles together in a train to finish quickly. Rule 2: Mismatched Connection If a mismatched connection is discovered when the round ends, the player must remove the tile with the mismatch without receiving any points for it. For example, a player may need to remove a tile and forfeits 2 points even though 1 of the connections was a match. Scoring 1 match = 1 point 1 core connection = 5 points Unused tile = minus 1 point (Worker Bee Version Only) How to Score 1. Count your core connection points first 2. Count your matches. To ensure accuracy when counting, points should be tallied while you disassemble your honeycomb. As you remove each tile, count the number of matches it has. (see picture below) 3. Minus your negative points. Core Connection A core connection is a tile that has matched all 6 sides. In the One Big Honeycomb version, the player who placed the 6th and final tile earns the core connection bonus of 5 points. This bonus is in addition to the points received from the connection(s) themselves. | No necessary in-game text | 2 | 6 | 6.19 | 1.60 | 1, 2, 3, 4, 5, 6, 7, 8 | 15, 20, 25, 30 | Dave Clarke (IV) | Holly Clarke, Dave Clarke (IV) | 4 Sisters Games, Lautapelit.fi, Piatnik | Abstract Strategy, Children's Game, Puzzle | Cooperative Game, Hand Management, Tile Placement | Animals: Bees |
200680 | Agricola (Revised Edition) | 2016 | 1 | 4 | 120 | 30 | 120 | 12 | https://cf.geekdo-images.com/YCGWJMFwOI5efji2RJ2mSw__thumb/img/h_Rp2XYqaNElM2hrYxUSzMxRRgM=/fit-in/200x150/filters:strip_icc()/pic8093340.jpg | https://cf.geekdo-images.com/YCGWJMFwOI5efji2RJ2mSw__original/img/jC_He46LcIcKWU-kSwkYdr9Z45E=/0x0/filters:format(jpeg)/pic8093340.jpg | Updated and streamlined for a new generation of players, Agricola, the award-winning and highly acclaimed game by Uwe Rosenberg, features a revised rulebook and gameplay, along with wood pieces and components for up to four players. The 17th century was not an easy time to be a farmer. A game for 1-4 players ages 12 and up; play time is 30 minutes per player. Amazing replay value. The Agricola base game is a revised edition of Uwe Rosenberg’s celebrated classic. The game features improved all-wood components and a card selection from the base game as well as its expansions, revised and updated for this edition. Players begin the game with two family members and can grow their families over the course of the game. This allows them more actions but remember you have to grow more food to feed your family as it grows! Feeding your family is a special kind of challenge and players will plant grain and vegetables while supplementing their food supply with sheep, wild boar and cattle. Guide your family to wealth, health and prosperity and you will win the game. | Extensive use of text - massive conversion needed to be playable | 4 | 12 | 7.96 | 3.45 | 1, 2, 3, 4 | 30, 35, 40, 45, 50, 55, 60, 65, 70, 75, 80, 85, 90, 95, 100, 105, 110, 115, 120 | Uwe Rosenberg | Klemens Franz | Lookout Games, 999 Games, Asmodee, Brädspel.se, Compaya.hu: Gamer Café Kft., Devir, Funforge, Galápagos Jogos, Hobby Japan, Hobby World, Korea Boardgames, Lacerta, Lautapelit.fi, Mayfair Games, Rebel Sp. z o.o., Swan Panasia Co., Ltd., uplay.it edizioni | Animals, Economic, Farming | Enclosure, Hand Management, Worker Placement, Advantage Token, Automatic Resource Growth, Closed Drafting, Increase Value of Unchosen Resources, Solo / Solitaire Game, Team-Based Game, Turn Order: Claim Action, Variable Player Powers | Animals: Cattle / Cows, Animals: Pigs, Animals: Sheep, Components: Meeples (Animal) / Animeeples, Components: Wooden pieces & boards, Digital Implementations: Board Game Arena, Game: Agricola, Mechanism: Tableau Building, Occupation: Farmer, Players: Games with Solitaire Rules, Series: Harvest (Uwe Rosenberg), Theme: Food / Cooking |
202982 | Scrawl | 2016 | 4 | 8 | 30 | 30 | 30 | 17 | https://cf.geekdo-images.com/-QoI6kPW2ElFu_3fFZtYgA__thumb/img/rxL2Dpj7WlfQ2tMHrechY03n8pY=/fit-in/200x150/filters:strip_icc()/pic3717559.jpg | https://cf.geekdo-images.com/-QoI6kPW2ElFu_3fFZtYgA__original/img/l_gjzYBIgPga5D8pga5Tb1K_rRQ=/0x0/filters:format(jpeg)/pic3717559.jpg | Revealing the terrible artist in all of us, players in Scrawl start off with a loaded phrase, doodle it, then pass it on. By the time your masterpiece of an "OAP Conga Line" passes through your friends' weird minds and wonky pens — and makes it back to you — things will have gone horribly wrong. Points are awarded for the most disastrous doodles and godawful guesses. Most grins wins. (Commercial reimplementation of the folk game Eat Poop You Cat.) | Unplayable in another language | 8 | 16 | 7.13 | 1.00 | 4, 5, 6, 7, 8 | 30 | (Uncredited) | Zoe Lee | Big Potato Games, Mercurio, ToyCo | Party Game | Line Drawing | Components: Dry Erase Markers / Dry Erase Surfaces |
203219 | Rivals for Catan: Deluxe | 2016 | 2 | 2 | 60 | 45 | 60 | 10 | https://cf.geekdo-images.com/D1hkSbHZDnJ2remJ4YQQMw__thumb/img/wLJ6nfuuPKrWp-fSWryiXczJrEE=/fit-in/200x150/filters:strip_icc()/pic3119566.jpg | https://cf.geekdo-images.com/D1hkSbHZDnJ2remJ4YQQMw__original/img/zK7j9k-RuoImjpb69RLnRsUtR4A=/0x0/filters:format(jpeg)/pic3119566.jpg | Rivals for Catan: Deluxe puts you in charge of one of the two factions developing newly-settled Catan. Use your unique card mix to create your own principality. Explore and settle new lands. Acquire resources through card play and the luck of the dice. Use gold, resource combinations, and trade to develop your domain. Expand your settlements and cities, recruit heroes, and defend your lands through politics, invention, and intrigue. Use your cunning! Become prince of Catan! Rivals for Catan: Deluxe includes card trays to keep the different card piles organized as well as nine hard-to-find promotional cards. —description from the publisher | Moderate in-game text - needs crib sheet or paste ups | 2 | 8 | 7.15 | 2.36 | 2 | 45, 50, 55, 60 | Klaus Teuber | Michael Menzel | Catan Studio, Albi, Edge Entertainment, Galakta, Ideal Board Games, KOSMOS | Card Game, Territory Building | Dice Rolling, Hand Management, Open Drafting, Random Production, Trading | Game: Catan, Players: Two-Player Only Games, Versions & Editions: Two-Player Versions of More-Player Games |
204472 | Sub Terra | 2017 | 1 | 6 | 60 | 60 | 60 | 10 | https://cf.geekdo-images.com/47Z9FcLD20NDHdRYUaF_XA__thumb/img/I6Uog8mnrK4MgjiQlIMGcrQ01r8=/fit-in/200x150/filters:strip_icc()/pic3904427.png | https://cf.geekdo-images.com/47Z9FcLD20NDHdRYUaF_XA__original/img/ZS_FE1Q7_pIsd_XuOWmh_1IR8vI=/0x0/filters:format(png)/pic3904427.png | Description from the publisher: A 1-6 player cooperative game of terrifying cave escape. Players take the role of amateur cavers attempting to escape an unexplored network of subterranean tunnels, before the lights flicker out or the darker things beneath the Earth catch up to them... In Sub Terra players spend their turn exploring and revealing the tunnel system around them, attempting to survive the various perils of the cave, from floods and cave ins to gas leaks and scree. Players each have a role which gives them specialist abilities, such as an Engineer with dynamite to blast a new route or a Scout to find a route more easily. New tiles are placed from a randomised stack of cave features, which determines whether you'll be hit with a dead end or a range of new options. At the end of each turn, players face the reality of their situation, with a hazard card drawn to determine what danger causes them damage or cuts off their way out of the horror below. These cards are finite, and when they run out, your torches flicker and the air feels tight, and your chance of survival diminishes quickly. | Some necessary text - easily memorized or small crib sheet | 4 | 8 | 7.37 | 2.15 | 1, 2, 3, 4, 5, 6 | 60 | Tim Pinder | Diana Franco Campos | Inside the Box Board Games LLP (ITB), NeoTroy Games, Nuts! Publishing, Schwerkraft-Verlag, Second Gate Games | Adventure, Exploration, Horror, Maze | Action Points, Cooperative Game, Dice Rolling, Grid Movement, Map Addition, Modular Board, Point to Point Movement, Push Your Luck, Tile Placement, Variable Player Powers | Components: Miniatures, Components: Official Music Soundtrack, Crowdfunding: Kickstarter, Digital Implementations: Tabletopia, Game: Sub Terra, Misc: LongPack Games, Players: Games with Solitaire Rules |
204498 | Match Madness | 2016 | 1 | 4 | 20 | 10 | 20 | 7 | https://cf.geekdo-images.com/s8sbZjO0m3QntUjpjUsaBA__thumb/img/j-Bm9tnpVGjt2-4Y4RGHS0A18n8=/fit-in/200x150/filters:strip_icc()/pic3105218.jpg | https://cf.geekdo-images.com/s8sbZjO0m3QntUjpjUsaBA__original/img/24A2ukt1oOxOseqv0t2Dai-5h70=/0x0/filters:format(jpeg)/pic3105218.jpg | Be the fastest to recreate with your blocks the pattern shown on a card to win the card. The player with the most cards at the end of the game is the winner. Each player receives a set of 5 blocks numbered 1 to 5. After shuffling the deck of pattern cards, players determine how many rounds they wish to play and take the same number of pattern cards from the top of the deck. These cards are then placed, face down, in the center of the table. Game play: The top card from the deck is flipped revealing a pattern. All players scramble to match, with their blocks, the pattern shown on the card. The first player to successfully match the pattern grabs the card and shows to the other players that the configuration of their blocks matches the pattern on the card. If the player is correct, they keep the card. A new card is flipped over and another round begins. The game ends when all the cards have been collected by the players. The player with the most cards wins. In the case of a tie, the player with the most level 5 cards wins (if players have the same number of level 5 cards, then level 4 cards are counted and so forth). | No necessary in-game text | 3 | 6 | 6.24 | 1.08 | 1, 2, 3, 4 | 10, 15, 20 | Jeppe Norsker | Karl Malepart | FoxMind, Asmodee, Cranio Creations, FoxGames, Gemblo Company, HCM Kinzel, Leikkien Group, Reflexshop, SD Games | Action / Dexterity, Deduction, Puzzle, Real-time | Pattern Recognition | |
204583 | Kingdomino | 2016 | 2 | 4 | 25 | 15 | 25 | 8 | https://cf.geekdo-images.com/3h9W8BfB_rltQ48EBmHliw__thumb/img/RGpbcY90eBcNLXbHLMBwLrr2uzo=/fit-in/200x150/filters:strip_icc()/pic3132685.png | https://cf.geekdo-images.com/3h9W8BfB_rltQ48EBmHliw__original/img/DDk3fDr0FkDpkYAcny5LeekB2qg=/0x0/filters:format(png)/pic3132685.png | In Kingdomino, you are a lord seeking new lands in which to expand your kingdom. You must explore all the lands, including wheat fields, lakes, and mountains, in order to spot the best plots, while competing with other lords to acquire them first. The game uses tiles with two sections, similar to Dominoes. Each turn, each player will select a new domino to connect to their existing kingdom, making sure at least one of its sides connects to a matching terrain type already in play. The order of who picks first depends on which tile was previously chosen, with better tiles forcing players to pick later in the next round. The game ends when each player has completed a 5x5 grid (or failed to do so), and points are counted based on number of connecting tiles and valuable crown symbols. | No necessary in-game text | 2 | 6 | 7.31 | 1.23 | 2, 3, 4 | 15, 20, 25 | Bruno Cathala | Cyril Bouquet, Hervine Galliou | Blue Orange (EU), Blue Orange Games, (Unknown), Buró, Coiledspring Games, Fantasmagoria, Feelindigo, FoxGames, FoxMind Israel, Games Factory Publishing, Gém Klub Kft., Ghenos Games, Le Grand Massif, Happy Baobab, KADABRA, Kaissa Chess & Games, Lautapelit.fi, Lifestyle Boardgames Ltd, MEBO Games, MINDOK, MIPL, Oliphante, PaperGames (III), Pegasus Spiele, Pridemage Games, Swan Panasia Co., Ltd., White Goblin Games, テンデイズゲームズ(TendaysGames) | City Building, Medieval, Territory Building | Open Drafting, Tile Placement, Turn Order: Stat-Based | Category: Dized Tutorial, Components: 5 x 5 Grids, Digital Implementations: Board Game Arena, Game: Kingdomino, Misc: LongPack Games, Misc: Watch It Played How To Videos, Series: Europe Collection (Blue Orange Games) |
205398 | Citadels | 2016 | 2 | 8 | 60 | 30 | 60 | 10 | https://cf.geekdo-images.com/sHd0jkZZLDgixHjAXtn7kA__thumb/img/HB0Z5D7uwBjf1lCCPjMck-5VP9A=/fit-in/200x150/filters:strip_icc()/pic3119514.jpg | https://cf.geekdo-images.com/sHd0jkZZLDgixHjAXtn7kA__original/img/9n76iqzSN06hlbX4DuuPD6fSkHQ=/0x0/filters:format(jpeg)/pic3119514.jpg | In Citadels, players take on new roles each round to represent characters they hire in order to help them acquire gold and erect buildings. The game ends at the close of a round in which a player erects their seventh building. Players then tally their points, and the player with the highest score wins. Players start the game with a number of building cards in their hand; buildings come in five colors, with the purple buildings typically having a special ability and the other colored buildings providing a benefit when you play particular characters. At the start of each round, the player who was king the previous round discards one of the eight character cards at random, chooses one, then passes the cards to the next player, etc. until each player has secretly chosen a character. Each character has a special ability, and the usefulness of any character depends upon your situation, and that of your opponents. The characters then carry out their actions in numerical order: the assassin eliminating another character for the round, the thief stealing all gold from another character, the wizard swapping building cards with another player, the warlord optionally destroys a building in play, and so on. On a turn, a player earns two or more gold (or draws two building cards then discards one), then optionally constructs one building (or up to three if playing the architect this round). Buildings cost gold equal to the number of symbols on them, and each building is worth a certain number of points. In addition to points from buildings, at the end of the game a player scores bonus points for having eight buildings or buildings of all five colors. The 2016 edition of Citadels includes twenty-seven characters — eight from the original Citadels, ten from the Dark City expansion, and nine new ones — along with thirty unique building districts, and the rulebook includes six preset lists of characters and districts beyond the starter list, each crafted to encourage a different style and intensity of gameplay. | Moderate in-game text - needs crib sheet or paste ups | 5 | 8 | 7.25 | 2.04 | 2, 3, 4, 5, 6, 7, 8 | 30, 35, 40, 45, 50, 55, 60 | Bruno Faidutti | Andrew Bosley, Jeff Brown (II), James Combridge, Amit Dutta, Simon Eckert, Tyler Edlin, Felipe Escobar, Marko Fiedler, Tomasz Jedruszek, Yogesh C. Joshi, Alex Kim, William Koh, Pavel Kolomeyets, Yong Yi Lee, Mateusz Lenart, Ward Lindhout, Eddie Mendoza, Mark Molnar, Veli Nyström, Fernando Olmedo, Meg Owenson, Gracjana Zielińska | Windrider Games, 999 Games, Arclight Games, Asmodee, Delta Vision Publishing, Edge Entertainment, EDGE Studio, Fantasmagoria, Galakta, Galápagos Jogos, Hans im Glück, Hobby World, Kaissa Chess & Games, Korea Boardgames, MINDOK, Rebel Sp. z o.o., Swan Panasia Co., Ltd., Z-Man Games, Ігромаг | Bluffing, Card Game, City Building, Medieval | Action Drafting, Closed Drafting, Income, Lose a Turn, Set Collection, Take That, Turn Order: Role Order, Variable Player Powers, Variable Set-up | Digital Implementations: Board Game Arena, Game: Citadels, Mechanism: Tableau Building |
205896 | Rising Sun | 2018 | 3 | 5 | 120 | 90 | 120 | 14 | https://cf.geekdo-images.com/iwevA6XmiNLHn1QnGUucqw__thumb/img/UNKv6MWzJUAwhhP7-ng6HoinRa8=/fit-in/200x150/filters:strip_icc()/pic3880340.jpg | https://cf.geekdo-images.com/iwevA6XmiNLHn1QnGUucqw__original/img/pKJ1XyLN4hvHim5eRj2VJHijv1E=/0x0/filters:format(jpeg)/pic3880340.jpg | The great and forgotten Kami have returned from the underworld, displeased with the affairs of the Empire’s present ShÅgun. At the start of spring in the Great New Year, the Kami have gathered their sacred clans with one quest: reclaim the lands of Nippon and return them to their honorable, spiritual traditions. However, each clan is bound by their own proud traditions to a unique vision for this great return and must wage a powerful diplomatic war across eight provinces. Alliances must be forged, betrayal is inevitable, honorable standing rises and falls. Political mandates must be navigated and devastating war must be fought, each won by expert skill and cunning negotiation. And only one may stand victorious at the coming of winter. You, honorable ShÅgun, lead one of these great clans. Do you have the strength of honor, virtue, and spirit, as well as the mastery of steel necessary to deliver on this ancient promise? Rising Sun is a board game for 3 to 5 players set in legendary feudal Japan. Each player chooses a Clan and competes to lead theirs to victory by accumulating Victory Points over the course of the Seasons. Each Clan possesses a unique ability and differs in Seasonal Income, Starting Honor Rank, and Home Province. Over the course of the game, players will forge and break alliances, choose political actions, worship the gods, customize their clans, and position their figures around Japan. In the process, Honor is a palpable element in Rising Sun: Having high Honor gives several advantages, while having low Honor may grant the allegiance of the darker elements of the world. But above all, Honor settles all disputes: Whenever there is a tie, the tied player with the highest Honor wins. In Rising Sun, players are encouraged to use diplomacy, negotiation, and even bribery to further their cause. Players can make deals at any point in the game but no deals are truly binding. Victory Points can be gained in several ways, from winning battles, to harvesting the right provinces, to playing to the Virtues accumulated by your Clan. The game is played over the course of 4 rounds or Seasons: Spring, Summer, and then Autumn; when Winter comes, the game draws to a close and players calculate bonuses to decide who is the winner. Each Season is divided into five phases: 1) Seasonal Setup because every Season has a certain Season deck with different cards, 2) Tea Ceremony in which players sit down and negotiate their Alliances for the Season, 3) Political Phase during which players will select Political Mandates to prepare their Clans and position their forces, 4) War Phase, during which players battle over several Provinces, and 5) Seasonal Cleanup. As already mentioned, the start of the Winter Season signifies the end of the game. Peace falls over the land as it gets covered in white snow, and a new Emperor will rise under the power of the great Kami. | Some necessary text - easily memorized or small crib sheet | 4 | 14 | 7.77 | 3.30 | 3, 4, 5 | 90, 95, 100, 105, 110, 115, 120 | Eric M. Lang | Adrian Smith | CMON Global Limited, Guillotine Games, ADC Blackfire Entertainment, Arclight Games, Asmodee, Delta Vision Publishing, Edge Entertainment, Galápagos Jogos, Game Harbor, Hobby World, Portal Games, Rozum | Bluffing, Fantasy, Miniatures, Mythology, Negotiation, Wargame | Action Drafting, Alliances, Area Majority / Influence, Area Movement, Auction: Sealed Bid, Betting and Bluffing, Closed Drafting, End Game Bonuses, Follow, Force Commitment, Negotiation, Set Collection, Simultaneous Action Selection, Take That, Variable Phase Order, Variable Player Powers, Variable Set-up | Components: Map (Continental / National scale), Components: Miniatures, Country: Japan, Crowdfunding: Kickstarter, Game: Rising Sun, Theme: Samurai |
206051 | Insider | 2016 | 4 | 8 | 15 | 15 | 15 | 9 | https://cf.geekdo-images.com/VW7K2SmGbr-Eim9nNhxfJw__thumb/img/0eBd_mdXuJE_sHVMZHawEHenSvM=/fit-in/200x150/filters:strip_icc()/pic3325362.jpg | https://cf.geekdo-images.com/VW7K2SmGbr-Eim9nNhxfJw__original/img/UY2k4aU_0kF24cYks1b0awwE3gU=/0x0/filters:format(jpeg)/pic3325362.jpg | Do we really have free will? Who decides this? Are we controlled by what we hear and what we see, even while thinking we decide freely? Insider is a game that deals with these questions. While communicating to others, you have to find the right answers to a quiz or find the "insider" who is manipulating the discussion. The insider will do everything to hide their identity while misleading the others. In more detail, players are assigned roles at random. One player is the "master", and they secretly select a word from a set given in a deck of cards. (In a variant given in the rulebook, they can freely select and write down a word.) The "insider" player, whose role is not known to the other players, will then secretly view the word. The rest of the players are known as "commons". The commons then have approximately five minutes in which to ask the master "yes" or "no"-type questions so that they can deduce the secret word. The insider attempts to secretly lead the commons towards the correct word. If the commons fail to guess the correct word, everyone loses. If, however, the word is correctly guessed in the allowable time, the master flips the sand timer, and the commons and master have until the sand runs out to discuss the game and deduce the identity of the insider. If they guess correctly, they win the game together; if they do not, the insider wins. | Moderate in-game text - needs crib sheet or paste ups | 6 | 8 | 7.04 | 1.11 | 4, 5, 6, 7, 8 | 15 | アキヒロイトオ (Akihiro Itoh), Kwaji, Daichi Okano, Kito Shinma | Jun Sasaki | Oink Games, Lautapelit.fi, PopcornEdu, Tower Tactic Games | Bluffing, Deduction, Party Game, Word Game | Hidden Roles, Roles with Asymmetric Information, Team-Based Game, Voting | Components: Sand Timers |
207911 | Trivial Pursuit: 2000s | 2016 | 2 | 6 | 45 | 45 | 45 | 16 | https://cf.geekdo-images.com/6BZ7HPTitPX708B_-kuPVg__thumb/img/9Auzv9OBZVLCapLCYpvBqMXtuLo=/fit-in/200x150/filters:strip_icc()/pic3187373.jpg | https://cf.geekdo-images.com/6BZ7HPTitPX708B_-kuPVg__original/img/WMJuvmlV2s1f_58iW5-uRVZndfk=/0x0/filters:format(jpeg)/pic3187373.jpg | New edition of the classic trivia game this time testing your knowledge of the 2000s. Features some new gameplay including seeing the topic of a question and choosing to new "stump your opponents" if you think they can't answer a question based on that topic or if you're not confident of your abilities in that topic. Love the 2000s? Prove it with the Trivial Pursuit: 2000s Edition game. This fun game features 300 trivia cards with 1800 questions from 6 categories, including Places, Entertainment, Events, The Arts, Science and Tech, and Sports and Hobbies. With updated gameplay, this edition is not the Trivial Pursuit game from the past. Now, players can choose to answer a question or stump their opponents based on the topic at the top of each card. The first player to collect each color wedge and answer a final question wins. The Trivial Pursuit: 2000s edition game sure makes for a great game night with family and friends! | Extensive use of text - massive conversion needed to be playable | 4 | 14 | 5.58 | 1.00 | 2, 3, 4, 5, 6 | 45 | (Uncredited) | (Uncredited) | Hasbro | Party Game, Trivia | Roll / Spin and Move, Set Collection | Decades: The 2000's, Game: Trivial Pursuit |
209685 | Century: Spice Road | 2017 | 2 | 5 | 45 | 30 | 45 | 8 | https://cf.geekdo-images.com/0_KEDk4lCvryf1Ju3YQJxA__thumb/img/FticvQmaT_qfdrX-hpSSK1ttRb0=/fit-in/200x150/filters:strip_icc()/pic3339551.jpg | https://cf.geekdo-images.com/0_KEDk4lCvryf1Ju3YQJxA__original/img/zv58Iylm_N8nfVFgRkMVM0Q9Fh8=/0x0/filters:format(jpeg)/pic3339551.jpg | Century: Spice Road is the first in a series of games that explores the history of each century with spice-trading as the theme for the first installment. In Century: Spice Road, players are caravan leaders who travel the famed silk road to deliver spices to the far reaches of the continent for fame and glory. Each turn, players perform one of four actions: Establish a trade route (by taking a market card) Make a trade or harvest spices (by playing a card from hand) Fulfill a demand (by meeting a victory point card's requirements and claiming it) Rest (by taking back into your hand all of the cards you've played) The last round is triggered once a player has claimed their fifth victory point card, then whoever has the most victory points wins. | No necessary in-game text | 3 | 8 | 7.30 | 1.80 | 2, 3, 4, 5 | 30, 35, 40, 45 | Emerson Matsuuchi | Chris Quilliams, David Richards, Fernanda Suárez | Plan B Games, ABACUSSPIELE, Arclight Games, Asmodee, Belleville (Бельвіль), Broadway Toys LTD, Cube Factory of Ideas, Devir, Edinorog, Enigma (Bergsala Enigma), Esdevium, Ideal Board Games, Mandoo Games, Ninive Games, Piatnik | Card Game, Economic, Medieval | Action Retrieval, Auction: Dutch, Contracts, Deck, Bag, and Pool Building, Hand Management, Increase Value of Unchosen Resources, Open Drafting, Set Collection | Digital Implementations: Board Game Arena, Game: Century (Plan B Games) |
209778 | Magic Maze | 2017 | 1 | 8 | 15 | 15 | 15 | 8 | https://cf.geekdo-images.com/wJfDIveg2zpTGn8E1WzEpA__thumb/img/Un57jB38oeBZ0WFdd7rXSOEP-1k=/fit-in/200x150/filters:strip_icc()/pic3268473.jpg | https://cf.geekdo-images.com/wJfDIveg2zpTGn8E1WzEpA__original/img/hlp96WuBfwiCijcfPddNmfgTq6E=/0x0/filters:format(jpeg)/pic3268473.jpg | Description from the publisher: After being stripped of all their possessions, a mage, a warrior, an elf, and a dwarf are forced to go rob the local Magic Maze shopping mall for all the equipment necessary for their next adventure. They agree to map out the labyrinth in its entirety first, then find each individual’s favorite store, and then locate the exit. In order to evade the surveillance of the guards who eyed their arrival suspiciously, all four will pull off their heists simultaneously, then dash to the exit. That's the plan anyway…but can they pull it off? Magic Maze is a real-time, cooperative game. Each player can control any hero in order to make that hero perform a very specific action, to which the other players do not have access: Move north, explore a new area, ride an escalator… All this requires rigorous cooperation between the players in order to succeed at moving the heroes prudently. However, you are allowed to communicate only for short periods during the game; the rest of the time, you must play without giving any visual or audio cues to each other. If all of the heroes succeed in leaving the shopping mall in the limited time allotted for the game, each having stolen a very specific item, then everyone wins together. At the start of the game, you have only three minutes in which to take actions. Hourglass spaces you encounter along the way give you more time. If the sand timer ever completely runs out, all players lose the game: Your loitering has aroused suspicion, and the mall security guards nab you! | No necessary in-game text | 4 | 8 | 6.95 | 1.75 | 1, 2, 3, 4, 5, 6, 7, 8 | 15 | Kasper Lapp | Gyom | Sit Down!, 2Tomatoes Games, Broadway Toys LTD, Conclave Editora, Dude Games, Fantasmagoria, Gém Klub Kft., Ghenos Games, Korea Boardgames, Lacerta, Lautapelit.fi, Lifestyle Boardgames Ltd, Pegasus Spiele, REXhry, VR Distribution, WoodCat, פרש משחקים: Game Knight | Exploration, Fantasy, Maze, Real-time | Communication Limits, Cooperative Game, Elapsed Real Time Ending, Grid Movement, Map Addition, Modular Board, Real-Time, Scenario / Mission / Campaign Game, Solo / Solitaire Game, Variable Player Powers | Components: Sand Timers, Contests: Fastaval Design Competition, Game: Magic Maze, Misc: LongPack Games, Players: Games with Solitaire Rules, Theme: Burglary and Heists, Theme: Mystery / Crime |
210342 | Timeline: British History | 2016 | 2 | 8 | 30 | 15 | 30 | 8 | https://cf.geekdo-images.com/WemdtAiyh138JY1utMaycQ__thumb/img/cKWHO1btYj_qccLJNpCQi5CkhzE=/fit-in/200x150/filters:strip_icc()/pic7711852.jpg | https://cf.geekdo-images.com/WemdtAiyh138JY1utMaycQ__original/img/hDOO5qOfWiDqv-S0PoM7qco4msI=/0x0/filters:format(jpeg)/pic7711852.jpg | Timeline: British History is a card game played using 109 cards (first edition) or 55 cards (second edition). Each card depicts an event on both sides, with the year in which that it occured on only one side. Players take turns placing a card from their hand in a row on the table. After placing the card, the player reveals the date on it. If the card was placed correctly with the date in chronological order with all other cards on the table, the card stays in place; otherwise the card is removed from play and the player takes another card from the deck. The first player to get rid of all his cards by placing them correctly wins. If multiple players go out in the same round, then everyone else is eliminated from play and each of those players are dealt one more card for another round of play. If only one player has no cards after a bonus round, he wins; otherwise play continues until a single player goes out. Timeline: British History can be combined with any other title in the Timeline series. | Moderate in-game text - needs crib sheet or paste ups | 4 | 8 | 6.66 | 1.00 | 2, 3, 4, 5, 6, 7, 8 | 15, 20, 25, 30 | Frédéric Henry | Jérémie Fleury | Asmodee | Card Game, Educational | Country: United Kingdom, Game: Timeline | |
215311 | Downforce | 2017 | 2 | 6 | 40 | 20 | 40 | 10 | https://cf.geekdo-images.com/c74C-NVJHuMVxt6A_j2TsA__thumb/img/OUdT3uFyqBBzN7q9ZDFN6WBiecU=/fit-in/200x150/filters:strip_icc()/pic3432548.png | https://cf.geekdo-images.com/c74C-NVJHuMVxt6A_j2TsA__original/img/FHgW4u5dIooEJnNjm2RXcO_yJWs=/0x0/filters:format(png)/pic3432548.png | High-stakes bidding on million-dollar race cars. Frantic bets placed in secret even as the cars race around the track. And to the victor, the biggest purse of all. But in the world of motor racing, the margin between victory and defeat can be a single moment: a steep banked turn, tires screaming and spitting out smoke, and the downforce, pressing you down in your seat and keeping you on the track as you make your move inside to pull ahead. Downforce is a card-driven bidding, racing, and betting game for 2-6 players based on Top Race, the award-winning design by the legendary Wolfgang Kramer. Players first bid to own the six cars in the race, then they play cards from their hand to speed them around the track. However, most cards will also move their opponents' cars. So figuring out just the right time to play a card is the key to victory. Along the way, players make secret bets on who they think will win the race. Whoever has the most money from their prize money, winning bets, and remaining bank wins. This is a game whose design needed no attention. Years of play and multiple versions have honed it to near perfection. On the contrary, one of the design challenges was figuring which of the many rules modules to incorporate to create the most fun version. Downforce also adds variable player powers to improve replayability. But mostly, it improves the look of the game to make it gorgeous and easy to play. Special attention was paid to the colors, the layout of the cards, the design of the cars, the details on the board, and more. | Some necessary text - easily memorized or small crib sheet | 6 | 8 | 7.29 | 1.72 | 2, 3, 4, 5, 6 | 20, 25, 30, 35, 40 | Rob Daviau, Justin D. Jacobson, Wolfgang Kramer | Tavis Coburn, Michael Crampton, Jason Taylor | Restoration Games, 2 Pionki, Devir, Fabrika Igr, GoKids 玩樂小子, Goliath Games, Happy Baobab, Hobby Japan, IELLO, Mancalamaro, MEBO Games, MINDOK, Portal Games, Reflexshop, Siam Board Games, Zito! Ώρα για παιχνίδι | Racing, Sports | Auction/Bidding, Betting and Bluffing, Hand Management, Moving Multiple Units, Player Elimination, Predictive Bid, Track Movement, Variable Player Powers | Digital Implementations: Board Game Arena, Game: Downforce, Series: Auto Racing card system (Wolfgang Kramer), Sports: Auto Racing, Sports: Formula 1 |
216132 | Clans of Caledonia | 2017 | 1 | 4 | 120 | 30 | 120 | 12 | https://cf.geekdo-images.com/SPuwc6RJ6y4PnTH36Pegsg__thumb/img/M_6Yxp0A_NbebWk3Mepinsm96WI=/fit-in/200x150/filters:strip_icc()/pic3511783.png | https://cf.geekdo-images.com/SPuwc6RJ6y4PnTH36Pegsg__original/img/GcuvCavv-ZZP5_O1kCTrZELuZdY=/0x0/filters:format(png)/pic3511783.png | Clans of Caledonia is a mid-to-heavy economic game set in 19th-century Scotland. At this time, Scotland made the transition from an agricultural to an industrialized country that heavily relied on trade and export. In the following years, food production increased significantly to feed the population growth. Linen was increasingly substituted by the cheaper cotton and raising sheep was given high importance. More and more distilleries were founded and whisky became the premium alcoholic beverage in Europe. Players represent historic clans with unique abilities and compete to produce, trade and export agricultural goods and of course whisky! The game ends after five rounds. Each round consists of the three phases: Players' turns Production phase Round scoring 1. Players take turns and do one of eight possible actions, from building, to upgrading, trading and exporting. When players run out of money, they pass and collect a passing bonus. 2. In the production phase, each player collects basic resources, refined goods and cash from their production units built on the game map. Each production unit built makes income visible on the player mat. Refined goods require the respective basic resource. 3. Players receive VPs depending on the scoring tile of the current round. The game comes with eight different clans, a modular board with 16 configurations, eight port bonuses and eight round scoring tiles. | No necessary in-game text | 4 | 12 | 7.94 | 3.46 | 1, 2, 3, 4 | 30, 35, 40, 45, 50, 55, 60, 65, 70, 75, 80, 85, 90, 95, 100, 105, 110, 115, 120 | Juma Al-JouJou | Klemens Franz | Karma Games, BoardM Factory, CrowD Games, Czacha Games, Gen-X Games, MeepleBR, MYBG Co., Ltd., Pixie Games, Red Glove, TLAMA games, テンデイズゲームズ(TendaysGames) | Economic, Farming | Commodity Speculation, Contracts, Income, Market, Modular Board, Network and Route Building, Solo / Solitaire Game, Turn Order: Pass Order, Variable Player Powers | Animals: Cattle / Cows, Animals: Sheep, Components: Control Boards, Components: Wooden pieces & boards, Country: Scotland, Crowdfunding: Kickstarter, Crowdfunding: zagramw.to, Digital Implementations: Board Game Arena, Digital Implementations: TableTop Simulator Mod (TTS), Digital Implementations: Tabletopia, Food & Drink: Cheese, Food & Drink: Liquor / Cocktails, Misc: Made by Panda, Players: Games with Solitaire Rules |
216439 | Trash Pandas | 2017 | 2 | 4 | 20 | 15 | 20 | 8 | https://cf.geekdo-images.com/y4ysd5L5XvfUysv7gkIbdg__thumb/img/7zg5-sdRuVXYS3MB8wyHm40S2to=/fit-in/200x150/filters:strip_icc()/pic3989423.jpg | https://cf.geekdo-images.com/y4ysd5L5XvfUysv7gkIbdg__original/img/bkxrMNyahRh4pqR2Jj6tgk4rdTU=/0x0/filters:format(jpeg)/pic3989423.jpg | In Trash Pandas, players are raucous raccoons, tipping over trash cans for food (and shiny objects). Players push their luck to acquire more cards, but must stash them in order for them to count as points at the end of the game. When the deck runs out, the game ends and players compare their stashes to see who has the majority for each card type and score points accordingly. The player with the most points wins! In more detail, on a turn the active player rolls a die in the hope of gaining the benefit of the roll result. With each roll, the player decides to keep rolling or stop and activate the dice results. However, with each additional roll, the odds of busting (getting a duplicate result) increase further and the player risks losing the progress they've made that round. When activating the dice results, the player will draw cards, steal cards from other players, and stash cards. Cards in hand may be used for their listed ability, but they count as points only when stashed. —description from the publisher | Some necessary text - easily memorized or small crib sheet | 3 | 5 | 6.54 | 1.36 | 2, 3, 4 | 15, 20 | Lisa Eskue, Michael Eskue | Kwanchai Moriya | Red Rook Games, Arclight Games, AURUM, Inc., Gamewright, Lex Games, Reflexshop, Studio Supernova | Animals, Card Game, Dice, Humor | Action Retrieval, Dice Rolling, Hand Management, Push Your Luck, Set Collection, Take That | Animals: Raccoons, Components: Dice with Icons, Components: Wooden pieces & boards, Crowdfunding: Indiegogo, Theme: Trash / Garbage |
218333 | Rhino Hero: Super Battle | 2017 | 2 | 4 | 20 | 10 | 20 | 5 | https://cf.geekdo-images.com/VTq3Cdf00f2S4VVLkEgl3g__thumb/img/tMKmqEWGUe8mwOS8k1aEyrCsbEE=/fit-in/200x150/filters:strip_icc()/pic5726956.jpg | https://cf.geekdo-images.com/VTq3Cdf00f2S4VVLkEgl3g__original/img/3dBbH0KoPawwVdPW52LqGZj49L8=/0x0/filters:format(jpeg)/pic5726956.jpg | Rhino Hero is back on the job — and this time not only does the wobbly skyscraper need to be climbed, but there will also be fierce battles between the four super-heroes Rhino Hero, Giraffe Boy, Big E. and Batguin. Who will win the battles and not let themselves be bothered by the mean, hanging spider monkeys? Rhino Hero: Super Battle is a turbulent 3D stacking game. | No necessary in-game text | 3 | 5 | 7.23 | 1.10 | 2, 3, 4 | 10, 15, 20 | Scott Frisco, Steven Strumpf | Thies Schwarz | HABA, Hobby World, Reflexshop | Action / Dexterity, Animals, Children's Game | Dice Rolling, Single Loser Game, Stacking and Balancing | Animals: Elephants, Animals: Giraffes, Animals: Penguins, Animals: Rhinoceroses, Components: 3-Dimensional (3D), Mechanism: Tower Stacking, Theme: Animal Battles, Theme: Anthropomorphic Animals |
218603 | Photosynthesis | 2017 | 2 | 4 | 60 | 30 | 60 | 10 | https://cf.geekdo-images.com/HhkYuVxMy-XrRCBWmZ78Eg__thumb/img/eVdvmMALg8vjPr6eDoj-mqvDbUc=/fit-in/200x150/filters:strip_icc()/pic3364832.jpg | https://cf.geekdo-images.com/HhkYuVxMy-XrRCBWmZ78Eg__original/img/V6bgfuxV2jfmRbz9pJVyK01x6dI=/0x0/filters:format(jpeg)/pic3364832.jpg | The sun shines brightly on the canopy of the forest, and the trees use this wonderful energy to grow and develop their beautiful foliage. Sow your crops wisely and the shadows of your growing trees could slow your opponents down, but don't forget that the sun revolves around the forest. Welcome to the world of Photosynthesis, the green strategy board game! | No necessary in-game text | 3 | 8 | 6.97 | 2.25 | 2, 3, 4 | 30, 35, 40, 45, 50, 55, 60 | Hjalmar Hach | Sabrina Miramon | Blue Orange (EU), Blue Orange Games, 2 Pionki, Asmodee, Broadway Toys LTD, Dino Toys s. r. o., Fantasmagoria, Feelindigo, FoxMind Israel, Gém Klub Kft., Happy Baobab, Heidelberger Spieleverlag, Lautapelit.fi, Mandala Jogos, Portal Games, Siam Board Games, TWOPLUS Games | Abstract Strategy, Economic | Action Points, Area Majority / Influence, Bias, End Game Bonuses, Hexagon Grid, Income, Turn Order: Progressive | Category: Combinatorial, Components: 3-Dimensional (3D), Components: Dynamic Event Boards, Digital Implementations: Board Game Arena, Misc: Mensa Select, Misc: Watch It Played How To Videos, Theme: Biology, Theme: Nature, Theme: Science, Theme: Trees and Forests |
219513 | Bärenpark | 2017 | 2 | 4 | 45 | 30 | 45 | 8 | https://cf.geekdo-images.com/9JC16l1EMwmJkpbjaUBkpw__thumb/img/MbjH6nLmJQ5IjCgeULOjMfOf-NA=/fit-in/200x150/filters:strip_icc()/pic3486218.jpg | https://cf.geekdo-images.com/9JC16l1EMwmJkpbjaUBkpw__original/img/H14LeRRtvcOajZ1Z1_pRYu_rSTM=/0x0/filters:format(jpeg)/pic3486218.jpg | Up to two thousand pounds in weight and over ten feet tall, the bear is considered the biggest and heaviest terrestrial carnivore in the world. Of course, there is not just "one bear;" on the contrary, there are plenty of subspecies that differ from each other in various aspects. For instance, only the Kodiak bear (ursus arctos middendorffi) weighs about 2,000 lbs. The polar bear (ursus maritimus) weighs "only" 1,100 lbs., but gets much bigger than the Kodiak bear, being as much as 11 ft. tall! Bärenpark takes you into the world of bears, challenging you to build your own bear park. Would you like another polar bear enclosure or rather a koala* house? The park visitors are sure to get hungry on their tour through the park, so build them places to eat! Whatever your choices are, make sure you get the next building permit and use your land wisely! (* No, koalas aren't bears but they're so cute, we couldn't leave them out of this game!) In more detail, each player in Bärenpark builds their own bear park, attempting to make it as beautiful as they can, while also using every square meter possible. The park is created by combining polyomino tiles onto a grid, with players scoring for animal houses, outdoor areas, completed construction, and more. The sooner you build it, the better! Cover icons to get new tiles and park sections. The game ends as soon as one player has finished expanding their park, then players tally their points to see who has won. —description from the publisher | No necessary in-game text | 4 | 6 | 7.29 | 1.65 | 2, 3, 4 | 30, 35, 40, 45 | Phil Walker-Harding | Klemens Franz | Lookout Games, 999 Games, Compaya.hu: Gamer Café Kft., Funforge, GaGa Games, GoKids 玩樂小子, Hobby Japan, Korea Boardgames, Lacerta, Lanlalen, Ludofy Creative, Maldito Games, Mayfair Games, uplay.it edizioni | Animals, Puzzle | Grid Coverage, Open Drafting, Set Collection, Tile Placement | Animals: Bears, Animals: Koalas, Animals: Pandas, Components: Polyominoes, Digital Implementations: Board Game Arena, Theme: Zoos, Aquaria, Safari Parks |
220653 | Splendor: Cities of Splendor | 2017 | 2 | 4 | 30 | 30 | 30 | 10 | https://cf.geekdo-images.com/H7YUcZPxhbq2fPuzuxODlg__thumb/img/06WBYtB-cNLjKyKvJPz0Wse3TzY=/fit-in/200x150/filters:strip_icc()/pic3711701.jpg | https://cf.geekdo-images.com/H7YUcZPxhbq2fPuzuxODlg__original/img/vFef8CbVK4ldaHq3Qt0y5QmVAOw=/0x0/filters:format(jpeg)/pic3711701.jpg | Cities of Splendor is a quartet of expansions for use with the Splendor base game. Each expansion is added to the basic game and they should be played separately. The Cities replaces the noble tiles with 3 different city tiles (randomly taken from a pool of 14). The city tiles are objectives (in prestige points and/or development cards) and you need to fulfill one of them in order to win. The Trading Posts are special bonuses you earn by acquiring an array of development cards: more prestige points from the 1st noble tile you receive, an extra token when you choose the "Take 2 gem tokens of the same color" action, and so on. The Orient adds three decks of cards (one for each level of development cards). They are added on the right side of the regular cards and you place two of them face-up on the table for each level. The new cards have special powers (like double bonus cards or joker cards which take the color of one of the developments you already own). The Strongholds expansion gives each player three towers (strongholds). When you acquire a new card, you must put a stronghold on an face-up card on the table. You're now the only player able to purchase/reserve it. You may also move one of your strongholds from one card to another one or remove another player's stronghold. When your three strongholds are on the same card, you can buy it after your regular action, allowing you to make two acquisitions in the same turn or buying that card after taking your tokens! | No necessary in-game text | 3 | 8 | 7.34 | 2.16 | 2, 3, 4 | 30 | Marc André | Pascal Quidault | Space Cowboys, ADC Blackfire Entertainment, Asmodee, Enigma (Bergsala Enigma), Galápagos Jogos, GoKids 玩樂小子, Hobby Japan, Korea Boardgames, Rebel Sp. z o.o., Siam Board Games | Card Game, Economic, Expansion for Base-game, Renaissance | Open Drafting, Set Collection | Game: Splendor |
220700 | Cobra Paw | 2017 | 2 | 6 | 15 | 5 | 15 | 5 | https://cf.geekdo-images.com/4dwXEEXmCGd8JIiRg7njUA__thumb/img/CX4lWgoWwO_3mSa0q8yn8708UOc=/fit-in/200x150/filters:strip_icc()/pic5349983.png | https://cf.geekdo-images.com/4dwXEEXmCGd8JIiRg7njUA__original/img/J4LBPDhe3dh70JfDpO7rwcBe7do=/0x0/filters:format(png)/pic5349983.png | In Cobra Paw, players take turns rolling the dice — which feature six unique symbols — then race to grab the tile with the matching pattern before anyone else. Whoever grabs six tiles first wins! | No necessary in-game text | 4 | 5 | 6.28 | 1.00 | 2, 3, 4, 5, 6 | 5, 10, 15 | Derek Weston | Laura Catasciato | Bananagrams, Inc., Game Factory, Magellan | Action / Dexterity, Children's Game, Real-time | Dice Rolling, Pattern Recognition | Animals: Cats, Components: Dice with Icons, Theme: Ninjas |
220926 | Rick and Morty: Anatomy Park – The Game | 2017 | 2 | 4 | 60 | 30 | 60 | 18 | https://cf.geekdo-images.com/N__UfTJ77xbl_x1O6GGqxg__thumb/img/OJffa0KcgTSk3mqZ5-BaQZuH9-o=/fit-in/200x150/filters:strip_icc()/pic3446085.jpg | https://cf.geekdo-images.com/N__UfTJ77xbl_x1O6GGqxg__original/img/RMJqY4xLuzkD3sng8lxX32Uv0xI=/0x0/filters:format(jpeg)/pic3446085.jpg | Description from the publisher: Based on the hilarious "Anatomy Park" episode, each player in Rick and Morty: Anatomy Park attempts to construct the world's greatest theme park inside of a homeless guy named Ruben. Players build while battling both monstrous diseases and fellow park-builders with creative differences concerning how the park should be laid out. The object of the game is to score points by placing your park tiles into the best spots within the body. Move your character pawn around the park to scout out the best locations and stay away from (or shoot) the monster diseases that will pop up and cause chaos. Whoever has the most victory points wins and is the master builder of Anatomy Park! | 3 | 16 | 6.02 | 2.00 | 2, 3, 4 | 30, 35, 40, 45, 50, 55, 60 | Matt Hyra | Robb Mommaerts | Cryptozoic Entertainment, Hobby World | City Building, Dice, Mature / Adult, Movies / TV / Radio theme | Acting, Grid Movement, Hand Management, Modular Board, Tile Placement | TV Shows: Rick and Morty | |
221194 | Dinosaur Island | 2017 | 1 | 4 | 120 | 90 | 120 | 8 | https://cf.geekdo-images.com/hLJv1A1TwrMrLLIJhVpKVA__thumb/img/cHgvJgF-Gr6mgDKj51uPoqbjHQk=/fit-in/200x150/filters:strip_icc()/pic3429338.png | https://cf.geekdo-images.com/hLJv1A1TwrMrLLIJhVpKVA__original/img/LXqkRZSyg3hRMJlUMm2m83gmi_s=/0x0/filters:format(png)/pic3429338.png | In Dinosaur Island, players will have to collect DNA, research the DNA sequences of extinct dinosaur species, and then combine the ancient DNA in the correct sequence to bring these prehistoric creatures back to life. Dino cooking! All players will compete to build the most thrilling park each season, and then work to attract (and keep alive!) the most visitors each season that the park opens. Do you go big and create a pack of Velociraptors? They'll definitely excite potential visitors, but you'd better make a large enough enclosure for them. And maybe hire some (read: a lot of) security. Or they WILL break out and start eating your visitors, and we all know how that ends. You could play it safe and grow a bunch of herbivores, but then you aren't going to have the most exciting park in the world (sad face). So maybe buy a roller coaster or two to attract visitors to your park the good old-fashioned way? | Moderate in-game text - needs crib sheet or paste ups | 3 | 12 | 7.56 | 3.04 | 1, 2, 3, 4 | 90, 95, 100, 105, 110, 115, 120 | Jonathan Gilmour-Long, Brian Lewis | Kwanchai Moriya, Anthony Wocken | Pandasaurus Games, Angry Lion Games, Arclight Games, Asmodee, Devir, Feuerland Spiele, Galakta, Ghenos Games, Hobby World, MeepleBR, Rozum | Animals, Economic, Science Fiction | Action Points, Dice Rolling, Income, Set Collection, Tile Placement, Worker Placement | Animals: Dinosaurs, Components: Meeples, Components: Meeples (Dinosaur) / Dinomeeples, Crowdfunding: Kickstarter, Game: Dinosaur Island/Dinosaur World, Islands: Fictional, Players: Games with Solitaire Rules, Theme: Amusement Parks / Theme Parks, Theme: Mad Science / Mad Scientist, Theme: Zoos, Aquaria, Safari Parks |
221230 | Farlight | 2017 | 2 | 5 | 45 | 45 | 45 | 14 | https://cf.geekdo-images.com/_s5NNNcbKODbGUFXvj3xqg__thumb/img/BNhSGTlvprC0L6FyYEnebUGU75k=/fit-in/200x150/filters:strip_icc()/pic3439510.jpg | https://cf.geekdo-images.com/_s5NNNcbKODbGUFXvj3xqg__original/img/5aQ1UqS48J-gl3eHefipeNWJZmw=/0x0/filters:format(jpeg)/pic3439510.jpg | Description by the publisher: FORGING THE FUTURE In the near future, talented space corporations and agencies set out to explore, mine, and colonize outer space. Your organisation will compete to design the most efficient and powerful spacecraft, to gather scientific knowledge, construct facilities on distant worlds, and transport colonists to the farthest reaches of our Solar System. Charge up the monster rocket boosters, crew up, and race for space! Designed by King's Forge designer Nick Sibicky, Farlight is a well-oiled game of blind bidding, tile placement, and light resource management. Each turn players will make bids for spacecraft module designs or missions, and assemble spacecraft designed to complete missions of increasing difficulty. The game is for 2-5 players, and plays in around 45 minutes. | No necessary in-game text | 4 | 12 | 6.81 | 2.37 | 2, 3, 4, 5 | 45 | Nick Sibicky | Dann May | Game Salute | Bluffing, Dice, Science Fiction, Space Exploration | Auction/Bidding, Dice Rolling, Open Drafting, Tile Placement, Worker Placement | Digital Implementations: Tabletopia |
221318 | Whistle Stop | 2017 | 2 | 5 | 75 | 75 | 75 | 13 | https://cf.geekdo-images.com/lqMkVVt-crNAadXFzL1Rnw__thumb/img/HZAtWOABMFpGzvT3CIO64DD_L2Q=/fit-in/200x150/filters:strip_icc()/pic3472683.jpg | https://cf.geekdo-images.com/lqMkVVt-crNAadXFzL1Rnw__original/img/hShzCnIkAaDKwxCYocoX_ANz6Gk=/0x0/filters:format(jpeg)/pic3472683.jpg | With the driving of the golden spike in 1869, the first transcontinental railroad was completed in the United States — but really it was only the beginning of a rapid expansion of railways that would crisscross the entire country. In Whistle Stop, you make your way west across the country, using your fledgling railroad company to build routes, pick up valuable cargo, and deliver needed goods to growing towns, creating a network of whistle stops that you and your competitors can leverage as you continue to expand your networks. Along the way, you gain shares in other railroads and watch your reputation soar with each successful delivery before making a final push to complete long hauls to the boom towns of the West. This design is a new twist on pick-up-and-deliver games. As players move their trains west and pick up goods, they can deliver those goods to small towns to gain shares in railroads, or hold on to them for a bigger payout when they reach the west coast. At the same time, they try to optimize their actions (and gain extra ones), lay down new track tiles, block the other players, gather and use valuable whistles for special moves and abilities, and carefully manage their coal resources. —description from the publisher | Some necessary text - easily memorized or small crib sheet | 4 | 12 | 7.06 | 2.75 | 2, 3, 4, 5 | 75 | Scott Caputo | Jason Boles, Stephanie Gustafsson | Bézier Games, La Boîte de Jeu, PaperGames (III) | American West, Trains | Action Points, Pick-up and Deliver, Set Collection, Tile Placement | |
221965 | The Fox in the Forest | 2017 | 2 | 2 | 30 | 30 | 30 | 10 | https://cf.geekdo-images.com/spcy6nvsfq-hxYgwEpmidQ__thumb/img/nR2TKxtWOVJR1OHD6hAF05IHuOI=/fit-in/200x150/filters:strip_icc()/pic3496085.jpg | https://cf.geekdo-images.com/spcy6nvsfq-hxYgwEpmidQ__original/img/rXKH8tfISrTxPqUKCw1FXIDSBc0=/0x0/filters:format(jpeg)/pic3496085.jpg | The Fox in the Forest is a trick-taking game for two players. Aside from the normal ranked- and suited-cards used to win tricks, fairy characters such as the Fox and the Witch have special abilities that let you change the trump suit, lead even after you lose a trick, and more. You score points by winning more tricks than your opponent, but don't get greedy! Win too many tricks, and you will fall like the villain in so many fairy tales... | Some necessary text - easily memorized or small crib sheet | 2 | 10 | 7.10 | 1.58 | 2 | 30 | Joshua Buergel | Jennifer L. Meyer, Keith Pishnery | Foxtrot Games, Renegade Game Studios, Banana Games, Gen-X Games, Lavka Games, Mandoo Games, MINDOK, Raven Distribution, Reflexshop, Schwerkraft-Verlag, SUNNY BIRD, White Goblin Games, WoodCat | Animals, Card Game, Fantasy | Hand Management, Trick-taking | Animals: Foxes, Digital Implementations: Board Game Arena, Digital Implementations: Google Play, Digital Implementations: Steam, Players: Two-Player Only Games, Theme: Witches |
222887 | Twin It! | 2017 | 2 | 6 | 10 | 5 | 10 | 6 | https://cf.geekdo-images.com/bC-qaNTSRO5lHBSA10VYbg__thumb/img/YoGhSloqmWIgrUiNuCe5K_t1ob0=/fit-in/200x150/filters:strip_icc()/pic4462372.jpg | https://cf.geekdo-images.com/bC-qaNTSRO5lHBSA10VYbg__original/img/YvRyViIg0hEZj3IPLUQKkm1pdss=/0x0/filters:format(jpeg)/pic4462372.jpg | Twin It! challenges you to spot pairs of cards on the table as quickly as you can. To set up the main game, shuffle the double-sided cards, then give each player a similarly-sized stack. Players take turns revealing cards and placing them on the table, leaving all cards visible. As soon as someone spots matching cards, they place a finger on each card, then claim the pair, leaving them in a stack beside themselves. If another card of this type appears, anyone who fingers the twins claims all of those cards! Be the first to claim five twins to win. You can also play Twin It! as a team game. When you spot twins, you place your finger on one of the cards and hope your teammate can finger the other before an opponent does, or else the opponent claims the twins instead of you! Twin It! can also be played with the cards being held in hand facing away (and toward) each player. | No necessary in-game text | 4 | 5 | 6.76 | 1.00 | 2, 3, 4, 5, 6 | 5, 10 | Nathalie Saunier, Rémi Saunier, Thomas Vuarchex | Xavier Gueniffey Durin, Thomas Vuarchex | Cocktail Games, Big Potato Games, Enigma (Bergsala Enigma), Gamewright, Happy Baobab, Hobby Japan, HUCH!, Lifestyle Boardgames Ltd, Rebel Sp. z o.o., Reflexshop | Action / Dexterity, Card Game, Party Game | Cooperative Game, Matching, Pattern Recognition, Set Collection, Simultaneous Action Selection, Speed Matching, Take That, Team-Based Game, Variable Set-up | Theme: Boardgaming |
223040 | Fantasy Realms | 2017 | 2 | 7 | 20 | 20 | 20 | 14 | https://cf.geekdo-images.com/A7IOpPt-lHrMYsbRmxXWdQ__thumb/img/XoD3fXgApfY7-dfYyFeE6FVkbfY=/fit-in/200x150/filters:strip_icc()/pic6177962.jpg | https://cf.geekdo-images.com/A7IOpPt-lHrMYsbRmxXWdQ__original/img/kaYIVoFZkbWe0z80bvcqJdFCNlo=/0x0/filters:format(jpeg)/pic6177962.jpg | As ruler, it's up to you to build the mightiest realm in the world! Will you choose to follow military tactics and sweep away all in your path with a massive army? Will you turn towards sorcery and control an inaccessible island surrounded by impenetrable flames? The choice is yours, and no two realms will ever be the same in Fantasy Realms, a combo-licious card game. Fantasy Realms takes seconds to learn: Draw a card, discard a card — though you can draw from the deck or the discard area! Make the best hand you can by making the best combos. The game ends when ten cards are in the discard area. Aim for the highest score to win! To make scoring easier, the WizKids Games Companion offers a scoring helper for Fantasy Realms! After your game is complete, input your cards into the app & instantly see who won! Also a handy lookup of all cards! Available on iOS and Google Play. | Moderate in-game text - needs crib sheet or paste ups | 3 | 10 | 7.52 | 1.81 | 2, 3, 4, 5, 6, 7 | 20 | Bruce Glassco | Anthony Cournoyer, Octographics | WizKids (I), Arclight Games, BoardM Factory, Broadway Toys LTD, Delta Vision Publishing, Don't Panic Games, Feelindigo, Galápagos Jogos, Korea Boardgames, Lavka Games, Looping Games, Rebel Sp. z o.o., REXhry, Strohmann Games | Card Game, Fantasy | End Game Bonuses, Hand Management, Open Drafting, Set Collection | Card Games: Draw and Discard, Creatures: Dragons, Misc: LongPack Games |
223201 | Attack of the Jelly Monster | 2018 | 3 | 5 | 25 | 15 | 25 | 8 | https://cf.geekdo-images.com/1MFz221RJi7nR4KEyi33Fg__thumb/img/mV0AUr-G3ZxJ9o2H6C5CSfadYgo=/fit-in/200x150/filters:strip_icc()/pic3928905.png | https://cf.geekdo-images.com/1MFz221RJi7nR4KEyi33Fg__original/img/J6pPRJjiJOlIZIlXDJN6V43U9us=/0x0/filters:format(png)/pic3928905.png | A jelly monster is invading the city! You and your squad have four hours to collect as much alien matter as possible before the wobbly invader is destroyed by the army. Deploy your squad of dice and fend off the competition! To collect alien jelly, position your dice in the various city districts. Only the player with the majority (highest total dice value) will receive a reward in each district! Roll your dice and place one (and only one) die. Then re-roll your remaining dice before placing the next one. Important! Choose your dice carefully because aside from their value, dice have effects that you can apply immediately. Sounds too easy? Everybody plays at the same time! To be the best squad in each district, you have to be faster and smarter than the others! Attack of the Jelly Monster is a chaotic tactical party game. Roll your seven dice like crazy to claim majorities, but don't play too quickly! All squads play simultaneously and a competitor might be about to steal a district from under your nose! Be cunning and use the special effects of your dice at just the right time. When your city is facing a wobbly disaster, call the Jelly Squads! | No necessary in-game text | 5 | 8 | 5.99 | 1.44 | 3, 4, 5 | 15, 20, 25 | Antonin Boccara | Guillaume Duchemin | Asmodee, Galápagos Jogos, Hobby Japan, Libellud | Dice, Real-time, Science Fiction | Area Majority / Influence, Dice Rolling | |
223555 | Scythe: The Wind Gambit | 2017 | 1 | 7 | 140 | 70 | 140 | 14 | https://cf.geekdo-images.com/kcp2L5EPPr-okBb1jCtxpA__thumb/img/WgVl13rTR8CIJos1iBek5BEbRbc=/fit-in/200x150/filters:strip_icc()/pic3487272.jpg | https://cf.geekdo-images.com/kcp2L5EPPr-okBb1jCtxpA__original/img/Z7yDWUewStx7ojT0dXKfuT7KJlc=/0x0/filters:format(jpeg)/pic3487272.jpg | Description from the publisher: Mankind has long been confined to travel by land and sea, but a new technology has emerged from the greatest minds in Eastern Europa: airships. These steam-driven behemoths sail freely across the sky, aiding their empire's expansion through innovation and confrontation. As the years pass, the world has come to understand that no single faction will rise above the rest for any span of time. In the hope of decreasing the conflict and increasing the peace, leaders of Europa begin to gather each year to declare a new way for the factions to resolve their differences. Scythe: The Wind Gambit, an expansion for Scythe, adds two new modules that can be played together or separately at any player count and with either the base game on its own or with other Scythe expansions: • Airships: (1 miniature per faction; 16 tiles) An airship is a new type of unit that is distinctly different from characters, mechs, and workers. Unlike those units, airships never control territories. Airships are moved via a Move action, and rivers and lakes do not constrain their movement. Each airship has two randomly combined abilities (1 aggressive and 1 passive ability; same combo for all players). • Resolutions: (8 tiles) The resolution module changes the way a game of Scythe ends. If you play with this module, ignore the standard end-game trigger (when a player places their sixth star, everything stops and the game ends). Instead, the resolution tile for the current game will determine when and how the game ends. | Some necessary text - easily memorized or small crib sheet | 4 | 12 | 7.79 | 3.42 | 1, 2, 3, 4, 5, 6, 7 | 70, 75, 80, 85, 90, 95, 100, 105, 110, 115, 120, 125, 130, 135, 140 | Kai Starck, Jamey Stegmaier | Jakub Rozalski, Jamey Stegmaier | Stonemaier Games, Albi, Angry Lion Games, Arclight Games, CrowD Games, Delta Vision Publishing, Feuerland Spiele, Galápagos Jogos, Geekach Games, Ghenos Games, Korea Boardgames, Maldito Games, Matagot, PHALANX, Playfun Games, Surfin' Meeple China | Economic, Expansion for Base-game, Transportation | Area Majority / Influence, Point to Point Movement | Digital Implementations: Tabletopia, Game: Scythe, Organizations: Automa Factory, Players: Games with Solitaire Rules, Theme: Alternate History |
223742 | Colourbrain | 2017 | 2 | 12 | 30 | 30 | 30 | 8 | https://cf.geekdo-images.com/M3KJfjJVOGA6x0LuMgfVWA__thumb/img/BXLhWVUfFkVhEV6BbEa18JOA_a8=/fit-in/200x150/filters:strip_icc()/pic4219953.jpg | https://cf.geekdo-images.com/M3KJfjJVOGA6x0LuMgfVWA__original/img/Ft7sgJ8IYctHYu2IXEQ_vouvKWw=/0x0/filters:format(jpeg)/pic4219953.jpg | No good at quizzes? Great, because in this game we give you all the answers before you start. All you have to do is work out which of the eleven color cards in your hand correctly answers one of Colourbrain’s crafty questions. Get it right and you could be in luck. Now you need the other teams to get it wrong to walk off with the points — while they turn green with envy. Each turn a player draws a card that shows a word. The active player also chooses a color-card from his hand that shows the color best matching the word. The other players also choose a color-card from their hands. Answer correctly and your pawn moves closer to the finish. | Extensive use of text - massive conversion needed to be playable | 4 | 8 | 6.30 | 1.00 | 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12 | 30 | Tristan Williams | Zoe Lee | Big Potato Games, Game Factory, Gamewright, Mercurio, Randolph, Tactic, Trefl, Zito! Ώρα για παιχνίδι | Party Game, Trivia | Once-Per-Game Abilities, Simultaneous Action Selection, Voting | |
223770 | Startups | 2017 | 3 | 7 | 20 | 20 | 20 | 10 | https://cf.geekdo-images.com/Y23LsS9HxPgO0XT5RvtwTA__thumb/img/JQ6I0tZDYByNKmMSW0gsTiNulEQ=/fit-in/200x150/filters:strip_icc()/pic3678411.png | https://cf.geekdo-images.com/Y23LsS9HxPgO0XT5RvtwTA__original/img/IJW2fhjS4x88hu8Aap8XHrMfcyg=/0x0/filters:format(png)/pic3678411.png | Description from the publisher: There are six companies that will change the world as we know it! You can be part of their success and be an investor. Try to become rich by making the right decisions! Only the biggest investor can get money out of each company. You must try to read the next steps of your rivals and use your capital and your three hidden cards to win against them and become the biggest shareholder! You have to be lucky in this game but you must also think about your moves and analyze your rivals! You can play this card game with only a few players but also with many! | No necessary in-game text | 4 | 10 | 7.20 | 1.57 | 3, 4, 5, 6, 7 | 20 | Jun Sasaki | Hiroko Izumida, Jun Sasaki | 4 Kavky, Oink Games, Popcorn Games | Card Game, Economic | Area Majority / Influence, Hot Potato, Increase Value of Unchosen Resources, Investment, Score-and-Reset Game, Set Collection, Stock Holding | Card Games: Draw and Discard, Digital Implementations: Steam |
224517 | Brass: Birmingham | 2018 | 2 | 4 | 120 | 60 | 120 | 14 | https://cf.geekdo-images.com/x3zxjr-Vw5iU4yDPg70Jgw__thumb/img/o18rjEemoWaVru9Y2TyPwuIaRfE=/fit-in/200x150/filters:strip_icc()/pic3490053.jpg | https://cf.geekdo-images.com/x3zxjr-Vw5iU4yDPg70Jgw__original/img/FpyxH41Y6_ROoePAilPNEhXnzO8=/0x0/filters:format(jpeg)/pic3490053.jpg | Brass: Birmingham is an economic strategy game sequel to Martin Wallace' 2007 masterpiece, Brass. Brass: Birmingham tells the story of competing entrepreneurs in Birmingham during the industrial revolution, between the years of 1770-1870. It offers a very different story arc and experience from its predecessor. As in its predecessor, you must develop, build, and establish your industries and network, in an effort to exploit low or high market demands. The game is played over two halves: the canal era (years 1770-1830) and the rail era (years 1830-1870). To win the game, score the most VPs. VPs are counted at the end of each half for the canals, rails and established (flipped) industry tiles. Each round, players take turns according to the turn order track, receiving two actions to perform any of the following actions (found in the original game): 1) Build - Pay required resources and place an industry tile. 2) Network - Add a rail / canal link, expanding your network. 3) Develop - Increase the VP value of an industry. 4) Sell - Sell your cotton, manufactured goods and pottery. 5) Loan - Take a £30 loan and reduce your income. Brass: Birmingham also features a new sixth action: 6) Scout - Discard three cards and take a wild location and wild industry card. (This action replaces Double Action Build in original Brass.) | No necessary in-game text | 3 | 14 | 8.59 | 3.88 | 2, 3, 4 | 60, 65, 70, 75, 80, 85, 90, 95, 100, 105, 110, 115, 120 | Gavan Brown, Matt Tolman, Martin Wallace | Gavan Brown, Lina Cossette, David Forest, Gui Landgraf, Damien Mammoliti, Matt Tolman | Roxley, Arclight Games, Board Game Rookie, BoardM Factory, CMON Global Limited, Conclave Editora, CrowD Games, Dexker Games, Funforge, Gém Klub Kft., Ghenos Games, Giant Roc, Lanlalen, Lord of Boards, Maldito Games, PHALANX, Rebel Sp. z o.o., TLAMA games, White Goblin Games, 盒拍工作室 Hepa Studio | Age of Reason, Economic, Industry / Manufacturing, Post-Napoleonic, Trains, Transportation | Hand Management, Income, Loans, Market, Multi-Use Cards, Network and Route Building, Tags, Tech Trees / Tech Tracks, Turn Order: Stat-Based, Variable Set-up | Cities: Birmingham (England), Components: Map (Regional scale), Components: Multi-Use Cards, Country: England, Crowdfunding: Kickstarter, Crowdfunding: Spieleschmiede, Digital Implementations: Steam, Digital Implementations: Tabletopia, Digital Implementations: VASSAL, Food & Drink: Beer, Game: Brass, History: Industrial Revolution, Misc: LongPack Games, Misc: Watch It Played How To Videos, Occupation: Engineer, Organizations: The Game Artisans of Canada, Theme: Canals |
225244 | Ticket to Ride: Germany | 2017 | 2 | 5 | 60 | 30 | 60 | 8 | https://cf.geekdo-images.com/GHcyEOsBUOrWrmdXbbAb7w__thumb/img/zG4fMacP6kDvu2vWrTf7VK6XKmM=/fit-in/200x150/filters:strip_icc()/pic3506961.jpg | https://cf.geekdo-images.com/GHcyEOsBUOrWrmdXbbAb7w__original/img/_Fze50Bxkz7kk8O9kHiruRKh1IQ=/0x0/filters:format(jpeg)/pic3506961.jpg | Ticket to Ride: Germany is a standalone game in the Ticket to Ride series. Over the course of the game, players collect cards in order to then claim routes on the game board between two cities. Ideally the players create a network of routes that connect the cities showing on their secret ticket cards. Players score points both for claiming routes and for completing tickets, with incomplete tickets counting against a player's score. In addition to scoring points for tickets, whenever a player places a route on the board, they claim a passenger from the two cities that form the endpoints for that route (assuming that the passengers have not already been claimed). At the end of the game, whoever has the most passengers of each of the six colors scores 20 points for that color; whoever has the secondmost passengers in a color scores 10 points. Whoever has the most points at the end of the game wins. Ticket to Ride: Germany combines most of Zug um Zug: Deutschland and the Deutschland 1902 expansion in one box. Zug um Zug: Deutschland, published solely for the German and Austrian market, consisted of the same map as Ticket to Ride: Märklin, but ZuZ:D didn't include the passenger mechanism from Märklin in which players scored additional points by moving passengers from city to city. The Deutschland 1902 expansion introduced a different method of scoring passengers, and that method is now present in this collection. | No necessary in-game text | 4 | 6 | 7.58 | 1.74 | 2, 3, 4, 5 | 30, 35, 40, 45, 50, 55, 60 | Alan R. Moon | Cyrille Daujean, Julien Delval | Days of Wonder, Galápagos Jogos, Hobby Japan, Rebel Sp. z o.o. | Trains, Transportation | Hand Management, Network and Route Building, Open Drafting, Set Collection | Components: Map (Continental / National scale), Country: Germany, Game: Ticket to Ride (Official) |
225694 | Decrypto | 2018 | 3 | 8 | 45 | 15 | 45 | 12 | https://cf.geekdo-images.com/hHZWXnUTMYDd_KTAM6Jwlw__thumb/img/O5XHaPOALYquS058qcXWVm5b_k4=/fit-in/200x150/filters:strip_icc()/pic3759421.jpg | https://cf.geekdo-images.com/hHZWXnUTMYDd_KTAM6Jwlw__original/img/lL6QJ69UmZT7CeljUcjyA47b-e0=/0x0/filters:format(jpeg)/pic3759421.jpg | Players compete in two teams in Decrypto, with each trying to correctly interpret the coded messages presented to them by their teammates while cracking the codes they intercept from the opposing team. In more detail, each team has their own screen, and in this screen they tuck four cards in pockets numbered 1-4, letting everyone on the same team see the words on these cards while hiding the words from the opposing team. In the first round, each team does the following: One team member takes a code card that shows three of the digits 1-4 in some order, e.g., 4-2-1. They then give a coded message that their teammates must use to guess this code. For example, if the team's four words are "pig", "candy", "tent", and "son", then I might say "Sam-striped-pink" and hope that my teammates can correctly map those words to 4-2-1. If they guess correctly, great; if not, we receive a black mark of failure. Starting in the second round, a member of each team must again give a clue about their words to match a numbered code. If I get 2-4-3, I might now say, "sucker-prince-stake". The other team then attempts to guess our numbered code. If they're correct, they receive a white mark of success; if not, then my team must guess the number correctly or take a black mark of failure. (Guessing correctly does nothing except avoid failure and give the opposing team information about what our hidden words might be.) The rounds continue until a team collects either its second white mark (winning the game) or its second black mark (losing the game). Games typically last between 4-7 rounds. If neither team has won after eight rounds, then each team must attempt to guess the other team's words; whichever team guesses more words correctly wins. | Unplayable in another language | 6 | 12 | 7.77 | 1.81 | 3, 4, 5, 6, 7, 8 | 15, 20, 25, 30, 35, 40, 45 | Thomas Dagenais-Lespérance | Thomas Dagenais-Lespérance, Fabien Fulchiron, NILS, Manuel Sanchez | Scorpion Masqué, 2 Pionki, ADC Blackfire Entertainment, Asmodee, Enigma (Bergsala Enigma), Fantasmagoria, Galápagos Jogos, Games4you, Games7Days, Gém Klub Kft., GoKids 玩樂小子, Hachette Boardgames USA, Happy Baobab, IELLO, Kaissa Chess & Games, Lavka Games, Lex Games, Portal Games | Deduction, Party Game, Spies/Secret Agents, Word Game | Communication Limits, Targeted Clues, Team-Based Game | Components: Sand Timers, Digital Implementations: Board Game Arena, Mechanism: Give a Clue / Get a Clue, Theme: Retro, Word Games: Guess the Word |
226320 | My Little Scythe | 2017 | 1 | 6 | 60 | 45 | 60 | 8 | https://cf.geekdo-images.com/EhXCpSR6ambdYuKbrej3UQ__thumb/img/3znFvjc6uN6rossizk5I5eOr4Rk=/fit-in/200x150/filters:strip_icc()/pic4134810.jpg | https://cf.geekdo-images.com/EhXCpSR6ambdYuKbrej3UQ__original/img/M1WeUiGRTGOeiB9prqpy07OIKGM=/0x0/filters:format(jpeg)/pic4134810.jpg | My Little Scythe is a competitive, family-friendly game in which each player controls 2 animal miniatures embarking upon an adventure in the Kingdom of Pomme. In an effort to be the first to earn 4 trophies from 8 possible categories, players take turns choosing to Move, Seek, or Make. These actions will allow players to increase their friendship and pies, power up their actions, complete quests, learn magic spells, deliver gems and apples to Castle Everfree, and perhaps even engage in a pie fight. Some of My Little Scythe’s mechanisms are inspired by the bestselling game, Scythe. It caught the eye of Stonemaier Games as a fan-created print-and-play game in 2017 (it went on to win the BoardGameGeek 2017 award for best print-and-play game). —description from the publisher | Moderate in-game text - needs crib sheet or paste ups | 4 | 6 | 7.23 | 2.02 | 1, 2, 3, 4, 5, 6 | 45, 50, 55, 60 | Hoby Chou, Vienna Chou | Noah Adelman, Katie Khau | Stonemaier Games, (Self-Published), Albi, Arclight Games, CrowD Games, Delta Vision Publishing, Ghenos Games, Maldito Games, Matagot, Mirakulus, PHALANX, Spiele-Offensive.de | Children's Game, Exploration, Fantasy | Area Majority / Influence, Card Play Conflict Resolution, Dice Rolling, Force Commitment, Grid Movement, Hexagon Grid, Movement Points, Narrative Choice / Paragraph, Pick-up and Deliver, Set Collection, Solo / Solitaire Game, Take That, Tech Trees / Tech Tracks, Variable Player Powers | Animals: Apes / Monkeys, Animals: Bears, Animals: Birds, Animals: Cattle / Cows, Animals: Pigs, Animals: Tigers, Animals: Wolves, Components: Dice with Icons, Components: Game Trayz Inside, Components: Gems/Crystals, Components: Map (Continental / National scale), Components: Miniatures, Components: Multi-Use Cards, Digital Implementations: Tabletopia, Game: Scythe, Organizations: Automa Factory, Players: Games with Solitaire Rules, Theme: Animal Battles, Theme: Anthropomorphic Animals, Versions & Editions: Junior Versions of Grown-Up Games |
227072 | The Chameleon | 2017 | 3 | 8 | 15 | 15 | 15 | 14 | https://cf.geekdo-images.com/-uBkiypUVyRKxNuOI_-ZpQ__thumb/img/qv_sRsagG0xQzNxg4Ol_AgiR2SY=/fit-in/200x150/filters:strip_icc()/pic3552344.png | https://cf.geekdo-images.com/-uBkiypUVyRKxNuOI_-ZpQ__original/img/Y_12y74FIaAXMfiQ0tFhpfkrN1U=/0x0/filters:format(png)/pic3552344.png | A bluffing deduction game for everyone. Each round involves two missions, depending on whether you’re the Chameleon or not. Mission 1: You are the Chameleon. No one knows your identity except you. Your mission is to blend in, not get caught and to work out the Secret Word. Mission 2: You are not the Chameleon. Try to work out who the Chameleon is without giving away the Secret Word. At the beginning of the round each player receives a card that tells them if they are the Chameleon or hunting the Chameleon. Two dice are rolled and this gives everyone (except the Chameleon) the coordinates to a specific word on a Topic Card – this is the Secret Word for the round. Each Topic Card features 16 related words (e.g. countries, books, food, etc.) Each player must now say a word relating to the Secret Word. The Chameleon can only make an educated guess based on the 16 words in front of them. | Extensive use of text - massive conversion needed to be playable | 6 | 8 | 6.55 | 1.04 | 3, 4, 5, 6, 7, 8 | 15 | Rikki Tahta | Ben Drummond, Luis Francisco, Zoe Lee, Rikki Tahta | Big Potato Games, Angry Lion Games, Dal Tenda, Gameology (Gameology Romania), Grok Games, HCM Kinzel, Magellan, Popcorn Games, Randolph, Reflexshop, Trefl | Bluffing, Card Game, Deduction, Humor, Party Game, Word Game | Hidden Roles, Targeted Clues, Team-Based Game, Voting | Animals: Chameleons, Digital Implementations: Tabletopia |
227224 | The Red Cathedral | 2020 | 1 | 4 | 80 | 80 | 80 | 10 | https://cf.geekdo-images.com/-PuiCnbxlBzMSjnUegp9AQ__thumb/img/CKamYUPlBDXav4A1AEqMRy976fY=/fit-in/200x150/filters:strip_icc()/pic5556025.jpg | https://cf.geekdo-images.com/-PuiCnbxlBzMSjnUegp9AQ__original/img/hH1AwTR4fdtYY_cO8IYp1-I8dhE=/0x0/filters:format(jpeg)/pic5556025.jpg | Autumn is not the best time to climb up on a scaffold in Moscow, but it is still far better than doing so in the winter. Tsar Ivan wants to see results and our team will prove to him that we are the best builders in the city. We are sure to finish off those decorative arches with the brightest shining stones and ensure our place on the list of the government’s trusted workers. Sheila Santos and Israel Cendrero make up the game designing duo known as Llama Dice. To date they have put out various titles with different Spanish publishers (1987 Channel Tunnel, Mondrian, Smoothies), and The Red Cathedral is the first game they have published with Devir. Pedro Soto (Holmes, Sherlock & Mycroft, Papua) and Chema Román (El mundo de Águila Roja) took care of the graphic elements of the game with a grand homage to Ivan Bilibin, an iconic Russian artist from the turn of the twentieth century. Despite being from a far later period, his mark is very recognizable in the game. The Red Cathedral is a strategic, “Euro” board game in which the players take the roles of construction teams. Their job is to work together to put up St. Basil's cathedral in Moscow, as ordered by Ivan the Terrible. However, only one of them will be able to gain the favor of the Tsar. During the game, the players can carry out one of these three actions: assign a section of the cathedral, send resources to that section to build it, or go to the game board to achieve more resources. Each of these actions has its own mechanism and requires that the players pay close attention to what the other players are doing. When the sections of the cathedral are assigned the players take possession of the spaces in each of the columns that make up their section. The more sections built and the completion of each with its own tower, the more points the player will be given at the end of the game. The players can send resources to the cathedral sections that they have claimed. When they complete each of those sections they will obtain rewards in money and prestige points. They will also be able to install decorations on the completed sections to achieve even more recognition from the Tsar. This part of the game also works as a clock, since once any player completes the construction of their sixth section it brings about the end of the game. The game board shows us the iconic rondel of The Red Cathedral. It is where the players obtain all the resource types needed to complete their work on the cathedral, as well as to get favors from the guilds and professionals to make the most of their trip to the market. In the central rondel the players choose the die they wish to use and move forward as many spaces as is shown on the top side of said die, in order to obtain the resources indicated in the space destined by the die. The Red Cathedral is a very accessible game with regard to its rules because it is very easy to understand the various levels of the game, but it remains very interesting with regard to strategy. It is sure to please those who are more interested in the challenge offered by trying to strategically optimize their position in each game rather than the complexity of the rules. | No necessary in-game text | 3 | 12 | 7.70 | 2.82 | 1, 2, 3, 4 | 80 | Isra C., Shei S. | Chema Román, Pedro Soto | Devir, 999 Games, Banana Games, BoardBros, GaGa Games, Hobby Game Mall, IELLO, KOSMOS, Portal Games, Reflexshop, Sugorokuya | Dice, Economic | Area Majority / Influence, Contracts, Dice Rolling, End Game Bonuses, Rondel, Solo / Solitaire Game, Victory Points as a Resource | Category: Dized Tutorial, Cities: Moscow (Russia), Country: Russia, Digital Implementations: Tabletopia, Digital Implementations: Yucata, Game: The Red Cathedral, Mechanism: Tableau Building, Series: Small Box Euros (Devir), Theme: Construction |
227456 | Escape the Dark Castle | 2017 | 1 | 4 | 45 | 20 | 45 | 14 | https://cf.geekdo-images.com/d4MkgAvJOaJPVjxr6R9rKQ__thumb/img/fbbmrfibmcgPqNDbruBOE4-uTkc=/fit-in/200x150/filters:strip_icc()/pic5004159.jpg | https://cf.geekdo-images.com/d4MkgAvJOaJPVjxr6R9rKQ__original/img/1UegAJqtM1FVKT-1gQT6R7Zboss=/0x0/filters:format(jpeg)/pic5004159.jpg | Escape the Dark Castle is a simple, cooperative game of retro-atmospheric adventure. Players take on the roles of prisoners, wrongfully incarcerated in the depths of The Dark Castle. Whether it’s the Abbot, the Tailor or any of the six playable characters, each prisoner is represented by a character card and a custom character die showing that prisoner’s unique endowment of Might, Cunning and Wisdom – the game’s three traits. Embarking on a desperate quest to escape, the players must work together using custom dice and item cards to overcome the castle’s many horrors, traps, and challenges - each of which is represented by a large, illustrated chapter card. At the beginning of each game, 15 of these chapter cards are drawn at random from a larger deck to create a unique castle every time. Gameplay involves one player revealing a new chapter card each turn, in a motion like turning a page of a book. When a card is turned, the next chamber or passageway into which the prisoners have stumbled is revealed. There is no turn order. Instead, players decide as a group who will turn the next chapter card, and there are often grisly consequences for the one that does! Once revealed, the chapter card will explain the situation facing the group and what must be done to get through it. In the style of choose-your-path adventures, most chapters offer the group a choice about how to proceed. Bribe the drunken guards or attack them? Charge the beast or lure it out? Steal from the kitchen stores or keep moving? Each chapter is a mini-game and a variety of mechanics are required to complete it, from RPG-style skill tests for an individual character, to push-your-luck dice rolling as a team, to the playing of item cards collected along the way to bolster the tactical abilities of the group. When the players choose to enter (or fail to avoid) combat, all players roll their unique character dice simultaneously to make an attack against the enemy. They need to collectively muster the right combination of Might, Cunning and Wisdom to defeat the foe in question, or risk taking damage. Blocking, Resting, and the use of Weapons, Relics and Potions will help to keep the prisoners alive. The goal of the game is for the group to complete every chapter in the castle deck, then defeat the final boss. To win, they must keep every member of the team alive - if any player is killed the game ends immediately. | Extensive use of text - massive conversion needed to be playable | 4 | 12 | 7.37 | 1.22 | 1, 2, 3, 4 | 20, 25, 30, 35, 40, 45 | Alex Crispin, Thomas Pike, James Shelton | Alex Crispin | Themeborne Ltd., Exod games, Ghenos Games, Rebel Sp. z o.o., YingDi (旅法师营地) | Adventure, Card Game, Dice, Fantasy, Horror | Cooperative Game, Dice Rolling, Die Icon Resolution, Paper-and-Pencil, Push Your Luck, Role Playing, Solo / Solitaire Game, Storytelling | Category: Dungeon Crawler, Components: Dice with Icons, Components: Official Music Soundtrack, Crowdfunding: Kickstarter, Players: Games with Solitaire Rules, Theme: Boss Battle |
227748 | Deception: Undercover Allies | 2017 | 4 | 14 | 0 | 20 | 0 | 14 | https://cf.geekdo-images.com/Q0ymbSxvWcA7_g55ns96Yg__thumb/img/9OvFs1njwq_-ZjxRVGD2DlW2pV0=/fit-in/200x150/filters:strip_icc()/pic4199680.jpg | https://cf.geekdo-images.com/Q0ymbSxvWcA7_g55ns96Yg__original/img/IpAnU1uN9PYr3n1gdzzepYX3PHo=/0x0/filters:format(jpeg)/pic4199680.jpg | A tremor of fear ripples through the population in the streets of Hong Kong. Word is out that a recent string of murders may have been committed by one of the very investigators charged with solving them. The police are bringing in more help. Behind the scenes, the killer is recruiting too. In Deception: Undercover Allies, new roles give special powers to both teams. More means and clue cards increase the possible solutions to the crime. Fresh scene tiles bring more life to the forensic scientist’s descriptions. And a new event challenges the already tenuous trust which exists among the investigators. With so many new variables, both sides will have to find new ways to deal with the deception that surrounds them. | Some necessary text - easily memorized or small crib sheet | 8 | 12 | 7.98 | 1.78 | 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14 | 20, 19, 18, 17, 16, 15, 14, 13, 12, 11, 10, 9, 8, 7, 6, 5, 4, 3, 2, 1, 0 | Tobey Ho | Tommy Ng | Jolly Thinkers, Grey Fox Games, IELLO, JELLY JELLY GAMES, Lucrum Games, Popcorn Games, sternenschimmermeer | Expansion for Base-game, Bluffing, Deduction, Murder/Mystery, Party Game | Communication Limits, Storytelling, Team-Based Game, Variable Player Powers | Crowdfunding: Kickstarter, Game: Deception – Murder in Hong Kong, Players: Expansions Changing Player Count, Region: Hong Kong |
228372 | Iberian Gauge | 2017 | 3 | 5 | 90 | 60 | 90 | 12 | https://cf.geekdo-images.com/SMVRFdGdP8i45UmlHHZafw__thumb/img/2QkzK2566ptGVQpBS_Swy00sfjQ=/fit-in/200x150/filters:strip_icc()/pic6336687.jpg | https://cf.geekdo-images.com/SMVRFdGdP8i45UmlHHZafw__original/img/4f9AtBdOGDj5LMp8UsNwHcTnLmA=/0x0/filters:format(jpeg)/pic6336687.jpg | The morning stretches over the tops of the tall, rugged mountains that dominate the Iberian Peninsula. Hammers ring, iron on iron, fighting stubbornly for every inch of new track against the unforgiving and unyielding terrain. The age of the railroad is coming to Iberia, but it won’t be easy… In Iberian Gauge, you will invest in railroad companies during Stock Rounds. In the Operating Rounds, each share of stock allows the shareholder to build track for that company, in the order those shares were purchased. But building in such hostile terrain is expensive! Leasing track from other companies reduces cost and keeps your railroads expanding. Failure to expand will sink your stock values, leading to ruin! | No necessary in-game text | 5 | 12 | 7.31 | 2.47 | 3, 4, 5 | 60, 65, 70, 75, 80, 85, 90 | Amabel Holland | Ian O'Toole | Capstone Games, Winsome Games, Maldito Games | Economic, Trains | Action Queue, Connections, Hexagon Grid, Income, Investment, Network and Route Building, Stock Holding, Turn Order: Pass Order, Victory Points as a Resource | Category: Combinatorial, Country: Portugal, Country: Spain, Series: Cube Rails, Series: Iron Rail (Capstone Games), Series: Winsome Essen Sets |
228504 | Cat Lady | 2017 | 2 | 4 | 30 | 15 | 30 | 8 | https://cf.geekdo-images.com/tnx6ExxyUmIlga9tFSrR6g__thumb/img/jHvb__-N4QCSB8rhTKXzCxWOWcU=/fit-in/200x150/filters:strip_icc()/pic3864115.jpg | https://cf.geekdo-images.com/tnx6ExxyUmIlga9tFSrR6g__original/img/RvwGz70uylQGeBYErRTWwP1Gr9M=/0x0/filters:format(jpeg)/pic3864115.jpg | In Cat Lady, players are cat ladies, part of an elite group of people including Marie Antoinette and Ernest Hemingway. During the game, you and your fellow cat ladies will draft cards three at a time, collecting toys, food, catnip, costumes, and of course lovable cats. But watch out! Make sure you have enough food for all of your feline friends or your hungry cats will subtract points from your score. The player with the highest total victory points wins! | Some necessary text - easily memorized or small crib sheet | 2 | 8 | 7.01 | 1.38 | 2, 3, 4 | 15, 20, 25, 30 | Josh Wood | Josh Wood | Alderac Entertainment Group, Arclight Games, CMON Global Limited, Edge Entertainment, FoxGames, MINDOK, MYBG Co., Ltd., Pegasus Spiele, Primigenio, Reflexshop | Animals, Card Game, Humor | Open Drafting, Set Collection | Animals: Cats, Digital Implementations: Steam, Players: Games with expansions that add solo play |
228855 | Set a Watch | 2019 | 1 | 4 | 80 | 45 | 80 | 13 | https://cf.geekdo-images.com/E_-9WT4_6-kABS796Q-piA__thumb/img/l-LKCyGEkwhPpyW2zQCyA9Kh1SY=/fit-in/200x150/filters:strip_icc()/pic4162054.png | https://cf.geekdo-images.com/E_-9WT4_6-kABS796Q-piA__original/img/b1r3xRKUZBJm7-NUjjdwcdKk2IE=/0x0/filters:format(png)/pic4162054.png | The Kingdom is in grave danger. Powerful enemies are conspiring to resurrect the vile and powerful Unhallowed that your party has just slain. Now you, the mighty adventurers of the land, must visit these summoning locations and defeat the hordes of creatures behind this evil plot. It falls to four mighty adventurers, each of whom has a unique set of skills, to band together once more to vanquish this evil before the Unhallowed consume the world in darkness. In Set a Watch, a cooperative game for 1-4 players, you must clear out nine locations to stop the acolytes from breaking the seals holding back the evil Unhallowed. Every round you will visit a new location and pick an adventurer to rest and take camp actions. The rest of the party will take watch and battle a line of monsters trying to make their way into camp using your dice and unique character abilities. Manipulating the creature line is essential to solving each round’s combat puzzle. It is a battle to stay alive and keep the campfire burning! Use your wits and skill to fight for the light…or all will perish in the darkness. | Extensive use of text - massive conversion needed to be playable | 1 | 10 | 7.26 | 2.41 | 1, 2, 3, 4 | 45, 50, 55, 60, 65, 70, 75, 80 | Mike Gnade, Todd Walsh | Andreas Rocha, Robert P. Schneider | Rock Manor Games, Boom Boom Games, Bumble3ee Interactive, Giochix.it, Grimspire, Treetato Studio | Adventure, Card Game, Dice, Fantasy | Cooperative Game, Dice Rolling, Solo / Solitaire Game, Variable Player Powers | Category: Dungeon Crawler, Category: Tower Defense, Components: Game Box Used In Play, Components: Polyhedral (not D6) dice, Crowdfunding: Kickstarter, Digital Implementations: Tabletopia, Mechanism: Card Line, Misc: LongPack Games, Players: Games with Solitaire Rules, Series: Set a Watch (Rock Manor Games) |
229853 | Teotihuacan: City of Gods | 2018 | 1 | 4 | 120 | 90 | 120 | 14 | https://cf.geekdo-images.com/wW5xjgBJcFyLaEWZwrYuKA__thumb/img/MppmP7GtDAfKiB5LiAl-ZtPxOPE=/fit-in/200x150/filters:strip_icc()/pic4583626.jpg | https://cf.geekdo-images.com/wW5xjgBJcFyLaEWZwrYuKA__original/img/72kzn6t41ZxLEr3GFd8ir6hDdH4=/0x0/filters:format(jpeg)/pic4583626.jpg | Travel back in time to the greatest city in Mesoamerica. Witness the glory and the twilight of the powerful pre-Columbian civilization. Strategize, accrue wealth, gain the favour of the gods, and become the builder of the magnificent Pyramid of the Sun. In Teotihuacan: City of Gods, each player commands a force of worker dice, which grow in strength with every move. On your turn, you move a worker around a modular board, always choosing one of two areas of the location tile you land on: one offering you an action (and a worker upgrade), the other providing you with a powerful bonus (but without an upgrade). While managing their workforce and resources, players develop new technologies, climb the steps of the three great temples, build houses for the inhabitants of the city, and raise the legendary and breath-taking Pyramid of the Sun in the center of the city. Each game is played in three eras. As the dawn of the Aztecs comes closer, player efforts (and their ability to feed their workforce) are evaluated a total of three times. The player with the most fame is the winner. | No necessary in-game text | 4 | 14 | 7.86 | 3.78 | 1, 2, 3, 4 | 90, 95, 100, 105, 110, 115, 120 | Daniele Tascini | Odysseas Stamoglou | NSKN Games, Board&Dice, Bucaneiros Jogos, CrowD Games, Delta Vision Publishing, Game Harbor, Giochix.it, Jumping Turtle Games, Maldito Games, Pixie Games, Portal Games, Schwerkraft-Verlag, sternenschimmermeer, テンデイズゲームズ(TendaysGames) | Ancient | Area Movement, Rondel, Set Collection, Solo / Solitaire Game, Tile Placement, Track Movement, Variable Set-up, Worker Placement with Dice Workers | Constructions: Pyramids, Country: Mexico, Digital Implementations: Board Game Arena, Digital Implementations: Tabletopia, Game: Teotihuacan, Misc: LongPack Games, Misc: Watch It Played How To Videos, Players: Games with Solitaire Rules, Theme: Native Americans / First Peoples |
229941 | Flamme Rouge: Peloton | 2017 | 1 | 12 | 45 | 30 | 45 | 8 | https://cf.geekdo-images.com/l_KTuhbVjS33ilTohiL_Jw__thumb/img/23KfdzuL-Z1gy8sUAJy4vKQ-TMk=/fit-in/200x150/filters:strip_icc()/pic3767149.jpg | https://cf.geekdo-images.com/l_KTuhbVjS33ilTohiL_Jw__original/img/X7O-vL_yhIgNliXhOImBQ_4NRck=/0x0/filters:format(jpeg)/pic3767149.jpg | Flamme Rouge: Peloton, the first expansion for Flamme Rouge, offers a chase group of four riders (pink and white rouleurs and sprinters) that allows the base game to be played with up to six players. All 5-6 player games are played with a breakaway tile and 1-3 supply zone tiles. These can also be added to your games at lower player counts. The box cover shows the iconic cobblestone races that are represented with new tiles in the game; these tiles are mostly one space wide, occasionally two, and don't allow slip streaming. Flamme Rouge: Peloton includes variants for solo play and for games with up to twelve players, each controlling only one rider. | No necessary in-game text | 4 | 8 | 8.10 | 1.84 | 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12 | 30, 35, 40, 45 | Asger Harding Granerud | Ossi Hiekkala, Jere Kasanen | Lautapelit.fi, FoxGames, Gigamic, HOT Games, Playagame Edizioni, Reflexshop, Stronghold Games | Expansion for Base-game, Racing, Sports | Hand Management, Modular Board, Simulation, Simultaneous Action Selection | Game: Flamme Rouge, Players: Expansions Adding Solo Play, Players: Expansions Changing Player Count, Sports: Bicycling / Cycling |
230802 | Azul | 2017 | 2 | 4 | 45 | 30 | 45 | 8 | https://cf.geekdo-images.com/aPSHJO0d0XOpQR5X-wJonw__thumb/img/ccsXKrdGJw-YSClWwzVUwk5Nh9Y=/fit-in/200x150/filters:strip_icc()/pic6973671.png | https://cf.geekdo-images.com/aPSHJO0d0XOpQR5X-wJonw__original/img/AkbtYVc6xXJF3c9EUrakklcclKw=/0x0/filters:format(png)/pic6973671.png | Introduced by the Moors, azulejos (originally white and blue ceramic tiles) were fully embraced by the Portuguese when their king Manuel I, on a visit to the Alhambra palace in Southern Spain, was mesmerized by the stunning beauty of the Moorish decorative tiles. The king, awestruck by the interior beauty of the Alhambra, immediately ordered that his own palace in Portugal be decorated with similar wall tiles. As a tile-laying artist, you have been challenged to embellish the walls of the Royal Palace of Evora. In the game Azul, players take turns drafting colored tiles from suppliers to their player board. Later in the round, players score points based on how they've placed their tiles to decorate the palace. Extra points are scored for specific patterns and completing sets; wasted supplies harm the player's score. The player with the most points at the end of the game wins. | No necessary in-game text | 2 | 8 | 7.74 | 1.77 | 2, 3, 4 | 30, 35, 40, 45 | Michael Kiesling | Philippe Guérin, Chris Quilliams | Next Move Games, Plan B Games, Asmodee, Belleville (Бельвіль), Broadway Toys LTD, Divercentro, Galápagos Jogos, Gém Klub Kft., Ghenos Games, Green Elephant Games, Hobby Japan, KADABRA, Kaissa Chess & Games, Korea Boardgames, Lacerta, MINDOK, MIPL, Orangutan Games, Pegasus Spiele, Rebel Sp. z o.o., SuperHeated Neurons, Tower Tactic Games, TWOPLUS Games, Zvezda | Abstract Strategy, Puzzle, Renaissance | End Game Bonuses, Open Drafting, Pattern Building, Set Collection, Tile Placement, Turn Order: Claim Action | Components: 5 x 5 Grids, Country: Portugal, Digital Implementations: Board Game Arena, Game: Azul, Misc: Mensa Select, Theme: Art, Versions & Editions: Travel Versions of Non-Travel Games |
231559 | Quirk! | 2017 | 2 | 6 | 30 | 15 | 30 | 7 | https://cf.geekdo-images.com/NnGn0W726JmBwa9jOVXSmg__thumb/img/m9OfsJirug7SFRH9jyBtCNvHFVE=/fit-in/200x150/filters:strip_icc()/pic3675379.jpg | https://cf.geekdo-images.com/NnGn0W726JmBwa9jOVXSmg__original/img/NRh7cJT2WC-hBEbDH6c4HYi8S58=/0x0/filters:format(jpeg)/pic3675379.jpg | The aim of the game is to win as many Quirks as possible. A Quirk is 3 of the same character card. To win character cards from other players you must make sounds or actions of the cards you want to a specific player in hope they have it. If they do they pass all copies over to you, if not they tell you to Quirk! and you pick up from the deck. The game finishes once all the cards in the deck have been played and you count up your Quirks at the end. The game also includes Tactic, Defence and Skip cards, allowing you to steal Quirks from other players, Defend your Quirks from other players or make other players skip their go. | 6.92 | 0.00 | 2, 3, 4, 5, 6 | 15, 20, 25, 30 | Emma May | Emma May | Emmerse Studios | Animals, Card Game, Children's Game, Humor, Party Game | Acting, Memory | ||||
231567 | Now Boarding | 2018 | 2 | 5 | 60 | 30 | 60 | 10 | https://cf.geekdo-images.com/yI1Zxy5JAgk7xFWpSqYX7w__thumb/img/0b4G8p3lZJJhtWpLeOetrGDHWdI=/fit-in/200x150/filters:strip_icc()/pic3710609.jpg | https://cf.geekdo-images.com/yI1Zxy5JAgk7xFWpSqYX7w__original/img/J7wnIUJhfzO-5MJG7eALSWrZn-M=/0x0/filters:format(jpeg)/pic3710609.jpg | Now Boarding is a real-time cooperative game in which you work together to fly a fleet of airplanes. You must deliver all the passengers to their destinations before they get too angry — and new passengers are constantly arriving! Upgrade your plane to fly faster and carry more passengers to handle the load. The twist: All players take all their turns at the same time! This allows for clever hand-offs of passengers. It's a whole new level of pick-up-and-deliver game. | No necessary in-game text | 5 | 10 | 7.02 | 2.23 | 2, 3, 4, 5 | 30, 35, 40, 45, 50, 55, 60 | Tim Fowers | Ryan Goldsberry | Fowers Games | Aviation / Flight, Real-time, Transportation | Cooperative Game, Pick-up and Deliver, Real-Time, Simultaneous Action Selection, Variable Player Powers | Components: Sand Timers, Crowdfunding: Kickstarter, Digital Implementations: Board Game Arena, Theme: Retro |
232414 | Oceans | 2020 | 2 | 4 | 90 | 60 | 90 | 12 | https://cf.geekdo-images.com/1J7_qmdohyypZNyvu8B45A__thumb/img/ASgVEQj-H2lzopAgm-_QgqEBVvI=/fit-in/200x150/filters:strip_icc()/pic4382323.jpg | https://cf.geekdo-images.com/1J7_qmdohyypZNyvu8B45A__original/img/N4cHTwdthImTVqNrJUN9jQDskRc=/0x0/filters:format(jpeg)/pic4382323.jpg | Three years in the making, Oceans is a stand-alone game in the award-winning Evolution series. With over 120 works of art, 40 scenarios cards, and more than 100 unique trait cards, Oceans is the most ambitious project North Star Games has ever tackled. Theme Oceans depicts the boundaries between the known world near the ocean’s surface, and the mysteries lurking in Earth’s deepest unexplored region. Enter a vast, underwater cosmos: a mysterious interconnected world of sharp teeth, glowing eyes, and black ink, where your survival depends on your ability to adapt to the unknown. The foundation of the oceanic food chain are billions of one-celled organisms called phytoplankton that capture the sun's energy through photosynthesis. Every other species in the ocean is a predator, each bigger than the next, all the way up to the dreaded Apex Predator. And even bigger than Apex Predators are enormous Whales that gently swim through the ocean scooping up everything in their path. This ecosystem mimics the known world near the surface. But there is more if you are willing to dive deeper... Oceans also includes a deck of 100 unique power cards called The Deep that represents the unknown. These powerful cards break the seams of the reality you've come to accept, ranging from astonishing things found in the ocean, to the fantastical Kraken or Leviathan. Gameplay Oceans is an interactive engine builder, where players evolve their species in a continually changing ecosystem. Players must adapt their interconnected ecosystem to survive against the inevitable march of time (Aging), as well as a multitude of predators looking for food. During the first half of the game, players use traits from a deck of Surface cards to modify their species. With only 12 Surface traits, it’s easy to wade into your first game without being overwhelmed by new cards. These traits were chosen for their rich thematic interconnections, providing synergistic card play that mimics an oceanic ecosystem. The Surface traits bring stability to the game environment. During the second half of the game, players can use power cards from The Deep to disrupt the stability. With over 100 unique traits in The Deep, players will slowly discover game-altering traits over the course of many games. These traits were designed to evoke wonder and disbelief - to spark your imagination as you consider the fantastic synergies that are possible in Oceans. Additionally, there are 2 randomly chosen scenario cards that activate and deactivate at various points during the game. The scenario cards impact the basic tenets of gameplay, encouraging people to vary their play style and strategy each game. The Evolution Series Oceans is a stand-alone game in the Evolution series, but it's a vast departure from other games in the series. The turn structure has been simplified, the game play is much more forgiving, and the web of interconnections has increased dramatically. Whereas Evolution has the feeling of a traditional back-and-forth battle game like Magic: The Gathering, Oceans has the feel of an interactive engine builder where everything is interconnected, and where your engine must continually adapt to a changing environment. Join the Oceans Discord community for rule questions, strategy discussions, and to get involved in future playtesting. https://discord.gg/GMaDycjKBV | Moderate in-game text - needs crib sheet or paste ups | 3 | 10 | 7.45 | 2.86 | 2, 3, 4 | 60, 65, 70, 75, 80, 85, 90 | Nick Bentley, Dominic Crapuchettes, Ben Goldman, Brian O'Neill | Guillaume Ducos, Catherine Hamilton | NorthStar Game Studio, Ediciones MasQueOca, Funforge, Gameland 游戏大陆, Grok Games, Pendragon Game Studio, Popcorn Games, Reflexshop, Rightgames RBG SIA, Schwerkraft-Verlag, TWOPLUS Games | Animals, Card Game, Educational, Environmental, Prehistoric | Hand Management, Hidden Victory Points, Open Drafting, Take That, Victory Points as a Resource | Animals: Coral / Jellyfish / Anemones, Animals: Crabs, Animals: Fish / Fishes, Crowdfunding: Kickstarter, Digital Implementations: Google Play, Digital Implementations: Steam, Digital Implementations: Tabletopia, Mechanism: Tableau Building, Misc: Watch It Played How To Videos, Series: Evolution (North Star Games), Theme: Biology, Theme: Evolution, Theme: Nature, Theme: Science, Theme: Under the Sea |
232823 | Best Treehouse Ever: Forest of Fun | 2018 | 1 | 4 | 30 | 20 | 30 | 8 | https://cf.geekdo-images.com/v9jsUcsEahR4Qoe4xQdNvw__thumb/img/GeXhIL07aKwFRkUgC5vWbR0FDcc=/fit-in/200x150/filters:strip_icc()/pic3684196.jpg | https://cf.geekdo-images.com/v9jsUcsEahR4Qoe4xQdNvw__original/img/r3Z6QQqq0aBrg-3d32aftx-Iksw=/0x0/filters:format(jpeg)/pic3684196.jpg | It’s time to build another treehouse! In the new stand alone sequel to the Golden Geek Nominated Best Treehouse Ever (Best Card Game, Best Family Game, 2015), Best Treehouse Ever: Forest of Fun, players compete to build their best treehouse, outfitting their treehouse with cool rooms, and creating fun habitats for their favorite furry and feathered friends, while also making sure that their tree doesn't tip over and that their rooms are more impressive than all of their friends' rooms at the end of the game. In addition, our treehouse builders have leveled up their experience by visiting new locations in the forest that provide special abilities to help them in their new build. Building takes place over three weeks/rounds, and in each round, players use card drafting and spatial reasoning to add five new rooms to their treehouse. Players must pay attention to the other treehouses being built since they take turns determining which types of rooms score for everyone at the end of each round. At the end of the third week, the winner is the player with the best treehouse ever! But the best part? Best Treehouse Ever: Forest of Fun can be combined with Best Treehouse Ever to play up to 8 players! | 4 | 6.55 | 1.50 | 1, 2, 3, 4 | 20, 25, 30 | Scott Almes | Claire Donaldson, Andy Jewett, Adam P. McIver | Green Couch Games | Card Game | Open Drafting, Pattern Building, Variable Player Powers | Crowdfunding: Kickstarter | ||
233078 | Twilight Imperium: Fourth Edition | 2017 | 3 | 6 | 480 | 240 | 480 | 14 | https://cf.geekdo-images.com/_Ppn5lssO5OaildSE-FgFA__thumb/img/lfEukJE0JsoZZObaF9K9YnFp62E=/fit-in/200x150/filters:strip_icc()/pic3727516.jpg | https://cf.geekdo-images.com/_Ppn5lssO5OaildSE-FgFA__original/img/kVpZ0Maa_LeQGWxOqsYKP3N4KUY=/0x0/filters:format(jpeg)/pic3727516.jpg | Twilight Imperium (Fourth Edition) is a game of galactic conquest in which three to six players take on the role of one of seventeen factions vying for galactic domination through military might, political maneuvering, and economic bargaining. Every faction offers a completely different play experience, from the wormhole-hopping Ghosts of Creuss to the Emirates of Hacan, masters of trade and economics. These seventeen races are offered many paths to victory, but only one may sit upon the throne of Mecatol Rex as the new masters of the galaxy. No two games of Twilight Imperium are ever identical. At the start of each galactic age, the game board is uniquely and strategically constructed using 51 galaxy tiles that feature everything from lush new planets and supernovas to asteroid fields and gravity rifts. Players are dealt a hand of these tiles and take turns creating the galaxy around Mecatol Rex, the capital planet seated in the center of the board. An ion storm may block your race from progressing through the galaxy while a fortuitously placed gravity rift may protect you from your closest foes. The galaxy is yours to both craft and dominate. A round of Twilight Imperium begins with players selecting one of eight strategy cards that both determine player order and give their owner a unique strategic action for that round. These may do anything from providing additional command tokens to allowing a player to control trade throughout the galaxy. After these roles are selected, players take turns moving their fleets from system to system, claiming new planets for their empire, and engaging in warfare and trade with other factions. At the end of a turn, players gather in a grand council to pass new laws and agendas, shaking up the game in unpredictable ways. After every player has passed their turn, players move up the victory track by checking to see whether they have completed any objectives throughout the turn and scoring them. Objectives are determined by setting up ten public objective cards at the start of each game, then gradually revealing them with every round. Every player also chooses between two random secret objectives at the start of the game, providing victory points achievable only by the holder of that objective. These objectives can be anything from researching new technologies to taking your neighbor's home system. At the end of every turn, a player can claim one public objective and one secret objective. As play continues, more of these objectives are revealed and more secret objectives are dealt out, giving players dynamically changing goals throughout the game. Play continues until a player reaches ten victory points. —description from the publisher | Extensive use of text - massive conversion needed to be playable | 6 | 14 | 8.60 | 4.32 | 3, 4, 5, 6 | 240, 245, 250, 255, 260, 265, 270, 275, 280, 285, 290, 295, 300, 305, 310, 315, 320, 325, 330, 335, 340, 345, 350, 355, 360, 365, 370, 375, 380, 385, 390, 395, 400, 405, 410, 415, 420, 425, 430, 435, 440, 445, 450, 455, 460, 465, 470, 475, 480 | Dane Beltrami, Corey Konieczka, Christian T. Petersen | Scott Schomburg | Fantasy Flight Games, ADC Blackfire Entertainment, Arclight Games, Asterion Press, Edge Entertainment, Galakta, Galápagos Jogos, Geekach Games, Hobby World, Playfun Games, sternenschimmermeer | Civilization, Economic, Exploration, Negotiation, Political, Science Fiction, Space Exploration, Wargame | Action Drafting, Area-Impulse, Dice Rolling, Follow, Grid Movement, Hexagon Grid, Increase Value of Unchosen Resources, King of the Hill, Modular Board, Movement Points, Race, Tech Trees / Tech Tracks, Trading, Variable Phase Order, Variable Player Powers, Variable Set-up, Voting | Components: Hexagonal Tiles, Components: Map (Interplanetary or Interstellar scale), Components: Miniatures, Game: Twilight Imperium, Mechanism: 4X, Misc: Made by Panda |
233994 | Sunken Sailor | 2017 | 3 | 8 | 40 | 20 | 40 | 17 | https://cf.geekdo-images.com/Ml7HhlxWwix8f_GvkRfYLA__thumb/img/sdFdfk1wI2MWFTDsJFMPDnZIuOw=/fit-in/200x150/filters:strip_icc()/pic3740373.jpg | https://cf.geekdo-images.com/Ml7HhlxWwix8f_GvkRfYLA__original/img/eT8JagBNGUJa4q94S3ROwKhNWLI=/0x0/filters:format(jpeg)/pic3740373.jpg | Sunken Sailor is a game of deceit, sailor stories and skillful drawing. Each player is a sailor, but only one is the Sunken Sailor - can you figure out who? Sailors collectively draw an object that recounts a rowdy adventure you all shared. BUT there is a sailor among you that cannot recall the adventure and doesn't know what is being drawn - that is the Sunken Sailor. The Sunken Sailor wants to keep their identity from the other sailors and to try to piece together what everyone is drawing. Sailors win if they can figure out who the Sunken Sailor is. The Sunken Sailor wins if he or she can go undetected or figure out what is being drawn. | Unplayable in another language | 5 | 12 | 5.83 | 1.00 | 3, 4, 5, 6, 7, 8 | 20, 25, 30, 35, 40 | Asmodee, Buffalo Games, Competo / Marektoy | Bluffing, Deduction, Party Game | Line Drawing | |||
234553 | Dixit: Harmonies | 2017 | 3 | 6 | 60 | 60 | 60 | 8 | https://cf.geekdo-images.com/Hv68iAfnX9XTLuEZk719gQ__thumb/img/i8zuiFHweAAaYfgZx1mS6eqHk_8=/fit-in/200x150/filters:strip_icc()/pic3764171.jpg | https://cf.geekdo-images.com/Hv68iAfnX9XTLuEZk719gQ__original/img/DX9gZKnGGAHc7isa50tVbZjnumg=/0x0/filters:format(jpeg)/pic3764171.jpg | Delve even deeper into the imagination with the newest expansion for the smash hit Dixit with Dixit: Harmonies! This latest expansion incorporates the unique and powerful art of Paul Echegoyen to push players’ imaginations even further, challenging them like only the game of Dixit can do. Fully compatible with the base Dixit game and every other expansion, these 84 new image cards expand upon the replayability and joy that the game of Dixit is known for. —description from the publisher | No necessary in-game text | 6 | 6 | 7.84 | 1.05 | 3, 4, 5, 6 | 60 | Jean-Louis Roubira | Paul Echegoyen | Libellud, Gém Klub Kft., Korea Boardgames, Lifestyle Boardgames Ltd, Rebel Sp. z o.o. | Expansion for Base-game, Card Game, Party Game | Storytelling, Voting | Game: Dixit, Mechanism: Judging Games |
236248 | Small Islands | 2018 | 1 | 4 | 30 | 30 | 30 | 8 | https://cf.geekdo-images.com/wj0V1vCpR11kmq1EpWxxkw__thumb/img/DyPhLsGnU_6DBS2CQ8yo5VcCaC4=/fit-in/200x150/filters:strip_icc()/pic3970233.jpg | https://cf.geekdo-images.com/wj0V1vCpR11kmq1EpWxxkw__original/img/m_YadJyiLlPK1rTXF4X60V9xyJY=/0x0/filters:format(jpeg)/pic3970233.jpg | Small Islands is a tile-placement game in which you are daring explorers discovering a magnificent archipelago. Its islands are brimming with natural resources but also temples from an ancient and mysterious civilization. Brave adventurers, bring back to your clan wealth & prestige! A game is played in maximum 4 Rounds. At the beginning of each Round, each player secretly picks an Objective Card out of three cards. And in turn, players draw and place a Landscape Tile out of the 5 available (2 in hand, and 3 on the table). At a certain point, another option becomes available: placing a Ship Tile. When this tile is placed, in turn, all players place Houses on the islands and earn Prestige Points according to their Objective. Then players start a new Round. When the game ends, players receive additional points for their Ship Tiles. In Advanced Mode, Objectives are split in 2 types of cards which allows you to create your own objectives amongst many combinations. There is also a Solo Mode, innovative for its mechanics as well as for the very concept of a solo mode in a tile-placement game. We gave it an AI with a personality and different behaviors. Small Islands offers you even more surprises, hidden at its heart. | No necessary in-game text | 1 | 8 | 6.62 | 2.05 | 1, 2, 3, 4 | 30 | Alexis Allard | Aurélie Guarino | MushrooM Games (II), Kobold Spieleverlag, Lucky Duck Games, Playagame Edizioni, The Wood Games | Exploration, Nautical, Territory Building | Push Your Luck, Solo / Solitaire Game, Tile Placement | Crowdfunding: Spieleschmiede, Crowdfunding: Zeczec, Digital Implementations: Board Game Arena, Misc: LongPack Games, Players: Games with Solitaire Rules, Series: Alexis Solo Mode |
237182 | Root | 2018 | 2 | 4 | 90 | 60 | 90 | 10 | https://cf.geekdo-images.com/JUAUWaVUzeBgzirhZNmHHw__thumb/img/ACovMZzGGIsBRyEQXFnsT8282NM=/fit-in/200x150/filters:strip_icc()/pic4254509.jpg | https://cf.geekdo-images.com/JUAUWaVUzeBgzirhZNmHHw__original/img/E0s2LvtFA1L5YKk-_44D4u2VD2s=/0x0/filters:format(jpeg)/pic4254509.jpg | Root is a game of adventure and war in which 2 to 4 (1 to 6 with the 'Riverfolk' expansion) players battle for control of a vast wilderness. Like Vast: The Crystal Caverns, each player in Root has unique capabilities and a different victory condition. Now, with the aid of gorgeous, multi-use cards, a truly asymmetric design has never been more accessible. The nefarious Marquise de Cat has seized the great woodland, intent on harvesting its riches. Under her rule, the many creatures of the forest have banded together. This Alliance will seek to strengthen its resources and subvert the rule of Cats. In this effort, the Alliance may enlist the help of the wandering Vagabonds who are able to move through the more dangerous woodland paths. Though some may sympathize with the Alliance’s hopes and dreams, these wanderers are old enough to remember the great birds of prey who once controlled the woods. Meanwhile, at the edge of the region, the proud, squabbling Eyrie have found a new commander who they hope will lead their faction to resume their ancient birthright. The stage is set for a contest that will decide the fate of the great woodland. It is up to the players to decide which group will ultimately take root. In Root, players drive the narrative, and the differences between each role create an unparalleled level of interaction and replayability. Leder Games invites you and your family to explore the fantastic world of Root! —description from the publisher | Extensive use of text - massive conversion needed to be playable | 4 | 14 | 8.07 | 3.80 | 2, 3, 4 | 60, 65, 70, 75, 80, 85, 90 | Cole Wehrle | Kyle Ferrin | Leder Games, 2Tomatoes Games, Arclight Games, CMON Global Limited, CrowD Games, Delta Vision Publishing, Fox in the Box, Kilogames, Korea Boardgames, Matagot, MeepleBR, MS Edizioni, Portal Games, Quality Beast, Spielworxx, Tower Tactic Games, YOKA Games | Animals, Fantasy, Negotiation, Territory Building, Wargame | Action Points, Action Queue, Action Retrieval, Area Majority / Influence, Area Movement, Dice Rolling, Hand Management, Multi-Use Cards, Negotiation, Point to Point Movement, Race, Sudden Death Ending, Take That, Variable Player Powers, Variable Set-up | Animals: Beavers, Animals: Birds, Animals: Cats, Animals: Foxes, Animals: Mice, Animals: Rabbits, Animals: Raccoons, Components: Meeples, Components: Control Boards, Components: Map (Continental / National scale), Components: Meeples (Animal) / Animeeples, Components: Polyhedral (not D6) dice, Components: Wooden pieces & boards, Crowdfunding: Kickstarter, Digital Implementations: Google Play, Digital Implementations: Steam, Game: Root, Misc: Made by Panda, Players: Games with expansions that add solo play, Theme: Animal Battles, Theme: Anthropomorphic Animals, Theme: Nature |
237728 | Ravine | 2017 | 3 | 6 | 20 | 15 | 20 | 7 | https://cf.geekdo-images.com/ENkjxYUIofE6rGl2iT7jvA__thumb/img/Mta8A95n_04NixTF-k9lhoqVyTY=/fit-in/200x150/filters:strip_icc()/pic8282668.jpg | https://cf.geekdo-images.com/ENkjxYUIofE6rGl2iT7jvA__original/img/0cmGYJIs8qO9hm_6OVaqW7NYptc=/0x0/filters:format(jpeg)/pic8282668.jpg | Ravine is a strategic and cooperative survival card game. You and your friends survived the plane crash, but will you survive the night? Work together to forage for food, craft a fire, and build shelters, but be wary: every step you take in the ravine could be one step closer to madness. During the Day, players risk their hearts to leave camp and forage for food and supplies. Before sunset, players work together, share what they found, and craft supplies. If you prepare well enough, you may survive the Night. Be prepared for more than just bumps in the night. Weather, animals, and other wild things will put you and your team to the test. BEWARE: Fall below two hearts and you will go mad. Lose all of your hearts to risk or the elements, and you lose the game. Survive all of the Night cards in your deck, and you win. | Some necessary text - easily memorized or small crib sheet | 5 | 8 | 6.42 | 1.12 | 3, 4, 5, 6 | 15, 20 | Mathew Sisson | Mathew Sisson | Stellar Factory, Timber & Bolt | Card Game, Party Game | Cooperative Game, Player Elimination, Push Your Luck, Trading | Crowdfunding: Kickstarter, Theme: Survival |
238329 | Dan and Phil's Truth Bombs | 2017 | 4 | 8 | 20 | 0 | 20 | 14 | https://cf.geekdo-images.com/esXwKdG4bR-dOdHUYw49Gw__thumb/img/Mv1Ez3q0hToW09xBcS0rXKWOlgo=/fit-in/200x150/filters:strip_icc()/pic3812480.jpg | https://cf.geekdo-images.com/esXwKdG4bR-dOdHUYw49Gw__original/img/hWlcxI3fm2QjNky3i5lmNwrveRo=/0x0/filters:format(jpeg)/pic3812480.jpg | In the party game Dan and Phil's Truth Bombs, you're going to write something about everyone else at the table, and they're going to write stuff about you. Can you guess who said what? To play, lay out question cards on the table on colored mats, then give each player a target sheet and have them write their name in the target box. Everyone passes their target sheet to the left, then everyone takes the target sheet they received, chooses one of the questions (e.g., "What are they terrible at?"), then writes down an answer. When everyone is finished, pass the sheets left again, then choose a question that hasn't already been answered for the sheet you were just handed, and write down an answer to a new question. Continue doing this until you fill in one answer on each person's sheet. Players then take turns reading aloud the answers to the questions for the target player whose sheet they hold. The target player then selects their favorite answer and guesses who wrote it. The player who wrote the favorite answer scores a point. If the target player was correct in their guess, they also receive a point. Play a predetermined number of rounds, then throw all the scores away because you're mad at all the other players. | 7 | 6.42 | 1.00 | 4, 5, 6, 7, 8 | 0, 5, 10, 15, 20 | Phil Lester | Big Potato Games, HCM Kinzel, Randolph | Party Game | Storytelling | ||||
239188 | Chronicles of Crime | 2018 | 1 | 4 | 90 | 60 | 90 | 12 | https://cf.geekdo-images.com/1BMyuEwK0zV9005oYinYLw__thumb/img/QFzbDlFGzK3yRZNLnRr4YzHwEuY=/fit-in/200x150/filters:strip_icc()/pic4317519.jpg | https://cf.geekdo-images.com/1BMyuEwK0zV9005oYinYLw__original/img/3OigysLof9HIk4jvV79Cm-tb-gY=/0x0/filters:format(jpeg)/pic4317519.jpg | Chronicles of Crime is a cooperative game of crime investigation, mixing an app, a board game and a touch of Virtual Reality. With the same physical components (board, locations, characters and items), players will be able to play plenty of different scenarios and solve as many different crime stories. Players start the app, choose the scenario they want to play, and follow the story. The goal being to catch the killer of the current case in the shortest time possible. Using the Scan&Play technology, each component (locations, characters, items, etc.) has a unique QR code, which, depending on the scenario selected, will activate and trigger different clues and stories. That means players will be able to get new stories way after the game is released simply by downloading the app's updates, without any shipping of new physical components involved. The VR experience only requires a mobile phone. Players simply put the VR glasses (optional buy) onto their mobile device, and put the VR glasses on their nose, holding their mobile device in front of their eyes, to immerse themselves in the game's universe and search for clues in a virtual world. The game comes with 1 tutorial and 5 scenarios, but more can be downloaded directly inside the app! Each session last around 1h to 1h30 minutes and many scenarios are connected to each others in order to tell a much bigger story. —description from the publisher | Extensive use of text - massive conversion needed to be playable | 2 | 12 | 7.58 | 2.06 | 1, 2, 3, 4 | 60, 65, 70, 75, 80, 85, 90 | David Cicurel | David Cicurel, Matijos Gebreselassie, Mateusz Komada, Katarzyna Kosobucka | Lucky Duck Games, 999 Games, Arclight Games, Asmodee, Broadway Toys LTD, Corax Games, FoxGames, Galápagos Jogos, Game Harbor, Gameology (Gameology Romania), Gém Klub Kft., Hobby World, Kaissa Chess & Games, Korea Boardgames, Last Level, MINDOK, MIPL, NeoTroy Games, Outland, TWOPLUS Games, uplay.it edizioni, Ігромаг | Adventure, Deduction, Murder/Mystery | Cooperative Game, Scenario / Mission / Campaign Game, Solo / Solitaire Game, Storytelling | Components: Digital Hybrid – App/Website Required, Components: Official Music Soundtrack, Crowdfunding: Kickstarter, Crowdfunding: Spieleschmiede, Game: Chronicles of Crime, Mechanism: Campaign Games, Misc: Limited Replayability, Players: Games with Solitaire Rules, Theme: Mystery / Crime |
239826 | Dice Fishing: Roll and Catch | 2016 | 2 | 5 | 20 | 15 | 20 | 8 | https://cf.geekdo-images.com/12vIUZVqYm2PW6P37GrQSg__thumb/img/pwaZto8_9lAVMXlu8W7YtjnUSdw=/fit-in/200x150/filters:strip_icc()/pic4102667.png | https://cf.geekdo-images.com/12vIUZVqYm2PW6P37GrQSg__original/img/DFVEVbfsrkyzPHifhtpOBjUqYQk=/0x0/filters:format(png)/pic4102667.png | As a lifelong competitive dice fisherman, you are confident in your ability to catch fish with your remarkable rolls. But you can't be overly modest about your skills in this competition! Show your opponents you can walk the talk with your spectacular dice fishing skills and put these braggarts in their place! Publisher's summary ããªãã¯ããããã®é£ãå¸«ãæ°ã ã®å¤§ä¼ã§é£ãçã®åãæ¬²ããã¾ã¾ã«ãã¦ãã¾ããããä»åº¦ã®å¤§ä¼ã¯æ§åãéãã¾ããå¼·åãªã©ã¤ãã«ã®æ°é ãããã®ã§ããä»ã®é£ãå¸«ãæ¼ããã¦ãçã®çé£çã«ãªãã®ã¯ãã£ãã誰ã§ããããã ãã®ã²ã¼ã ã®ç®çã¯ãããå¤ãã®ãéã«ã¼ããé£ãä¸ãããã¨ã§ããé£ãç«¿ï¼ãã¤ã¹ï¼ãæ¯ã£ã¦ããéã«ã¼ãã«æ¸ãããæ°å¤ã¨æ¡ä»¶ãæºããã¨ãéãé£ãä¸ããäºãã§ãã¾ãã ã²ã¼ã çµäºæãããå¤ãã®ãéã«ã¼ããç²å¾ãããã¬ã¤ã¤ã¼ãåå©ãã¾ãã | No necessary in-game text | 4 | 6.51 | 1.13 | 2, 3, 4, 5 | 15, 20 | Satoru Nakamura (中村聡) | Mamiko Taguchi (田口真弥子) | March Hare Games, Homosapiens Lab | Animals, Dice | Auction/Bidding, Dice Rolling | Animals: Fish / Fishes, Components: Polyhedral (not D6) dice, Theme: Fishing / Angling | |
240094 | Maki Stack | 2018 | 2 | 6 | 15 | 10 | 15 | 7 | https://cf.geekdo-images.com/5ZpeirLvVkkGGAJJEVBW8A__thumb/img/JCp6-kYVv-vP7bypZa59GETXIuw=/fit-in/200x150/filters:strip_icc()/pic3914656.jpg | https://cf.geekdo-images.com/5ZpeirLvVkkGGAJJEVBW8A__original/img/OpXZcGPYphfJVepTG3ruq4SSDbg=/0x0/filters:format(jpeg)/pic3914656.jpg | Order's up, so it's time for a sushi showdown! Balance and arrange the sushi, plates, and soy sauce bottles, and make sure to execute the order exactly as shown on the card. Be careful because one wrong move and everything might tumble over! Use your fingers as chopsticks to stack pieces, or play in team mode, with each teammate using only one hand and one finger. Maybe you'll play in blindfold mode, with you guiding your teammate as they blindly build the tower of sushi. Be the fastest solo chef or culinary team to master the art of sushi stacking and win Maki Stack, which is playable by two, four, or six players. | No necessary in-game text | 4 | 6 | 6.03 | 1.00 | 2, 3, 4, 5, 6 | 10, 15 | Jeff Lai | Stéphane Escapa | Blue Orange Games, 2 Pionki, Blue Orange (EU), Brainteasers, KEJI Inc, Lautapelit.fi, Mercurio, Portal Games | Action / Dexterity, Party Game, Real-time | Real-Time, Team-Based Game | |
240822 | Troika | 2017 | 2 | 5 | 20 | 20 | 20 | 7 | https://cf.geekdo-images.com/2UUW2iNKXfx71el-fqQQRg__thumb/img/dAR8BbWEL-HTUCdmBkuuPvT1D7Y=/fit-in/200x150/filters:strip_icc()/pic5797066.png | https://cf.geekdo-images.com/2UUW2iNKXfx71el-fqQQRg__original/img/UArahQvLX04zqCYT3gu8QNsFYNc=/0x0/filters:format(png)/pic5797066.png | Not far into the future, a stone was found in a star — then more stones were found, and it turns out that if you combine three of these stones in the right way, you create a very valuable jewel. What's more, you can combine them in a different way to create fuel. In Troika, you are an adventurer who has dreamed of making a fortune, so you've travelled to this star along with other wanderers. Unfortunately, your spacecraft has no more fuel, so while you'd like to create jewels, if you don't also create fuel, you'll die as the richest person at the end of the universe! In the game, you place all the heptagonal tiles face down on the table, and on a turn you either draw a face-down tile or take a face-up tile that someone returned to the table. You're trying to collect both three tiles of the same number (to serve as fuel) and three tiles in numerical order (to transform into a gem). If you have no fuel, you can't win the game; of those who do have fuel, the player with the most valuable jewel wins. | No necessary in-game text | 3 | 8 | 6.20 | 1.18 | 2, 3, 4, 5 | 20 | Jun Sasaki | Jun Sasaki | Oink Games | Set Collection | ||
241164 | Jurassic Snack | 2018 | 2 | 2 | 15 | 15 | 15 | 7 | https://cf.geekdo-images.com/JfRSyYQrbr2kcmj0460O2A__thumb/img/CuCO91HilXwj5CjKFRDpYv5hN04=/fit-in/200x150/filters:strip_icc()/pic3869828.jpg | https://cf.geekdo-images.com/JfRSyYQrbr2kcmj0460O2A__original/img/qMy12FAtJj_vTXLvaGXQNco7ams=/0x0/filters:format(jpeg)/pic3869828.jpg | Young Diplodocuses (Diplos) are fond of the tasty leaves offered by the neighboring pastures. To win, your Diplo team has to eat more leaves than your opponent's team…unless one of you decides to call the ferocious T. Rex to get rid of all his opponent's Diplos! To set up Jurassic Snack, create a square at random with the four playing boards, place four Diplos of your color on the matching egg spaces, then shuffle the grass tokens and place them face down on the 28 empty spaces. Two actions are available on a turn: moving a Diplo of your color or moving a T. Rex. The players take turns performing two actions each, which can be the same or different, and which can involve the same Dino or T. Rex, or not. A Diplo has one single goal: eating grass tokens. It moves in a straight line until it's blocked by another Diplo, a T. Rex, the edge of the playing area, or a grass token. In this last case, the Diplo takes the grass token to eat it and immediately applies one of the six effects: birth, T. Rex appearance, Diplo move, etc. The T. Rex has one single goal: scaring the Diplos away. The movement rules for the T. Rex are the same as for the Diplos'. When it meets a Diplo, the T. Rex is placed on the Diplo's space, and the Diplo is placed back into its owner's pool. The game ends when no grass tokens remain in the playing area. The player who has eaten the most grass wins. A game can also end when a player has no Diplo of their color in the playing area. | No necessary in-game text | 2 | 6 | 6.67 | 1.09 | 2 | 15 | Bruno Cathala | Camille Chaussy | The Flying Games, AURUM, Inc., Board Game Box, Funiverse, Lanlalen, Maldito Games, MINDOK, Playagame Edizioni, Playroom Entertainment | Abstract Strategy, Animals | Grid Movement | Animals: Dinosaurs, Components: Miniatures, Players: Two-Player Only Games |
241386 | Root: The Riverfolk Expansion | 2018 | 1 | 6 | 90 | 60 | 90 | 10 | https://cf.geekdo-images.com/durhzLYyIypxg7CuVYe82Q__thumb/img/VianPUKU3XkBGeiqRm6x2IyeMGA=/fit-in/200x150/filters:strip_icc()/pic4252654.jpg | https://cf.geekdo-images.com/durhzLYyIypxg7CuVYe82Q__original/img/xrLTlVUWtteTsoXmYLM2KM190DE=/0x0/filters:format(jpeg)/pic4252654.jpg | A new faction is added to the forest fray. The Riverfolk expansion includes: A New Core Faction: The Riverfolk Company A New Core Faction: The Lizard Cult An Extra Vagabond One Card Holder For The Riverfolk Company Cooperative Scenarios Rules for Bot Play and Three Additional Vagabond Variants This expansion now allows Root to be played with 1-6 players. —description from the publisher | Extensive use of text - massive conversion needed to be playable | 4 | 12 | 8.42 | 3.86 | 1, 2, 3, 4, 5, 6 | 60, 65, 70, 75, 80, 85, 90 | Cole Wehrle | Kyle Ferrin | Leder Games, 2Tomatoes Games, CMON Global Limited, CrowD Games, Delta Vision Publishing, Fox in the Box, Kilogames, Korea Boardgames, MeepleBR, MS Edizioni, Portal Games, Quality Beast, Spielworxx, Tower Tactic Games, YOKA Games | Animals, Expansion for Base-game, Fantasy, Wargame | Area Majority / Influence, Area Movement, Cooperative Game, Dice Rolling, Hand Management, Race, Solo / Solitaire Game, Variable Player Powers | Animals: Lizards, Animals: Otters, Crowdfunding: Kickstarter, Game: Root, Players: Expansions Adding Cooperative Play, Players: Expansions Adding Solo Play, Players: Expansions Changing Player Count, Theme: Animal Battles, Theme: Anthropomorphic Animals, Theme: Nature |
241724 | Villagers | 2019 | 1 | 5 | 60 | 30 | 60 | 10 | https://cf.geekdo-images.com/rMMSvnXuBPZSihIaVtVT-A__thumb/img/IkNfLIRXNN3cwFLItdj56VnREm0=/fit-in/200x150/filters:strip_icc()/pic4996383.png | https://cf.geekdo-images.com/rMMSvnXuBPZSihIaVtVT-A__original/img/PivWbEOFSDhHXl2NCHw8xSErORA=/0x0/filters:format(png)/pic4996383.png | You are the founder of a new village during the middle ages, in the years after a great plague. The loss of so many people has created big problems for the survivors. Many of the people the villagers used to depend on for essential things like food, shelter and clothes are gone. Craftsmen find themselves without suppliers of raw materials, traders have lost their customers and many have lost their farms and workshops as they escaped the plague. The roads are full of refugees seeking a new beginning. They come to you, hoping to settle down on your land and make a living. Your grain farm is the ideal starting point for a village, reliably providing food for many people. You must choose wisely who you allow to settle with you, as your food and resources are limited. The people on the road have valuable and unique skills, but they all in turn rely on other people with very specific crafts to be able to work. Raw materials, tools and services must be provided by other people from the road. If you manage to find people that can work together to make a profit, while increasing your food surplus and capacity for building new houses, your village will be prosperous. The game comes with a solo mode where a lone village strives to prosper in spite of the dreaded Countess and her evil machinations. —description from the publisher | Some necessary text - easily memorized or small crib sheet | 3 | 10 | 7.14 | 2.19 | 1, 2, 3, 4, 5 | 30, 35, 40, 45, 50, 55, 60 | Haakon Gaarder | Haakon Gaarder | Sinister Fish Games, Angry Lion Games, Arrakis Games, CMON Global Limited, Fractal Juegos, Gigamic, Hobby Japan, IUVI Games, KOSMOS, Magellan, Mosigra, MS Edizioni, White Goblin Games, YOKA Games | Card Game, City Building, Industry / Manufacturing, Medieval | Open Drafting, Set Collection, Solo / Solitaire Game | Crowdfunding: Kickstarter, Digital Implementations: Board Game Arena, Digital Implementations: Tabletopia, Digital Implementations: Yucata, Mechanism: Tableau Building, Players: Games with Solitaire Rules |
241987 | Dual Powers: Revolution 1917 | 2018 | 1 | 2 | 60 | 30 | 60 | 13 | https://cf.geekdo-images.com/Nd_vejIX8X592MdBv0xdlA__thumb/img/_Hlxb5b-lSZpRgoMYWjgYiMJ7E4=/fit-in/200x150/filters:strip_icc()/pic3897765.png | https://cf.geekdo-images.com/Nd_vejIX8X592MdBv0xdlA__original/img/iNXgY0YvVSativP8YX3ZH1v4yGY=/0x0/filters:format(png)/pic3897765.png | In March of 1917, Tsar Nicholas II was forced to abdicate the throne of Russia. In his place, a conservative Provisional Government formed, representing the official authority of the state. Opposed to the newly formed government stood the Petrograd Soviet, an elected council of workers organized by socialist activists. Over the following months, an internal struggle for power and influence would dominate the country and spark a social revolution. In this state of dual power, or dvoevlastie, charismatic and powerful leaders would rise with the tide of public dissatisfaction and change the course of Russian politics forever. In Dual Powers, 1-2 players direct the forces on one side of this struggle through political action, social maneuvering, and military conflict. The player with greater support at the end of the game will shape Russia’s future and either launch or suppress the impending Civil War. —description from the publisher | No necessary in-game text | 2 | 10 | 7.42 | 2.23 | 1, 2 | 30, 35, 40, 45, 50, 55, 60 | Brett Myers | Luis Francisco, Kwanchai Moriya | Thunderworks Games, 2Tomatoes Games, Don't Panic Games, Raven Distribution, Reflexshop | Civil War, Deduction, Political, Wargame | Area Majority / Influence, Campaign / Battle Card Driven, Command Cards, Hand Management, Solo / Solitaire Game, Tug of War | Cities: Saint Petersburg (Russia), Components: Map (City Scale), Country: Russia, Crowdfunding: Kickstarter, Digital Implementations: Tabletopia, History: Russian Civil War, Misc: LongPack Games, Players: Games with Solitaire Rules |
242302 | Space Base | 2018 | 2 | 5 | 60 | 60 | 60 | 14 | https://cf.geekdo-images.com/MHhQxXVjiaa6C-04nGiIWw__thumb/img/rgETRyeuYs_wiZ5y-9Zj5H8kyFo=/fit-in/200x150/filters:strip_icc()/pic6640638.jpg | https://cf.geekdo-images.com/MHhQxXVjiaa6C-04nGiIWw__original/img/QyWen0FVOKD_4wf7Na7fdsMTjis=/0x0/filters:format(jpeg)/pic6640638.jpg | In Space Base, players assume the roles of Commodores of a small fleet of ships. Ships begin docked at their stations and are then deployed to sectors as new ships are commissioned under your command. Use cargo vessels to engage in trade and commerce; mining vessels to build reoccurring base income; and carriers to spread your influence. Establish new colonies for a new Commodore in a sector to gain even more influence. Gain enough influence and you can be promoted to Admiral! Space Base is a quick-to-learn, quick-to-play dice game using the core "I roll, everyone gets stuff" mechanism seen in other games. It's also a strategic engine builder using a player board (your space base) and tableaus of ship cards you can buy and add to your board. The cards you buy and the order you buy them in have interesting implications on your engine beyond just the ability on the card you buy, making for a different type of engine construction than seen in similar games. Players can take their engine in a number of directions: long odds and explosive gains, low luck and steady income, big end-game combos to launch from last to first, or a mix-and-match approach. Ultimately, Space Base is a game you can just start playing and teach everyone how to play in the first round or two and has a satisfying blend of dice-chucking luck and challenging strategic choices. | Some necessary text - easily memorized or small crib sheet | 4 | 10 | 7.55 | 2.12 | 2, 3, 4, 5 | 60 | John D. Clair | Chris Walton | Alderac Entertainment Group, Arclight Games, Broadway Toys LTD, Edge Entertainment, Lavka Games, Maldito Games | Dice, Science Fiction, Space Exploration | Dice Rolling, Open Drafting, Random Production | Digital Implementations: Board Game Arena, Digital Implementations: Sovranti, Game: Space Base, Mechanism: Tableau Building |
242325 | Tricks and the Phantom | 2017 | 2 | 4 | 20 | 10 | 20 | 10 | https://cf.geekdo-images.com/q8EjU4y-sCwxe50KG4BV3Q__thumb/img/3xXe3p2eSu2YJ-qmBVgV9FGKTZU=/fit-in/200x150/filters:strip_icc()/pic5797064.png | https://cf.geekdo-images.com/q8EjU4y-sCwxe50KG4BV3Q__original/img/jQsaHMaXvwk5oe8WgHwlZHsAn5M=/0x0/filters:format(png)/pic5797064.png | Tricks and the Phantom is a simple deduction game using only ten (or eleven) cards with a little bluffing element. Deduce the culprit from among the four persons. However, there may be a "phantom" who attempts to confuse you. In the base game, ten cards are dealt to four players, so players have hands of only two or three cards. As in a trick-taking game, each player plays one card face down in turn order. While doing this, each player forecasts who has the highest card (that is, the culprit). Each card has a color (suit), and you have to show that color when you play the card; this allows opponents to narrow down the number of your card, but some cards have a special effect, so big numbers don't win automatically. Points are awarded to whoever played the highest card (the culprit) and to whoever correctly forecasted that player winning. Tricks and the Phantom is not just card luck. It is a strategy inference game that requires you to read each other's psychology. | 4 | 6.53 | 1.20 | 2, 3, 4 | 10, 15, 20 | Takashi Saito | Jun Sasaki, Yog Akase (赤瀬 よぐ) | Oink Games, BrainBrainGames, Card Castle, Popcorn Games | Bluffing, Card Game, Deduction | ||||
242529 | Medium | 2019 | 2 | 8 | 45 | 30 | 45 | 14 | https://cf.geekdo-images.com/gaiG9Iv8S3G6ppC5AKlNIQ__thumb/img/85q4rpTU8rQy3n0-agc3YUjda4o=/fit-in/200x150/filters:strip_icc()/pic4912833.png | https://cf.geekdo-images.com/gaiG9Iv8S3G6ppC5AKlNIQ__original/img/Qrleq5aHqrsQEcNKin1FYtgp6-E=/0x0/filters:format(png)/pic4912833.png | In the game Medium, players act as psychic mediums, harnessing their powerful extra-sensory abilities to access other players’ thoughts. Together in pairs, they mentally determine the Medium: the word that connects the words on their two cards, and then attempt to say the same word at the same time! Two cards. Two thoughts. One mind. —description from the publisher | Extensive use of text - massive conversion needed to be playable | 4 | 8 | 6.90 | 1.07 | 2, 3, 4, 5, 6, 7, 8 | 30, 35, 40, 45 | Danielle Deley, Lindsey Sherwood, Nathan Thornton | Sarah Kelly | Greater Than Games, LLC, Perdix Spiele, Storm Chaser Games | Card Game, Party Game, Print & Play, Word Game | Communication Limits, Targeted Clues, Team-Based Game | Misc: LongPack Games, Word Games: Guess the Word |
243994 | Swordcrafters | 2018 | 1 | 5 | 30 | 20 | 30 | 6 | https://cf.geekdo-images.com/4zYH6yE589Fy-kzQOdp2OQ__thumb/img/xMluRTtp8jZJtDiFv7RuOX5UoWU=/fit-in/200x150/filters:strip_icc()/pic4164408.png | https://cf.geekdo-images.com/4zYH6yE589Fy-kzQOdp2OQ__original/img/_uE8TdGVCwQCANN2UIBYuA9DSoI=/0x0/filters:format(png)/pic4164408.png | The realm is defended, but the sword of protection is broken! The king has called on the best Swordcrafters to forge a replacement. In Swordcrafters, players compete to forge the best sword scoring based on length, quality, and magic. Each round each player makes one cut in a grid of sword tiles to create a separation. After separations phase, each player selects one grouping of sword tiles and assembles them into their sword. When there are not enough sword tiles to form a new grid, scoring occurs. Players hold their swords in the center of the table to score based on length. Sword quality scoring is based on the highest number of adjacent matching gems on one side of the sword. Sword magic scoring is based on the highest sum of two gem types. A innovative 3D sword-building game where the player builds and holds their sword as they play. —description from the publisher | Some necessary text - easily memorized or small crib sheet | 3 | 6 | 6.47 | 1.33 | 1, 2, 3, 4, 5 | 20, 25, 30 | Ryan Lambert, Chris Neuman (II), Adam Rehberg | Rodrigo Camilo Alves De Almeida | Adam's Apple Games, LLC, Little Rocket Games | Abstract Strategy, Fantasy, Puzzle | I Cut, You Choose, Pattern Building, Set Collection, Tile Placement | Crowdfunding: Kickstarter |
244305 | Coral Islands | 2019 | 1 | 4 | 45 | 15 | 45 | 8 | https://cf.geekdo-images.com/hsllaHWiQ4nqvgN6wu-fQg__thumb/img/naMR_mJIM_GeCy1s-3AdLDxwHp0=/fit-in/200x150/filters:strip_icc()/pic4089179.jpg | https://cf.geekdo-images.com/hsllaHWiQ4nqvgN6wu-fQg__original/img/8XB2C1XAoHvxxYqk0s8Zv4l36nQ=/0x0/filters:format(jpeg)/pic4089179.jpg | Coral Islands is the 2-in-1 game featuring 2 competitive games utilising dice stacking as the prominent mechanic. Players are tasked with conservation efforts to repopulate coral as well as redevelop islands to make them conducive to animal life. "Coral," designed by Richard Maass, sees players repopulate a shared coral reef using colourful translucent dice. Players take turns stacking dice on the board aiming to score points by completing structure cards that involve both their own dice and opponents' dice. In addition, players earn tokens representing the fish that live in the reef, which allow them to manipulate their dice or even place two dice on the same turn, generating engaging tactical and strategic tradeoffs between pursuing low-scoring easy-to-complete structure or high-scoring complex structures more likely to get blocked by an opponent, and also between earning points now or focusing on fish tokens to gain flexibility later. Sparking players to think in 3 dimensions, Coral creates a gameplay experience that feels fresh and unique. The player who earns the most points by completing structures before placing all 16 of their dice (12 in a 4-player game) is the winner! "Islands," designed by Rohan Dargad, asks players to move around archipelago islands from sea-level heights to mountainous terrain in a concerted effort to reclaim lost land caused by rising sea levels. Players thus take the roles of conservation charities. The different coloured dice represent different geology of the islands. Each round 3 land cards are dealt which gives the active player the opportunity to move around an archipelago segment. These are overseen by conservation specialists which are asymmetric rule changes when a stack of cards is taken. Players then take and keep one of the cards from the stack to indicate their geological specialism - and move one of the dice on the archipelago a number of times based on the height of the stack of cards. Dice are continually moved around in this way , until the end of the game where players with the highest specialisms claim the most mountainous lands to score prestige points. The player with the highest prestige wins! —description from the publisher | 2 | 8 | 6.05 | 2.00 | 1, 2, 3, 4 | 15, 20, 25, 30, 35, 40, 45 | Rohan Dagard, Richard Maass | Sebastian Koziner, Sabrina Miramon | Alley Cat Games | Abstract Strategy, Animals, Dice, Nautical | Dice Rolling, Pattern Building, Push Your Luck, Set Collection, Solo / Solitaire Game | Animals: Coral / Jellyfish / Anemones, Components: 3-Dimensional (3D), Components: Polyominoes, Crowdfunding: Kickstarter, Misc: LongPack Games | |
244320 | SOS Dino | 2018 | 1 | 4 | 25 | 25 | 25 | 7 | https://cf.geekdo-images.com/etZFB8JKdRp-ztXEviVq_Q__thumb/img/-DxkbHI7AIPMTc0yfMSV94Y_IY4=/fit-in/200x150/filters:strip_icc()/pic4132451.png | https://cf.geekdo-images.com/etZFB8JKdRp-ztXEviVq_Q__original/img/K-2ec1bEHIiD-qvV-MEFT99hvoQ=/0x0/filters:format(png)/pic4132451.png | Freddy, the red Tyrannosaurus, Louis, the yellow Stegosaurus, Marie, the blue Triceratops and Nessie, the pink Diplodocus, grew up together in the amazing Valley of Fire. They meet regularly around the lake to play together. But one day, DISASTER! The four dormant volcanoes began to erupt at the same time! Hurry, find safety in the tall mountains to avoid the lava flows and save as many dinosaur eggs as possible. In this game for 7 years old and more, you need to react, anticipate, and work together as a team to save the four dinosaurs in SOS Dino! Draw a tile, place it on the board, then move one of the dinosaurs closer to the safety of the mountains. Pay attention to the lava and avoid the meteor showers! —description from the publisher | No necessary in-game text | 4 | 4 | 6.89 | 1.06 | 1, 2, 3, 4 | 25 | Ludovic Maublanc, Théo Rivière | Mathieu Leyssenne | LOKI, GaGa Games, Reflexshop, Zito! Ώρα για παιχνίδι | Children's Game, Prehistoric | Cooperative Game, Tile Placement | Animals: Dinosaurs |
244331 | Blue Lagoon | 2018 | 2 | 4 | 45 | 30 | 45 | 8 | https://cf.geekdo-images.com/wFggDB9IbU47-drR4GUQBw__thumb/img/mSvWn1J5pCwZGLqeiCQkTC7W2U4=/fit-in/200x150/filters:strip_icc()/pic4122624.png | https://cf.geekdo-images.com/wFggDB9IbU47-drR4GUQBw__original/img/L4ZGFJOUs0huPAZWNYa8Ol_ra_A=/0x0/filters:format(png)/pic4122624.png | Blue Lagoon is an area control and set collection game in which players manage a group of settlers spreading out over the islands of a newly discovered archipelago. The game is played over two phases (the exploration phase followed by the settlement phase). Over the course of both phases, you will expand your presence on the board by adding one new token each turn (either a settler or a village token). The goal is to collect the resources scattered over the map by placing your tokens on top of them. In the first phase, you can place a new token anywhere you like, as long as it is touching either the lagoon OR one of your previously played tokens. In the second phase, the board is cleared, except for the villages, and now you can only expand from the villages you played in the first phase! At the end of both phases, players score points for the sets of resources they collected. Most points wins. | No necessary in-game text | 4 | 8 | 7.21 | 2.01 | 2, 3, 4 | 30, 35, 40, 45 | Reiner Knizia | Tomasz Larek | Blue Orange (EU), Blue Orange Games, ADC Blackfire Entertainment, Amo Oy, Arclight Games, Broadway Toys LTD, Funiverse, Gemblo Company, Grok Games, Happy Color, Mandoo Games, Zvezda | Abstract Strategy | Area Majority / Influence, Chaining, Connections, End Game Bonuses, Hexagon Grid, Network and Route Building, Score-and-Reset Game, Set Collection, Variable Set-up | Components: Map (Regional scale), Misc: LongPack Games, Region: Oceania, Theme: Tropical Islands |
244521 | The Quacks of Quedlinburg | 2018 | 2 | 4 | 45 | 45 | 45 | 10 | https://cf.geekdo-images.com/pH5LgRL4mNRon-2NsSDb1Q__thumb/img/E_XspsgbgrVOwOeCuZMO1S8W2rk=/fit-in/200x150/filters:strip_icc()/pic6137509.png | https://cf.geekdo-images.com/pH5LgRL4mNRon-2NsSDb1Q__original/img/8PEJOyuKGbTaEGbUbCoLQy_i65Y=/0x0/filters:format(png)/pic6137509.png | In The Quacks of Quedlinburg, players are charlatans — or quack doctors — each making their own secret brew by adding ingredients one at a time. Take care with what you add, though, for a pinch too much of this or that will spoil the whole mixture! Each player has their own bag of ingredient chips. During each round, they simultaneously draw chips from their bags and add them to their pots. The higher the face value of the drawn chip, the further it is placed in the pot's swirling pattern, increasing how much the potion will be worth. Push your luck as far as you can, but if you add too many cherry bombs, your pot will explode! At the end of each round, players gain victory points and coins to spend on new ingredients, depending on how well they managed to fill up their pots. But players whose pots have exploded must choose points or coins — not both! The player with the most victory points at the end of nine rounds wins the game. | Moderate in-game text - needs crib sheet or paste ups | 4 | 8 | 7.82 | 1.95 | 2, 3, 4 | 45 | Wolfgang Warsch | Dennis Lohausen | Schmidt Spiele, 999 Games, Arclight Games, Brain Games, CMYK, Compaya.hu: Gamer Café Kft., Devir, G3, Games4you, Kaissa Chess & Games, Korea Boardgames, Lautapelit.fi, Lavka Games, MEEPLE, MINDOK, NorthStar Game Studio, Swan Panasia Co., Ltd., YellowBOX | Medieval | Catch the Leader, Deck, Bag, and Pool Building, Delayed Purchase, Dice Rolling, Events, Open Drafting, Push Your Luck, Simultaneous Action Selection, Variable Set-up | Components: Dice with Icons, Country: Germany, Digital Implementations: Tabletopia, Game: The Quacks of Quedlinburg, Misc: Watch It Played How To Videos |
244522 | That's Pretty Clever! | 2018 | 1 | 4 | 30 | 30 | 30 | 8 | https://cf.geekdo-images.com/u1EZSUC5n8k4g4OFPkn3ow__thumb/img/mOfaidSnvnq2gHEQuAsYTLyIQQQ=/fit-in/200x150/filters:strip_icc()/pic8014078.jpg | https://cf.geekdo-images.com/u1EZSUC5n8k4g4OFPkn3ow__original/img/e4QJiofBkd18ZffIURPyqNWrhxk=/0x0/filters:format(jpeg)/pic8014078.jpg | Choose your dice cleverly in Ganz schön clever (German for "That's Pretty Clever") to enter them into the matching colored areas on your score sheet, putting together tricky chain-scoring opportunities, and racking up the points! The dice you don't use are as important as those you do, because every die with a lower value than the chosen one can be used by the other players, keeping everyone in the game at all times. | No necessary in-game text | 2 | 8 | 7.57 | 1.87 | 1, 2, 3, 4 | 30 | Wolfgang Warsch | Leon Schiffer | Schmidt Spiele, 999 Games, Arclight Games, Brain Games, CMYK, Compaya.hu: Gamer Café Kft., Devir, G3, Kaissa Chess & Games, Korea Boardgames, Lautapelit.fi, Lavka Games, Stronghold Games, Swan Panasia Co., Ltd., Vennerød Forlag AS, YellowBOX | Dice, Number | Dice Rolling, Highest-Lowest Scoring, Paper-and-Pencil, Re-rolling and Locking, Solo / Solitaire Game | Digital Implementations: BrettspielWelt, Digital Implementations: Google Play, Digital Implementations: Steam, Mechanism: Dice Drafting, Mechanism: Roll-and-Write, Players: Games with Solitaire Rules, Series: Ganz Schön Clever, Series: Klein & Fein (Schmidt Spiele) |
244916 | Drop It | 2018 | 2 | 4 | 30 | 30 | 30 | 8 | https://cf.geekdo-images.com/CwlOEAEzD-O09vdbvyD2Gw__thumb/img/MlBFEI8Stn8fmmHhF9Wgym9PHVU=/fit-in/200x150/filters:strip_icc()/pic7988716.jpg | https://cf.geekdo-images.com/CwlOEAEzD-O09vdbvyD2Gw__original/img/C9b_1Wjp5-1m8AnaKlYrWmnB6NA=/0x0/filters:format(jpeg)/pic7988716.jpg | Circles, triangles, squares and diamonds: Drop It is about letting go, with the pieces you drop landing somewhere in the vertical game board, ideally where they'll score the most points, but the tiles bounce around and don't always land where you expect them to! In more detail, each turn the active player drops one of their pieces into the slot of the game board. The player scores points for the highest level that the piece touches and for any special locations that it touches, but if the piece touches anything of the same shape or color, then you score nothing! What's more, certain pieces are forbidden at certain spots on the edge of the playing area. The Drop It rulebook includes variant rules for simpler play or more variety from game to game. | No necessary in-game text | 4 | 5 | 6.89 | 1.09 | 2, 3, 4 | 30 | Bernhard Lach, Uwe Rapp | KOSMOS, 999 Games, Albi | Action / Dexterity | Components: 3-Dimensional (3D) | ||
244992 | The Mind | 2018 | 2 | 4 | 20 | 20 | 20 | 8 | https://cf.geekdo-images.com/q_JGK291hrhnhiRB0667oA__thumb/img/PUrzEmTo5kOcK5BOb4cbOOcH86I=/fit-in/200x150/filters:strip_icc()/pic3979766.png | https://cf.geekdo-images.com/q_JGK291hrhnhiRB0667oA__original/img/8VjZEG278faO9JZwzce3v3EKssI=/0x0/filters:format(png)/pic3979766.png | The Mind is more than just a game. It's an experiment, a journey, a team experience in which you can't exchange information, yet will become one to defeat all the levels of the game. In more detail, the deck contains cards numbered 1-100, and during the game you try to complete 12, 10, or 8 levels of play with 2, 3, or 4 players. In a level, each player receives a hand of cards equal to the number of the level: one card in level 1, two cards in level 2, etc. Collectively you must play these cards into the center of the table on a single discard pile in ascending order but you cannot communicate with one another in any way as to which cards you hold. You simply stare into one another's eyes, and when you feel the time is right, you play your lowest card. If no one holds a card lower than what you played, great, the game continues! If someone did, all players discard face up all cards lower than what you played, and you lose one life. You start the game with a number of lives equal to the number of players. Lose all your lives, and you lose the game. You start with one shuriken as well, and if everyone wants to use a shuriken, each player discards their lowest card face up, giving everyone information and getting you closer to completing the level. As you complete levels, you might receive a reward of a shuriken or an extra life. Complete all the levels, and you win! For an extra challenge, play The Mind in extreme mode with all played cards going onto the stack face down. You don't look at the cards played until the end of a level, losing lives at that time for cards played out of order. | No necessary in-game text | 4 | 8 | 6.75 | 1.07 | 2, 3, 4 | 20 | Wolfgang Warsch | Oliver Freudenreich | Nürnberger-Spielkarten-Verlag, Arclight Games, Brain Games, Coiledspring Games, DV Games, FoxGames, Fractal Juegos, GaGa Games, Galápagos Jogos, Game Factory, Ideal Board Games, Kaissa Chess & Games, Lanlalen, Lautapelit.fi, Maldón, Mar Lúdico, Mercurio, Oya, Pandasaurus Games, Popcorn Games, Pravi Junak, REXhry, Swan Panasia Co., Ltd., Vennerød Forlag AS, White Goblin Games, YellowBOX | Card Game, Number | Communication Limits, Cooperative Game | Digital Implementations: Google Play, Misc: Watch It Played How To Videos, Series: Nature Line (Nürnberger-Spielkarten-Verlag), Series: NSV Middys (Nürnberger Spielkartenverlag) |
245422 | Werewords Deluxe Edition | 2018 | 2 | 20 | 10 | 10 | 10 | 8 | https://cf.geekdo-images.com/77oWoTv9Jrd-haIPL_SwwA__thumb/img/uSPzvF4DktolqeFY-HYVdaGMqz0=/fit-in/200x150/filters:strip_icc()/pic3966906.jpg | https://cf.geekdo-images.com/77oWoTv9Jrd-haIPL_SwwA__original/img/zbdeVtSQSRwoPcIX4t8vNjFXm4I=/0x0/filters:format(jpeg)/pic3966906.jpg | In Werewords Deluxe Edition, players guess a word by asking "yes" or "no" questions. Figure out the magic word before time is up, and you win! However, one of the players is secretly a werewolf who is not only working against you, but also knows the magic word. If you don't guess the word in time, you can still win by identifying the werewolf! To help you out, one player is the Seer, who knows the word, but has to be careful while helping you. If you guess the word, the werewolf can pull out a win by identifying the Seer! A free iOS/Android app provides thousands of words in hundreds of categories at various difficulty levels, so everyone can play. Werewords Deluxe Edition contains several new special roles in addition to the Mayor, Seer, Werewolves, and Villagers, and a brand new Speedwords mode, new artwork, and can play as few as two players and up to twenty players. —description from the publisher | Some necessary text - easily memorized or small crib sheet | 6 | 8 | 7.54 | 1.32 | 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20 | 10 | Ted Alspach | Jason Boles, Roland MacDonald | Bézier Games | Deduction, Party Game, Real-time, Word Game | Hidden Roles, Traitor Game, Variable Player Powers, Voting | Components: Digital Hybrid – App/Website Required, Crowdfunding: Kickstarter, Game: Werewolf / Mafia, Word Games: Guess the Word |
245638 | Coimbra | 2018 | 2 | 4 | 90 | 60 | 90 | 14 | https://cf.geekdo-images.com/JJFHx0RiUBYdy9bHAgVSuA__thumb/img/-eaAIbixYxRRVj0tDTS1oP_9Njk=/fit-in/200x150/filters:strip_icc()/pic3956079.jpg | https://cf.geekdo-images.com/JJFHx0RiUBYdy9bHAgVSuA__original/img/zwcZQov_aUfBN0z9J9PzsJqomeI=/0x0/filters:format(jpeg)/pic3956079.jpg | In the 15th and 16th century, Portugal is thriving under its leading role during the Age of Discovery. Nestled in the heart of Portugal, the city of Coimbra serves as a cultural center of the country. As the head of one of Coimbra's oldest houses, you seek to earn prestige by deepening relationships with nearby monasteries or funding expeditions of the era. To reach this goal, you must vie for the favors of the city's most influential citizens, even if you must offer a bit of coin or some protective detail. Coimbra introduces an innovative new dice mechanism in which the dice players draft each round are used in multiple different ways and have an impact on many aspects of their decision making. While there are many paths to victory, players should always seek to optimize their opportunities with every roll of the dice. Combined with ever-changing synergies of the citizens, expeditions, and monasteries, no two games of Coimbra will ever be the same! | Some necessary text - easily memorized or small crib sheet | 3 | 12 | 7.62 | 3.26 | 2, 3, 4 | 60, 65, 70, 75, 80, 85, 90 | Flaminia Brasini, Virginio Gigli | Chris Quilliams | eggertspiele, Broadway Toys LTD, Galápagos Jogos, Ghenos Games, Hobby Japan, Pegasus Spiele, Rebel Sp. z o.o., sternenschimmermeer | Dice, Renaissance | Action Drafting, Auction/Bidding, Dice Rolling, End Game Bonuses, Income, Open Drafting, Point to Point Movement, Set Collection, Tech Trees / Tech Tracks, Turn Order: Stat-Based, Variable Set-up, Worker Placement with Dice Workers | Components: Map (Continental / National scale), Country: Portugal, History: Age of Discovery, Mechanism: Dice Drafting |
245654 | Railroad Ink: Deep Blue Edition | 2018 | 1 | 6 | 30 | 20 | 30 | 8 | https://cf.geekdo-images.com/x3hjEgkxZE9M96o6wgj6Tw__thumb/img/idn6fyLMcqvmxqKXU57rAuLgMvg=/fit-in/200x150/filters:strip_icc()/pic4097632.png | https://cf.geekdo-images.com/x3hjEgkxZE9M96o6wgj6Tw__original/img/aLU9rLTBaZhBK_U6YMUY8mmJnrM=/0x0/filters:format(png)/pic4097632.png | In the multiplayer puzzle game Railroad Ink, your goal is to connect as many exits on your board as possible. Each round, a set of dice are rolled in the middle of the table, determining which kind of road and railway routes are available to all players. You have to draw these routes on your erasable boards to create transport lines and connect your exits, trying to optimize the available symbols better than your opponents. The more exits you connect, the more points you score at the end of the game, but you lose points for each incomplete route, so plan carefully! Will you press your luck and try to stretch your transportation network to the next exit, or will you play it safe and start a new, simpler to manage route? Railroad Ink comes in two versions, each one including two expansions with additional dice sets that add new special rules to your games. The Deep Blue Edition includes the Rivers and Lakes expansions. Increase the difficulty by adding the River route into the mix, or use the Lakes to connect your networks by ferry. These special rules can spice up things and make each game play and feel different. Each box allows you to play from 1 to 6 players, and if you combine more boxes, you can play with up to 12 players (or more). The only limit to the number of players is the number of boards you have! | No necessary in-game text | 2 | 8 | 7.18 | 1.46 | 1, 2, 3, 4, 5, 6 | 20, 25, 30 | Hjalmar Hach, Lorenzo Silva | Marta Tranquilli | Horrible Guild, Albi, Angry Lion Games, Asmodee, CMON Global Limited, Delta Vision Publishing, Divercentro, Edge Entertainment, FoxGames, Furinkazan board game, Galápagos Jogos, Ghenos Games, Hobby Japan, InterHit, Kilogames, White Goblin Games, Zito! Ώρα για παιχνίδι | Dice, Trains | Bingo, Connections, Dice Rolling, Line Drawing, Network and Route Building, Paper-and-Pencil, Simultaneous Action Selection, Solo / Solitaire Game | Components: 7 x 7 Grids, Components: Dice with Icons, Components: Dry Erase Markers / Dry Erase Surfaces, Digital Implementations: Board Game Arena, Digital Implementations: Google Play, Digital Implementations: Steam, Digital Implementations: Tabletopia, Game: Railroad Ink, Mechanism: Roll-and-Write, Players: Games with Solitaire Rules |
246192 | Gizmos | 2018 | 2 | 4 | 50 | 40 | 50 | 14 | https://cf.geekdo-images.com/zin82Hg4MXck86t8fzbsdA__thumb/img/e-UqOrMfsLCh2T_igK3wkoFrOu8=/fit-in/200x150/filters:strip_icc()/pic4169718.png | https://cf.geekdo-images.com/zin82Hg4MXck86t8fzbsdA__original/img/_S-XINN0voB1OzExPPgePrOWurM=/0x0/filters:format(png)/pic4169718.png | The smartest minds of our generation are gathering together at the Great Science Fair. Everyone's been working hard on their creations, but only one will be crowned champion. Contestants have to think on the fly to build their machines quickly and efficiently. Whose project will be the best? In Gizmos, you win the game by gaining victory points from building engines. And engines help you get things done faster. Whoever builds the greatest machine and collects the most victory points wins! At the beginning of the game, you have 4 actions: File : Put a card in the public to your Archive, allow you to build it later. Pick : Take one energy marble from the 3D marble dispenser, to your storage. Build : Build one machine and put it on action! You have to pay the marbles with colors corresponding to the card cost. Research : Draw some cards, and you can then File or Build one of the drawn cards. The rest go to the bottom of their deck. Machines give you victory points, and allow you to do more actions when conditions are met. As you build, new attachments can trigger chain reactions, letting you do even more on your turn. | No necessary in-game text | 3 | 8 | 7.38 | 2.03 | 2, 3, 4 | 40, 45, 50 | Phil Walker-Harding | Hannah Cardoso, Júlia Ferrari, Giovanna BC Guimarães, Mathieu Harlaut, Saeed Jalabi | CMON Global Limited, ADC Blackfire Entertainment, Arclight Games, Asmodee, Board Game VN, BoardM Factory, Broadway Toys LTD, Delta Vision Publishing, Edge Entertainment, GaGa Games, Galápagos Jogos, Lex Games, Planeta Igor, Portal Games, Yes Papa Games | Card Game, Science Fiction | Action Queue, Contracts, Open Drafting | Components: Drop Tower, Components: Marbles, Digital Implementations: Board Game Arena, Game: Gizmos, Mechanism: Tableau Building, Misc: Mensa Select |
246639 | Patchwork Express | 2018 | 2 | 2 | 10 | 10 | 10 | 6 | https://cf.geekdo-images.com/qEuPiD42GUDcgXDSruqA6w__thumb/img/dUu4AKBJNsNUBWAdg5pwVVgSODo=/fit-in/200x150/filters:strip_icc()/pic4240471.jpg | https://cf.geekdo-images.com/qEuPiD42GUDcgXDSruqA6w__original/img/EIUcHeWTDF4mxwQ2Fna27GDMnuU=/0x0/filters:format(jpeg)/pic4240471.jpg | Patchwork Express features the same basic gameplay as Patchwork, but with a smaller playing area and with larger and less complex pieces. In the game, each player tries to build the most aesthetic (and high-scoring) patchwork quilt on a personal 7x7 game board. To start play, lay out all of the light-colored patches at random in a circle and place a starting marker in a particular location. Each player takes some buttons — the currency/points in the game — and someone is chosen as the start player. On a turn, a player either purchases one of the three patches standing clockwise of the starting marker or passes. To purchase a patch, you pay the cost in buttons shown on the patch, move the starting marker to that patch's location in the circle, add the patch to your game board, then advance your time token on the time track a number of spaces equal to the time shown on the patch. You're free to place the patch anywhere on your board that doesn't overlap other patches, but you probably want to fit things together as tightly as possible. If your time token is behind or on top of the other player's time token, then you take another turn; otherwise the opponent now goes. Instead of purchasing a patch, you can choose to pass; to do this, you move your time token to the space immediately in front of the opponent's time token, then take one button from the bank for each space you moved. In addition to a button cost and time cost, each patch also features 0-3 buttons, and when you move your time token past a button on the time track, you earn "button income": sum the number of buttons depicted on your personal game board, then take this many buttons from the bank. What's more, the time track depicts six 1x1 patches on it, and during set-up you place six actual 1x1 patches on these spaces. Whoever first passes a patch on the time track claims this patch and immediately places it on their game board. At some point during the game, dark-colored patches are added to what's available for players to take, and these pieces are smaller than the light-colored ones, making it more likely that they'll fill in holes on a player's board. | No necessary in-game text | 2 | 6 | 6.94 | 1.58 | 2 | 10 | Uwe Rosenberg | Klemens Franz | Lookout Games, 999 Games, Funforge, Lacerta, Maldito Games | Abstract Strategy, Puzzle | Grid Coverage, Open Drafting, Square Grid, Tile Placement, Turn Order: Time Track, Victory Points as a Resource | Components: Polyominoes, Game: Patchwork, Players: Two-Player Only Games, Series: Fur Zwei Spieler (Lookout Games), Theme: Sewing / Knitting / Cloth-Making |
246761 | Cahoots | 2018 | 1 | 4 | 20 | 20 | 20 | 10 | https://cf.geekdo-images.com/HbDx3mCSSnO6XIRhwV3uLg__thumb/img/ychKq_7420t0peZAtT5JggPHyuk=/fit-in/200x150/filters:strip_icc()/pic3989425.jpg | https://cf.geekdo-images.com/HbDx3mCSSnO6XIRhwV3uLg__original/img/2R-FEy1aoczi1skm6wVWc0YFyD0=/0x0/filters:format(jpeg)/pic3989425.jpg | Cooperation is key in Cahoots! Play cards to one of four piles by matching color or number. Work together as a team to complete a series of goals — without communicating what's in your hand. Can you make all piles purple or green? Every card lower than four? All cards add up to ten? There's only one way to win before time runs out: Play in cahoots! Note that the original Cahoots has a player count of 2-4, while Tippi Toppi (Schmidt Spiele's licensed version of the game) has a player count of 1-4. Notes a Schmidt editor: "It is works quite well as a solo game, too." Not to be confused with the other Cahoots game released in 2018. | Moderate in-game text - needs crib sheet or paste ups | 2 | 8 | 7.12 | 1.11 | 1, 2, 3, 4 | 20 | Ken Gruhl | Ronan Le Maître, Tom McKendrick, Manu Palau, Irina Pechenkina | Gamewright, Oya, Brain Picnic, Lifestyle Boardgames Ltd, Nasza Księgarnia, Popcorn Games, リゴレ (rigoler), Schmidt Spiele, White Goblin Games, Zacatrus | Card Game | Communication Limits, Cooperative Game, Open Drafting | Digital Implementations: Google Play, Traditional Card Games: Eights |
246784 | Cryptid | 2018 | 3 | 5 | 50 | 30 | 50 | 10 | https://cf.geekdo-images.com/qrPLpAnhFgc470ZRuXlvbg__thumb/img/ZFL0o-lhnuWE21Sa9YS8qi8ayGU=/fit-in/200x150/filters:strip_icc()/pic4037705.jpg | https://cf.geekdo-images.com/qrPLpAnhFgc470ZRuXlvbg__original/img/QenUCVaFRry4-wlimHmeLn226Bo=/0x0/filters:format(jpeg)/pic4037705.jpg | You've studied the footage, connected the dots, and gathered what meager evidence you could. You're close — soon the whole world will know the truth behind the Cryptid. A group of like-minded cryptozoologists have come together to finally uncover the elusive creature, but the glory of discovery is too rich to share. Without giving away some of what you know you will never succeed in locating the beast, but reveal too much and your name will be long forgotten! Cryptid is a unique deduction game of honest misdirection in which players must try to uncover information about their opponents' clues while throwing them off the scent of their own. Each player holds one piece of evidence to help them find the creature, and on their turn they can try to gain more information from their opponents. Be warned; give too much away and your opponents might beat you to the mysterious animal and claim the glory for themselves! The game includes a modular board, five clue books, and a deck of set-up cards with hundreds of possible set-ups across two difficulty levels. It is also supported by an entirely optional digital companion, allowing for faster game set-up and a near-infinite range of puzzles. —description from the publisher Note: some copies have a delta clue booklet with misprints in eight clues: 2,#9,#13,#64 states cougar, should be bear 3,#63,#72,#95 states bear, should be cougar The official website with an online tool to randomly generate more clues is http://playcryptid.com/ | Moderate in-game text - needs crib sheet or paste ups | 4 | 10 | 7.44 | 2.25 | 3, 4, 5 | 30, 35, 40, 45, 50 | Hal Duncan, Ruth Veevers | Kwanchai Moriya | Osprey Games, 17wanzy (Yihu BG), Doit Games, Fabrika Igr, JELLY JELLY GAMES, Lucrum Games, Ludofy Creative, Origames, Playagame Edizioni, Reflexshop, Skellig Games, sternenschimmermeer | Deduction | Deduction, Hexagon Grid, Modular Board, Pattern Recognition | Creatures: Monsters, Misc: LongPack Games, Theme: Cryptids |
247367 | Air, Land & Sea | 2019 | 2 | 2 | 20 | 20 | 20 | 14 | https://cf.geekdo-images.com/3wpYeNwO7k_yjpIN7IQwaw__thumb/img/kfzWQvTxwcVx_ljICqhu5Coq53Q=/fit-in/200x150/filters:strip_icc()/pic4387681.jpg | https://cf.geekdo-images.com/3wpYeNwO7k_yjpIN7IQwaw__original/img/_qQC98hufgmPn_fwMrP4I0sYKO8=/0x0/filters:format(jpeg)/pic4387681.jpg | As Supreme Commander of your country's military forces in Air, Land, & Sea, you must carefully deploy your forces across three theaters of war: air, land, and sea. At the start of each battle, you're dealt a hand of six cards. Players take turns playing cards one at a time, until all cards have been played — or one player decides to withdraw. The order in which you play your cards is critical, as is whether you play them face up or face down. Playing a card face up triggers its tactical ability, but the card must be played in its corresponding theater. Face-down cards can be played to any theater, but have a strength of only 2 and do not grant tactical abilities. Sometimes, it may be best to withdraw in order to deny your opponent complete victory as points are awarded at the end of each battle based on the results. The first player to 12 points wins! Air, Land, & Sea: Critters at War features the same gameplay as in Air, Land, & Sea, but with 100% critters and more vibrant colors. | Some necessary text - easily memorized or small crib sheet | 2 | 8 | 7.47 | 1.68 | 2 | 20 | Jon Perry | Valerio Buonfantino, Stephen Gibson, Derek Laufman | Arcane Wonders, (Web published), FunMIll.ru, Games7Days, Giant Roc, Lucky Duck Games, Maldito Games, Rawstone, Нескучные игры | Animals, Card Game, Print & Play, World War II | Area Majority / Influence, Card Play Conflict Resolution, Hand Management | Card Games: Lane Battler, Category: Two-Player Fighting Games, Crowdfunding: Spieleschmiede, Digital Implementations: Tabletopia, Misc: LongPack Games, Players: Two-Player Only Games, Theme: Anthropomorphic Animals |
249289 | Zogen | 2018 | 2 | 6 | 20 | 20 | 20 | 6 | https://cf.geekdo-images.com/ealmepcQc1RRdW7zUfTUUg__thumb/img/TOpRdwXKxp3FV9Ge86BlrxYiTeQ=/fit-in/200x150/filters:strip_icc()/pic5797070.png | https://cf.geekdo-images.com/ealmepcQc1RRdW7zUfTUUg__original/img/VbKc05HquUoBZnj5cpGnVYezV4s=/0x0/filters:format(png)/pic5797070.png | In Zogen, a.k.a. ã¾ã¼ã²ã³, the player researchers want to rid themselves of their microorganism cards as quickly as they can, but they can do so only by observing the current lab environment and watching the one thing that changes, then "recording" it by playing their card. In more detail, each player starts with a hand of sixteen cards, with each card showing 0-4 types of microorganisms, which are named "Maru", "Tsuki", "Yama", and "Siri". The start player for the round places one of their cards face up on the table, then everyone plays at once, trying to lay down a card that differs from the initial card by exactly one microorganism, whether one more or one less. Thus, if a card shows "Maru" and "Tsuki", you can lay down a card that shows either "Maru" or "Tsuki" or a card that shows "Maru" and "Tsuki" along with one of the previously missing microorganisms. You must say the name of the microorganism that is added or removed when you play a card, then everyone must match the card that you just played. When a player has only three cards in hand, the round ends and players score points based on their rank in terms of how many cards they hold. Whoever has the most points after you've played the agreed-upon number of rounds wins. | 4 | 6 | 5.60 | 1.67 | 2, 3, 4, 5, 6 | 20 | Christoph Cantzler, Anja Wrede | Jun Sasaki | Oink Games | Card Game, Real-time | Pattern Building | Occupation: Researcher / Scientist | |
250442 | Crypt | 2018 | 1 | 4 | 35 | 20 | 35 | 14 | https://cf.geekdo-images.com/Wkr5PpxPAdwM93cbkMSzpA__thumb/img/J8QNQ7af8TkHBwuhiNpMxEivWXA=/fit-in/200x150/filters:strip_icc()/pic4551004.jpg | https://cf.geekdo-images.com/Wkr5PpxPAdwM93cbkMSzpA__original/img/HZZoqXBNhjcaym7p5Udvc0Jtzhk=/0x0/filters:format(jpeg)/pic4551004.jpg | Crypt is a small-box set collection game with a unique dice placement mechanic for 1 to 4 players. Place your servant dice on treasure cards, choosing any value on each die. Choosing a higher value can ward off your opponents, but it also increases the odds that your servant will become exhausted. After everyone has placed their servant dice, everyone rolls. If you roll less than your chosen value, you lose the die. Sets of treasure can be pawned off to collectors that offer bonus coins and special abilities. The player with the most valuable collection wins! —description from the designer | Some necessary text - easily memorized or small crib sheet | 4 | 8 | 6.56 | 1.49 | 1, 2, 3, 4 | 20, 25, 30, 35 | Jeff Chin, Andrew Nerger | Jeff Chin | All In Games, GateOnGames, Ôz Editions, Road To Infamy Games (R2i Games) | Card Game, Dice, Medieval, Renaissance | Auction/Bidding, Dice Rolling, Set Collection, Solo / Solitaire Game, Worker Placement with Dice Workers | Crowdfunding: Kickstarter, Digital Implementations: Board Game Arena, Digital Implementations: TableTop Simulator Mod (TTS), Digital Implementations: Tabletopia, Players: Games with Solitaire Rules |
251622 | Moneybags | 2018 | 3 | 6 | 30 | 30 | 30 | 9 | https://cf.geekdo-images.com/BNml7QYSqR-x7sif_VSjgQ__thumb/img/LsIPUdkMIBPglmyXvgBU95TxhX8=/fit-in/200x150/filters:strip_icc()/pic5783807.png | https://cf.geekdo-images.com/BNml7QYSqR-x7sif_VSjgQ__original/img/jKnc9pIj7CvK9SCDAJr38ptG7gU=/0x0/filters:format(png)/pic5783807.png | In ãµããã¨é貨 (Moneybags), players try to have the most gold coins, with each player having their own bag filled with some number of brass coins. If you think you have the most coins, you might want to exit the round to keep them as others will try to transfer coins from your bag to theirs! | No necessary in-game text | 5 | 8 | 5.72 | 1.25 | 3, 4, 5, 6 | 30 | Jun Sasaki, Yoshiteru Shinohara | Jun Sasaki | Oink Games | Bluffing, Party Game | Physical Removal, Player Elimination | |
251660 | Plunderbund | 2019 | 2 | 5 | 150 | 60 | 150 | 12 | https://cf.geekdo-images.com/kUPDk09lzZrngoM8sx0tfw__thumb/img/ZXE9yzNSiWgFzAW7QB1wlEOckjw=/fit-in/200x150/filters:strip_icc()/pic4884355.png | https://cf.geekdo-images.com/kUPDk09lzZrngoM8sx0tfw__original/img/VL_9hki1Ca8urkJvK4UqZ3E3qnI=/0x0/filters:format(png)/pic4884355.png | You lead a guild striving to dominate the market for illegal goods in the Sprawl, a city rich in history and lawlessness. Recruit and task an army of agents, racketeers, spymasters and others to build your reputation by selling your goods and causing chaos for your rivals. Through a light deck building mechanism you attempt to create the strongest network of agents, racketeers and the most desirable black market goods. Winners and losers are determined by a fun, yet sophisticated, supply & demand mechanic. Plunderbund combines the innate corruption and profiteering of prohibition Chicago and the lawlessness of the fantasy setting, the Sprawl. It's an era before cell phones, e-commerce and customer relationship management tools, an honest guild had to get business the hard way: thieving, sorcery, money laundering and bribery. Plunderbund is your chance to lead your guild to fame, fortune or disaster as you navigate the whims of the notoriously picky Sprawl consumer and deal with underhanded tactics from rivals determined to steal your business. Each player will lead a guild with the power to decide where your finite resources are invested. A light deck building mechanic enables you to acquire and improve your black market goods, add agents, add racketeers, disrupt your rivals’ operations or just wreak havoc. Cards are added to your deck through a simple snake draft from a limited selection of over twenty different recruits. Your guild gains reputation (VPs) as a sophisticated yet simply implemented supply and demand mechanic helps you sell your black market goods to merchants. At the end of the game you will be compared to your rivals on the strength of your network of agents, number of racketeers and black market goods qualities. All this growth comes at a cost, you have to take favors as you try to build your operation without the benefit of any gold in your coffers. As they say “paybacks are hell”. Fail to payback your favors and you pay the price as you see your reputation diminished at the end of the game. | Moderate in-game text - needs crib sheet or paste ups | 4 | 10 | 6.81 | 2.83 | 2, 3, 4, 5 | 60, 65, 70, 75, 80, 85, 90, 95, 100, 105, 110, 115, 120, 125, 130, 135, 140, 145, 150 | Adam Chunn, Woody Hutsell | Joe Shawcross | HutChu Enterprises LLC | Economic, Fantasy, Mafia | Area Majority / Influence, Deck, Bag, and Pool Building, Open Drafting, Simulation, Worker Placement | Digital Implementations: TableTop Simulator Mod (TTS), Digital Implementations: Tabletopia, Misc: LongPack Games |
251678 | Railroad Ink: Blazing Red Edition | 2018 | 1 | 6 | 30 | 20 | 30 | 8 | https://cf.geekdo-images.com/eNgD_0WGHeO9fPCpgTOBrQ__thumb/img/1YPyYUHM22_SszKMWCMIC77WtgY=/fit-in/200x150/filters:strip_icc()/pic4118864.png | https://cf.geekdo-images.com/eNgD_0WGHeO9fPCpgTOBrQ__original/img/oHGao7oKpWzQA6-j842d6WoPM1I=/0x0/filters:format(png)/pic4118864.png | In the multiplayer puzzle game Railroad Ink, your goal is to connect as many exits on your board as possible. Each round, a set of dice are rolled in the middle of the table, determining which kind of road and railway routes are available to all players. You have to draw these routes on your erasable boards to create transport lines and connect your exits, trying to optimize the available symbols better than your opponents. The more exits you connect, the more points you score at the end of the game, but you lose points for each incomplete route, so plan carefully! Will you press your luck and try to stretch your transportation network to the next exit, or will you play it safe and start a new, simpler to manage route? Railroad Ink comes in two versions, each one including two expansions with additional dice sets that add special rules to your games. The Blazing Red Edition includes the Lava and Meteor expansions. Try to confine the lava coming from the erupting volcano before it destroys your routes, or deal with the havoc brought by the meteor strikes and mine the craters for precious ore. These special rules can spice up things and make each game play and feel different. Each box allows you to play from 1 to 6 players, and if you combine more boxes, you can play with up to 12 players (or more). The only limit to the number of players is the number of boards you have! | No necessary in-game text | 3 | 8 | 7.08 | 1.47 | 1, 2, 3, 4, 5, 6 | 20, 25, 30 | Hjalmar Hach, Lorenzo Silva | Marta Tranquilli | Horrible Guild, Albi, Angry Lion Games, Asmodee, CMON Global Limited, Delta Vision Publishing, Divercentro, Edge Entertainment, FoxGames, Furinkazan board game, Galápagos Jogos, Ghenos Games, Hobby Japan, InterHit, Kilogames, White Goblin Games | Dice, Trains | Bingo, Connections, Dice Rolling, Line Drawing, Network and Route Building, Paper-and-Pencil, Simultaneous Action Selection, Solo / Solitaire Game | Components: 7 x 7 Grids, Components: Dice with Icons, Components: Dry Erase Markers / Dry Erase Surfaces, Digital Implementations: Board Game Arena, Digital Implementations: Tabletopia, Game: Railroad Ink, Mechanism: Roll-and-Write, Players: Games with Solitaire Rules |
252556 | Bosk | 2019 | 2 | 4 | 40 | 20 | 40 | 13 | https://cf.geekdo-images.com/wanObJ4qujaK6MQ0R71skg__thumb/img/7OuVXKEhBHRut9Opn8ibTrqo68I=/fit-in/200x150/filters:strip_icc()/pic4636173.jpg | https://cf.geekdo-images.com/wanObJ4qujaK6MQ0R71skg__original/img/3G53YFTCQozvdx9KRXY-6-ljcjo=/0x0/filters:format(jpeg)/pic4636173.jpg | From majestic Maples to ancestral Oaks, players nurture their trees aiming to thrive over the course of a year in a beautiful National Park. In the spring, players carefully grow their trees, scoring as hikers enjoy traveling the trails in summer. When autumn comes, leaves fall in the ever-changing direction of the wind, guided to cover the terrain and other players’ leaves. Points are awarded in winter for the most coverage of each region in the park. Gain your ground in the park to be victorious in Bosk! Gameplay Bosk is played over 4 seasons, 2 playing seasons, 2 scoring seasons -- each one unique! Spring Players grow each of their 8 trees (numbered 1 through 4) on intersections of the grid lines on the park board. Summer Hikers visit, travelling the trails. Players score points for having the highest (or second place) total value from trees in each row and column. 2 points for 1st, 1 for second. Autumn The wind starts to blow and leaves fall. In turn, each player blows leaves from one of their trees. The wind board determines which tree (a 1 tree in the first round) and which direction the wind is blowing. Players choose a tile from their hand of tiles (2 through 8, and a squirrel) to determine how many leaves to blow from their tree. Leaves are placed in a meandering path in the direction of the wind, covering the various terrain squares. Players may cover other players leaves by returning 1 leaf to the supply for each leaf being covered. The squirrel can jump up to 3 spaces in the direction of the wind, cover any sized pile and can't be covered. Winter Players score again, this time for having majority (or second place) based on coverage per each of the 8 regions on the board -- 5 points for 1st, 3 points for 2nd. The highest scoring player is the winner! | No necessary in-game text | 3 | 8 | 6.84 | 2.04 | 2, 3, 4 | 20, 25, 30, 35, 40 | Daryl Andrews, Erica Bouyouris | Kwanchai Moriya, Peter Wocken | Floodgate Games, Cranio Creations, Galápagos Jogos, Maldito Games, Mandoo Games, Matagot | Abstract Strategy | Area Majority / Influence, Bias, Hand Management | Category: Combinatorial, Components: 3-Dimensional (3D), Theme: Nature, Theme: Trees and Forests |
252929 | Planet | 2018 | 2 | 4 | 45 | 30 | 45 | 8 | https://cf.geekdo-images.com/bTE1oeN-8Y-RdSpjR0b-2A__thumb/img/72I7C1n3SD0nxifUrB6A24tuIxw=/fit-in/200x150/filters:strip_icc()/pic4199323.png | https://cf.geekdo-images.com/bTE1oeN-8Y-RdSpjR0b-2A__original/img/u-ZcZzzK3CLQZZJ-SlHjmSJHzwE=/0x0/filters:format(png)/pic4199323.png | The spark of life is about to jump from your hands to spread out in the world. Deploy your mountain ranges and your deserts, spread out your oceans and your glaciers. Handle wisely your continents to form environments suitable for the apparition of animal life and maybe you'll manage to create the most densely populated planet! In Planet, each player receives a planet core without anything on it. Each turn, players choose a tile with mountain/ice/forest/desert on it and place it on the planet. Then the player who fulfills the most conditions for the appearance of certain animals gains its card. —description from the publisher | No necessary in-game text | 4 | 8 | 6.66 | 1.58 | 2, 3, 4 | 30, 35, 40, 45 | Urtis Šulinskas | Sabrina Miramon | Blue Orange (EU), Arclight Games, Blue Orange Games, Brain Games, Coiledspring Games, FoxMind Israel, Fractal Juegos, Gém Klub Kft., Happy Color, Korea Boardgames, Lautapelit.fi, PaperGames (III), Rebel Sp. z o.o., Rozum, Swan Panasia Co., Ltd. | Environmental, Puzzle, Science Fiction | Open Drafting, Tile Placement, Turn Order: Progressive | Components: 3-Dimensional (3D), Misc: LongPack Games, Misc: Mensa Select, Misc: Watch It Played How To Videos, Theme: Ecology, Theme: Nature |
253635 | Ragusa | 2019 | 1 | 5 | 80 | 40 | 80 | 12 | https://cf.geekdo-images.com/oFFRH_pm2QpxVdb2h4Tgsw__thumb/img/HYWeULaKAQU_8m83O1jxd6bWeoM=/fit-in/200x150/filters:strip_icc()/pic4329951.png | https://cf.geekdo-images.com/oFFRH_pm2QpxVdb2h4Tgsw__original/img/t-gJfy6fychH-cqQ0vmAqVxOMCI=/0x0/filters:format(png)/pic4329951.png | Set in the legendary city of Ragusa (now Dubrovnik), Ragusa charges players with the task of building the city in the 15th century, constructing its great towers, boosting trade with the East, and finding their fortunes. Players build houses on the spaces between three hexes, gaining access to resources (on rural spaces) and actions (in the city), which means that a house effectively functions as a worker being placed, but triggering three spots at a time. Players use resources gained in the countryside to build buildings, trade, and craft valuable commodities — the value of which varies as ships come and go from the harbor. In the city, players gain access to actions, with each spot representing the three actions that surround it. This simple worker placement gives way to a deep engine-building mechanism as not only will building around production spaces utilize the houses you've already built in the countryside, but building near other player's houses will re-activate them, giving other players valuable opportunities outside of their turns. The game ends once players have placed all their houses. The player with the most points from all sources wins. | No necessary in-game text | 4 | 12 | 6.93 | 2.75 | 1, 2, 3, 4, 5 | 40, 45, 50, 55, 60, 65, 70, 75, 80 | Fabio Lopiano | Bartlomiej Roczniak | Braincrack Games, Capstone Games, Atalia, Fishbone Games, Giant Roc, Giochix.it | City Building, Economic, Renaissance | Commodity Speculation, Connections, Contracts, End Game Bonuses, Set Collection, Solo / Solitaire Game, Worker Placement, Worker Placement, Different Worker Types | Components: Map (City Scale), Components: Wooden pieces & boards, Country: Croatia, Digital Implementations: TableTop Simulator Mod (TTS), Region: Mediterranean Sea, Series: Eurocity Trilogy (Braincrack Games) |
253719 | Getaway Driver | 2019 | 2 | 2 | 45 | 30 | 45 | 12 | https://cf.geekdo-images.com/rrg-O3LHjCHxzF6HTHQUDw__thumb/img/JTPfPkLnAnDpq3A214cg7fQGFBI=/fit-in/200x150/filters:strip_icc()/pic4152448.jpg | https://cf.geekdo-images.com/rrg-O3LHjCHxzF6HTHQUDw__original/img/_AIgaZc-ZJEDDI0C2JTHdD-kbs0=/0x0/filters:format(jpeg)/pic4152448.jpg | Following in footsteps of classic movies like Bullitt, The Italian Job, and The Fast and the Furious, Getaway Driver puts you in the driver's seat in a reckless car chase out of town. Getaway Driver is a fast and frantic asymmetric game for 2 players. Play as the Driver - a daredevil motorist with the skills to pull a variety of crazy stunts - racing to get out of town. Or play as the Police - armed with a battalion of equipment and vehicles, and the city itself - working to catch the Driver before they escape. Each turn, the Police secretly build out the city and move their vehicles, working to corner the Driver and steer them towards the areas of the city that expand the police force. The Driver burns through their stunt cards, picking up stashes along the way. If the last city tile is placed, the Driver escapes out of town. However, if the police increase the pursuit meter to its final space, the Driver is caught. -description from designer | Moderate in-game text - needs crib sheet or paste ups | 2 | 10 | 6.55 | 2.54 | 2 | 30, 35, 40, 45 | Jeff Beck (II) | Ryan Goldsberry | Uproarious Games, 999 Games, Midgard Board Games | City Building, Transportation | Hand Management, Map Addition, Modular Board, Tile Placement, Variable Player Powers | Crowdfunding: Kickstarter, Crowdfunding: zagramw.to, Players: Two-Player Only Games, Theme: Burglary and Heists |
254419 | Weird Things Humans Search For | 2018 | 2 | 20 | 30 | 20 | 30 | 14 | https://cf.geekdo-images.com/3UUUkiZx5wMr_W9ZmnA1Kg__thumb/img/WQI8ETMLMY6IqZaovZdxE1N04RY=/fit-in/200x150/filters:strip_icc()/pic4206940.jpg | https://cf.geekdo-images.com/3UUUkiZx5wMr_W9ZmnA1Kg__original/img/Sd_01nhbL4iEtc-VjfKtEGMidGw=/0x0/filters:format(jpeg)/pic4206940.jpg | Ever wondered what a strange place the internet can be? Well now there's a game to prove it. In Weird Things Humans Search For, your job is to predict the most popular endings to Google search questions. Examples include "Why can't I… own a Canadian" and "My cat wants… to kill me". You get two guesses, which you must rank. The more popular your guess turns out to be, the more points you'll win, with a bonus if your top guess is also the top result. After five rounds, points are tallied to determine a winner. | Extensive use of text - massive conversion needed to be playable | 8 | 16 | 5.25 | 1.00 | 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20 | 20, 25, 30 | (Uncredited) | Big Potato Games, Randolph | Party Game, Trivia | |||
254640 | Just One | 2018 | 3 | 7 | 60 | 20 | 60 | 8 | https://cf.geekdo-images.com/qKcKjHpzAvLddwBhyindag__thumb/img/HhZu2qLp9wyX9PNgvmDE8_hCl-0=/fit-in/200x150/filters:strip_icc()/pic4268499.jpg | https://cf.geekdo-images.com/qKcKjHpzAvLddwBhyindag__original/img/NPUrOSJ5NEC7aPkoEXnTHJ7vICU=/0x0/filters:format(jpeg)/pic4268499.jpg | Just One is a cooperative party game in which you play together to discover as many mystery words as possible. Find the best clue to help your teammate. Be unique, as all identical clues will be cancelled! A complete game is played over 13 cards. The goal is to get a score as close to 13 as possible. In case of a right answer, the players score 1 point. In case of wrong answer, they lose the current card as well as the top card of the deck. Thus losing 2 points. In case of lack of answer, the players only lose the current card, and therefore only 1 point. You have the choice – make the difference! Small Historical Point: Originally, Just One was called We Are The Word and was published by Fun Consortium. Repos Production bought the rights in early 2018 and adapted the game. The Sombrero-wearing Belgians decided to improve the quality of the components, add 50 new words, and change the name of the game. Following this new edition, the game went from having only a French edition to having a world-wide edition. | Unplayable in another language | 6 | 8 | 7.60 | 1.04 | 3, 4, 5, 6, 7 | 20, 25, 30, 35, 40, 45, 50, 55, 60 | Ludovic Roudy, Bruno Sautter | Éric Azagury, Florian Poullet | Repos Production, ADC Blackfire Entertainment, Arclight Games, Brain Games, FoxMind Israel, Fun Consortium, Galápagos Jogos, Geekach Games, Gém Klub Kft., GoKids 玩樂小子, Happy Baobab, Kaissa Chess & Games, Korea Boardgames, Lifestyle Boardgames Ltd, Maldón, Morapiaf, Nordic Games ehf, Rebel Sp. z o.o. | Party Game, Word Game | Communication Limits, Cooperative Game, Paper-and-Pencil | Components: Dry Erase Markers / Dry Erase Surfaces, Digital Implementations: Board Game Arena, Mechanism: Give a Clue / Get a Clue, Misc: LongPack Games, Word Games: Guess the Word |
255262 | Agricola: All Creatures Big and Small – The Big Box | 2018 | 2 | 2 | 30 | 30 | 30 | 13 | https://cf.geekdo-images.com/oM0VZUoAN-cE5O5MltySkA__thumb/img/HRFm85W81CZYL42dV5751rWbWVA=/fit-in/200x150/filters:strip_icc()/pic4244338.jpg | https://cf.geekdo-images.com/oM0VZUoAN-cE5O5MltySkA__original/img/UKp8acxuOpMO9lJQSCTIIxfnI_Q=/0x0/filters:format(jpeg)/pic4244338.jpg | Agricola: All Creatures Big and Small – The Big Box contains the Agricola: All Creatures Big and Small base game and everything from the two previously released expansions. In the game, the players are animal farmers and want to extend their farms to hoard as many animals as possible on their pastures and in their stables. The 62 buildings from the base game and the two expansions provide unlimited strategies for each gaming round. | Moderate in-game text - needs crib sheet or paste ups | 2 | 10 | 7.64 | 2.33 | 2 | 30 | Uwe Rosenberg | Klemens Franz | Lookout Games, Asmodee, Funforge, Hobby Japan, Korea Boardgames, Lacerta | Animals, Farming | Automatic Resource Growth, Enclosure, Increase Value of Unchosen Resources, Tile Placement, Turn Order: Claim Action, Worker Placement | Components: Meeples (Animal) / Animeeples, Game: Agricola, Players: Two-Player Only Games, Series: Fur Zwei Spieler (Lookout Games), Series: Harvest (Uwe Rosenberg), Versions & Editions: Big Box Versions of Individual Games, Versions & Editions: Two-Player Versions of More-Player Games |
255595 | SpyMaster | 2019 | 2 | 6 | 60 | 30 | 60 | 8 | https://cf.geekdo-images.com/K3DMvG8CRf2Fr3uTIh6EFQ__thumb/img/NcrWDwhEDrueqR4hh7qQJrjtJB8=/fit-in/200x150/filters:strip_icc()/pic4214747.jpg | https://cf.geekdo-images.com/K3DMvG8CRf2Fr3uTIh6EFQ__original/img/s2Hhx6g2taL57ND0t1h4GCgeZ8I=/0x0/filters:format(jpeg)/pic4214747.jpg | As the head of a shadowy intelligence agency, you must manipulate agents around the world, using valuable intelligence to complete missions. Crucial choices, daring actions, and perfect timing will allow your agency to manipulate the world…and win the game! SpyMaster takes place over five rounds. Each round begins with intelligence being gathered using the "I split, you choose" mechanism, with the spymaster player divvying the available intelligence cards into files, after which the players go around and take one stack in clockwise order, ending with the spymaster. By playing intelligence cards from hand, players take turns moving agent meeples — both their own and ownerless freelance agents — into position so that they can control the areas, meet mission requirements, and claim the mission cards. At the end of five rounds, the player with the highest value in accomplished missions, along with bonuses for remaining intelligence in hand, wins! —description from publisher | 4 | 6.00 | 1.50 | 2, 3, 4, 5, 6 | 30, 35, 40, 45, 50, 55, 60 | Seth Johnson | Andrew Hepworth | Calliope Games | Science Fiction, Spies/Secret Agents | Action Points, Area Majority / Influence, Set Collection | Series: The Titans of Gaming (Calliope Games) | ||
255990 | Nemeton | 2018 | 2 | 4 | 75 | 75 | 75 | 12 | https://cf.geekdo-images.com/A1f6NoUJKUS4POfRYoZtSQ__thumb/img/t7ahaJGnIow4xbxAD3QKYlweMCs=/fit-in/200x150/filters:strip_icc()/pic4272051.jpg | https://cf.geekdo-images.com/A1f6NoUJKUS4POfRYoZtSQ__original/img/Df4v_jtW_sf7AgEp6B-orAGNhos=/0x0/filters:format(jpeg)/pic4272051.jpg | Under a vile curse, the forest is slowly dying. A few druids, last guardians of this green and endangered kingdom, answer the call of the helpless animals. Save the forest and become its protector! In Nemeton, you have ten moons (ten turns) to explore the forest, create new potions, and summon the spirit of animals to earn as many reputation points as possible. A player's turn has four phases — night, dawn, day, and dusk — then the next player takes their turn. At night, the druid summons the power of the moon to grow sacred plant essences in the forest. The player adds a “Forest” tile to the existing forest on the “Moon” side. Once the tile is placed, the player checks if he can link it in a straight line with another “Forest” tile of the same type (river, clearing, rock or earth), in any direction. The player then places the resources of a certain type on the activated tiles. At dawn, the player turns over the "Forest" tile he just placed on the "Day" side. He can now discover a path leading to a sacred place: an Oak, a spring, or a Nemeton. If it’s the case, the player picks the corresponding "Sacred place" tile in the reserve and adds it to the forest by connecting it to the tile he just added. By day, the player will move the druid to take the proper course of action depending on the "Forest" tiles on which he is walking: gathering all the resources on a simple tile, creating potions with those resources near a Nemeton, or earning the trust of animals. ⨠Exploring the forest isn’t easy. When moving forward, a druid can use a power to take winding paths and change directions or enjoy a boost in movements that go in a straight line. However, the player will have to choose between resting and getting back the power to move forward or getting a triskel to earn more points. If he wishes, the druid can use a sacred plant, the archangel plant, to turn into a crow and to fly to any "Oak" tile on the board. He can summon the spirit of an animal to obtain its special powers and then use them during a special move (swap a resource, find a shortcut, etc.) At dusk, if the druid helped to heal the forest by successfully doing virtuous deeds, he puts his token on the accomplished goal, giving him one more resource as well as bonus points at the end of the game if he is the first of the players to do so. Once his turn is over, it‘s the turn of the next player until all players have laid down their 10 "Forest" tiles. Then the players must count their reputation points: Each potion gives the points indicated on the card. The goals show the number of points given. The animals give points depending on the different streaks. Each triskel gives two points. The player with the most reputation points wins the game. -description from publisher | No necessary in-game text | 3 | 12 | 6.91 | 2.49 | 2, 3, 4 | 75 | Johann Favazzo | ann&seb | BLAM !, Giant Roc | Animals, Exploration, Fantasy | Grid Movement, Modular Board, Set Collection, Tile Placement, Trading | Animals: Deer / Antelope, Animals: Fish / Fishes, Animals: Owls, Animals: Snakes, Theme: Druids, Theme: Nature, Theme: Trees and Forests |
256382 | Disney Villainous: The Worst Takes it All | 2018 | 2 | 6 | 120 | 45 | 120 | 10 | https://cf.geekdo-images.com/7Ej5V5Dq92QdvVFvISfl_A__thumb/img/8tU6KCVSI5dlcibYTT6mq3K9ljk=/fit-in/200x150/filters:strip_icc()/pic4216110.jpg | https://cf.geekdo-images.com/7Ej5V5Dq92QdvVFvISfl_A__original/img/XHykA7cqZ0F4tYiKXw095TvHRno=/0x0/filters:format(jpeg)/pic4216110.jpg | In Villainous, each player takes control of one of six Disney characters, each one a villain in a different Disney movie. Each player has their own villain deck, fate deck, player board, and 3D character. On a turn, the active player moves their character to a different location on their player board, takes one or more of the actions visible on that space (often by playing cards from their hand), then refills their hand to four cards. Cards are allies, items, effects, conditions, and (for some characters) curses. You need to use your cards to fulfill your unique win condition. One of the actions allows you to choose another player, draw two cards from that player's fate deck, then play one of them on that player's board, covering two of the four action spaces on one of that player's locations. The fate deck contains heroes, items, and effects from that villain's movie, and these cards allow other players to mess with that particular villain. | Extensive use of text - massive conversion needed to be playable | 3 | 10 | 6.95 | 2.48 | 2, 3, 4, 5, 6 | 45, 50, 55, 60, 65, 70, 75, 80, 85, 90, 95, 100, 105, 110, 115, 120 | Aaron Donogh, Prospero Hall, Brian Kirk | Ravensburger, Wonder Forge | Card Game, Fantasy, Medieval, Movies / TV / Radio theme, Mythology, Novel-based, Pirates | Hand Management, Take That, Variable Player Powers | Game: Disney Villainous, Series: Villainous, Authors: Charles Perrault, Books: Alice in Wonderland, Brands: Disney, Components: Gems/Crystals, Creatures: Fairies / Elves / Pixies, Folk Tales & Fairy Tales: Aladdin, Folk Tales & Fairy Tales: Peter Pan, Folk Tales & Fairy Tales: Robin Hood, Folk Tales & Fairy Tales: Sleeping Beauty, Folk Tales & Fairy Tales: The Little Mermaid, Misc: Watch It Played How To Videos, Theme: Villainy, Theme: Witches | |
256438 | Snow Time | 2018 | 3 | 5 | 40 | 20 | 40 | 10 | https://cf.geekdo-images.com/enxgfwNqx3Y-h_HkJ_ZRcw__thumb/img/1uVREe3UuI5Cwu_yN7XmERgj9Ss=/fit-in/200x150/filters:strip_icc()/pic4236947.jpg | https://cf.geekdo-images.com/enxgfwNqx3Y-h_HkJ_ZRcw__original/img/4JNCzAYRGvJlnplHjocgfu0VZyU=/0x0/filters:format(jpeg)/pic4236947.jpg | Snow is falling! Winter is finally here! A joust is in the making: let the show begin! You play as children, representing your village, and face your opponents in a joyful competition around a marvelous tree. Anticipate other players’ moves and guess their intentions. Be crafty, collect strange fruits, and dodge the snowballs!! Fruits appear randomly on the board at different levels of the tree. The players will try to seize them and therefore will have to choose on which branch they want to climb. Be careful though, a player will only be able to harvest fruits if he is alone on a branch, and if there is not a player in ambush just above him! Thus, He will try to anticipate the choices of his opponents since otherwise a squabble will start, which will inevitably end up by the loss of cards, unless one of the brawlers dominates the fray. Finally, the cleverest player will score a point for avoiding the fight by being the lowest in the tree. Between racing game, bluff, and double guessing. —description from the publisher | No necessary in-game text | 4 | 8 | 6.48 | 1.23 | 3, 4, 5 | 20, 25, 30, 35, 40 | Frank Meyer | Xavier Gueniffey Durin | Lui-même, Asmodee | Bluffing, Card Game | Campaign / Battle Card Driven, Grid Movement | |
256478 | Flotsam Fight | 2018 | 2 | 6 | 30 | 30 | 30 | 8 | https://cf.geekdo-images.com/mLaRve8FiQ9YdbCOB8vg3w__thumb/img/NjDdsQt4JW2Of1JYD-5sjPly3UI=/fit-in/200x150/filters:strip_icc()/pic5797028.png | https://cf.geekdo-images.com/mLaRve8FiQ9YdbCOB8vg3w__original/img/9vHQkfIo2mM08pPmUKOK25Q-4fg=/0x0/filters:format(png)/pic5797028.png | A group of explorers have sailed around the world amassing a mountain of treasure, but on the voyage home, they're hit by a massive storm! The ship and all its treasure are going down! The explorers, in an attempt to save their hard-earned treasure from sinking to the bottom of the sea, begin to feverishly load the lifeboat. You may want to save all your treasure, but the other explorers will be trying to save theirs as well. Which treasure should you load into which boat? You must plan your moves carefully! Some cards are easier to load than others in Flotsam Fight, so you need to determine which are which to defeat your fellow explorers and save all of your treasure. | No necessary in-game text | 4 | 6.56 | 1.22 | 2, 3, 4, 5, 6 | 30 | 丸田ともゆき (Tomoyuki Maruta) | Hiroko Izumida | Oink Games, Popcorn Games | Card Game | Hand Management, Push Your Luck, Score-and-Reset Game | ||
256536 | Bob Ross: Happy Little Accidents | 2018 | 3 | 6 | 15 | 15 | 15 | 10 | https://cf.geekdo-images.com/Kh45J3p1-9awOEELlqd5IQ__thumb/img/iEDle3Z2Z2fchzP1_yNhfn6JfFc=/fit-in/200x150/filters:strip_icc()/pic4220943.png | https://cf.geekdo-images.com/Kh45J3p1-9awOEELlqd5IQ__original/img/aK3H193-3dZpwjZz_BZP1boQ5uc=/0x0/filters:format(png)/pic4220943.png | "We don't make mistakes...just happy little accidents." Bob Ross: Happy Little Accidents is the game in which your mistakes become your masterpieces! Celebrate your creativity in this positive party game inspired by the wisdom of legendary painter Bob Ross. You will surprise yourself by transforming abstract shapes and squiggles into charming pieces of art. Then share your clever doodles and award points to other players for their inspired creations. —description from the publisher | 4 | 5.85 | 1.00 | 3, 4, 5, 6 | 15 | Forrest-Pruzan Creative, Prospero Hall, Chris Rowlands | Big G Creative | Movies / TV / Radio theme, Party Game | Line Drawing | Celebrities: Bob Ross, Theme: Painting / Paintings | |||
256730 | Pipeline | 2019 | 2 | 4 | 120 | 60 | 120 | 12 | https://cf.geekdo-images.com/x39hXnP-GkLN1CDEq932oA__thumb/img/xxiGCk0hEUpP3hOtItpKI3sKZfo=/fit-in/200x150/filters:strip_icc()/pic4227162.jpg | https://cf.geekdo-images.com/x39hXnP-GkLN1CDEq932oA__original/img/dns582_OrWD9ZbABtUmXcQOxguQ=/0x0/filters:format(jpeg)/pic4227162.jpg | The refinement of oil has long been part of the government-controlled energy sector. Amassed with an incredibly complex and inefficient system of refineries, the government has felt the severe pressures of worldwide demand and the ever-increasing global standards for refinement. Unable to keep up with demand, the government has only one option: privatizing the oil industry. This is where you come in. Seeking to capitalize on this new opportunity, in Pipeline you start a company in the oil business. You will focus on building a much more efficient pipeline network in your refinery, hiring experts that provide valuable benefits over your competitors, and managing the logistics of purchasing and selling your refined oil in the various markets. You will need more than strong economic skills – carefully crafting an interweaving network of pipelines just might ensure your victory! | Moderate in-game text - needs crib sheet or paste ups | 3 | 14 | 7.59 | 3.91 | 2, 3, 4 | 60, 65, 70, 75, 80, 85, 90, 95, 100, 105, 110, 115, 120 | Ryan Courtney | Ian O'Toole | Capstone Games, Game Harbor, Maldito Games, sternenschimmermeer | Economic, Industry / Manufacturing | Action Drafting, Commodity Speculation, Contracts, End Game Bonuses, Market, Network and Route Building, Tile Placement, Turn Order: Claim Action | Digital Implementations: TableTop Simulator Mod (TTS), Misc: LongPack Games, Theme: Oil / Gas / Petroleum |
256788 | Detective Club | 2018 | 4 | 8 | 45 | 45 | 45 | 8 | https://cf.geekdo-images.com/Fy-jrkPaNbPEOV8414pKqw__thumb/img/QADFRTNGx45dtrGDh5hWvyi2z3M=/fit-in/200x150/filters:strip_icc()/pic4783811.jpg | https://cf.geekdo-images.com/Fy-jrkPaNbPEOV8414pKqw__original/img/A1DG5nsO42tyfoDvNaG9PLBtcXs=/0x0/filters:format(jpeg)/pic4783811.jpg | Detective Club is a board game for players who enjoy party games, with simple rules that take just a minute to explain. Intrigue, sudden revelations, limitless creativity, and tons of fun await you in this game! Lead the investigation as a detective, or cover your tracks as the infiltrated conspirator. Discuss, accuse, object and try to convince everyone. In Detective Club, on each round, one of the players secretly teams up with another — the Conspirator — and tries to make them guess a secret word using just two illustrated cards! Other players are detectives, who also know the word, but don't know the identities of each other. Detectives have to find out who the conspirator is, making sure they don't get accused by their fellow players! | No necessary in-game text | 6 | 10 | 7.37 | 1.26 | 4, 5, 6, 7, 8 | 45 | Oleksandr Nevskiy | M81 Studio | IGAMES, Albi, AURUM, Inc., Blackrock Games, Blue Orange Games, Engames, Fantasmagoria, FoxGames, HUCH!, Jumping Turtle Games, Ludicus, MEBO Games, MIPL, Playagame Edizioni, Reflexshop, Swan Panasia Co., Ltd. | Bluffing, Card Game, Deduction, Humor, Party Game | Roles with Asymmetric Information, Storytelling, Targeted Clues, Team-Based Game, Voting | Mechanism: Image Interpretation |
257056 | Lovelace & Babbage | 2019 | 2 | 4 | 30 | 15 | 30 | 14 | https://cf.geekdo-images.com/eF-f7jbnDuGmD6T-vAJE8Q__thumb/img/Xa9DWK1gmMBD3ILMnw0k9aUYYGM=/fit-in/200x150/filters:strip_icc()/pic4343748.jpg | https://cf.geekdo-images.com/eF-f7jbnDuGmD6T-vAJE8Q__original/img/2DACvCQVcXlvb6FCuu4gxxvxxdg=/0x0/filters:format(jpeg)/pic4343748.jpg | In Lovelace & Babbage, players adopt the roles of 19th-century computing pioneers including Ada Lovelace and Charles Babbage. Each player has their own unique abilities and subroutines, providing asymmetric gameplay and new challenges. Programming an early mechanical engine, players complete tasks for famous 19th-century patrons who award influence in areas such as art, science, and engineering. Turns take place in real-time with players competing over a mix of personal and shared goals as they all program the engine simultaneously. Speed and accuracy are both rewarded, so different play styles and levels of ability can all succeed. | 3 | 14 | 6.68 | 2.30 | 2, 3, 4 | 15, 20, 25, 30 | Scott Almes | Heiko Günther, Kwanchai Moriya | Artana | Industry / Manufacturing, Math, Number, Real-time | Action Queue, Pattern Building, Push Your Luck, Real-Time, Set Collection, Variable Player Powers | Historical Figures: Ada Lovelace, Occupation: Researcher / Scientist, Theme: Art style – Art Deco, Theme: Computer / Information Technology Industry, Theme: Teaching Programming | |
257066 | Sierra West | 2019 | 1 | 4 | 60 | 40 | 60 | 14 | https://cf.geekdo-images.com/zNA2nt58of806l-aNOqRJw__thumb/img/273PbIkQ63Drn4xNEgdsoRxgs3w=/fit-in/200x150/filters:strip_icc()/pic4705378.jpg | https://cf.geekdo-images.com/zNA2nt58of806l-aNOqRJw__original/img/y9JdxKf1NqmMSh2zWqU0T_wq7mg=/0x0/filters:format(jpeg)/pic4705378.jpg | In the late 1840s, thousands of pioneers headed out West to seek wealth and opportunity. Many of these brave souls traveled by wagon over the Sierra Nevada mountain range, into what would soon become the Golden State of California. In the game Sierra West, you are an expedition leader who must guide a party of rough-and-ready pioneers—employing a clever mix of strategy and tactics with each step. Sierra West comes with four sets of special cards and parts, each of which can be combined with the game's basic components to create a unique mode of play. During setup, the players choose a mode, then build a mountain of overlapping cards with the corresponding deck. Each mode adds new thematic content, alternate paths to victory, and interesting twists on the core mechanics. The four included modules are: Apple Hill Gold Rush Boats & Banjos Outlaws & Outposts Overview of Play At the start of each turn, you will overlap and arrange three cards into your player board—exposing and concealing a selection of the action icons available on them. This will create two unique paths for your pioneers to follow. Next, you will move your pioneers across their paths from left to right, performing a series of small actions. Common actions include: claiming cards from the mountain, building cabins, gaining resources, and advancing your wagon. Additional actions are brought into the game by the chosen mode—such as: harvesting apples, mining for gold, fishing, and fighting outlaws. As your pioneers complete their paths, they will gain access to the action spaces on the upper portions of your cards. On these, you will be able to exchange resources for to advance on the wagon trail and homestead tracks, or activate other special abilities unique to the mode. As the game continues—and more cards are removed from the mountain—new and exciting things are discovered! Each piece of the mountain is either a card that can be gained to improve your deck, or a special card that is added to a face-up row at the mountain’s base. As this row extends, more of the mode’s opportunities and challenges come into play. For example, in Boats & Banjos mode, the row is a river that offers more fishing and gold panning options as time goes on. Sierra West can be set up and played in under an hour, often leaving people with the desire to play it again right away—especially to explore the other modes! It is a highly thematic Eurogame that offers a truly novel and satisfying spin on action-programming, worker-placement, and deck-building. Includes solo mode by Dávid Turczi. —Description from the publisher Note: Contained inside the box are 2 promos for other games: Teotihuacan: City of Gods â Sierra West Promo Dice Settlers: Sierra West Promo | No necessary in-game text | 2 | 12 | 6.80 | 3.03 | 1, 2, 3, 4 | 40, 45, 50, 55, 60 | Jonny Pac | Michał Długaj, Jakub Fajtanowski | Board&Dice, BoardM Factory, Lucrum Games, MS Edizioni, Pixie Games, Schwerkraft-Verlag, TCG Factory, TLAMA games | American West, Card Game, Economic, Exploration | Action Queue, Deck, Bag, and Pool Building, Dice Rolling, End Game Bonuses, Hand Management, Modular Board, Open Drafting, Resource to Move, Set Collection, Solo / Solitaire Game, Track Movement, Worker Placement, Worker Placement, Different Worker Types | Misc: LongPack Games, Players: Games with Solitaire Rules |
257759 | The River | 2018 | 2 | 4 | 45 | 30 | 45 | 8 | https://cf.geekdo-images.com/ZmxO1MJdYqWHsVGuy2elPw__thumb/img/BmmJISWrgSPXfvc8-IEtSgbkwcM=/fit-in/200x150/filters:strip_icc()/pic4283642.png | https://cf.geekdo-images.com/ZmxO1MJdYqWHsVGuy2elPw__original/img/TPB0H95Vej6ijSEop4b_HgaIwTY=/0x0/filters:format(png)/pic4283642.png | In The River, you and the other mayoral players each struggle to create the best pioneer settlement by developing land along a river bed in your town, collecting resources from the area, and constructing buildings. As you explore and build up the untouched frontier, your workers will settle down along the way, meaning that your other workers will shoulder more of the burden to do what you want to do, which includes making nicely organized landscapes to please the aestheticians in town. Every decision counts in this fast and streamlined tile-placement game, and in the end the player with the most impressive settlement will win! | No necessary in-game text | 4 | 8 | 6.60 | 1.97 | 2, 3, 4 | 30, 35, 40, 45 | Sébastien Pauchon, Ismaël Perrin | Andrew Bosley | Days of Wonder, Rebel Sp. z o.o. | Exploration | Contracts, Tile Placement, Worker Placement | Theme: Rivers |
258036 | Between Two Castles of Mad King Ludwig | 2018 | 2 | 7 | 60 | 45 | 60 | 10 | https://cf.geekdo-images.com/IwczsFUMHhIyI_39wFaHWw__thumb/img/ZYxFKVVLpPbjfxRw4OXpvQMrQto=/fit-in/200x150/filters:strip_icc()/pic4285717.jpg | https://cf.geekdo-images.com/IwczsFUMHhIyI_39wFaHWw__original/img/jHHxcaBR6CKa16JvSEd5nY0MOsI=/0x0/filters:format(jpeg)/pic4285717.jpg | Between Two Castles of Mad King Ludwig is published by Stonemaier Games as part of a collaboration with Bezier Games. The king demands a castle! You are a world-renowned master builder who has been asked by the Mad King Ludwig to help design his castles. Projects of such significance require the expertise of more than one person, so for each assignment you are paired with another master builder to execute your grandiose plans. Will your planning and collaborative skills be enough to design the most impressive castles in the world? Between Two Castles of Mad King Ludwig is a competitive tile-drafting game in which each tile is a room in a castle. You work together with the player on your left to design one castle, and with the player on your right on another castle. On each turn you select two tiles from your hand, reveal them, then work with your partners to place them. To win, you have to share your attention and your devotion between two castles. This game includes 147 regular room tiles with unique art, 83 other tiles, 20 bonus cards, 7 custom wooden castle tokens, 1 full-color, double-sided scorepad, and a 4-piece Game Trayz custom insert that reduces setup time to less than 60 seconds. —description from the publisher | No necessary in-game text | 6 | 10 | 7.24 | 2.17 | 2, 3, 4, 5, 6, 7 | 45, 50, 55, 60 | Matthew O'Malley, Ben Rosset | Laura Bevon, Agnieszka Dabrowiecka, Bartłomiej Kordowski, Noah Adelman | Stonemaier Games, Arclight Games, Bézier Games, CrowD Games, Delta Vision Publishing, Feuerland Spiele, Ghenos Games, Ludofy Creative, Maldito Games, Matagot, MINDOK, PHALANX | Negotiation, Post-Napoleonic | Highest-Lowest Scoring, Neighbor Scope, Open Drafting, Set Collection, Simultaneous Action Selection, Team-Based Game, Tile Placement, Variable Set-up | Components: Game Trayz Inside, Digital Implementations: Steam, Digital Implementations: Tabletopia, Game: Between Two Castles of Mad King Ludwig, Game: Castles of Mad King Ludwig, Theme: Construction |
258210 | Blitzkrieg!: World War Two in 20 Minutes | 2019 | 1 | 2 | 45 | 20 | 45 | 14 | https://cf.geekdo-images.com/O03NSgVOl-FsbLiAg_GV1w__thumb/img/_Oz_KuJStdA9akO-zfZ1rlrdxr4=/fit-in/200x150/filters:strip_icc()/pic4306846.jpg | https://cf.geekdo-images.com/O03NSgVOl-FsbLiAg_GV1w__original/img/ZUTVxECQWoM6lGek5g6LTgj-ypE=/0x0/filters:format(jpeg)/pic4306846.jpg | Recreate World War Two in 20 minutes! The perfect wargame for non-wargamers, Blitzkrieg! allows two players to battle across the War’s most iconic theatres, winning key campaigns and building military might. Players draw army tokens from a bag to determine their starting forces and to replenish their losses. Rather than ‘fighting’ battles with dice or cards, players allocate their military resources to each theatre’s campaigns, winning victory points, further resources, special weapons, and strategic advantages as they play. Refight World War Two several times in one evening! Includes Solo mode by Dávid Turczi. —description from the publisher A new square box edition which includes the Nippon expansion was published in 2021. This is tracked in the database as a separate compilation item: Blitzkrieg!: World War Two in 20 Minutes. | No necessary in-game text | 2 | 12 | 7.59 | 1.94 | 1, 2 | 20, 25, 30, 35, 40, 45 | Paolo Mori | Alan D'Amico, Paolo Mori, Paul Sizer | PSC Games, Banana Games, Giochix.it, Maldito Games, Matagot, Schwerkraft-Verlag | Wargame, World War II | Area Majority / Influence, Deck, Bag, and Pool Building, Hand Management, Kill Steal, Race, Solo / Solitaire Game, Take That, Tug of War, Worker Placement, Different Worker Types | Components: Player Screens, Country: Germany, Country: Soviet Union, Country: United Kingdom, Country: USA, Digital Implementations: Tabletopia, Digital Implementations: VASSAL, Misc: LongPack Games, Misc: Watch It Played How To Videos, Players: Games with Solitaire Rules, Players: Wargames with Solitaire Rules, Series: 20 Minutes! (PSC Games), Series: Winzige Welten (Schwerkraft-Verlag) |
260180 | Project L | 2020 | 1 | 4 | 40 | 20 | 40 | 8 | https://cf.geekdo-images.com/Zwx2ZXS6r6PaxhkaVEe75Q__thumb/img/3x5kSxZlvLK6PdeMHX9xd_sSTMs=/fit-in/200x150/filters:strip_icc()/pic4309147.jpg | https://cf.geekdo-images.com/Zwx2ZXS6r6PaxhkaVEe75Q__original/img/nBfsV9V5a-xc3uJkYhE0DN-QVjI=/0x0/filters:format(jpeg)/pic4309147.jpg | Build pieces, develop an engine, perfect your strategy, and win the game! Project L is a fast-paced, tile-matching brain burner with triple-layer 3D puzzles and lovely acrylic pieces. Challenge your friends to a game of simple design but intricate gameplay that makes a lasting impression! The core of the game lies in using your pieces to complete puzzles. Starting with just two basic pieces, you use three actions every turn to develop a powerful engine. With more pieces of various types, you can efficiently complete even the most difficult puzzles. The puzzles you complete award you points or new pieces to further fuel your engine. Can you outsmart your opponents? —description from the publisher | No necessary in-game text | 3 | 8 | 7.49 | 1.56 | 1, 2, 3, 4 | 20, 25, 30, 35, 40 | Michal Mikeš, Jan Soukal, Adam Španěl | Jaroslav Jurica, Marek Loskot, Pavel Richter | Boardcubator, ADC Blackfire Entertainment, CrowD Games, Galápagos Jogos, Gém Klub Kft., Hobby Japan, Kaissa Chess & Games, Korea Boardgames, Lord of Boards, Rebel Sp. z o.o., Siam Board Games | Abstract Strategy, Puzzle, Video Game Theme | Action Points, Open Drafting, Pattern Building, Resource Queue, Tile Placement | Components: Polyominoes, Crowdfunding: Gamefound, Crowdfunding: Kickstarter, Digital Implementations: Tabletopia |
260282 | Pet Evil | 2020 | 2 | 6 | 30 | 30 | 30 | 8 | https://cf.geekdo-images.com/MX1TVxRp19WeqPWo4Adqgg__thumb/img/TXdbiZo-fkEdCmQQ_6arbicGftM=/fit-in/200x150/filters:strip_icc()/pic5018577.png | https://cf.geekdo-images.com/MX1TVxRp19WeqPWo4Adqgg__original/img/GxKf2mrvwXBBw_0GRQQsa0snBRw=/0x0/filters:format(png)/pic5018577.png | Pet Evil is a social and strategic card game where players fight for world domination. Taking the role of cute mastermind pets players are locked in a nuclear war to the death. The goal is to craft missiles using set collection and devastate opponents with various combinations to be the last player standing. The party-style game features classic 'gotcha' style game mechanics and encourages players to form social alliances, be deceitful and to back-stab one another. Cards in the game feature various hand illustrated rocket parts which combine to create missiles of varying damage levels. Players target one another with rockets constructed from the parts that they have drawn, stolen from other players or salvaged from the discard pile. Once the rockets are launched, players bargain for their lives and try to convince others why they should be spared. with several special cards which allow players to disrupt trades, change life totals and to redirect damage, Pet Evil is a party game with a constant chaotic struggle for victory. —description from the publisher | 5 | 8 | 7.72 | 2.00 | 2, 3, 4, 5, 6 | 30 | Joe Liano | Joe Liano | GamesQuest, PETEVIL | Animals, Card Game, Humor, Party Game | Player Elimination, Set Collection, Take That | Crowdfunding: Kickstarter, Digital Implementations: Tabletopia | |
260605 | Camel Up (Second Edition) | 2018 | 3 | 8 | 45 | 30 | 45 | 8 | https://cf.geekdo-images.com/pRZrHJNoPQ3gay9EkpuZLw__thumb/img/e3Kn0hIHVIvWAE9m8IF7icNxw4s=/fit-in/200x150/filters:strip_icc()/pic4304741.jpg | https://cf.geekdo-images.com/pRZrHJNoPQ3gay9EkpuZLw__original/img/VHOeHhfYK3n-wYSP0G9RT26U0uQ=/0x0/filters:format(jpeg)/pic4304741.jpg | In Camel Up, up to eight players bet on five racing camels, trying to suss out which ones will place first and second in a quick race around a pyramid. The earlier you place your bet, the more you can win — should you guess correctly, of course. Camels don't run neatly, however, sometimes landing on top of another one and being carried toward the finish line. Who's going to run when? That all depends on how the dice come out of the pyramid dice shaker, which releases one die at a time when players pause from their bets long enough to see who's actually moving! This 2018 edition of Camel Up features new artwork, a new game board design, a new pyramid design, engraved dice, and new game modes, including crazy rogue camels that start the race running in the opposite direction! You never know how a race will end! | No necessary in-game text | 5 | 8 | 7.58 | 1.50 | 3, 4, 5, 6, 7, 8 | 30, 35, 40, 45 | Steffen Bogen | Chris Quilliams | eggertspiele, Choo Choo Games, Ediciones MasQueOca, Galápagos Jogos, Ghenos Games, Hobby Japan, Korea Boardgames, Lookout Games, Lucrum Games, Pegasus Spiele, Piatnik, Plan B Games, Pretzel Games, SuperHeated Neurons, Swan Panasia Co., Ltd., Tower Tactic Games, uplay.it edizioni | Animals, Arabian, Dice, Racing | Betting and Bluffing, Dice Rolling, Roll / Spin and Move, Track Movement | Animals: Camels, Components: Meeples (Animal) / Animeeples, Country: Egypt, Game: Camel Up, Theme: Deserts |
260635 | Until Daylight | 2019 | 3 | 6 | 60 | 60 | 60 | 14 | https://cf.geekdo-images.com/xZJwLdnhkL5B-qDdimQ5Sw__thumb/img/2Jh7Wnn40yAVHZthD0nyzYOaHLg=/fit-in/200x150/filters:strip_icc()/pic4315072.jpg | https://cf.geekdo-images.com/xZJwLdnhkL5B-qDdimQ5Sw__original/img/ZdFlgAzsq3aLQta2h2mkrC832K8=/0x0/filters:format(jpeg)/pic4315072.jpg | Until Daylight is a co-operative survival card game. Your goal: Survive ten waves of enemies and save at least one survivor. During the game, you can find and exchange objects, weapons, and ammunition with other characters and build traps or barricades to protect yourself and ensure your survival as a group. Your reflexes, your sense of strategy, and your ability to survive will be tested. Every character you may embody is unique and has its advantage and drawback that will enhance the game with strong and intense moments. "Search, fight, survive" will quickly become your motto. Your first games should be difficult, and you will probably die. Don't worry — it's normal because surviving the apocalypse is anything but easy. Every attempt will teach you a little more about the game mechanisms and strategic priorities. Until Daylight is a game in which every action counts and where time will be very cruel. In some phases you will have only a few seconds to react before the horde falls on you. You win the game if the following three conditions are met: All characters survived the ten rounds of the game. All enemies revealed in the game were eliminated. The group saved at least one survivor. Until Daylight is a co-operative game, but of course players might disagree on which strategy to adopt. In these circumstances, the group leader decides which action will be carried out for the party. The player with the most experience points is the group leader. —description from publisher | Moderate in-game text - needs crib sheet or paste ups | 4 | 6.40 | 2.00 | 3, 4, 5, 6 | 60 | Thomas Filippi, Gary Paitre | Ben Bauchau, Elsa Lamy | FLYOS | Card Game, Fighting, Real-time, Zombies | Cooperative Game, Deck, Bag, and Pool Building, Dice Rolling, Hand Management, Open Drafting | Crowdfunding: Kickstarter, Digital Implementations: Tabletopia | |
261114 | Men at Work | 2018 | 2 | 5 | 45 | 30 | 45 | 8 | https://cf.geekdo-images.com/nVogtdDzfxKdH82J-bh5_w__thumb/img/-jpWz1aryCNbjKTkg95H8xqMHX0=/fit-in/200x150/filters:strip_icc()/pic4318462.jpg | https://cf.geekdo-images.com/nVogtdDzfxKdH82J-bh5_w__original/img/XvNejQdluEbWDie9tiKoNeoK99Y=/0x0/filters:format(jpeg)/pic4318462.jpg | Higher and higher, the construction grows. Before long, the steel girders reach dizzying heights. Fearlessly, the workers carry on, with nothing more than hardhats to protect them. The danger of collapse hangs over everything — so just make sure that nothing happens! You also have to impress Rita, the boss, if you want to be Employee of the Month. There's a lot to do, so let's get going! Men At Work is a stacking and balancing game in which players compete as workers on a job site who are carefully constructing a tower to avoid accidents and, maybe, earn Employee of the Month. The game includes three gaming modules to add loads of replayability, as well as wooden components housed within a well-designed insert for easy set up. —description from the publisher | Moderate in-game text - needs crib sheet or paste ups | 4 | 8 | 7.22 | 1.08 | 2, 3, 4, 5 | 30, 35, 40, 45 | Rita Modl | Bernard Bittler, Chris Quilliams | Pretzel Games, Hobby Japan, Pegasus Spiele, Plan B Games | Action / Dexterity | Stacking and Balancing | Mechanism: Tower Stacking, Theme: Construction |
261165 | Flip Over Frog | 2018 | 2 | 4 | 15 | 15 | 15 | 6 | https://cf.geekdo-images.com/2OsTep2N9cj0HhWZdfvhkg__thumb/img/BCvwiEWjMI5qG6wcl6bVYjMCMYk=/fit-in/200x150/filters:strip_icc()/pic4719818.png | https://cf.geekdo-images.com/2OsTep2N9cj0HhWZdfvhkg__original/img/D2bRifgomdAt5ZnG7bTG-7JxAUQ=/0x0/filters:format(png)/pic4719818.png | The flippin' frogs are coming! Help your brightly coloured frogs take control of your little corner of the rainforest! Cleverly place frogs on the game board to flip adjacent tiles, hiding some frogs and revealing others. Each player is given a secret Frog Token at the beginning of the game, determining what colour frogs they are trying to get on to the board. After dealing three tiles to each player, the game begins. Tiles can be placed on any empty space on the 4x4 board, or on the back of any face down tile. Frogs may NOT be placed on top of face up tiles. When placed, the arrows on the tile which surround the frog tell the player which nearby tiles should be flipped. If a tile is stacked on another, both tiles are flipped together. Only the newly placed tile causes other tiles to flip. Also included are four Snake Tiles which remove any one face up Frog Tile from the game. Both the Frog and Snake are discarded, freeing up a space for a new tile to be played. Players keep playing a tile and drawing back up to a hand of three until either no more tiles can be played or the board has sixteen face up frogs on show. This triggers the end of the game, and the player with the most frogs face up is the winner. Plan ahead, watch out for snakes, and flip your way to victory! | No necessary in-game text | 2 | 4 | 6.73 | 1.14 | 2, 3, 4 | 15 | Okabenius | Mathieu Beaulieu, Okabenius | Hub Games, AURUM, Inc., Gotta2 (ゴッタニ / Gottani), Granna | Animals, Educational | Area Majority / Influence, Deduction | Misc: LongPack Games |
261397 | Concluzio | 2020 | 2 | 4 | 20 | 15 | 20 | 8 | https://cf.geekdo-images.com/HCOpkyefgYRtX1HvF7zIEA__thumb/img/DuoR7BNpvAFUHeM38i4cO0uUoPg=/fit-in/200x150/filters:strip_icc()/pic5242710.jpg | https://cf.geekdo-images.com/HCOpkyefgYRtX1HvF7zIEA__original/img/ClOc1_VqPWo8onlAQdAbuARQRE8=/0x0/filters:format(jpeg)/pic5242710.jpg | Put your deduction skills to the test in the family-friendly card game, Concluzio! Race against your opponents and be the first player to correctly guess your secret clue card. Use logic and reasoning to correctly figure out the shape, number and color of your secret card. Tension and panic will set in as players acquire more cards, signaling that someone is close to coming to a conclusion. Will you take a risk and guess early? Or will you acquire more cards to make your guess more certain? If you guess correctly, you win! If you’re wrong, you’re out! In Concluzio, each player has 5 cards in hand and a 6th card facing outward towards the other players, this is each player's secret card. It's up to each player to correctly guess the 3 attributes of their secret card correctly, to win the game. On a player's turn, a player will play a card down in front of them and ask the player to their left if the card played, has any matching attributes of the secret card that player is holding. If there's a match, the other player will honestly say, yes or no. The asking player then draws another card from the draw deck. It's then up to the asking player to organize and deduce which 3 elements are on their secret card. Eventually through deduction, a player will think they have figured out what their secret card is. When a player is confident they know what their secret card is, instead of playing a card and asking, they will announce the 3 attributes on their card. For instance, "I think my secret card is a 7, black solid circle." If they are the first player to correctly guess, they win! If the player guesses any of the attributes incorrectly, they lose and are out of the game. That player must lay all their cards out into the open for other players to see. If the draw deck runs out, players continue to play the cards they have in hand and if they still fail to guess correctly, they lose! —description from the publisher | 2 | 6 | 7.23 | 2.00 | 2, 3, 4 | 15, 20 | Robert Kerr | Michael T Schroeder | Puzzling Pixel Games, Hobby World | Card Game, Deduction | Deduction, Player Elimination | ||
262543 | Wavelength | 2019 | 2 | 12 | 45 | 30 | 45 | 14 | https://cf.geekdo-images.com/z4fbPdmJg_5yphJEvql4ZA__thumb/img/bxLuHVLF-Y06jWRSKA-tuQ3YYcE=/fit-in/200x150/filters:strip_icc()/pic4552862.png | https://cf.geekdo-images.com/z4fbPdmJg_5yphJEvql4ZA__original/img/bP1gM8RC-o5iz20_WazBaBNDHnU=/0x0/filters:format(png)/pic4552862.png | Wavelength is a social guessing game in which two teams compete to read each other's minds. Teams take turns rotating a dial to where they think a hidden bullseye is located on a spectrum. One of the players on your team — the Psychic — knows exactly where the bullseye is, and draws a card with a pair of binaries on it (such as: Job - Career, Rough - Smooth, Fantasy - Sci-Fi, Sad Song - Happy Song, etc). The Psychic must then provide a clue that is *conceptually* where the bullseye is located between those two binaries. For example, if the card this round is HOT-COLD and the bullseye is slightly to the "cold" side of the centre, the Psychic needs to give a clue somewhere in that region. Perhaps "salad"? After the Psychic gives their clue, their team discusses where they think the bullseye is located and turns the dial to that location on that spectrum. The closer to the center of the bullseye the team guess, the more points they score! | Moderate in-game text - needs crib sheet or paste ups | 6 | 8 | 7.27 | 1.11 | 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12 | 30, 35, 40, 45 | Alex Hague, Justin Vickers, Wolfgang Warsch | Sofie Hannibal, Nan Na Hvass | Palm Court, Arrakis Games, CMYK, GaGa Games, Galápagos Jogos, Gém Klub Kft., GoKids 玩樂小子, Hobby Japan, Korea Boardgames, Lord of Boards, Rebel Sp. z o.o., Schmidt Spiele, Zito! Ώρα για παιχνίδι | Party Game | Race, Targeted Clues, Team-Based Game | Components: Game Box Used In Play, Crowdfunding: Kickstarter, Digital Implementations: Google Play |
262712 | Res Arcana | 2019 | 2 | 4 | 60 | 30 | 60 | 12 | https://cf.geekdo-images.com/gcALy45JfcjyKUn6T3mBIQ__thumb/img/5cPMxq_X6VIO8l2t1_6H7C_KqrU=/fit-in/200x150/filters:strip_icc()/pic4422847.jpg | https://cf.geekdo-images.com/gcALy45JfcjyKUn6T3mBIQ__original/img/YLSAurBSWEGi3PHsuQWi8St_0Yg=/0x0/filters:format(jpeg)/pic4422847.jpg | Prepare Your Place of Power! In a high tower, an Alchemist prepares potions, using vials filled with otherworldly fluids. In a sacred grove, a Druid grinds herbs for a mystical ritual. In the catacombs, a Necromancer summons a bone dragon... Welcome to the world of Res Arcana! In it, Life, Death, Elan, Calm, and Gold are the essences that fuel the art of magic. Choose your mage, gather essences, craft unique artifacts, and use them to summon dragons, conquer places of power, and achieve victory! A game typically lasts 4-6 rounds. In each round, players do these steps: Collect essences: performs any Collect abilities, and may take essences from components. Do actions, 1 per turn, clockwise from the First Player: place an artifact, claim a monument or Place of Power, discard a card for 1 Gold or any 2 other essences, use a power on a straightened component, or pass: exchange magic items and draw 1 card. Play continues until all players have passed. Pass procedure: If you are first to pass, take the First Player token, swap your magic item for a different magic item, draw 1 card. Check victory points (10+ VPs). If no one has won: straighten all turned components, and begin the next round. | Some necessary text - easily memorized or small crib sheet | 2 | 12 | 7.64 | 2.64 | 2, 3, 4 | 30, 35, 40, 45, 50, 55, 60 | Thomas Lehmann | Julien Delval | Sand Castle Games, 17wanzy (Yihu BG), ADC Blackfire Entertainment, GaGa Games, Galápagos Jogos, Geekach Games, Gém Klub Kft., Rebel Sp. z o.o., sternenschimmermeer, テンデイズゲームズ(TendaysGames) | Card Game, Fantasy | Hand Management, Income, Open Drafting, Race, Score-and-Reset Game, Take That, Turn Order: Pass Order, Variable Player Powers | Components: Wooden pieces & boards, Creatures: Dragons, Digital Implementations: Board Game Arena, Mechanism: Tableau Building, Theme: Alchemy, Theme: Witches |
263938 | Paupers' Ladder | 2019 | 2 | 4 | 90 | 60 | 90 | 14 | https://cf.geekdo-images.com/XpHi1bd5DruIKcy2884PRA__thumb/img/WUGKChg-nW-O6cEnwiIwEBflWq4=/fit-in/200x150/filters:strip_icc()/pic4819698.jpg | https://cf.geekdo-images.com/XpHi1bd5DruIKcy2884PRA__original/img/oXBigZ4yB4UXgJ6QsK0eDUiZQM0=/0x0/filters:format(jpeg)/pic4819698.jpg | Garolium Scraggart, beloved ruler of the people, has died. Despite an upbringing of real hardship she rose to the highest rank in the royal court and did what she could to make sure the poorest in Brighthelm were not forgotten. She died too young, her work half done. A tournament has been announced to find her successor. Brave knights have travelled down royal highways. Bold paladins have knocked on royal doors. So too have bards, lords and heroes. All looking to take over Scraggart’s reign and rule the realm to their desires. And every one of them has been sent back to whence they came. Because Garolium herself had devised the tournament. It was the last thing she did, and she decreed it would only be open to those of the most limited means. Those whose potential had been locked by the chains of ill-fortune and poverty. Brighthelm's paupers. She had spent her whole life building their ladder and nobody was going to kick it away. ••• Play a pauper in Garolium's tournament. Along with your bird companion, explore the wild and treacherous land of Brighthelm as you strive to learn three of the five virtues: generosity, fellowship, bravery, knowledge, and magnificence. Battle a bestiary of creatures, undertake quests, find ingredients to craft powerful recipes, and discover the sights and wonders of an exciting new world along the way. But beware! You're not the only pauper in town... In Paupers' Ladder, the land of Brighthelm is illustrated with a playing board and over 400 cards depicting equipment, quests, recipes, monsters, ingredients, encounters, cities, villages and more besides. ••• HOW TO PLAY The aim of Paupers’ Ladder is to learn any 3 of the 5 Virtues. Virtues are learned in different ways. For instance, you learn the Virtue of generosity by discarding a certain amount of gems from your purse. When a player has learned 3 Virtues, they have won the game. You control 2 characters: your Pauper, and their Bird companion. • PAUPER There are 8 different Paupers to choose from, and each has their own unique piece of starting equipment. Your Pauper’s character card is where you’ll keep track of your progress towards learning Virtues. • BIRD There are 4 different Birds to choose from. Birds start the game untrained. You can pay to train your Bird to learn a unique ability. PLAYING YOUR TURN On your turn you use both your Pauper and your Bird, in either order. Each character may move from the Region they occupy into any adjoining Region, or stay where they are. Paupers’ can pay to travel extra Regions. Your character now explores the Region they occupy. When a Region is explored, you choose to either: • Play a card that’s already in that Region by following the instructions on it. • Draw a card from the top of that Region’s deck, place it there and follow its instructions. The Region card you play will be one of the following: • EVENT Events include things like friendly citizens, equipment and villages. • HAZARDS Hazards are creatures and traps that must be fought. • INGREDIENTS Ingredients are used by your Pauper to learn recipes. When you have moved and explored with both your Pauper and your Bird, play continues to the next player. | Extensive use of text - massive conversion needed to be playable | 1 | 8 | 7.82 | 2.17 | 2, 3, 4 | 60, 65, 70, 75, 80, 85, 90 | Paul Stapleton | Paul Stapleton | Bedsit Games | Exploration, Fantasy, Fighting | Area Movement, Deck, Bag, and Pool Building, Open Drafting, Pick-up and Deliver, Set Collection | Misc: LongPack Games |
264238 | Bärenpark: The Bad News Bears | 2019 | 2 | 4 | 45 | 30 | 45 | 8 | https://cf.geekdo-images.com/o4ih9c-FukoLnjwIoZsKAw__thumb/img/vAxRlGRp4TyemwFCX90p4oEvAgg=/fit-in/200x150/filters:strip_icc()/pic4698948.jpg | https://cf.geekdo-images.com/o4ih9c-FukoLnjwIoZsKAw__original/img/N1tU08cO1Dwnyn-gh8Xw3moHjlw=/0x0/filters:format(jpeg)/pic4698948.jpg | Bärenpark: The Bad News Bears contains three separate modules that can be used individually or together with the Bärenpark base game. One module contains a set of new goals that can be shuffled together with those in the base game. A second module allows you to add grizzly bears to your bear park, with the grizzly bear tiles occupying seven squares in a park section. That's quite a lot, isn't it? Well, to give your park room to grow, you now must add a fifth park section and fill it in order to complete the game. This expansion contains four new park sections, each with an exit gate so that visitors won't be stuck inside your park forever. A third module contains skinny monorail tiles that start with a value of ten points and decrease in value as you add them to your bear parks. How does one add a monorail? First you need to place tiles in your park that each contain space for a pillar, and you need to place them at the proper distance. Once you have two pillars in place, you take the topmost monorail tile, then balance it on the pillars. Now everyone can scoot around your park looking down at the bears! | No necessary in-game text | 3 | 6 | 7.74 | 2.05 | 2, 3, 4 | 30, 35, 40, 45 | Phil Walker-Harding | Klemens Franz | Lookout Games, 999 Games, Funforge, Hobby Japan, Lacerta | Animals, Expansion for Base-game, Puzzle | Open Drafting, Set Collection, Tile Placement | Animals: Bears, Animals: Koalas, Animals: Pandas, Components: 3-Dimensional (3D), Components: Polyominoes |
264241 | Mandala | 2019 | 2 | 2 | 20 | 20 | 20 | 10 | https://cf.geekdo-images.com/FZUJ_Ieaw83mpz1eL-dY_g__thumb/img/o8B080rjfGtNloX7wMa_IRthuXo=/fit-in/200x150/filters:strip_icc()/pic5056121.jpg | https://cf.geekdo-images.com/FZUJ_Ieaw83mpz1eL-dY_g__original/img/FvjnGQH9SpkJ9_FB4frouPOe064=/0x0/filters:format(jpeg)/pic5056121.jpg | The Mandala: the symbol of an ancient and sacred ritual. Colored sand is laid to create a symbolic map of the world before the pattern is ceremonially destroyed and the sand cast into the river. In the two-player game Mandala, you are trying to score more than your opponent by collecting valuable cards — but you won't know which cards are valuable until well into the game! Over the course of the game, players play their colored cards into the two mandalas, building the central shared mountains and laying cards into their own fields. As soon as a mandala has all six colors, the players take turns choosing the colors in the mountain and adding those cards to their "river" and "cup". At the end of the game, the cards in your cup are worth points based on the position of their colors in that player's river. The player whose cup is worth more points wins. The linen playmat shows two circular mandalas, with each being divided by a horizontal space (the mountain) to create one "field" for each player. The playmat has seven spaces in front of each player to hold their river of single face-up cards and their cup: the stack of face-down cards which they score at the end of the game. To begin, each player receives a hand of six cards. Each player receives two random cards face down in their cup, then two random cards are dealt face up into the central mountain strip of each mandala. On your turn, you may play either a single card into one of mountains, or one or more matching cards into one of your fields. All cards played into a mandala must follow the "Rule of Color": Once a color has been played into one of the three areas of a mandala, then later cards of the same color can be played only into that same area. Thus, once your opponent has played red cards into their field, then you can't play red cards in your field, and neither you nor your opponent can play red cards into the central mountain. If you played a card into a mountain, draw three new cards from the deck at the end of your turn; if you played cards into one of your fields, do not draw new cards. A mandala is completed once it contains all six colors of cards. When this happens, the players "destroy" the mandala, taking turns to choose a color present in the mountain and claim all cards of that color. Whoever played more cards in their field chooses first; if tied, the player who did not complete the mandala chooses first. The first time you claim cards of a specific color, lay one of these cards in the lowest-valued empty space in your river, then place the rest into your cup. The spaces in your river are valued 1-6 in order, so cards of the first color you claim will be worth 1 point each, cards of the second color you claim worth 2 points each, and so on. Once a mandala has been destroyed and all the colors in the mountain claimed, cards played in the fields are discarded, two new cards are dealt face up into the mountain, and the game continues. The end of the game is triggered either when the deck is exhausted or when one player adds a sixth color to their river. Both players then tally the value of all the cards in their cup, based on the position of the colors in their river, and whoever has the higher score wins! Contents: 1 linen playmat 108 mandala cards (18 in each of 6 colours) 2 reference cards | No necessary in-game text | 2 | 10 | 7.50 | 1.79 | 2 | 20 | Trevor Benjamin, Brett J. Gilbert | Klemens Franz | Lookout Games, 999 Games, Compaya.hu: Gamer Café Kft., Funforge, Hobby Japan, MINDOK, Rebel Sp. z o.o., sternenschimmermeer | Abstract Strategy, Card Game | Area Majority / Influence, Hand Management, Set Collection | Digital Implementations: Board Game Arena, Players: Two-Player Only Games, Religious: Buddhism, Series: Fur Zwei Spieler (Lookout Games), Series: Mandala (Lookout games) |
264982 | Coloma | 2019 | 1 | 6 | 90 | 60 | 90 | 14 | https://cf.geekdo-images.com/sIu72fGpJL5qGhdiXyTCVw__thumb/img/Qp4iegyKbjPQg5bk4hrYoWnGTCY=/fit-in/200x150/filters:strip_icc()/pic4418609.png | https://cf.geekdo-images.com/sIu72fGpJL5qGhdiXyTCVw__original/img/ralnhtnY5YXKHQOBpYsqsbhwbec=/0x0/filters:format(png)/pic4418609.png | Coloma is the town where an unexpected event happened that shaped history of the Western Frontier. In the winter of 1848 a man building a sawmill on the South Fork of the American River spotted some bright nuggets in the tailrace waters below. Sure enough, it was gold! Though he tried to keep his discovery a secret, word spread quickly and it triggered the California Gold Rush of ‘49. Thousands of people arrived from far and wide, making Coloma one of the fastest growing boomtowns in the country. Claims were staked, camps and makeshift homes were built, and hotels and saloons sprung up almost overnight. Everyone wanted their cut of the land’s wealth. For many it was Coloma or Bust! In the game of Coloma, you are a pioneer who has recently traveled out West to strike it rich and make a name for yourself. You will prospect for gold and use your windfalls to recruit workers, rustle up horses, and establish businesses. You will also get opportunities to explore the surrounding riverways and frontier lands. But alas! You are not alone—every other pioneer seems to have gotten the same idea! Therefore, it will take extra cunning tactics on your part to not go Bust with the rest of them… Overview of Play At the beginning of each chapter, you and the other players will simultaneously select an action to perform on the board. Once your selections are revealed, you must check if a majority of players chose the same action. If so, it is a Bust—which disables the Boom bonus that would be included otherwise. Then the players take turns performing actions, such as gaining resources, moving wagons on the map, building bridges and businesses, and placing camps and gunmen. After that, a section of the board is rotated—slightly changing the layout of the actions for the upcoming chapter. When the rotating section hits high noon, the round ends with a bang: a shootout against an ever-growing number of outlaws! If you and the other players can outnumber the outlaws with your combined gunmen, you will get your fair share of the rewards. But if not, the rewards drop, and some of the gunmen will go to the graveyard... The game ends after the third shootout, and the player with the most points wins! Coloma is a fast moving game with many paths to victory. It offers unique twists on simultaneous action selection, resource management, and engine-building. The town cards in your tableau allow you to play more efficiently, gain extra actions, and bend the rules to your advantage. With these cards and the bridge tiles (which add points based on what you achieve), you can create the perfect combination for your strategy and play style. —description from the publisher | No necessary in-game text | 4 | 12 | 7.34 | 2.96 | 1, 2, 3, 4, 5, 6 | 60, 65, 70, 75, 80, 85, 90 | Jonny Pac | Mihajlo Dimitrievski | Final Frontier Games, Super Meeple, Taverna Ludica Games, TCG Factory | American West, City Building | End Game Bonuses, Hand Management, Rondel, Simultaneous Action Selection, Solo / Solitaire Game, Variable Phase Order, Variable Player Powers, Worker Placement | Components: Game Trayz Inside, Crowdfunding: Kickstarter, Players: Games with Solitaire Rules |
264998 | Hungry! | 2018 | 2 | 5 | 5 | 1 | 5 | 4 | https://cf.geekdo-images.com/UKlQw7i3ik87UGNTVm-icw__thumb/img/sjOAQ6U31ipccRQSuqa2nK7HDVc=/fit-in/200x150/filters:strip_icc()/pic4776427.jpg | https://cf.geekdo-images.com/UKlQw7i3ik87UGNTVm-icw__original/img/lvdHC-b85luZcxYlG2eVz2ADTiY=/0x0/filters:format(jpeg)/pic4776427.jpg | A cooperative game with focus on communication and attention. Great fun for the whole family! Feed the animals and feed them fast. Players are dealt a hand with food cards. Meat, grass, nuts, fish or something else...like cake. A timer is set... Animal cards are drawn and revealed on the table. Players must now quickly feed them. When all open animals are fed player get to draw ONE new card. New animals are revealed and so on until the timer sounds. Players win if ALL animals in the deck are fed before the time runs out. You can't see each others cards, you MUST talk about them. And communicate fast! Use the food at the right time so that you are able to feed all animals. A miss in communication may lead to animals being without food...and that's a lost game. The game offers many different variations to game play. Lets feed those animals! | No necessary in-game text | 3 | 6 | 6.71 | 1.00 | 2, 3, 4, 5 | 1, 2, 3, 4, 5 | Rustan Håkansson | Tea Time Productions | Animals, Children's Game, Real-time | Cooperative Game, Hand Management | ||
265583 | Dino Dump | 2018 | 2 | 4 | 10 | 10 | 10 | 6 | https://cf.geekdo-images.com/e8a7uPGDd9BjJbDuGg6MVg__thumb/img/ofTRmS6qET03ZxIyrsD2X6KE8qY=/fit-in/200x150/filters:strip_icc()/pic4475238.jpg | https://cf.geekdo-images.com/e8a7uPGDd9BjJbDuGg6MVg__original/img/psttU63JZv0rnMs3L28Guhk7CFY=/0x0/filters:format(jpeg)/pic4475238.jpg | Dino Dump is a super-fun game for kids, based on the classic adult card game, S**thead. This time, Big Potato have cleaned up the name, added some cheeky dinosaurs and made it much easier to learn – plus, they’ve included a bunch of scratch-n-sniff dino-poo forfeit stickers, just to make things interesting. The aim of the game is to lose all your Dino Cards as fast as possible. Get caught with any in your hand by the end of the game and you’ll have to wear a smelly sticker that smells a lot like a T-Rex poo… we assume. How do you play? Start by dealing three cards to each player and laying them face-down in a row. Then deal three more cards to each player and place them on top of the face-down cards. Finally, hand each player a hand of three more cards. The first player puts down any card they like. The next player must now play a number that’s either the same number or higher. If a player can’t go any higher, they have to pick up the whole discard deck. As well as the number cards, there’s a bunch of Dino Power cards you can use, such as ‘Back To One’, ‘Can’t See Me’, ‘4 Or Under’, ‘Switch Direction’ and ‘Burn Deck’. Once the cards in the draw pile and a player’s hand have been used, they can start playing the three face-up cards in front of them. When those cards have been used up, the player must play the three face-down cards without looking at them. The first player to get rid of all their cards (including the cards in front of them), wins! —description from the publisher | 3 | 6 | 5.75 | 1.33 | 2, 3, 4 | 10 | Matt Edmondson | Big Potato Games | Children's Game | Open Drafting | Animals: Dinosaurs, Theme: Excrements / Feces / Poop / Urine | ||
265681 | Montmartre | 2019 | 2 | 5 | 30 | 20 | 30 | 8 | https://cf.geekdo-images.com/9dciuDDrae58tcl7j7sNIw__thumb/img/YW8yWUvp8Vio2OvFFy79gP4-KK4=/fit-in/200x150/filters:strip_icc()/pic4911297.png | https://cf.geekdo-images.com/9dciuDDrae58tcl7j7sNIw__original/img/gYVEeLpwm1Afam1fJya9iRHR9UA=/0x0/filters:format(png)/pic4911297.png | Montmartre takes you on an immersive trip back to the artistic movements of the beginning of the 20th century, highlighting the sweet nostalgia of the narrow alleyways of Paris. In this game of numbers, you will take on the role of a painter and you'll let your muse inspire you to become a famous artist! With this card game where tactics are key, you will experience a wide range of emotions and colors! | No necessary in-game text | 4 | 8 | 6.53 | 1.69 | 2, 3, 4, 5 | 20, 25, 30 | Florian Sirieix | Jeanne Landart | BLAM !, Arclight Games | Card Game | Hand Management, Set Collection | Cities: Paris (France), Country: France, Theme: Art, Theme: Painting / Paintings |
265736 | Tiny Towns | 2019 | 1 | 6 | 60 | 45 | 60 | 14 | https://cf.geekdo-images.com/aE1EoOzr530gQin8bj8QDA__thumb/img/AI-Ro3wLJtpyZLmCMNywOlpz0S8=/fit-in/200x150/filters:strip_icc()/pic4460401.jpg | https://cf.geekdo-images.com/aE1EoOzr530gQin8bj8QDA__original/img/-GDAsvmQ3wkuHaZ8h9G5Gk_nvVA=/0x0/filters:format(jpeg)/pic4460401.jpg | You are the mayor of a tiny town in the forest in which the smaller creatures of the woods have created a civilization hidden away from predators. This new land is small and the resources are scarce, so you take what you can get and never say no to building materials. Cleverly plan and construct a thriving town, and don't let it fill up with wasted resources! Whoever builds the most prosperous tiny town wins! In Tiny Towns, your town is represented by a 4x4 grid on which you will place resource cubes in specific layouts to construct buildings. Each building scores victory points (VPs) in a unique way. When no player can place any more resources or construct any buildings, the game ends, and any squares without a building are worth -1 VP. The player with the most VP wins! —description from publisher | Moderate in-game text - needs crib sheet or paste ups | 3 | 8 | 7.22 | 2.05 | 1, 2, 3, 4, 5, 6 | 45, 50, 55, 60 | Peter McPherson | Gong Studios, Matt Paquette & Co. | Alderac Entertainment Group, All In Games, Arrakis Games, Broadway Toys LTD, CMON Global Limited, Fractal Juegos, GaGa Games, Galápagos Jogos, Korea Boardgames, Lanlalen, Lord of Boards, Lucky Duck Games, Pegasus Spiele, Raven Distribution, Reflexshop, REXhry, White Goblin Games, 株式会社ケンビル (KenBill) | Abstract Strategy, Animals, City Building, Puzzle | End Game Bonuses, Follow, Grid Coverage, Pattern Building, Player Elimination, Solo / Solitaire Game, Turn Order: Progressive, Variable Phase Order, Variable Player Powers, Variable Set-up | Components: 4 x 4 Grids, Components: Wooden pieces & boards, Digital Implementations: Sovranti, Occupation: Architect, Players: Games with Solitaire Rules, Theme: Anthropomorphic Animals |
266071 | Obama Llama 2 | 2018 | 4 | 20 | 30 | 30 | 30 | 14 | https://cf.geekdo-images.com/WS5fVFWKdnkp_sSa_RWUNg__thumb/img/6yu0RZM8zyNiN-2Hkt1_pwnMAKY=/fit-in/200x150/filters:strip_icc()/pic4435365.jpg | https://cf.geekdo-images.com/WS5fVFWKdnkp_sSa_RWUNg__original/img/ABGBPw4fyb__F-ekbHty1IGgAlk=/0x0/filters:format(jpeg)/pic4435365.jpg | With all new content, the second edition of Obama Llama isn't just a party game about famous people anymore. Now it's crammed with all sorts of weird stuff, making it a much more suitable family game for young kids, teenagers and adults alike. From "Severus Snape choking on a grape" to "Uranium playing Cranium" to "A T-Rex mixing on the decks", the party game will get the family shouting out ridiculous rhymes in no time. Players must try their best to describe rhymes to their team by either acting them out, reading a riddle, or attempting to explain them in their own words with your team shouting out as many as they can in 30 seconds time. | 6.30 | 1.00 | 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20 | 30 | Matt Edmondson | Big Potato Games | Party Game, Real-time | Acting, Memory, Team-Based Game | Historical Figures: Barack Obama | ||||
266083 | L.L.A.M.A. | 2019 | 2 | 6 | 20 | 20 | 20 | 8 | https://cf.geekdo-images.com/_K4k5XqtcHc947wtMcwafA__thumb/img/-mlnpzGwxTicMllpaSHu6Py8ZjQ=/fit-in/200x150/filters:strip_icc()/pic4961695.jpg | https://cf.geekdo-images.com/_K4k5XqtcHc947wtMcwafA__original/img/KeuyubABzu81Tc40hHAUGTDqNuA=/0x0/filters:format(jpeg)/pic4961695.jpg | In LLAMA, you want to dump cards from your hand as quickly as you can, but you might not be able to play what you want, so do you quit and freeze your hand or draw and hope to keep playing? Each player starts a round with six cards in hand; the deck consists of llama cards and cards numbered 1-6, with eight copies of each. On a turn, the active player can play a card, draw a card, or quit. To play a card, you must play the same number as the top card of the discard pile or one number higher. If a 6 is on the discard pile, you can play a 6 or a llama, and if a llama is on top, you can play another llama or a 1. If you quit, you place your remaining cards face down and take no further actions in the round. If all players have quit but one, that player can continue to play, but cannot draw more cards. The round ends when one player empties their hand or all players have quit. In either case, players collect tokens based on the cards in their hand. Each different number card in hand gets you white tokens (each worth 1 point) equal to the value of the card while one or more llamas gets you a black token (worth 10 points). (You can exchange ten white tokens for one black token at any time.) If you played all your cards, you can return one token (white or black) that you previously collected to the supply. You then shuffle all the cards and begin a new round, in which the first player to play will be the one who emptied their hand or was the last one to quit in the previous round. The game ends at the end of the round where at least one player has forty or more total points. Whoever has the fewest points wins! The original title of this game is a German acronym and stands for Lege alle Minuspunkte ab, that is, "discard all minus points", with "Lama" also being the German spelling of "llama". The Polish game Lato z Komarami features gameplay nearly identical to LLAMA except that the game has one less "llama" card, and the penalty for llama cards in hand is 10 points per card, instead of being 10 points for one or more llama cards. | No necessary in-game text | 4 | 6 | 6.49 | 1.05 | 2, 3, 4, 5, 6 | 20 | Reiner Knizia | Tomasz Samojlik, Rey Sommerkamp, Barbara Spelger | AMIGO, 999 Games, Brain Games, Broadway Toys LTD, Egmont Polska, Fractal Juegos, Gigamic, Giochi Uniti, Kaissa Chess & Games, Kikigagne?, Korea Boardgames, Lautapelit.fi, Mercurio, MINDOK, PaperGames (III), Piatnik, Swan Panasia Co., Ltd., VR Distribution | Card Game, Number | Hand Management, Ladder Climbing, Matching, Push Your Luck | Animals: Llamas, Card Games: Climbing, Card Games: Shedding / Stops, Digital Implementations: Board Game Arena, Digital Implementations: Google Play, Game: L.L.A.M.A. |
266129 | Timeline: Science Museum | 2018 | 2 | 8 | 15 | 15 | 15 | 8 | https://cf.geekdo-images.com/-ZFYme6Av0ULHqFIGu4UqQ__thumb/img/2ChdXlEiGNEIW31jSxuPaijuKfI=/fit-in/200x150/filters:strip_icc()/pic4462214.jpg | https://cf.geekdo-images.com/-ZFYme6Av0ULHqFIGu4UqQ__original/img/ehq3EdWF9DhtHQ4DtNPjvdth5nA=/0x0/filters:format(jpeg)/pic4462214.jpg | Was the Ford Model T invented before the Iron Lung ventilator? How about Einstein's Theory of General Relativity? Did it come before or after the Wright Brothers first powered and sustained flight in an aircraft? The game is designed to test your knowledge of London's famous Science Museum!’ In Timeline Science Museum, these are exactly the kinds of questions you'll ask yourself each time you try to play one of your cards. There's only one objective: be the first player to play all of your cards correctly in the timeline! Approved by the museum the game contains 110 cards and is based on the Science Museum's collection of scientific, technological and medical achievements from across the globe. They can also be mixed with cards from other Timeline editions. By mixing two or more Timeline games with different themes, you can make your game even more challenging! —description from the publisher | No necessary in-game text | 5 | 6.90 | 1.00 | 2, 3, 4, 5, 6, 7, 8 | 15 | Frédéric Henry | Asmodee | Card Game, Educational, Trivia | Game: Timeline, Theme: Science | |||
266192 | Wingspan | 2019 | 1 | 5 | 70 | 40 | 70 | 10 | https://cf.geekdo-images.com/yLZJCVLlIx4c7eJEWUNJ7w__thumb/img/VNToqgS2-pOGU6MuvIkMPKn_y-s=/fit-in/200x150/filters:strip_icc()/pic4458123.jpg | https://cf.geekdo-images.com/yLZJCVLlIx4c7eJEWUNJ7w__original/img/cI782Zis9cT66j2MjSHKJGnFPNw=/0x0/filters:format(jpeg)/pic4458123.jpg | Wingspan is a competitive, medium-weight, card-driven, engine-building board game from Stonemaier Games. It's designed by Elizabeth Hargrave and features over 170 birds illustrated by Beth Sobel, Natalia Rojas, and Ana Maria Martinez. You are bird enthusiasts—researchers, bird watchers, ornithologists, and collectors—seeking to discover and attract the best birds to your network of wildlife preserves. Each bird extends a chain of powerful combinations in one of your habitats (actions). These habitats focus on several key aspects of growth: Gain food tokens via custom dice in a birdfeeder dice tower Lay eggs using egg miniatures in a variety of colors Draw from hundreds of unique bird cards and play them The winner is the player with the most points after 4 rounds. —description from the publisher From the 7th printing on, the base game box includes Wingspan: Swift-Start Promo Pack. | Extensive use of text - massive conversion needed to be playable | 3 | 10 | 8.04 | 2.47 | 1, 2, 3, 4, 5 | 40, 45, 50, 55, 60, 65, 70 | Elizabeth Hargrave | Ana Maria Martinez Jaramillo, Natalia Rojas, Greg May, Beth Sobel | Stonemaier Games, 999 Games, Angry Lion Games, Arclight Games, Asmodee, Bluebird Games, Brain Games, Delta Vision Publishing, Divercentro, Feuerland Spiele, Ghenos Games, Green Elephant Games, Grok Games, Kaissa Chess & Games, Korea Boardgames, Lautapelit.fi, Lavka Games, Ludofy Creative, Maldito Games, Matagot, MINDOK, MIPL, NeoTroy Games, Rebel Sp. z o.o., Regatul Jocurilor, Siam Board Games, Surfin' Meeple China, Ігромаг | Animals, Card Game, Educational | Action Queue, Dice Rolling, End Game Bonuses, Hand Management, Once-Per-Game Abilities, Open Drafting, Set Collection, Solo / Solitaire Game, Turn Order: Progressive | Animals: Birds, Animals: Crows / Ravens / Magpies, Animals: Ducks, Animals: Eagles, Animals: Geese, Animals: Owls, Animals: Turkeys, Components: Control Boards, Components: Dice with Icons, Components: Drop Tower, Components: Game Trayz Inside, Digital Implementations: Board Game Arena, Digital Implementations: Google Play, Digital Implementations: Steam, Digital Implementations: TableTop Simulator Mod (TTS), Digital Implementations: Tabletopia, Game: Wingspan, Mechanism: Tableau Building, Misc: Made by Panda, Misc: Watch It Played How To Videos, Organizations: Automa Factory, Players: Games with Solitaire Rules, Theme: Biology, Theme: Nature |
266304 | MegaCity: Oceania | 2019 | 2 | 4 | 60 | 45 | 60 | 8 | https://cf.geekdo-images.com/cZCahfLC3nxVbFirEnrD5A__thumb/img/60nCy2D4pJsY1RnilzYhfPUDy_c=/fit-in/200x150/filters:strip_icc()/pic4563288.png | https://cf.geekdo-images.com/cZCahfLC3nxVbFirEnrD5A__original/img/AVaxeVyCc0CEgHOCOF8oV7AghVc=/0x0/filters:format(png)/pic4563288.png | WELCOME TO THE FUTURE OF CITY BUILDING! GOLD COAST, AUSTRALIA, 2100. Construction of the first oceanic MegaCity begins. Tackling overpopulation and rising sea levels has become the planet’s number one priority. Advances in technology enable us to build towering superstructures on immense floating platforms. You are the next generation of architects called upon to design and build these marvels of structural engineering. Race to collect contracts, construct beautiful buildings and vie for awards as a unique MegaCity emerges each time you play. It’s a competitive business where prestige points are everything! A combination of dexterity and light strategy, MegaCity: Oceania is the city building game in which you actually build a unique city every time. Players create a brand new MegaCity by collecting Building Tiles, Building Pieces and Contracts. However, this is not a co-operative game - you are battling to score Prestige points based upon the contracts you complete. Players can also gain bonus Prestige points by creating tallest buildings, using a single material, and placing monuments in Parks. At the end of the game, Awards are handed out that contribute to the final score, and points are lost if players have any pieces left over in their personal supplies. Whoever has the highest total is declared the winner, and the finest architect in your new MegaCity. Players build when it's not their turn, meaning this is a game with little downtime. A combination of dexterity, light strategy and creativity make MegaCity a truly unique experience - a city building game where you actually build a brand new city every time you play! | No necessary in-game text | 4 | 10 | 6.76 | 1.91 | 2, 3, 4 | 45, 50, 55, 60 | Jordan Draper, Michael Fox (II) | Winnie Shek | Hub Games, Asmodee | Action / Dexterity, City Building, Science Fiction | Area Majority / Influence, Modular Board, Real-Time, Set Collection, Stacking and Balancing, Tile Placement | Components: Rulers, Country: Australia, Misc: LongPack Games, Region: Oceania |
266524 | PARKS | 2019 | 1 | 5 | 60 | 30 | 60 | 10 | https://cf.geekdo-images.com/mF2cSNRk2O6HtE45Sl9TcA__thumb/img/K2AgL-KE_CTcvwahWd7zlt9YR0U=/fit-in/200x150/filters:strip_icc()/pic4852372.jpg | https://cf.geekdo-images.com/mF2cSNRk2O6HtE45Sl9TcA__original/img/_KNgPoC_4l7iN0ntbFILexOJpfc=/0x0/filters:format(jpeg)/pic4852372.jpg | PARKS is a celebration of the US National Parks featuring illustrious art from Fifty-Nine Parks. In PARKS, players will take on the role of two hikers as they trek through different trails across four seasons of the year. While on the trail, these hikers will take actions and collect memories of the places your hikers visit. These memories are represented by various resource tokens like mountains and forests. Collecting these memories in sets will allow players to trade them in to visit a National Park at the end of each hike. Each trail represents one season of the year, and each season, the trails will change and grow steadily longer. The trails, represented by tiles, get shuffled in between each season and laid out anew for the next round. Resources can be tough to come by especially when someone is at the place you’re trying to reach! Campfires allow you to share a space and time with other hikers. Canteens and Gear can also be used to improve your access to resources through the game. It’ll be tough to manage building up your engine versus spending resources on parks, but we bet you’re up to the challenge. Welcome to PARKS! —description from the publisher | Some necessary text - easily memorized or small crib sheet | 3 | 10 | 7.66 | 2.12 | 1, 2, 3, 4, 5 | 30, 35, 40, 45, 50, 55, 60 | Henry Audubon | Fifty-Nine Parks Print Series | Keymaster Games, Albi, Albi Polska, Feuerland Spiele, Lavka Games, Matagot, Surfin' Meeple China, Tranjis Games | Animals, Economic, Environmental, Travel | Contracts, End Game Bonuses, Events, Modular Board, Solo / Solitaire Game, Track Movement, Turn Order: Claim Action, Variable Set-up, Worker Placement | Components: Game Trayz Inside, Components: Meeples (Animal) / Animeeples, Components: Wooden pieces & boards, Country: USA, Crowdfunding: Kickstarter, Digital Implementations: Board Game Arena, Digital Implementations: Tabletopia, Misc: Made by Panda, Players: Games with Solitaire Rules, Series: PARKS, Theme: Hiking, Theme: Nature, Theme: US National Parks |
267945 | Mr. Face | 2018 | 3 | 6 | 20 | 20 | 20 | 9 | https://cf.geekdo-images.com/uBBBtbjmKDGJilb7bn9r8Q__thumb/img/pReg8AZr5HMH4uRg5SRjKrO30-w=/fit-in/200x150/filters:strip_icc()/pic5797033.png | https://cf.geekdo-images.com/uBBBtbjmKDGJilb7bn9r8Q__original/img/4OZRR9qwOBtb9S63lccCqLTjcvo=/0x0/filters:format(png)/pic5797033.png | A card with many lines written. You will make your face according to what you drew from it. It can be a self-taken photograph, or it can be made by combining various pieces. Pieces are limited, but depending on your creativity, you can make a look that surprises everyone. Win it if everyone can hit the subject line! Can you describe your feelings well "face"? —description from the publisher (translated) | Moderate in-game text - needs crib sheet or paste ups | 5 | 6 | 5.99 | 1.00 | 3, 4, 5, 6 | 20 | Jun Sasaki | Jun Sasaki | Oink Games | Party Game | Digital Implementations: Steam, Mechanism: Give a Clue / Get a Clue, Theme: Psychology | |
268864 | Undaunted: Normandy | 2019 | 2 | 2 | 60 | 45 | 60 | 14 | https://cf.geekdo-images.com/iCd6hMGDzsQ_UXh00iKsJA__thumb/img/QbOlBm7DZGP2ZBnGZ-YaD-py-UQ=/fit-in/200x150/filters:strip_icc()/pic4602347.jpg | https://cf.geekdo-images.com/iCd6hMGDzsQ_UXh00iKsJA__original/img/QhbQ2AMud-_H0fliiSIvc0dowOU=/0x0/filters:format(jpeg)/pic4602347.jpg | June, 1944: Through the D-Day landings, the Allies have seized a foothold on the beaches of Normandy. Now you must lead your troops forward as you push deeper into France and drive the German forces back. You will face intense resistance, machine gun fire, and mortar bombardment, but a great commander can turn the situation to their advantage! Undaunted: Normandy is a deck-building game that places you and your opponent in command of American or German forces, fighting through a series of missions critical to the outcome of World War II. Use your cards to seize the initiative, bolster your forces, or control your troops on the battlefield. Strong leadership can turn the tide of battle in your favor, but reckless decisions could prove catastrophic as every casualty you take removes a card from your deck. Take charge amidst the chaos of battle, hold fast in the face of opposition, and remain undaunted. —description from the publisher | Some necessary text - easily memorized or small crib sheet | 2 | 12 | 7.80 | 2.25 | 2 | 45, 50, 55, 60 | Trevor Benjamin, David Thompson (I) | Roland MacDonald | Osprey Games, 17wanzy (Yihu BG), Doit Games, GaGa Games, Ghenos Games, Giant Roc, Korea Boardgames, Lord of Boards, MeepleBR, MINDOK, Nuts! Publishing, Ogry Games | Wargame, World War II | Deck, Bag, and Pool Building, Dice Rolling, Hand Management, Modular Board, Open Drafting, Simulation | Country: France, Crowdfunding: Spieleschmiede, Digital Implementations: Steam, Misc: Watch It Played How To Videos, Players: Games with expansions that add solo play, Players: Two-Player Only Games, Players: Wargames with Rules Supporting Only Two Players, Region: Normandy (France), Series: Undaunted (Osprey Games) |
269207 | The Taverns of Tiefenthal | 2019 | 2 | 4 | 60 | 60 | 60 | 12 | https://cf.geekdo-images.com/H-AU-nhjCbaxWlWj_O-eFw__thumb/img/K_cH8KNrKA2FdgvqtUMubNvoRQU=/fit-in/200x150/filters:strip_icc()/pic4873141.jpg | https://cf.geekdo-images.com/H-AU-nhjCbaxWlWj_O-eFw__original/img/lA3TNJgLhVo-hB9rPKxr66js5j0=/0x0/filters:format(jpeg)/pic4873141.jpg | In the village of Tiefenthal lies "The Tavern of the Deep Valley". There, all citizens from the area gather, but it's important to attract new, wealthy guests for only then is there enough money to expand the tavern, which will then lure nobles into the tavern as well. But which tavern expansion is best? Should you focus on money? Or rather ensure that the beer will keep flowing? In The Taverns of Tiefenthal, the challenge is to skillfully choose the dice and develop your personal deck of cards as profitably as possible. The game is structured with five modules so that your group can add extra levels of complexity as you become more familiar with the game. AWARDS 2019 SXSW Tabletop Game of the Year nominee 2019 The American Tabletop Awards COMPLEX GAMES winner | No necessary in-game text | 3 | 10 | 7.57 | 2.69 | 2, 3, 4 | 60 | Wolfgang Warsch | Dennis Lohausen | Schmidt Spiele, 999 Games, Arclight Games, Broadway Toys LTD, CMYK, Compaya.hu: Gamer Café Kft., Day Day Board Game, Devir, G3, Korea Boardgames, Lavka Games, NorthStar Game Studio, YellowBOX | Card Game, Dice, Medieval | Deck, Bag, and Pool Building, Dice Rolling, Open Drafting, Worker Placement, Worker Placement with Dice Workers | Country: Germany, Digital Implementations: Tabletopia, Digital Implementations: Yucata, Food & Drink: Beer, Mechanism: Dice Drafting, Misc: Watch It Played How To Videos, Theme: Pub, Bars, Bistros... |
269259 | The Quacks of Quedlinburg: The Herb Witches | 2019 | 2 | 5 | 45 | 45 | 45 | 10 | https://cf.geekdo-images.com/nseXZ6c_ubJwyCM1s086yA__thumb/img/mhXh1WC05O6XmAGvXMOX8vP7mK4=/fit-in/200x150/filters:strip_icc()/pic6137510.png | https://cf.geekdo-images.com/nseXZ6c_ubJwyCM1s086yA__original/img/qbq826nSRdJ7XJJxKeXEeY-viyc=/0x0/filters:format(png)/pic6137510.png | The Quacks of Quedlinburg: The Herb Witches expands the town of Quedlinburg with four new sets of items: The Witches - new characters with special abilities that players may use once per game Locoweed - a new ingredient whose value is determined by its ability rather than being fixed New ingredient books for each existing ingredient type, increasing variety even further Player components in black color - increasing the number of players to 5 | Moderate in-game text - needs crib sheet or paste ups | 4 | 8 | 8.02 | 2.01 | 2, 3, 4, 5 | 45 | Wolfgang Warsch | Dennis Lohausen | Schmidt Spiele, 999 Games, CMYK, Compaya.hu: Gamer Café Kft., Devir, G3, Korea Boardgames, Lavka Games, MEEPLE, MINDOK, NorthStar Game Studio, Swan Panasia Co., Ltd., YellowBOX | Expansion for Base-game, Medieval | Deck, Bag, and Pool Building, Push Your Luck | Country: Germany, Digital Implementations: Tabletopia, Game: The Quacks of Quedlinburg, Players: Expansions Changing Player Count, Theme: Witches |
269385 | The Lord of the Rings: Journeys in Middle-Earth | 2019 | 1 | 5 | 120 | 60 | 120 | 14 | https://cf.geekdo-images.com/1XA2-niwTBa0HEB7hOz3Dw__thumb/img/iMrsSq7nICZjz1DBXkefq-8E9Js=/fit-in/200x150/filters:strip_icc()/pic4530974.jpg | https://cf.geekdo-images.com/1XA2-niwTBa0HEB7hOz3Dw__original/img/MIJgG_K2IS1QT2mE0dyRFiWLSpg=/0x0/filters:format(jpeg)/pic4530974.jpg | Embark on your own adventures in J.R.R. Tolkien's iconic world with The Lord of the Rings: Journeys in Middle-Earth, a fully co-operative, app-supported board game for one to five players! You'll battle villainous foes, make courageous choices, and strike a blow against the evil that threatens the land — all as part of a thrilling campaign that leads you across the storied hills and dales of Middle-Earth. Each individual game of Journeys in Middle-Earth is a single adventure in a larger campaign. You'll explore the vast and dynamic landscapes of Middle-earth, using your skills to survive the challenges that you encounter on these perilous quests. As you and your fellow heroes explore the wilderness and battle the dark forces arrayed against you, the game's companion app guides you to reveal the looming forests, quiet clearings, and ancient halls of Middle-Earth, while also controlling the enemies you encounter. Whether you're venturing into the wild on your own or with close companions by your side, you can write your own legend in the history of Middle-Earth. —description from the publisher | Extensive use of text - massive conversion needed to be playable | 2 | 10 | 7.92 | 2.66 | 1, 2, 3, 4, 5 | 60, 65, 70, 75, 80, 85, 90, 95, 100, 105, 110, 115, 120 | Nathan I. Hajek, Grace Holdinghaus | Fantasy Flight Games, ADC Blackfire Entertainment, Delta Vision Publishing, Galápagos Jogos, Geekach Games, Hobby World, Korea Boardgames, Rebel Sp. z o.o. | Adventure, Exploration, Fantasy, Fighting, Miniatures, Novel-based | Campaign / Battle Card Driven, Cooperative Game, Deck, Bag, and Pool Building, Map Addition, Modular Board, Role Playing, Scenario / Mission / Campaign Game, Solo / Solitaire Game, Stat Check Resolution, Variable Player Powers | Authors: J.R.R. Tolkien, Category: Dungeon Crawler, Components: Digital Hybrid – App/Website Required, Components: Miniatures, Mechanism: Campaign Games, Players: Games with Solitaire Rules | |
269526 | Valley of the Vikings | 2019 | 2 | 4 | 20 | 15 | 20 | 6 | https://cf.geekdo-images.com/qgy9RIPh2imFaDBl8el_eg__thumb/img/trQZ8AEp5CCIccneuKSFHNMIA-g=/fit-in/200x150/filters:strip_icc()/pic4803013.jpg | https://cf.geekdo-images.com/qgy9RIPh2imFaDBl8el_eg__original/img/N0rs8_rYtwQlHj-pImoPuwuxEhQ=/0x0/filters:format(jpeg)/pic4803013.jpg | In Tal der Wikinger (Valley of the Vikings), the annual barrel bowling contest is taking place. Now courage, skill and risk-taking are required so that the players use the ball to knock down the right barrels, and cleverly position their Vikings on the dock. But the player who ventures too far and is first to fall in the water goes away empty-handed. The player who captures the most gold coins wins. —description from the publisher | No necessary in-game text | 4 | 4 | 6.61 | 1.33 | 2, 3, 4 | 15, 20 | Wilfried Fort, Marie Fort | Maximilian Meinzold | HABA | Action / Dexterity, Children's Game | Roll / Spin and Move, Worker Placement | Series: Game & Puzzle (HABA), Theme: Vikings |
269595 | Copenhagen | 2019 | 2 | 4 | 40 | 20 | 40 | 8 | https://cf.geekdo-images.com/9rxcvgJyZ4_gJ651hMBU_A__thumb/img/05JsAezAZt6d8p8tWbePI_gycZU=/fit-in/200x150/filters:strip_icc()/pic4518807.jpg | https://cf.geekdo-images.com/9rxcvgJyZ4_gJ651hMBU_A__original/img/cdlFURn_ypiHLQ8vreUtbSFODTE=/0x0/filters:format(jpeg)/pic4518807.jpg | The Danish city of Copenhagen is traversed by canals and harbors, and part of it — "Nyhavn" (New Harbor) — is famous for the colorful gabled houses along the water. In Copenhagen, players design new façades for these houses so that they fit seamlessly into this beautiful harbor setting. On a turn, a player may choose to take two adjacent cards from the display (they may never hold more than 7 cards), or use cards to buy facade tiles in various shapes and colors. Any tile may be purchased, but you get a discount if you place a tile touching another one of the same color. Building over certain spaces or completing designated rows grants the players new abilities to make their job easier. Finishing a row or column will award the player points (doubled if it is all windows), and the game is a race to 12 points. Copenhagen comes in several versions. The current in print versions are a Base Game with cardboard tiles, and a Deluxe edition (2022 printing) with: an alternative cover, laser cut acrylic tiles with transparent windows, and the "Nyhavn" and "New Facades" Queenies (expansion modules). These queenies were previously released separately and may be purchased in cardboard as the Copenhagen Queenie Box. Editions No Longer Available: The original Kickstarter included a Deluxe edition (same cover as base game with a "Deluxe edition" stamp) with acrylic tiles but no Queenies, and a Collectors Edition that came with the base game and a Queenie set. | No necessary in-game text | 4 | 8 | 6.97 | 1.67 | 2, 3, 4 | 20, 25, 30, 35, 40 | Asger Harding Granerud, Daniel Skjold Pedersen | Markus Erdt | Queen Games, Devil Dice Games, Devir, Lautapelit.fi, Piatnik | Puzzle | Hand Management, Pattern Building, Tile Placement | Cities: Copenhagen (Denmark), Components: Polyominoes, Country: Denmark, Crowdfunding: Kickstarter, Digital Implementations: Board Game Arena, Digital Implementations: TableTop Simulator Mod (TTS), Game: Copenhagen (Queen Games), Series: Yellow Wave Box (Queen) |
269725 | Corinth | 2019 | 2 | 4 | 30 | 20 | 30 | 8 | https://cf.geekdo-images.com/0uCbbvxRZ0k8Tv1KAUDooQ__thumb/img/vXY-_zsKdM7zMaHupTIU5F8qgOU=/fit-in/200x150/filters:strip_icc()/pic4521267.png | https://cf.geekdo-images.com/0uCbbvxRZ0k8Tv1KAUDooQ__original/img/n3PzcFNCMg8yPivby6V0Eyw15dA=/0x0/filters:format(png)/pic4521267.png | Under a blazing sun in 4th century BCE, traders come from all corners of the Mediterranean Sea to Corinth to sell their goods; Persian carpets, Cretan olive oil, Roman grapes, and Egyptian spices are highly prized by traders. Players have a few weeks to secure their place in Corinthian lore as its most savvy trader! Corinth is a roll-and-write game akin to a dice-only version of the board game Yspahan. At the start of a turn, the active player rolls nine dice, then places all the dice with the highest value on the gold space at the top of the chart, then starts placing dice from the bottom of the chart up, with each value of dice being on a separate level. The active player takes all the dice on one level, then the action associated with that level. The top level gives the player as many gold as the number of dice they took; the bottom level gives goats instead of gold; and the middle levels allow a player to deliver goods to a number of market stalls on their personal player sheet equal to the dice claimed. (You have four colors of market stalls, and once you start marking off, say, rugs in one of the blue areas, you have to finish marking off all the rugs in that area before you can start marking off another blue area.) The active player can spend gold to roll up to three extra yellow dice and thereby increase the odds of getting to take a desired level; if the active player doesn't take any of these yellow dice, they are removed from play, preventing others from benefitting at that player's expense. Instead of marking off gold, goats, or goods, you can use the value of the die or dice claimed (1-6) to move the steward on your personal score sheet. The steward starts in the middle of a 5x5 grid on your sheet, and you must move it as many spaces as the number of pips on the die value claimed, not crossing over any line you've drawn previously. You can pay 1 gold to move the steward one more or one fewer space, and you can pay as much gold as you want to do this. You can receive gold, goats, or goods from where the steward stops, but beyond that, you can earn points. When the steward stops on a corner space of this grid, you count the number of spaces circled to this point, with some spaces counting twice, then you write down that number, scoring that many points at game's end. If you stop in another corner later, you do the same thing again, which compounds the value of all your previous movement. You can spend gold or goats to construct buildings that give you bonus powers, such as collecting two additional gold whenever you collect any gold or moving the steward up to two spaces more or less without paying. After 16 turns (with four players) or 18 turns (with two or three players), the game ends and you tally points for goods delivered, spaces visited by the steward, buildings constructed, and goats and gold still on hand. | No necessary in-game text | 3 | 8 | 6.75 | 1.67 | 2, 3, 4 | 20, 25, 30 | Sébastien Pauchon | Julio Cesar, Cyrille Daujean | Days of Wonder, Happy Baobab | Dice | Dice Rolling, Paper-and-Pencil | Ancient: Corinth, Animals: Camels, Animals: Goats, Mechanism: Dice Drafting, Mechanism: Roll-and-Write, Series: Free PnP during 2019-2020 COVID-19 Pandemic (Asmodee), Versions & Editions: Dice Versions of Non-Dice Games, Versions & Editions: Roll- or Flip-and-Write Versions of Non-Writing Games |
270501 | Kawaii | 2019 | 3 | 5 | 15 | 15 | 15 | 6 | https://cf.geekdo-images.com/Thb29onkGQC29LMV4xaesw__thumb/img/0Xyf0ydYkViUKdLOfO7V1LW2rX8=/fit-in/200x150/filters:strip_icc()/pic5471655.jpg | https://cf.geekdo-images.com/Thb29onkGQC29LMV4xaesw__original/img/dVcOZ2RGTvAmhqnWcey2XOkVpHM=/0x0/filters:format(jpeg)/pic5471655.jpg | Collect as many ice creams as you can of your favorite shape and/or flavor! Cherries will gain you extra points, but be careful not to find the door closed when you go to the shop, or you might see your score melt away like ice in the sun… Kawaii is a dynamic card game where your goal is to get the most valuable pile before other players do so. In order to succeed you need to constantly observe other players’ actions, use your memory and act fast, with no hesitation. Ready? | 4 | 5 | 5.79 | 1.25 | 3, 4, 5 | 15 | Marc-Antoine Hofmann, Ismaël Perrin | Felix Kindelan | Helvetiq, Mandoo Games, Popcorn Games, Reflexshop | Card Game, Party Game, Real-time | Push Your Luck, Real-Time | Food & Drink: Ice Cream & Gelato, Series: Pocket Games (Helvetiq), Theme: Food / Cooking | |
270844 | Imperial Settlers: Empires of the North | 2019 | 1 | 4 | 90 | 45 | 90 | 10 | https://cf.geekdo-images.com/w6HMeWkxsTJM6zC8oxwUfQ__thumb/img/g1qP3Gm2krXidqUYAJCS-xZVz0I=/fit-in/200x150/filters:strip_icc()/pic4543694.jpg | https://cf.geekdo-images.com/w6HMeWkxsTJM6zC8oxwUfQ__original/img/HTrXseY1Z66BC8QkdFgL2XUnA4A=/0x0/filters:format(jpeg)/pic4543694.jpg | Imperial Settlers: Empires of the North is a new, standalone card game in the established Imperial Settlers universe, with players heading to the far north where three different factions live: Scotsmen, Inuits, and Vikings. Take on the role of leader, and make your faction into the best empire in the world! Choosing the faction is only the first step, though, as each faction can be played using one of the two separate and unique decks. Yes, in the base game, players will find six pre-constructed decks ready to use straight out of the box. Each one offers a completely different gameplay style! Develop your economy, deflect your opponent, and fight for dominance in the north. Learn new mechanisms, and experience a unique style of Imperial Settlers. Will you be able to create the most successful civilization in Imperial Settlers: Empires of the North? | Extensive use of text - massive conversion needed to be playable | 2 | 10 | 7.42 | 2.79 | 1, 2, 3, 4 | 45, 50, 55, 60, 65, 70, 75, 80, 85, 90 | Joanna Kijanka, Ignacy Trzewiczek | Grzegorz Bobrowski, Roman Kucharski | Portal Games, Arclight Games, Broadway Toys LTD, IELLO, Korea Boardgames, Maldito Games, Pegasus Spiele, REXhry, White Goblin Games, Zvezda | Ancient, Card Game, City Building, Civilization, Exploration, Nautical | Hand Management, Take That, Variable Player Powers, Worker Placement | Digital Implementations: Tabletopia, Game: Imperial Settlers, Mechanism: Tableau Building, Misc: LongPack Games, Misc: Watch It Played How To Videos, Players: Games with Solitaire Rules |
270970 | Century: A New World | 2019 | 2 | 4 | 45 | 30 | 45 | 8 | https://cf.geekdo-images.com/KJQ1TdlDkLeCfQ3PK75rTA__thumb/img/SbmmquD2QkGsuCJM7AdwiYnCw6s=/fit-in/200x150/filters:strip_icc()/pic4547312.jpg | https://cf.geekdo-images.com/KJQ1TdlDkLeCfQ3PK75rTA__original/img/h8SUiPGdnSyUriRaLPMqMCFkPD4=/0x0/filters:format(jpeg)/pic4547312.jpg | Century: A New World is the third and final installment of the Century series from designer Emerson Matsuuchi. Century: A New World sends players to the Americas at the dawn of the 16th century. Braving the wilderness, players are forced to explore new lands, trade with local inhabitants, journal their findings, and hunt/gather to survive! The game integrates the compelling and incredibly fun resource trading mechanisms found in the Century series with a worker placement mechanism with a twist! Century: A New World may be combined with Century: Spice Road or Century: Eastern Wonders or both for all new mixable games. | No necessary in-game text | 3 | 10 | 7.31 | 2.12 | 2, 3, 4 | 30, 35, 40, 45 | Emerson Matsuuchi | Atha Kanaani, Chris Quilliams | Plan B Games, Arclight Games, Asmodee, Broadway Toys LTD, Cube Factory of Ideas, Devir, Mandoo Games, Pegasus Spiele, Piatnik | Renaissance | Action Retrieval, Contracts, Set Collection, Variable Set-up, Worker Placement | Game: Century (Plan B Games), History: Age of Discovery, Theme: Colonial |
271088 | Ishtar: Gardens of Babylon | 2019 | 2 | 4 | 45 | 45 | 45 | 14 | https://cf.geekdo-images.com/xXXGSdY52lm_CjMibn0aWQ__thumb/img/JbEfGxWDHVgPnyz5oAI75EjSUhg=/fit-in/200x150/filters:strip_icc()/pic4775121.jpg | https://cf.geekdo-images.com/xXXGSdY52lm_CjMibn0aWQ__original/img/Wugkl4LbYYpP8IrCQ6vIlOVWyxQ=/0x0/filters:format(jpeg)/pic4775121.jpg | From the award-winning designer Bruno Cathala, Ishtar is a game in which you play the role of a gardener aiming to transform the dry desert into the Lost Hanging Gardens of Babylon. To accomplish your mission, you will have to plant flowers, which, if you place them well, can help you gather precious gems and activate actions. Whether to buy Trees (which will block the link between two Flower spots, as well as earning you points) or to purchase upgrades (such as getting two more points per Tree card at the end of the game), collecting gems will be a crucial part of the game. Get them before your opponents, recruit apprentices, send them to earn points in the copses of flowers you have created, block others and think carefully of the upgrades to purchase if you want to become the best gardener at the end of the game! —description from the publisher | No necessary in-game text | 3 | 10 | 6.99 | 2.24 | 2, 3, 4 | 45 | Bruno Cathala, Evan Singh | Biboun | IELLO, Buró, Devir, Hobby Japan, Hutter Trade GmbH + Co KG, Mancalamaro, Portal Games | Ancient | Area Majority / Influence, Rondel, Tile Placement | Ancient: Babylon, Ancient: Mesopotamia, Misc: Mensa Select, Theme: Gardening |
271519 | Ecosystem | 2019 | 2 | 6 | 20 | 15 | 20 | 10 | https://cf.geekdo-images.com/JuVtJCgUUf-wTjzUUXcAOw__thumb/img/xuz6jlGH31nwmhfydDplg5879Ik=/fit-in/200x150/filters:strip_icc()/pic4944962.jpg | https://cf.geekdo-images.com/JuVtJCgUUf-wTjzUUXcAOw__original/img/XvmPjMqa41d5yS8TO1EAqhTe-nE=/0x0/filters:format(jpeg)/pic4944962.jpg | Ecosystem is a card-drafting game in which players choose cards and place them into their play area turn by turn. The cards in a player's grid make up their own personal ecosystem, and at game's end, a player will have twenty cards in their ecosystem, with the game including eleven types of cards. Bears score by being placed next to bees and trout; trout score by being placed next to streams and dragonflies; and streams are compared at the end of the game, with the player who has the largest stream earning points. These are just a few examples of how scoring works in Ecosystem. Don't forget to diversify! —description from the designer | Some necessary text - easily memorized or small crib sheet | 4 | 8 | 7.09 | 1.55 | 2, 3, 4, 5, 6 | 15, 20 | Matt Simpson | Lindsay Falsone, Martyna Szpil | Genius Games, Ediciones MasQueOca, GaGa Games, Nasza Księgarnia, Origames, Schwerkraft-Verlag | Animals, Card Game, Educational, Environmental | Closed Drafting, Pattern Building, Set Collection, Tile Placement | Animals: Bears, Animals: Bees, Animals: Birds, Animals: Deer / Antelope, Animals: Eagles, Animals: Fish / Fishes, Animals: Insects, Animals: Rabbits, Animals: Wolves, Series: Science Games (Genius Games), Theme: Biology, Theme: Ecology, Theme: Nature, Theme: Science |
271530 | Ankh'or | 2019 | 2 | 4 | 30 | 30 | 30 | 8 | https://cf.geekdo-images.com/Knb4fcoNLCpoO0GpcoPg3A__thumb/img/xXWjsvCfCbYFnukrCuUmogb4kmc=/fit-in/200x150/filters:strip_icc()/pic5009116.jpg | https://cf.geekdo-images.com/Knb4fcoNLCpoO0GpcoPg3A__original/img/ReZBDUp313OSrecU6wh8UQL7Owc=/0x0/filters:format(jpeg)/pic5009116.jpg | Ankh'or is a quick-playing resource management game in which each player on their turn either collects three types of tokens (with an ankh being a supplemental resource) or buys a tile from a marketplace and adds this tile to their structure, trying to connect tiles of the same color or bearing the same scarab while doing so. By spending an ankh, you can shift tiles in the marketplace and change the cost and type of goods needed to purchase them. Each player's structure will have at most thirteen tiles, so don't wait too long to start building! | No necessary in-game text | 2 | 8 | 6.89 | 1.70 | 2, 3, 4 | 30 | Frank Crittin, Grégoire Largey, Sébastien Pauchon | Gaël Lannurien | Space Cowboys, Gém Klub Kft., Hobby Japan, JD Éditions, Korea Boardgames | Animals, Mythology | Layering, Open Drafting, Pattern Building, Set Collection, Tile Placement | Ancient: Egypt, Country: Egypt, Series: Two-player games (Space Cowboys) |
271601 | Feed the Kraken | 2022 | 5 | 11 | 90 | 45 | 90 | 12 | https://cf.geekdo-images.com/iiLwb5kt1h7yb9So-F95Fg__thumb/img/PWg3soWPzau0P1FMtoRzOdmo3TA=/fit-in/200x150/filters:strip_icc()/pic5735695.jpg | https://cf.geekdo-images.com/iiLwb5kt1h7yb9So-F95Fg__original/img/hG5LQvlsHyDOSOEqNFa8LqX4v1Q=/0x0/filters:format(jpeg)/pic5735695.jpg | Feed the Kraken is a hidden role deduction game, with three asymmetric factions. All players may be sitting in the same boat, but they want to navigate in different directions! The loyal sailors must bring the ship safely to mainland, whereas the pirates crave to secretly maneuver the ship into the Bermuda Triangle. Meanwhile a crazy cultist is busy convincing parts of the crew to help him summon their dark lord —the Kraken— from the depth of the sea to save them all. The goal of the game is to navigate the ship towards your final destination, which would be easy if only players weren’t divided into three different factions. Each secret faction wants to reach a different area of the board. Every turn the ship will sail in one of the three possible directions —but which one will it be? The current captain and their chosen lieutenant will study ancient sea maps and pass their often conflicting orders onto the chosen navigator, who has to make the final decision. Meanwhile the rest of the crew is busy drinking rum, gambling and telling each other tales of ancient sea monsters. After each navigation, the lieutenant and navigator go off duty, and the captain has to find somebody sober enough to take their spot instead. Everyone can discuss, how well that last navigation went, who is to blame for the current course, and who should be in charge in the future instead. Convince your enemies that it is in their best interest to make you the next lieutenant, or navigator! You can even draw your guns and become the new captain in open mutiny! But for how long will you be able to keep the trust of your crew? The next mutiny might already be waiting for you if your decisions don’t please your fellow sailors. Feed the Kraken is a sophisticated social deduction game designed around a beautiful vintage sailor setting. It supports 5-11 players. A match is usually dealt within 45 minutes up to 1:30 hours. —description from designer | Some necessary text - easily memorized or small crib sheet | 8 | 10 | 7.86 | 2.11 | 5, 6, 7, 8, 9, 10, 11 | 45, 50, 55, 60, 65, 70, 75, 80, 85, 90 | Maikel Cheney, Dr. Hans Joachim Höh, Tobias Immich | James Churchill, Hendrik Noack | Funtails, Bumble3ee Interactive, GateOnGames, IELLO, Lucrum Games, Niza Gams, Old Dawg, Popcorn Games, Rozum, SEVENSEAS GAMES(七海桌游), SPIEL INSTABIL | Card Game, Deduction, Fantasy, Miniatures, Nautical, Party Game, Pirates | Acting, Betting and Bluffing, Grid Movement, Hidden Roles, Role Playing, Roles with Asymmetric Information, Team-Based Game, Traitor Game, Variable Player Powers, Voting | Animals: Octopuses, Components: Miniatures, Crowdfunding: Kickstarter, Game: Werewolf / Mafia, Misc: LongPack Games, Theme: Pirates |
272993 | Dragonrealm | 2019 | 2 | 4 | 30 | 20 | 30 | 10 | https://cf.geekdo-images.com/izl-fQWG77J6GWcy7cAhKQ__thumb/img/bcBZNxfwznomyP-jH8H847yMUN0=/fit-in/200x150/filters:strip_icc()/pic4781299.jpg | https://cf.geekdo-images.com/izl-fQWG77J6GWcy7cAhKQ__original/img/Kp_jwnciILrbmDEiR5GnDfG8dKk=/0x0/filters:format(jpeg)/pic4781299.jpg | Pack your lucky socks and get ready for an adventure exploring Dragonrealm! Sneak into the Witch’s Cabin, search the Ogres’ Treehouse, or storm the Dragon’s Lair. Add adventurers to different locations in the hopes of getting the most treasure. But watch out for goblins who might get there first and grab the treasure before you! In the end, the player with the most treasure wins. Using the same thematic world as Dragonwood, players now take on capturing locations using adventurer pawns. Players will play card melds of straights and sets (color or number) to roll dice to attempt to place units on locations. Once a location is full, it is scored. New locations are revealed to be captured. Players continue in this manner until a certain number of locations are captured. Each location is worth a value in points and additional points are awarded for other events. | Moderate in-game text - needs crib sheet or paste ups | 4 | 8 | 6.99 | 1.48 | 2, 3, 4 | 20, 25, 30 | Darren Kisgen | Chris Beatrice, Darren Kisgen | Gamewright, Game Factory | Adventure, Card Game, Dice, Fantasy | Area Majority / Influence, Dice Rolling, Hand Management, Open Drafting, Set Collection | Creatures: Dragons, Creatures: Goblins |
273477 | Obscurio | 2019 | 2 | 8 | 40 | 40 | 40 | 10 | https://cf.geekdo-images.com/gSBn3vnTQ6Hh6JmxA38N7g__thumb/img/oYWbj-zNavmDg7fS22uOp6NKnnY=/fit-in/200x150/filters:strip_icc()/pic4611791.jpg | https://cf.geekdo-images.com/gSBn3vnTQ6Hh6JmxA38N7g__original/img/hZUqpAVXnuStIYiL7Poqy-7JLXw=/0x0/filters:format(jpeg)/pic4611791.jpg | The Sorcerer is out to get you! Find your way among the illusions, but beware of the traitor in your ranks! The Grimoire guides their team towards the exit using images, upon which they point at certain details. Working together, the other players have to find the exit as quickly as possible while avoiding picking the wrong cards. However, a member of the team is a traitor looking to lead the other players astray. A wide variety of traps are on your way to the exit of the library, making player communication harder! Obscurio is a family game, an original mix between an image-based communication game and a secret role game in which the players have to be careful when sharing ideas with their team. Supported by rich contents, Obscurio proposes a fresh new experience in its genre by putting the emphasis on the details of the images and the constant doubt created by the presence of the traitor. Communicate efficiently and avoid the illusions on your way to escape the Sorcerer's library! —description from the publisher | No necessary in-game text | 6 | 8 | 7.11 | 1.89 | 2, 3, 4, 5, 6, 7, 8 | 40 | L'Atelier | Xavier Collette, M81 Studio | Libellud, Hobby Japan, KADABRA, Kaissa Chess & Games | Bluffing, Deduction, Exploration, Party Game | Communication Limits, Cooperative Game, Hidden Roles, Traitor Game, Variable Player Powers, Voting | Mechanism: Give a Clue / Get a Clue, Mechanism: Image Interpretation, Misc: LongPack Games |
274364 | Watergate | 2019 | 2 | 2 | 60 | 30 | 60 | 12 | https://cf.geekdo-images.com/iTBogxNFa3Ymh-6ST3srsw__thumb/img/5vZps-04NqSAuUC4e6-E9M96VxE=/fit-in/200x150/filters:strip_icc()/pic4768766.jpg | https://cf.geekdo-images.com/iTBogxNFa3Ymh-6ST3srsw__original/img/ECgm53fEsB3eDVjZjgeejiZ__Qk=/0x0/filters:format(jpeg)/pic4768766.jpg | In Watergate, one player assumes the role of a [Washington Post] Journalist, while the other embodies the Nixon Administration—each with a unique set of cards. To win, the Nixon Administration must build up enough momentum to make it to the end of the presidential term, whereas the Journalist must gather enough evidence to connect two informants directly to the President. Of course, the administration will do all in its power to smother any evidence. History of Watergate included with the game! —description from the publisher | Extensive use of text - massive conversion needed to be playable | 2 | 12 | 7.77 | 2.27 | 2 | 30, 35, 40, 45, 50, 55, 60 | Matthias Cramer | Klemens Franz, Viktor Kobilke | Frosted Games, Capstone Games, Fox in the Box, GaGa Games, Gém Klub Kft., IELLO, Korea Boardgames, Lucky Duck Games, Pegasus Spiele, Salt & Pepper Games, 数寄ゲームズ (Suki Games), uplay.it edizioni, White Goblin Games, YOKA Games | Card Game, Political | Action/Event, Campaign / Battle Card Driven, Connections, Hand Management, Once-Per-Game Abilities, Take That, Tug of War | Country: USA, Decades: The 1970's, Digital Implementations: Tabletopia, Misc: Watch It Played How To Videos, Players: Two-Player Only Games, Theme: Journalism |
274450 | Last Aurora | 2020 | 1 | 4 | 90 | 60 | 90 | 14 | https://cf.geekdo-images.com/gHeiC6zsejJ_Wn3_-VZxeQ__thumb/img/mRhx2TbzxZH1S4NjXmH1rSnYX_I=/fit-in/200x150/filters:strip_icc()/pic5844786.jpg | https://cf.geekdo-images.com/gHeiC6zsejJ_Wn3_-VZxeQ__original/img/l7XFJjq-KLG8qN2ssVWU9BG-TCU=/0x0/filters:format(jpeg)/pic5844786.jpg | The radioactive dust of the Last War has frozen the northern countries. In the ice desert, the few survivors live in an icy hell as the resources of the "old world" are now exhausted, and travel to the south is too long and dangerous. But a radio message is rekindling hope: The last icebreaker ship, the Aurora, is cruising along the coast, looking for survivors. The winter is coming, and in a few days, those who cannot get on board will be doomed by the ice. It will be a race against time to arrive at the ship or surrender to despair: there's still the light of hope on the horizon, a light to grab before it's too late... 'Last Aurora' is a post-apocalyptic game for 1-4 players set in a frozen, desolate land. Each player has to manage their crew to gather resources, recruit survivors, improve their vehicle, and fight their enemies as they race to reach the ship before it's too late! 2021 Seal of Excellence by Dice Tower | Moderate in-game text - needs crib sheet or paste ups | 4 | 12 | 7.30 | 2.80 | 1, 2, 3, 4 | 60, 65, 70, 75, 80, 85, 90 | Mauro Chiabotto | Davide Corsi | Pendragon Game Studio, Arclight Games, Ares Games, Delta Vision Publishing, Gen-X Games, Grimspire, Hobby World, Matagot, Portal Games, Treetato Studio | Card Game, Science Fiction, Transportation | Hand Management, Race, Worker Placement | Region: Arctic, Crowdfunding: Kickstarter, Digital Implementations: TableTop Simulator Mod (TTS), Misc: LongPack Games, Theme: Post-Apocalyptic, Theme: Survival |
274960 | Point Salad | 2019 | 2 | 6 | 30 | 15 | 30 | 10 | https://cf.geekdo-images.com/Xy0W9NtEpX0EVjwgxO3IEA__thumb/img/1gKeE2_50dXcL03gH3cEU-Ixj6c=/fit-in/200x150/filters:strip_icc()/pic4621571.png | https://cf.geekdo-images.com/Xy0W9NtEpX0EVjwgxO3IEA__original/img/WdLBZcryNqysYsyC3PNF9FeaPWQ=/0x0/filters:format(png)/pic4621571.png | Point Salad is a fast and fun card drafting game for the whole family. There are over 100 ways to score points. Players may use a variety of strategies and every game of Point Salad is unique! Cards come in six different types of veggies, and the back of each card has a different scoring method. So for instance, one scoring method may award 2 points for every carrot you have, but deduct a point for every onion. By drafting combinations of veggies and point cards that work for your strategy, you can amass the most points and win. —description from the publisher | Some necessary text - easily memorized or small crib sheet | 3 | 8 | 7.14 | 1.14 | 2, 3, 4, 5, 6 | 15, 20, 25, 30 | Molly Johnson, Robert Melvin, Shawn Stankewich | Dylan Mangini | Alderac Entertainment Group, Arclight Games, Bard Centrum Gier, Black Sea Games, Broadway Toys LTD, Devir, Gigamic, HaKubia, Hobby World, IGAMES, Kaissa Chess & Games, Mandoo Games, Meanbook Games, MINDOK, MIPL, Pegasus Spiele, Reflexshop, Siam Board Games, White Goblin Games, Yes Papa Games | Card Game | Open Drafting, Set Collection | Components: Multi-Use Cards, Digital Implementations: Google Play, Digital Implementations: Sovranti, Digital Implementations: Steam, Digital Implementations: Tabletopia, Misc: LongPack Games, Misc: Self-Referential Games, Theme: Food / Cooking |
275034 | Judge Dredd: Helter Skelter | 2019 | 2 | 4 | 60 | 30 | 60 | 14 | https://cf.geekdo-images.com/voQGyVEKCWsh-EfbjdnDCA__thumb/img/YgMuh3DbFOp8k2FqPWNkxEbJ0SE=/fit-in/200x150/filters:strip_icc()/pic4973077.jpg | https://cf.geekdo-images.com/voQGyVEKCWsh-EfbjdnDCA__original/img/AUzOIjGSYNaAY1RUCdfc-F0mGKI=/0x0/filters:format(jpeg)/pic4973077.jpg | Something in the multiverse has shattered, and now the universe is bleeding. Throughout Mega-City One there are reports of invaders wreaking havoc: Celtic barbarians in Ezquerra Block. Russian nobles in Apetown. And rumors of fragments of other universes scattered across the city, waiting to be claimed. The worlds of Judge Dredd, Sláine, Strontium Dog, and Nikolai Dante will crash together on tabletops in the miniatures board game Judge Dredd: Helter Skelter, which features gameplay similar to that of Wildlands, with Judge Dredd: Helter Skelter - Wildlands Crossover Rules allowing for them to be combined. The game brings some of 2000 AD’s most well-known characters to the streets of Mega-City One, fighting for the shattered fragments of their own universe! Faction-specific action decks and new special character abilities give each group their own playstyle, from the well-armed Judges with their explosive ammo to the bestial fury of Sláine and his Celtic allies. Playing to your faction's strengths and exploiting your opponents' weaknesses will be the key to claiming victory on the streets of Mega-City One. | Some necessary text - easily memorized or small crib sheet | 4 | 10 | 7.27 | 2.12 | 2, 3, 4 | 30, 35, 40, 45, 50, 55, 60 | Martin Wallace | Brian Bolland, Rufus Dayglo, Clint Langley, Ian O'Toole | Osprey Games | Comic Book / Strip, Fighting, Miniatures | Area Movement, Hand Management, Interrupts, Kill Steal, Secret Unit Deployment, Variable Player Powers | Comic Books: Judge Dredd, Components: Miniatures, Theme: Superheroes |
275467 | Letter Jam | 2019 | 2 | 6 | 45 | 45 | 45 | 10 | https://cf.geekdo-images.com/kBZGJlIqir1I_EVCr2nDbg__thumb/img/mSl669ndQnGcsmKfe0Yppc1XvbI=/fit-in/200x150/filters:strip_icc()/pic4853794.jpg | https://cf.geekdo-images.com/kBZGJlIqir1I_EVCr2nDbg__original/img/lJRGF7RDvRfo3azopO3tryB6IcI=/0x0/filters:format(jpeg)/pic4853794.jpg | Letter Jam is a 2-6 player cooperative word game where players assist each other in composing meaningful words from letters around the table. The trick is holding the letter card so that it’s only visible to other players and not to you. At the start of the game, each player receives a set of face-down letter cards that can be arranged to form an existing word. The setup can be prepared by using a special card scanning app, or by players selecting words for each other. Each player then puts their first card in their stand facing the other players without looking at it, and the game begins. The game is played in turns. Each turn, players simultaneously search other players’ letters to see what words they can spell out (telling the others the length of the word they can make up). The player who offers the longest word can then be chosen as the clue giver. The clue giver spells out their clue by putting numbered tokens in front of the other players. Number one goes to the player whose letter comes first in the clue, number two to the second letter etc. They can always use a wild card which can be any letter, but they cannot tell others which letter it represents. Each player with a numbered token (or tokens) in front of them then tries to figure out what their letter is. If they do, they place the card face down before revealing the next letter. At the end of the game, players can then rearrange the cards to try to form an existing word. All players then reveal their cards to see if they were successful or not. The more players who have an existing word in front of them, the bigger their collective success. —description from the publisher | Unplayable in another language | 6 | 10 | 7.18 | 1.98 | 2, 3, 4, 5, 6 | 45 | Ondra Skoupý | Dávid Jablonovský, Radim Pech, František Sedláček, Lukáš Vodička, Michaela Zaoralová | Czech Games Edition, Cranio Creations, Devir, Fantasmagoria, GaGa Games, Gém Klub Kft., HeidelBÄR Games, IELLO, Lex Games, MINDOK, Rebel Sp. z o.o., Sunnygeeks, White Goblin Games | Card Game, Deduction, Party Game, Word Game | Communication Limits, Cooperative Game, Spelling | Mechanism: Deduction – Blind Man's Bluff |
275817 | Yum Yum Island | 2019 | 2 | 5 | 20 | 20 | 20 | 6 | https://cf.geekdo-images.com/RC-3DqMTJmsswxt4pBTpJA__thumb/img/jf2afq57pyH6ggdIQsNzP66VzUo=/fit-in/200x150/filters:strip_icc()/pic4640884.png | https://cf.geekdo-images.com/RC-3DqMTJmsswxt4pBTpJA__original/img/0eI7vbYvZ6HpaVlaJkLh2wdQ7F4=/0x0/filters:format(png)/pic4640884.png | Yum Yum Island is populated with hungry animals, animals that you and your fellow players must feed before the giant on the island can take food from you and fill his own belly first. In the game Yum Yum Island, players take the role of pelicans trying to feed the animals on the island. Each animal is represented by a cardboard cutout that has a raised, second level to identify the animal's mouth. Inside the mouth is a pair of numbers — one green, one red — that shows how much vegetarian and meat-based food the animal needs in order to be satisfied. On a player's turn, they first roll the die to determine the difficulty level for that round, then they don the blindfold so that they can't see the playing area. The player scoops up some amount of food from the supply (which has a mix of red and green tokens), reaches out their hand, and tries to place the food in an animal's mouth. Any food that falls out or doesn't match the animal's needs is placed in the giant's intestinal tract. The die roll might let other players give advice ("Move left! Pull your hand back!") or allow the player to recover one bit of food or otherwise receive aid during the round. | No necessary in-game text | 3 | 5 | 6.24 | 1.00 | 2, 3, 4, 5 | 20 | Laurent Escoffier | Julien Loïs | Space Cow | Action / Dexterity, Children's Game | Cooperative Game, Pick-up and Deliver | Components: Blindfolds / Blackout Glasses |
275916 | Cairn | 2019 | 2 | 2 | 25 | 25 | 25 | 10 | https://cf.geekdo-images.com/dT0ephy8PTzXyaM2XWa9KQ__thumb/img/c-veLuBLe1gWD5-bxqo6QutVQQc=/fit-in/200x150/filters:strip_icc()/pic7730638.jpg | https://cf.geekdo-images.com/dT0ephy8PTzXyaM2XWa9KQ__original/img/Ex8YcHmMgaUPIfJmytK26QZiOlo=/0x0/filters:format(jpeg)/pic7730638.jpg | Inhabitants of the forest and of the sea, it is time to awaken! You will embody shamans and build Megaliths to expand your power and dominate the rival tribe. Activate the unique powers of each new Megalith, but beware: shamans from the opposing tribe can also activate them! In this intense duel, you must consider each move carefully as you advance your shamans across the play area, banish the opposing shaman and build Megaliths to make your way to victory! Do you have the soul of a shaman? A game of simple mechanics A great depth of play An intense duel where each move counts | No necessary in-game text | 2 | 10 | 7.12 | 2.00 | 2 | 25 | Christian Martinez | Vincent Joubert | Matagot, Board Game Box, Maldito Games, RollinGames | Abstract Strategy, Fantasy, Miniatures, Prehistoric | Grid Movement, Tile Placement | Components: 5 x 5 Grids, Components: Miniatures, Digital Implementations: Board Game Arena, Players: Two-Player Only Games, Theme: Druids |
276025 | Maracaibo | 2019 | 1 | 4 | 120 | 30 | 120 | 12 | https://cf.geekdo-images.com/rMNa0k05zMdKgSEp26Q3Tw__thumb/img/lVlnhYyxlZb3WuKZJHLoJcFHEjs=/fit-in/200x150/filters:strip_icc()/pic4917407.jpg | https://cf.geekdo-images.com/rMNa0k05zMdKgSEp26Q3Tw__original/img/yhnCcq9UplffqjSCe08mjTFvgOM=/0x0/filters:format(jpeg)/pic4917407.jpg | Maracaibo, a strategy game for 1-4 players by Alexander Pfister, is set in the Caribbean during the 17th century. The players try to increase their influence in three nations in four rounds with a play time of 40 minutes per player. The players sail on a round course through the Caribbean, e.g., you have city tiles where you are able to perform various actions or deliver goods to. One special feature is an implemented quest mode over more and various tiles, which tells the player, who chase after it, a little story. As a player, you move with your ship around the course, managing it by using cards like in other games from Alexander Pfister. NOTE: The Spanish and Portuguese editions of Maracaibo contain La Armada mini-expansion packaged inside the base game's box. | Some necessary text - easily memorized or small crib sheet | 3 | 14 | 8.01 | 3.92 | 1, 2, 3, 4 | 30, 35, 40, 45, 50, 55, 60, 65, 70, 75, 80, 85, 90, 95, 100, 105, 110, 115, 120 | Alexander Pfister | Fiore GmbH, Aline Kirrmann | Game's Up, BoardM Factory, Capstone Games, dlp games, Ediciones MasQueOca, Fishbone Games, Geronimo Games, Hobby World, MeepleBR, Super Meeple, uplay.it edizioni, YOKA Games, テンデイズゲームズ(TendaysGames) | Economic, Exploration, Nautical, Pirates | Contracts, End Game Bonuses, Events, Hand Management, Income, Movement Points, Multi-Use Cards, Narrative Choice / Paragraph, Point to Point Movement, Scenario / Mission / Campaign Game, Set Collection, Solo / Solitaire Game, Stock Holding, Tech Trees / Tech Tracks, Track Movement, Variable Set-up | Cities: Maracaibo (Venezuela), Components: Control Boards, Components: Map (Continental / National scale), Components: Multi-Use Cards, Digital Implementations: Board Game Arena, Digital Implementations: Google Play, Game: Maracaibo, Players: Games with Solitaire Rules, Region: Caribbean Sea, Theme: Colonial, Theme: Tropical |
276498 | Paris: La Cité de la Lumière | 2019 | 2 | 2 | 30 | 30 | 30 | 8 | https://cf.geekdo-images.com/6mIsd0NbfluAAZxwS-3P8Q__thumb/img/mHdyyRSxXnnDNcQsG79crnWDnEw=/fit-in/200x150/filters:strip_icc()/pic4664437.jpg | https://cf.geekdo-images.com/6mIsd0NbfluAAZxwS-3P8Q__original/img/NB6DNhFOUVEcrF-FcjSBBTLcU6Y=/0x0/filters:format(jpeg)/pic4664437.jpg | Paris is a two-player board game by José Antonio Abascal infused with Parisian aesthetics by the boardgame’s artist Oriol Hernández. The game is set in late 19th century Paris during the 1889 “Exposition Universelle,” or world’s fair, when public electricity was a hot topic. Electricity spread throughout the city, creating today’s beautiful nocturnal Parisian streets and coining Paris’s nickname “La Cité de la Lumiére”, the city of lights. The most well-lit buildings are admired more highly by passers-by. In the first phase, players can either place tiles or grow their reserve of buildings. The cobblestone tiles are divided into 4 random spaces (their color, their opponents’ color, a streetlight or a mixed-color space where either player can build). Then, in the second phase, players build on top of their color or the mixed spaces, in effort to position their buildings as close to as many streetlights as possible. More streetlights solicit more adoration and points. The player with the best lit buildings steals the hearts of Parisian pedestrians and wins the game. —description from the publisher | No necessary in-game text | 2 | 8 | 7.28 | 2.03 | 2 | 30 | José Antonio Abascal Acebo | Oriol Hernández | Devir, 999 Games, GaGa Games, Ideal Board Games, IELLO, KOSMOS, Lacerta, Mandoo Games, Reflexshop, REXhry, Ігромаг, テンデイズゲームズ(TendaysGames) | Abstract Strategy, Puzzle, Territory Building | Action Drafting, Area Majority / Influence, Grid Coverage, Layering, Open Drafting, Square Grid, Tile Placement | Cities: Paris (France), Components: Game Box Used In Play, Components: Polyominoes, Country: France, Organizations: Board Games Association of Creators in Spain (LUDO), Players: Two-Player Only Games, Series: Two-player games (Kosmos) |
276894 | Ticket to Ride: London | 2019 | 2 | 4 | 15 | 10 | 15 | 8 | https://cf.geekdo-images.com/gJq8JOmOmmZSFpbrWGQMDQ__thumb/img/kjppa8fi_pMWlWpMVfC6xAMgec8=/fit-in/200x150/filters:strip_icc()/pic4666620.png | https://cf.geekdo-images.com/gJq8JOmOmmZSFpbrWGQMDQ__original/img/nrik6K05TtQl7RSfCD-syaOnBoU=/0x0/filters:format(png)/pic4666620.png | Ticket to Ride: London features the familiar gameplay from the Ticket to Ride game series — collect cards, claim routes, draw tickets — but on a scaled-down map of 1970s London that allows you to complete a game in no more than 15 minutes. Each player starts with a supply of 17 double-decker buses, two transportation cards in hand, and one or two destination tickets that show locations in London. On a turn, you either draw two transportation cards from the deck or the display of five face-up cards (or you take one face-up bus, which counts as all six colors in the game); or you claim a route on the board by discarding cards that match the color of the route being claimed (with any set of cards allowing you to claim a gray route); or you draw two destination tickets and keep at least one of them. Players take turns until someone has no more than two buses in their supply, then each player takes one final turn, including the player who triggered the end of the game. Players then sum their points, scoring points for (1) the routes that they've claimed during the game, (2) the destination tickets that they've completed (by connecting the two locations on a ticket by a continuous line of their buses), and (3) the districts that they've connected. (A district consists of 2-4 locations, and you score 1-5 points for a district if you link all of its locations to one another with your buses.) You lose points for any uncompleted destination tickets, then whoever has the high score wins! | No necessary in-game text | 3 | 8 | 7.09 | 1.34 | 2, 3, 4 | 10, 15 | Alan R. Moon | Cyrille Daujean, Julien Delval | Days of Wonder, ADC Blackfire Entertainment, Galápagos Jogos | Trains | Hand Management, Network and Route Building, Open Drafting, Set Collection | Cities: London (England, UK), Components: Map (City Scale), Country: England, Country: United Kingdom, Game: Ticket to Ride (Official) |
277458 | Kluster | 2018 | 1 | 4 | 20 | 10 | 20 | 14 | https://cf.geekdo-images.com/0uu0QJ2OFRIEGVMUgzfYJQ__thumb/img/aNd2-AJpD-f5yZfnYc2zfZ6Um48=/fit-in/200x150/filters:strip_icc()/pic5251671.jpg | https://cf.geekdo-images.com/0uu0QJ2OFRIEGVMUgzfYJQ__original/img/kLE0YlCEq_tSQGQXF9CMrTUtK8o=/0x0/filters:format(jpeg)/pic5251671.jpg | Kluster is a dexterity game for 1 to 4 players, very short, easy to transport, incredibly fun, really simple, accessible to everyone and still full of strategy! Kluster’s rules can be explain in no time: Magnetic stones are equally shared between players, who must, in turn, place one stone inside the area delimited by the cord. The first player to get rid of his or her magnets wins. But beware, when stones kluster together during one player’s turn, he or she collects them! That’s all you need to know to play Kluster! —description from the publisher ________________________________ VERSION FOR 1-8 PLAYERS, LOOK HERE : Kluster XL | No necessary in-game text | 3 | 6 | 6.65 | 1.01 | 1, 2, 3, 4 | 10, 15, 20 | Paula Henning, Robert Henning | (Uncredited) | Borderline Editions, (Self-Published), SuperHeated Neurons | Abstract Strategy, Action / Dexterity, Party Game | Area Majority / Influence | Components: Magnets, Components: String, Misc: LongPack Games |
278553 | Silver | 2019 | 2 | 4 | 60 | 30 | 60 | 8 | https://cf.geekdo-images.com/e7ii83ya4tVD-4f1E-Alpg__thumb/img/uXIwkF8JqP2mYeK8ZGPHL_GPRrQ=/fit-in/200x150/filters:strip_icc()/pic4741826.jpg | https://cf.geekdo-images.com/e7ii83ya4tVD-4f1E-Alpg__original/img/Rse9-NttkulEmnV-k4cGp9WWAyM=/0x0/filters:format(jpeg)/pic4741826.jpg | Your village has been overrun by savage werewolves, which are represented by the number on each of the cards that make up your village. To get rid of these fanged fiends faster than the neighboring villages, use your residents' special abilities and your powerful secret weapon: a silver amulet. Call for a vote when you think you have the fewest werewolves, but be careful; everyone else gets one more turn to save their own village first... Silver is a fast and engaging traditional card game with a werewolf twist! Everyone starts the game with five face-down cards, with everyone being able to see two cards of their choice. Cards are numbered 0-13, with the number showing how many werewolves the character on that card attracts, and each character (number) has a different special power. On a turn, you draw the top card of the deck or discard pile, then either discard it to use the power of the card (but only if it came from the deck), discard it without using the power (ditto), or replace one or more of your face-down cards with this card; you can replace multiple cards only if they bear the same number, and you must reveal the cards to prove this, being penalized if you're wrong. Silver can be played as a standalone game or combined with Silver Bullet or other Silver decks. Each version of the game has different card abilities. | Moderate in-game text - needs crib sheet or paste ups | 4 | 8 | 7.04 | 1.79 | 2, 3, 4 | 30, 35, 40, 45, 50, 55, 60 | Ted Alspach | Jason Boles, Andrey Gordeev, T. B. (II) | Bézier Games, BoardM Factory, Ravensburger, Ігромаг | Card Game | Hand Management, Matching, Memory | Card Games: Draw and Discard, Components: Game Trayz Inside, Creatures: Werewolves, Digital Implementations: Google Play, Digital Implementations: Tabletopia, Game: Silver, Misc: Lowest Score Wins, Traditional Card Games: Golf |
279135 | Cat Café | 2019 | 2 | 4 | 30 | 30 | 30 | 10 | https://cf.geekdo-images.com/R-NW3uQ81BbSyZTFLR13lQ__thumb/img/N_s-idgxrensx9_fkV4R5LqeUcE=/fit-in/200x150/filters:strip_icc()/pic4718457.jpg | https://cf.geekdo-images.com/R-NW3uQ81BbSyZTFLR13lQ__original/img/dnwA3AVgfgkoKpX-UHMRkyUSSOU=/0x0/filters:format(jpeg)/pic4718457.jpg | Make your corner in the Cat Café the best one possible! Entice cats by literally drawing toys for the cats to play with. Place the toys in the most favorable way possible, and you win by attracting the most cats! Cat Café is a reimplementation and slightly altered version of the Korean game Cat Tower by Mandoo Games. Cat Café is a light roll-and-write game in which players draft one die each round, then use the final unused die as well. Both dice are then used to 1) Draw a particular type of cat toy and 2) Place it on that level of a particular tower. Placing each toy in a particular position is important as it gives a player points in specific ways. Place a bowl next to different and unique other toys, or place a cushion high up so that cats can sleep and watch from high up, or even give the cats yarn to play with, giving you potential majority scoring. —description from the publisher | No necessary in-game text | 2 | 10 | 6.38 | 1.59 | 2, 3, 4 | 30 | Lee Ju-Hwa, Giung Kim | Alley Cat Games, Mandoo Games, Cacahuete Games, GaGa Games | Animals, Dice | Dice Rolling, Paper-and-Pencil, Push Your Luck, Set Collection | Animals: Cats, Digital Implementations: Board Game Arena, Digital Implementations: TableTop Simulator Mod (TTS), Mechanism: Roll-and-Write | |
279537 | The Search for Planet X | 2020 | 1 | 4 | 75 | 60 | 75 | 13 | https://cf.geekdo-images.com/NItjtztEUAKOpaTWZddu9A__thumb/img/x8YD4cAVOAbSDsZbmKgU0-WQ9wI=/fit-in/200x150/filters:strip_icc()/pic5744928.jpg | https://cf.geekdo-images.com/NItjtztEUAKOpaTWZddu9A__original/img/fr-JmerGdiEj6r9UM7F6laogGF0=/0x0/filters:format(jpeg)/pic5744928.jpg | At the edge of our solar system, a dark planet may lurk. In 2015, astronomers estimated a large distant planet could explain the unique orbits of dwarf planets and other objects. Since then, astronomers have been scanning the sky, hoping to find this planet. In The Search for Planet X, players take on the role of astronomers who use observations and logical deductions to search for this hypothetical planet. Each game, the companion app randomly selects an arrangement of objects and a location for Planet X following predefined logic rules. Each round, as the earth travels around the sun, players use the app to perform scans and attend conferences. As they gain information about the location of the objects, they mark that information on their deduction sheets. As players learn the locations of the various objects, they can start publishing theories, which is how players score points. As more and more objects are found, players narrow down the possible locations for Planet X. Once a player believes they know its location and the objects on either side of it, they use the app to conduct a search. The game ends when a player successfully locates Planet X, and all players have a final chance to score some additional points. The Search for Planet X captures the thrill of discovery, the puzzle-y nature of astronomical investigation, and the competition inherent in the scientific process. Can you be the first to find Planet X? —description from the publisher | Extensive use of text - massive conversion needed to be playable | 2 | 12 | 7.95 | 2.42 | 1, 2, 3, 4 | 60, 65, 70, 75 | Matthew O'Malley, Ben Rosset | James Masino, Michael Pedro | Foxtrot Games, Renegade Game Studios, 17wanzy (Yihu BG), Gém Klub Kft., Hobby World, Kaissa Chess & Games, Korea Boardgames, Lucky Duck Games, Maldito Games, MeepleBR, Schwerkraft-Verlag, 数寄ゲームズ (Suki Games), uplay.it edizioni | Deduction, Puzzle, Space Exploration | Action Points, Deduction, End Game Bonuses, Paper-and-Pencil, Solo / Solitaire Game, Turn Order: Time Track | Components: Digital Hybrid – App/Website Required, Components: Game Trayz Inside, Components: Player Screens, Crowdfunding: Kickstarter, Players: Games with Solitaire Rules, Space: Asteroids, Space: Comets, Space: Earth's Solar System, Theme: Astronomy, Theme: Science |
279869 | Nine Tiles Panic | 2019 | 2 | 5 | 20 | 20 | 20 | 7 | https://cf.geekdo-images.com/QH4xP8EK9Np4UypuZBIxtQ__thumb/img/gpj5R60OY3OytMDaIWCxsPeQRuo=/fit-in/200x150/filters:strip_icc()/pic6092680.jpg | https://cf.geekdo-images.com/QH4xP8EK9Np4UypuZBIxtQ__original/img/i3kFleoOGyxR2ItL9ssmu4U6afY=/0x0/filters:format(jpeg)/pic6092680.jpg | In Nine Tiles Panic (ãã¤ã³ã¿ã¤ã« ãããã¯), each player has a set of nine double-sided town tiles. At the start of a round, three scoring cards are revealed, such as most aliens on a single road, most dogs visible, or longest road. All player then race to assemble their town in whatever pattern seems best, trying to score points for one, two, or three of the scoring cards as they wish. As soon as the first player decides that they're done, they flip the sand timer and everyone else has 90 seconds to complete their town, then players determine who scores for which cards, with ties being broken in favor of whoever finished first. Players score points based on the number of players in the game, and players track their score on a chart over multiple rounds. | Some necessary text - easily memorized or small crib sheet | 4 | 10 | 6.95 | 1.26 | 2, 3, 4, 5 | 20 | Jens Merkl, Jean-Claude Pellin | Hiroko Izumida, Jun Sasaki | Oink Games, Popcorn Games | Real-time | Pattern Building, Real-Time, Tile Placement | Components: Sand Timers |
280136 | Paranormal Detectives | 2019 | 2 | 6 | 50 | 30 | 50 | 12 | https://cf.geekdo-images.com/2eV2FXx4DaSPpNJzG-eung__thumb/img/yJzP6LRlRzw0qaiXMsk3T2zkKqc=/fit-in/200x150/filters:strip_icc()/pic4746947.png | https://cf.geekdo-images.com/2eV2FXx4DaSPpNJzG-eung__original/img/GfIfcXqpHqSU2K1hEGg6gX5atCI=/0x0/filters:format(png)/pic4746947.png | You open your eyes to discover the most horrible truth of a lifetime... It has just come to an end and you are a ghost, floating in the air! Terrified, you look at your own body. A group of strange individuals have gathered around your mortal remains, watching it closely with sparks of fascination in their eyes. They want to communicate with you to discover how your life ended. You need to talk to them and reveal the truth so the culprit can be judged! Paranormal Detectives is a deduction party game. One player takes the role of a Ghost. All other players work as Paranormal Detectives and need to discover how the victim died. Using paranormal abilities they will communicate with the Ghost, asking open questions about the details of the crime. The Ghost answers in a variety of ghostly ways - by arranging a hangman’s knot, playing chosen tarot cards, creating a word puzzle on a talking board, drawing by holding the hand of a detective and many more! At the beginning of the game, the Ghost player receives a story card with a full description of the murder. Each card depicts all the details of the case. Each Detective receives asymmetrical, pre-constructed set of interaction cards, player investigation sheet, and a player screen. On their turn, each Detective asks the Ghost any open question they want and plays a single interaction card. The card implies the way the Ghost may answer the question. There are 9 different interactions total, most of them giving information to all Detectives. Since Detectives may ask any open questions and interaction cards vary, the game allows for lots of creativity for both the Ghost and Paranormal Detectives. Detectives may try, twice during the game, to guess what has actually happened to the victim stating who was the killer, where did it happen, what was the motive, how was it done and what was the murder weapon. Then the Ghost writes down secretly on this Detective’s investigation sheet how many of their answers are correct. The game can end in two ways: If a Detective gives all correct answers. In this case, they win, together with the Ghost player. If all Detectives run out of interaction cards. In this case, if no one has guessed everything correctly then, whoever guessed correctly the most information is the sole winner of the game! | Moderate in-game text - needs crib sheet or paste ups | 4 | 10 | 6.98 | 1.67 | 2, 3, 4, 5, 6 | 30, 35, 40, 45, 50 | Marcin Łączyński, Szymon Maliński, Adrian Orzechowski | JocArt, Mateusz Komada, Katarzyna Kosobucka | Lucky Duck Games, 999 Games, ADC Blackfire Entertainment, Broadway Toys LTD, Cranio Creations, Gameology (Gameology Romania), Gém Klub Kft., Hobby World, Kaissa Chess & Games, Maldito Games, Mandoo Games, Rozum | Deduction, Horror, Murder/Mystery, Party Game | Acting, Hand Management, Line Drawing, Pattern Recognition, Questions and Answers, Variable Player Powers | Components: Dry Erase Markers / Dry Erase Surfaces, Creatures: Ghosts, Misc: Limited Replayability, Misc: Watch It Played How To Videos |
280304 | ARTBOX | 2019 | 3 | 8 | 40 | 25 | 40 | 8 | https://cf.geekdo-images.com/KV9A69WsiGvompUOT88ZwA__thumb/img/Ug6w8K0qbJPV01elYzIDoh-SxMU=/fit-in/200x150/filters:strip_icc()/pic4763244.jpg | https://cf.geekdo-images.com/KV9A69WsiGvompUOT88ZwA__original/img/Elrxpa61MJIGJiPz2SvZHtyUROQ=/0x0/filters:format(jpeg)/pic4763244.jpg | ARTBOX is a game in which each player becomes a modern artist. Each game round is a competition of trying to depict your word using just several shapes. Players will also have to challenge their deduction, trying to guess what their opponents tried to depict. Quick Rules. • Each player takes 2 Word cards and secretly chooses one, the other is placed to the bottom of the deck • The facilitator rolls dice and places them on the Shape cards • Each player draws their chosen word using the shapes rolled • The first player to finish takes the #1 token, the next player — #2, and so on • The facilitator takes each player’s Word card face-down, adds random cards from the deck and shuffles. Then he/she places them face-up near the drawing board • The facilitator takes each player’s drawing face-down, shuffles them and places them face-up near the designated numerated areas on the board • Players match words with drawings. They secretly note their guesses • The first player to finish turns the sandglass upside down. After the time runs out, no one can take notes anymore • The facilitator checks drawings one by one and writes a number of players, who guessed right, on each drawing • A player with the most guessed drawing gets the first Victory token. In case of ties, the winner is a player with the lower number. A player can’t gain 2 Victory tokens during the same round. • The second Victory token goes to a player who guessed the most drawings. In case of ties, the winner is a player with the most guessed drawing. In case of another tie, it’s a player with the lower number. • Players check the endgame condition. If it’s not met, the next player clockwise becomes the facilitator. The new round begins. -description from publisher | Extensive use of text - massive conversion needed to be playable | 6 | 6 | 6.92 | 1.20 | 3, 4, 5, 6, 7, 8 | 25, 30, 35, 40 | Artem Lis | Jet Games Studio, Lavka Games, CrowD Games, Doit Games, HUCH!, Matagot, Surfin' Meeple China | Party Game, Real-time | Dice Rolling, Line Drawing, Paper-and-Pencil | Mechanism: Drawing, Mechanism: Give a Clue / Get a Clue, Mechanism: Judging Games | |
281259 | The Isle of Cats | 2019 | 1 | 4 | 90 | 60 | 90 | 8 | https://cf.geekdo-images.com/AuAheDzhkLufiZFE9JaRNA__thumb/img/gENtMHYJDff6XaGGOYw9oSZShCs=/fit-in/200x150/filters:strip_icc()/pic4781085.jpg | https://cf.geekdo-images.com/AuAheDzhkLufiZFE9JaRNA__original/img/pKq-l1Ms78olHwMbZYMa_x6m-fM=/0x0/filters:format(jpeg)/pic4781085.jpg | The Isle of Cats is a competitive, medium-weight, card-drafting, polyomino cat-placement board game for 1-4 players (6 with expansions). In the game, you are citizens of Squalls End on a rescue mission to The Isle of Cats and must rescue as many cats as possible before the evil Lord Vesh arrives. Each cat is represented by a unique tile and belongs to a family, you must find a way to make them all fit on your boat while keeping families together. You will also need to manage resources as you: Explore the island (by drafting cards) Rescue cats Find treasures Befriend Oshax Study ancient lessons Each lesson you collect gives you another personal way of scoring points, and 38 unique lessons are available. Complete lessons, fill your boat, and keep cat families together to score points, and the player with the most points after five rounds wins. Note: The Isle of Cats: Kickstarter Edition is a compilation item consisting of The Isle of Cats base game and The Isle of Cats: Kickstarter Pack, each of which are available as separate items and listed individually in the BGG database. | Moderate in-game text - needs crib sheet or paste ups | 3 | 8 | 7.69 | 2.36 | 1, 2, 3, 4 | 60, 65, 70, 75, 80, 85, 90 | Frank West | Dragolisco, Frank West | The City of Games, Arclight Games, GaGa Games, Geekach Games, Gém Klub Kft., Intrafin Games, Lucky Duck Games, Maldito Games, MeepleBR, MINDOK, MIPL, Skellig Games, sternenschimmermeer, Yayoi The Dreamer, YOKA Games | Animals, Fantasy, Nautical, Puzzle | Closed Drafting, Grid Coverage, Hidden Victory Points, Income, Open Drafting, Pattern Building, Set Collection, Solo / Solitaire Game, Square Grid, Tile Placement, Turn Order: Stat-Based | Animals: Cats, Animals: Fish / Fishes, Components: Meeples (Animal) / Animeeples, Components: Polyominoes, Components: Wooden pieces & boards, Crowdfunding: Kickstarter, Digital Implementations: Board Game Arena, Digital Implementations: Sovranti, Digital Implementations: Tabletopia, Game: The City of Kings, Islands: Fictional, Misc: Watch It Played How To Videos, Players: Games with Solitaire Rules |
282439 | Lux Aeterna | 2019 | 1 | 1 | 15 | 6 | 15 | 10 | https://cf.geekdo-images.com/i99laJmQGeZVkKdznB2Ssw__thumb/img/Z24OVjsP3zP12wKHTvuBgfAklNM=/fit-in/200x150/filters:strip_icc()/pic6314128.jpg | https://cf.geekdo-images.com/i99laJmQGeZVkKdznB2Ssw__original/img/uveAQA_A8gV4Udf8xwot15Q3Dfc=/0x0/filters:format(jpeg)/pic6314128.jpg | Your ship has sustained massive damage, is falling apart around you, and is drifting toward the ultimate catastrophe, a black hole. You are alone. Your challenge in Lux Aeterna is to draw and play all of the cards in the main deck, one turn after another, without the spaceship collapsing completely or falling into the black hole. Cards have multiple functions; you will assign drawn cards to one each of these functions each turn: As damage to a system (with six systems available to you); As an action to help stay alive/fix the ship; or, As movement toward the black hole. If a ship's system collapses, the game will get harder for you; if you should repair a system, then you just might avoid the ultimate doom. Events (called "glitches") can be seeded into the main deck to make things even more difficult, as will reducing the real time that you have to play: 12 minutes -> 10 minutes -> 8 minutes, etc. —description from the designer | Moderate in-game text - needs crib sheet or paste ups | 1 | 12 | 7.03 | 2.00 | 1 | 6, 11 | Tony Boydell | Alex Lee | Frosted Games, Surprised Stare Games Ltd, Capstone Games | Card Game, Real-time, Science Fiction | Hand Management, Open Drafting, Solo / Solitaire Game | Players: Games with Solitaire Rules, Players: Solitaire Only Card Games, Players: Solitaire Only Games |
282524 | Horrified | 2019 | 1 | 5 | 60 | 60 | 60 | 10 | https://cf.geekdo-images.com/SoClIcwjDo_iZs0idVikDw__thumb/img/YSf5Z99aBqAlNKaGBj_oGb1oKH4=/fit-in/200x150/filters:strip_icc()/pic4848330.jpg | https://cf.geekdo-images.com/SoClIcwjDo_iZs0idVikDw__original/img/TEprFkOM3G_u2HnUvh05WITeXbg=/0x0/filters:format(jpeg)/pic4848330.jpg | The stakes have been raised. Imagine living in a place so wretched that it's not plagued by one, two, or even three monsters — but seven of the most horrifying fiends! In this game, you'll come face to face with them all as you work together to rid the town of the maniacal or misunderstood creatures…before it's too late. Horrified includes high-quality sculpted miniatures (Frankenstein, The Bride of Frankenstein, The Wolf Man, Dracula, The Mummy, The Invisible Man, Creature from the Black Lagoon). Its innovative, easy-to-learn, cooperative gameplay has players working together against the monsters with varying levels of difficulty. Just as each monster is unique, they require different strategies and tactics to be defeated. —description from the publisher | Moderate in-game text - needs crib sheet or paste ups | 3 | 8 | 7.63 | 2.03 | 1, 2, 3, 4, 5 | 60 | Prospero Hall, Peter Lee | Prospero Hall | Ravensburger | Horror, Miniatures, Movies / TV / Radio theme | Action Points, Cooperative Game, Dice Rolling, Pick-up and Deliver, Point to Point Movement, Solo / Solitaire Game, Variable Player Powers, Variable Set-up | Books: Dracula, Books: The Invisible Man, Characters: Frankenstein, Components: Miniatures, Components: Standees, Creatures: Monsters, Creatures: Mummies, Creatures: Werewolves, Misc: Watch It Played How To Videos, Movies: Horror Movies, Movies: Universal Studios Monsters, Players: Games with Solitaire Rules, Series: Horrified, Theme: Retro |
283152 | Monikers: Serious Nonsense | 2019 | 4 | 20 | 60 | 60 | 60 | 18 | https://cf.geekdo-images.com/fhaltzDyhDwjaSOyfVA-rA__thumb/img/QPcr96o4Y-wjKRFQbZvKEKhLmJI=/fit-in/200x150/filters:strip_icc()/pic4912732.png | https://cf.geekdo-images.com/fhaltzDyhDwjaSOyfVA-rA__original/img/ZSDrLwaCON02kOhNAgm8956PJXY=/0x0/filters:format(png)/pic4912732.png | Monikers: Serious Nonsense is a standalone expansion for Monikers. It features 330 cards, written by the folks at Shut Up & Sit Down. The brand new set from Shut Up & Sit Down also includes the MUCH REQUESTED return of the Monikers: Twelve Hopelessly Stupid Fourth Rounds! (minus "the two least interesting ones") | 8 | 14 | 8.22 | 1.00 | 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20 | 60 | Alex Hague, Justin Vickers | Cécile Gariépy | CMYK, Palm Court | Humor, Mature / Adult, Party Game | Acting, Open Drafting, Role Playing | Crowdfunding: Kickstarter | |
283155 | Calico | 2020 | 1 | 4 | 45 | 30 | 45 | 10 | https://cf.geekdo-images.com/qGkU6XsF1448F_A4P8TY5Q__thumb/img/l5ODCWYHD8_1x-WFqf-TJZhXT38=/fit-in/200x150/filters:strip_icc()/pic8124431.jpg | https://cf.geekdo-images.com/qGkU6XsF1448F_A4P8TY5Q__original/img/sm-qIkkIoKuYRUgkfP6kkXTm1QY=/0x0/filters:format(jpeg)/pic8124431.jpg | Calico is a puzzly tile-laying game of quilts and cats. In Calico, players compete to sew the coziest quilt as they collect and place patches of different colors and patterns. Each quilt has a particular pattern that must be followed, and players are also trying to create color and pattern combinations that are not only aesthetically pleasing, but also able to attract the cuddliest cats! Turns are simple. Select a single patch tile from your hand and sew it into your quilt, then draw another patch into your hand from the three available. If you are able to create a color group, you may sew a button onto your quilt. If you are able to create a pattern combination that is attractive to any of the cats, it will come over and curl up on your quilt! At the end of the game, you score points for buttons, cats, and how well you were able to complete your unique quilt pattern. —description from the publisher | No necessary in-game text | 2 | 10 | 7.53 | 2.18 | 1, 2, 3, 4 | 30, 35, 40, 45 | Kevin Russ | Beth Sobel | Flatout Games, Alderac Entertainment Group, Arclight Games, CrowD Games, Cryptic Cardboard, Gém Klub Kft., Grok Games, Kaissa Chess & Games, Little Rocket Games, Lord of Boards, Lucky Duck Games, Maldito Games, MINDOK, Popcorn Games, Ravensburger, White Goblin Games | Animals, Puzzle | Enclosure, End Game Bonuses, Grid Coverage, Hexagon Grid, Open Drafting, Pattern Building, Set Collection, Solo / Solitaire Game, Tile Placement | Animals: Cats, Crowdfunding: Kickstarter, Digital Implementations: Steam, Digital Implementations: Tabletopia, Players: Games with Solitaire Rules, Series: Calico, Theme: Sewing / Knitting / Cloth-Making |
283211 | Harry Potter: Death Eaters Rising | 2019 | 2 | 4 | 90 | 45 | 90 | 11 | https://cf.geekdo-images.com/EGvQyukOabxy7_06ms7Z5Q__thumb/img/AVFjBGfsaBXEddGjk6fTKe42dMo=/fit-in/200x150/filters:strip_icc()/pic4812850.jpg | https://cf.geekdo-images.com/EGvQyukOabxy7_06ms7Z5Q__original/img/vqBqHD7L0Doe3VHzGV5NrVHR8g8=/0x0/filters:format(jpeg)/pic4812850.jpg | Harry Potter: Death Eaters Rising captures the difficulties and terrors Harry Potter, Ron Weasley and Hermione Granger face during their fifth year at Hogwarts as they scramble to persuade the wizarding world of Voldemort's return. In Harry Potter: Death Eaters Rising, each player must assemble teams of witches and wizards from the Order of the Phoenix, Dumbledore's Army, and Hogwarts to fight against the growing threat of the Dark Lord. Starting with either Harry Potter or Hermione Granger representing Dumbledore's Army, Minerva McGonagall or Albus Dumbledore from Hogwarts, or Nymphadora Tonks or Sirius Black from the Order of the Phoenix, players will be able to rally a variety of year-5 characters to their cause, such as Ginny Weasley, Luna Lovegood, Alastor Moody, Mrs. Norris, Severus Snape, and Rubeus Hagrid. The collective armies and players must then work together to stop the spread of dark influence throughout the wizarding world. Players have to battle Dark Wizards Peter Pettigrew, Bellatrix Lestrange, Lucius Malfoy, and others who bear the dark mark for control of key wizarding world locations, including the Ministry of Magic, Diagon Alley, and Hogsmeade Village. To be successful, players must vanquish Voldemort's Death Eaters and eventually defeat You-Know-Who before they corrupt and take control the wizarding world. | Moderate in-game text - needs crib sheet or paste ups | 2 | 12 | 6.96 | 2.37 | 2, 3, 4 | 45, 50, 55, 60, 65, 70, 75, 80, 85, 90 | Patrick Marino, Andrew Wolf | The Op Games, Extended Play Productions, iHRYsko, KOSMOS, Lucky Duck Games, Reflexshop, REXhry | Card Game, Dice, Fantasy, Movies / TV / Radio theme | Cooperative Game, Dice Rolling, Open Drafting, Push Your Luck, Re-rolling and Locking | Books: Harry Potter, Components: Dice with Icons, Misc: Watch It Played How To Videos, Series: ... Rising (The Op) | |
283212 | MonsDRAWsity | 2020 | 3 | 8 | 30 | 5 | 30 | 8 | https://cf.geekdo-images.com/7oRPCQ_9TzJXw16AG7qrsw__thumb/img/BuaF_CT0-3Y6YqwnBstlnVlLWko=/fit-in/200x150/filters:strip_icc()/pic5794428.png | https://cf.geekdo-images.com/7oRPCQ_9TzJXw16AG7qrsw__original/img/VKRodH7wchJ5YPNv5RjT665M8t0=/0x0/filters:format(png)/pic5794428.png | Imagine seeing a real alien stomping through your backyard. Now imagine describing what it looked like to a police sketch artist. That is exactly what you are expected to do while playing the frantic drawing party game MonsDRAWsity. One player, known as "the Witness", has twenty seconds to examine a picture of a bizarre-looking creature, then they must describe it to the rest of the players, known as "Sketch Artists". At the end of the round, the witness awards points to the artist who was able to most closely match the monster seen by the witness! —description from the publisher | No necessary in-game text | 6 | 6 | 7.11 | 1.09 | 3, 4, 5, 6, 7, 8 | 5, 10, 15, 20, 25, 30 | Eric Slauson | Hector Amavizca, Kennedy Cooke-Garza, Shawn Daley, Mihajlo Dimitrievski, Gilbert Jansen, David Melvin, Nolan Nasser, Martha Webby | Bread and Circuses, Arrakis Games, Deep Water Games, Friendly Skeleton, Hobby World | Card Game, Party Game | Line Drawing, Memory, Voting | Components: Dry Erase Markers / Dry Erase Surfaces, Mechanism: Drawing |
283363 | What Came First? | 2019 | 2 | 8 | 20 | 20 | 20 | 10 | https://cf.geekdo-images.com/5bY5HlOzIwyI5SPW1b3JdQ__thumb/img/-oP4DslYzNnxLB48R4snu-WOfeg=/fit-in/200x150/filters:strip_icc()/pic4820669.png | https://cf.geekdo-images.com/5bY5HlOzIwyI5SPW1b3JdQ__original/img/1Ppkh4nbMkh_oasKaJPiQYecTus=/0x0/filters:format(png)/pic4820669.png | Pick a side. Place your bets. Flush toilet or stop sign, mayo or ketchup, Statue of Liberty or Eiffel Tower… reckon you know which came first? Then it's time to put your money where your mouth is. The more you wager in What Came First?, the more you win and the faster you move around the track — but get it wrong and you'll be heading backwards in a hurry. The first team to cross the finish line wins. | 3 | 5.87 | 1.00 | 2, 3, 4, 5, 6, 7, 8 | 20 | (Uncredited) | Ben Drummond | Big Potato Games | Party Game | ||||
283619 | Century: Golem Edition – Eastern Mountains | 2019 | 2 | 4 | 45 | 30 | 45 | 10 | https://cf.geekdo-images.com/wJHk5zoBJkl2Lla3f1oYyg__thumb/img/owKUbUpP_Z-vyr4jgHd50Q49dJE=/fit-in/200x150/filters:strip_icc()/pic4821733.jpg | https://cf.geekdo-images.com/wJHk5zoBJkl2Lla3f1oYyg__original/img/2QnQILVardOEPw13O-vvQ-NM3ZQ=/0x0/filters:format(jpeg)/pic4821733.jpg | Return to Carvania in the follow-up to Century: Golem Edition. In Century: Golem Edition – Eastern Mountains, players resume their roles as crystal traders and are now out exploring the Carvania mountain ranges and associated valleys seeking to establish a trade network. Century Golem: Eastern Mountains reimplements Century: Eastern Wonders but with vivid manga-inspired art. Explore the new gameplay elements and combine this game with Century: Golem Edition to play the unique game "The Call for Adventure." | No necessary in-game text | 3 | 8 | 7.34 | 2.15 | 2, 3, 4 | 30, 35, 40, 45 | Emerson Matsuuchi | Atha Kanaani, Chris Quilliams | Arclight Games, Plan B Games | Fantasy | Action Retrieval, Contracts, Grid Movement, Modular Board, Pick-up and Deliver, Point to Point Movement, Set Collection | Components: Gems/Crystals, Game: Century (Plan B Games) |
283863 | The Magnificent | 2019 | 1 | 4 | 90 | 60 | 90 | 14 | https://cf.geekdo-images.com/6pci74DWc7U7XuwkfpEu2Q__thumb/img/K-X_5jjTMmesaFzFUoFOZu5p_AU=/fit-in/200x150/filters:strip_icc()/pic4871117.jpg | https://cf.geekdo-images.com/6pci74DWc7U7XuwkfpEu2Q__original/img/wrPl4ne51gvMUIeUuv56k02CUhE=/0x0/filters:format(jpeg)/pic4871117.jpg | The Magnificent is a tightly designed Eurogame from the creators of Santa Maria set in a mystical world beautifully illustrated by French artist Martin Mottet. In the game, players are competing to attract the largest audiences to their shows, featuring magnificent performers. In the process, you must expand your camp by placing Tetris-style tiles on your player board, gather elements needed for the shows, and set up performances in your tents. On your turn, you take one die from the supply. The value of the chosen die is your strength. Add to this the value of all dice of the same color that you have already collected, then use this strength to carry out one of three main actions: build, travel or perform. The more strength you have, the better the action will be, but at the end of the round, you must pay — in coins — the total of your highest-valued dice color. Thus, taking dice of the same color makes for better actions, but will cost more coins. After each player has taken four turns, the round ends. Each player must discard one of their ringmaster cards and score points according to its requirements. After three rounds, the game ends, and the player who has collected the most points wins. In more detail, players start the game with four ringmaster cards and a unique trainer tile. Each ringmaster card provides a special ability (which is triggered when you place a die on it) and a unique end-of-round scoring opportunity. When you choose a ringmaster card to discard and score at the end of the round, you must therefore also take into consideration which special abilities you want to keep. In addition to your main action, you may use trainers on your personal unique trainer tiles or on common trainer spaces on the game board for various benefits. At the end of each round, in order of the players' highest-ranked performances, players choose a new ringmaster card and a trainer tile, providing new abilities and scoring opportunities for the next round. | No necessary in-game text | 2 | 12 | 7.51 | 3.12 | 1, 2, 3, 4 | 60, 65, 70, 75, 80, 85, 90 | Kristian Amundsen Østby, Eilif Svensson | Martin Mottet | Aporta Games, Arrakis Games, Ghenos Games, Hobby World, Jumping Turtle Games, Matagot, Pegasus Spiele, YOKA Games | Dice, Economic | Contracts, Dice Rolling, End Game Bonuses, Grid Coverage, Movement Points, Open Drafting, Set Collection, Solo / Solitaire Game, Square Grid, Tile Placement, Track Movement, Turn Order: Stat-Based, Variable Player Powers, Worker Placement with Dice Workers | Components: Polyominoes, Mechanism: Dice Drafting, Players: Games with Solitaire Rules, Theme: Art style – Art Deco, Theme: Circus |
284083 | The Crew: The Quest for Planet Nine | 2019 | 2 | 5 | 20 | 20 | 20 | 10 | https://cf.geekdo-images.com/98LnQShydr11OBKS46xY-Q__thumb/img/et-fnuozyOdBOVL-5kSS3_7I8fw=/fit-in/200x150/filters:strip_icc()/pic5687013.jpg | https://cf.geekdo-images.com/98LnQShydr11OBKS46xY-Q__original/img/Q-ZkgnuBu9OTBr7J3qnqPjqamAE=/0x0/filters:format(jpeg)/pic5687013.jpg | In the co-operative trick-taking game The Crew: The Quest for Planet Nine, the players set out as astronauts on an uncertain space adventure. What are the rumors regarding the unknown planet about? The eventful journey through space extends over 50 exciting missions. But this game can only be defeated by meeting common individual tasks of each player. In order to meet the varied challenges communication is essential in the team. But this is more difficult than expected in space. With each mission the game becomes more difficult. After each mission the game can be paused and continued later. During each mission it is not the number of tricks but the right tricks at the right time that count. The team completes a mission only if every single player is successful in fulfilling their tasks. The game comes with 50 missions, with three additional missions published in spielbox 2/2020. | No necessary in-game text | 4 | 10 | 7.80 | 1.95 | 2, 3, 4, 5 | 20 | Thomas Sing | Marco Armbruster, Sensit Communication GmbH | KOSMOS, 999 Games, Black Sea Games, Brain Games, Devir, Galakta, Geekach Games, Giochi Uniti, GP Games, HaKubia, Ideal Board Games, IELLO, Igroljub, Kaissa Chess & Games, Korea Boardgames, Lautapelit.fi, MINDOK, NeoTroy Games, Piatnik, Swan Panasia Co., Ltd., Zvezda | Card Game, Science Fiction, Space Exploration | Communication Limits, Cooperative Game, Hand Management, Scenario / Mission / Campaign Game, Trick-taking | Digital Implementations: Board Game Arena, Digital Implementations: Tabletopia, Game: The Crew, Misc: LongPack Games, Space: Earth's Solar System |
284229 | Butterfly | 2019 | 2 | 5 | 45 | 30 | 45 | 8 | https://cf.geekdo-images.com/nnE5EMwoNY-E222dro4afA__thumb/img/uRnDKONojxDQkSZ7bTbHF9IoXRs=/fit-in/200x150/filters:strip_icc()/pic4971114.jpg | https://cf.geekdo-images.com/nnE5EMwoNY-E222dro4afA__original/img/MdBo6p5ax1Ex3nVXadWl_gK_pqU=/0x0/filters:format(jpeg)/pic4971114.jpg | Players in Butterfly use a hedgehog piece around the board to collect tiles. By skillfully moving the piece to the right spots on the board, players can grab rare items while leaving fewer choices for their opponents. The player who accumulates the most valuable collection at the end of the game wins. This is a game that can be played on several levels. As a game for children or families, the rules are easy to learn, the pieces are attractive and fun, but experienced and older game players can play it as a tactical fight, looking for the right move that will optimize your points while leaving the opponents with few good options. | No necessary in-game text | 2 | 8 | 6.72 | 1.28 | 2, 3, 4, 5 | 30, 35, 40, 45 | Stephen Glenn | Martin Hoffmann | Rio Grande Games | Abstract Strategy | Grid Movement, Push Your Luck, Set Collection, Square Grid | Animals: Bees, Animals: Butterflies, Animals: Hedgehogs / Porcupines, Animals: Insects, Digital Implementations: Board Game Arena, Mechanism: Maxit, Theme: Flowers |
285253 | Fiesta de los Muertos | 2019 | 4 | 8 | 15 | 15 | 15 | 12 | https://cf.geekdo-images.com/cbcG9UP9T430LZqV3aVVEg__thumb/img/HOOZx_4zpZCajwEsEJ43GLEmkBk=/fit-in/200x150/filters:strip_icc()/pic4868417.png | https://cf.geekdo-images.com/cbcG9UP9T430LZqV3aVVEg__original/img/Ya4qle3r-Sr2ZV3RS0tyPwpLcf4=/0x0/filters:format(png)/pic4868417.png | Welcome to the Fiesta de los Muertos. On this sacred day, the dead are back! Choose a word to describe your deceased character. But beware, this word will pass from hand to hand, and change little by little ... Can you find your character and the character of the other players ? A cooperative game combining imagination and deduction for guaranteed laughter. —description from the publisher | Moderate in-game text - needs crib sheet or paste ups | 7 | 12 | 7.03 | 1.06 | 4, 5, 6, 7, 8 | 15 | Antonin Boccara | Margo Renard, Michel Verdú | OldChap Games, Broadway Toys LTD, Fantasmagoria, Game Factory, Gém Klub Kft., Geronimo Games, Granna, Lifestyle Boardgames Ltd, Mandoo Games, Playagame Edizioni, SD Games | Deduction, Party Game, Word Game | Communication Limits, Cooperative Game | Country: Mexico, Holidays: Day of the Dead |
285533 | Miyabi | 2019 | 2 | 4 | 45 | 45 | 45 | 8 | https://cf.geekdo-images.com/J8joN18TM0gLZfIj6lYIog__thumb/img/FO9n1zMRh_T30cL9oj7dP8tajVE=/fit-in/200x150/filters:strip_icc()/pic4886005.jpg | https://cf.geekdo-images.com/J8joN18TM0gLZfIj6lYIog__original/img/-8lVCUQlqJjZ4-FEKQl_mCOihUU=/0x0/filters:format(jpeg)/pic4886005.jpg | Elegant, graceful, and refined – that’s how you should design your Japanese garden! Careful planning and watchful eyes are needed as you tend your garden. Only by skillfully placing stones, bushes, trees, ponds and pagodas on multiple levels can a player become the best garden designer of the season. Think you’ve got it figured out? Try one of the five included expansions! —description from the publisher | No necessary in-game text | 2 | 8 | 7.45 | 2.04 | 2, 3, 4 | 45 | Michael Kiesling | René Amthor | HABA | Abstract Strategy, Puzzle | Layering, Open Drafting, Pattern Building, Set Collection, Tile Placement | Components: 3-Dimensional (3D), Components: Polyominoes, Country: Japan, Misc: Mensa Select, Series: Family Games (HABA), Theme: Gardening, Theme: Nature |
286096 | Tapestry | 2019 | 1 | 5 | 120 | 90 | 120 | 12 | https://cf.geekdo-images.com/7kqDmkUMGxXHr1wNPA7Gvg__thumb/img/1najF3Bh3QI7k2c9sJeTXznbvPU=/fit-in/200x150/filters:strip_icc()/pic4884996.jpg | https://cf.geekdo-images.com/7kqDmkUMGxXHr1wNPA7Gvg__original/img/e6rS0PyrVlPpJjCsWPmCaGg9PXc=/0x0/filters:format(jpeg)/pic4884996.jpg | Tapestry is a two-hour game for 1-5 players designed by Jamey Stegmaier. Create the civilization with the most storied history, starting at the beginning of humankind and reaching into the future. The paths you choose will vary greatly from real-world events or people — your civilization is unique! In Tapestry, you start from nothing and advance on any of the four advancement tracks (science, technology, exploration, and military) to earn progressively better benefits. You can focus on a specific track or take a more balanced approach. You will also improve your income, build your capital city, leverage your asymmetric abilities, earn victory points, and gain tapestry cards that will tell the story of your civilization. —description from the publisher | Moderate in-game text - needs crib sheet or paste ups | 3 | 12 | 7.45 | 2.94 | 1, 2, 3, 4, 5 | 90, 95, 100, 105, 110, 115, 120 | Jamey Stegmaier | Andrew Bosley, Rom Brown | Stonemaier Games, 999 Games, Albi, Angry Lion Games, Arclight Games, Delta Vision Publishing, Feuerland Spiele, Ghenos Games, Lavka Games, Ludofy Creative, Maldito Games, Matagot, PHALANX, Surfin' Meeple | Civilization | Area Majority / Influence, Contracts, Dice Rolling, Events, Grid Coverage, Hand Management, Hexagon Grid, Income, Map Addition, Once-Per-Game Abilities, Open Drafting, Push Your Luck, Solo / Solitaire Game, Square Grid, Take That, Tech Trees / Tech Tracks, Tile Placement, Variable Player Powers, Variable Set-up | Components: Dice with Icons, Components: Miniatures, Digital Implementations: Board Game Arena, Digital Implementations: Tabletopia, Mechanism: Tableau Building, Misc: Watch It Played How To Videos, Organizations: Automa Factory, Players: Games with Solitaire Rules |
286656 | Mooncake Master | 2019 | 1 | 6 | 40 | 20 | 40 | 8 | https://cf.geekdo-images.com/g8lifGsnX6mMkAeG5G29sg__thumb/img/oyXE_0Avj_l9t4q0veMQQ7uVLKE=/fit-in/200x150/filters:strip_icc()/pic4915918.jpg | https://cf.geekdo-images.com/g8lifGsnX6mMkAeG5G29sg__original/img/riHj64F_DeH3i3Z_jqa14sVrB_A=/0x0/filters:format(jpeg)/pic4915918.jpg | Mooncake season is almost here! You and your fellow apprentices are gathering to see who can create the most beautiful mooncakes while catering to fussy customers. Over three rounds, players simultaneously draw, share, and fit Mooncake quarter tiles, creating beautiful mooncakes for judging as well as for selling to customers. Mooncake Master is a light-hearted interactive puzzle game that brings gamers and families together, and not just for the mooncake season! —description from the publisher | No necessary in-game text | 1 | 8 | 6.61 | 1.00 | 1, 2, 3, 4, 5, 6 | 20, 25, 30, 35, 40 | Daryl Chow | Origame, YOKA Games | Puzzle | Closed Drafting, Pattern Building, Simultaneous Action Selection, Tile Placement | Country: Singapore, Theme: Food / Cooking | |
286735 | Muffin Time | 2021 | 2 | 6 | 40 | 20 | 40 | 12 | https://cf.geekdo-images.com/WOm-EjxK4o5XVs2t2SrSbA__thumb/img/hUckhVzngjg7-HOEyQoyTCaLMZM=/fit-in/200x150/filters:strip_icc()/pic4949207.png | https://cf.geekdo-images.com/WOm-EjxK4o5XVs2t2SrSbA__original/img/Dx_BQC5TYQcJKQZkv7PCQd5XZjw=/0x0/filters:format(png)/pic4949207.png | Muffin Time is a chaotic card game with more twists and turns than you can shake a spork at! Battle your friends, family, and hyper-intelligent pets by drawing and playing from a deck of unique cards that'll either help you, thwart others, or mix things up for the sheer hell of it! To win the game, you just need to start your turn with exactly 10 cards in your hand but if you think that'll be easy, you're wrong (wronger than a duck wearing shoes- and that's pretty damn wrong). Players draw a card on their turn and can choose to "place" up to three trap cards out of their hand. As a second part of their turn they either pick up one card or play one action card, which are all unique and can have wide-ranging consequences on the other players or game as a whole The game ends when a player wins when someone starts their turn holding exactly 10 cards. So, if you're looking for a hilarious and unpredictable game, I hear Cards Against Humanity is pretty fun! But since you probably own that already, maybe give Muffin Time a chance. —description from the designer Artwork is from the "asdfmovie" YouTube series by Thomas Ridgewell. | Unplayable in another language | 4 | 8 | 6.25 | 1.04 | 2, 3, 4, 5, 6 | 20, 25, 30, 35, 40 | Thomas Ridgewell | Big Potato Games, Hobby World, Meanbook Games, Rozum | Card Game, Party Game | Hand Management, Take That | Crowdfunding: Kickstarter, Theme: Food / Cooking | |
287084 | Oriflamme | 2019 | 3 | 5 | 30 | 15 | 30 | 10 | https://cf.geekdo-images.com/8MpTeqlzyIupMpSSxP3PAw__thumb/img/NACmpm6Pzd2IrmAq9teXwLlmKqA=/fit-in/200x150/filters:strip_icc()/pic4949335.jpg | https://cf.geekdo-images.com/8MpTeqlzyIupMpSSxP3PAw__original/img/XoqLo4dQlXvFHZBAcKbZheA8NHA=/0x0/filters:format(jpeg)/pic4949335.jpg | In Oriflamme, the players find themselves in the middle of a medieval feud over the French royal crown. The King is dead! Long live the King! As heads of influential families, players strive to come to power with cunning and malice, power and strength, virtue and infamy. Their goal: the king's throne! In this tactical card game, hidden cards are played in turn. By tactically uncovering and activating their effects, players can outdo or get them out of the way, because all players have the same goal in mind — to collect the most influence points for their family and thus win the game. | Some necessary text - easily memorized or small crib sheet | 4 | 8 | 7.11 | 1.68 | 3, 4, 5 | 15, 20, 25, 30 | Adrien Hesling, Axel Hesling | Tomasz Jedruszek | Studio H, Albi, Arclight Games, Brädspel.se, Buró, Evrikus, Galakta, Geekach Games, Gen-X Games, Geronimo Games, Hachette Boardgames Benelux, Kaissa Chess & Games, Lautapelit.fi, Mandoo Games, MEBO Games, MS Edizioni, Pegasus Spiele, Popcorn Games, Reflexshop, Spilbræt.dk, Swan Panasia Co., Ltd. | Card Game, Political | Action Queue, Betting and Bluffing, Hand Management, Take That, Turn Order: Progressive | Digital Implementations: Board Game Arena, Digital Implementations: Tabletopia, Game: Oriflamme, Mechanism: Card Line, Organizations: Forgenext |
287088 | Block Happy | 2020 | 2 | 5 | 50 | 15 | 50 | 6 | https://cf.geekdo-images.com/k0lR8mrVC-wr0zzlwI-x1g__thumb/img/5K65x2mHK0ZFXzmvUelGEidl4ng=/fit-in/200x150/filters:strip_icc()/pic4907716.png | https://cf.geekdo-images.com/k0lR8mrVC-wr0zzlwI-x1g__original/img/xiSC5okgq0X_3nKRzH376BfrGwg=/0x0/filters:format(png)/pic4907716.png | This game will make you happy. Block Happy is a strategic, emotionally powered card game that's daring, different, and flat out fun. It’s the only game where you play it and feel it, because even though you’re playing a card game, you’re actually playing with your real emotions, which drives the gameplay. Play with 70 unique emotional creature cards, and their various actions, to take turns showing, playing and finding emotions. The first player to seize all the happiness wins. This may sound simple, but other players want to take your happiness away, and so a tense and funny ‘battle of emotion’ begins, where you must keep control of your emotions, as well as controlling how other players feel too. Block Happy will entertain and engage your emotions like never before, sparking more joy, fun and happiness into your day. Play it. Feel it. Believe it. —description from the publisher | 6.30 | 1.33 | 2, 3, 4, 5 | 15, 20, 25, 30, 35, 40, 45, 50 | Sam Armes, John Ward | Sam Armes, John Ward | (Self-Published) | Card Game, Humor, Party Game | Hand Management, Open Drafting, Set Collection, Take That | Crowdfunding: Kickstarter | |||
287954 | Azul: Summer Pavilion | 2019 | 2 | 4 | 45 | 30 | 45 | 8 | https://cf.geekdo-images.com/843kZ6WR0HfyXWEybA6L7A__thumb/img/sOiQSPo_DM7G1Om0PF1T2Z8ACcA=/fit-in/200x150/filters:strip_icc()/pic4930887.jpg | https://cf.geekdo-images.com/843kZ6WR0HfyXWEybA6L7A__original/img/VtYGvhy_YCSw14FpV8FGzv0eMe4=/0x0/filters:format(jpeg)/pic4930887.jpg | At the turn of the 16th Century, King Manuel I commissioned Portugal's greatest artisans to construct grandiose buildings. After completing the Palaces of Evora and Sintra, the king sought to build a summer pavilion to honor the most famous members of the royal family. This construction was intended for the most talented artisans — whose skills meet the splendor that the royal family deserves. Sadly, King Manuel I died before construction ever began. In Azul: Summer Pavilion, players return to Portugal to accomplish the task that never began. As a master artisan, you must use the finest materials to create the summer pavilion while carefully avoiding wasting supplies. Only the best will rise to the challenge to honor the Portuguese royal family. Azul: Summer Pavilion lasts six rounds, and in each round players draft tiles, then place them on their individual player board to score points. Each of the six colors of tiles is wild during one of the rounds. At the start of each round, draw tiles at random from the bag to refill each of the five, seven, or nine factories with four tiles each. Draw tiles as needed to refill the ten supply spaces on the central scoring board. Players then take turns drafting tiles. You can choose to take all of the tiles of a non-wild color on a factory and place them next to your board; if any wild tiles are on this factory, you must take one of them. Place all remaining tiles in the center of the table. Alternatively, you can take all tiles of a non-wild color from the center of play; you must also take one wild tile, if present. After all tiles have been claimed, players then take turns placing tiles on their individual boards. Each board depicts seven stars that would be composed of six tiles; each space on a star shows a number from 1-6, and six of the stars are for tiles of a single color while the seventh will be composed of one tile of each color. To place a tile on the blue 5, for example, you must discard five blue or wild tiles from next to your player board (with at least one blue being required), placing one blue tile in the blue 5 space and the rest in the discard tower. You score 1 point for this tile and 1 point for each tile within this star connected to the newly placed tile. If you completely surround a pillar, statue, or window on your game board with tiles, you get an immediate bonus, taking 1-3 tiles from the central supply spaces and placing them next to your board. At the end of the round, you can carry over at most four tiles to the next round; discard any others, losing 1 point for each such tile. After six rounds, you score a bonus for each of the seven stars that you've filled completely. Additionally, you score a bonus for having covered all seven spaces of value 1, 2, 3 or 4. You lose 1 point for each remaining tile unused, then whoever has the most points wins. —description from the publisher | No necessary in-game text | 2 | 8 | 7.61 | 2.06 | 2, 3, 4 | 30, 35, 40, 45 | Michael Kiesling | Chris Quilliams | Next Move Games, Belleville (Бельвіль), Broadway Toys LTD, Divercentro, Galápagos Jogos, Gém Klub Kft., Ghenos Games, Hobby Japan, Korea Boardgames, Lacerta, MINDOK, MIPL, Pegasus Spiele, Rebel Sp. z o.o., SuperHeated Neurons, Zvezda | Abstract Strategy, Puzzle | End Game Bonuses, Open Drafting, Pattern Building, Set Collection, Tile Placement, Turn Order: Claim Action | Country: Portugal, Digital Implementations: Board Game Arena, Game: Azul, Theme: Art |
288385 | Masters of the Night | 2021 | 1 | 5 | 120 | 60 | 120 | 13 | https://cf.geekdo-images.com/vmKjRzpkVZx6AUvk70yTyA__thumb/img/QSAxewKadadTNFcIPQbQgSjYBOs=/fit-in/200x150/filters:strip_icc()/pic5017133.png | https://cf.geekdo-images.com/vmKjRzpkVZx6AUvk70yTyA__original/img/s0DqiwJjX51hcSKSK3u39Cf5sGs=/0x0/filters:format(png)/pic5017133.png | As you wake up from the rattling sounds of a train, you realise that you will soon arrive to a new place, destined to become either a new haven or a final grave for your family. No doubts, there will be new beginnings in this new city. But your current state is unsightly at best - forced to hide in a luggage car, within boxes full of dirt. All this is to protect your family until they can wake from their slumber. You all spent too much time dreaming. Years, maybe even decades. But now it is time to take matters back into your hands. Play as a member of a Vampire family, just arrived after a long journey in a new, unfamiliar city. Will you survive and establish your rule? Who are the mysterious Agents trying to stop you? Masters of the Night is a fully cooperative board game for 1 to 5 players. —description from the publisher | Moderate in-game text - needs crib sheet or paste ups | 1 | 10 | 6.95 | 2.59 | 1, 2, 3, 4, 5 | 60, 65, 70, 75, 80, 85, 90, 95, 100, 105, 110, 115, 120 | Nikolay Aslamov | Anton Kvasovarov, Irina Pechenkina | Ares Games, Igrology, Fabrika Igr, Galakta, Last Level, Pendragon Game Studio | Horror | Action Points, Cooperative Game, Modular Board, Variable Player Powers | Creatures: Vampires, Crowdfunding: Kickstarter, Digital Implementations: Tabletopia |
288513 | Tranquility | 2020 | 1 | 5 | 20 | 15 | 20 | 8 | https://cf.geekdo-images.com/nQJ9Kr9BP7zdm__rSvrx3w__thumb/img/8YdbYqiyOw64OzqvXpWGzHb2Xr0=/fit-in/200x150/filters:strip_icc()/pic6152802.png | https://cf.geekdo-images.com/nQJ9Kr9BP7zdm__rSvrx3w__original/img/ryAqjh1RzofMQXC77hyqMFVpNV8=/0x0/filters:format(png)/pic6152802.png | Jump on board the good ship Tranquility and set sail for paradise. Take care, though, because in a land where the day blends into night it's easy to lose track of time and you still need to find that special little island to call home. Tranquility is a co-operative card game in which players must fill the sea with islands — specifically island cards with numbers on them — and guide the ship home before any player runs out of cards. Note that in the world of Tranquility, the only way to play is in silence. --- The goal of the game is for the team to complete the grid before any player runs out of available actions. Cards must be placed so that the grid ascends in numerical order from bottom left to top right. All the players win if they manage to complete the grid and have placed a Start and Finish card. All players lose if a single player can no longer play or discard any cards legally following the instructions given below. The players may not, however, communicate. Play is taken in turns moving clockwise with the quietest player going first. On a player’s turn they must do one of the following: 1. Play a card or 2. Discard two cards. Then they must draw back up to a hand of five cards. Cards must be placed so that the grid ascends in numerical order from bottom left to top right. If the card is placed next to an existing card in the sequence then they must discard cards from their hand equal to the difference between the numbers face down in front of them e.g. placing a 5 next to a 3 will require two cards to be discarded from their hand. This applies even if the cards are on different rows. —description from the publisher | No necessary in-game text | 2 | 8 | 6.97 | 1.34 | 1, 2, 3, 4, 5 | 15, 20 | James Emmerson | Tristam Rossin | Board Game Hub, Gém Klub Kft., Hobby World, Lucky Duck Games, Maldito Games, REXhry, Rozum, White Goblin Games | Card Game, Nautical, Number | Communication Limits, Cooperative Game, Hand Management, Solo / Solitaire Game, Tile Placement | Containers: Cubes, Crowdfunding: Kickstarter, Digital Implementations: Board Game Arena, Digital Implementations: Tabletopia, Players: Games with Solitaire Rules |
289550 | Lions of Lydia | 2021 | 2 | 4 | 60 | 30 | 60 | 14 | https://cf.geekdo-images.com/YRnaqm_RCKtMsaZ38n_jDw__thumb/img/XssMNOqcrTXUJD-e6o_Be7A4eew=/fit-in/200x150/filters:strip_icc()/pic5051666.jpg | https://cf.geekdo-images.com/YRnaqm_RCKtMsaZ38n_jDw__original/img/qel61NEPBFOkTPPT19pui3zTT8g=/0x0/filters:format(jpeg)/pic5051666.jpg | The ancient world is changing. The kingdom of Lydia has minted the world’s first gold coin. Bartering and trading will soon be supplanted by coins as the dominant medium of exchange throughout civilization... Lions of Lydia is a bag-management and engine-building game about the dawn of currency. As an influential leader, you send merchants out to barter for resources and increase your landholdings. When the nobles arrive, they bring their Lydian Lion coins into play—which have unparalleled buying power. To achieve victory, you must manage the merchants in your bag and complement their abilities with the cards in your tableau. Traditional merchants produce basic resources, which are necessary to build your engine—but if you fail to convert your resources into coins, you will not be able to buy the most valuable cards! Thus, noble Lydian merchants—and their golden Lion coins—are the key to success. When enough properties are developed, the game ends, and a winner is declared! Will you draft the best merchants to achieve your goals? Will you be the first to gain the most valuable properties? Will you master the new, golden currency: the Lions of Lydia? —description from publisher | No necessary in-game text | 3 | 8 | 6.90 | 1.94 | 2, 3, 4 | 30, 35, 40, 45, 50, 55, 60 | Jonny Pac | Darryl T. Jones | Bellwether Games, Spielefaible, TCG Factory | Ancient, City Building, Economic | Deck, Bag, and Pool Building, End Game Bonuses, Variable Set-up, Worker Placement, Worker Placement, Different Worker Types | Crowdfunding: Kickstarter, Mechanism: Tableau Building |
290236 | Canvas | 2021 | 1 | 5 | 30 | 30 | 30 | 10 | https://cf.geekdo-images.com/kXJLvPqcDF7Id5KRejhnuQ__thumb/img/5kQGDC3kYmvil7dU8uT-o0sZiEo=/fit-in/200x150/filters:strip_icc()/pic7125372.jpg | https://cf.geekdo-images.com/kXJLvPqcDF7Id5KRejhnuQ__original/img/jiORb05QSdRMi-eo1Vi_3wjUSWU=/0x0/filters:format(jpeg)/pic7125372.jpg | In Canvas, you play as a painter competing in an art competition. Players will collect art cards, layering 3 of them together to create their own unique Painting. Each card contains a piece of artwork as well as a set of icons used during scoring. Icons will be revealed or hidden based on the way players choose to layer the cards making for an exciting puzzle. Paintings are scored based on a set of Scoring cards which will change each game. Once players have created and scored 3 paintings the game ends. On your turn you may take an Art card or make a painting. Art cards are selected from a row of cards in the center of play. Each of these cards has a cost associated with their position. After selecting an Art card you must pay its cost by placing an Inspiration token on each of the cards to its left. If you do not have enough Inspiration tokens, you may not select that card. Any tokens on the card you have selected are kept for future turns. The far left card costs no Inspiration tokens to take. If you have three or more Art cards you may choose to make a painting. Select 3 of your art cards, arrange them in any order and then score them by comparing the visible icons on your painting to the Scoring conditions. Once all players have made 3 paintings the game ends. The player with the most points wins! —description from the publisher | Some necessary text - easily memorized or small crib sheet | 4 | 8 | 7.25 | 1.68 | 1, 2, 3, 4, 5 | 30 | Jeff Chin, Andrew Nerger | Luan Huynh | Road To Infamy Games (R2i Games), ADC Blackfire Entertainment, Awaken Realms, Engames, GateOnGames, Gém Klub Kft., Kaissa Chess & Games, Korea Boardgames, Lavka Games, MEBO Games, Tower Tactic Games, Ігромаг | Abstract Strategy, Card Game, Puzzle | Contracts, Hand Management, Increase Value of Unchosen Resources, Layering, Open Drafting, Set Collection, Solo / Solitaire Game | Components: Transparent Elements, Crowdfunding: Kickstarter, Digital Implementations: Board Game Arena, Digital Implementations: TableTop Simulator Mod (TTS), Game: Canvas, Players: Games with Solitaire Rules, Theme: Art, Theme: Painting / Paintings |
291453 | SCOUT | 2019 | 2 | 5 | 15 | 15 | 15 | 9 | https://cf.geekdo-images.com/cf0xxkevbwTGF3VUZymKjg__thumb/img/NUcMdmZ3_eA1YfIwL8iRgkZKaHw=/fit-in/200x150/filters:strip_icc()/pic6398727.png | https://cf.geekdo-images.com/cf0xxkevbwTGF3VUZymKjg__original/img/vkElrRCPJxy7Q3TH9olpq20egA4=/0x0/filters:format(png)/pic6398727.png | SCOUT is a ladder-climbing game in which cards have two potential values, players may not rearrange their hand of cards, and players may pass their turn to take a card from the current high set of cards into their hand. More specifically, cards are dual-indexed, with different values on each half of the card, with the 45 cards having all possible combinations of the numbers 1-10. During set-up, whoever is shuffling the cards should randomize both the order of the cards in the deck and their orientation. Once each player has been dealt their entire hand of cards, they pick up that hand without rearranging any of the cards; if they wish, they can rotate their entire hand of cards in order to use the values on the other end of each card, but again they cannot rearrange the order of cards in their hand. On a turn, a player takes one of two actions: • Play: A player chooses one or more adjacent cards in their hand that have all the same value or that have values in consecutive order (whether ascending or descending), then they play this set of cards to the table. They can do this only if the table is empty (as on the first turn) or the set they're playing is ranked higher than the set currently on the table; a set is higher if it has more cards or has cards of the same value instead of consecutive cards or has a set of the same quantity and type but with higher values. In this latter case when a player overplays another set, the player captures the cards in this previous set and places them face down in front of themselves. • Scout: A player takes a card from either end of the set currently on the table and places it anywhere they wish in their hand in either orientation. Whoever played this previous set receives a 1 VP token as a reward for playing a set that wasn't beaten. Once per round, a player can scout, then immediately play. When a player has emptied their hand of cards or all but one player have scouted instead of playing, the round ends. Players receive 1 VP for each face-down card, then subtract one point for each card in their hand (except if they were the player scouted repeatedly to end the game). Play as many rounds as the number of players, then whoever has the most points wins. | No necessary in-game text | 4 | 8 | 7.82 | 1.35 | 2, 3, 4, 5 | 15 | Kei Kajino (梶野 桂) | Rie Komatsuzaki, Jun Sasaki, Shohei Asaoka | Oink Games, One More Game!, 4 Kavky, Galápagos Jogos, Gém Klub Kft., Lautapelit.fi, Pixie Games, Popcorn Games | Card Game | Hand Management, Ladder Climbing, Score-and-Reset Game | Card Games: Beating, Card Games: Climbing, Card Games: Shedding / Stops, Digital Implementations: Steam, Theme: Circus |
291962 | Paper Dungeons: A Dungeon Scrawler Game | 2020 | 1 | 8 | 30 | 30 | 30 | 10 | https://cf.geekdo-images.com/HCX-DAB544miK-cAoxNy3A__thumb/img/ZPgoWzIkeGKtjH1FkK2nj5tHqa8=/fit-in/200x150/filters:strip_icc()/pic5702613.png | https://cf.geekdo-images.com/HCX-DAB544miK-cAoxNy3A__original/img/_-XrFB7kx_nmcDHko8JuDco4jt0=/0x0/filters:format(png)/pic5702613.png | Prepare your adventurers for a challenging dungeon exploration in Paper Dungeons, a roll-and-write game that seeks to reproduce the feel of a dungeon-crawler. In the game, you control a classic group of medieval adventurers: warrior, wizard, cleric, and rogue. In each of the nine rounds, you select three of the six rolled dice and use these results to raise the level of your characters, produce magic items, obtain healing potions, and explore the dungeon to face challenges and collect treasure. You'll also find three large monsters waiting in the dungeon, and you can fight them for glory. In the end, whoever collects the most glory wins. | Moderate in-game text - needs crib sheet or paste ups | 3 | 8 | 7.15 | 2.14 | 1, 2, 3, 4, 5, 6, 7, 8 | 30 | Leandro Pires | Dan Ramos, Daniel Rocchi | MeepleBR, Alley Cat Games, Devil Dice Games, DV Games, Gém Klub Kft., Geronimo Games, Glyptodon, Grimspire, Lavka Games, Lucky Duck Games, Maldito Games, Super Meeple, TLAMA games | Dice, Fantasy, Fighting, Medieval | Grid Movement, Line Drawing, Paper-and-Pencil, Set Collection, Simultaneous Action Selection | Category: Dungeon Crawler, Components: Dice with Icons, Mechanism: Drawing, Mechanism: Roll-and-Write |
293275 | Flyin' Goblin | 2020 | 2 | 4 | 30 | 30 | 30 | 8 | https://cf.geekdo-images.com/YP-bTHKHlUNT5bjiUdiJpw__thumb/img/1_GBXyjGJO4GZMxizpNMh5ErFPE=/fit-in/200x150/filters:strip_icc()/pic5105268.jpg | https://cf.geekdo-images.com/YP-bTHKHlUNT5bjiUdiJpw__original/img/sDSuLlDIczWh6e9oi5omN_CByf4=/0x0/filters:format(jpeg)/pic5105268.jpg | Attack! Catapult your goblin soldiers, and plunder the riches of the castle! Gold and diamonds reward the best shots, but each room is full of surprises...not all of which are pleasant! To win, you will have to fully build you totem first OR accumulate the necessary amount of diamonds! In a round, you will perform the following actions in sequence: - Everyone catapults their goblins Then, each players takes turn and: - Retrieve their goblins and apply the effects of the rooms they fell into. - Check if a player fulfilled an end game condition. - Recruit new goblins from their Army board. From round to round, spend your earnings, buy extra troops and go back to battle! The bravest will build their totem on top of the castle! It will prove your superiority... if it survives the attacks, of course. | No necessary in-game text | 2 | 4 | 6.85 | 1.23 | 2, 3, 4 | 30 | Corentin Lebrat, Théo Rivière | Tomasz Larek | IELLO, Hobby Japan, Hobby World, MEBO Games, Popcorn Games | Action / Dexterity | Real-Time, Set Collection, Worker Placement, Different Worker Types, Zone of Control | Components: Game Box Used In Play, Creatures: Goblins |
293309 | Kraken Attack! | 2020 | 1 | 4 | 25 | 25 | 25 | 7 | https://cf.geekdo-images.com/wd97Axo0muWcom9FSdg0VA__thumb/img/bhynqs6eJ9TMXUM8RgZ2GnSa-nY=/fit-in/200x150/filters:strip_icc()/pic5105269.jpg | https://cf.geekdo-images.com/wd97Axo0muWcom9FSdg0VA__original/img/eslQan8NU76rY7g1n_7SZgMeJlg=/0x0/filters:format(jpeg)/pic5105269.jpg | Your pirate crew is sailing the seven seas looking for adventure when the tentacles of the terrible Kraken Tootone suddenly burst from beneath the waves to attack your ship! Quick! All hands on deck! Grab your sabers, pistols, and cannons! Join forces and coordinate your actions to save your ship before Tootone makes smashes 4 holes in your ship! In Kraken Attack!, you use pirate skills, repair damage to the ship, and choose the best weapons possible to stay afloat and keep the kraken at bay! On each turn, move the tentacules closer to the ship, depending on the results of your dice rolls. If they are already in the Saber Zone, DISASTER, they attack the ship! If there is a Ship’s Rail: The Tentacle destroys the rail! Remove the corresponding rail from the board and move the Tentacle back to its BUBBLES space on the Ship board. If there is no Ship’s Rail: The Tentacle smashes a hole in the Ship! Place a Hole token face-up on the Boat Area and move the Tentacle back to its BUBBLES space on the Ship board. It's time to fight back! Play one action card, and apply the effects depending on the symbol(s). Don't forget the funny face if there is one on the card! It makes the kraken very angry! After completing all the actions on your card, you must move the Kraken one spot forward on the Kraken Track. When the Kraken gets to the final spot on its Track, it’s really mad! The next Funny Face causes the Kraken to appear on the Ship board! Choose one of the Tentacles on the Ship board and replace it with the Kraken. | No necessary in-game text | 4 | 5 | 7.00 | 1.47 | 1, 2, 3, 4 | 25 | Antoine Bauza, Esteban Bauza | Betowers | LOKI, Albi, GaGa Games, IELLO, Mancalamaro, Reflexshop | Nautical, Pirates | Cooperative Game, Solo / Solitaire Game | Animals: Octopuses, Category: Tower Defense, Creatures: Monsters, Players: Games with Solitaire Rules, Theme: Pirates |
294233 | Fafnir | 2019 | 2 | 4 | 20 | 20 | 20 | 9 | https://cf.geekdo-images.com/b18cl9ODGyLBnzJ6xbzzBA__thumb/img/0duPecJNeWI63YYTryhT2Gwj2kI=/fit-in/200x150/filters:strip_icc()/pic5797026.png | https://cf.geekdo-images.com/b18cl9ODGyLBnzJ6xbzzBA__original/img/LqWvd0FVNGbshCQmcjAkzyT4gZc=/0x0/filters:format(png)/pic5797026.png | The chicken "Fafnir" lays two new gems each day, and all the players want to acquire these gems on the off chance that they'll be more valuable than the gems they already hold. Whoever throws away the most gems in a round acquires these two newest gems — but you can't throw away the colors of the gems that Fafnir just laid! No chicken will be impressed by you shaming the gems that you're also trying to acquire! Once a certain number of stones have been discarded in Fafnir, the round ends, and everyone scores for the gems that they've collected. Gold is worth 1 point each no matter how many have been collected, so go for gold if you want to play it safe. As for the five colors of gems, whichever one appears most frequently is worth 3 points each, while the secondmost frequent color gem is worth 2 points each, and all other gems are worth -1 point each. | No necessary in-game text | 4 | 6.30 | 1.71 | 2, 3, 4 | 20 | Jun Sasaki | Jun Sasaki | Oink Games | Auction/Bidding | Animals: Chickens / Roosters, Digital Implementations: Steam | ||
294345 | Azul: Crystal Mosaic | 2020 | 2 | 4 | 45 | 30 | 45 | 10 | https://cf.geekdo-images.com/bwrDcuyGu29R4G5Vtr9cOg__thumb/img/ZMUFZdbN7HRFTcFRaSqC6hUfUZ8=/fit-in/200x150/filters:strip_icc()/pic7274243.jpg | https://cf.geekdo-images.com/bwrDcuyGu29R4G5Vtr9cOg__original/img/sIuvlM6-5mgNN1-Q5-n3seTLAKE=/0x0/filters:format(jpeg)/pic7274243.jpg | Azul: Crystal Mosaic contains double-sided player boards, with each board offering new challenges and exciting new strategic opportunities. The "Crystal Mosaic" of the title is actually a plastic overlay that provides a recess to keep tiles from being accidentally bumped out of place. Four overlays are included in this expansion. | No necessary in-game text | 2 | 8 | 7.28 | 1.76 | 2, 3, 4 | 30, 35, 40, 45 | Michael Kiesling | Chris Quilliams | Next Move Games, Broadway Toys LTD, Galápagos Jogos, Gém Klub Kft., Ghenos Games, Hobby Japan, Korea Boardgames, Lacerta, MINDOK, Pegasus Spiele, Rebel Sp. z o.o. | Expansion for Base-game, Abstract Strategy, Puzzle | Pattern Building | Game: Azul, Theme: Art |
294348 | Top Gun Strategy Game | 2020 | 2 | 4 | 40 | 30 | 40 | 10 | https://cf.geekdo-images.com/OfdO9J-oMwXvTuJ9-7ufww__thumb/img/Pbs9XKtkovN4gNCeKImQmrtp6wA=/fit-in/200x150/filters:strip_icc()/pic5054510.jpg | https://cf.geekdo-images.com/OfdO9J-oMwXvTuJ9-7ufww__original/img/CZZ9QMfEXofcBgIvPHdPc_NDe04=/0x0/filters:format(jpeg)/pic5054510.jpg | Top Gun Strategy Game puts players in the pilot seats of Team Maverick/Goose and Team Iceman/Slider. Each team takes on the other during a intense air-combat training exercise. Pilots must strategically maneuver their planes and coordinate with their Weapons System Operator. Conducting intense gravity-defying aerial maneuvers and securing a valuable target lock on their opponent will secure a swift victory. Being "Top Gun" is a mental challenge as well as a physical one. When they aren't in the air, pilots will face off in a volleyball card game in which they strut their stuff to gain rewards or intimidate an opponent. In order to ensure victory, players must succeed at their ground game to increase their education and confidence, giving them the tools and the nerve to excel in the air game. —description from the publisher | 2 | 5.63 | 2.00 | 2, 3, 4 | 30, 35, 40 | Prospero Hall | Mixlore | Aviation / Flight, Movies / TV / Radio theme | Movies: Top Gun | ||||
294484 | Unmatched: Cobble & Fog | 2020 | 2 | 4 | 40 | 20 | 40 | 9 | https://cf.geekdo-images.com/iyIO6udRfIn0xM1rIxyO2g__thumb/img/oKVEm_nmurLwHbp9QPNNEyJkzeE=/fit-in/200x150/filters:strip_icc()/pic5056685.jpg | https://cf.geekdo-images.com/iyIO6udRfIn0xM1rIxyO2g__original/img/PZBFIDjPGZddto7n5F5gP_2slUA=/0x0/filters:format(jpeg)/pic5056685.jpg | In battle, there are no equals. Unmatched: Cobble & Fog features four new heroes for the Unmatched system. Invisible Man uses fog to dart around the board and strike without warning. Sherlock, with the trusty Watson by his side, schemes and calculates to ensure victory. Dracula and the sisters slowly drain you of your power. Jekyll & Hyde uses the former's cunning and the latter's brute strength to win the day. Unmatched is a highly asymmetrical miniature fighting game for two or four players. Each hero is represented by a unique deck designed to evoke their style and legend. Tactical movement and no-luck combat resolution create a unique play experience that rewards expertise, but just when you've mastered one set, new heroes arrive to provide all new match-ups. —description from the publisher | Moderate in-game text - needs crib sheet or paste ups | 2 | 10 | 7.97 | 1.96 | 2, 3, 4 | 20, 25, 30, 35, 40 | Rob Daviau, Justin D. Jacobson, Chris Leder, Kevin Rodgers | Ian O'Toole, Andrew Thompson | Mondo Games, Restoration Games, Albi, Buró, Fantasmagoria, GaGa Games, Geekach Games, IELLO, Lucky 6ix, Mancalamaro, Mandoo Games, Ogry Games, Reflexshop, TCG Factory, White Goblin Games, YOKA Games | Card Game, Fantasy, Fighting, Horror, Novel-based | Action Points, Campaign / Battle Card Driven, Card Play Conflict Resolution, Hand Management, Player Elimination, Point to Point Movement, Team-Based Game, Variable Player Powers | Books: Dr. Jekyll and Mr. Hyde, Books: Dracula, Books: Sherlock Holmes, Books: The Invisible Man, Category: Two-Player Fighting Games, Components: Miniatures, Components: Multi-Use Cards, Game: Unmatched, Misc: Made by Panda, Misc: Watch It Played How To Videos |
295293 | The Thing: The Boardgame | 2022 | 1 | 8 | 90 | 60 | 90 | 14 | https://cf.geekdo-images.com/dJCtZr6_dFDIg4o8tMYqCA__thumb/img/Pp3ikjTGmVjlkcJqS98WZY8ECSQ=/fit-in/200x150/filters:strip_icc()/pic5089905.jpg | https://cf.geekdo-images.com/dJCtZr6_dFDIg4o8tMYqCA__original/img/rdMH8ojR4tNxJzLo7zKOktOyEmk=/0x0/filters:format(jpeg)/pic5089905.jpg | The Thing is a game that mixes different mechanisms to create an experience that is as faithful as possible to that of the original film. It is a "hidden role" game, in which one player is initially the Thing and the others players are humans. The purpose of the Thing is to infect others, to prevent the survivors from escaping from the base (which can happen three different ways), or to try to escape with them by behaving as a human. In addition to these elements, players also have to manage Outpost 31. On the map are the same rooms as seen in the film, and each of these rooms allows players to perform a different action. Human players have to feed themselves and keep the boiler and the generator on to avoid being in the cold and dark. The Thing will try to sabotage these places to make life difficult for humans...or not, trying to camouflage itself among the humans and infect them when the perfect opportunity presents itself. The goal of the game designers was to bring the same personal emotions and paranoia that the protagonists of the film experienced to the gaming table. | Some necessary text - easily memorized or small crib sheet | 8 | 12 | 7.67 | 3.00 | 1, 2, 3, 4, 5, 6, 7, 8 | 60, 65, 70, 75, 80, 85, 90 | Giuseppe Cicero, Andrea Crespi | Davide Corsi, Riccardo Crosa | Pendragon Game Studio, ADC Blackfire Entertainment, Delta Vision Publishing, Galakta, Geekach Games, Gen-X Games, Hobby World, Matagot | Horror, Movies / TV / Radio theme, Science Fiction | Hidden Roles, Semi-Cooperative Game, Traitor Game, Voting | Creatures: Aliens / Extraterrestrials, Digital Implementations: TableTop Simulator Mod (TTS), Misc: LongPack Games, Movies: Horror Movies, Movies: The Thing |
295374 | Long Shot: The Dice Game | 2022 | 1 | 8 | 25 | 25 | 25 | 14 | https://cf.geekdo-images.com/j9RO81ihYw0_oPj6iqV_bA__thumb/img/iRomFjZ0oELmm1pBVtJrNwyl4nc=/fit-in/200x150/filters:strip_icc()/pic6682376.jpg | https://cf.geekdo-images.com/j9RO81ihYw0_oPj6iqV_bA__original/img/-jPNsFg5d9uA7D4WGDIP3TNLHX4=/0x0/filters:format(jpeg)/pic6682376.jpg | This is your ticket to the track! In Long Shot: The Dice Game, you and up to seven other players will strategize and push your luck as the action unfolds in a tense race of eight horses. During the game you buy horses, place bets, influence race movement, and utilize special abilities. The roll of the dice determines which horses move and the options available each turn, so be ready to adapt your plans. Once three horses cross the finish line, earnings are totaled. While there are many ways to earn money during a horse race, only the player that makes the most money will be declared the winner. Will you play it safe, or risk it big on a long shot? —description from the publisher | Some necessary text - easily memorized or small crib sheet | 4 | 10 | 7.63 | 1.93 | 1, 2, 3, 4, 5, 6, 7, 8 | 25 | Chris Handy (I) | Clau Souza | Perplext, Delirium Games, Games7Days, Popcorn Games, Tabletop KZ | Dice, Racing, Sports | Betting and Bluffing, Bingo, Dice Rolling, End Game Bonuses, Paper-and-Pencil, Solo / Solitaire Game, Victory Points as a Resource | Animals: Horses, Components: Dry Erase Markers / Dry Erase Surfaces, Crowdfunding: Kickstarter, Digital Implementations: TableTop Simulator Mod (TTS), Mechanism: Roll-and-Write, Sports: Horse Racing, Theme: Retro, Versions & Editions: Roll- or Flip-and-Write Versions of Non-Writing Games |
295947 | Cascadia | 2021 | 1 | 4 | 45 | 30 | 45 | 10 | https://cf.geekdo-images.com/MjeJZfulbsM1DSV3DrGJYA__thumb/img/tVSFjSxYEcw7sKj3unIIQV8kxoc=/fit-in/200x150/filters:strip_icc()/pic5100691.jpg | https://cf.geekdo-images.com/MjeJZfulbsM1DSV3DrGJYA__original/img/B374C04Eip7fmQBGJzgiOTp-jyQ=/0x0/filters:format(jpeg)/pic5100691.jpg | Cascadia is a puzzly tile-laying and token-drafting game featuring the habitats and wildlife of the Pacific Northwest. In the game, you take turns building out your own terrain area and populating it with wildlife. You start with three hexagonal habitat tiles (with the five types of habitat in the game), and on a turn you choose a new habitat tile that's paired with a wildlife token, then place that tile next to your other ones and place the wildlife token on an appropriate habitat. (Each tile depicts 1-3 types of wildlife from the five types in the game, and you can place at most one tile on a habitat.) Four tiles are on display, with each tile being paired at random with a wildlife token, so you must make the best of what's available — unless you have a nature token to spend so that you can pick your choice of each item. Ideally you can place habitat tiles to create matching terrain that reduces fragmentation and creates wildlife corridors, mostly because you score for the largest area of each type of habitat at game's end, with a bonus if your group is larger than each other player's. At the same time, you want to place wildlife tokens so that you can maximize the number of points scored by them, with the wildlife goals being determined at random by one of the four scoring cards for each type of wildlife. Maybe hawks want to be separate from other hawks, while foxes want lots of different animals surrounding them and bears want to be in pairs. Can you make it happen? | Some necessary text - easily memorized or small crib sheet | 2 | 8 | 7.95 | 1.85 | 1, 2, 3, 4 | 30, 35, 40, 45 | Randy Flynn | Beth Sobel | Flatout Games, Alderac Entertainment Group, Boardgame Mall, CMON Global Limited, CrowD Games, Delirium Games, Gém Klub Kft., Grok Games, Kaissa Chess & Games, KOSMOS, Little Rocket Games, Lord of Boards, Lucky Duck Games, MINDOK, MIPL, Regatul Jocurilor, Salta da Caixa, Terra Publica, Tower Tactic Games, White Goblin Games, 株式会社ケンビル (KenBill) | Animals, Environmental, Puzzle | End Game Bonuses, Hexagon Grid, Open Drafting, Pattern Building, Solo / Solitaire Game, Tile Placement, Variable Set-up, Victory Points as a Resource | Animals: Bears, Animals: Eagles, Animals: Fish / Fishes, Animals: Foxes, Animals: Moose / Elk, Components: Hexagonal Tiles, Components: Wooden pieces & boards, Crowdfunding: Kickstarter, Digital Implementations: Tabletopia, Players: Games with Solitaire Rules, States: Washington, Theme: Nature |
296043 | Four Gardens | 2020 | 2 | 4 | 45 | 45 | 45 | 10 | https://cf.geekdo-images.com/JJQaHg0OuH_Enf9pLBqwsQ__thumb/img/bSa4gN61Ie3tUz3tPfJ97X1xPvU=/fit-in/200x150/filters:strip_icc()/pic5484239.jpg | https://cf.geekdo-images.com/JJQaHg0OuH_Enf9pLBqwsQ__original/img/v2vwnxKj96ft2zanA9CUds4osrg=/0x0/filters:format(jpeg)/pic5484239.jpg | Long ago, in a beautiful Eastern kingdom, a queen and her people pleased their Gods by building a mystical pagoda. The pagoda housed the four Gods and towered strong over the magnificent kingdom. As time passed, the queen fell ill, and she summoned her people to compete for her crown. The crown would be passed on to the person who could build the most pristine garden around the pagoda. The heir would be chosen by the four Gods themselves. The goal of Four Gardens is to accumulate the most points on the score board by completing landscape cards and finishing sets. Each finished set creates a panoramic view of a garden, and these sets are called (no surprise) "panoramas". Players can finish panoramas by first laying groundwork cards, acquiring resources by turning the 3D pagoda, and allocating those resources to satisfy the requirements of each groundwork card. Once satisfied, a groundwork card becomes a landscape card. Multiple landscape cards laid in the correct order create a panorama. Each God has their own satisfaction meter which expresses their goodwill towards the gardens and their builders. Players try to please the Gods by completing landscape cards and finishing panoramas. —description from the publisher | No necessary in-game text | 2 | 8 | 6.97 | 2.24 | 2, 3, 4 | 45 | Martin Doležal | Rachance | Korea Boardgames, Albi, Arcane Wonders, Arrakis Games, Board Game Circus, DICE TOWER ESSENTIALS, Gigamic, Reflexshop, uplay.it edizioni | Environmental, Mythology | Action Points, Contracts, Hand Management, Set Collection | Components: 3-Dimensional (3D), Components: Multi-Use Cards, Continents: Asia, Digital Implementations: Tabletopia, Series: Dice Tower Essentials, Theme: Gardening |
296350 | My Very First Games: Nibble Munch Crunch | 2020 | 1 | 5 | 5 | 5 | 5 | 2 | https://cf.geekdo-images.com/9jlYcaJd5UT4ctOKcpQhqg__thumb/img/OBrtNBoZiQXoQHykHSPWTD9SvwU=/fit-in/200x150/filters:strip_icc()/pic5225425.jpg | https://cf.geekdo-images.com/9jlYcaJd5UT4ctOKcpQhqg__original/img/ePpLetjMPhMYVafs3Vwfu6WHMmQ=/0x0/filters:format(jpeg)/pic5225425.jpg | What does a cat, a tortoise, or a mouse eat? And which foods taste best for a rabbit or a dog? The children can work together or apart to find out in this collection of small games. Match the animal cards, wooden food pieces, cut-out cards, and color cards together to feed all the pets. They’ll have the animals nibble, munch, and crunch all their food up in no time! Play together and work on colors, shapes, and animals with this collection of small games. —description from the pbulsiher | 2 | 5.99 | 0.00 | 1, 2, 3, 4, 5 | 5 | Annemarie Hölscher | Elke Broska | HABA | Children's Game | Memory | Series: My Very First Games (HABA) | ||
296358 | Hedgehog Haberdash | 2020 | 2 | 4 | 10 | 10 | 10 | 3 | https://cf.geekdo-images.com/FbBxKgiG8JaRWHG_BkHDig__thumb/img/YS87bbxC272TyJ2qyeJYMcFvPpY=/fit-in/200x150/filters:strip_icc()/pic5225426.jpg | https://cf.geekdo-images.com/FbBxKgiG8JaRWHG_BkHDig__original/img/IKttsyHBTpX_To6TKeHhw9VNpIA=/0x0/filters:format(jpeg)/pic5225426.jpg | The hedgehog children are playing dress-up and want to have big spines in their favorite colors. To do this, the players need to draw leaves with the right colored points out of the leaf bag, but be careful! The wind can blow the leaves around so that even leaves you thought were safely yours fly away again! The first player to completely decorate their hedgehog with leaves in their color wins Hedgehog Haberdash. —description from the publisher | 4 | 4 | 6.10 | 1.00 | 2, 3, 4 | 10 | Felix Beukemann | Anna-Lena Kühler | HABA | Children's Game, Memory | Dice Rolling, Memory | Animals: Hedgehogs / Porcupines, Series: Mitbringspiele M (HABA) | |
297562 | Kemet: Blood and Sand | 2021 | 2 | 5 | 180 | 90 | 180 | 13 | https://cf.geekdo-images.com/IU-az-0jlIpoUxDHCCclNw__thumb/img/-S3brxcCPrlKmYk8MrWCkVdOgxw=/fit-in/200x150/filters:strip_icc()/pic6230640.jpg | https://cf.geekdo-images.com/IU-az-0jlIpoUxDHCCclNw__original/img/UXp8jCSt7DxXUIPqTPZY4EBBtJg=/0x0/filters:format(jpeg)/pic6230640.jpg | The epic Egyptian game Kemet is reborn with a new revised edition! With Kemet: Blood and Sand, immerse yourself in a more realistic Ancient Egypt. Here, Gods are powerful, masters of both the desert and the Nile delta. They challenge each other in violent battles and show no mercy. Get ready to become an Egyptian God, open the gates of your city, and let your troops sing the song of war to please you and claim your dominance as master of Ancient Egypt. Kemet: Blood and Sand features new art and upgraded gameplay with new approachable rules that go beyond the 1.5 version of Kemet developed with the help of the BGG community. Free from the constraints of existing components, designers Jacques Bariot and Guillaume Montiage go even further in fine-tuning the Kemet experience. The game also features a redesigned map with a twist, bigger and more detailed figurines, and other surprises. —description from the publisher | No necessary in-game text | 4 | 10 | 7.98 | 3.20 | 2, 3, 4, 5 | 90, 95, 100, 105, 110, 115, 120, 125, 130, 135, 140, 145, 150, 155, 160, 165, 170, 175, 180 | Jacques Bariot, Guillaume Montiage | Dimitri Bielak, Arnaud Boudoiron, Émile Denis, Pascal Quidault, Pierre Santamaria | Matagot, Asobition (アソビション), Conclave Editora, Delta Vision Publishing, Fox in the Box, Frosted Games, Geekach Games, Korea Boardgames, Maldito Games, Pegasus Spiele, Pendragon Game Studio, Surfin' Meeple China, Tower Tactic Games | Ancient, Fighting, Miniatures, Mythology, Wargame | Action Points, Area Majority / Influence, Area Movement, Card Play Conflict Resolution, Hand Management, Open Drafting, Tech Trees / Tech Tracks | Ancient: Egypt, Components: Miniatures, Country: Egypt, Creatures: Monsters, Crowdfunding: Kickstarter, Game: Kemet, Mythology: Egyptian, Theme: Deserts |
297978 | Mariposas | 2020 | 2 | 5 | 75 | 45 | 75 | 14 | https://cf.geekdo-images.com/UHTHsuI998L89uSTXS3hxg__thumb/img/ruD8L6-y9vFuuvYd1eABXJPnsXk=/fit-in/200x150/filters:strip_icc()/pic5153415.jpg | https://cf.geekdo-images.com/UHTHsuI998L89uSTXS3hxg__original/img/OMzfKuv9bpTVIT5KBZcnMfm3Jmg=/0x0/filters:format(jpeg)/pic5153415.jpg | Every spring, millions of monarch butterflies leave Mexico to spread out across eastern North America. Every fall, millions fly back to Mexico. However, no single butterfly ever makes the round trip. Mariposas is a game of movement and set collection that lets players be part of this amazing journey. Mariposas is played in three seasons. In general, your butterflies try to head north in spring, spread out in summer, and return south in fall. The end of each season brings a scoring round, and at the end of fall, the player with the most successful family of butterflies — i.e., the most victory points — wins the game. —description from the publisher | Some necessary text - easily memorized or small crib sheet | 3 | 10 | 6.79 | 2.20 | 2, 3, 4, 5 | 45, 50, 55, 60, 65, 70, 75 | Elizabeth Hargrave | Matt Paquette & Co., Indi Maverick | Alderac Entertainment Group, Albi, Albi Polska, Arclight Games, Devir, Evrikus, Galápagos Jogos, Ghenos Games, Gigamic, Reflexshop, Tower Tactic Games, White Goblin Games, Yayoi The Dreamer | Animals, Environmental | Grid Movement, Hexagon Grid, Movement Points, Set Collection, Turn Order: Stat-Based | Animals: Butterflies, Animals: Insects, Components: Dice with Icons, Components: Game Trayz Inside, Components: Map (Continental / National scale), Continents: North America, Theme: Flowers, Theme: Nature |
298060 | Truffle Shuffle | 2020 | 2 | 4 | 30 | 15 | 30 | 14 | https://cf.geekdo-images.com/nTEKC1bZ2GGANIoV204T3Q__thumb/img/8kZMzfKlRf3HYF3QqFRClSV9qWg=/fit-in/200x150/filters:strip_icc()/pic5159393.jpg | https://cf.geekdo-images.com/nTEKC1bZ2GGANIoV204T3Q__original/img/Ajd-NvwUtnHPR8XCb9NAbm3TxtQ=/0x0/filters:format(jpeg)/pic5159393.jpg | In the quick-playing, card-drafting game Truffle Shuffle, players take turns selecting truffles from a shared box of overlapping cards in order to make their own arrangements of chocolates to sell. Players can complete a variety of sets, using special modifiers and action cards. With so many different chocolate truffles to unwrap and different ways to combine them, every game of Truffle Shuffle is unique! —description from the publisher | No necessary in-game text | 2 | 8 | 6.88 | 1.30 | 2, 3, 4 | 15, 20, 25, 30 | Molly Johnson, Robert Melvin, Shawn Stankewich | Dylan Mangini | Alderac Entertainment Group, Arrakis Games, Mandoo Games, Popcorn Games | Card Game | Open Drafting, Set Collection | Theme: Food / Cooking |
298069 | Cubitos | 2021 | 2 | 4 | 60 | 30 | 60 | 10 | https://cf.geekdo-images.com/_WY_JrQQRrSUlVof11hMpQ__thumb/img/YBgLAPTM5xOW3fDj_if3-r3oDs0=/fit-in/200x150/filters:strip_icc()/pic5226311.png | https://cf.geekdo-images.com/_WY_JrQQRrSUlVof11hMpQ__original/img/x5IICp6q86ozlyzJjTcoNkMELnI=/0x0/filters:format(png)/pic5226311.png | Be fast or be last! In Cubitos, players take on the role of participants in the annual Cube Cup, a race of strategy and luck to determine the Cubitos Champion. Each player has a runner on the racetrack and a support team, which is represented by all the dice you roll. Each turn, you roll dice and use their results to move along the racetrack, buy new dice, and use abilities — but you must be careful not to push your luck rolling too much or you could bust! —description from the publisher | Moderate in-game text - needs crib sheet or paste ups | 4 | 8 | 7.41 | 2.19 | 2, 3, 4 | 30, 35, 40, 45, 50, 55, 60 | John D. Clair | Jacqui Davis, Philip Glofcheskie, Ryan Iler | Alderac Entertainment Group, Boardgame Mall, Dice&Bones, Geekach Games, Lavka Games, Ludistri, Maldito Games, Pegasus Spiele, White Goblin Games, YOKA Games | Dice, Racing | Catch the Leader, Deck, Bag, and Pool Building, Delayed Purchase, Dice Rolling, Market, Push Your Luck, Race, Re-rolling and Locking, Variable Set-up | Components: Dice with Icons, Components: Meeples (Animal) / Animeeples |
298638 | Sheriff of Nottingham: 2nd Edition | 2020 | 3 | 6 | 60 | 60 | 60 | 14 | https://cf.geekdo-images.com/VHiB06XHhK6G3vxH9QAwHw__thumb/img/gl0OYJ3Lt-dMcVGfpgXnHyvVMzQ=/fit-in/200x150/filters:strip_icc()/pic5169196.jpg | https://cf.geekdo-images.com/VHiB06XHhK6G3vxH9QAwHw__original/img/qmBX9dnhhCo66x4C7vlEpslSxMw=/0x0/filters:format(jpeg)/pic5169196.jpg | Will the Merchants get their goods past the Sheriff? The bustling market in Nottingham is filled with goods from all over the kingdom. Most of it is entirely legal, however, Prince John is looking to make sure no contraband gets sold. He’s tasked the Sheriff to inspect Merchant’s wares, looking for any illicit goods. The Sheriff’s shrewd, but not above taking a bribe to look the other way. Which Merchant will end up getting the best goods through and make the largest profits in the market stalls? In Sheriff of Nottingham 2nd Edition, players take turns playing the Sheriff, looking for contraband goods, and the Merchants trying to stock their Stall with the best goods. The Sheriff can inspect any bag they want, but they must be careful, as they’ll have to pay a penalty if they find the Merchants were telling the truth. This new edition includes updated rules, as well as expansions such as the 6th Merchant, Black Market, and Sheriff’s Deputies. The game box contains 110 Gold Coins, 216 Goods cards, 6 Deputy cards, 6 Black Market cards, 2 Deputy standees, 6 Merchant stands, 6 Merchant bags, a Sheriff standee, a Booty tile, and a rulebook | No necessary in-game text | 5 | 8 | 7.27 | 1.76 | 3, 4, 5, 6 | 60 | Sérgio Halaban, André Zatz | Davide Tosello | CMON Global Limited, BoardM Factory, Broadway Toys LTD, Edge Entertainment, Funforge, Galápagos Jogos, Games7Days, Lavka Games, MIPL, Reflexshop, SuperHeated Neurons, Yes Papa Games | Bluffing, Card Game, Humor, Medieval, Negotiation, Novel-based, Party Game | Bribery, Hand Management, Open Drafting, Role Playing, Set Collection | Folk Tales & Fairy Tales: Robin Hood, Game: Sheriff of Nottingham, Theme: Mystery / Crime |
298729 | PARKS: Nightfall | 2021 | 1 | 5 | 70 | 40 | 70 | 10 | https://cf.geekdo-images.com/ucDMn6DilNfP6MgrgVJ8ng__thumb/img/mDOqTDPCmECGyHlJ1n_JR5v0NOA=/fit-in/200x150/filters:strip_icc()/pic5673231.jpg | https://cf.geekdo-images.com/ucDMn6DilNfP6MgrgVJ8ng__original/img/WnHj7C3sqUglv9OMjvLdsfaijt4=/0x0/filters:format(jpeg)/pic5673231.jpg | Welcome to PARKS Expansion: Nightfall. In Nightfall, you'll find new Park Cards featuring new rewards and all new artwork from the Fifty-Nine Parks Print Series, including the 17 parks not represented in the base game. This expansion also includes new Year Cards and Bonus Scoring opportunities, and you'll get to experience the trail in a brand new way with the new Camping mechanic. | Some necessary text - easily memorized or small crib sheet | 3 | 10 | 8.18 | 2.25 | 1, 2, 3, 4, 5 | 40, 45, 50, 55, 60, 65, 70 | Mattox Shuler | Fifty-Nine Parks Print Series | Keymaster Games, Albi, Albi Polska, Feuerland Spiele, Matagot, Surfin' Meeple China, Tranjis Games | Animals, Environmental, Expansion for Base-game, Travel | Contracts, End Game Bonuses, Worker Placement | Components: Game Trayz Inside, Crowdfunding: Kickstarter, Digital Implementations: Board Game Arena, Digital Implementations: Tabletopia, Series: PARKS, Theme: Nature, Theme: US National Parks |
299027 | Colt Super Express | 2020 | 3 | 7 | 20 | 15 | 20 | 7 | https://cf.geekdo-images.com/vLG8jyYDcIcRZD9FtBHPdw__thumb/img/6z5qYGR2PKB2CMsNKDSUhAezy78=/fit-in/200x150/filters:strip_icc()/pic5179567.jpg | https://cf.geekdo-images.com/vLG8jyYDcIcRZD9FtBHPdw__original/img/8JR6uPbes0mw9eFgfBGj6bVAgx4=/0x0/filters:format(jpeg)/pic5179567.jpg | Colt Super Express has the spirit of the original, award-wining Colt Express in the form of a fast-paced, survive-to-win format that players can take anywhere. A 15 minute, battle royale style version of Colt Express. Players compete to be the last Colt Express rider standing because there can only be one when this train stops. Each round, players will place three of their four (or up to six if using the optional extensions included in the game) action cards face down in a pile to determine what they'll do when they are revealed, including moving, shooting, and more. At the end of the round, the last train car is removed...and so is anyone in it! Bandits are eliminated by being knocked from the train, or by being in the last car when it is removed. The last one remaining wins. | No necessary in-game text | 5 | 5 | 6.82 | 1.08 | 3, 4, 5, 6, 7 | 15, 20 | Cédric Lefebvre, Christophe Raimbault | Jordi Valbuena | Ludonaute, Hobby Japan, Lifestyle Boardgames Ltd, MeepleBR, MS Edizioni | American West, Trains | Action Queue, Hand Management, Memory, Player Elimination, Programmed Movement, Simultaneous Action Selection | Game: Colt Express, Theme: Battle Royale |
299573 | Papageno | 2020 | 2 | 5 | 0 | 15 | 0 | 6 | https://cf.geekdo-images.com/cOeNvwpcRLwMgiSnRa-Vsw__thumb/img/gyVXzj63diJV-uRSYutBmkqbDUc=/fit-in/200x150/filters:strip_icc()/pic5186342.jpg | https://cf.geekdo-images.com/cOeNvwpcRLwMgiSnRa-Vsw__original/img/jc6S45JX1s3C2SSE2KLbGPSO0Kk=/0x0/filters:format(jpeg)/pic5186342.jpg | In your enchanted kingdom, a flock of colorful birds is flying around. To impress the Queen, will you be able to attract the best specimen to land on your wire? Pick them carefully to score fewer points than the other bird catchers and beware, the biggest birds might cost you victory. In Papageno, players collect bird cards, exchange bigger birds for smaller ones — or vice versa — and create pairs in order to find the perfect balance on their wire. Papageno, Mozart's famous bird catcher, can help attract birds in your garden...or mess with all the players' games. —description from the publisher | No necessary in-game text | 4 | 6 | 6.51 | 1.00 | 2, 3, 4, 5 | 15, 14, 13, 12, 11, 10, 9, 8, 7, 6, 5, 4, 3, 2, 1, 0 | Kevin Kim | Felix Kindelan, Ajša Zdravković | Helvetiq, Reflexshop | Set Collection | Animals: Birds, Digital Implementations: Tabletopia, Series: Pocket Games (Helvetiq), Traditional Card Games: Golf | |
299684 | Khôra: Rise of an Empire | 2021 | 2 | 4 | 75 | 75 | 75 | 14 | https://cf.geekdo-images.com/Bo-JkTTZmznNwVPg9AMb5w__thumb/img/2v5fHaKMLng-tFw7cMl0WugkPJE=/fit-in/200x150/filters:strip_icc()/pic6078973.jpg | https://cf.geekdo-images.com/Bo-JkTTZmznNwVPg9AMb5w__original/img/WDG19Q0xjPkotJH0fKsazlKZXSs=/0x0/filters:format(jpeg)/pic6078973.jpg | In Khôra: Rise of an Empire, each player is the head of a blossoming city-state in Ancient Greece. On your turn, you must take 2 of the following 7 Actions: Philosophy, Legislation, Culture, Trade, Military, Politics, or Development. Choose Actions that align with your strategy, but which also work with your dice roll. You will need to adapt your strategy constantly and strengthen your Actions by moving your markers up on your Economy, Culture, and Military Tracks. Move up on the Taxes Track to collect highly sought-after Drachmas, the Troop Track to Explore and gather Knowledge tokens, and the Glory Track to capitalize on your Knowledge. Unlock Achievements and, above all, make sure you have the most points at the end of the 9th Round to be crowned with the laurels of victory! —description from the publisher | Moderate in-game text - needs crib sheet or paste ups | 4 | 12 | 7.40 | 2.74 | 2, 3, 4 | 75 | Head Quarter Simulation Game Club | David Chapoulet, Jocelyn 'Joc' Millet | IELLO, BoardBros, Devir, Hobby World, Hutter Trade GmbH + Co KG, Kilogames, Korea Boardgames, Mancalamaro, Portal Games, White Goblin Games | Ancient, City Building, Economic | Dice Rolling, Income, Investment, Open Drafting, Race, Simultaneous Action Selection, Tech Trees / Tech Tracks | Ancient: Greece, Misc: Watch It Played How To Videos |
300090 | Rose Ceremony | 2020 | 3 | 6 | 15 | 15 | 15 | 8 | https://cf.geekdo-images.com/9BEFj2D_gb_Ad1wdkhj2Lg__thumb/img/BNeg-6uswQdGQOI1XqsQufo8-yE=/fit-in/200x150/filters:strip_icc()/pic5532611.jpg | https://cf.geekdo-images.com/9BEFj2D_gb_Ad1wdkhj2Lg__original/img/pH1hQYklv8x--gy0pFmrBFdE0uY=/0x0/filters:format(jpeg)/pic5532611.jpg | Love is in the air...or not! Set your heart on a player of your choice and offer them a rose. Will they accept? Create bouquets of roses in Valentine's Day to win points, but the task isn't that simple as too many thorny roses will spoil the bouquet! Sometimes, it's important to know when to say "no". —description from the publisher | No necessary in-game text | 3 | 6 | 6.13 | 1.00 | 3, 4, 5, 6 | 15 | Ken Gruhl | Sabrina Miramon | Blue Orange (EU), Blue Orange Games, BoardM Factory, Pegasus Spiele, Swan Panasia Co., Ltd. | Card Game | Set Collection | Holidays: Valentine's Day, Misc: LongPack Games, Theme: Love / Romance |
300877 | New York Zoo | 2020 | 1 | 5 | 60 | 30 | 60 | 10 | https://cf.geekdo-images.com/8vqr1uYik715mqDqy0W9vg__thumb/img/Bu97VesRjdbQO2PxfuOrdC6icd8=/fit-in/200x150/filters:strip_icc()/pic5673404.jpg | https://cf.geekdo-images.com/8vqr1uYik715mqDqy0W9vg__original/img/n_Q1WMkgDeNke6RdnagDS6j1lcc=/0x0/filters:format(jpeg)/pic5673404.jpg | Puzzling and animal breeding: Designer Uwe Rosenberg is at his best! In New York Zoo, you are constructing an animal park. Build animal enclosures, introduce new animals and raise their offspring. The game play is straight forward as you have only two turn options: Puzzle a new enclosure tile into your zoo area or gain new animals to populate your animal encounters. But be sure to time your actions well since you want your zoo to participate in as many animal breedings as possible. —description from the publisher | No necessary in-game text | 3 | 8 | 7.06 | 1.94 | 1, 2, 3, 4, 5 | 30, 35, 40, 45, 50, 55, 60 | Uwe Rosenberg | Felix Wermke | Feuerland Spiele, Bard Centrum Gier, Capstone Games, Compaya.hu: Gamer Café Kft., Cranio Creations, Grok Games, Hobby World, Maldito Games, MINDOK, Rozum, Super Meeple, White Goblin Games | Abstract Strategy, Animals, Puzzle | Automatic Resource Growth, Grid Coverage, Modular Board, Race, Rondel, Tile Placement | Animals: Birds, Animals: Foxes, Animals: Kangaroos, Animals: Penguins, Category: Combinatorial, Components: Meeples (Animal) / Animeeples, Components: Polyominoes, Digital Implementations: Board Game Arena, Digital Implementations: Tabletopia, Theme: Zoos, Aquaria, Safari Parks |
301716 | Glasgow | 2020 | 2 | 2 | 30 | 30 | 30 | 10 | https://cf.geekdo-images.com/jf8tzy1AGz0hXF4_tre32A__thumb/img/FnYsm9_z8Q2LwC-2ZpSGr_1zyKY=/fit-in/200x150/filters:strip_icc()/pic5413002.jpg | https://cf.geekdo-images.com/jf8tzy1AGz0hXF4_tre32A__original/img/-cPQmUylzHCkpMRh3FBDMrQbh4E=/0x0/filters:format(jpeg)/pic5413002.jpg | In Glasgow, players travel the city (in an abstract manner) to collect resources, take special actions, and most important of all construct buildings. Build a factory, and you'll receive more goods from it when other buildings are constructed in the right areas in relation to it; build a train station, and you may or may not score from it depending on what else you build; build a monument, and you'll merely collect a lot of points — and in the end, points are what matters. In slightly more detail, to set up the game, lay out a ring of town figures at random, with two of them being removed from play each game. Whoever is farther behind in the circle around town takes the next turn, advancing to whichever town figure they want to visit. Most of them give you resources — brick, steel, or money — and you have a limit on how many resources of each type you can hold. Some figures have two random building plans at them, and if you visit one with the right resources, you can pay them, then build something. If you pay extra, you can then build something else, too! The first building is placed anywhere in the midst of play, then each subsequent building is placed adjacent to something already built, with the buildings eventually filling in a 4x5 (or 5x4, determined as the game progresses) grid of the players' own creation. As soon as the twentieth building is erected, the game ends and players score points for what they built. Who has contributed more to the current state of Glasgow? | No necessary in-game text | 2 | 8 | 7.15 | 2.04 | 2 | 30 | Mandela Fernandez-Grandon | Klemens Franz | Lookout Games, 999 Games, Funforge, Hobby Japan | City Building | Map Addition, Rondel, Set Collection, Square Grid, Tags, Tile Placement, Turn Order: Time Track, Variable Set-up, Worker Placement | Cities: Glasgow (Scotland, UK), Country: Scotland, Digital Implementations: Tabletopia, Players: Two-Player Only Games, Series: Fur Zwei Spieler (Lookout Games) |
301767 | Mysterium Park | 2020 | 2 | 6 | 45 | 30 | 45 | 10 | https://cf.geekdo-images.com/U2CYPYgIEC1cLF45Rh0UGw__thumb/img/bTRB0-Qnb-tvrYxN3vJJZRBEZ1s=/fit-in/200x150/filters:strip_icc()/pic5581038.jpg | https://cf.geekdo-images.com/U2CYPYgIEC1cLF45Rh0UGw__original/img/472oJ1mqGHWxFxuOsnXFiZBshUc=/0x0/filters:format(jpeg)/pic5581038.jpg | Welcome to Mysterium Park! Its cotton candies, its circus, its dark secrets... The park’s former director has disappeared, but the investigation came to nothing. Since that night, weird things are happening on the fairground. As psychics, you’re convinced that a ghost haunts this carnival... You’re now intent on giving it a chance to reveal the truth. In this cooperative stand-alone game, the ghost sends visions with illustrated cards. The psychics try to interpret them in order to rule out certain suspects and locations. Then, they’ll seize their only chance to piece together what happened to the director. You have only six nights before the carnival leaves town... Open your minds and find the truth! Set in the lights of a 1950's US fairground, Mysterium Park shares the same core mechanism with the famous award-winning game it reimplements, though bringing a different approach: it is smaller and faster, thanks to very quick setup and simplified rules. Mysterium is a milestone in immersive and eye-catching experiences close to role-playing; with Mysterium Park, you can enjoy the heart of it in a more condensed way. — description from the publisher | No necessary in-game text | 4 | 8 | 7.05 | 1.46 | 2, 3, 4, 5, 6 | 30, 35, 40, 45 | Oleksandr Nevskiy, Oleg Sidorenko | Xavier Collette, Maëva da Silva, M81 Studio | Libellud, Galápagos Jogos, Gém Klub Kft., Hobby Japan, Rebel Sp. z o.o. | Deduction, Murder/Mystery, Party Game | Communication Limits, Cooperative Game, Pattern Recognition, Roles with Asymmetric Information, Storytelling | Decades: The 1950's, Game: Mysterium, Mechanism: Image Interpretation, Misc: Watch It Played How To Videos, Theme: Retro |
302477 | Kittin | 2020 | 2 | 8 | 15 | 3 | 15 | 6 | https://cf.geekdo-images.com/9zBkfVaeZBR3O1ON50TRUg__thumb/img/byPweDAFQ7dxzmn2by0q-4KyFOI=/fit-in/200x150/filters:strip_icc()/pic5290230.jpg | https://cf.geekdo-images.com/9zBkfVaeZBR3O1ON50TRUg__original/img/97Egl2Vi39ksVZhPo2h5y9hQEbc=/0x0/filters:format(jpeg)/pic5290230.jpg | In Kittin, you'll flip a card then all players will compete in a simultaneous fast-paced race to grab the cat meeples and match the arrangement. The player who is quickest at grabbing and best at stacking will win the cat-stacking race! —description from the publisher | No necessary in-game text | 4 | 4 | 6.23 | 1.00 | 2, 3, 4, 5, 6, 7, 8 | 3, 8, 13 | Caezar Al-Jassar, Simon Milburn | Daniela Magalhães | Alley Cat Games, Maldito Games | Action / Dexterity, Animals | Pattern Building, Real-Time, Stacking and Balancing | Animals: Cats, Components: Polyominoes, Crowdfunding: Kickstarter, Misc: LongPack Games |
302520 | Hues and Cues | 2020 | 3 | 10 | 30 | 30 | 30 | 8 | https://cf.geekdo-images.com/jdR8WW75HkaoHGMTCIx9lA__thumb/img/EJ5gcczwsYvSavYuO4UoNPS45vo=/fit-in/200x150/filters:strip_icc()/pic5390676.jpg | https://cf.geekdo-images.com/jdR8WW75HkaoHGMTCIx9lA__original/img/i8nlw_c9CYgJMzixadYVh7GTTPc=/0x0/filters:format(jpeg)/pic5390676.jpg | What hue do you think of when we say “apple”? Hues and Cues is a vibrant game of colorful communication where players are challenged to make connections to colors with words. Using only one and two-word cues, players try to get others to guess a specific hue from the 480 colors on the game board. The closer the guesses are to the target, the more points you earn. Since everyone imagines colors differently, connecting colors and clues has never been this much fun! Gather around with three to ten people to play a quick and simple game with a prism of possibilities! First, a “cue giver” hides a specific color they’ve chosen out of a deck of cards. There are 480 shades on the board in front of you! After getting one- and two-word cues, everyone places their marker on which color they think is being described. “Coffee.” Is it dark brown, as in freshly brewed? “Au lait.” With milk. That means I should pick a lighter shade! Use examples from everyday life, from nature to pop culture, or materials and moods. Everyone around the table gets a turn to give cues and guess. The better your hints or guesses, the more points you earn. Play off others' experiences to narrow down what they have in mind! —description from the publisher | No necessary in-game text | 6 | 6 | 6.57 | 1.10 | 3, 4, 5, 6, 7, 8, 9, 10 | 30 | Scott Brady | The Op Games, CMON Global Limited, Lanlalen | Deduction, Party Game | Communication Limits, Deduction, Score-and-Reset Game, Targeted Clues, Turn Order: Progressive | Mechanism: Give a Clue / Get a Clue, Misc: LongPack Games, Misc: Watch It Played How To Videos | |
302524 | Super-Skill Pinball: 4-Cade | 2020 | 1 | 4 | 30 | 30 | 30 | 12 | https://cf.geekdo-images.com/Tmm3TEDHjb4daehm9sgstQ__thumb/img/582BiL1sLioLTCZF0_adtz4kYmA=/fit-in/200x150/filters:strip_icc()/pic5295593.jpg | https://cf.geekdo-images.com/Tmm3TEDHjb4daehm9sgstQ__original/img/_gbOQyUrnpHDaK76RA7Fe3ujsZY=/0x0/filters:format(jpeg)/pic5295593.jpg | In Super-Skill Pinball: 4-Cade, Geoff Engelstein brings the arcade classic to the tabletop with art, atmosphere, and roll-and-write mechanisms. Choose one of the four unique tables and matching backglass for scorekeeping, then roll a shared pair of dice and get the pinballs rolling! You'll select one of the two die results, then move your pinball to a bumper or spinner, or target one level below with a matching number. Once you reach the lowest level, pick which flipper's roll to use to send the ball right back to the top. Play well, and you'll unlock bonuses like multiball, score multipliers, and more to help you get the high score! The 4-Cade comes with four different tables, each with its own unique art and challenges. In "Carniball", the intro table, you shoot ducks, pop balloons, and ring the bell in the test of strength! In "Cyberhack", steal data from an evil corporation and earn Hacks to help you when you activate the RUN mini-game. In "Dance Fever", return to the 1970s with lots of spinner action as you try to manage the main playfield and a mini-pin at the same time. In "Dragon Slayer", take on the role of a young wizard and defeat enemies for big bonuses; hit drop targets to level up, and learn new spells that let you manipulate the dice and trigger bonuses like multiball. —description from the publisher | Some necessary text - easily memorized or small crib sheet | 1 | 8 | 7.09 | 2.23 | 1, 2, 3, 4 | 30 | Geoff Engelstein | Gong Studios | WizKids (I), Frosted Games, Geekach Games, Pegasus Spiele | Dice | Bingo, Dice Rolling, Paper-and-Pencil, Roll / Spin and Move, Simulation, Solo / Solitaire Game | Components: Dry Erase Markers / Dry Erase Surfaces, Game: Super-Skill Pinball, Mechanism: Roll-and-Write, Misc: Watch It Played How To Videos |
304668 | Robot Quest Arena | 2023 | 2 | 4 | 60 | 30 | 60 | 12 | https://cf.geekdo-images.com/th2mTX86BDEVlNfRKTQYCQ__thumb/img/8PnKC3ZJeML0cuUVhDVyFkBCikI=/fit-in/200x150/filters:strip_icc()/pic6189697.jpg | https://cf.geekdo-images.com/th2mTX86BDEVlNfRKTQYCQ__original/img/aWRfwOeoSVlapTqOZNKkxHXRhuc=/0x0/filters:format(jpeg)/pic6189697.jpg | Robot Quest Arena is a deckbuilding arena battle game with awesome pre-painted robot miniatures! Use battery cards to move, power your weapons, and buy powerful new cards for your deck. Navigate around the hazards of the arena and blast your opponents to score points. Destroyed bots respawn each round, so you're never out of the action! —description from the publisher | Extensive use of text - massive conversion needed to be playable | 4 | 8 | 7.77 | 2.00 | 2, 3, 4 | 30, 35, 40, 45, 50, 55, 60 | Robert Dougherty, CJ Moynihan, Paul Waite | Perfect Day Games, Wise Wizard Games | Fighting, Miniatures | Deck, Bag, and Pool Building, Grid Movement, King of the Hill, Line of Sight, Resource to Move, Slide/Push, Square Grid | Components: 7 x 7 Grids, Crowdfunding: Kickstarter, Theme: Robots | |
304679 | Ctrl | 2020 | 2 | 4 | 20 | 20 | 20 | 7 | https://cf.geekdo-images.com/-m19spgDO9GPTGSHTFzs0A__thumb/img/HjfIK4pYX8L0R9oVxVoNAQCXElY=/fit-in/200x150/filters:strip_icc()/pic5289189.png | https://cf.geekdo-images.com/-m19spgDO9GPTGSHTFzs0A__original/img/8cTy6ZOljoWe3b5aiw_ikYi3MyM=/0x0/filters:format(png)/pic5289189.png | In Ctrl, players try to dominate a cube by crawling over it with their colored bricks, preferably covering other players' bricks along the way. In more detail, you start with a 3×3×3 cube that has one block of each player color stuck into one of the cube's holes. (In a two-player game, each player controls two colors, but at the start of play they secretly choose one of those colors to be their scoring color, with the other color serving only as a blocking mechanism.) Each player has a matching colored flag that sticks out of their block. On a turn, a player removes their flag from its current location, adds one cube of their color to the side of any of their blocks (where such a move can be made), then they "grow" their color by adding two blocks in a straight line from the block they just added, crawling around corners and covering other players' blocks if needed. To end your turn, plant your flag in one of your final blocks, ideally blocking where someone else might like to play while also preserving future ground in which you can play. Once all the blocks have been placed, you calculate your score by looking at the structure from all four surrounding sides, as well as from the top, and counting each unblocked square of your color that is visible. Thus, if you plant a block high up on the cube, you can possibly score 5 points for it since it would be seen from all sides and the top. Climb high, and block others from blocking you! | No necessary in-game text | 2 | 5 | 5.76 | 1.14 | 2, 3, 4 | 20 | Julio E. Nazario | Pandasaurus Games | Abstract Strategy | Area Majority / Influence, King of the Hill, Pieces as Map, Three Dimensional Movement | Organizations: Game Designers of North Carolina | |
306882 | Railroad Ink Challenge: Shining Yellow Edition | 2021 | 1 | 4 | 30 | 15 | 30 | 8 | https://cf.geekdo-images.com/yE1xMCPzckKh9V9CStNFEw__thumb/img/zFQhF83FC3HYETEMz3R8_R0B2mQ=/fit-in/200x150/filters:strip_icc()/pic5350626.jpg | https://cf.geekdo-images.com/yE1xMCPzckKh9V9CStNFEw__original/img/cpsGDBjzoKWhE8u5SojuSYafNmg=/0x0/filters:format(jpeg)/pic5350626.jpg | Railroad Ink Challenge is a quick-playing roll-and-write game for 1 to 4 players. Grab a board and a dry-erase marker, and get ready to reach networking nirvana! Roll the dice and draw the routes to connect the exits around your board. Expand your network with railways, highways and stations to collect points, but you will be penalized for any open connections, so plan carefully! Railroad Ink Challenge has everything you love from the original Railroad Ink games and a lot more, with an all-new focus on player interaction thanks to in-game goals! Only those who achieve them first get the reward, so you have to keep an eye on what your opponents are doing and try to complete the goals before they do! A different set of goals is available each time, so no two games will be the same! But wait, there's more! Draw unprecedented, mind-bending route configurations thanks to the new dice! Connect special structures to your network to trigger new effects: factories allow you to duplicate a die, villages give bonus points if they are close to a station, universities unlock extra special routes — use these effects wisely and you'll score big! Railroad Ink Challenge comes in two versions, each one including one expansion with an additional dice set that adds new special rules to your games. Use oases to protect your cacti from the arid desert climate in the Shining Yellow Edition! —description from publisher | No necessary in-game text | 2 | 8 | 7.53 | 2.04 | 1, 2, 3, 4 | 15, 20, 25, 30 | Hjalmar Hach, Lorenzo Silva | Marta Tranquilli | Horrible Guild, Albi, Delta Vision Publishing, Ghenos Games, HeidelBÄR Games, IELLO, White Goblin Games | Dice, Trains | Bingo, Connections, Dice Rolling, Line Drawing, Network and Route Building, Paper-and-Pencil, Simultaneous Action Selection, Solo / Solitaire Game | Components: 7 x 7 Grids, Components: Dice with Icons, Components: Dry Erase Markers / Dry Erase Surfaces, Crowdfunding: Kickstarter, Digital Implementations: Tabletopia, Game: Railroad Ink, Mechanism: Roll-and-Write, Players: Games with Solitaire Rules, Theme: Cacti and Succulents, Theme: Deserts |
307002 | Regicide | 2020 | 1 | 4 | 30 | 10 | 30 | 10 | https://cf.geekdo-images.com/C9U2E51tkzLljewFEGQ74g__thumb/img/4KV3wj3NiJDgGTh3zmW0_8Ph3Zc=/fit-in/200x150/filters:strip_icc()/pic5837347.jpg | https://cf.geekdo-images.com/C9U2E51tkzLljewFEGQ74g__original/img/Q-a5lAydzhwNLLhy8n326tlxuYE=/0x0/filters:format(jpeg)/pic5837347.jpg | Regicide is a cooperative, fantasy card game for 1 to 4 players, played using a standard deck of cards. Players work together to defeat 12 powerful enemies. On their turn a player plays a card to the table to attack the enemy and once enough damage is dealt, the enemy is defeated. The players win when the last King is defeated. But beware! Each turn the enemy strikes back. Players will discard cards to satisfy the damage and if they can't discard enough, everyone loses. Rich with tactical decisions and a deep heuristic tree, Regicide is a huge challenge for anyone who is brave enough to take it on. —description from the designer For a dice-based, typo-inspired, April 1st-announced game from the same designers, try Regidice! | No necessary in-game text | 2 | 10 | 7.43 | 1.90 | 1, 2, 3, 4 | 10, 15, 20, 25, 30 | Paul Abrahams, Luke Badger, Andy Richdale | Sketchgoblin | Badgers from Mars, BoardM Factory, Devir, Hobby Japan, IELLO | Card Game, Fantasy | Communication Limits, Cooperative Game, Hand Management, Solo / Solitaire Game, Variable Set-up | Components: Traditional Playing Cards, Contests: 54-Card Game Design, Crowdfunding: Kickstarter, Digital Implementations: Board Game Arena, Digital Implementations: Google Play, Digital Implementations: Tabletopia, Misc: LongPack Games, Series: Pocket Games (Devir), Theme: Anthropomorphic Animals |
307963 | Durian | 2020 | 2 | 7 | 20 | 20 | 20 | 7 | https://cf.geekdo-images.com/QBwnHLJy8DRV2Mx-ZkB1_A__thumb/img/Pk2dokqgJ9hxgHHvZSadh4wKNog=/fit-in/200x150/filters:strip_icc()/pic5783560.png | https://cf.geekdo-images.com/QBwnHLJy8DRV2Mx-ZkB1_A__original/img/_w1yjH6IWzL5doiA6rC54laKO_s=/0x0/filters:format(png)/pic5783560.png | Today the jungle fruit shop is busy and bustling once again. The shop's clerks, having too much to do, have started helping customers without checking the new inventory that has arrived. Even though they haven't checked the inventory, surely the other staff members have checked them already. But during all the excitement they ended up taking too many orders... When that happens, if someone rings the bell the shop manager gorilla will rush out of their office. If they find out about the over-sold orders......oh, it's too scary to think about! Watch out for the 3 gorilla siblings that are hanging around waiting to cause trouble! | No necessary in-game text | 5 | 8 | 6.93 | 1.14 | 2, 3, 4, 5, 6, 7 | 20 | Masato Uesugi | Hiroko Izumida | Oink Games, 4 Kavky, Popcorn Games | Bluffing, Card Game, Party Game | Deduction, Hand Management, Push Your Luck | Food & Drink: Fruit, Mechanism: Deduction – Blind Man's Bluff, Theme: Food / Cooking |
307997 | Insider Black | 2020 | 4 | 8 | 15 | 10 | 15 | 9 | https://cf.geekdo-images.com/goqvyYR_gRC44BRoZIaNhQ__thumb/img/FwLa3gTnf0__DmJf0id7unE28Xk=/fit-in/200x150/filters:strip_icc()/pic5797031.png | https://cf.geekdo-images.com/goqvyYR_gRC44BRoZIaNhQ__original/img/69lxD_BtbhK3pu93Mgng8QvkWr0=/0x0/filters:format(png)/pic5797031.png | A new, spicier version of the hit conversation game, Insider, which sold 100,000 copies worldwide! While trying to find the correct answer to the quiz you also need to be on the look out for the insider that is manipulating the game from behind the scenes. Some tricky new elements have been added to insider such as, more difficult theme cards, the new "follower" role, and some "off-limits question" cards. You can play with this version only. In addition, you can also add this version together with the original game, Insider, and play with up to 11 people in a team battle. If you want more Insider fun then this is for you! This game has 42 all new, more difficult theme cards and a 3 minute hourglass, exciting "black rules", "team rules" that can be used when playing together with the original Insider and many other exciting things! Of course Insider Black' can be played as a standalone game too! There are many new ways to play! The "follower" has been added. The follower role card can be used when 6 or more players are playing the game. The follower teams up with the insider and tries to support the insider during play. "Off-limits question cards" that prohibit certain questions. These cards make certain types of questions off-limits and are not allowed to be asked by players. Depending on which of the 5 off-limits question cards is in play, for example, "questions about the master can't be asked", specific topics or questions are unable to be asked. Team battle when played together with the original Insider. Split into two teams and try to find the opposing team's insider. The team that answers the quiz correctly first has an advantage so even the quiz can get heated! —description from the publisher | 5 | 7.25 | 1.00 | 4, 5, 6, 7, 8 | 10, 15 | Hiroko Izumida, Jun Sasaki | Oink Games, Popcorn Games | Bluffing, Deduction, Party Game | Hidden Roles, Roles with Asymmetric Information, Team-Based Game, Traitor Game, Voting | ||||
309113 | Ticket to Ride: Amsterdam | 2020 | 2 | 4 | 15 | 10 | 15 | 8 | https://cf.geekdo-images.com/ySS22WYTUX0SikxAsMnx4w__thumb/img/hVMruDNSdRFrlAf84A3dB9Ww0OA=/fit-in/200x150/filters:strip_icc()/pic5399450.png | https://cf.geekdo-images.com/ySS22WYTUX0SikxAsMnx4w__original/img/iD18seMVMataQ5MVUT1fE71C7-A=/0x0/filters:format(png)/pic5399450.png | Ticket to Ride: Amsterdam features the familiar gameplay from the Ticket to Ride game series — collect cards, claim routes, draw tickets — but on a map of 17th century Amsterdam that allows you to complete a game in no more than 15 minutes. You are in the middle of the Gouden Eeuw, the Dutch Golden Age. Amsterdam is the beating heart of global trade and the wealthiest city on Earth. Goods from around the world are piling up on the docks, in ship holds, in warehouses, and on the banks of its countless canals. You mean to profit from this! Each player starts with a supply of 16 carts, two transportation cards in hand, and one or two trade contract tickets that show locations in the Amsterdam market. On a turn, you either draw two transportation cards from the deck or the display of five face-up cards (or you take one face-up wild card, which counts as all six colors in the game); or you claim a route on the board by discarding cards that match the color of the route being claimed (with any set of cards allowing you to claim a gray route); or you draw two trade contract tickets and keep at least one of them. Whenever you complete a route that has carts depicted on it, with these primarily being on the perimeter of the city, you claim a merchandise bonus card. Players take turns until someone has no more than two carts in their supply, then each player takes one final turn, including the player who triggered the end of the game. Players then sum their points, scoring points for the routes that they've claimed during the game, the trade contract tickets that they've completed (by connecting the two locations on a ticket by a continuous line of their carts), and their standing among those who hold merchandise bonus cards. Whoever holds the most cards collects 8 points, with other players collecting fewer points. You lose points for any uncompleted contract tickets, then whoever has the high score wins! | No necessary in-game text | 4 | 6 | 6.95 | 1.50 | 2, 3, 4 | 10, 15 | Alan R. Moon | Cyrille Daujean, Julien Delval | Days of Wonder, Rebel Sp. z o.o. | Trains | Hand Management, Network and Route Building, Open Drafting, Set Collection | Cities: Amsterdam (The Netherlands), Components: Map (City Scale), Game: Ticket to Ride (Official) |
311322 | Herd Mentality | 2020 | 4 | 20 | 30 | 20 | 30 | 10 | https://cf.geekdo-images.com/85hYrpSl9Aoh2TgMf4CiDA__thumb/img/b4cbnSNGps3koFIZKsh2ThZwV8E=/fit-in/200x150/filters:strip_icc()/pic5509026.png | https://cf.geekdo-images.com/85hYrpSl9Aoh2TgMf4CiDA__original/img/QPcr2EfpZjJzvNGjfQZwRbs-kMo=/0x0/filters:format(png)/pic5509026.png | This is a party game for families, friends and cow rustlers. The aim of the game is simple: think like the herd and write down the same answers as your friends. If your answer is part of the majority, you all win cows. Yeehaw! If everyone else writes an answer that is matched by at least one other person, but yours is the odd one out, then you land the angry Pink Cow, and your herd of cows is worthless until you can offload it onto someone else. The first player to collect eight cows wins. | Moderate in-game text - needs crib sheet or paste ups | 7 | 10 | 6.67 | 1.00 | 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20 | 20, 25, 30 | Rich Coombes, Dan Penn | Robin Sowden García | Big Potato Games, Användbart Litet Företag, Desyllas Games, Gigamic, Megableu, Mercurio, Randolph, Reflexshop, ToyCo | Animals, Party Game | Hot Potato, Voting | Animals: Cattle / Cows, Digital Implementations: Tabletopia |
311330 | P for Pizza | 2020 | 2 | 4 | 20 | 20 | 20 | 8 | https://cf.geekdo-images.com/6KnxeefQyxQlAaaarWSSmw__thumb/img/uyK1ZKZm0ud6QtDgqvjQmUasAYc=/fit-in/200x150/filters:strip_icc()/pic5509028.png | https://cf.geekdo-images.com/6KnxeefQyxQlAaaarWSSmw__original/img/op2otqCP9id0JogK96eFW_tzxBY=/0x0/filters:format(png)/pic5509028.png | This is a quick-thinking category game. The aim of the game is to build your giant slice of pizza by winning small triangles of pizza. To win a triangle you must be the first player to shout out a word that links the category and the letter on the cards. So if the letter is B and the category is TV Shows, you could shout “Baywatch!”. If you’re first to shout a correct answer, you win the card. Now flip a new card and go again. Each round there are three letters and three categories on the table, so you can link any letter to any category. You just need to be super quick! —description from the publisher | 4 | 8 | 6.47 | 1.00 | 2, 3, 4 | 20 | Doruk Kicikoglu | Big Potato Games | Word Game | Food & Drink: Pizza, Theme: Food / Cooking, Word Games: First Letter Given | |||
312251 | Curious Cargo | 2020 | 2 | 2 | 60 | 30 | 60 | 12 | https://cf.geekdo-images.com/4EX-XaYzUK21jAl5L3KEUA__thumb/img/ad5F_l7jCq9xRB3uv0fL8_9hRag=/fit-in/200x150/filters:strip_icc()/pic5478785.jpg | https://cf.geekdo-images.com/4EX-XaYzUK21jAl5L3KEUA__original/img/zbsLQ0BDUKgy2cEt19vBdyQ4cmY=/0x0/filters:format(jpeg)/pic5478785.jpg | I stumbled upon a midnight market. It wasn't selling flowers or farm goods. It was a more curious sort of cargo: energy capacitors, strange crystalline material, and something green and jiggly. Since then, I've been dragged into it, deep into the thick of it. I paid a stranger more than I should have for manufacturing plans I hardly understood. Worse yet, they sold the same stuff to my best friend. Now, I have to get my supply lines up and running to prepare for shipping my cargo — and if my friend starts shipping some of this curious cargo, I'll have to intercept their trucks and corner the market that way. By hook or by crook, I'm going to be the king of curious cargo... Curious Cargo is a two-player game in which you go head-to-head against your opponent by building up the infrastructure of your facility, calling in trucks at the right moment, all while perfectly timing the shipping and receiving of cargo to score the most points. Connect an interweaving web of lines to your shipping and receiving spaces. Play with two-color conveyor tiles, or step it up for an advanced experience and play with all three colors. Ship your custom-shaped cargo tokens to your opponent to interfere with their logistics plans! The puzzling nature of Ryan Courtney's Pipeline comes alive in Curious Cargo! With six unique player boards for each player and two game modes, a skillful challenge awaits even the sharpest competitor. | No necessary in-game text | 2 | 10 | 7.08 | 3.15 | 2 | 30, 35, 40, 45, 50, 55, 60 | Ryan Courtney | Kwanchai Moriya | Capstone Games, Frosted Games, Maldito Games | Industry / Manufacturing, Puzzle, Transportation | Action Points, Network and Route Building, Pick-up and Deliver, Tile Placement | Digital Implementations: TableTop Simulator Mod (TTS), Misc: Watch It Played How To Videos, Players: Two-Player Only Games |
312484 | Lost Ruins of Arnak | 2020 | 1 | 4 | 120 | 30 | 120 | 12 | https://cf.geekdo-images.com/6GqH14TJJhza86BX5HCLEQ__thumb/img/J8SVmGOJXZGxNjkT3xYNQU7Haxg=/fit-in/200x150/filters:strip_icc()/pic5674958.jpg | https://cf.geekdo-images.com/6GqH14TJJhza86BX5HCLEQ__original/img/CXqwimJPonWy1oyXEMgPN_ZVmUI=/0x0/filters:format(jpeg)/pic5674958.jpg | On an uninhabited island in uncharted seas, explorers have found traces of a great civilization. Now you will lead an expedition to explore the island, find lost artifacts, and face fearsome guardians, all in a quest to learn the island's secrets. Lost Ruins of Arnak combines deck-building and worker placement in a game of exploration, resource management, and discovery. In addition to traditional deck-builder effects, cards can also be used to place workers, and new worker actions become available as players explore the island. Some of these actions require resources instead of workers, so building a solid resource base will be essential. You are limited to only one action per turn, so make your choice carefully... what action will benefit you most now? And what can you afford to do later... assuming someone else doesn't take the action first!? Decks are small, and randomness in the game is heavily mitigated by the wealth of tactical decisions offered on the game board. With a variety of worker actions, artifacts, and equipment cards, the set-up for each game will be unique, encouraging players to explore new strategies to meet the challenge. Discover the Lost Ruins of Arnak! —description from the publisher | Moderate in-game text - needs crib sheet or paste ups | 3 | 10 | 8.07 | 2.92 | 1, 2, 3, 4 | 30, 35, 40, 45, 50, 55, 60, 65, 70, 75, 80, 85, 90, 95, 100, 105, 110, 115, 120 | Elwen, Mín | Ondřej Hrdina, Jiří Kůs, Filip Murmak, Jakub Politzer, František Sedláček, Milan Vavroň | Czech Games Edition, Brädspel.se, Cranio Creations, Devir, DiceTree Games, Fantasmagoria, GaGa Games, Games4you, Gém Klub Kft., HeidelBÄR Games, Hobby Japan, IELLO, Kaissa Chess & Games, Lautapelit.fi, Lex Games, Lord of Boards, MINDOK, More Fun Co., Ltd., One Moment Games, Rebel Sp. z o.o., Spilbræt.dk, White Goblin Games | Adventure, Ancient, Exploration, Fantasy, Travel | Contracts, Deck, Bag, and Pool Building, Market, Multi-Use Cards, Once-Per-Game Abilities, Resource to Move, Solo / Solitaire Game, Turn Order: Progressive, Worker Placement | Components: Multi-Use Cards, Digital Implementations: Board Game Arena, Digital Implementations: Yucata, Islands: Fictional, Players: Games with Solitaire Rules, Theme: Archaeology / Paleontology, Theme: Temple, Theme: Tropical, Theme: Tropical Islands |
312786 | Poetry for Neanderthals | 2020 | 2 | 12 | 15 | 15 | 15 | 7 | https://cf.geekdo-images.com/CDlBjXSPT-3Zyrj8ENBkvQ__thumb/img/0ON18UcLepuwPLhwkRtRUjhvAZ8=/fit-in/200x150/filters:strip_icc()/pic5702797.jpg | https://cf.geekdo-images.com/CDlBjXSPT-3Zyrj8ENBkvQ__original/img/FgAyx5Q1pe7TyHsYskhbab_S_os=/0x0/filters:format(jpeg)/pic5702797.jpg | Poetry for Neanderthals is a competitive word-guessing game where you can only give clues by speaking in single syllables. So, instead of saying "broccoli," you'd say something like "green thing you eat for live long and have good health." If you mess up and use a big word, such as "vegetable," you get bopped on the head with a NO !Stick and you lose points. The goal of the game is to score the most points by correctly interpreting words and phrases. The chosen Poet starts off the game with a Poetry Card and tries to get their teammates to say the listed word, using only words with one syllable within a 90-second time limit. The team with the most points is the winner. Contents: 220 cards 1 inflatable NO! Stick 1 sand timer 2 point slates | Extensive use of text - massive conversion needed to be playable | 8 | 10 | 6.67 | 1.06 | 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12 | 15 | Elan Lee | Matthew Inman, Elan Lee | Exploding Kittens, Hobby World, Rozum | Humor, Party Game, Prehistoric, Real-time, Word Game | Communication Limits, Real-Time, Team-Based Game | Components: Inflatable, Components: Sand Timers, Mechanism: Give a Clue / Get a Clue, Misc: LongPack Games, Word Games: Guess the Word |
313010 | Cosmic Encounter: 42nd Anniversary Edition | 2018 | 3 | 5 | 120 | 60 | 120 | 14 | https://cf.geekdo-images.com/-pnk2c0HTQQrhqRjjG835Q__thumb/img/GNv4-bHiFZLXPoyT7q8BW_Q5omo=/fit-in/200x150/filters:strip_icc()/pic4243113.jpg | https://cf.geekdo-images.com/-pnk2c0HTQQrhqRjjG835Q__original/img/BMYXX1Q0euiqYuz0WlxkAAcaxD0=/0x0/filters:format(jpeg)/pic4243113.jpg | Cosmic Encounter 42nd Anniversary Edition welcomes new players to the game of infinite possibilities with a freshly revised rulebook and a beautifully illustrated Quick-start Guide that captures the nostalgia of the original game and makes it easy for anyone to learn. The Quick-start Guide’s comic book style throws readers back to the 1970s, providing vital insight into the core rules of the game while embracing the fun of a cosmic conquest filled with wacky aliens and outrageous abilities. What's more, with the beautiful translucent ship pieces (as shown above), spreading your colonies across the galaxy has never been more stylish! A newly discovered species joins the classic line-up of aliens. You can, of course, play as old favorites such as Mite or Remora, or you can try your hand at leading the ruthless Demon to victory. Previously only released at Cosmic Con, this species was exiled from their original galaxy for unprincipled opportunism. Now they seek cosmic vengeance, using their power to possess other players’ hands to bolster their own strength and sap others’ will to win. In addition to this monstrous newcomer, Cosmic Encounter 42nd Anniversary Edition offers you new ways to customize your games with the introduction of Cosmic Combo cards. These carefully assembled cards offer a list of alien species with a brief description of their powers to create themed matchups and explore different types of games. You may find yourself among some Big Time Clubbers or Cellar Dwellers, that can be integrated into three, four, or five-player games. Every card spins a new challenge, and with these new options for customization, no two games are ever the same. —description from the publisher | Extensive use of text - massive conversion needed to be playable | 5 | 12 | 8.18 | 2.52 | 3, 4, 5 | 60, 65, 70, 75, 80, 85, 90, 95, 100, 105, 110, 115, 120 | Bill Eberle, Jack Kittredge, Bill Norton, Peter Olotka, Kevin Wilson | Ryan Barger, Felicia Cano, Sabe Lewellyn, Henning Ludvigsen, Andrew Navaro, Brian Schomburg, WiL Springer | Fantasy Flight Games, Hobby World, Ігромаг | Bluffing, Negotiation, Science Fiction, Space Exploration | Alliances, Card Play Conflict Resolution, Hand Management, Interrupts, Negotiation, Prisoner's Dilemma, Race, Simultaneous Action Selection, Take That, Trading, Variable Player Powers | Creatures: Aliens / Extraterrestrials, Game: Cosmic Encounter |
313262 | Shamans | 2021 | 3 | 5 | 60 | 30 | 60 | 10 | https://cf.geekdo-images.com/BNmYPPip0PZBPx9qJCEUxA__thumb/img/B5l81b4CUT3OYafXEk4QNi_nxkY=/fit-in/200x150/filters:strip_icc()/pic6021323.jpg | https://cf.geekdo-images.com/BNmYPPip0PZBPx9qJCEUxA__original/img/Xw4rULooxkzXr-px2P2a1naITIk=/0x0/filters:format(jpeg)/pic6021323.jpg | Shamans try to restore harmony in a world threatened by Shadows. You'll need to pick a side. The game combines with ingenuity: hidden roles, competitive play and an original card playing mechanic. Each played card allows you to stabilise the spirit world, perform a Ritual, acquire an Artefact ; and together they will bring you closer to the final showdown between Shadows and Shamans. When time comes, the victor will be the one who managed to read through his rivals and stuck to the right side in this never-ending confrontation. —description from the publisher (translated) | No necessary in-game text | 4 | 10 | 6.93 | 1.90 | 3, 4, 5 | 30, 35, 40, 45, 50, 55, 60 | Cédrick Chaboussit | Maud Chalmel | Studio H, Arrakis Games, Banana Games, Corax Games, GaGa Games, Geronimo Games, Ghenos Games, Hobby Japan, TLAMA games | Card Game, Deduction, Fantasy | Deduction, Hand Management, Hidden Roles, Team-Based Game, Track Movement, Trick-taking | Crowdfunding: Spieleschmiede, Theme: Druids, Theme: Native Americans / First Peoples |
314421 | The Fuzzies | 2021 | 2 | 4 | 15 | 5 | 15 | 6 | https://cf.geekdo-images.com/X1l-aRaElR6j6GKYkCEYlg__thumb/img/IO3bkjf-9taW2mA3eEmSB1W5wmY=/fit-in/200x150/filters:strip_icc()/pic5649906.png | https://cf.geekdo-images.com/X1l-aRaElR6j6GKYkCEYlg__original/img/G7nmq75tHriX-48DsrCxI6m3Fn8=/0x0/filters:format(png)/pic5649906.png | The Fuzzies is a game about creating gravity-defying towers out of fuzzy little balls. Draw a card a remove that color of fuzzy using either tweezers or your fingers but you can not get out of your seat. Stick it anywhere higher on the tower. If you are successful then the next player goes but if any balls drop, you must draw cards equal to the number of balls dropped and do the challenge on your next turn (e.g. remove a Fuzzy while covering your eye) The game ends when someone oafishly knocks over the tower. That player is the loser, everyone else wins! Components: 95x Fuzzies 30x circular cards 1x circular rulebook 1x plastic container with dual purpose lid/platform 1x tweezers -description from designer | No necessary in-game text | 4 | 5 | 6.51 | 1.00 | 2, 3, 4 | 5, 10, 15 | Alex Hague, Justin Vickers, Wolfgang Warsch | Adamantia Chatzivassileiou | CMYK, Hobby Japan, Schmidt Spiele, SuperHeated Neurons | Action / Dexterity, Children's Game | Physical Removal, Single Loser Game | Components: Tweezers, Crowdfunding: Kickstarter |
314491 | Meadow | 2021 | 1 | 4 | 90 | 60 | 90 | 10 | https://cf.geekdo-images.com/9r3qdPijtgoIN24PxFU2gw__thumb/img/tugW5aKyC6Vs31QaBX8YvmQiPTQ=/fit-in/200x150/filters:strip_icc()/pic5894745.jpg | https://cf.geekdo-images.com/9r3qdPijtgoIN24PxFU2gw__original/img/tHQTKwwk4N8J5fpWhsoE8t0FQhw=/0x0/filters:format(jpeg)/pic5894745.jpg | Meadow is an engaging set collection game with over two hundred unique cards containing hand-painted watercolor illustrations. In the game, players take the role of explorers competing for the title of the most skilled nature observer. To win, they collect cards with the most valuable species, landscapes, and discoveries. Their journey is led by passion, a curiosity of the world, an inquiring mind, and a desire to discover the mysteries of nature. The competition continues at the bonfire where the players race to fulfill the goals of their adventures. In this medium-weight board game for 1-4 players, you take turns placing path tokens on one of the two boards. Placing a token on the main board allows the player to get cards, but playing them requires meeting certain requirements. Playing a token on the bonfire board activates special actions (which helps to implement a chosen strategy) and gives the opportunity to achieve goals that provide additional points. Throughout the game, players collect cards in their meadow and surroundings area. At the end, the player with the most points on cards and on the bonfire board wins. Meadow also includes envelopes with additional cards to open at specific moments... | No necessary in-game text | 2 | 8 | 7.74 | 2.26 | 1, 2, 3, 4 | 60, 65, 70, 75, 80, 85, 90 | Klemens Kalicki | Karolina Kijak, Katarzyna Fiebiger | Rebel Studio, ADC Blackfire Entertainment, Arclight Games, Galápagos Jogos, Games4you, Gém Klub Kft., Hobby Game Mall, Hobby World, Rebel Sp. z o.o., Ігромаг | Animals, Card Game, Environmental | Hand Management, Layering, Open Drafting, Set Collection, Solo / Solitaire Game, Worker Placement, Different Worker Types | Digital Implementations: Tabletopia, Game: Meadow (Rebel Studio), Mechanism: Tableau Building, Theme: Ecology, Theme: Nature, Theme: Trees and Forests |
315021 | Strawberry Sunset | 2020 | 2 | 4 | 20 | 10 | 20 | 7 | https://cf.geekdo-images.com/tSRvlC8Ivl7LpMdzAES5-g__thumb/img/r-iM65QjbeP6bJ_dMnfwVMEoNew=/fit-in/200x150/filters:strip_icc()/pic8280616.jpg | https://cf.geekdo-images.com/tSRvlC8Ivl7LpMdzAES5-g__original/img/qKTtcPmw_k0-ae-cqngru-pKjuM=/0x0/filters:format(jpeg)/pic8280616.jpg | In Strawberry Sunset, create a vibrant and flourishing strawberry patch - one more fruitful than your neighbor’s. In this quick strategy game, you will have until sunset to grow as many strawberry plants as you can, while landscaping your garden. Add unique features to your design, such as koi ponds, gnomes, and zen gardens. Ready to get your hands dirty? | 1 | 6.31 | 1.50 | 2, 3, 4 | 10, 15, 20 | Justin Biegger, Mathew Sisson | Mathew Sisson | Stellar Factory | Card Game, Environmental, Farming, Puzzle | Connections, Layering, Tile Placement | Mechanism: Partially overlapping cards | ||
316287 | Quest | 2021 | 4 | 10 | 30 | 30 | 30 | 14 | https://cf.geekdo-images.com/IwEAO-GRsYdO6WeA0uWtFg__thumb/img/tuaYRLZDFkbzau0nE4tVpODc9NA=/fit-in/200x150/filters:strip_icc()/pic5578189.jpg | https://cf.geekdo-images.com/IwEAO-GRsYdO6WeA0uWtFg__original/img/awIRlc4ZJx_RObIxXz-M2j0f2_8=/0x0/filters:format(jpeg)/pic5578189.jpg | In Quest, all will show their true colors as Good and Evil struggle for the future of civilization. Hidden amongst King Arthur’s loyal servants are Mordred’s unscrupulous minions. These forces of Evil are few in number, but if they go unknown, they can sabotage Arthur’s great quests. Players are secretly dealt roles that determine if their allegiance is to Good or to Evil. Then, players debate, reason, and lie as they decide who to send on Quests—knowing that if just one minion of Mordred joins, the Quest could fail. Quest includes 25 different characters and many different ways to play the base game. Quest also includes the Director's Cut, a personal recommendation from the designer about the preferred way to play Quest. _______________________________________________________ Errata:Page 7 of the rulebook should say: (for non-Director's Cut version) Three successful Quests—Good wins! The game is over. Note: When using the optional Blind Hunter, the Blind Hunter reveals themself and a Hunt occurs (see page8). There is no discussion, nor Good's Last Chance. While the Blind Hunter is listed as optional, that role should always be included when including any named Good roles to provide a penalty for claiming. This (https://www.dropbox.com/s/7jw5t3x54up0jy0/Quest%20rulebook%20-%20page%2007.pdf?dl=0) is a PDF of page 7 if you'd like to see how that fits into context, or want to print and include in your box. The above Errata rule does not apply to the Director's Cut. | Some necessary text - easily memorized or small crib sheet | 6 | 12 | 7.29 | 1.79 | 4, 5, 6, 7, 8, 9, 10 | 30 | Don Eskridge | Luis Francisco, Weberson Santiago | Indie Boards & Cards, Broadway Toys LTD, Devir, Elznir Games, Galápagos Jogos, Geekach Games, HeidelBÄR Games, Hobby Japan, Korea Boardgames, REXhry, TWOPLUS Games | Bluffing, Card Game, Deduction, Fantasy, Medieval, Negotiation, Party Game, Spies/Secret Agents | Deduction, Hidden Roles, Memory, Roles with Asymmetric Information, Simultaneous Action Selection, Team-Based Game, Traitor Game, Variable Player Powers, Voting | Crowdfunding: Kickstarter, Theme: King Arthur / The Knights of the Round Table / Camelot |
316554 | Dune: Imperium | 2020 | 1 | 4 | 120 | 60 | 120 | 14 | https://cf.geekdo-images.com/PhjygpWSo-0labGrPBMyyg__thumb/img/JGgY-nBmkyB8WRp8vcoBLlNMQ5U=/fit-in/200x150/filters:strip_icc()/pic5666597.jpg | https://cf.geekdo-images.com/PhjygpWSo-0labGrPBMyyg__original/img/mZzaBAEEJpMlHWWmC0R6Su0OibQ=/0x0/filters:format(jpeg)/pic5666597.jpg | Dune: Imperium is a game that uses deck-building to add a hidden-information angle to traditional worker placement. It finds inspiration in elements and characters from the Dune legacy, both the new film from Legendary Pictures and the seminal literary series from Frank Herbert, Brian Herbert, and Kevin J. Anderson. As a leader of one of the Great Houses of the Landsraad, raise your banner and marshal your forces and spies. War is coming, and at the center of the conflict is Arrakis – Dune, the desert planet. You start with a unique leader card, as well as a deck identical to those of your opponents. As you acquire cards and build your deck, your choices will define your strengths and weaknesses. Cards allow you to send your Agents to certain spaces on the game board, so how your deck evolves affects your strategy. You might become more powerful militarily, able to deploy more troops than your opponents. Or you might acquire cards that give you an edge with the four political factions represented in the game: the Emperor, the Spacing Guild, the Bene Gesserit, and the Fremen. Unlike many deck-building games, you don’t play your entire hand in one turn. Instead, you draw a hand of cards at the start of every round and alternate with other players, taking one Agent turn at a time (playing one card to send one of your Agents to the game board). When it’s your turn and you have no more Agents to place, you’ll take a Reveal turn, revealing the rest of your cards, which will provide Persuasion and Swords. Persuasion is used to acquire more cards, and Swords help your troops fight for the current round’s rewards as shown on the revealed Conflict card. Defeat your rivals in combat, shrewdly navigate the political factions, and acquire precious cards. The Spice must flow to lead your House to victory! Some important links: The Official FAQ, the Unofficial FAQ, and an Automa (solo and 2p) Overview | Moderate in-game text - needs crib sheet or paste ups | 3 | 12 | 8.43 | 3.05 | 1, 2, 3, 4 | 60, 65, 70, 75, 80, 85, 90, 95, 100, 105, 110, 115, 120 | Paul Dennen | Clay Brooks, Brett Nienburg, Raul Ramos, Nate Storm | Dire Wolf, Arclight Games, Broadway Toys LTD, Galápagos Jogos, Geekach Games, Lavka Games, Lucky Duck Games, Reflexshop, REXhry, sternenschimmermeer, Tabletop KZ, YingDi (旅法师营地) | Movies / TV / Radio theme, Novel-based, Political, Science Fiction | Card Play Conflict Resolution, Deck, Bag, and Pool Building, Delayed Purchase, Force Commitment, Increase Value of Unchosen Resources, Multi-Use Cards, Open Drafting, Race, Solo / Solitaire Game, Tags, Take That, Turn Order: Progressive, Variable Player Powers, Worker Placement | Books: Dune, Components: Meeples, Components: Multi-Use Cards, Digital Implementations: Google Play, Digital Implementations: Steam, Game: Dune: Imperium, Misc: LongPack Games, Misc: Watch It Played How To Videos, Players: Games with Solitaire Rules |
317457 | Dinosaur World | 2021 | 2 | 4 | 120 | 60 | 120 | 10 | https://cf.geekdo-images.com/q-CvtJOYWZQDw1tuOdDd4Q__thumb/img/JmOmFgjBhY0rc1ejk7z7Cw1o9Dw=/fit-in/200x150/filters:strip_icc()/pic6020854.jpg | https://cf.geekdo-images.com/q-CvtJOYWZQDw1tuOdDd4Q__original/img/Eo6IIIYE_Ks1AkMS7garjfSXsh4=/0x0/filters:format(jpeg)/pic6020854.jpg | The triumph of science that led to dinosaurs returning to the world once more has become public knowledge. New parks spring up regularly, often beginning operations even before everything has been finalized. There is no shortage of patrons eager to be entertained by these returned species in new and exciting ways. However, as with any form of entertainment, elements of triumph are often accompanied by elements of tragedy. This means it is of the utmost importance that you take every precaution by ensuring each visitor signs the safety waiver before enjoying the wonders of Dinosaur World! Each round in Dinosaur World, you draft a new résumé card to acquire new workers; spend workers to take public actions building your park and acquiring DNA; spend further workers to take private actions improving that park; then drive your jeep around experiencing the wonder and excitement of what you have built! Throughout the game you acquire victory points through a variety of means — and possibly a few visitor deaths as a natural consequence of overly enthusiastic dinosaur encounters. At the end of the game, you lose points if you accumulated too many deaths, then the player with the most points wins! | Moderate in-game text - needs crib sheet or paste ups | 3 | 12 | 7.37 | 3.28 | 2, 3, 4 | 60, 65, 70, 75, 80, 85, 90, 95, 100, 105, 110, 115, 120 | Brian Lewis, David McGregor, Marissa Misura | Kwanchai Moriya, Joe Shawcross, Andrew Thompson | Pandasaurus Games, La Boîte de Jeu, Devir, Fearless Frog, Galakta | Animals, City Building, Economic, Science Fiction | Dice Rolling, Income, Movement Points, Tile Placement, Worker Placement | Animals: Dinosaurs, Components: Dice with Icons, Components: Meeples (Dinosaur) / Dinomeeples, Crowdfunding: Kickstarter, Digital Implementations: Tabletopia, Game: Dinosaur Island/Dinosaur World, Theme: Amusement Parks / Theme Parks, Theme: Mad Science / Mad Scientist, Theme: Zoos, Aquaria, Safari Parks |
317504 | Mandala Stones | 2021 | 2 | 4 | 30 | 30 | 30 | 10 | https://cf.geekdo-images.com/ucWyiu4LOqHUmGi6yb5BmQ__thumb/img/O0tGosCGwt6UOpG6cRHUYNgor30=/fit-in/200x150/filters:strip_icc()/pic5608253.jpg | https://cf.geekdo-images.com/ucWyiu4LOqHUmGi6yb5BmQ__original/img/qeqTcEL3nTndiBz-RlWyXHRU55k=/0x0/filters:format(jpeg)/pic5608253.jpg | In Mandala Stones, you use artists to collect colorful stones in towers that you then score. To set up the game, randomly place the 96 stones — 24 each in four colors and 48 each in two patterns — on the main board in stacks of four. Place the four artist pillars in their starting locations among these stone stacks. On a turn, you either pick stones or score stones. To pick, move an artist to a new location, then collect all stones adjacent to this artist that (1) bear the same pattern as that artist and (2) are not adjacent to another artist. Choose one of these stones to be first in a tower, then stack the other collected stones on top of this foundation one in clockwise order, then place this tower on an empty space on your player board. To score, choose to remove either (1) a color that appears on the top stones of at least two towers on your player board or (2) any number of top stones on your player board. In the latter case, you score 1 point for each removed stone. In the former case, you score points for each removed stone depending on the scoring condition for that space on your player board, which might be based on the height of that stone in a tower or the number of colors in that tower or the height of all towers on your board. Place all removed stones on the shared central mandala, building from the inside out and possibly scoring points depending on the spaces that you cover. If a player can neither pick nor score OR if a stone placed on the central mandala covers the game-ending space based on the number of players in the game, complete the round so that everyone has the same number of turns. Each player can then score one of two secret objective cards in their hand, then the player with the most points wins. | Some necessary text - easily memorized or small crib sheet | 2 | 8 | 6.88 | 1.84 | 2, 3, 4 | 30 | Filip Głowacz | Zbigniew Umgelter | Board&Dice, Black Sea Games, Cranio Creations, Funbox Editora, Gameology (Gameology Romania), Kobold Spieleverlag, Lucky Duck Games, Lucrum Games, Rawstone, Reflexshop, TCG Factory, White Goblin Games | Abstract Strategy | End Game Bonuses, Layering, Pattern Building, Set Collection, Variable Set-up | Crowdfunding: Spieleschmiede, Digital Implementations: Tabletopia, Misc: LongPack Games, Theme: Art |
318084 | Furnace | 2020 | 2 | 4 | 60 | 30 | 60 | 12 | https://cf.geekdo-images.com/7UK6bLlP0Cz3EFYCqhtcSw__thumb/img/7WjwLTkySTiSMQu89ClZRhspd5Q=/fit-in/200x150/filters:strip_icc()/pic5934958.png | https://cf.geekdo-images.com/7UK6bLlP0Cz3EFYCqhtcSw__original/img/jc4av13AOJpkqfvcpJ39HyoeCoM=/0x0/filters:format(png)/pic5934958.png | Furnace is an engine-building Eurogame in which players take on the roles of 19th-century capitalists building their industrial corporations and aspiring to make as much money as they can by purchasing companies, extracting resources, and processing them in the best combinations possible. Each player starts the game with a random start-up card, the resources depicted at the top of that card, and four colored discs valued 1-4. The game is played over four rounds, and each round consists of two phases: Auction and Production. During the auction, 6-8 company cards are laid out with their basic sides face up. Players take turns placing one of their discs on one of these cards, but you cannot place a disc on a card if a disc of the same value or color is already present. Thus, you'll place discs on four cards. Once all the discs are placed, the cards are resolved from left to right. Whoever placed the highest-valued disc will claim this card, but first anyone with a lower-valued disc on this card will gain compensation, either the resources depicted multiplied by the value of their disc or a processing ability (exchange X for Y) up to as many times as the value of their disc. Once all the cards have been claimed or discarded, players enter the production phase, using their cards in the order of their choice. Each company card has one action — either production or processing — on its basic side and two actions on its upgraded side. During the production phase, you can use each of your cards once to gain resources, process those resources into other resources or money, and upgrade your cards. At the end of four rounds, whoever has the most money wins. Furnace also includes capitalist cards that contain unique effects, and if you want, you can choose to deal one out to each player at the start of the game. For an additional challenge, you can require players to create a "production chain", with each newly acquired company card being placed somewhere in that chain and locked in position for the remainder of the game. | Some necessary text - easily memorized or small crib sheet | 4 | 10 | 7.41 | 2.32 | 2, 3, 4 | 30, 35, 40, 45, 50, 55, 60 | Ivan Lashin | Sergey Dulin, Marta Ivanova, Ilya Konovalov, Vadim Poluboyarov, Oleg Yurkov, Egor Zharkov | Hobby World, Arcane Wonders, Board Game Rookie, La Boîte de Jeu, CMON Global Limited, DV Games, JELLY JELLY GAMES, Jing Studio, Jumping Turtle Games, Kobold Spieleverlag, Maldito Games, Meeple King, MeepleBR, Midnight Jungle, Vagabund | Card Game, Economic, Industry / Manufacturing, Post-Napoleonic | Action Queue, Auction Compensation, Auction: Fixed Placement, Auction: Multiple Lot, Auction/Bidding, Constrained Bidding, Open Drafting, Turn Order: Progressive, Variable Player Powers, Variable Set-up | Components: Wooden pieces & boards, Crowdfunding: Spieleschmiede, Digital Implementations: Tabletopia, Mechanism: Tableau Building |
319793 | Happy City | 2021 | 2 | 5 | 30 | 20 | 30 | 10 | https://cf.geekdo-images.com/LKCjDd_tqDPpUdCOM6i9Qg__thumb/img/Un5-NmBFbY3wo9IpUy-oNYoq1Qg=/fit-in/200x150/filters:strip_icc()/pic6256486.jpg | https://cf.geekdo-images.com/LKCjDd_tqDPpUdCOM6i9Qg__original/img/ndgLsawgZd-9Y8933oU268V8y4Y=/0x0/filters:format(jpeg)/pic6256486.jpg | Do you have what it takes to grow a city from a humble market to a thriving mini-metropolis? Collect 10 buildings and make sure your citizens are happy with the place they live in! Gameplay 1. Income Phase — At the start of each round, every player receives coins equal to the sum of the income symbols shown on the bottom of their cards. 2. Action Phase — Resolved in turn order: a. (optional) Discard 1 of the available Buildings from the market. b. Reveal up to 3 cards from any of the three Building decks and add them to the supply. c. Then, you have a choice: either purchase a card from the supply or purchase nothing and take a coin from the bank. Note: your city may not contain any duplicate cards. d. (optional) If your city meets the conditions for an available Bonus Building, you may claim it. Once any player adds a 10th card to their city, the game-end is triggered and every player multiplies the number of citizens by the total number of hearts on their cards, and whoever has the highest result wins the game! Happy City includes rules for two ways to play: a family version and an "expert version" that features more interaction and strategy. | Some necessary text - easily memorized or small crib sheet | 3 | 8 | 6.59 | 1.22 | 2, 3, 4, 5 | 20, 25, 30 | Toshiki Sato, Airu Sato | たかみまこと (Makoto Takami) | Cocktail Games, ADC Blackfire Entertainment, Broadway Toys LTD, Coiledspring Games, Game Factory, Gamewright, Ghenos Games, Happy Baobab, Lifestyle Boardgames Ltd, Rebel Sp. z o.o., Reflexshop, Ігромаг | Children's Game, City Building, Territory Building | Deck, Bag, and Pool Building, Income, Market, Open Drafting, Set Collection, Tile Placement | Digital Implementations: Board Game Arena |
322622 | Floriferous | 2021 | 1 | 4 | 30 | 20 | 30 | 14 | https://cf.geekdo-images.com/mg6SJV5JH5SY1pMI6C_GzA__thumb/img/cd754FyRcQm6udW9HXWSLbd5Ljo=/fit-in/200x150/filters:strip_icc()/pic5898743.png | https://cf.geekdo-images.com/mg6SJV5JH5SY1pMI6C_GzA__original/img/VhuloJwQlvD1v-Otc54evdXE5ew=/0x0/filters:format(png)/pic5898743.png | YOUR GARDEN AWAITS Spend the afternoon in your Floriferous garden. Relax while enjoying this elegant game of strolling through your garden and collecting flowers. Find joy in the abundance of nature. Find the most joy by collecting flowers and pairing them with abundance, desire, and mastery cards. Floriferous is played over three days, which are divided into five turns. Each turn, a player moves one step through the garden. After each move, the player picks up a flower or desire card. After three days, players sum their scores for their desires, mastery, and points earned during the game. The player with the most points wins. -description from designer | No necessary in-game text | 3 | 8 | 7.49 | 1.69 | 1, 2, 3, 4 | 20, 25, 30 | Eduardo Baraf, Steve Finn | Clémentine Campardou | Pencil First Games, LLC, Quality Beast, Rebel Sp. z o.o., Vagabund | Card Game | Open Drafting, Set Collection, Solo / Solitaire Game, Turn Order: Stat-Based | Animals: Bees, Animals: Butterflies, Animals: Crows / Ravens / Magpies, Animals: Insects, Animals: Ladybugs / Ladybirds, Crowdfunding: Kickstarter, Digital Implementations: TableTop Simulator Mod (TTS), Misc: Watch It Played How To Videos, Theme: Flowers, Theme: Gardening, Theme: Nature, Versions & Editions: Travel Versions of Non-Travel Games |
323317 | Mouse Cheese Cat Cucumber | 2021 | 1 | 4 | 20 | 12 | 20 | 14 | https://cf.geekdo-images.com/Cit49gKoKZHO2RRHPCJzTw__thumb/img/p8A83JepX1Azw2aIuCi6Mjc09e8=/fit-in/200x150/filters:strip_icc()/pic5799066.jpg | https://cf.geekdo-images.com/Cit49gKoKZHO2RRHPCJzTw__original/img/gpivgx2_JWHs5eewuy2jU-2ovO0=/0x0/filters:format(jpeg)/pic5799066.jpg | Prepare yourself for mysteries and maze building in Mouse Cheese Cat Cucumber, a quick, asymmetric, tile-placement and hidden roles game. Each character in the game wins differently: The mouse is trying to get the cheese, the cat wants the mouse, the cheese wants everyone to get along — they're neutral because they're Swiss — and the cucumber is evil and wants to trap all of the characters together. Though all players have equal control of the clockwork maze, their secret agenda dictates who they are in the conflict and how they win. On your turn, you pick a room from the conveyor belt to add to the maze. Your placement may cause other rooms to rotate and force characters to move. Outwit your opponents and create your win. Mouse Cheese Cat Cucumber has four modes of play: multiplayer, two solo versions, and a puzzle that you "win" by assembling everything. | No necessary in-game text | 4 | 8 | 6.73 | 2.00 | 1, 2, 3, 4 | 12, 17 | Seppy Yoon | Mark Eberhardt | Fight in a Box | Card Game, Comic Book / Strip, Deduction, Maze | Deduction, Hidden Roles, Tile Placement | Animals: Cats, Animals: Mice, Crowdfunding: Kickstarter, Digital Implementations: Sovranti, Theme: Anthropomorphic Animals |
323612 | Bitoku | 2021 | 1 | 4 | 120 | 120 | 120 | 12 | https://cf.geekdo-images.com/sMP4YfVfwv6vvh_y7EcXzA__thumb/img/FelEz-syYFGhxLBVeXG_SQPCWRQ=/fit-in/200x150/filters:strip_icc()/pic6182978.jpg | https://cf.geekdo-images.com/sMP4YfVfwv6vvh_y7EcXzA__original/img/SdMc8sjTpcN8I15uZ_RmKdhLIkY=/0x0/filters:format(jpeg)/pic6182978.jpg | In Bitoku, the players take on the roles of Bitoku spirits of the forest in their path towards transcendence, with the goal of elevating themselves and becoming the next great spirit of the forest. To do so, they will have the help of the yÅkai, the kodamas and the different pilgrims that accompany them on their path. This is a hand-management, engine-building game with multiple paths to victory. Players will have yÅkai represented by the cards that make up their hand, which must be placed in the right places at the right times in order to obtain the maximum benefit from the abilities they offer. Furthermore, during the game players can earn more yÅkai cards for their deck, thereby increasing their playing options and achieving a higher score. Each player also has three yÅkai guardians (in the form of dice) that they can send to the large regions of the forest on the main board in order to obtain all kinds of new options that they can play during the game. These options can be structures they build in certain areas of the forest, soul crystals that generate resources when certain actions are carried out, and many others as well. The players also have the chance to help the mitamas, lost souls in search of redemption by using the chinkon fireflies. There is truly a wide range of actions to carry out, and this is without taking into account the personal domain where the players can lay out another layer of additional strategy while managing the pilgrims. Pilgrims are followers of the player who embark upon journeys of contemplation and reflection who then share the experiences and learning they can along the spirit path with the Bitoku. —description from the publisher | No necessary in-game text | 3 | 12 | 7.84 | 3.75 | 1, 2, 3, 4 | 120 | Germán P. Millán | Edu Valls | Devir, Board Game Rookie, CMON Global Limited, Hobby World, IELLO, Keep Exploring Games, Portal Games, Reflexshop, REXhry, Schwerkraft-Verlag | Fantasy, Mythology | Area Majority / Influence, Deck, Bag, and Pool Building, End Game Bonuses, Hand Management, Income, Set Collection, Solo / Solitaire Game, Turn Order: Claim Action, Worker Placement with Dice Workers | Animals: Rats, Animals: Turtles, Country: Japan, Digital Implementations: Tabletopia, Setting: Kemushi Saga, Theme: Trees and Forests |
324242 | Sheepy Time | 2021 | 1 | 4 | 45 | 30 | 45 | 10 | https://cf.geekdo-images.com/eNpXmxU-DynH-5ZkMxwksQ__thumb/img/9RS4gNjaKvgrwXAQHE-iYtMz4sY=/fit-in/200x150/filters:strip_icc()/pic5777745.png | https://cf.geekdo-images.com/eNpXmxU-DynH-5ZkMxwksQ__original/img/G3cTjWqD3IQN5OIlgBtjeiwmRA0=/0x0/filters:format(png)/pic5777745.png | You are one of the Dream Sheep, the sheep that people count in order to drift off to Dreamland! Each time you jump the fence, you help your person fall asleep easier — but the Nightmares that haunt these dreams threaten a rude awakening... On a turn in Sheepy Time, you play one of two cards in your hand to move around the circle, potentially activating neat effects, while jumping the fence each time you complete a lap to put yourself in position to earn more points. When refilling your hand, however, if you draw a Nightmare card, you have to activate the Nightmare — and if it crosses your path, your human may be scared awake, which means you'll earn no points this round. How far do you dare push your Zzzs to prove you're the dreamiest sheep of all! —description from the publisher | Moderate in-game text - needs crib sheet or paste ups | 4 | 8 | 7.01 | 1.87 | 1, 2, 3, 4 | 30, 35, 40, 45 | Neil Kimball | Zoé Plane | Alderac Entertainment Group, Devir, Gigamic, Popcorn Games, Reflexshop, YOKA Games | Animals, Card Game | Area Movement, Open Drafting, Push Your Luck, Race, Solo / Solitaire Game, Variable Set-up | Animals: Sheep, Players: Games with Solitaire Rules, Theme: Anthropomorphic Animals, Theme: Dreams / Nightmares |
324345 | Cat in the box | 2020 | 3 | 4 | 45 | 30 | 45 | 10 | https://cf.geekdo-images.com/hKCfrhDRpKoKhjY0c6Y1kA__thumb/img/6IP8AbGbwWS4KkRyoWRV1T7pcxI=/fit-in/200x150/filters:strip_icc()/pic6110612.jpg | https://cf.geekdo-images.com/hKCfrhDRpKoKhjY0c6Y1kA__original/img/vQbQ-Fhb2FOCy0hawcMUS4RTS14=/0x0/filters:format(jpeg)/pic6110612.jpg | ãã£ããã¤ã³ã¶ããã¯ã¹ (Cat in the Box) is a trick-taking card game from Japan, based upon ideas from quantum mechanics. Players play cards from their hands of different values. But the colour of the card is not determined until the card is played, and the cat is let out of the box. Played over three rounds for three players, and four rounds for four, players begin by making a bid on the number of tricks they will win, based only upon the value of their hand cards. The cats on the cards have no colour at this point. Players will score for tricks they win, and score more for completing their bid. As a player leads with a card from their hand, they declare its colour. A player's marker goes onto the communal research board, covering the value for that colour. Subsequent cards must have different values of the same colour if possible. However, a player may declare that they do not have any more cards of that colour, and so play the same value but in a different colour. That player now marks their own board for Do Not Have in that colour. The highest card of the colour lead wins the trick, unless a card is declared as red, the trump colour. Crucially, all cards values and colours played out must be unique, otherwise a paradox is formed, ending the round. So if a player is holding a 1,3,6, and yellow is lead, and only the yellow 1 remains open on the research board, the player is forced to play their 1 card as a yellow. But if that player has already claimed they Do Not Have yellow (as above), and if the other colours are also blocked on 1, 3 and 6, this causes a paradox. They cannot play, thus ending the round and triggering a scoring. The player causing the paradox does not score and incurs penalty points also. Scores are accumulated over the rounds, and the player with the highest total at the end is the winner. Players must balance trying to win tricks to their bid with avoiding forming a paradox, forcing the round to end and incurring penalties. user summary | No necessary in-game text | 4 | 12 | 7.11 | 1.94 | 3, 4 | 30, 35, 40, 45 | Muneyuki Yokouchi (横内宗幸) | Osamu Inoue (井上磨) | Ayatsurare Ningyoukan, Fun Games Shop | Animals, Card Game | Enclosure, Hand Management, Predictive Bid, Trick-taking | Animals: Cats, Digital Implementations: Board Game Arena |
324856 | The Crew: Mission Deep Sea | 2021 | 2 | 5 | 20 | 20 | 20 | 10 | https://cf.geekdo-images.com/VuBqZ1sMaDAVVHF_OEJP4g__thumb/img/EdacXlcFZ06YK0-ZKa0oKwL4VCw=/fit-in/200x150/filters:strip_icc()/pic5988903.jpg | https://cf.geekdo-images.com/VuBqZ1sMaDAVVHF_OEJP4g__original/img/jGWxczXC_VWZofeAmlO_DkB0hCI=/0x0/filters:format(jpeg)/pic5988903.jpg | In the trick-taking card game The Crew: Mission Deep Sea, you and the other players work together to search for the lost continent of Mu. This new adventure takes your crew deep down into the abyss on a search for the fabled sunken land. How far you get depends entirely on how well you work together as a team. Card by card, trick by trick, your search party will discover the challenges that lie ahead and forge a path to Mu. This new version of The Crew has the same innovative co-operative trick-taking mechanism as the highly lauded original game — but with some exciting new surprises! While communication between your crew members is severely limited by your submerged state, it is also critical to your success; finding the hidden land in the murky depths depends not only on winning tricks, but also on carefully negotiating the order in which they are won. If things don't go as planned, you might just be able to salvage the operation, but it will take near flawless execution and perhaps a little luck to finally reach Mu. —description from the publisher | Moderate in-game text - needs crib sheet or paste ups | 4 | 10 | 8.14 | 2.03 | 2, 3, 4, 5 | 20 | Thomas Sing | Marco Armbruster | KOSMOS, 999 Games, Devir, Galakta, Giochi Uniti, GP Games, IELLO, Kaissa Chess & Games, Korea Boardgames, MINDOK, MIPL, Piatnik, Swan Panasia Co., Ltd., Zvezda | Adventure, Card Game, Deduction, Mythology, Nautical | Communication Limits, Cooperative Game, Hand Management, Scenario / Mission / Campaign Game, Trick-taking | Digital Implementations: Board Game Arena, Digital Implementations: Tabletopia, Game: The Crew, Misc: LongPack Games |
326934 | Unmatched: Hell's Kitchen | 2022 | 2 | 3 | 40 | 20 | 40 | 14 | https://cf.geekdo-images.com/agYSj-3SR-qMvNeQZ08zLA__thumb/img/HXyvo2vgnLXFjOuy10mYHTS2xXg=/fit-in/200x150/filters:strip_icc()/pic5855220.jpg | https://cf.geekdo-images.com/agYSj-3SR-qMvNeQZ08zLA__original/img/H7Qy9_S0i0PdpmYNGhmBRmN9tOA=/0x0/filters:format(jpeg)/pic5855220.jpg | Unmatched is a highly asymmetrical miniature fighting game for two or four players. Each hero is represented by a unique deck designed to evoke their style and legend. Tactical movement and no-luck combat resolution create a unique play experience that rewards expertise, but just when you've mastered one set, new heroes arrive to provide all new match-ups. Unmatched: Hell's Kitchen features three characters from the Marvel comics universe: Daredevil, Elektra, and Bullseye. | Moderate in-game text - needs crib sheet or paste ups | 2 | 12 | 8.26 | 2.14 | 2, 3 | 20, 25, 30, 35, 40 | Brad Andres, Noah Cohen, Rob Daviau, Justin D. Jacobson, Brian Neff | Oliver Barrett, Ian O'Toole | Mondo Games, Restoration Games | Card Game, Comic Book / Strip, Fantasy, Fighting, Movies / TV / Radio theme | Action Points, Campaign / Battle Card Driven, Card Play Conflict Resolution, Hand Management, Line of Sight, Point to Point Movement, Take That, Team-Based Game, Variable Player Powers | Category: Two-Player Fighting Games, Comic Books: Marvel Universe, Components: Miniatures, Components: Multi-Use Cards, Game: Unmatched, Misc: Watch It Played How To Videos, Theme: Superheroes |
327600 | Junior Colourbrain | 2020 | 2 | 20 | 20 | 10 | 20 | 6 | https://cf.geekdo-images.com/qSSyMBH4eMdqwpxg-OPcSw__thumb/img/pve_x3LRemHbZtvQ9umXCLC7034=/fit-in/200x150/filters:strip_icc()/pic7371468.png | https://cf.geekdo-images.com/qSSyMBH4eMdqwpxg-OPcSw__original/img/18MsAoq07OHlbU_LPmiHgxAUOuU=/0x0/filters:format(png)/pic7371468.png | Junior Colourbrain is a colourful quiz for kids where they get all the answers before they start, and they’re all colours! All the questions are based on things kids should know but adults might struggle with, such as, “What colour are Strawberry Millions?” Using the 11 Colour Cards in your hand, players put down the correct colour (or colours) to win the card. If it’s a draw, it starts a rollover! Play the correct colours and your team can race ahead with the points... as long as some of the other teams get it wrong. First to reach 10 points, wins! | 10 | 4 | 5.92 | 1.00 | 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20 | 10, 15, 20 | Robin Sowden García | Big Potato Games | Card Game, Children's Game, Trivia | Team-Based Game | Versions & Editions: Junior Versions of Grown-Up Games | ||
327612 | Jenga: Super Mario | 2020 | 2 | 4 | 0 | 0 | 0 | 8 | https://cf.geekdo-images.com/L9ury5csHPyhy-_5FvNfYg__thumb/img/OcRgMHxSFUsNNMx5NP9Fy4wIq68=/fit-in/200x150/filters:strip_icc()/pic7109359.jpg | https://cf.geekdo-images.com/L9ury5csHPyhy-_5FvNfYg__original/img/cLSCPtrQK22u41Gz9MZlG-U4pXw=/0x0/filters:format(jpeg)/pic7109359.jpg | A Nintendo-licensed, Super Mario-themed version of Hasbro's popular block-stacking dexterity game Jenga, with some added twists. Players choose to play as Mario, Luigi, Princess Peach, or Toad, taking a character peg with that character on and slotting it into blocks near the base of the tower. Each turn, a player uses the spinner to determine how many layers up the tower their character peg can climb, and how many blocks they have to remove from the tower and stack on top of it. Blocks are marked with symbols that may cause players to gain or lose coins. Coins can also be gained from climbing the tower or defeating Bowser, who begins at the top of the tower and has to be beaten by climbing past him. The game ends when someone collapses the tower, at which point the player with the most coins wins. | 4 | 6 | 6.46 | 1.33 | 2, 3, 4 | 0 | Joe Bradford | Hasbro | Action / Dexterity, Video Game Theme | Physical Removal, Roll / Spin and Move, Stacking and Balancing | Game: Jenga (Official), Video Game Theme: Super Mario Bros. | ||
329082 | Radlands | 2021 | 2 | 2 | 40 | 20 | 40 | 14 | https://cf.geekdo-images.com/YpQUtpxNtDHBF5eVcwzBtQ__thumb/img/tN06HL-O6O-ayKHxEio9xYoJym0=/fit-in/200x150/filters:strip_icc()/pic6478338.png | https://cf.geekdo-images.com/YpQUtpxNtDHBF5eVcwzBtQ__original/img/br-kw0KuyBfH1mrxZ0kgVrF9UMc=/0x0/filters:format(png)/pic6478338.png | Radlands is a competitive, dueling card game about identifying fiercely powerful card synergies. Act as the leader of your post apocalyptic group of survivors in a tooth-and-nail fight to protect your three camps from a vicious rival tribe. If all of them are destroyed, you lose the game. The main resource in the game is water. You will spend it to play people and events, and to use the abilities of cards you already have on the table. People protect your camps and provide useful abilities, while events are powerful effects that take time to pay off. Both players draw cards from the same deck. All cards can either be played to the table or discarded for quick “junk” effects. To win, you will need to manage your cards and water wisely. | Moderate in-game text - needs crib sheet or paste ups | 2 | 12 | 7.84 | 2.25 | 2 | 20, 25, 30, 35, 40 | Daniel Piechnick | Delia Arnone, Lina Cossette, Damien Mammoliti, Manny Trembley | Roxley, CoolPlay, Galápagos Jogos, Geekach Games, Gém Klub Kft., Grimspire, Lavka Games, Lotus Frog Games, Lucky Duck Games, Maldito Games, Rawstone, TLAMA games | Card Game, Fighting, Science Fiction | Action Points, Action Queue, Hand Management, Take That, Variable Player Powers | Category: Two-Player Fighting Games, Components: PVC Cards, Crowdfunding: Kickstarter, Crowdfunding: Spieleschmiede, Misc: Eastar Game Manufacturing, Misc: Watch It Played How To Videos, Players: Two-Player Only Games, Theme: Post-Apocalyptic |
329465 | Red Rising | 2021 | 1 | 6 | 60 | 45 | 60 | 14 | https://cf.geekdo-images.com/V6QEXXgRgz3urOrRVZ_1zA__thumb/img/8zjF-E9xPNYLSsI6xQjRsZiI-XE=/fit-in/200x150/filters:strip_icc()/pic5960554.jpg | https://cf.geekdo-images.com/V6QEXXgRgz3urOrRVZ_1zA__original/img/Gp9hIVv-zRxlkrO5Pmg3aXb4P1M=/0x0/filters:format(jpeg)/pic5960554.jpg | Enter the futuristic universe of Red Rising, based on the book series by Pierce Brown featuring a dystopian society divided into fourteen castes. You represent a house attempting to rise to power as you piece together an assortment of followers (represented by your hand of cards). Will you break the chains of the Society or embrace the dominance of the Golds? Red Rising is a hand-management, combo-building game for 1-6 players (45-60 minute playing time). You start with a hand of 5 cards, and on your turn you will deploy 1 of those cards to a location on the board, activating that card’s deploy benefit. You will then gain the top card from another location (face up) or the deck (face down), gaining that location's benefit and adding the card to your hand as you enhance your end-game point total. If at any point you’re really happy with your hand, you can instead use your turn to reveal a card from the top of the deck and place it on a location to gain that location’s benefit. —description from the publisher | Extensive use of text - massive conversion needed to be playable | 3 | 12 | 7.00 | 2.29 | 1, 2, 3, 4, 5, 6 | 45, 50, 55, 60 | Alexander Schmidt (II), Jamey Stegmaier | Miles Bensky, Jacqui Davis, Justin Wong | Stonemaier Games, Albi, Corax Games, Delta Vision Publishing, Geekach Games, Ghenos Games, Grok Games, Lavka Games, Ludofy Creative, Maldito Games, Matagot, PHALANX, sternenschimmermeer | Card Game, Novel-based, Science Fiction | Dice Rolling, End Game Bonuses, Hand Management, Open Drafting, Set Collection, Solo / Solitaire Game, Take That, Variable Player Powers | Card Games: Draw and Discard, Crowdfunding: Spieleschmiede, Digital Implementations: Tabletopia, Misc: Watch It Played How To Videos, Organizations: Automa Factory, Players: Games with Solitaire Rules |
329839 | So Clover! | 2021 | 3 | 6 | 30 | 30 | 30 | 10 | https://cf.geekdo-images.com/8oipK9-ivkn53h7L5U2Yfg__thumb/img/cBKt41XFKkdphyqZItit4EIC45k=/fit-in/200x150/filters:strip_icc()/pic6588069.png | https://cf.geekdo-images.com/8oipK9-ivkn53h7L5U2Yfg__original/img/KtvdQ2mT4ShhUaJekT9IvuOCvv8=/0x0/filters:format(png)/pic6588069.png | So Clover! is a cooperative word-association game. Play as a team to get the highest score. Get Keywords and secretly write their common features on your Clover board; these are your Clues. Then work together to try to figure out each player’s Keywords. At the end of the game, add up your score according to how many Keywords you found and write it in the Record of Legends. Try to beat your high score each game! -description from the publisher | Unplayable in another language | 4 | 10 | 7.58 | 1.11 | 3, 4, 5, 6 | 30 | François Romain | Repos Production, Gameology (Gameology Romania), Gém Klub Kft., GoKids 玩樂小子, Hobby Japan, Kaissa Chess & Games, MIPL, Rebel Sp. z o.o., TLAMA games, YellowBOX | Party Game, Word Game | Communication Limits, Cooperative Game | Components: Dry Erase Markers / Dry Erase Surfaces, Mechanism: Give a Clue / Get a Clue, Misc: LongPack Games, Word Games: Guess the Word | |
329845 | Stella: Dixit Universe | 2021 | 3 | 6 | 30 | 30 | 30 | 8 | https://cf.geekdo-images.com/j3vn68o2ovUim3zh-JiWIA__thumb/img/J-AoVapdE_5tkdmPRe39ltN0FwU=/fit-in/200x150/filters:strip_icc()/pic6738101.jpg | https://cf.geekdo-images.com/j3vn68o2ovUim3zh-JiWIA__original/img/hQyaMSdfLsbyghE-mZ6T5HI3M_s=/0x0/filters:format(jpeg)/pic6738101.jpg | Starseekers! Explore the sky and bring some light back to your world. Stella is a competitive game in the Dixit universe. In each round, players interpret Dixit cards on a board after receiving a common clue word. Each player observes the Dixit cards and secretly associates these cards with the clue word, marking on their erasable personal slates the cards that they choose. Selecting the same cards as the other players allows you to score more points. Conversely, selecting a card that no one else chooses may cost you dearly. At the end of the fourth round, each player calculates their total score. Whoever has the most points — which is possibly more than one person — wins. Take calculated risks, but beware of the fall. —description from publisher | Some necessary text - easily memorized or small crib sheet | 5 | 6 | 7.31 | 1.14 | 3, 4, 5, 6 | 30 | Gérald Cattiaux, Jean-Louis Roubira | Maëva da Silva, Jérôme Pélissier | Libellud, ADC Blackfire Entertainment, Galápagos Jogos, Gém Klub Kft., GoKids 玩樂小子, Hobby Japan, KADABRA, Kaissa Chess & Games, Korea Boardgames, Rebel Sp. z o.o. | Card Game, Party Game | Deduction, Push Your Luck | Digital Implementations: Board Game Arena, Game: Dixit, Mechanism: Image Interpretation, Misc: Watch It Played How To Videos |
330403 | Moon Adventure | 2021 | 2 | 5 | 40 | 40 | 40 | 10 | https://cf.geekdo-images.com/NkIgyVpeeoKW7i1t5M6YlA__thumb/img/91dTtDOrH-b2bRvWthjQu8ioMiM=/fit-in/200x150/filters:strip_icc()/pic6388850.png | https://cf.geekdo-images.com/NkIgyVpeeoKW7i1t5M6YlA__original/img/QiAiU7wzVdokq2zcXdPhgKCqHGY=/0x0/filters:format(png)/pic6388850.png | In Moon Adventure, a.k.a. æé¢æ¢éº, players work together as a team on a desperate mission to recover supplies on the moon. Will the crew be able to survive the magnetic storms and limited oxygen supply? | Some necessary text - easily memorized or small crib sheet | 3 | 10 | 6.69 | 2.16 | 2, 3, 4, 5 | 40 | Jun Sasaki | Jun Sasaki | Oink Games, Popcorn Games | Exploration, Space Exploration | Action Points, Cooperative Game, Dice Rolling, Pick-up and Deliver, Push Your Luck | Components: Polyhedral (not D6) dice, Crowdfunding: Kickstarter, Digital Implementations: Steam |
330608 | Cryo | 2021 | 2 | 4 | 90 | 60 | 90 | 13 | https://cf.geekdo-images.com/iJuOcywlYkbWJmDtioACWg__thumb/img/nQ5WgIeYxNRnWn_1NmyoOvdSub8=/fit-in/200x150/filters:strip_icc()/pic5970903.jpg | https://cf.geekdo-images.com/iJuOcywlYkbWJmDtioACWg__original/img/TOGnbs7VNh2PhMZ4w4zOzHRHLmo=/0x0/filters:format(jpeg)/pic5970903.jpg | A mission gone wrong. Tensions continued to mount aboard your colony ship as the days dragged on. An anonymous act of sabotage has sent the ship plummeting to the surface of a frozen uncharted planet. Damaged beyond repair, the scattered remains will do little to protect you from the brutal cold. In the engine-building, worker placement game Cryo, leaders of separate, hostile factions compete to survive and claim control over the underground caverns on a remote icy planet. You need to act quickly and strategically to avoid further sabotage from other factions. Send drones out from your engineering platform to scavenge resources and save your crew still in cryostasis. Gather different materials to upgrade and customize your platform, fine-tuning new actions to suit your individual strategy. Utilize multi-use cards to your advantage, and claim the underground caverns for your faction to survive. Though unplanned, a new chapter for humanity has begun. Scavenge, build, explore, and lead your faction to victory within this frozen world before the sun sets! —description from the publisher | Moderate in-game text - needs crib sheet or paste ups | 3 | 14 | 7.25 | 2.78 | 2, 3, 4 | 60, 65, 70, 75, 80, 85, 90 | Tom Jolly, Luke Laurie | Bree Lindsoe, Jasmine Radue, Samuel R. Shimota | Z-Man Games, Hobby Japan, Hobby World | Science Fiction | Area Majority / Influence, End Game Bonuses, Hand Management, Worker Placement | Components: Multi-Use Cards, Digital Implementations: TableTop Simulator Mod (TTS), Digital Implementations: Tabletopia, Misc: Watch It Played How To Videos |
332290 | Stardew Valley: The Board Game | 2021 | 1 | 4 | 200 | 45 | 200 | 13 | https://cf.geekdo-images.com/X1oNtZV5H5BxtxlsTGIsHA__thumb/img/wvQPqF45KlfnRB-Z4ESK9VXzZMM=/fit-in/200x150/filters:strip_icc()/pic6037615.png | https://cf.geekdo-images.com/X1oNtZV5H5BxtxlsTGIsHA__original/img/xkYA7A3vJLA2wqkaRorXcHgjQDk=/0x0/filters:format(png)/pic6037615.png | A cooperative board game of farming and friendship based on the Stardew Valley video game by Eric Barone. Work together with your fellow farmers to save the Valley from the nefarious JojaMart Corporation! To do this, you'll need to farm, fish, friend and find all kinds of different resources to fulfill your Grandpa's Goals and restore the Community Center. Collect all kinds of items, raise animals, and explore the Mine. Gain powerful upgrades and skills and as the seasons pass see if you're able to protect the magic of Stardew Valley! The goal of the game is to complete Grandpa's Goals and restore the Community Center, which requires you to gather different types of resources represented by tiles. You have a fixed amount of turns to accomplish this. This is driven by the Season Deck of 20 cards, one of which is drawn each turn to trigger certain events. Cooperatively the players decide each turn where they will focus their individual actions and place their pawn in that part of the Valley. Using their actions, they visit specific locations, trying to gather resources to complete their collective goals. Actions include things like: watering crops, trying to catch fish, rolling dice to explore the mines, and many more. When the Season Deck is exhausted, the game ends. | Some necessary text - easily memorized or small crib sheet | 2 | 8 | 7.41 | 2.70 | 1, 2, 3, 4 | 45, 50, 55, 60, 65, 70, 75, 80, 85, 90, 95, 100, 105, 110, 115, 120, 125, 130, 135, 140, 145, 150, 155, 160, 165, 170, 175, 180, 185, 190, 195, 200 | Eric Barone, Cole Medeiros | Alex Van Der Aa, Luke Aiello, Gustavo "Goose" Gutierrez, Rachel Lapidow, Christine MacTernan, Ed Puella, Gina Salvador, Justin Williams | ConcernedApe | Animals, Farming, Video Game Theme | Cooperative Game, Dice Rolling, Die Icon Resolution, Events, Point to Point Movement, Random Production, Solo / Solitaire Game, Variable Set-up, Worker Placement | Animals: Cattle / Cows, Animals: Chickens / Roosters, Animals: Ducks, Animals: Fish / Fishes, Animals: Goats, Animals: Rabbits, Animals: Sheep, Digital Implementations: Tabletopia, Occupation: Farmer, Theme: Construction, Theme: Mining |
332386 | Brew | 2021 | 2 | 4 | 90 | 45 | 90 | 10 | https://cf.geekdo-images.com/8eN5t1p4ncee-eVN9NswDA__thumb/img/EI64n63DbQ9DHhTf72s7UpUFMBY=/fit-in/200x150/filters:strip_icc()/pic6007253.png | https://cf.geekdo-images.com/8eN5t1p4ncee-eVN9NswDA__original/img/Hhv8kruqZZH1vv5W7gR7QXNZ_KM=/0x0/filters:format(png)/pic6007253.png | Bring balance back to the forest! Time is broken and shattered. The seasons all exist at once, and day and night have no real cycle — they rotate at the whim of the forest. This enchanted land has been driven into chaos and it's up to you, the cunning mystics of the forest, to tame extraordinary woodland creatures and use your magic to bring back balance. In Brew, players must choose how to use element dice, either to take back control of as many seasons as possible in an area-control game or to procure goods at the local village in a worker-placement game. Recruiting woodland creatures and brewing potions can help offset chance die-rolls or create an engine to help you tame the lands. | Moderate in-game text - needs crib sheet or paste ups | 3 | 8 | 7.07 | 2.36 | 2, 3, 4 | 45, 50, 55, 60, 65, 70, 75, 80, 85, 90 | Stevo Torres | Jake Morrison, Andrew Thompson | Pandasaurus Games, Catch Up Games, Cosmodrome Games, Delirium Games, Ghenos Games, Lotus Frog Games, Portal Games, Skellig Games | Fantasy | Area Majority / Influence, Dice Rolling, Open Drafting, Take That, Turn Order: Progressive, Variable Player Powers, Worker Placement with Dice Workers | Components: Dice with Icons, Digital Implementations: Tabletopia |
332943 | Archduke | 2020 | 2 | 6 | 25 | 15 | 25 | 12 | https://cf.geekdo-images.com/s86IwCQZiqE_7a3xYOmX-Q__thumb/img/JNqYf4m4XYv4SD0Wjb1grFyxvIs=/fit-in/200x150/filters:strip_icc()/pic8117907.png | https://cf.geekdo-images.com/s86IwCQZiqE_7a3xYOmX-Q__original/img/3VepHWg5-3FmJ-Du0ef_LxclYR8=/0x0/filters:format(png)/pic8117907.png | In Archduke, players have a set of cards (starting with four) placed face-down in front of them: some that they know, and some that they don’t. Each card has a point value, ranging from -3 to 13, shown in the corners of the card. The goal is to have the lowest sum of points at the end of each round, accomplished by swapping, stealing, and getting rid of cards. Points are scored after each round, with the game continuing to an agreed mark when the player with the lowest score wins. Before the game begins, players have ONE opportunity to look at any TWO of their own cards, returning them to the same face-down position. Players should remember their value and location. Over a series of rounds, players will draw 1 card and chose to keep the drawn card, exchanging it for one of their own face down cards or immediately discard it, possibly triggering a special ability allowing them to peek at, swap or give additional facedown cards to other players. When any player feels as though they have the lowest hand of cards in front of them, they call Archduke which triggers the final scoring of each round. The lowest score wins. | No necessary in-game text | 4 | 8 | 7.63 | 1.33 | 2, 3, 4, 5, 6 | 15, 20, 25 | Ryan Tibbitts | Ryan Tibbitts | Navigator Creative, Stellar Factory | Bluffing, Card Game, Deduction, Memory, Party Game | Matching, Memory, Speed Matching, Take That | |
336794 | Galaxy Trucker (Second Edition) | 2021 | 2 | 4 | 30 | 20 | 30 | 8 | https://cf.geekdo-images.com/1gQABuftAVgk1qshkMyDEw__thumb/img/Ovni6sWuvyfj9LWn-hnHzpCELF8=/fit-in/200x150/filters:strip_icc()/pic6125184.jpg | https://cf.geekdo-images.com/1gQABuftAVgk1qshkMyDEw__original/img/7GY1ZXeZkWkWki5QLAbfdX-EGp0=/0x0/filters:format(jpeg)/pic6125184.jpg | In the fast and goofy family game Galaxy Trucker, players begin by simultaneously rummaging through the common warehouse, frantically trying to grab the most useful component tiles to build their spaceship — all in real-time. Once the ships are launched, players encounter dangerous situations while vying for financial opportunities, each hoping to gain the most valuable cargo and finish with as much of their ship still intact as possible. Of course, that's easier said than done since many hazards will send pieces of your ship, your cargo, and your crew hurling into the depths of space. The goal is to survive the trek — hopefully with at least some of your crew and ship intact — and have at least one credit by the end of the game. (Profit, yay!) Players earn credits by delivering goods, defeating pirates, having the best-looking ship, and reaching their destination before the others. This version of Galaxy Trucker is a relaunch of the original 2007 release by Vlaada Chvátil that features new art, more ship tiles, tweaked card effects, and streamlined gameplay that consists of only a single flight through space. That said, should you want a longer, more challenging experience, you can play a three-flight game known as the "Transgalactic Trek". | Some necessary text - easily memorized or small crib sheet | 3 | 8 | 7.47 | 2.29 | 2, 3, 4 | 20, 25, 30 | Vlaada Chvátil | Tomáš Kučerovský | Czech Games Edition, Cranio Creations, Devir, DiceTree Games, GaGa Games, HaKubia, HeidelBÄR Games, Hobby Japan, IELLO, Kaissa Chess & Games, Kilogames, Lex Games, One Moment Games, Rebel Sp. z o.o., REXhry | Action / Dexterity, Adventure, Aviation / Flight, Dice, Humor, Real-time, Science Fiction, Space Exploration, Transportation | Dice Rolling, Events, Real-Time, Relative Movement, Tile Placement, Track Movement | Components: Gems/Crystals, Components: Sand Timers, Creatures: Aliens / Extraterrestrials, Digital Implementations: Steam, Game: Galaxy trucker |
336847 | Tyrants of the Underdark: Board Game | 2021 | 2 | 4 | 90 | 90 | 90 | 14 | https://cf.geekdo-images.com/xXgBciDhd-cS6XavV3YJzA__thumb/img/E1EaU1aO_yIiYUMolw7d96nJM-k=/fit-in/200x150/filters:strip_icc()/pic6480015.jpg | https://cf.geekdo-images.com/xXgBciDhd-cS6XavV3YJzA__original/img/jeEGEC74-wDO1khAKKaU8H6BlMY=/0x0/filters:format(jpeg)/pic6480015.jpg | Tyrants of the Underdark is a territory control game with a deck-building element. Each player leads a house of Drow in a section of the Underdark below the Sword Coast. The Drow house is represented by a deck of cards, with each card being a minion in that player's deck. Each minion belongs to one of five aspects of Drow society, and those aspects correspond to different strategies in the game, e.g., malice minions excel at assassinating opponents' troops, while ambition minions are best at recruiting additional minions and promoting minions to your "inner circle", which is a special zone that increases their value at the end of the game. When you set up the game, you create an 80-card deck by shuffling two 40-card half-decks together, with the half-decks being Drow, Dragons, Demons, and Elementals. A central marketplace has new minions that can be recruited through influence, one of two resources in the game; purchased cards are placed in your discard pile, then shuffled together with other cards in your deck when needed. The other resource is power, which allows you to place troops on the game board, expand your forces across the map of the Underdark, manipulate happenings in the city, and assassinate enemy troops. Players gain points by controlling sites, recruiting valuable minions, promoting minions to your inner circle, and assassinating troops, and whoever ends the game with the most points wins. NOTE: This 2021 printing includes the Aberrations & Undead expansion. | Moderate in-game text - needs crib sheet or paste ups | 4 | 12 | 8.21 | 2.42 | 2, 3, 4 | 90 | Peter Lee, Rodney Thompson, Andrew Veen | Rob Alexander, Alex Aparin, Daren Bader, John-Paul Balmet, Eric Belisle, Sam Burley, Milivoj Ceran, Conceptopolis, Julie Dillon, Olga Drebas, Jesper Ejsing, Steve Ellis (I), Wayne England, Jason Engle, Emily Fiegenschuh, Lars Grant-West, Brian Hagan, Todd Harris, Ilich Henriquez, Rick Hershey, Ralph Horsley, Tyler Jacobson, Tomasz Jedruszek, Jason Juta, McLean Kendree, Vance Kovacs, Guido Kuip, Howard Lyon, Damien Mammoliti, Sławomir Maniak, Jacob Masbruch, Marcel Mercado, Marco Nelor, Jim Nelson, William O'Connor, Héctor Ortiz, Ryan Pancoast, Adam Paquette, Klaus Pillon (I), Claudio Pozas, Aaron J. Riley, Marc Sasso, Craig J. Spearing, Raymond Swanland, Arnie Swekel, Bryan Syme, Matias Tapia, Stephen Tappin, Carlos Nunez de Castro Torres, Francis Tsai, Tyler Walpole, Richard Whitters, Eva Widermann, Ben Wootten, Kieran Yanner, James Zhang | Gale Force Nine, LLC, Across the Board, Hasbro, Lavka Games, Wizards of the Coast | Fantasy, Fighting | Area Majority / Influence, Deck, Bag, and Pool Building | Game: Tyrants of the Underdark, Setting: Dungeons & Dragons |
336986 | Flamecraft | 2022 | 1 | 5 | 60 | 60 | 60 | 10 | https://cf.geekdo-images.com/EvGtnsBDcfnKiqSiXHothQ__thumb/img/bQcyvzYRdMFFvcdQkFVnIRiCPjE=/fit-in/200x150/filters:strip_icc()/pic6605448.jpg | https://cf.geekdo-images.com/EvGtnsBDcfnKiqSiXHothQ__original/img/7yj8nA0ObuZ1w5AYCThEOK6meWA=/0x0/filters:format(jpeg)/pic6605448.jpg | Artisan dragons, the smaller and magically talented versions of their larger (and destructive) cousins, are sought by shopkeepers so that they may delight customers with their flamecraft. You are a Flamekeeper, skilled in the art of conversing with dragons, placing them in their ideal home and using enchantments to entice them to produce wondrous things. Your reputation will grow as you aid the dragons and shopkeepers, and the Flamekeeper with the most reputation will be known as the Master of Flamecraft. In Flamecraft, 1-5 players take on the role of Flamekeepers, gathering items, placing dragons and casting enchantments to enhance the shops of the town. Dragons are specialized (bread, meat, iron, crystal, plant and potion) and the Flamekeepers know which shops are the best home for each. Visit a shop to gain items and a favor from one of the dragons there. Gathered items can be used to enchant a shop, gaining reputation and the favors of all the dragons in the shop. If you are fortunate enough to attract fancy dragons then you will have opportunities to secure even more reputation. —description from publisher | Moderate in-game text - needs crib sheet or paste ups | 3 | 8 | 7.43 | 2.18 | 1, 2, 3, 4, 5 | 60 | Manny Vega | Sandara Tang | Cardboard Alchemy, Brain Games, CMON Global Limited, CrowD Games, Galápagos Jogos, Gameology (Gameology Romania), Gém Klub Kft., Kaissa Chess & Games, Lucky Duck Games, Maldito Games, MIPL, Outland, REXhry, Swan Panasia Co., Ltd., Tower Tactic Games, White Goblin Games, Ігромаг | Animals, Card Game, City Building, Fantasy | Contracts, End Game Bonuses, Hand Management, Modular Board, Set Collection, Solo / Solitaire Game, Worker Placement | Components: Game Trayz Inside, Creatures: Dragons, Crowdfunding: Kickstarter, Theme: Anthropomorphic Animals |
337017 | Atmosfear: Interactive App edition | 2019 | 3 | 6 | 60 | 35 | 60 | 12 | https://cf.geekdo-images.com/8nEPNSUUnOgFyY4MSjHPDg__thumb/img/xOcPqGrfr7MchH3CRdkJgEdC2gU=/fit-in/200x150/filters:strip_icc()/pic6188414.png | https://cf.geekdo-images.com/8nEPNSUUnOgFyY4MSjHPDg__original/img/rqEWjyp9YCH-UazSwNr9lp0m0E4=/0x0/filters:format(png)/pic6188414.png | An update to the DVD board game Atmosfear: The DVD Board Game. A continuation of the series of VHS and DVD Nightmare/Atmosfear board games. The aim of Atmosfear is to collect a key from each of the six regions of the board before heading to the "Well of Fears" in the centre and attempting to draw your fear from among those of your opponents in order to win the game. This must be done before the clock counts down to zero, or all players lose automatically. Like all previous games in the Nightmare/Atmosfear series, Atmosfear makes for stressful play. Players rush to take their turn and pass on the dice as quickly as possible before the Gatekeeper appears and calls on them, and are encouraged to work competitively against each other. Atmosfear 2019 uses an App - for apple and android devices - which acts as a timer, constantly ticking away toward the end of the game. It is also a channel for The Gatekeeper, who frequently appears on screen and causes problems for any or all of the players. As in the previous DVD version, the Gatekeeper’s appearances are randomised so you cannot predict when he will turn up next or what he’ll say. But unlike its predecessor, the game length is also randomised, varying between about 40 and 50 minutes. Where there was only one screen in all the previous versions, the App can run on multiple devices, so the Gatekeeper can sometimes pop on a player’s own personal phone. | 5.66 | 1.00 | 3, 4, 5, 6 | 35, 40, 45, 50, 55, 60 | A Couple 'A Cowboys, Educa Borras, Tobar Ltd | Horror | Roll / Spin and Move, Set Collection, Take That | Components: Digital Hybrid – App/Website Required, Game: Atmosfear | |||||
337389 | Snakesss | 2021 | 4 | 8 | 20 | 20 | 20 | 12 | https://cf.geekdo-images.com/IA8aPGqTk0buA0MpmHIlLw__thumb/img/gTPs5hHvH9jHNjGRBQ2oX1beehE=/fit-in/200x150/filters:strip_icc()/pic6145820.png | https://cf.geekdo-images.com/IA8aPGqTk0buA0MpmHIlLw__original/img/O6aLeH0mqiyk7aQbUnS4jRrVm1U=/0x0/filters:format(png)/pic6145820.png | The group has a multiple-choice question and only two minutes to work it out. The snakes amongst you already know the right answer — and they'll stop at nothing to keep you away from it. In Snakesss, you deal out the cards and try to answer a multiple-choice question with the rest of the players. The more people who get it right, the more points you cash in — unless, of course, you get one of the snake cards. All the snakes already know the answer, so their job is a bit simpler. To score points, they have to sabotage the discussion and mislead the other players. —description from the publisher | Moderate in-game text - needs crib sheet or paste ups | 5 | 12 | 6.34 | 1.11 | 4, 5, 6, 7, 8 | 20 | Phil Walker-Harding | Ben Drummond | Big Potato Games, Gigamic, Hobby World, Korea Boardgames | Bluffing, Card Game, Deduction, Humor, Party Game, Trivia | Hidden Roles, Team-Based Game, Voting | |
337390 | Mean Girls: The Party Game | 2021 | 4 | 8 | 20 | 20 | 20 | 14 | https://cf.geekdo-images.com/ggtblD86Hf3Y6OHg4cAQvQ__thumb/img/Pvo8jhrBSYw4ku6f8Epj0k_gbS4=/fit-in/200x150/filters:strip_icc()/pic6162623.png | https://cf.geekdo-images.com/ggtblD86Hf3Y6OHg4cAQvQ__original/img/tZs9lXx5EMMjwrorIU1H6SB7YoM=/0x0/filters:format(png)/pic6162623.png | Get ready for a party game that's fresher than peppermint foot cream and filled with more secrets than Gretchen Weiner's hair. Gather your friends, tear a page of the Burn Book out of Mean Girls: The Party Game, and pass it around as you take turns answering scandalous questions about each other. Oh, and the best part? It's all totally anonymous. Well, most of the time it is anyway. At the end of the round, each player gets to pick an answer that they'd like to reveal. If you wrote it, you have to come clean in front of everyone — so maybe don't write anything that's too mean. —description from the publisher | 6.54 | 0.00 | 4, 5, 6, 7, 8 | 20 | James A. Vaughan | Big Potato Games | Humor, Party Game | Storytelling, Voting | |||||
337391 | Nice Buns | 2021 | 2 | 6 | 30 | 30 | 30 | 10 | https://cf.geekdo-images.com/5YUtqpk3DbtcoEuBwSXr0g__thumb/img/_aKokcl8MSztbJ4NY6oCv6dvDWw=/fit-in/200x150/filters:strip_icc()/pic6162624.png | https://cf.geekdo-images.com/5YUtqpk3DbtcoEuBwSXr0g__original/img/huVc4tHa4GLxOi63ALdsKdxc7MI=/0x0/filters:format(png)/pic6162624.png | Nice Buns is a light strategy game in which players sit together in the "Nice Buns Buffet" and race to fill up their plate with three sets of colorful bao buns. Each round, you roll three dice that let you collect, steal, and trade different buns. However, there's a twist! Before you do anything, the player on your left will get to decide which dice you can use...and which ones they'll keep for themselves. —description from the publisher | 3 | 6 | 6.21 | 1.75 | 2, 3, 4, 5, 6 | 30 | Liesbeth Bos, Anja Dreier-Brückner | Beks Barnett | Big Potato Games | Party Game | Dice Rolling, I Cut, You Choose, Set Collection | Theme: Food / Cooking | |
337765 | Brian Boru: High King of Ireland | 2021 | 3 | 5 | 90 | 60 | 90 | 14 | https://cf.geekdo-images.com/S-Ro5X2B6x2V6bana2f0fA__thumb/img/vMUxc-cwNH-PMKaDgWx0HAjJFDQ=/fit-in/200x150/filters:strip_icc()/pic6149105.jpg | https://cf.geekdo-images.com/S-Ro5X2B6x2V6bana2f0fA__original/img/m09hR2xEAKWjfYuJge5vWOnqJCA=/0x0/filters:format(jpeg)/pic6149105.jpg | In Brian Boru: High King of Ireland, you strive to unite Ireland under your domain, securing control through might, cunning, and matrimony. Join forces to fend off Viking invaders, build monasteries to extend your influence, and gather support in towns and villages throughout the land. To become High King of all Ireland, you need to navigate a web of shifting alliances, outmaneuver your enemies, and grab history by the reins. The success of the historical Brian Boru rested on three pillars: his victories against the Vikings, the favor he managed to garner with the Church, and the alliances he forged through political marriages. This became the foundation of the game, with each pillar becoming a suit in the trick-taking that forms the core of the mechanisms. Win a trick and you gain influence in a town, which, in turn, gains you majorities in the regions; if you lose the trick, however (deliberately or otherwise), you instead take an action corresponding to the suit of the card. | No necessary in-game text | 4 | 12 | 7.50 | 2.50 | 3, 4, 5 | 60, 65, 70, 75, 80, 85, 90 | Peer Sylvester | Deirdre de Barra | Osprey Games, Boardgame Mall, CMON Global Limited, Fox in the Box, MeepleBR, Origames, Portal Games, 株式会社ケンビル (KenBill) | Card Game, Medieval, Territory Building | Area Majority / Influence, Closed Drafting, Hand Management, Trick-taking | Components: Map (Continental / National scale), Country: Ireland, Misc: Watch It Played How To Videos |
338353 | Soda Smugglers | 2022 | 3 | 8 | 20 | 20 | 20 | 8 | https://cf.geekdo-images.com/zRdItFkzzgkuSn-Ix8PwWA__thumb/img/-fJHCP4bCWCNrmcrWBcOKbDKaew=/fit-in/200x150/filters:strip_icc()/pic6231245.png | https://cf.geekdo-images.com/zRdItFkzzgkuSn-Ix8PwWA__original/img/OyshAnPREylCv0ZfeYd2a7HiLS8=/0x0/filters:format(png)/pic6231245.png | Lawmakers are cracking down on soda, and tight regulation has made way for lucrative smuggling. One bottle per person is the new law — thus bribes, suitcase inspections, and arrests are on the agenda. Only one will emerge the Soda Kingpin. Each round in Soda Smugglers, one player takes a turn in the role of a border guard while the other players act as travelers. In a quest to acquire coveted carbonation and its accompanying bottle caps, the border guard tries to confiscate as many sodas as possible while only the cleverest travelers will sneak across with their fizzy contraband. After each player has been the border guard (twice in a 3-4 player game, once in a 5-8 player game), the game ends and whoever has the most bottle caps wins! —description from the publisher | Some necessary text - easily memorized or small crib sheet | 5 | 8 | 6.66 | 1.22 | 3, 4, 5, 6, 7, 8 | 20 | Reiner Knizia | Paul K. Halkyon | Bitewing Games | Animals, Bluffing, Deduction | Betting and Bluffing, Bribery, Deduction, Events, Hand Management, Roles with Asymmetric Information | Theme: Smuggling |
338467 | Zuuli | 2022 | 1 | 6 | 15 | 15 | 15 | 8 | https://cf.geekdo-images.com/yZfARB4RXEjz_R5nKqt_kg__thumb/img/swGEm8PPSL1l9c4iDo0kiptLhKM=/fit-in/200x150/filters:strip_icc()/pic7200105.png | https://cf.geekdo-images.com/yZfARB4RXEjz_R5nKqt_kg__original/img/SA3QjXc7tPJ9c1nF5i7KzOJ3_Pg=/0x0/filters:format(png)/pic7200105.png | The fierce and friendly pick and pass card game. Collect enclosures, rescue animals and install upgrades over 3 years and build the highest scoring wildlife park you can in this fast paced card game. Don't let the cutesy looks fool you into thinking this is going to be easy though! Can you keep the Lions away from the Anteaters on the Savannah plains? Are your sloths lonely or living a happy life on an Open-Air island? Your Zuuli adventure awaits! —description from the publisher | Moderate in-game text - needs crib sheet or paste ups | 4 | 8 | 6.78 | 1.69 | 1, 2, 3, 4, 5, 6 | 15 | Chris Priscott | Chris Priscott | Unfringed, Popcorn Games | Animals, Card Game | Closed Drafting, Hand Management, Melding and Splaying, Set Collection | Digital Implementations: Board Game Arena, Theme: Nature |
338628 | Trails | 2021 | 2 | 4 | 40 | 20 | 40 | 10 | https://cf.geekdo-images.com/alEgV88cpqFtaHAklI6lbw__thumb/img/Zjwu-ZXktck4EIrVDhMqjLsZmsQ=/fit-in/200x150/filters:strip_icc()/pic6214088.jpg | https://cf.geekdo-images.com/alEgV88cpqFtaHAklI6lbw__original/img/5jdMrbjMlK3698GCyKWzWNxQsOo=/0x0/filters:format(jpeg)/pic6214088.jpg | Take a hike in TRAILS, exploring iconic sites and national parks across the U.S., gathering resources, observing wildlife, and earning wilderness badges. TRAILS is a standalone adventure in the PARKS series with artwork from the Fifty-Nine Parks Print Series. In TRAILS, players hike back and forth along the trail, collecting rocks, acorns and leaves; taking pictures; and encountering wildlife to gain bonuses. At trailhead and trail end, you can turn in resources to earn badges, after which you start back in the other direction. As players visit the trail end, the sun sets over the trail. As night falls, trail sites grant more powerful actions, but they won't last forever. When the sun leaves the trail, the last round of play takes place, then the player with the most points from collected badges, photos taken, and bird sightings wins. —description from the publisher | Some necessary text - easily memorized or small crib sheet | 2 | 8 | 7.06 | 1.77 | 2, 3, 4 | 20, 25, 30, 35, 40 | Henry Audubon | Fifty-Nine Parks Print Series | Keymaster Games, Albi, Albi Polska, Feuerland Spiele, Matagot, Surfin' Meeple China | Adventure, Animals, Environmental, Travel | Contracts, End Game Bonuses, Modular Board, Set Collection, Track Movement, Worker Placement | Animals: Bears, Components: Dice with Icons, Components: Meeples (Animal) / Animeeples, Digital Implementations: TableTop Simulator Mod (TTS), Series: PARKS, Theme: Hiking, Theme: Nature, Theme: US National Parks |
338957 | Caesar!: Seize Rome in 20 Minutes! | 2022 | 1 | 2 | 20 | 20 | 20 | 14 | https://cf.geekdo-images.com/Mw_WmNeSTRgEgiQG87YPgQ__thumb/img/vq3rQ-SOu-77cD61UeJq58dcZZQ=/fit-in/200x150/filters:strip_icc()/pic6228356.png | https://cf.geekdo-images.com/Mw_WmNeSTRgEgiQG87YPgQ__original/img/fgw5B0oFNDZlNj6Yig97m4625lI=/0x0/filters:format(png)/pic6228356.png | The Roman Republic is coming to an end, but not before a power struggle between Caesar and Pompey. Players will command their legions, strategically deploying them to key battlegrounds to try and seize control of the provinces and become ruler of the republic. Players draw tokens from a bag to determine their starting forces and to replenish their losses. Players allocate their resources to each province, gaining tactical advantages and vying for control of the republic. Three modules to expand the game are included: poison your opponent, deploy powerful Centurions and use underhanded tactics to gain advantages in the Expansions of Rome. | No necessary in-game text | 2 | 10 | 7.56 | 1.93 | 1, 2 | 20 | Paolo Mori | Mariusz Gandzel, Paul Sizer | PSC Games, Banana Games, Barbu Inc., GaGa Games, Giochix.it, Jumping Turtle Games, Maldito Games, MINDOK, Nasza Księgarnia, Reflexshop, Schwerkraft-Verlag, Ігромаг | Ancient, Civil War, Wargame | Area Majority / Influence, Chit-Pull System, Simulation, Solo / Solitaire Game | Ancient: Rome, Components: Map (Continental / National scale), Digital Implementations: Tabletopia, History: Roman Civil Wars, Players: Games with Solitaire Rules, Players: Two-Player Only Games, Players: Wargames with Solitaire Rules, Region: Mediterranean Sea, Region: North Africa, Series: 20 Minutes! (PSC Games) |
339484 | Savannah Park | 2021 | 1 | 4 | 40 | 20 | 40 | 8 | https://cf.geekdo-images.com/D7UzjghUmmKWXiiGt3rUcA__thumb/img/Y24B-tNoz7UvzbpPit7J3QORZPg=/fit-in/200x150/filters:strip_icc()/pic6202222.jpg | https://cf.geekdo-images.com/D7UzjghUmmKWXiiGt3rUcA__original/img/slTwvhxSaiasMT3wQswcpDGTtE0=/0x0/filters:format(jpeg)/pic6202222.jpg | In Savannah Park, you each run your own wildlife park, and your goal is to group animals with their own kind — but everyone takes turns deciding what to move, so you might not be able to shuffle animals into the right spaces. Each player starts the game with the same set of 33 unique animal tiles, with those tiles laid out at random in your personal wildlife park. Three bush-fire spaces and one rock space will remain unoccupied in your park for the entire game, and six tree spaces and four grass spaces are unoccupied at the start of play. On a turn, you name a specific face-up tile that all players must pick up, flip face down, then move to a different empty space within their own park. Tiles that have been flipped cannot move again, and once all tiles have moved, the game ends with a scoring round. First, tiles adjacent to bush fires are removed if they depict as many animals as the number of fires (1, 2, or 3) on the bush-fire space. Score for each grass and tree uncovered on your board. Finally, score for each of the six animal species; the bigger the main herd of each of species and the more water holes it contains, the more points you score, e.g. a herd of five rhinos and three watering holes is worth (5x3) 15 points. The player with the most points wins. Savannah Park includes a solo mode, a set-up variant that allows you to place the bush fires and trees where you wish, and a scoring variant that rewards you for bumping a lion out of the animals' way. | No necessary in-game text | 3 | 6 | 7.08 | 1.72 | 1, 2, 3, 4 | 20, 25, 30, 35, 40 | Michael Kiesling, Wolfgang Kramer | Annika Heller, Andreas Resch, Fabrice Weiss | Deep Print Games, 999 Games, Bright Eye Games, Broadway Toys LTD, Capstone Games, Galápagos Jogos, Hobby Japan, Maldito Games, Mandoo Games, Pegasus Spiele, Piatnik, Portal Games, Super Meeple, uplay.it edizioni | Abstract Strategy, Animals, Puzzle | Follow, Pattern Building, Score-and-Reset Game, Set Collection, Solo / Solitaire Game, Tile Placement | Animals: Deer / Antelope, Animals: Elephants, Animals: Giraffes, Animals: Ostriches, Animals: Rhinoceroses, Animals: Zebras, Components: Hexagonal Tiles, Continents: Africa, Digital Implementations: Google Play, Digital Implementations: Tabletopia, Misc: LongPack Games, Players: Games with Solitaire Rules, Theme: Safaris, Theme: Zoos, Aquaria, Safari Parks |
340118 | Movie Mind | 2021 | 2 | 9 | 30 | 20 | 30 | 12 | https://cf.geekdo-images.com/A7zOoAZ3S9BZvcPb21m6xw__thumb/img/UJvcacofxKcZV_NZgm5remRqI3s=/fit-in/200x150/filters:strip_icc()/pic6861147.png | https://cf.geekdo-images.com/A7zOoAZ3S9BZvcPb21m6xw__original/img/ugbav749ckHVmcqWsiqnLhTj104=/0x0/filters:format(png)/pic6861147.png | With your team, dive into the scenery in Movie Mind, scrutinize the smallest detail, and try to answer the five questions in time to earn as many points as possible. Questions are divided up to match the colors of each player/team, and a bonus question can be answered that awards the whole 5 points at once. Eight hundred films can be found through more than one thousand questions covering all cinematographic styles: Ghostbusters, Interstellar, The Silence of the Lambs, Shrek, The Fabulous Destiny of Amélie Poulain, and more. The player/team with the most points at the end of the game wins. | 6 | 6.44 | 1.00 | 2, 3, 4, 5, 6, 7, 8, 9 | 20, 25, 30 | Boris Uzan | Diane Fayolle, Boris Uzan | Gigamic | Movies / TV / Radio theme, Party Game, Trivia | Action Timer | Trivia: Movies | ||
340466 | Unfathomable | 2021 | 3 | 6 | 240 | 120 | 240 | 14 | https://cf.geekdo-images.com/_kZDRdv3tONk9vTcA_OwSA__thumb/img/_8WyQKScotYGRBbKT1ypXnH2YiA=/fit-in/200x150/filters:strip_icc()/pic8317346.png | https://cf.geekdo-images.com/_kZDRdv3tONk9vTcA_OwSA__original/img/oEyl7gbuPch1ZM8H8e47XEOb_rs=/0x0/filters:format(png)/pic8317346.png | The year is 1913. The steamship SS Atlantica is two days out from port on its voyage across the Atlantic Ocean. Its unsuspecting passengers fully anticipated a calm journey to Boston, Massachusetts, with nothing out of the ordinary to look forward to. However, strange nightmares plague the minds of the people aboard the ship every night; rumors circulate of dark shapes following closely behind the ship just beneath the waves; and tensions rise when a body is discovered in the ship's chapel, signs of a strange ritual littered around the corpse. Lurking within the depths of the Atlantic Ocean are a swarm of vicious, unspeakable horrors: the Deep Ones, led by Mother Hydra and Father Dagon. For reasons unknown, they have set their sights on the Atlantica, and their minions, taking the form of human-Deep One hybrids, have infiltrated the steamship to help sink it from within. Each game of Unfathomable has one or more players assuming the role of one of these hybrids, and how well they can secretly sabotage the efforts of the other players might mean the difference between a successful voyage and a sunken ship. If you're a human, you need to fend off Deep Ones, prevent the Atlantica from taking too much damage, and carefully manage the ship's four crucial resources if you want any hope of making it to Boston, all while trying to figure out which of your fellow players are friends and which are foes. Everyone shares the same resource pool, but humans will try to preserve them while traitors will strive to subtly deplete them. Being able to tell when someone is purposefully draining the group's resources is harder than you think, especially when you take crises into account! At the end of each player's turn, that player must draw a mythos card. Each of these cards represents a crisis that the whole group must try to resolve together. Some of these crises, such as "Food Rationing", call for a choice that could potentially put the ship's passengers or resources at risk, while others, such as "Hull Leak", call for a skill test in which failure could have disastrous consequences. During a skill test, each player contributes skill cards from their hand to a face-down pile shared by the group. Once everyone has contributed (or chosen not to), the cards are shuffled, then revealed. If enough of the correct skills were contributed, then the group passes the test! But if the wrong skills were contributed, they can actually hinder the results, leading to failure. Thus, skill tests are dangerous opportunities for traitors to sabotage the humans' efforts, so you have to stay on your toes at all times. —description from the publisher | Extensive use of text - massive conversion needed to be playable | 5 | 14 | 7.51 | 3.10 | 3, 4, 5, 6 | 120, 125, 130, 135, 140, 145, 150, 155, 160, 165, 170, 175, 180, 185, 190, 195, 200, 205, 210, 215, 220, 225, 230, 235, 240 | Tony Fanchi, Corey Konieczka | Henning Ludvigsen | Fantasy Flight Games, ADC Blackfire Entertainment, Delta Vision Publishing, Galápagos Jogos, Geekach Games, GoKids 玩樂小子, Hobby World, Rebel Sp. z o.o. | Bluffing, Deduction, Fantasy, Horror, Novel-based | Area Movement, Hand Management, Hidden Roles, Team-Based Game, Traitor Game, Variable Player Powers | Components: Miniatures, Misc: Watch It Played How To Videos, Series: Arkham Horror Files (Fantasy Flight Games), Theme: Art style – Art Nouveau, Theme: Cthulhu Mythos |
341169 | Great Western Trail: Second Edition | 2021 | 1 | 4 | 150 | 75 | 150 | 12 | https://cf.geekdo-images.com/gDn7AhrDlmfCLSz9ZqoNFQ__thumb/img/0pt6XrFHTXpNetwMo9rdY7PdhfQ=/fit-in/200x150/filters:strip_icc()/pic5988511.jpg | https://cf.geekdo-images.com/gDn7AhrDlmfCLSz9ZqoNFQ__original/img/yecB1xO32nnjBAyskVOTq9LBuLo=/0x0/filters:format(jpeg)/pic5988511.jpg | America in the 19th century: You are a rancher and repeatedly herd your cattle from Texas to Kansas City, where you send them off by train. This earns you money and victory points. Needless to say, each time you arrive in Kansas City, you want to have your most valuable cattle in tow. However, the "Great Western Trail" not only requires that you keep your herd in good shape, but also that you wisely use the various buildings along the trail. Also, it might be a good idea to hire capable staff: cowboys to improve your herd, craftsmen to build your very own buildings, or engineers for the important railroad line. If you cleverly manage your herd and navigate the opportunities and pitfalls of Great Western Trail, you surely will gain the most victory points and win the game. The second edition of Great Western Trail includes solitaire rules, making for a player count of 1-4. Second Edition: Remember the old days in the West? Well, the times they are a-changing’! From new solo opponent to incredible landscapes, you won't know where to start. And there is a new herd of cows for you to sell! Great Western Trail is the critically acclaimed game of cattle ranching by Alexander Pfister. Players attempt to wrangle their herd across the Midwest prairie and deliver it to Kansas City. But beware! Other cowboys are sharing the trail with you. We invite you to saddle up! The changes in the Second edition: Brand New Artwork by Chris Quilliams Solo Mode: A New Challenger in the West Dual-Layered Player Boards Addition of a new breed of cows: The Simmental breed Two new reversible buildings (#11 & 12) Twelve Exchange Tokens, First introduced in the Rails of North Expansion, for more interaction with other players Four new Master Tiles added for more strategy, replayability, and challenges —description from the publisher | No necessary in-game text | 3 | 12 | 8.33 | 3.72 | 1, 2, 3, 4 | 75, 80, 85, 90, 95, 100, 105, 110, 115, 120, 125, 130, 135, 140, 145, 150 | Alexander Pfister | Chris Quilliams | eggertspiele, Arclight Games, CoolPlay, Delta Vision Publishing, Ediciones MasQueOca, Galápagos Jogos, Ghenos Games, Korea Boardgames, Lacerta, Rebel Sp. z o.o., Yayoi The Dreamer, Zvezda, 本长文化 | American West, Animals, Economic | Deck, Bag, and Pool Building, Hand Management, Ownership, Set Collection, Solo / Solitaire Game, Tags, Track Movement, Variable Set-up | Animals: Cattle / Cows, Cities: Kansas City (Missouri, USA), Components: Control Boards, Country: USA, Digital Implementations: Board Game Arena, Game: Great Western Trail, Mechanism: Tableau Building, Players: Games with Solitaire Rules, States: Texas |
341489 | Carrooka | 2021 | 2 | 4 | 60 | 20 | 60 | 6 | https://cf.geekdo-images.com/qmMPfL3JGGOaZ1G1cmSCjQ__thumb/img/dkgWuDw8yrmKySo_Ze_X8O0L12g=/fit-in/200x150/filters:strip_icc()/pic7791756.jpg | https://cf.geekdo-images.com/qmMPfL3JGGOaZ1G1cmSCjQ__original/img/yl5X85DaKtH-RCZeZWq8jsan2LI=/0x0/filters:format(jpeg)/pic7791756.jpg | Carrooka is a wooden tabletop game designed and developed in the UK that uniquely combines elements of Snooker and Carrom — with a literal twist as the table spins! To set up, place the counters on the circular board in the center and at their assigned locations. On a turn, flick the striker to pot the counters, then spin the board to take position for your next turn. Carrooka can be played by two or four players. | 2 | 6 | 8.39 | 1.14 | 2, 3, 4 | 20, 25, 30, 35, 40, 45, 50, 55, 60 | Jack Furnival | (Self-Published) | Action / Dexterity, Sports | Flicking, Slide/Push | Crowdfunding: Kickstarter, Sports: Billiards / Snooker / Pool, Traditional Games: Carrom | ||
341779 | Kim-Joy's Magic Bakery | 2021 | 2 | 5 | 30 | 15 | 30 | 8 | https://cf.geekdo-images.com/8erQCUG1vQw9EnCAX1d59Q__thumb/img/PtjcJWjaj7MCH7386B8VX--bSwk=/fit-in/200x150/filters:strip_icc()/pic6267705.png | https://cf.geekdo-images.com/8erQCUG1vQw9EnCAX1d59Q__original/img/WQbsI4xofJfNa-HIvOa_LsFAcaU=/0x0/filters:format(png)/pic6267705.png | Your favorite British Baker, Kim-Joy, has moved to a magical forest and opened up a small bakery. Now she needs your help to keep customers happy. From sly foxes to needy cats, gossipy ducks to clumsy dinosaurs, you’re about to have your hands full keeping this bakery running smoothly! Kim-Joy’s Magic Bakery is a light cooperative card game for 2 to 5 players that tells an adorable story over 10 unique scenarios. No baking experience required! Kim-Joy’s Magic Bakery is a cooperative baking card game in which you and your friends are working together to run a bakery in a magical forest. The goal of the game is to bake as many treats as you can for your customers before the day ends and the customers leave. In game terms this means that you and your friends will have a limited number of actions to put together specific sets of ingredients and layers in order to bake increasingly complex treats for your customers. The game takes place over a series of 10 scenarios that get progressively tougher. Each scenario adds a new challenge to the game that will force you to adapt and change your strategies. Every time you play, you can work your way through the Scenarios to experience the story, or you can play in freeplay mode to mix and match scenarios for the ultimate co-op baking challenge! —description from the publisher | 2 | 5 | 6.87 | 1.29 | 2, 3, 4, 5 | 15, 20, 25, 30 | Ben Kepner | Linda van den Berg | Skybound Tabletop | Card Game | Action Points, Cooperative Game, Hand Management, Scenario / Mission / Campaign Game | Misc: Watch It Played How To Videos, Theme: Food / Cooking | |
342443 | What Next? | 2021 | 1 | 4 | 60 | 30 | 60 | 10 | https://cf.geekdo-images.com/_Q5F-Bj1xtaKqiknkzln4w__thumb/img/RxlBWs9BXLjNvQgKoSsuVuoXelI=/fit-in/200x150/filters:strip_icc()/pic6532584.jpg | https://cf.geekdo-images.com/_Q5F-Bj1xtaKqiknkzln4w__original/img/f672iV3Lx8PIfSh5pNzcyW83PW8=/0x0/filters:format(jpeg)/pic6532584.jpg | Introducing What Next, the brand new 'Pick-Your-Path' adventure game where you never know what's waiting around the corner. Could be a gigantic koala, a fleet of rampaging robots or an old lady with a rocket launcher — there's just no telling. Working together with the rest of the players, your goal is to navigate your way through the adventure, conquer any obstacle you encounter and make it to the end in one piece. Oh. and you'll want to keep an eye on that Tower of Peril too. Let it topple before you reach the end and it'll be game over for everyone. Unlike most adventure games, What Next isn't just about picking the right path. Buried inside these adventures, you'll find over 60 dexterity challenges, each one designed to stop you dead In your tracks. Want to grab a vine and swing from the trees? You'll need to throw a card into the air and catch it first. Decide to walk over that old rope bridge? Well, first you'll need to flick the wooden puck across the table, without it falling off. It's important to master every mini-game you come across in these adventures — or you might not make it to the finish line. The players turn over the next location card, read out the story and then choose which path to take next. If there is an event, the player reading the card must complete the dexterity challenge. The game ends when either the players reach the end of the adventure (win), or the tower of peril collapses (lose). | 2 | 8 | 6.55 | 1.57 | 1, 2, 3, 4 | 30, 35, 40, 45, 50, 55, 60 | Ed Naujokas | Sam Ailey, Beks Barnett, Zoe Lee | Big Potato Games | Action / Dexterity, Adventure, Party Game | Cooperative Game, Flicking, Narrative Choice / Paragraph, Solo / Solitaire Game | Players: Games with Solitaire Rules | |
342942 | Ark Nova | 2021 | 1 | 4 | 150 | 90 | 150 | 14 | https://cf.geekdo-images.com/SoU8p28Sk1s8MSvoM4N8pQ__thumb/img/4KuHNTWSMPf8vTNDKSRMMI3oOv8=/fit-in/200x150/filters:strip_icc()/pic6293412.jpg | https://cf.geekdo-images.com/SoU8p28Sk1s8MSvoM4N8pQ__original/img/g4S18szTdrXCdIwVKzMKrZrYAcM=/0x0/filters:format(jpeg)/pic6293412.jpg | In Ark Nova, you will plan and design a modern, scientifically managed zoo. With the ultimate goal of owning the most successful zoological establishment, you will build enclosures, accommodate animals, and support conservation projects all over the world. Specialists and unique buildings will help you in achieving this goal. Each player has a set of five action cards to manage their gameplay, and the power of an action is determined by the slot the card currently occupies. The cards in question are: CARDS: Allows you to gain new zoo cards (animals, sponsors, and conservation project cards). BUILD: Allows you to build standard or special enclosures, kiosks, and pavilions. ANIMALS: Allows you to accommodate animals in your zoo. ASSOCIATION: Allows your association workers to carry out different tasks. SPONSORS: Allows you to play a sponsor card in your zoo or to raise money. 255 cards featuring animals, specialists, special enclosures, and conservation projects, each with a special ability, are at the heart of Ark Nova. Use them to increase the appeal and scientific reputation of your zoo and collect conservation points. —description from the publisher | Extensive use of text - massive conversion needed to be playable | 2 | 14 | 8.54 | 3.77 | 1, 2, 3, 4 | 90, 95, 100, 105, 110, 115, 120, 125, 130, 135, 140, 145, 150 | Mathias Wigge | Steffen Bieker, Loïc Billiau, Dennis Lohausen, Christof Tisch | Feuerland Spiele, Capstone Games, CMON Global Limited, Cranio Creations, Game Harbor, Gém Klub Kft., Grok Games, IGAMES, Korea Boardgames, Lautapelit.fi, Ludofy Creative, Maldito Games, MINDOK, MIPL, Portal Games, Regatul Jocurilor, Super Meeple, Tower Tactic Games, White Goblin Games, テンデイズゲームズ(TendaysGames) | Animals, Economic, Environmental | Action Queue, End Game Bonuses, Grid Coverage, Hand Management, Hexagon Grid, Income, Increase Value of Unchosen Resources, Open Drafting, Race, Set Collection, Solo / Solitaire Game, Tags, Tile Placement, Variable Player Powers, Variable Set-up | Components: Hexagonal Tiles, Digital Implementations: Board Game Arena, Digital Implementations: TableTop Simulator Mod (TTS), Game: Ark Nova, Players: Games with Solitaire Rules, Theme: Ecology, Theme: Science, Theme: Zoos, Aquaria, Safari Parks |
344273 | The Muddles | 2020 | 2 | 4 | 25 | 20 | 25 | 6 | https://cf.geekdo-images.com/sHFcv2sweHc80-7bZttYHA__thumb/img/CdgXwUXtwPRLWLm_Vy_d1-YqfRU=/fit-in/200x150/filters:strip_icc()/pic6331470.jpg | https://cf.geekdo-images.com/sHFcv2sweHc80-7bZttYHA__original/img/z9fNywbFGf6tFgS88o8d51ja3cc=/0x0/filters:format(jpeg)/pic6331470.jpg | Collect cards and combine two real animals to make a brand new one. The rarer the Muddle, the more points you win. The player with the most points when the deck runs out, wins. | 4 | 6.54 | 1.00 | 2, 3, 4 | 20, 25 | Big Potato Games | Animals, Card Game, Children's Game | Set Collection | |||||
344277 | Corrosion | 2021 | 1 | 4 | 120 | 60 | 120 | 12 | https://cf.geekdo-images.com/utvlrrmevsn9Cb_Fs6kqlg__thumb/img/CjNBS17ZhTbUnnc2F7grdDBk4Us=/fit-in/200x150/filters:strip_icc()/pic6329299.jpg | https://cf.geekdo-images.com/utvlrrmevsn9Cb_Fs6kqlg__original/img/RaBq18EZJjT-of7KeYntJevVhwg=/0x0/filters:format(jpeg)/pic6329299.jpg | In Corrosion, each of you manages a factory and deploys engineers to build up diversified scoring and production engines. In the steam-filled air, however, your biggest enemy is time because most machines and gears rust away quickly, so you are well advised to also produce chrome gears and invest in rustproof and powerful chrome machines. On your turn, you can either play an engineer card or turn the corrosion wheel of your factory: Playing engineers mostly gains you new machines and qualified engineers. Other players can copy your engineer's action by playing an engineer of the same suit but a higher grade. Turning your corrosion wheel puts your machines to work and returns engineers to your hand, but also causes old gears and machines to rust. To be successful, you must cleverly co-ordinate your engineers and corrosion wheel and smoothly shift from one efficient engine to the next. The game end is triggered once the special point supply or the award supply run out. Then, whoever was able to score the most points with their machines and awards wins. | Moderate in-game text - needs crib sheet or paste ups | 2 | 12 | 7.04 | 3.26 | 1, 2, 3, 4 | 60, 65, 70, 75, 80, 85, 90, 95, 100, 105, 110, 115, 120 | Stefan Bauer (I) | Dennis Lohausen | Deep Print Games, Broadway Toys LTD, Capstone Games, Galápagos Jogos, Hobby Japan, Maldito Games, Pegasus Spiele, uplay.it edizioni | Industry / Manufacturing | Action Retrieval, Contracts, Deck, Bag, and Pool Building, Follow, Hand Management, Increase Value of Unchosen Resources, Open Drafting, Rondel, Solo / Solitaire Game | Components: Gears, Players: Games with Solitaire Rules, Theme: Steampunk |
344405 | Cartaventura: Oklahoma | 2021 | 1 | 6 | 60 | 60 | 60 | 10 | https://cf.geekdo-images.com/rU4dJobAB2pQGGe__bqCeg__thumb/img/8l0XH3mNbwm8C-NCdCACRZwU4eo=/fit-in/200x150/filters:strip_icc()/pic6719387.jpg | https://cf.geekdo-images.com/rU4dJobAB2pQGGe__bqCeg__original/img/wY9meNbjfz9ggqsGMF-7BifsDi8=/0x0/filters:format(jpeg)/pic6719387.jpg | Cartaventura is a narrative card game in which players build an adventure using cards that can offer them different choices during play. Map cards are placed in the middle of the table. Around these map cards, players place action cards, with them consulting one another to decide the best choice to make from those available: draw a card, turn over a card, discard, etc. Urgent cards, which should be read entirely before doing anything else, can change the game in an instant. Object cards are placed in front of players and can be useful throughout the game. The game includes a tutorial to accompany the first game, and its simple and original playing system allows you to explore the scenario several times before discovering all of the game's secrets. In Cartaventura: Oklahoma, it's 1854 in the United States. Your name is Bass Reeves, and you are about to turn twenty-three years old. Born a slave, the son and grandson of slaves, you spent your early years working your fingers to the bone in cotton and sugarcane fields. One day soon, you know you'll escape and then...whatever happens, happens! Will you find the Indian camp? Will you become a Marshall? Can you win the poker game? Can you escape your former master? Can you find your way to freedom? You play Oklahoma by flipping over the story cards, building out the map, and making decisions that will impact the ending you receive! The game is simple to play and will lead you through the game mechanics as you move through the story. | Unplayable in another language | 1 | 10 | 6.85 | 1.06 | 1, 2, 3, 4, 5, 6 | 60 | Thomas Dupont, Arnaud Ladagnous | Guillaume Bernon, Jeanne Landart | BLAM !, Albi, Evrikus, KOSMOS, Maldito Games, MTS Games, Muduko, Playagame Edizioni | American West, Card Game, Exploration | Action/Event, Cooperative Game, Scenario / Mission / Campaign Game, Solo / Solitaire Game, Storytelling | States: Oklahoma, Theme: African Americans, Country: USA, Mechanism: Campaign Games, Misc: Limited Replayability, Players: Games with Solitaire Rules, Series: Cartaventura (BLAM !) |
347112 | Secret Identity | 2022 | 3 | 8 | 40 | 20 | 40 | 10 | https://cf.geekdo-images.com/XyRiGDpXVhJ1pL24Q8-RjQ__thumb/img/2gCTseLhRRxGeSc3UUTwXbChZss=/fit-in/200x150/filters:strip_icc()/pic6399204.jpg | https://cf.geekdo-images.com/XyRiGDpXVhJ1pL24Q8-RjQ__original/img/CAe3ydh8u2eG02t2Ew0wEh2maqo=/0x0/filters:format(jpeg)/pic6399204.jpg | ln Secret Identity, you must guess the hidden identity of your opponents while trying to make them guess yours. At the start of a round, you receive a key card that indicates your identity among the eight characters on the table. Using double-sided "picto" cards, you try to give clues to your character so that others can guess who you are, while simultaneously guessing their character — earning points for each success. Each round, new characters appear on the table, giving you and everyone else a fresh face to guess, but your supply of picto cards is never replenished, so you must be judicious when using them in order not to run out by game's end. After the fourth round, whoever has scored the most points wins. Will you be able to act both as a skilled informant and a sharp observer? | No necessary in-game text | 6 | 10 | 7.28 | 1.14 | 3, 4, 5, 6, 7, 8 | 20, 25, 30, 35, 40 | Johan Benvenuto, Alexandre Droit, Kévin Jost, Bertrand Roux | Alain Boyer | Funnyfox, Gameology (Gameology Romania), Gém Klub Kft., Little Rocket Games, R&R Games, Rebel Sp. z o.o., Strohmann Games, Tranjis Games | Deduction, Party Game | Connections, Deduction, Hidden Roles, Voting | |
347703 | First Rat | 2022 | 1 | 5 | 75 | 30 | 75 | 10 | https://cf.geekdo-images.com/TAmP5w8gDSXe7APvp8tMVw__thumb/img/Mqb7UZI42-Xyz9yMFu1b-enn0F0=/fit-in/200x150/filters:strip_icc()/pic6502612.jpg | https://cf.geekdo-images.com/TAmP5w8gDSXe7APvp8tMVw__original/img/sxlrsxj497dHDrWywWCKOL_senY=/0x0/filters:format(jpeg)/pic6502612.jpg | For generations, the rats in the old junkyard have been telling each other the great legend about a moon made out of cheese and they want nothing more than to reach this inexhaustible treasure. One day, the little rat children discovered a comic in the junkyard that described the first landing on the moon, and thus the plan was born: Build a rocket and take over the cheese moon! Fortunately, the junkyard has everything the rats need to build their rocket, and the other animals are willing to support this daring venture — at least if they're well paid. Of course, all the rats work together to achieve this mighty goal. However, each rat family competes to build the most rocket parts and to train the most rattronauts so they can feast on as much of the lunar cheese as possible. In First Rat, each player starts with two rats and may raise two more. On your turn, you either move one of your rats 1-5 spaces on the path or move 2-4 of your rats 1-3 spaces each as long as they end up on spaces of the same color. Your rats can never share the same space, and if you land in a space with another player's rat, you must pay them one cheese, borrowing cheese from the back as needed. After movement, you collect resources (cheese, tin cans, apple cores, baking soda, etc.) matching the color of the space you occupy or move your lightbulb along the light string, which will boost your income in future turns. (More lights in the junkyard makes it easier for you to find things!) If you end movement near a store, you can spend resources to buy a backpack or bottle top — or you can steal an item instead, with the rat then returning to the start of the movement track. You can also spend resources to build rocket sections (and score points) or spend cheese in bulk as a donation (and score points). When you pick up apple cores, you move around the rat burrow to pick up comics or stored food or raise one of your rats from the nursery. Alternatively, you automatically get a new rat when one of your rats reaches the launch pad and boards the spaceship. When a player places their fourth rat on the spaceship — or places their eighth scoring marker on the board — the game ends, and the player with the most points wins. In the event of a tie, the tied player with the most rattronauts in the rocket wins. First Rat includes a solo mode as well as variable game set-ups described in the rulebook. | No necessary in-game text | 4 | 10 | 7.57 | 2.26 | 1, 2, 3, 4, 5 | 30, 35, 40, 45, 50, 55, 60, 65, 70, 75 | Gabriele Ausiello, Virginio Gigli | Dennis Lohausen | Pegasus Spiele, Across the Board, CMON Global Limited, Gém Klub Kft., HANALL M&C, Hobby Japan, MYBG Co., Ltd., Nasza Księgarnia | Adventure, Animals, Humor, Space Exploration | Point to Point Movement, Set Collection, Solo / Solitaire Game | Animals: Rats, Category: Combinatorial, Misc: LongPack Games, Players: Games with Solitaire Rules, Space: Earth's Moon, Theme: Trash / Garbage |
348096 | Kites | 2022 | 2 | 6 | 10 | 10 | 10 | 10 | https://cf.geekdo-images.com/TIEYwnIRV6kvAEnFkYe2OA__thumb/img/ysbEGf4Z0tNnYPSnGOH8tw5sa8Y=/fit-in/200x150/filters:strip_icc()/pic6858706.png | https://cf.geekdo-images.com/TIEYwnIRV6kvAEnFkYe2OA__original/img/F_I7FrEWXrTcl-3fYOgC4OZcryQ=/0x0/filters:format(png)/pic6858706.png | The sun is shining, the wind is blowing, and you know just what to do — gather your friends to fly some kites! In Kites, everyone works together to keep all their kites — represented by colorful sand timers — in the air. Take turns playing cards, flipping the sand timers, and coordinating with other players to ensure none of the timers run out. If it does, a kite has crashed! Add complication cards for additional challenges. Play all of the kite cards in the deck, and everybody wins! | No necessary in-game text | 4 | 8 | 6.97 | 1.06 | 2, 3, 4, 5, 6 | 10 | Kevin Hamano | Beth Sobel | Floodgate Games, CMON Global Limited, Devir, HUCH!, Ideal Board Games, Magellan, Mandoo Games, Matagot, Reflexshop, Studio Supernova, TLAMA games, WoodCat | Real-time | Cooperative Game | Components: Sand Timers, Theme: Kites |
349071 | Route East | 2022 | 2 | 5 | 90 | 60 | 90 | 11 | https://cf.geekdo-images.com/f-ZoMvV6tfrDRdNQo5QMBw__thumb/img/TYRPs8O2o8_-plTUS21V_9Zuya8=/fit-in/200x150/filters:strip_icc()/pic6461081.png | https://cf.geekdo-images.com/f-ZoMvV6tfrDRdNQo5QMBw__original/img/nwYFnnW9CCMfG-ZXLELIDeSmF60=/0x0/filters:format(png)/pic6461081.png | Race from Istanbul to Shanghai in an incredibly fun board game filled with tense gaming frustration, strategy and co-player vendettas. Based on a trip of a lifetime, Route East takes players across mountains, valleys, and stunning wonders of the less explored areas of the world while testing their planning and cunning skills. At the start of each turn, you pick an Ignition card and then you play your three moves. How you play them is up to you - you might decide to move on the board, or pick or play Action Cards that will give you various advantages throughout the game. You might also have to roll the dice to move depending on the circumstances. Plan your route through must-see attractions along the way, and develop a strategy based on budget, fuel, cunning and pure foul play! First one to Shanghai, you got it, wins! It won’t be easy. Did we mention this before? 1) you’ll definitely not have enough money - that’s guaranteed 2) Your teammates will steal from you, bribe their way through borders, and damage your car so badly you’ll be stuck for days without moves 3) Early front-runners get the brunt of abuse - have you not heard that slow and steady wins the race? 4) Play dirty or be kind. Become your competitors’ best ally or screw everyone over and make a dash for the finish. You'll need an equal mix of skill, planning, and bloody savviness to get to Shanghai first. | Some necessary text - easily memorized or small crib sheet | 3 | 10 | 6.36 | 1.25 | 2, 3, 4, 5 | 60, 65, 70, 75, 80, 85, 90 | LostVenture Games | Abstract Strategy, Adventure, Print & Play, Travel | Action Points, Advantage Token, Betting and Bluffing, Dice Rolling, Open Drafting, Race, Resource to Move, Semi-Cooperative Game | Cities: Istanbul (Turkey), Cities: Shanghai (China), Digital Implementations: Tabletopia | ||
349812 | Ransom Notes | 2021 | 3 | 6 | 90 | 30 | 90 | 17 | https://cf.geekdo-images.com/yggkhvDY23J0zVTNvgao3g__thumb/img/Xy6BxeuRD95PqHE6Ehx7S17O4kA=/fit-in/200x150/filters:strip_icc()/pic6521910.jpg | https://cf.geekdo-images.com/yggkhvDY23J0zVTNvgao3g__original/img/fnSBPsBloia4_4_--Xzk5oELWqA=/0x0/filters:format(jpeg)/pic6521910.jpg | A creative party game for making hilariously terrible sentences. Players respond to outlandish situations like "Tell someone you've clogged their toilet at a party" with just their limited pool of word magnets, leaving even master wordsmiths no choice but to create awesomely horrendous phrases. With hundreds of word magnets included, every round is always fresh, wildly creative, and tears-streaming-down-your-face funny. Each round, a prompt card is randomly drawn from the deck and players try to come up with the best answer from their pool of magnets. A judge is randomly chosen from the players, who reviews the answers and chooses a winner, who scores 1 point. The game ends after one player has scored 5 points. Players can also choose to take turns being the judge each round. | Extensive use of text - massive conversion needed to be playable | 6 | 12 | 6.68 | 1.00 | 3, 4, 5, 6 | 30, 35, 40, 45, 50, 55, 60, 65, 70, 75, 80, 85, 90 | Evan Katz, Josh Roberts | Evan and Josh's Very Special Games Company | Party Game, Word Game | Player Judge, Turn Order: Progressive | Components: Magnets, Crowdfunding: Kickstarter, Mechanism: Judging Games, Misc: LongPack Games | |
351488 | Six Second Scribbles | 2021 | 2 | 8 | 60 | 20 | 60 | 8 | https://cf.geekdo-images.com/cfw2Rg1nj0kTNtPPGS0CFQ__thumb/img/ABMsy-EGREgZtrnSv2yIKzi0MMM=/fit-in/200x150/filters:strip_icc()/pic6524954.png | https://cf.geekdo-images.com/cfw2Rg1nj0kTNtPPGS0CFQ__original/img/cuIPAevJdcr1M3ZZAu04KkSPeWs=/0x0/filters:format(png)/pic6524954.png | Everyone plays at once in this fast-paced party game. Players have one minute to draw up to ten things from their category card. But not every doodle will do! To win points, other players must be able to guess what was drawn. When the time is up, players pass around their drawings and try and guess what other players have drawn. If players guess a drawing right, then both the guesser and the artist score a point. After three rounds, the game ends and the player with the most points wins. | Moderate in-game text - needs crib sheet or paste ups | 4 | 8 | 7.27 | 1.00 | 2, 3, 4, 5, 6, 7, 8 | 20, 25, 30, 35, 40, 45, 50, 55, 60 | Hazel Reynolds | Gamely Ltd | Party Game | Line Drawing | ||
351605 | Bohnanza: 25th Anniversary Edition | 2022 | 2 | 7 | 45 | 45 | 45 | 10 | https://cf.geekdo-images.com/kCHwr6TmMneB0UuMa68fRQ__thumb/img/dT-qFq-y3ctBevZtHQm_ZAjJVTA=/fit-in/200x150/filters:strip_icc()/pic6602522.jpg | https://cf.geekdo-images.com/kCHwr6TmMneB0UuMa68fRQ__original/img/GAusGSGqv4QLwd-tU7tfUoke9ao=/0x0/filters:format(jpeg)/pic6602522.jpg | In Bohnanza, you plant, then harvest bean cards in order to earn coins. Each player starts with a hand of random bean cards, and each card has a number on it corresponding to the number of that type of beans in the deck. Unlike in most other cards games, you can't rearrange the order of cards in hand, so you must use them in the order that you've picked them up from the deck — unless you can trade them to other players, which is the heart of the game. On a turn, you must plant the first one or two cards in your hand into the "fields" in front of you. Each field can hold only one type of bean, so if you must plant a type of bean that's not in one of your fields, then you must harvest a field to make room for the new arrival. This usually isn't good! Next, you reveal two cards from the deck, and you can then trade these cards as well as any card in your hand for cards from other players. You can even make future promises for cards received right now! After all the trading is complete — and all trades on a turn must involve the active player — then you end your turn by drawing cards from the deck and placing them at the back of your hand. When you harvest beans, you receive coins based on the number of bean cards in that field and the "beanometer" for that particular type of bean. Flip over 1-4 cards from that field to transform them into coins, then place the remainder of the cards in the discard pile. When the deck runs out, shuffle the discards, playing through the deck two more times. At the end of the game, everyone can harvest their fields, then whoever has earned the most coins wins. Bohnanza: 25 Jahre-Edition is a special 25th anniversary edition of the game that contains a new bean type ("Elsterbohne"; magpie bean) and comes with three variant games, one of which will use a collectible coin packaged in the box. | No necessary in-game text | 4 | 8 | 7.61 | 1.46 | 2, 3, 4, 5, 6, 7 | 45 | Uwe Rosenberg | Björn Pertoft | AMIGO, 999 Games, G3, Korea Boardgames, Lautapelit.fi, Mercurio, Piatnik, VR Distribution | Card Game, Farming | Hand Management, Melding and Splaying, Negotiation, Set Collection, Trading | Components: Multi-Use Cards, Game: Bohnanza |
351616 | Wise Guys | 2022 | 3 | 4 | 90 | 90 | 90 | 13 | https://cf.geekdo-images.com/xYEZ90hgXYKd138NJWahzw__thumb/img/1pO1cyCokwKX5jqlIeZQgy4eqvQ=/fit-in/200x150/filters:strip_icc()/pic6530868.jpg | https://cf.geekdo-images.com/xYEZ90hgXYKd138NJWahzw__original/img/dZfonNGLY7KG5Tuljf-DzFoihos=/0x0/filters:format(jpeg)/pic6530868.jpg | Wise Guys is a quick-to-learn, cutthroat, area-control board game in which you play as one of four rival gangs seeking to strike it rich as "Rum Runners" on the rough streets of Chicago at the height of the roaring 20s. Each turn, players wheel, deal, talk, and fight to control locations where they buy and sell alcohol, help politicians get elected, and get help in return or double-cross rival gangs. Negotiate, threaten, and ally with rival gangs when it serves your needs, but be wary of the inevitable knife in the back... Over six rounds, players take turns driving to locations in the city represented by the grid of cards at the center of the board. Different locations provide access to materials, cash, or clout that the player's gang members can "acquire" through trade, earning profit from property within their territory or by exploiting parts of the city under the control of a rival gang. All players must maintain a certain discretion as selling too much in one round will draw unwanted attention or else saturate the city in liquor — and your fellow mafioso won't be too happy about lost profits. The gang with the most cash at the end of the game wins. | Moderate in-game text - needs crib sheet or paste ups | 4 | 12 | 6.91 | 2.20 | 3, 4 | 90 | Phil Yates | Darko Stojanovic | Gale Force Nine, LLC | Mafia, Negotiation, Territory Building | Action Points, Area Majority / Influence, Dice Rolling, Events, Modular Board, Trading, Variable Player Powers, Variable Set-up, Worker Placement | Cities: Chicago (Illinois, USA), Decades: The 1920's, History: Prohibition in the USA, Theme: Mystery / Crime |
351913 | Tiletum | 2022 | 1 | 4 | 100 | 60 | 100 | 14 | https://cf.geekdo-images.com/DvvSoTrB3-UMEgz2rBraHg__thumb/img/TnJONz9KNXPJBQ42sorXuoUTlew=/fit-in/200x150/filters:strip_icc()/pic7533289.jpg | https://cf.geekdo-images.com/DvvSoTrB3-UMEgz2rBraHg__original/img/a70U9DGHGxiyo8WWMOb9Zd4hrxc=/0x0/filters:format(jpeg)/pic7533289.jpg | In Tiletum, you and fellow players take on the roles of rich merchants traveling throughout Europe, from Flanders to Venice, during the Golden Age of the Renaissance. You will travel to various cities to acquire trade contracts for wool and iron, as well as a collection of their coats of arms. You must collect the required resources to fulfill contracts, invest in the construction of monumental cathedrals, gain the favor of noble families, and participate in important fairs where your main business occurs. You will also use the services of notable people who will be welcomed into your houses. You will thus gain prestige that will make you the most famous merchant of the Renaissance. Tiletum is a dice management game in which dice have a dual function: gaining resources and performing actions. A certain number of dice will be rolled each round. On your turn, choose a die to gain the number of corresponding resources equal to the value of the die, then perform the associated action. The power of the action is inversely proportional to the value of the die, so the fewer resources you gain, the more powerful the actions you take and vice versa. | No necessary in-game text | 2 | 14 | 7.91 | 3.44 | 1, 2, 3, 4 | 60, 65, 70, 75, 80, 85, 90, 95, 100 | Simone Luciani, Daniele Tascini | Giorgio De Michele, Zbigniew Umgelter | Board&Dice, CMON Global Limited, Delta Vision Publishing, Giant Roc, Giochix.it, Maldito Games, Midnight Jungle, Pixie Games, Rebel Sp. z o.o., TLAMA games, Well Designed Game | Renaissance | Action Drafting, Action Points, Contracts, Dice Rolling, End Game Bonuses, Point to Point Movement, Set Collection | Components: Map (Continental / National scale), Continents: Europe, Country: Belgium, Mechanism: Dice Drafting, Occupation: Architect, Occupation: Merchant |
352574 | Fit to Print | 2023 | 1 | 6 | 30 | 15 | 30 | 10 | https://cf.geekdo-images.com/MbLJUbvoRI_AS-KGfIkmNQ__thumb/img/c2yxjj2CSXC6Id97EIr3-H4Plpo=/fit-in/200x150/filters:strip_icc()/pic7161032.jpg | https://cf.geekdo-images.com/MbLJUbvoRI_AS-KGfIkmNQ__original/img/K2UI5_1m_hG1Pqbz01f084yRdjY=/0x0/filters:format(jpeg)/pic7161032.jpg | Fit to Print is a puzzly tile-laying game about breaking news, designed by Peter McPherson and set in a charming woodland world created by Ian O’Toole! Thistleville is the world’s most bustling little town — it’s a challenge to keep up with everything going on, from who took home first prize for their baked goods at the community fair to who has been digging in Mrs. Brambleberry’s carrot patch. As an editor at one of the local newspapers, your job is to tell their stories! The front page is due in just a few hours and you have no time for perfection. Grab the big stories before the other papers get a chance, and make sure you get the right photos too. A newspaper is a business, so the money has to come from somewhere — don’t forget the ads! After you’ve picked out a combination of stories, photos, and ads, it’s time to lay out the front page. Did you take enough tiles to fill the paper, but not so many that things have to be cut? Over the course of three hectic days, your skills will be tested as you compete to be the most newsworthy editor! Fit To Print is a tile-laying game for the whole family. Players simultaneously collect newspaper tiles, stacking them on their desks until they think they have what they need to make the perfect front page. Then, they will yell “Layout!” and begin to lay out the page by carefully considering the placement of centerpieces, articles, photographs, and advertisements. When everything is just right, they yell “Print” to be the first off the press and gain their choice of centerpiece for the next round! This hectic spatial puzzle features over 100 unique newspaper tiles, 6 characters with their own special abilities, as well as 3 decks of Breaking News cards — so that each and every time you play you will be solving a new puzzle! If real-time games aren’t your style, Fit to Print has a number of alternative modes to satisfy every type of puzzle gamer. In Slo-Mode players take turns drafting tiles from a shared market and arranging them on their front pages. In Puzzle Mode, take a specific set of tiles and piece together the highest-scoring arrangements. Whether you enjoy relaxing solo puzzles on your own, or frenetic action for up to 6 players, you will have a blast helping the critters of Thistleville tell their stories! —description from the publisher | Some necessary text - easily memorized or small crib sheet | 4 | 8 | 7.42 | 2.05 | 1, 2, 3, 4, 5, 6 | 15, 20, 25, 30 | Peter McPherson | Ian O'Toole | Flatout Games, Alderac Entertainment Group, Choo Choo Games, CMON Global Limited, Lucky Duck Games, Maldito Games, Skellig Games, White Goblin Games, Ігромаг | Abstract Strategy, Animals, Puzzle, Real-time | Closed Drafting, End Game Bonuses, Grid Coverage, Pattern Building, Real-Time, Set Collection, Solo / Solitaire Game, Square Grid, Tile Placement, Variable Set-up | Crowdfunding: Kickstarter, Digital Implementations: Tabletopia, Theme: Anthropomorphic Animals, Theme: Journalism |
352784 | Connecting London | 2021 | 2 | 6 | 20 | 15 | 20 | 8 | https://cf.geekdo-images.com/FGKt--X1etsO6P8vhtIA6Q__thumb/img/QBgo1piSC5CgPTuUZgQoS0o9jDQ=/fit-in/200x150/filters:strip_icc()/pic6747877.jpg | https://cf.geekdo-images.com/FGKt--X1etsO6P8vhtIA6Q__original/img/slI1-ZzRsaIgEUSYjDOKGPjYMhI=/0x0/filters:format(jpeg)/pic6747877.jpg | Connecting London is a strategy game, where 2-6 players build the iconic Zone 1 London Underground Map and work to be the first to complete their underground sign, all while dodging surprises along the way. While collecting map tiles, you will need to make connections between London mainline stations and famous landmarks. Can you stay on track to win, or will you be derailed by another passenger? Test your skills in this fast-paced board game as you make the most connections and become the King or Queen of the underground! —description from the publisher This is a tile-placement game. Map tiles are drawn at random, with each player having a "hand" of 5 tiles. During their turn, players add tiles to the board, aiming to connect stations with tourist attractions. The game is won by the first player who successfully makes 5 connections to complete their underground sign. Box contains: 53 map tiles, 6 sets of scoring tiles, 1 game board, 1 travel bag | 4.11 | 0.00 | 2, 3, 4, 5, 6 | 15, 20 | Andrew Harman | Gibsons | Trains | Network and Route Building, Tile Placement | Cities: London (England, UK) | ||||
353152 | Framework | 2022 | 1 | 4 | 30 | 30 | 30 | 8 | https://cf.geekdo-images.com/ZpCVs_p1wlbiSFOg1nNVoA__thumb/img/JXhS3iYjCXZGQMMfXy_gylbPRCU=/fit-in/200x150/filters:strip_icc()/pic6573332.jpg | https://cf.geekdo-images.com/ZpCVs_p1wlbiSFOg1nNVoA__original/img/DWBfCFZIP4TiC0Ae3txC1ADeDOs=/0x0/filters:format(jpeg)/pic6573332.jpg | Framework consists of 120 tiles, with each player starting with 22 tokens. On a turn, the lead player draws and reveals one more tile than the number of players. Each player in turn selects a tile, with the lead player being forced to take the final tile. When you take a tile, place it adjacent to at least one other tile in your display, then see whether you complete any tasks on your tiles; each time you do, cover that task with a token. Tiles contain 0-3 frames and 0-3 tasks, with each of these coming in four colors. A task might be, for example, a green 3, and to complete the task, the tile bearing this task must be part of a set of three tiles that have green frames, whether directly or via an orthogonal chain of connection with tiles that have green frames. Tasks might be two colors, e.g., red and brown, which means that both frame colors can be used to satisfy the task. Alternatively, a task might be 4 yellow or 4 brown. Also, conditional tasks exist in which you must first complete one task before you can complete the second one. Whoever first places all of their tokens wins. Framework also includes a solo game in which you attempt to place all of your tokens in an area of tiles that is as close to a 5x5 grid as possible. | No necessary in-game text | 2 | 8 | 7.10 | 1.77 | 1, 2, 3, 4 | 30 | Uwe Rosenberg | Lukas Siegmon | Edition Spielwiese, Compaya.hu: Gamer Café Kft., Hobby Japan, Pegasus Spiele | Abstract Strategy, Puzzle | Open Drafting, Solo / Solitaire Game, Tile Placement | Digital Implementations: Board Game Arena, Players: Games with Solitaire Rules |
353311 | Star Trek: Super-Skill Pinball | 2022 | 1 | 4 | 45 | 45 | 45 | 12 | https://cf.geekdo-images.com/eQ-Q2UGjTybbo5R-4WDBGg__thumb/img/xHGaVa8VxsLmaBfeDHrDObNT1HE=/fit-in/200x150/filters:strip_icc()/pic6579037.jpg | https://cf.geekdo-images.com/eQ-Q2UGjTybbo5R-4WDBGg__original/img/DAK-USteA4Cryv2layTF04O9Yjo=/0x0/filters:format(jpeg)/pic6579037.jpg | In Star Trek Super-Skill Pinball, choose one of the four unique tables and matching backglass for scorekeeping, then roll a shared pair of dice and get the pinballs rolling! You'll select one of the two die results, then move your pinball to a bumper or spinner, or target one level below with a matching number. Once you reach the lowest level, pick which flipper's roll to use to send the ball right back to the top. Play well, and you'll unlock bonuses like multiball, score multipliers, and more to help you get the high score! The game comes with four different tables, each with its own unique art and challenges: Starfleet Academy features the classic pinball experience in which you'll learn the basics and try to beat the famous Kobayashi Maru! The Trouble with Tribbles sees you helping Kirk and the crew keep the rapidly multiplying tribbles from overwhelming the U.S.S. Enterprise! Lower Decks will have you join the crew of the U.S.S. Cerritos as they deal with holodeck malfunctions and artificial gravity gone awry! Borg Attack asks you to build a fleet of Starfleet's finest ships to take down a Borg Cube and save the Galaxy! | 1 | 7.33 | 2.00 | 1, 2, 3, 4 | 45 | Geoff Engelstein | WizKids (I) | Dice | Bingo, Dice Rolling, Roll / Spin and Move, Solo / Solitaire Game | Components: Dry Erase Markers / Dry Erase Surfaces, Game: Super-Skill Pinball, Mechanism: Roll-and-Write, Players: Games with Solitaire Rules, TV Shows: Star Trek (various), Versions & Editions: Versions with IP after the original release | |||
355433 | boop. | 2022 | 2 | 2 | 30 | 20 | 30 | 10 | https://cf.geekdo-images.com/LPZHyg3KP_JI0x5CRut9lQ__thumb/img/F1jYA7KSf96S5j7zRMD5t35GNb8=/fit-in/200x150/filters:strip_icc()/pic6643190.png | https://cf.geekdo-images.com/LPZHyg3KP_JI0x5CRut9lQ__original/img/qV7_RqqlgH_Cn_VXt8MLiGKC97U=/0x0/filters:format(png)/pic6643190.png | A deceptively cute, deceivingly challenging abstract strategy game for two players. Every time you place a kitten on the bed, it goes “boop.” Which is to say that it pushes every other kitten on the board one space away. Line up three kittens in a row to graduate them into cats… and then, get three cats in a row to win. But that isn’t easy with both you AND your opponent constantly “booping” kittens around. It’s like… herding cats! Can you “boop” your cats into position to win? Or will you just get “booped” right off the bed? Approachable but challenging abstract game. Plays in 20 to 30 minutes. Features a quilted, fabric board that lays over the back of the box, completing the miniature bed playing surface. 8 wood kittens and cats per player - 32 adorable cat pieces in all! | No necessary in-game text | 2 | 8 | 7.12 | 1.31 | 2 | 20, 25, 30 | Scott Brady | Curt Covert | Smirk & Dagger Games, Smirk & Laughter Games, Delirium Games, Dice&Bones, Gém Klub Kft., Lucky Duck Games, Skellig Games, Ігромаг | Abstract Strategy, Animals | Grid Movement, Pattern Building, Slide/Push, Square Grid | Animals: Cats, Category: Combinatorial, Category: Dized Tutorial, Category: n in a row, Components: 6 x 6 Grids, Components: Meeples (Animal) / Animeeples, Digital Implementations: Ai Ai, Digital Implementations: Board Game Arena, Digital Implementations: Sovranti, Misc: Mensa Select, Players: Two-Player Only Games |
356123 | Turing Machine | 2022 | 1 | 4 | 20 | 20 | 20 | 14 | https://cf.geekdo-images.com/un5yundwtC6q1U9gWTY8Yw__thumb/img/I4QR01ZS6TTIHgW3UpdOYvePRxQ=/fit-in/200x150/filters:strip_icc()/pic6883492.png | https://cf.geekdo-images.com/un5yundwtC6q1U9gWTY8Yw__original/img/wFqPVYmL1i9rc426afzYana7ZnE=/0x0/filters:format(png)/pic6883492.png | "Codes are a puzzle. A game, just like any other game." - Alan Turing in The Imitation Game. Turing Machine is a fascinating and competitive deduction game. It offers a unique experience of questioning a proto-computer that works without electricity or any sort of technology, paving the way for a new generation of deduction games. The Goal? Find the secret code before the other players, by cleverly questioning the machine. With Turing Machine, you’ll use an analog computer with unique components made of never-before-seen perforated cards. The game offers more than seven million problems from simple to mind-staggeringly complex combinations, making the gameplay practically endless! Including the original competitive mode, you can combine your brain power as a team or try to beat the game itself while playing solo. Are you ready for an intense cerebral gaming experience? | Some necessary text - easily memorized or small crib sheet | 1 | 12 | 7.69 | 2.43 | 1, 2, 3, 4 | 20 | Fabien Gridel, Yoann Levet | Sébastien Bizos | Scorpion Masqué, Galápagos Jogos, Geekach Games, HUCH!, Kaissa Chess & Games, Lucky Duck Games, Midnight Jungle, MINDOK, Reflexshop, Sugorokuya, Tabletop KZ, Tranjis Games | Deduction, Math, Spies/Secret Agents | Deduction, Solo / Solitaire Game | Digital Implementations: Board Game Arena, Misc: Watch It Played How To Videos, Theme: Computer / Information Technology Industry |
356909 | Hand-to-Hand Wombat | 2022 | 3 | 6 | 15 | 15 | 15 | 7 | https://cf.geekdo-images.com/U36U-SQTKgW8nsnWiP2A-Q__thumb/img/T2FChBbGSAcr_m1W3xkg1g-2oas=/fit-in/200x150/filters:strip_icc()/pic6700025.png | https://cf.geekdo-images.com/U36U-SQTKgW8nsnWiP2A-Q__original/img/_3sViMgTxfyppzOVXDl2a9TjCHI=/0x0/filters:format(png)/pic6700025.png | To play Hand-to-Hand Wombat, you’re each given a secret identity as a Good Wombat or a Bad Wombat, then everyone closes their eyes. Good wombats build towers; Bad Wombats try to mess with those towers. After the timer is up, everyone opens their eyes and discusses, argues, and votes on who they think is a Bad Wombat. Hand-To-Hand Wombat is like thumb wrestling combined with Mind Wrestling. At the beginning of the game, you're given a role card : you'll either be a good Wombat or a bad Wombat The game pieces are then scattered around the table. Everyone closes their eyes while manipulating the pieces simultaneously. The Good Wombats are trying to build the three pyramidal towers in an orderly fashion whereas the Bad Wombats will try to cause chaos by deconstructing the towers or by ruining the pyramidal shapes. When the timer runs out, everybody stops, open their eyes, discuss what just happened and votes to cast a player out of the game. The Good Wombats win if they successfully build the towers before too many of their teammates have been eliminated. Otherwise the Bad Wombats win. —Description from the Kickstarter page. | Some necessary text - easily memorized or small crib sheet | 5 | 8 | 6.26 | 1.14 | 3, 4, 5, 6 | 15 | Matthew Inman, Elan Lee, Cory O'Brien | Matthew Inman | Exploding Kittens | Action / Dexterity, Party Game | Action Timer, Hidden Roles, Real-Time, Team-Based Game | Animals: Wombats, Components: 3-Dimensional (3D), Components: Blindfolds / Blackout Glasses, Crowdfunding: Kickstarter |
357271 | San Francisco | 2022 | 2 | 4 | 60 | 45 | 60 | 12 | https://cf.geekdo-images.com/9QPzye7AmwQiRrzj-wxeJA__thumb/img/XOt2CV5PB1x2J7bhlMYFmp2hbrI=/fit-in/200x150/filters:strip_icc()/pic6689760.jpg | https://cf.geekdo-images.com/9QPzye7AmwQiRrzj-wxeJA__original/img/L4ePVmrJeIwZQdQ47MhRZ-MK9FI=/0x0/filters:format(jpeg)/pic6689760.jpg | For San Francisco, the first half of the 20th century is an era of dynamic growth and new opportunities. It's also a chance for you — junior urban planner — to take part in a contest for the most amazing reconstruction plan of the city. Sit down with your sketchbook and create a project that will make you stand out from the competition. Design a beautiful city in this game by Reiner Knizia, world-famous board game designer. In the board game San Francisco, you become an urban planner whose goal is to create the greatest redevelopment plan of the famous city in California. Design districts in each of the five types, racing against all the other planners. Choose the right moment to take on new projects — but be careful, if you take on too many projects it'll be harder to gain more. Earn more prestige by cleverly designing a system of cable car connections. Lay foundations and carefully design the nearby landscape, allowing you to build new skyscrapers. Create a new vision of San Francisco that will gain the most rewards, and win through fame and recognition. | No necessary in-game text | 4 | 10 | 6.73 | 2.17 | 2, 3, 4 | 45, 50, 55, 60 | Reiner Knizia | Roman Kucharski | Rebel Studio, ADC Blackfire Entertainment | City Building, Trains | Connections, End Game Bonuses, Market, Open Drafting, Tile Placement | Cities: San Francisco (California, USA) |
357563 | Akropolis | 2022 | 1 | 4 | 30 | 20 | 30 | 8 | https://cf.geekdo-images.com/OTb0hIJHE-U3eD0FmpBrzA__thumb/img/ELFjkv8JJACHRQHQf6b9hzJziaw=/fit-in/200x150/filters:strip_icc()/pic6705097.jpg | https://cf.geekdo-images.com/OTb0hIJHE-U3eD0FmpBrzA__original/img/GpSyHl2wwgLJ6JHJAjPbEQk4MNU=/0x0/filters:format(jpeg)/pic6705097.jpg | The most talented architects in ancient Greece stand ready to achieve this goal. Build housing, temples, markets, gardens and barracks, so you can grow your city and ensure it triumphs over the others. Raise its prestige with harmonious planning that conforms to specific rules, and enhance it by building plazas. Stone is an essential resource, so make sure you do not neglect it. You’ll need enough quarries so you can build higher up, making your city stretch towards the sky. Choose a tile from the construction site Arrange it in your city to unlock each district's full potential Build on higher levels, increase the value of your districts and win the game —description from the publisher | No necessary in-game text | 3 | 8 | 7.49 | 1.78 | 1, 2, 3, 4 | 20, 25, 30 | Jules Messaud | Pauline Detraz | Gigamic, BGA Plus, Brain Games, CMON Global Limited, Engames, Fox Mind Israel, Gém Klub Kft., Geronimo Games, Ghenos Games, Hachette Boardgames Benelux, Hachette Boardgames UK, Hachette Boardgames USA, Happy Color, Kaissa Chess & Games, Kobold Spieleverlag, Korea Boardgames, Lautapelit.fi, Lifestyle Boardgames Ltd, Lucky Duck Games, Maldón, MEBO Games, PaperGames (III), TLAMA games, WoodCat, YOKA Games | Ancient, City Building, Territory Building | Auction: Dutch, End Game Bonuses, Layering, Open Drafting, Pattern Building, Tile Placement | Ancient: Greece, Crowdfunding: Spieleschmiede, Digital Implementations: Board Game Arena, Misc: Mensa Select |
358085 | Village Rails | 2022 | 2 | 4 | 45 | 45 | 45 | 14 | https://cf.geekdo-images.com/88ZX_q3-bAKpyKYrffyBYQ__thumb/img/E6Qysis66x4k2dZooI59Geygxxo=/fit-in/200x150/filters:strip_icc()/pic6728813.jpg | https://cf.geekdo-images.com/88ZX_q3-bAKpyKYrffyBYQ__original/img/i7SHGkS8onN8AkZK_w0g-8r3VQg=/0x0/filters:format(jpeg)/pic6728813.jpg | In the sleepy English countryside, life continues undisturbed as it has for centuries. It is up to you to travel to every corner of this land, bearing the promise of modernisation, accommodating the oddly specific demands of the locals, and ushering in the age of steam. In Village Rails, you will be criss-crossing the fields of England with railway lines, connecting villages together, and navigating the complex and ever-changing demands of rural communities. Connect stations and farmsteads to your local network while placing your railway signals and sidings ever so carefully. Meet the exacting standards of cantankerous locals planning strangely specific trips, and weigh their demands against your limited funding. There is much to balance in this tricky tableau-building card game of locomotives and local motives. | Some necessary text - easily memorized or small crib sheet | 3 | 10 | 7.28 | 2.09 | 2, 3, 4 | 45 | Matthew Dunstan, Brett J. Gilbert | Joanna Rosa | Osprey Games, Doit Games | Card Game, Trains, Transportation | Increase Value of Unchosen Resources, Market, Network and Route Building, Tile Placement | Country: England, Mechanism: Tableau Building |
358504 | Betrayal at House on the Hill: 3rd Edition | 2022 | 3 | 6 | 60 | 60 | 60 | 12 | https://cf.geekdo-images.com/nLDGtbwdSC0eYKffjYzrnQ__thumb/img/8F46R57i735WAI6ZjCppWb73bT0=/fit-in/200x150/filters:strip_icc()/pic6917219.jpg | https://cf.geekdo-images.com/nLDGtbwdSC0eYKffjYzrnQ__original/img/KlTmf1wl3PsFlPtQek6BfjUOC4A=/0x0/filters:format(jpeg)/pic6917219.jpg | The House on the Hill still sits abandoned, and fearless group of explorers has been drawn to the house to discover its dark secrets. Immerse yourself in the narrative gameplay as you take on the role of one of those explorers. The co-operative board game Betrayal at House on the Hill: 3rd Edition includes fifty haunts and dozens of danger-filled rooms that will terrify even the strongest among you. At first you'll work together, but beware...one explorer will betray the others and then the haunt begins. This edition of the popular haunted house traitor game features content and gaming elements that help new players jump right in. So gather friends for a game night of monsters, miniatures, and modular board pieces in this immersive, story-driven hidden traitor game. —description from the publisher | Unplayable in another language | 5 | 12 | 7.36 | 2.39 | 3, 4, 5, 6 | 60 | Dave Chalker, Banana Chan, Noah Cohen, Bruce Glassco, Brian Neff, Will Sobel, Jabari Weathers | Henning Ludvigsen | Avalon Hill, Hasbro | Adventure, Exploration, Horror, Miniatures | Dice Rolling, Map Addition, Modular Board, Player Elimination, Role Playing, Storytelling, Team-Based Game, Traitor Game, Variable Player Powers | Category: Dungeon Crawler, Game: Betrayal (Avalon Hill), Players: One versus Many, Theme: Spooky Old Houses |
358690 | MANTIS | 2022 | 2 | 6 | 10 | 10 | 10 | 7 | https://cf.geekdo-images.com/lEkzT07ZX_iDNBusFDS_jA__thumb/img/OAi6sxJMeIyuP7ANxhDNRu08wUY=/fit-in/200x150/filters:strip_icc()/pic6811649.png | https://cf.geekdo-images.com/lEkzT07ZX_iDNBusFDS_jA__original/img/snPIUx3vjhuVAkjMAnxN1PfpW3c=/0x0/filters:format(png)/pic6811649.png | Mantis has only two rules: Steal or Score your way to victory. Collect matching cards by stealing or scoring until the winner has 10 cards in their score pile. With the simplicity of UNO and depth of Gin Rummy, Mantis is designed for both kids and adults. But adults should be warned that kids will often beat them at this game. | No necessary in-game text | 4 | 6 | 6.72 | 1.03 | 2, 3, 4, 5, 6 | 10 | Ken Gruhl, Jeremy Posner | Matthew Inman | Exploding Kittens, ADC Blackfire Entertainment, Rebel Sp. z o.o., Top Toys | Card Game | Hand Management, Push Your Luck, Set Collection, Take That | Animals: Lobsters, Misc: LongPack Games |
359878 | Splito | 2022 | 3 | 8 | 20 | 15 | 20 | 8 | https://cf.geekdo-images.com/m3P9jXne14Lsw7LKiczeog__thumb/img/lgeZ2LA69JKg3EYkfvfFbkxi2ic=/fit-in/200x150/filters:strip_icc()/pic7293764.png | https://cf.geekdo-images.com/m3P9jXne14Lsw7LKiczeog__original/img/XhvEWeZ02tDVxoxqeOORQbB9meE=/0x0/filters:format(png)/pic7293764.png | Splito is a fun and fast card game for 3 to 8 players! Based on a draft principle, at each turn put a card between you and your neighbor on the left... or on the right! Help each other to complete the objectives but be the smartest to be the only one to win. Each player receives 13 cards at the beginning of the game, and at the end of each turn, each player chooses a card (Objective or Value) from their hand and decides to place it between themselves and their neighbor on the left or right. At the end of the 13 rounds, each player checks the Objectives in each zone between the players, and the two common Objectives, revealed at the beginning of the game, are also attributed to the zones that have fulfilled the conditions. The score of each player is calculated by multiplying the points obtained in the area on their left by the points in the area on their right. Throughout the game, it is therefore necessary to balance this double alliance in order to score as well as possible on both sides and emerge as the sole winner. | Moderate in-game text - needs crib sheet or paste ups | 6 | 8 | 6.72 | 1.17 | 3, 4, 5, 6, 7, 8 | 15, 20 | Romaric Galonnier, Luc Rémond | Maud Chalmel | BLAM !, 25th Century Games, Evrikus, Game Factory, Geekach Games, Hobby Game Mall, Hobby Japan, MEBO Games, Muduko, PaperGames (III), Studio Supernova, TLAMA games | Card Game | Neighbor Scope, Simultaneous Action Selection | Digital Implementations: Board Game Arena |
359893 | Sounds Fishy | 2022 | 4 | 10 | 30 | 30 | 30 | 10 | https://cf.geekdo-images.com/rE37bpTHbMlei9RJYCJPoQ__thumb/img/DO507mqeYy9QVkmUsh2KPwY39Bw=/fit-in/200x150/filters:strip_icc()/pic6938099.png | https://cf.geekdo-images.com/rE37bpTHbMlei9RJYCJPoQ__original/img/XIpnIu6CqsVQNJ6yqD8iQVP9IVg=/0x0/filters:format(png)/pic6938099.png | Sounds Fishy isn't about always knowing the right answer — it's about being able to spot the fake ones. It's like a mix between The Chameleon and Balderdash. Sounds Fishy is the party game full of strange questions and even stranger answers. Pick up points by eliminating the fake answers that have been invented by the other players — but be careful! One of them has given you the real answer. Accidentally choose it and you’ll lose all your points and your turn. Think you can tell which answers sound fishy? You’ll need to think on your feet, get creative and push your luck to win the game where everyone has an answer for you. | Extensive use of text - massive conversion needed to be playable | 7 | 10 | 6.81 | 1.00 | 4, 5, 6, 7, 8, 9, 10 | 30 | Rob Piesse | Robin Sowden García | Big Potato Games, 999 Games, Asmodee, Gigamic, Hobby World, Reflexshop | Party Game | Betting and Bluffing, Player Judge | Mechanism: Judging Games |
360133 | Crooks in Crisis | 2022 | 2 | 6 | 90 | 30 | 90 | 14 | https://cf.geekdo-images.com/I2Nc87Xlo-dLUgL8bXlZtA__thumb/img/amUGVYQ8U1ysrGg_3DuESAydCKY=/fit-in/200x150/filters:strip_icc()/pic7561157.jpg | https://cf.geekdo-images.com/I2Nc87Xlo-dLUgL8bXlZtA__original/img/yplfV6JfCNm4cO_bANgA7A4fjgY=/0x0/filters:format(jpeg)/pic7561157.jpg | Crooks in Crisis is a comedy game all about villains struggling with modern life. Players evolve and play as unique bad guy characters and compete to solve each others problems with a series of drawing, writing, searching and performing challenges. To start the game each player gets a villainous profession and trait to start their character. The winner of each round earns a new trait to add to their bad guy character. The first to reach five traits wins the game. There are millions of character combinations and thousands of challenges to play in the game. —description from the designer | 7.25 | 2.00 | 2, 3, 4, 5, 6 | 30, 35, 40, 45, 50, 55, 60, 65, 70, 75, 80, 85, 90 | Gareth Breeze | EBGB Studios | Card Game, Humor, Party Game | Acting, Paper-and-Pencil, Random Production, Role Playing | Crowdfunding: Kickstarter | ||||
360328 | Touch It | 2022 | 2 | 6 | 10 | 5 | 10 | 6 | https://cf.geekdo-images.com/Z4x2ylj0JdKejHgJZ5Cvzg__thumb/img/DOIQBZdbJlrtpcSvPqYNYTEg21E=/fit-in/200x150/filters:strip_icc()/pic8206053.jpg | https://cf.geekdo-images.com/Z4x2ylj0JdKejHgJZ5Cvzg__original/img/g8Xxc_DcddWvSrVYsfj9bOuNQrI=/0x0/filters:format(jpeg)/pic8206053.jpg | In TOUCH IT!, players are asked: “How much do you trust your fingers to see?” No matter which of the versions you get your hands on (the newest of which include Marine Life, Dungeon Crawler, and [US] Pop Culture), players interact with an evocative theme that includes dozens of remarkable illustrations brimming with charisma. TOUCH IT! is a competitive party game that is fast, fast, fast: taught in seconds, a setup that is just a shuffle, and rounds that are even faster. Players are tasked with identifying the picture on the back of their card by touching its raised image made of UV gloss—a new level of tactility for board games! The game flow is as follows: (1) Draw your card (no peeking at the back); (2) Touch the back and guess which of the four images on the front is yours; and (3) Correct answers score you points, but being the fastest scores you more. This simple scoring system applies a certain pressure: push your luck and gamble to be the first to answer perhaps a bit quicker than you had wanted. Laugh with those at the table as you fumble and bumble when challenging your sense of touch with TOUCH IT! | 5 | 4 | 6.78 | 1.00 | 2, 3, 4, 5, 6 | 5, 10 | Romain Caterdjian | Annie Loke, Yuan Momoco, Luka Wang, Wuwudoodles | Wonderful World Board Games, Atalia, Hobby World, HUCH!, Muduko | Action / Dexterity, Party Game, Real-time | Pattern Recognition, Speed Matching | Country: Japan, Country: Taiwan, Misc: LongPack Games | |
360377 | Master Dater | 2022 | 3 | 6 | 45 | 20 | 45 | 13 | https://cf.geekdo-images.com/6_G1ZCW1y56E4tjcUgz_5A__thumb/img/xI4gHE3vdBkgYDW89H9ifLfKppw=/fit-in/200x150/filters:strip_icc()/pic6800380.png | https://cf.geekdo-images.com/6_G1ZCW1y56E4tjcUgz_5A__original/img/gSUzK3gFy-qpJ44Mar6Te3P3YME=/0x0/filters:format(png)/pic6800380.png | Cyanide and Happiness present their third game. In Master Dater, the messed-up dating game, players take turns being the sexy single. Other players then combine heads and bodies to make messed-up dates to pander to three unusual interests of the single. The single then awards the player or players who best argued their case with heart, love, and flame cards. When a player has one of each and five total, that player becomes the Master Dater and wins the game. | 6 | 6.24 | 1.00 | 3, 4, 5, 6 | 20, 25, 30, 35, 40, 45 | Jason Anarchy | Gém Klub Kft., Joking Hazard | Card Game, Humor, Party Game | Player Judge, Role Playing | Category: Dized Tutorial, Crowdfunding: Gamefound, Mechanism: Judging Games | |||
361211 | Hygge | 2022 | 2 | 4 | 15 | 15 | 15 | 7 | https://cf.geekdo-images.com/rAeZngrDHG9TnU6XSCFPsA__thumb/img/Uyjub5KOAFDsRHIpeFOXOiV4aWk=/fit-in/200x150/filters:strip_icc()/pic7606705.jpg | https://cf.geekdo-images.com/rAeZngrDHG9TnU6XSCFPsA__original/img/MINMQSvy2kRPbqNJJOA1ZRMOlNg=/0x0/filters:format(jpeg)/pic7606705.jpg | Today we're having a party! But everyone's stuff is littered around the house, so before the guests arrive, we have to straighten up this place. Grandma and Grandpa will pitch in, too, but the guests might show up at any time. Try to quickly tidy up more stuff than anyone else. Can each family member finish straightening up, and get ready to receive the guests with out any mishaps? In Before the Guests Arrive, you do your best to tidy up a messy house for a party. To set up the game, shuffle the guests card into a small pack of cards and place it on the bottom of the deck. Lay out 10-13 cards in an interlocking series of rows and columns. On a turn, choose a row or column, and take all cards in it, adding them to your collection; if at most three cards are in the display, first refill the display, then choose a row or column. After taking cards, you can tidy up with one member of the family. The Mom, Dad, Girl, and Boy can each tidy up two types of stuff at a time, whereas Baby, Grandma, and Grandpa can each tidy up only one type. Stuff comes in five colors, and each color has three types of stuff, e.g., baby stuff (yellow) has blocks, bears, and lollipops. Yellow stuff can be tidied only by Baby, Grandma, and Grandpa, whereas red stuff can be tidied only by the Girl or Grandma. When tidying up a type of stuff, you can tidy as much of that type of stuff (i.e., stuff with the same illustration) as you like, so it's useful to get a bunch of the same stuff and tidy it all up together. When refilling the house, if the guest card appears, then the game ends, with everyone having one final chance to tidy up or discard a single card. Players then score points for the stars on what they've tidied, then lose points for stuff not tidied and family members not used. Whoever scores the most wins! | No necessary in-game text | 3 | 6.64 | 1.43 | 2, 3, 4 | 15 | Saashi | Ewelina Proczko, Takako Takarai | Helvetiq, Popcorn Games, Saashi & Saashi | Card Game | Set Collection | Series: Pocket Games (Helvetiq), Theme: Winter Rest / Hibernation | |
361212 | Town 66 | 2022 | 1 | 4 | 15 | 15 | 15 | 9 | https://cf.geekdo-images.com/UDVXTUarNKsQ_kZmOSnomg__thumb/img/qAoTyCWQlSMRhh3vRpxYnGx2eIg=/fit-in/200x150/filters:strip_icc()/pic6819249.png | https://cf.geekdo-images.com/UDVXTUarNKsQ_kZmOSnomg__original/img/2UCgoqbCPvyfwF98Illq9Bz3ODQ=/0x0/filters:format(png)/pic6819249.png | The residents of Town 66 can't stand it when houses with the same shape or color are lined up with each other. Try to build as many houses as you can while keeping in mind which houses in your hand can be built at the end. In Town 66, each player has a hand of tiles, with each tile showing one of six house styles in one of six colors/patterns. (The color/pattern of a tile also shows on its reverse side.) The game has 36 tiles in total, one of each possible combination. The first player places a tile in the upper-left corner of an imaginary 6x6 square, then on each subsequent turn a player adds a tile to a row or column in this square so long as this tile is adjacent to at least one other tile and the color/house style isn't already present in this row and column. After playing a tile, a player can choose to draw anew tile or not. If you play your final tile, you win, but if you don't draw new tiles, you might find yourself unable to play! | 2 | 8 | 6.70 | 1.27 | 1, 2, 3, 4 | 15 | Christoph Cantzler, Anja Wrede | Jun Sasaki | Oink Games | Puzzle | Hand Management, Pattern Building, Solo / Solitaire Game, Square Grid, Tile Placement | ||
364073 | Splendor Duel | 2022 | 2 | 2 | 30 | 30 | 30 | 10 | https://cf.geekdo-images.com/V1PyFDPNFY4bJFgreLPxmQ__thumb/img/E0OuG2X4HsbOdCh1uLyZZcMiapQ=/fit-in/200x150/filters:strip_icc()/pic6929347.jpg | https://cf.geekdo-images.com/V1PyFDPNFY4bJFgreLPxmQ__original/img/NelFMJToi6WYyDQheBZiwCP7-qE=/0x0/filters:format(jpeg)/pic6929347.jpg | Confront your rival guild in a race for victory. Take Gem and Pearl tokens from the common board, then purchase cards, gather bonuses, royal favors, and prestige. Discover new twists and strategic opportunities derived from Splendor, the original best-selling game. Acquire cards with impressive powers, take advantage of special Privileges, and fight over scarce access to Pearls. Splendor Duel is a two-player only standalone game based on Splendor that retains some of the main gameplay mechanisms of that design, while being a bit more complex, dynamic, interactive, rich, tense, and mean. The game features a main board shared by both opponents, card powers, and three victory conditions. | No necessary in-game text | 2 | 10 | 7.93 | 1.98 | 2 | 30 | Marc André, Bruno Cathala | Davide Tosello | Space Cowboys, Belleville (Бельвіль), Galápagos Jogos, Gém Klub Kft., GoKids 玩樂小子, Hobby Japan, Kaissa Chess & Games, Korea Boardgames, Lifestyle Boardgames Ltd, Rebel Sp. z o.o. | Card Game, Economic, Renaissance | Contracts, Open Drafting, Race, Set Collection | Category: Dized Tutorial, Digital Implementations: Board Game Arena, Game: Splendor, Misc: Watch It Played How To Videos, Players: Two-Player Only Games, Series: Two-player games (Space Cowboys), Theme: Jewelry, Versions & Editions: Two-Player Versions of More-Player Games |
365104 | Planted: A Game of Nature & Nurture | 2022 | 2 | 5 | 30 | 20 | 30 | 10 | https://cf.geekdo-images.com/w05q02PbXAw64GKtd4H4qg__thumb/img/MYOOXanLTSiv-vGmyPJ1fy-RIiQ=/fit-in/200x150/filters:strip_icc()/pic6978684.jpg | https://cf.geekdo-images.com/w05q02PbXAw64GKtd4H4qg__original/img/UEjgCd1LgTU3rCuGyjCNVsqyD-4=/0x0/filters:format(jpeg)/pic6978684.jpg | In this game of nature & nurture, make your house beautiful by caring for your very own collection of houseplants! In this easy-to-learn board game, collect your favorite plants and then try to feed them every round with the right combination of light, water, and plant food. Planted features 42 varieties of popular and exotic houseplants, each with their own requirements to grow. Discover various planting tools and decorations to help you raise beautiful, thriving plants, and score bonus points. The player, or plant parent, that ends up scoring the most points from growing their plants is declared the game’s biggest green thumb - and winner! Some features: Easy to learn mechanics for all ages strategy Collect resource tokens to care for your nursery (water drop, sun chip, plant food, etc.) Features 42 popular and various plant varieties for all levels of plant parents including the fiddle leaf fig, philodendron, ZZ plant, monstera, croton, and more! Created by famed game designer Phil Walker-Harding —description from the publisher | Some necessary text - easily memorized or small crib sheet | 4 | 6 | 7.28 | 1.61 | 2, 3, 4, 5 | 20, 25, 30 | Phil Walker-Harding | Hannah Bailey | Buffalo Games | Environmental | Closed Drafting, End Game Bonuses, Hand Management, Set Collection, Simultaneous Action Selection | Theme: Cacti and Succulents, Theme: Gardening |
365727 | Make the Difference | 2022 | 2 | 4 | 30 | 15 | 30 | 10 | https://cf.geekdo-images.com/cJASsWBYDDkv5EPCj1vnOg__thumb/img/bdbIjUlEvLAt6aiPEgXG2LDLWZA=/fit-in/200x150/filters:strip_icc()/pic7607523.png | https://cf.geekdo-images.com/cJASsWBYDDkv5EPCj1vnOg__original/img/ug_FifqCkPwuy8MV6ZJzaWX89qE=/0x0/filters:format(png)/pic7607523.png | In ééããããéçºèª² (Machigai Sagashi Kaihatsuka), roughly "Mistake Search and Development Division", the players are drawing differences on copies of photos, and the other players are trying to spot the differences. The players have 2 minutes to draw the differences, and the other players have 3 minutes to spot them. The drawer is rewarded if the other players find the guess between 1 and 3 minutes, or if large additions go unnoticed. The player with the most points after each has had a chance to draw wins. | 2 | 6.92 | 1.00 | 2, 3, 4 | 15, 20, 25, 30 | Shintaro Ono (大野 森太郎) | Shintaro Ono (大野 森太郎), Jun Sasaki | ボドゲイム (Bodogeimu), Oink Games | Drawing | ||||
366013 | Heat: Pedal to the Metal | 2022 | 1 | 6 | 60 | 30 | 60 | 10 | https://cf.geekdo-images.com/-vOrd4bOspibyohYExLqWg__thumb/img/2GbaKvYOzWIxfgbYTk2R9puiyzo=/fit-in/200x150/filters:strip_icc()/pic6940449.png | https://cf.geekdo-images.com/-vOrd4bOspibyohYExLqWg__original/img/iXU8a9WaVlwrkiEiOxWN06y9y5g=/0x0/filters:format(png)/pic6940449.png | Based on simple and intuitive hand management, Heat: Pedal to the Metal puts players in the driver's seat of intense car races, jockeying for position to cross the finish line first, while managing their car's speed if they don't want to overheat. Selecting the right upgrades for their car will help them hug the curves and keep their engine cool enough to maintain top speeds. Ultimately, their driving skills will be the key to victory! Drivers can compete in a single race or use the "Championship System" to play a whole season in one game night, customizing their car before each race to claim the top spot of the podium. They have to be careful as the weather, road conditions, and events will change every race to spice up their championship. Players can also enjoy a solo mode with the Legends Module or add automated drivers as additional opponents in multiplayer games. —description from the publisher | No necessary in-game text | 6 | 8 | 8.06 | 2.20 | 1, 2, 3, 4, 5, 6 | 30, 35, 40, 45, 50, 55, 60 | Asger Harding Granerud, Daniel Skjold Pedersen | Vincent Dutrait | Days of Wonder, ADC Blackfire Entertainment, CoolPlay, Galápagos Jogos, Gém Klub Kft., GoKids 玩樂小子, Hobby Japan, Hobby World, Kaissa Chess & Games, Korea Boardgames, Lord of Boards | Racing, Sports | Catch the Leader, Deck, Bag, and Pool Building, Hand Management, Programmed Movement, Push Your Luck, Race, Simulation, Simultaneous Action Selection, Solo / Solitaire Game, Track Movement, Variable Set-up | Country: France, Country: Great Britain, Country: Italy, Country: USA, Digital Implementations: Board Game Arena, Misc: Watch It Played How To Videos, Players: Games with Solitaire Rules, Sports: Auto Racing, Sports: Formula 1 |
366994 | Bonsai | 2023 | 1 | 4 | 40 | 40 | 40 | 10 | https://cf.geekdo-images.com/7Bm5_VZARWmb5sa2Vd-9nQ__thumb/img/netlb06OfwpKM-22kVT9klcvC6I=/fit-in/200x150/filters:strip_icc()/pic6961607.png | https://cf.geekdo-images.com/7Bm5_VZARWmb5sa2Vd-9nQ__original/img/Np58Wz9tBGioa8b2AqjASQgDrl4=/0x0/filters:format(png)/pic6961607.png | The Japanese term "bonsai" means "planted in a pot". A bonsai is a living work of art, a perfect miniature plant, identical in all respects to its full-size simile, but several times smaller. In Bonsai, players take on the role of expert bonsai masters intent on growing their own bonsai. Whoever grows the best plant will be appointed to show their Bonsai at the Imperial gardens. On your turn, choose and perform one of these two actions: meditate or cultivate. If you meditate, choose one of the face up cards on the board and take it, along with any Bonsai tiles represented below the card you draw. If you cultivate, you can place in your Bonsai the tiles which are in your personal supply. You can place as many tiles as the total symbols depicted on your Seishi tile and any or all of your Growth cards. Each symbol will let you place one tile of the corresponding type. During the turn in which your bonsai matches or exceeds the requirements of a Goal tile that is still in the middle of the table (i.e., the Goal tile has not been claimed yet by any player), you must immediately choose whether you want to claim that tile or if you want to renounce it in order to try to achieve a harder Goal tile. When the last card from the deck is revealed, the game end is triggered. Each tile in your bonsai is worth a certain number of points. In the solo game you can try the Additional Scenarios that change some rules and goals, and eventually try to beat the Emperor Challenge. —description from the publisher | No necessary in-game text | 3 | 8 | 7.25 | 1.90 | 1, 2, 3, 4 | 40 | Rosaria Battiato, Massimo Borzì, Martino Chiacchiera | Davood Moghaddami | DV Games, Broadway Toys LTD, FoxGames, Gém Klub Kft., Gigamic, Hobby World, KOSMOS, Ігромаг | Environmental | Open Drafting, Solo / Solitaire Game, Tile Placement | Category: Dized Tutorial, Country: Japan, Misc: LongPack Games, Misc: Watch It Played How To Videos, Theme: Gardening |
367220 | Sea Salt & Paper | 2022 | 2 | 4 | 45 | 30 | 45 | 8 | https://cf.geekdo-images.com/CIh_rXKoRw9z8K0PJxT8nQ__thumb/img/Jh6NjibuHeYrZtSsAUXq82B1fTQ=/fit-in/200x150/filters:strip_icc()/pic6973911.jpg | https://cf.geekdo-images.com/CIh_rXKoRw9z8K0PJxT8nQ__original/img/AX2wyHhWFgVh5OArXAjVHY-nFZg=/0x0/filters:format(jpeg)/pic6973911.jpg | During your turn, you assemble your hand, maybe place cards for their effect, and decide if you want to end the round. But do you think you are the one with the most points in hand? You will have to choose: stop the round immediately or give the others an extra turn to try to extend the gap? Is it worth taking the risk? The game ends when you reach 30/35/40 points (4/3/2 players). The excitement of ending the round to catch your opponents off guard The pleasure of playing your effect cards and making combos It's a set collection card game like Rummy. The origami created especially for the game is just the illustrations on the cards. | No necessary in-game text | 2 | 8 | 7.49 | 1.43 | 2, 3, 4 | 30, 35, 40, 45 | Bruno Cathala, Théo Rivière | Lucien Derainne, Pierre-Yves Gallard | Bombyx, Buró, Cranio Creations, Dice&Bones, Fabrika Igr, Galápagos Jogos, Gam'inBIZ, HANALL M&C, Hobby Japan, IGAMES, MINDOK, MIPL, MM-Spiele, Pandasaurus Games, Reflexshop, Tower Tactic Games, Tranjis Games | Animals, Card Game, Nautical | Hand Management, Open Drafting, Push Your Luck, Set Collection | Animals: Crabs, Animals: Fish / Fishes, Animals: Octopuses, Animals: Penguins, Animals: Sharks, Digital Implementations: Board Game Arena, Theme: Origami, Theme: Under the Sea |
367442 | French Quarter | 2024 | 1 | 4 | 60 | 30 | 60 | 14 | https://cf.geekdo-images.com/V9Vh8kvvhvvP9cM7D92ggQ__thumb/img/In4bOcUb0EMaS9-LAC9VusIW_yU=/fit-in/200x150/filters:strip_icc()/pic7539535.jpg | https://cf.geekdo-images.com/V9Vh8kvvhvvP9cM7D92ggQ__original/img/cjNwgdotoZbtbSyUnr_fKyLT1k0=/0x0/filters:format(jpeg)/pic7539535.jpg | Welcome to the French Quarter, the heart of New Orleans! You're in town for a weekend trip with plans to spend your Saturday evening taking in as many of the city's unique sights and sounds as possible in a mere eight hours. Whether it's the distinct food, local culture, shopping hotspots, mystic customs, or the vibrant nightlife, there's something to experience on practically every corner. There's live jazz everywhere you go, and NOLA is world-famous for its street performers. Make sure you don't miss the spontaneous wedding parades, known locally as "second lines", that roll through the streets! Play it safe or go wild — it's your choice. As you navigate the city, your map will serve as both a guidebook and a memento of your trip. Reunite with your friends at the end of the night to compare notes and swap stories. In French Quarter, you choose dice from the card row to take actions and travel via different methods of transportation with varying distances: walking, carriage ride, taxi, streetcar, riverboat, or just hanging out to socialize. As you travel around the city, you get to visit buildings and see performers where you stop. All these activities slowly fill up tracks that chart your experiences with food, culture, shopping, mysticism, and partying. You have to make tough choices between in-game bonuses and score multipliers! After eight hours of gallivanting about town, players compare their end results to see who had the most memorable night in NOLA. -description from designer | 2 | 12 | 7.34 | 2.27 | 1, 2, 3, 4 | 30, 35, 40, 45, 50, 55, 60 | Adam Hill, Ben Pinchback, Matt Riddle | Marlies Barends, Snow Conrad | Motor City Gameworks, 25th Century Games | Dice | Dice Rolling, Paper-and-Pencil, Solo / Solitaire Game | Cities: New Orleans (Louisiana, USA), Crowdfunding: Kickstarter, Mechanism: Dice Drafting, Mechanism: Roll-and-Write, Series: Loaded Roll and Write (Motor City Gameworks) | |
367498 | Horizons of Spirit Island | 2022 | 1 | 3 | 120 | 90 | 120 | 14 | https://cf.geekdo-images.com/jQ9g8pqZZuchIX_Pv3bHRQ__thumb/img/jIVtfyieZGB3j6WkwZEo8yteeok=/fit-in/200x150/filters:strip_icc()/pic6972881.jpg | https://cf.geekdo-images.com/jQ9g8pqZZuchIX_Pv3bHRQ__original/img/3bufrC3AVthPgq80bD32sLS-TDs=/0x0/filters:format(jpeg)/pic6972881.jpg | Horizons of Spirit Island features the core mechanisms of Spirit Island, but features a new double-sided game board with a streamlined set-up, punchboard components, and five new Spirits designed to be ideal for those playing a Spirit Island game for the first time. These new Spirits are compatible with all existing Spirit Island components, but to play with expansions like Jagged Earth, you would need a copy of Spirit Island itself. | Extensive use of text - massive conversion needed to be playable | 2 | 14 | 8.21 | 3.54 | 1, 2, 3 | 90, 95, 100, 105, 110, 115, 120 | R. Eric Reuss | Jason Behnke, Kat G Birmelin, Cari Corene, Lucas Durham, Nolan Nasser, Jorge Ramos, Moro Rogers | Greater Than Games, LLC, Fox in the Box, Gém Klub Kft., Ghenos Games, Hobby World, Intrafin Games, REXhry | Age of Reason, Environmental, Fantasy, Fighting, Mythology, Renaissance, Territory Building | Action Retrieval, Area Majority / Influence, Automatic Resource Growth, Campaign / Battle Card Driven, Cooperative Game, Events, Hand Management, Modular Board, Set Collection, Simultaneous Action Selection, Solo / Solitaire Game, Variable Player Powers, Variable Set-up | Components: Control Boards, Components: Map (Continental / National scale), Components: Wooden pieces & boards, Game: Spirit Island, History: Age of Discovery, Islands: Fictional, Misc: LongPack Games, Players: Games with Solitaire Rules, Theme: Colonial |
367771 | Stomp the Plank | 2022 | 2 | 4 | 20 | 15 | 20 | 5 | https://cf.geekdo-images.com/MPlYQ002W5sJ_5exjFzZ7w__thumb/img/AS4_5-ah4UpdtXU1SSezvrtSJHE=/fit-in/200x150/filters:strip_icc()/pic6980857.jpg | https://cf.geekdo-images.com/MPlYQ002W5sJ_5exjFzZ7w__original/img/blpUKJxyPTAkFSqzqXmb0f_Fx2w=/0x0/filters:format(jpeg)/pic6980857.jpg | You are young and mischievous pirates. Try to steal treasures from captain Giraffe’s chest while accusing your fellow pirates. But be careful because if you get caught, you’ll walk the plank! For each treasure you manage to steal, your opponent will end up with a crate at the end of their plank...which might just tip over... The first one to fall loses the game! Each turn, draw as many cards as you want from the captain's chest. The more you draw, the more crates your opponents will place on their planks. But be careful, if you draw the same card twice, your elephant will stomp forward on your plank. —description from the publisher | No necessary in-game text | 4 | 4 | 6.95 | 1.00 | 2, 3, 4 | 15, 20 | Florian Sirieix, Benoit Turpin | Camille Chaussy | The Flying Games, Ravensburger, Galápagos Jogos, Gém Klub Kft., Jolly Thinkers, Lautapelit.fi, Maldito Games, MINDOK, More Fun Co., Ltd., MTS Games, Spilbræt.dk | Action / Dexterity, Adventure, Animals, Children's Game, Pirates | Push Your Luck, Single Loser Game, Sudden Death Ending, Take That | Animals: Elephants, Components: 3-Dimensional (3D), Components: Game Box Used In Play, Components: Magnets, Components: Miniatures, Theme: Pirates |
368966 | Ark Nova: Marine Worlds | 2023 | 1 | 4 | 150 | 90 | 150 | 14 | https://cf.geekdo-images.com/MBZVrviRAR8NbW6LyUYE-w__thumb/img/3ICKvyfg4RD3R-x4drFAGOjUrj4=/fit-in/200x150/filters:strip_icc()/pic7501708.jpg | https://cf.geekdo-images.com/MBZVrviRAR8NbW6LyUYE-w__original/img/Hn3D4RK6yU-huQHQFhw-FP8NkjE=/0x0/filters:format(jpeg)/pic7501708.jpg | Ark Nova: Marine Worlds, an expansion for Ark Nova, introduces multiple new elements to the game, such as sea animals that each have to be played in new special enclosures that must be built adjacent to water. Roughly half the sea animals are reef dwellers, and whenever you add a reef dweller to your zoo, you trigger the ability of all reef dwellers in your zoo. To deal with the dilution of the deck, naturally caused by adding more cards, all sea cards feature a wave icon, and whenever it is revealed in the display, you discard the first card in the row, then replenish. A new fourth university is available on the association board, and if you take it, you claim one of six special universities from the reserve that feature one research icon and one of six animal icons. When you take this registry, you reveal cards from the top of the deck and keep the first revealed card with an animal icon that matches your chosen university. For each of the five action cards, four alternate versions with a little twist will be available. Players draft action cards at the start of play, replacing two of their standard action cards with these new ones, increasing the asymmetry in the game. New bonus tiles and final scoring cards will also be included. Also the expansion will include alternate wooden markers for the 3 tracks and cute animals to mark the conservation projects you support instead of using your regular player markers. | Extensive use of text - massive conversion needed to be playable | 2 | 14 | 8.94 | 3.73 | 1, 2, 3, 4 | 90, 95, 100, 105, 110, 115, 120, 125, 130, 135, 140, 145, 150 | Mathias Wigge | Steffen Bieker, Loïc Billiau, Christof Tisch | Feuerland Spiele, Capstone Games, Cranio Creations, Game Harbor, Gém Klub Kft., IGAMES, Korea Boardgames, Lautapelit.fi, Maldito Games, MINDOK, Portal Games, Regatul Jocurilor, Super Meeple, White Goblin Games | Expansion for Base-game, Animals, Economic, Environmental | End Game Bonuses, Hand Management, Hexagon Grid, Income, Open Drafting, Set Collection, Solo / Solitaire Game, Tile Placement, Variable Player Powers, Variable Set-up | Components: Hexagonal Tiles, Game: Ark Nova, Players: Games with Solitaire Rules, Theme: Ecology, Theme: Science |
369880 | Beer & Bread | 2022 | 2 | 2 | 45 | 30 | 45 | 10 | https://cf.geekdo-images.com/vPRTRJce1GOsUf6M_dWd-g__thumb/img/x0Q2R8xgABJACUHYSCA00a7j3Cg=/fit-in/200x150/filters:strip_icc()/pic7064178.jpg | https://cf.geekdo-images.com/vPRTRJce1GOsUf6M_dWd-g__original/img/IiugqYTDlz1Rk1EAaEwDxr65YgI=/0x0/filters:format(jpeg)/pic7064178.jpg | Beer & Bread is a multi-use card game for two players. Its clever structure of alternating rounds puts a fascinating twist on player interaction, card drafting, and resource management. Founded on the fruitful lands of an erstwhile monastery, two villages have held up the dual tradition of brewing beer and baking bread. While sharing fields and resources, they still find pride in their friendly rivalry of besting each other’s produce. Each of you represents one of these villages. Over the course of six years - which alternate between fruitful and dry - you must harmonize your duties of harvesting and storing resources, producing beer and bread, selling them for coins and upgrading your facilities. However, in order to win, you must maintain the balance between your baked and liquid goods. Because, after the sixth year, you only score the coins collected from the type of good - beer or bread - for which you earned less. The village with the higher score wins. —description from publisher | Moderate in-game text - needs crib sheet or paste ups | 2 | 10 | 7.45 | 2.34 | 2 | 30, 35, 40, 45 | Scott Almes | Michael Menzel | Deep Print Games, 999 Games, Albi, Capstone Games, Games7Days, Ghenos Games, Gigamic, Hachette Boardgames Benelux, Hobby Japan, Maldito Games, Pegasus Spiele, Vagabund | Card Game, Farming, Medieval | Closed Drafting, Highest-Lowest Scoring, Multi-Use Cards | Components: Multi-Use Cards, Food & Drink: Beer, Misc: LongPack Games, Players: Two-Player Only Games, Theme: Food / Cooking |
370591 | Dorfromantik: The Board Game | 2022 | 1 | 6 | 60 | 30 | 60 | 8 | https://cf.geekdo-images.com/Nqw3SzV4JDd64lcDgytPEg__thumb/img/SYowoPc4NsBcU6duKGUM93itzZY=/fit-in/200x150/filters:strip_icc()/pic7227691.jpg | https://cf.geekdo-images.com/Nqw3SzV4JDd64lcDgytPEg__original/img/CK6xh0d01jIC7WOIGALHZCDli34=/0x0/filters:format(jpeg)/pic7227691.jpg | Rippling rivers, rustling forests, wheat fields swaying in the wind and here and there a cute little village - that's Dorfromantik! The video game from the small developer studio Toukana Interactive has been thrilling the gaming community since its Early Access in March 2021 and has already won all kinds of prestigious awards. Now Michael Palm and Lukas Zach are transforming the popular building strategy and puzzle game into a family game for young and old with Dorfromantik: The Board Game. In Dorfromantik: The Board Game, up to six players work together to lay hexagonal tiles to create a beautiful landscape and try to fulfill the orders of the population, while at the same time laying as long a track and as long a river as possible, but also taking into account the flags that provide points in enclosed areas. The better the players manage to do this, the more points they can score at the end. In the course of the replayable campaign, the points earned can be used to unlock new tiles that are hidden in initially locked boxes. These pose new, additional tasks for the players and make it possible to raise the high score higher and higher. —description from the publisher | Some necessary text - easily memorized or small crib sheet | 1 | 6 | 7.65 | 1.67 | 1, 2, 3, 4, 5, 6 | 30, 35, 40, 45, 50, 55, 60 | Michael Palm, Lukas Zach | Paul Riebe | Pegasus Spiele, CMON Global Limited, Gém Klub Kft., Gigamic, IUVI Games, Korea Boardgames, SD Games, TLAMA games, Tower Tactic Games, Ігрова Майстерня, テンデイズゲームズ(TendaysGames) | City Building, Environmental, Puzzle, Territory Building, Video Game Theme | Area Majority / Influence, Cooperative Game, Hexagon Grid, Map Addition, Modular Board, Scenario / Mission / Campaign Game, Tile Placement, Variable Set-up | Category: Dized Tutorial, Mechanism: Campaign Games, Misc: LongPack Games |
370597 | Fugitive (Second Edition) | 2023 | 2 | 2 | 20 | 5 | 20 | 10 | https://cf.geekdo-images.com/YK7u_s-KQbQGpMLmWEw_kg__thumb/img/gL3VPFpM7YqYrPnJSuulesaf_BQ=/fit-in/200x150/filters:strip_icc()/pic7087639.jpg | https://cf.geekdo-images.com/YK7u_s-KQbQGpMLmWEw_kg__original/img/msWFCdLHV7RY3_l93PrSjGn-hmE=/0x0/filters:format(jpeg)/pic7087639.jpg | Fugitive is a tense, easy-to-learn, two-player deduction card game. One player is a fugitive trying to make it out of town while being pursued by an unstoppable agent. The fugitive plays cards face down to the table trying to work their way to a goal, while the agent must guess those cards to uncover them. If all the cards are face up, the fugitive is caught. CORE RULE change from 1st Edition: When the Fugitive doesn't play a hideout, he may draw an extra card from the lowest numbered pile that still has cards. Fugitive 2nd Edition also adds a brand new SHIFT system to replace the old event system and help balance the game with players of different skill levels. | 2 | 7.57 | 2.00 | 2 | 5, 10, 15, 20 | Tim Fowers | Ryan Goldsberry | Fowers Games | Bluffing, Card Game, Deduction, Number, Spies/Secret Agents | Deduction, Hand Management, Hidden Movement, Memory, Secret Unit Deployment, Turn Order: Role Order, Variable Player Powers | Components: Dry Erase Markers / Dry Erase Surfaces, Components: PVC Cards, Crowdfunding: BackerKit, Misc: LongPack Games, Players: Two-Player Only Games | ||
371055 | Buffet Boss | 2023 | 1 | 5 | 25 | 15 | 25 | 6 | https://cf.geekdo-images.com/7Mb5W1k3KeOSuFdCp3EqUA__thumb/img/0KVlPAKRu9tApGf1sZ6ZBIk62GA=/fit-in/200x150/filters:strip_icc()/pic7079382.jpg | https://cf.geekdo-images.com/7Mb5W1k3KeOSuFdCp3EqUA__original/img/rriViJDYHqfEqk0RM-DEzP6w7Ac=/0x0/filters:format(jpeg)/pic7079382.jpg | Buffet Boss delivers up a delicious mix of light strategy and dexterity in this stacking game for the whole family. In Buffet Boss, pick your food from the buffet and gain points by stacking food onto your plate. But beware - the food with the tastiest point values are also the hardest to stack! Players will also have Character cards that give them bonus points for stacking specific types of food. Buffet Boss also comes in many different modes to suit all diets - a solo/co-operative mode as well as a mode for kids aged 5 and up. —description from the publisher | 6.92 | 1.00 | 1, 2, 3, 4, 5 | 15, 20, 25 | Daryl Chow | Origame, Arcane Wonders, Pegasus Spiele, Salt & Pepper Games | Action / Dexterity | Open Drafting, Stacking and Balancing, Variable Player Powers | Food & Drink: Fruit, Mechanism: Tower Stacking, Theme: Food / Cooking | ||||
371942 | The White Castle | 2023 | 1 | 4 | 80 | 80 | 80 | 12 | https://cf.geekdo-images.com/qXT1U-nFh9PE8ujfdmI7dA__thumb/img/ru1l95gdKNXSsByDglE9Xxgu0kE=/fit-in/200x150/filters:strip_icc()/pic7754663.jpg | https://cf.geekdo-images.com/qXT1U-nFh9PE8ujfdmI7dA__original/img/jzmifZJ0Sg2Js7hmQjzX7bEHVBY=/0x0/filters:format(jpeg)/pic7754663.jpg | The heron flies over the Himeji sky while the Daimyo, from the top of the castle, watches his servants move. Gardeners tend the pond, where the koi carp live, warriors stand guard on the walls, and courtiers crowd the gates, pining for an audience that brings them closer to the innermost circles of the court. When night falls, the lanterns are lit and the workers return to their clan. In The White Castle, players will control one of these clans in order to score more victory points than the rest. To do so, they must amass influence in the court, manage resources boldly, and place their workers in the right place at the right time. The authors are Sheila Santos and Israel Cendrero, the duo known as Llama Dice who also designed the successful The Red Cathedral with Devir. In this case, we leave the Moscow of Ivan the Terrible behind to explore the most imposing fortress in modern Japan, Himeji Castle, where the banner of the Sakai clan flies under the orders of Daimyo Sakai Tadakiyo. The White Castle is a Euro type game with mechanics of resource management, worker placement and dice placement to carry out actions. During the game, over three rounds, players will send members of their clan to tend the gardens, defend the castle or progress up the social ladder of the nobility. At the end of the match, these will award players victory points in a variety of ways. The central panel shows Himeji Castle in all its splendor, divided into several zones. The largest is inside the castle, with the Room of the Thousand Carpets, where the courtiers must ascend socially until they reach the circle closest to the Daimyo to enjoy his favor. There is also the pond and the gardens, patiently tended by the gardeners where everyone can relax and contemplate its beauty without restriction. Another important area is the wall and the outside of the castle, where the warriors patrol and stand guard. Finally, we find the area of the three bridges, where the three types of dice that can be used to carry out actions are accumulated, and the personal domain of each player, where they will keep track of their resources and where they will have the reserve of workers. With accessible rules and a very careful setting, The White Castle is a very versatile title that will fit in with different gaming groups. As is tradition with Llama Dice titles, its sleek and simple design belies a great deal of strategic depth within the grasp of players. —description from the publisher | No necessary in-game text | 3 | 12 | 7.98 | 3.03 | 1, 2, 3, 4 | 80 | Isra C., Shei S. | Joan Guardiet | Devir, 999 Games, Banana Games, CMON Global Limited, GaGa Games, Games4you, Games7Days, IELLO, KOSMOS, Portal Games, Reflexshop, TLAMA games | Dice, Economic | Action Drafting, Dice Rolling, Multi-Use Cards, Open Drafting, Solo / Solitaire Game, Variable Set-up, Worker Placement, Worker Placement with Dice Workers | Country: Japan, Digital Implementations: Tabletopia, Mechanism: Dice Drafting, Series: Small Box Euros (Devir) |
371947 | 3 Ring Circus | 2023 | 1 | 4 | 75 | 45 | 75 | 12 | https://cf.geekdo-images.com/rlVMW44IxSdXg0mfbdOdOg__thumb/img/-AEXgv7NazOF2KXxPb-KPuR1yvg=/fit-in/200x150/filters:strip_icc()/pic7819093.jpg | https://cf.geekdo-images.com/rlVMW44IxSdXg0mfbdOdOg__original/img/0dv_H-9NXnu7aKwbZD0T9cHTHyw=/0x0/filters:format(jpeg)/pic7819093.jpg | The circus has come to town! Under the tent, jugglers, clowns, magicians, strongmen and wild beasts capture the curiosity of a dedicated audience that applauds non-stop. After each performance, your little troupe accumulates fame and may one day pique the interest of P.T. Barnum, the greatest circus mogul of all time. In 3 Ring Circus, players take on the role of a circus director who tours the United States at the end of the 19th century. Your objective is to hire artists and offer performances in various towns and cities with the intention of gaining fame. In towns, features are easy to set up and give you starting resources to upgrade your cast; small cities are somewhat more demanding, but they allow you to come into contact with better artists; audiences in big cities are even more demanding and want to see very specific numbers, but performing there brings you much more fame! On their turn, players can hire an artist or host a performance. At the beginning of the game, each player's circuses are empty, so it will be necessary to contract to form the company. The artist cards grant more or fewer benefits depending on the order in which they act, so one of the keys to the game is planning the shows that will be offered. If they decide to act, the players must move to a free space on the map. If it is a town, they receive the most basic currency cards as a prize. If you perform in a small city, depending on the number of pedestals you have in your company you can claim more or fewer entry cards (the second most valuable) or fame points. In the big cities, you get a lot of fame points, but the public always demands a specific type of artist. While your little circus tries to survive, the great and splendid Barnum Circus travels across the country, and when it arrives in a big city, a score is held in that region, and the circuses that have given the most performances there will gain even more fame. -description from the publisher | No necessary in-game text | 4 | 12 | 7.28 | 2.65 | 1, 2, 3, 4 | 45, 50, 55, 60, 65, 70, 75 | Remo Conzadori, Fabio Lopiano | Edu Valls | Devir, CrowD Games, IELLO, KOSMOS | Area Majority / Influence, End Game Bonuses, Hand Management, Movement Points, Point to Point Movement | Country: USA, Mechanism: Tableau Building, Series: Small Box Euros (Devir), Theme: Circus, Theme: Retro | |
371981 | Yokai Sketch | 2023 | 2 | 2 | 25 | 15 | 25 | 12 | https://cf.geekdo-images.com/PAtKBCvSxoJGccQOVX13Fw__thumb/img/LYO-IqtylV4fS9HW-Qbc7ZCh_1Y=/fit-in/200x150/filters:strip_icc()/pic7382283.jpg | https://cf.geekdo-images.com/PAtKBCvSxoJGccQOVX13Fw__original/img/EmPxyejG5YGyoI5o9zPg9wMjAN0=/0x0/filters:format(jpeg)/pic7382283.jpg | Children who go into the forest may come across some yokai, that is, supernatural creatures and phenomena. Moved by boundless curiosity, the little ones draw these spirits in their notebooks to understand their nature and learn from them. With a set-collection core mechanism, the goal of Yokai Sketch is to score more yokai points than the other player by completing sketches of the elusive forest spirits. The game consists of two decks of cards: in one are four types of yokai, each associated with an element (water, fire, earth, and wind) and a numerical value that corresponds to victory points, and in the other, sketches made by humans, two of the four elements, and possibly a special ability. At the start of the game, the yokai cards are stacked in four decks (one for each element) and three sketch cards are dealt face down to players. On their turn, players draw a new sketch card and slide one of their four cards under one of the four decks in the center of the table so that it reveals the element associated with that yokai. If by doing this the yokai reaches or exceeds the number of sketches needed to draw it (adding the sketches on both sides of the card), the player who has accumulated the most sketches on their side of the table takes it. The winner's sketch cards will be placed in the discard pile, and the other player's will stay where they are as they will be used for the next yokai card of that type. If there is a tie in the number of sketches on both sides of the card, the yokai is frightened and lost. In this case, neither player manages to finish the drawing and all the sketch cards on both sides of that yokai pile are discarded. Sketch cards can also include powers: calling the yokai or distracting it to move cards. The game ends when one or more yokai decks are empty. -description from publisher | No necessary in-game text | 2 | 10 | 6.91 | 1.33 | 2 | 15, 20, 25 | Ignasi Ferré | Vincent Dutrait | Devir, Evrikus, Gigamic | Card Game, Mythology | Set Collection | Misc: LongPack Games, Players: Two-Player Only Games, Series: Pocket Games (Devir), Setting: Kemushi Saga |
372433 | Quickity Pickity | 2022 | 2 | 5 | 20 | 20 | 20 | 6 | https://cf.geekdo-images.com/AMr6VYC1RSCWRp_3lq1tvw__thumb/img/-m3Ntp9bjUNwhd5rkBGs_zW8IB4=/fit-in/200x150/filters:strip_icc()/pic7127080.png | https://cf.geekdo-images.com/AMr6VYC1RSCWRp_3lq1tvw__original/img/eAJmz_C4lerXTgYmgdeQC7MpiIU=/0x0/filters:format(png)/pic7127080.png | It's harvest season! Look for fruit, make some nice sets, and rake in the cash! But it's not that easy…there are other people out there looking for fruit just like you. You need to pick them quick, but for some reason this forest is full of confusing fruit! Give it all you've got while trying to pick as many fruits as you can and turn them into sets. This is an exciting tile-flipping game that everyone, from kids to adults, can enjoy! Quickity Pickity is a frantic tile-flipping game that requires players to be quick with their hands and their brains. Everyone starts flipping the tiles at the same time, searching to create a set of fruits of the same color, or shape. But, be quick. You must collect your fruits before the hidden monkeys among the fruit end the game. If you can’t distinguish between misleading fruits, it’ll be tough to make high-scoring sets. This game can be enjoyed by children and adults alike, and is also recommended for board game beginners. | No necessary in-game text | 3 | 6 | 6.59 | 1.00 | 2, 3, 4, 5 | 20 | ましう (Mashiu) | Rie Komatsuzaki, Jun Sasaki | Oink Games | Action / Dexterity | Set Collection, Tile Placement | Food & Drink: Fruit |
372559 | Spots | 2022 | 1 | 4 | 30 | 25 | 30 | 10 | https://cf.geekdo-images.com/TCBUzmSNUYw_yqJAXGWnNQ__thumb/img/BgniZvPRJVenqn7XHd4TQtsSuwI=/fit-in/200x150/filters:strip_icc()/pic7592453.png | https://cf.geekdo-images.com/TCBUzmSNUYw_yqJAXGWnNQ__original/img/GklWmrbqMips7ref85Pa-X5eNQQ=/0x0/filters:format(png)/pic7592453.png | Spots is a casual push your luck game from CMYK. On your turn, you'll be rolling and placing dice onto dog cards. Dice you can't place get buried in your yard. Bury too many dice and you bust. Complete 6 dogs and you win! -description from designer | Some necessary text - easily memorized or small crib sheet | 2 | 6 | 7.16 | 1.35 | 1, 2, 3, 4 | 25, 30 | Alex Hague, Jon Perry, Justin Vickers | John Bond | CMYK, Choo Choo Games, Devir, Gém Klub Kft., IELLO, Pegasus Spiele, Rebel Sp. z o.o., Ігромаг | Animals, Dice | Action Drafting, Contracts, Dice Rolling, Push Your Luck, Race, Re-rolling and Locking, Set Collection, Variable Set-up | Digital Implementations: Board Game Arena |
373106 | Sky Team | 2023 | 2 | 2 | 15 | 15 | 15 | 12 | https://cf.geekdo-images.com/uXMeQzNenHb3zK7Hoa6b2w__thumb/img/WyPClajMWU9lV5BdCXiZnqdZgmU=/fit-in/200x150/filters:strip_icc()/pic7398904.jpg | https://cf.geekdo-images.com/uXMeQzNenHb3zK7Hoa6b2w__original/img/mWOQnkpyYBorh_Y1-0Y2o-ew17k=/0x0/filters:format(jpeg)/pic7398904.jpg | Sky Team is a co-operative game, exclusively for two players, in which you play a pilot and co-pilot at the controls of an airliner. Your goal is to work together as a team to land your airplane in different airports around the world. To land your plane, you need to silently assign your dice to the correct spaces in your cockpit to balance the axis of your plane, control its speed, deploy the flaps, extend the landing gear, contact the control tower to clear your path, and even have a little coffee to improve your concentration enough to change the value of your dice. If the aircraft tilts too much and stalls, overshoots the airport, or collides with another aircraft, you lose the game...and your pilot's license...and probably your life. From Montreal to Tokyo, each airport offers its own set of challenges. Watch out for the turbulence as this could end up being bumpy ride! AWARDS & HONORS 2024 - Spiel des Jahres Winner 2024 - Best Cooperative Board Game - Origins Awards 2024 - Best 2023 Insider Game - Les Lys (Québec) 2024 - Game of the Year - Spiel des Jahres 2024 2024 - Best 2-Player & Innovation Gameplay - Big Awards 2024 2024 - Best 2-Player & Cooperative Game - Golden Geek Awards 2023 Runner up for Best Innovative & Thematic Game - Golden Geek Awards 2023 2023 - Best Cooperative Game - Board Game Quest 2023 - Best 2-Player Game - Board Game Arena Awards 2023 - Best 2-Player Game - Squirrelly Awards 2023 - Best Board Game - Dicebreaker Tabletop Awards 2023 - Two Player Board Game Winner - Game Boy Geek 2023 - Best Co-Op Game - Gaming Trend 2023 - Seal of Excellence - Dice Tower —description from the publisher | Some necessary text - easily memorized or small crib sheet | 2 | 10 | 8.20 | 2.04 | 2 | 15 | Luc Rémond | Eric Hibbeler, Adrien Rives | Scorpion Masqué, 999 Games, ADC Blackfire Entertainment, Asmodee, Geekach Games, Hachette Boardgames USA, Kaissa Chess & Games, KOSMOS, Lavka Games, Lucky Duck Games, Reflexshop, Sugorokuya, Tabletop KZ, YOKA Games | Aviation / Flight | Communication Limits, Cooperative Game, Dice Rolling, Scenario / Mission / Campaign Game, Worker Placement with Dice Workers | Digital Implementations: Board Game Arena, Digital Implementations: TableTop Simulator Mod (TTS), Players: Two-Player Only Games, Series: Two-player games (Kosmos) |
373284 | Crack List | 2022 | 2 | 8 | 40 | 20 | 40 | 14 | https://cf.geekdo-images.com/4WwApFepitDhGqSNi0tdDA__thumb/img/8PEZ-y7nK1EjeTQ1uHYP9se1yI4=/fit-in/200x150/filters:strip_icc()/pic7139377.jpg | https://cf.geekdo-images.com/4WwApFepitDhGqSNi0tdDA__original/img/KsVpN-qXgl2B2nDNImJGVaijt9o=/0x0/filters:format(jpeg)/pic7139377.jpg | Town-country-river game meets Uno. Players race to empty their hands. In turns, players attempt to play a card by giving a word starting with the letter on one of their hand cards matching the Crack List category. The most difficult letters include some "take that" cards, and multiple Crack List cards are used during a single game, changing the categories of words to guess. | Unplayable in another language | 5 | 6.63 | 1.33 | 2, 3, 4, 5, 6, 7, 8 | 20, 25, 30, 35, 40 | Pierre Faucon | Yaqua Studio, Hachette Boardgames Benelux, Hachette Boardgames UK | Card Game, Party Game, Trivia, Word Game | Hand Management, Lose a Turn, Take That | |||
375651 | That's Not a Hat | 2023 | 3 | 8 | 15 | 15 | 15 | 8 | https://cf.geekdo-images.com/y_8E6IhpFg5z-_9KHdQYYQ__thumb/img/8FaQmPggNpG2i2zIXe5-X8bGt30=/fit-in/200x150/filters:strip_icc()/pic7386321.jpg | https://cf.geekdo-images.com/y_8E6IhpFg5z-_9KHdQYYQ__original/img/nDlt2BB6wA2avRDDO8MKgP0bjW4=/0x0/filters:format(jpeg)/pic7386321.jpg | Can you remember a few items? Sounds easy? It's a challenge in "That's not a Hat"! Players give gifts to each other while trying to remember who gave what and which gift they have in front of them. If they can't remember, they have to bluff to avoid a penalty point. An unforgettable game! | No necessary in-game text | 5 | 8 | 7.13 | 1.02 | 3, 4, 5, 6, 7, 8 | 15 | Kasper Lapp | Korea Boardgames, Ravensburger | Bluffing, Memory, Party Game | Memory | ||
377061 | Coffee Rush | 2023 | 2 | 4 | 30 | 30 | 30 | 8 | https://cf.geekdo-images.com/LdK5ItPPwIHKUITxh3vqxA__thumb/img/Y52dMpdopXxI35B6oPbc1J5RBFI=/fit-in/200x150/filters:strip_icc()/pic7275386.jpg | https://cf.geekdo-images.com/LdK5ItPPwIHKUITxh3vqxA__original/img/gKSzzvUhpCYH1PjIzSYo9ffxSoM=/0x0/filters:format(jpeg)/pic7275386.jpg | A cup of coffee sure is relaxing — for the customer. For the coffee shop, however, orders tend to pile up during peak hours, and it is no different today at Coffee Rush. Your goal: Complete customer orders to increase your ratings and be recognized as the best barista! In more detail, each player moves on the ingredient board to collect the ingredients that they need to fulfill orders — and fulfilling orders boosts your rating. Orders that are not fulfilled in time become penalties, which subtract from your rating. If a player has fulfilled three orders, they may activate an upgrade that lets them acquire ingredients more easily. The game ends once all order cards have run out or after a barista collects their fifth penalty card. The player with the highest rating wins! —description from the publisher | No necessary in-game text | 3 | 8 | 7.17 | 1.82 | 2, 3, 4 | 30 | Euijin Han | Siwon Hwang | Korea Boardgames, ADC Blackfire Entertainment, Asmodee, Broadway Toys LTD, Games7Days, Gém Klub Kft., Tower Tactic Games, Zvezda, 狗吠火車 | Contracts, Grid Movement | Food & Drink: Coffee, Food & Drink: Tea, Game: Coffee Rush, Misc: LongPack Games | |
378983 | Tipperary | 2023 | 2 | 5 | 45 | 45 | 45 | 8 | https://cf.geekdo-images.com/tRW-yz-omIwXn0P8ItGC4g__thumb/img/jsIIngDdp0XiDZIlYJoAalSgL1A=/fit-in/200x150/filters:strip_icc()/pic7318778.jpg | https://cf.geekdo-images.com/tRW-yz-omIwXn0P8ItGC4g__original/img/1THv0yE-3H7_-CpYMnwMOAdqpVs=/0x0/filters:format(jpeg)/pic7318778.jpg | In the tile-laying family game Tipperary, players are challenged to create their perfect vision of an Irish county by placing polyominoes and thus collecting sheep, castles and whiskey. The linchpin is a 'magical stone circle", that decides which of the tiles you can choose from. After twelve rounds, one player will be named chief of Tipperary. Lookout threw in some cute animeeples - sheep, sheep, hurra! | 2 | 10 | 7.21 | 1.95 | 2, 3, 4, 5 | 45 | Günter Burkhardt | Ari Oliver, Klemens Franz | Lookout Games | Animals, Farming, Puzzle, Territory Building | Chaining, Connections, End Game Bonuses, Tile Placement | Animals: Sheep, Components: Polyominoes, Country: Ireland | |
379297 | Good Face Bad Face | 2023 | 2 | 5 | 30 | 5 | 30 | 8 | https://cf.geekdo-images.com/nnU4pSrTrOVP_vApt-8Q_g__thumb/img/H2j2u5N9dXtVlgqWXrJeiHzR7wU=/fit-in/200x150/filters:strip_icc()/pic7321927.png | https://cf.geekdo-images.com/nnU4pSrTrOVP_vApt-8Q_g__original/img/4aCTNec28BFT_sHBR3brCB0sO3E=/0x0/filters:format(png)/pic7321927.png | Good Face Bad Face is a deceptively simple card game. It’s all about pushing your luck and fooling your opponents. Each turn someone creates a mystery pile of cards from the ones in their hand and passes it round. When it comes to you, you can turn over the top one, or pass it on. The aim is to lay four Good Faces in front of you, by turning over cards from the top of the pile — but beware! Turn over a Bad Face and it’ll chase all the Good Faces you were collecting away. So think again: do you turn over the top card, or pass the pile on? Good Face Bad Face is a high-stakes, bluffing game where you’ll have to watch the cards, push your luck and get into people’s heads in order to win. —description from the designer | No necessary in-game text | 5 | 5 | 6.81 | 1.14 | 2, 3, 4, 5 | 5, 10, 15, 20, 25, 30 | Ed Naujokas | Robin Sowden García | Big Potato Games | Bluffing, Card Game, Party Game | Push Your Luck | |
380607 | Great Western Trail: New Zealand | 2023 | 1 | 4 | 150 | 75 | 150 | 12 | https://cf.geekdo-images.com/X4KaD6ADLW1ohOznNay7xg__thumb/img/iCWpe4ydO3Rtu6yBjn01eQ97xLc=/fit-in/200x150/filters:strip_icc()/pic7350809.png | https://cf.geekdo-images.com/X4KaD6ADLW1ohOznNay7xg__original/img/HhxsLMIsz6Te567qXEbRBen4Sm8=/0x0/filters:format(png)/pic7350809.png | In Great Western Trail: New Zealand, you are a runholder — that is, the owner of a sheep station — on the South Island of New Zealand at the end of the 19th century. Recent years have seen your family farm prosper by diversifying your breeds of sheep and by increasing the value of your wool. With the dawn of the new century, new challenges have arisen. You must acquire new and improved breeds of sheep to ensure the prosperity of your family business and the laborers who work for you. | No necessary in-game text | 3 | 12 | 8.60 | 3.95 | 1, 2, 3, 4 | 75, 80, 85, 90, 95, 100, 105, 110, 115, 120, 125, 130, 135, 140, 145, 150 | Alexander Pfister | Chris Quilliams | eggertspiele, Ediciones MasQueOca, Galápagos Jogos, Ghenos Games, Rebel Sp. z o.o., Yayoi The Dreamer, Zvezda | Animals, Economic | Deck, Bag, and Pool Building, Hand Management, Ownership, Set Collection, Solo / Solitaire Game, Track Movement, Variable Set-up | Animals: Sheep, Country: New Zealand, Game: Great Western Trail, Players: Games with Solitaire Rules |
383789 | CDSK | 2023 | 2 | 16 | 45 | 45 | 45 | 14 | https://cf.geekdo-images.com/uC3jgaZAxm0i5LUR3LE62w__thumb/img/t8Yu-IBk6U1u6FfbuE9xvX4om3M=/fit-in/200x150/filters:strip_icc()/pic7468736.png | https://cf.geekdo-images.com/uC3jgaZAxm0i5LUR3LE62w__original/img/Yf16B8Z0w88vP2paxo5w2-e9ASw=/0x0/filters:format(png)/pic7468736.png | CDSK is a trivia game that asks you to be honest with yourselves. How well do you know this subject? Too confident? You won’t go anywhere. Too careful? You’ll be crawling. But if you answer just right… you’ll zoom off to glorious victory! Draw a card matching the space you’re on. Then move your piece as far forward as the difficulty you set… if you get the answer right! —description from the publisher | 4 | 7.01 | 1.00 | 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16 | 45 | Vincent Burger | Randolph | Trivia | Push Your Luck, Questions and Answers, Track Movement | ||||
386937 | Lacuna | 2023 | 2 | 2 | 15 | 10 | 15 | 8 | https://cf.geekdo-images.com/kYZoWRZUfVD_g4TefiBu-Q__thumb/img/u1WZAzQstXpCSvXCbQA87R0xeTM=/fit-in/200x150/filters:strip_icc()/pic7488897.png | https://cf.geekdo-images.com/kYZoWRZUfVD_g4TefiBu-Q__original/img/0S_hY9a3JRwwJPLNONiLjDLCTcI=/0x0/filters:format(png)/pic7488897.png | Lacuna is a game for 2 players about collecting flowers on a pond at night. It takes seconds to set up and plays entirely on a cloth mat. The rules are simple: draw an imaginary line between 2 flowers, place a pawn, and collect both flowers. —description from the publisher | No necessary in-game text | 2 | 6 | 7.52 | 1.04 | 2 | 10, 15 | Mark Gerrits | Nick Liefhebber | CMYK | Abstract Strategy | Zone of Control | Components: Rulers, Players: Two-Player Only Games, Theme: Flowers |
393190 | Task Team | 2024 | 3 | 18 | 20 | 20 | 20 | 7 | https://cf.geekdo-images.com/EUUOq3IezSWtnXllqbpSgQ__thumb/img/CKtg4_y3rTInVoL3CCWDsH6rE6M=/fit-in/200x150/filters:strip_icc()/pic7605143.jpg | https://cf.geekdo-images.com/EUUOq3IezSWtnXllqbpSgQ__original/img/oOUHmT-qdKd9v18SDIHy8P-0Mc0=/0x0/filters:format(jpeg)/pic7605143.jpg | In Task Team, two teams go head-to-head over a task while the third referees. Play with three people or three teams for even more fun! Aim of the Game Be the first team to win seven madcap tasks. Setup Split into three teams. There must be at least one player in each team. There does not have to be the same number of players in each team. Shuffle the cards and create a pile: This will form the deck. Keep the equipment within easy reach. Playing the Game During each round, two teams go head-to-head over the same task while the third team acts as the Referee. The first task will be deciding which two teams will go first: Rock paper scissors, arm wrestling, catch – you decide – we don’t want to know! The Referee team draws a card and reads it aloud. This tells the players: How long they have to do the task: 1 sand timer, 2 sand timers, or no time limit. The number of players required per team: 1 player, 2 players, or the whole team. The equipment needed. The task itself. When everyone is ready, the Referee team starts the countdown by saying: “Ready? Task Team!” The two participating teams then madly scramble to win the task. The team who wins the task gets the card and puts it in front of them. After each task, the teams swap roles for the next round: The team who won the previous task stays in the competition. The team who refereed the last task plays the winning team. The losing team becomes the Referee. End of the Game The first team to win seven Task cards is declared the winner. Notes The Referee team’s decisions are final. If a task ends in a draw, draw another card to decide the winner. Before each task, the team members decide together who is taking part in the task. Make sure that everyone gets an equal chance to take part. —description from the publisher | 5.76 | 1.00 | 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18 | 20 | Olivier Finet | Zongoh | Gigamic, 999 Games, Ghenos Games, Tranjis Games | Party Game | Team-Based Game | Series: Défifoo, Series: Party Time (Tranjis Games) | |||
393458 | Get the Ick | 2023 | 2 | 8 | 20 | 20 | 20 | 14 | https://cf.geekdo-images.com/SXoeoZAdzLnWEBfp9I_1Tw__thumb/img/ICHrae7BBB7-v9hZTHv_kpRZEac=/fit-in/200x150/filters:strip_icc()/pic7594008.png | https://cf.geekdo-images.com/SXoeoZAdzLnWEBfp9I_1Tw__original/img/b0fl7x3mSLqV4iyBfQeu1hoOIF0=/0x0/filters:format(png)/pic7594008.png | Each round in Get the Ick the active player is presented with three distasteful situations that other people might do, such as: Seeing them write "hehe" in a text. Holding their nose while jumping into a swimming pool. Walking really slowly. The active player secretly chooses one of these situations as the thing that most icks them out, then everyone else tries to guess which situation this is. While guessing, however, the other players can secretly mark a situation as something they actually enjoy, scoring bonus points if others don't guess their "secret attraction" ahead of the tiles being revealed. | 6.40 | 0.00 | 2, 3, 4, 5, 6, 7, 8 | 20 | (Uncredited) | Big Potato Games | Party Game | ||||||
395364 | Dorfromantik: The Duel | 2023 | 2 | 2 | 45 | 30 | 45 | 8 | https://cf.geekdo-images.com/qh4nFe79pOwSbRYpmOHswg__thumb/img/llCy8WL4PZaWmWs5l3kKmeGIqMU=/fit-in/200x150/filters:strip_icc()/pic7898487.jpg | https://cf.geekdo-images.com/qh4nFe79pOwSbRYpmOHswg__original/img/WKZ8oGySFzsKgyFU1BHUAfI2taA=/0x0/filters:format(jpeg)/pic7898487.jpg | After the great success of Dorfromantik: The Board Game, the next part of the Dorfromantik world is no longer about working together, but about friendly competition. The basic principle of the Spiel des Jahres 2023 is retained, but now both sides continue to expand their own landscape with the tile they have just revealed. Two new types of assignments also come into play with double and all-around assignments, which can also be combined with Dorfromantik: The Board Game. Two independently playable modules also provide more challenge, more variety, more interaction. Four of the new special tiles can also be integrated into Dorfromantik: The Board Game and played cooperatively. Dorfromantik: The Duel allows two players or two teams to compete. And with two copies even up to four people can play. Who will create the most beautiful world of hexagonal landscapes? Who will be better at fulfilling the villager's orders while also mastering the challenge of new assignments? —description from the publisher | Some necessary text - easily memorized or small crib sheet | 2 | 10 | 7.13 | 1.80 | 2 | 30, 35, 40, 45 | Michael Palm, Lukas Zach | Paul Riebe | Pegasus Spiele, Gigamic | City Building, Environmental, Puzzle | Hexagon Grid, Modular Board | Misc: LongPack Games, Players: Two-Player Only Games, Versions & Editions: Two-Player Versions of More-Player Games |
396384 | Herd Mentality: Moosic & Moovies | 2023 | 4 | 20 | 20 | 20 | 20 | 10 | https://cf.geekdo-images.com/xaYmtVYp1bm_pYtOK_bCAQ__thumb/img/nHshrW2YJHwcVsIRh0fGyOnJI9E=/fit-in/200x150/filters:strip_icc()/pic7642174.jpg | https://cf.geekdo-images.com/xaYmtVYp1bm_pYtOK_bCAQ__original/img/E8jKEkAl-Pa9sSro_rGyRC_S7hw=/0x0/filters:format(jpeg)/pic7642174.jpg | Its like the original Herd Mentality but about music and movies! Herd Mentality is back on the red carpet, with 180 questions all about music and movies. Grab a pen, think like the herd and write down the same answer as everyone else. In Herd Mentality, if your answer is the odd one out, you’ll be stuck with the Gold Cow - and you don’t want that! | 7 | 6.88 | 1.00 | 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20 | 20 | Rich Coombes, Dan Penn | Robin Sowden García | Big Potato Games | Animals, Party Game | Voting | Animals: Cattle / Cows, Digital Implementations: Tabletopia | ||
397376 | You Can't Say "Umm" | 2023 | 4 | 12 | 20 | 15 | 20 | 10 | https://cf.geekdo-images.com/oO3e3xiasqPA8rSDRVWcHA__thumb/img/fcxXPl8plw1m6AWzlKGX9c2lSuo=/fit-in/200x150/filters:strip_icc()/pic7710283.png | https://cf.geekdo-images.com/oO3e3xiasqPA8rSDRVWcHA__original/img/bNyh8CURBse7tCvFuofXMFaIguc=/0x0/filters:format(png)/pic7710283.png | Card game for families, adults, and friends that folds loads of challenges. Discover strange and hilarious word cards in this party games like "Wobbly Hamster." Compete with the other team in "That Rings a Bell," where every mistake leads to a ding of the board game bell. Perfect for game night, this ultimate party game offers crazy card combos and entertaining challenges, keeping everyone on their toes. Don't Say "Umm" is easy to learn and offers endless fun with twists, turns, and unexpected surprises. | 8 | 6.60 | 1.00 | 4, 5, 6, 7, 8, 9, 10, 11, 12 | 15, 20 | Sam Ailey | Big Potato Games, Asmodee | Party Game | Team-Based Game | ||||
398059 | The Chameleon: Picture Edition | 2023 | 3 | 8 | 20 | 20 | 20 | 10 | https://cf.geekdo-images.com/fERp2Z_63arQbE4tB7-xUg__thumb/img/SvOtShpeAsHpTBGLszRzapQDhOE=/fit-in/200x150/filters:strip_icc()/pic7673014.jpg | https://cf.geekdo-images.com/fERp2Z_63arQbE4tB7-xUg__original/img/bt9EEu7MrYNdXRvW6gwnEtM8HN8=/0x0/filters:format(jpeg)/pic7673014.jpg | QUICK TO LEARN EASY TO PLAY Look at the picture, use one word to describe it, then find the Chameleon. Board games for families should all be this easy and fun! KEEP IT SECRET! All the complicated code cards and dice from our original family game have been replaced with exciting secret reveal envelopes. NEVER GETS OLD Thanks to changing identities and 480 pictures to guess at, this is a family game for kids and adults that has loads of replay-value. | 7.02 | 0.00 | 3, 4, 5, 6, 7, 8 | 20 | Rikki Tahta | Big Potato Games, HCM Kinzel | Bluffing, Card Game, Deduction, Humor, Party Game | Hidden Roles, Targeted Clues, Team-Based Game | Animals: Chameleons | ||||
400205 | 5 Towers | 2023 | 2 | 5 | 30 | 15 | 30 | 7 | https://cf.geekdo-images.com/LSvZr6UroXeY5w_6JA1czw__thumb/img/l0LWgQK_ErVTvnKTgvT9HO04MXI=/fit-in/200x150/filters:strip_icc()/pic7734900.png | https://cf.geekdo-images.com/LSvZr6UroXeY5w_6JA1czw__original/img/UYT6nwd7FbF0EEYEahhna2a4om4=/0x0/filters:format(png)/pic7734900.png | Compete as master architects to acquire cards and use them to build the highest towers. You’ll get cards if you are willing to take more than everyone else. But since you can only build one tower of each of the 5 types, taking too many cards at once can limit your options in the long run. —description from the publisher | No necessary in-game text | 4 | 8 | 6.85 | 1.20 | 2, 3, 4, 5 | 15, 20, 25, 30 | Kasper Lapp | Annika Heller | Deep Print Games, Gém Klub Kft., Ghenos Games, IELLO, JELLY JELLY GAMES, Korea Boardgames, Lucrum Games, Maldito Games, Pegasus Spiele, TLAMA games, White Goblin Games | Card Game | Auction/Bidding, Open Drafting, Set Collection | Mechanism: Tableau Building, Misc: LongPack Games |
403000 | Traitors Aboard | 2023 | 3 | 8 | 30 | 10 | 30 | 10 | https://cf.geekdo-images.com/i7-FRhbtbBMHSHFWIYZ0aw__thumb/img/9j044tqfFcG1A1KQHPIun-NR6OM=/fit-in/200x150/filters:strip_icc()/pic7823479.png | https://cf.geekdo-images.com/i7-FRhbtbBMHSHFWIYZ0aw__original/img/XSPs8ADWz6CiNR8d9D6MJqt1Utg=/0x0/filters:format(png)/pic7823479.png | Traitors Aboard is a hidden role party game that combines strategy, bluffing, and social interactions. In Traitors Aboard, you take on the role of a Pirate who will try to fill the crew’s chest or a Mutineer who will do everything to discreetly sabotage the Pirates’ collection and sow chaos aboard the ship. Throughout the game, make sure to discuss, question, and share information (true or false) with the other players to coordinate your efforts or betray them at the right time... Will you be able to identify the members of your team, be cunning, and use the items aboard the ship strategically to win? Now, the fate of the crew lies in your hands...! | 5 | 6 | 6.94 | 1.00 | 3, 4, 5, 6, 7, 8 | 10, 15, 20, 25, 30 | Jean-Xia Chou | Laura Bazzoni | SAVANA, HUCH! | Bluffing, Card Game, Deduction, Party Game, Pirates | Alliances, Hidden Roles, Player Elimination, Role Playing, Take That, Team-Based Game, Traitor Game | Digital Implementations: TableTop Simulator Mod (TTS), Theme: Pirates | |
403250 | Little Tavern | 2024 | 3 | 5 | 25 | 25 | 25 | 8 | https://cf.geekdo-images.com/A0Y0PDfBu_ROs_SBkcKMXQ__thumb/img/s0rYq9fOB02gU_F03ZkSJMcrYlQ=/fit-in/200x150/filters:strip_icc()/pic7990613.jpg | https://cf.geekdo-images.com/A0Y0PDfBu_ROs_SBkcKMXQ__original/img/u9s49WELI26Emz9STJpYedQJPoU=/0x0/filters:format(jpeg)/pic7990613.jpg | In Little Tavern, you want to seat people — um, beings — at your table who will leave valuable tips, but you don't know who will show up when... To set up, place a table in front of each player, then mix all the cards — customers and scrolls — face down on the table in a jumbled pile. On a turn, draw and reveal a card, then place it at any empty seat at any table. Romantics want to sit with one another; goblins want to sit with their leader; and nobles prefer to be on their own so that no one outshines their royalty. Scrolls serve as events. Once all the tables are full, score each player's tips, and after a certain number of rounds, whoever collected the most money wins. | No necessary in-game text | 5 | 6 | 6.30 | 1.00 | 3, 4, 5 | 25 | Maxime Rambourg, Théo Rivière | Gaël Lannurien | Repos Production, Belleville (Бельвіль), Rebel Sp. z o.o. | Card Game | ||
403265 | Marabunta | 2023 | 2 | 2 | 45 | 30 | 45 | 10 | https://cf.geekdo-images.com/yzedKGCMj8TUaOno47NLJA__thumb/img/WNPJCC-ivqgCFsvj--ELb7alvzI=/fit-in/200x150/filters:strip_icc()/pic7828666.jpg | https://cf.geekdo-images.com/yzedKGCMj8TUaOno47NLJA__original/img/Keqz2FA_bcPqCPG8Ee49bJWc25Y=/0x0/filters:format(jpeg)/pic7828666.jpg | Each player controls a colony of ants in Marabunta. On a turn, the active player rolls the six dice, then splits them into two groups. The opponent chooses and uses the dice in one of the groups, then the active player uses the remaining dice. | No necessary in-game text | 2 | 8 | 7.57 | 2.10 | 2 | 30, 35, 40, 45 | Reiner Knizia | Ingrid Desmidt | Space Cowboys, ADC Blackfire Entertainment, Gém Klub Kft., Hobby Japan, Rebel Sp. z o.o. | Area Majority / Influence, Dice Rolling, I Cut, You Choose | Animals: Ants, Components: Dice with Icons, Components: Dry Erase Markers / Dry Erase Surfaces, Mechanism: Roll-and-Write, Series: Two-player games (Space Cowboys), Theme: Anthropomorphic Animals | |
405537 | DroPolter | 2023 | 2 | 5 | 20 | 20 | 20 | 6 | https://cf.geekdo-images.com/W9rXEN6j-hJ-5QMLmnullA__thumb/img/PRY-vwv0w06qsHquU1rccXdj83g=/fit-in/200x150/filters:strip_icc()/pic7836564.png | https://cf.geekdo-images.com/W9rXEN6j-hJ-5QMLmnullA__original/img/igdsJDCEiWGC0jaCldN2RZ2ucB4=/0x0/filters:format(png)/pic7836564.png | Your hand is always full in DroPolter, which makes it a challenge to drop only the correct items that the ghosts want to see. To start the game, each player has a hand of five items: a red plastic cube, a blue wooden key, and so on. Each round, someone flips the top card of the deck, then players race to drop only the correct items from their hand. If you drop something you shouldn't, you're out for the round. If you're the first player who drops everything correctly, congratulations! You're rewarded with a tiny bell...that is placed in your hand and cannot be dropped in the future. The first player who collects five bells wins. | No necessary in-game text | 4 | 8 | 7.07 | 1.00 | 2, 3, 4, 5 | 20 | Paul Schulz | Rie Komatsuzaki, Jun Sasaki | Oink Games, Pixie Games | Action / Dexterity | Pattern Recognition, Real-Time | |
405538 | Rafter Five | 2023 | 1 | 6 | 20 | 20 | 20 | 7 | https://cf.geekdo-images.com/JQjFasYfh5z44gbbq85DeA__thumb/img/V40JoAGYgt3jQyqQQ5NnQHvIkyk=/fit-in/200x150/filters:strip_icc()/pic7836637.png | https://cf.geekdo-images.com/JQjFasYfh5z44gbbq85DeA__original/img/5JlUXIUnFGl1WJcOFHbseFIoyzo=/0x0/filters:format(png)/pic7836637.png | In Rafter Five, you and your fellow players want to build as large a raft as possible — but you want to end up being the only one who can board it. To start, stack the box top and bottom to create a base, then place the five wooden rafter pieces on the starting card on top of the base. On a turn, lift a rafter, place a raft card on the playing area, replace the rafter, then place one of your treasure chests somewhere on the raft...ideally in a precarious position because if someone else knocks off this chest, they must keep it in their hold. If a player collects five treasure chests owned by other players in their hold, they're out of the game! (You can knock off your own chests without penalty, but you're making the game easier for everyone else.) | No necessary in-game text | 4 | 6.80 | 1.00 | 1, 2, 3, 4, 5, 6 | 20 | ましう (Mashiu), Jun Sasaki | Jun Sasaki | Oink Games | Action / Dexterity | Layering, Player Elimination, Single Loser Game, Stacking and Balancing | ||
408527 | Top of the World | 2023 | 2 | 6 | 15 | 15 | 15 | 10 | https://cf.geekdo-images.com/wuooBzxvmFRUOrubqVw3mw__thumb/img/-0xJaLJ6t_HleQEmUrJ6RGxw92o=/fit-in/200x150/filters:strip_icc()/pic7900948.jpg | https://cf.geekdo-images.com/wuooBzxvmFRUOrubqVw3mw__original/img/qPAbBTen-KMO7Z5AprxRpk6OkBs=/0x0/filters:format(jpeg)/pic7900948.jpg | Embark on an exciting journey around the globe as you delve into top 10 lists of the world and discover amazing facts about different countries and cultures. It's not just about having the knowledge - employ smart guesswork and strategic thinking to predict the top-ranked countries on each list and come out ahead of your opponents. | 6.25 | 0.00 | 2, 3, 4, 5, 6 | 15 | Gamely Games, Gamely Ltd | Trivia | |||||||
410201 | Wyrmspan | 2024 | 1 | 5 | 90 | 90 | 90 | 14 | https://cf.geekdo-images.com/oXUkkh9uq3zBVWQ8mbgMfQ__thumb/img/Ic3yRKTjVe26RgDzIdLsKn8Hztk=/fit-in/200x150/filters:strip_icc()/pic7947338.png | https://cf.geekdo-images.com/oXUkkh9uq3zBVWQ8mbgMfQ__original/img/MW6S23AwpGGu0Rx05X_aByK0lmA=/0x0/filters:format(png)/pic7947338.png | You are an amateur dracologist in the world of Wyrmspan, a place where dragons of all shapes, sizes, and colors roam the skies. Excavate a hidden labyrinth you recently unearthed on your land and entice these beautiful creatures to roost in the sanctuary of your caves. During a game of Wyrmspan, you will build a sanctuary for dragons of all shapes and sizes. Your sanctuary begins with 3 excavated spaces—the leftmost space in your Crimson Cavern, your Golden Grotto, and your Amethyst Abyss. Over the course of the game, you will excavate additional spaces in your sanctuary and entice dragons to live there, chaining together powerful abilities and earning the favor of the Dragon Guild. Wyrmspan is inspired by the mechanisms of Wingspan, though its unique elements make Wyrmspan a standalone game (not compatible with Wingspan). —description from the publisher | Moderate in-game text - needs crib sheet or paste ups | 3 | 12 | 8.08 | 2.79 | 1, 2, 3, 4, 5 | 90 | Connie Vogelmann | Clémentine Campardou | Stonemaier Games, 999 Games, Delta Vision Publishing, Divercentro, Feuerland Spiele, Ghenos Games, Grok Games, Maldito Games, Matagot, MINDOK, NeoTroy Games, Rebel Sp. z o.o., Surfin' Meeple China, Ігромаг | Animals, Card Game, Fantasy | End Game Bonuses, Hand Management, Once-Per-Game Abilities, Open Drafting, Solo / Solitaire Game, Track Movement, Turn Order: Progressive | Category: Dized Tutorial, Creatures: Dragons, Digital Implementations: Tabletopia, Game: Wingspan, Mechanism: Tableau Building, Misc: Made by Panda, Organizations: Automa Factory, Players: Games with Solitaire Rules |
410324 | Hook & Ring Battle | 2022 | 2 | 2 | 0 | 0 | 0 | 8 | https://cf.geekdo-images.com/VAhiKj9MAM4hk1J-ucz6ug__thumb/img/9EnBhLRGboYS-8wBXfDMqVTDqIY=/fit-in/200x150/filters:strip_icc()/pic7950309.jpg | https://cf.geekdo-images.com/VAhiKj9MAM4hk1J-ucz6ug__original/img/RYuR3An-2lYreEPbLAy-3s3SnUc=/0x0/filters:format(jpeg)/pic7950309.jpg | Hook & Ring Battle game is the ultimate fast-paced party game! Go head-to-head against family & friends to land your ring on the hook as many times as possible, as quickly as you can. When you hook your ring, you are one step closer to the win, but move quickly, play doesn't stop & neither does your opponent! Push the scoring peg off your opponent's side to win and claim your title of King, or Queen, of the ring! —description from the publisher | 6.79 | 0.00 | 2 | 0 | Buffalo Games | Action / Dexterity | Real-Time | ||||||
414317 | Harmonies | 2024 | 1 | 4 | 45 | 30 | 45 | 10 | https://cf.geekdo-images.com/A_XP2_VN3ugyqPhezowB_w__thumb/img/ln5eKAzhse2PIHvWn7bu-jiW_uk=/fit-in/200x150/filters:strip_icc()/pic8026369.png | https://cf.geekdo-images.com/A_XP2_VN3ugyqPhezowB_w__original/img/_Rv8lSr3fC1oDRkrQleQW2H2yCs=/0x0/filters:format(png)/pic8026369.png | In Harmonies, build landscapes by placing colored tokens and create habitats for your animals. To earn the most points and win the game, incorporate the habitats in your landscapes wisely and have as many animals as you can settle there. —description from the publisher | No necessary in-game text | 2 | 8 | 8.09 | 1.96 | 1, 2, 3, 4 | 30, 35, 40, 45 | Johan Benvenuto | Maëva da Silva | Libellud, ADC Blackfire Entertainment, CrowD Games, Galápagos Jogos, Gém Klub Kft., Hobby Japan, Korea Boardgames, Rebel Sp. z o.o., Ігромаг | Animals, Environmental | Open Drafting, Pattern Building, Tile Placement | Digital Implementations: Board Game Arena, Theme: Nature |
424875 | Bang! Out of Order | 2024 | 2 | 10 | 30 | 15 | 30 | 8 | https://cf.geekdo-images.com/TGS0UtBDnsgLW0tyFvrG3Q__thumb/img/ZW8zNUQJ6zzrcZ-qQpoboaaH99A=/fit-in/200x150/filters:strip_icc()/pic8315445.jpg | https://cf.geekdo-images.com/TGS0UtBDnsgLW0tyFvrG3Q__original/img/rBawyDhVkyuVI-nyI30O1QZo61w=/0x0/filters:format(jpeg)/pic8315445.jpg | Are there more feathers on a chicken or people who have ever climbed Mount Everest? In Bang! Out of Order you don’t really need to know the answers… just decide what's higher or lower and line them up. It’s easy at the start; but as the facts stack up so does the tension! Teams take turns adding cards to the scale - hopefully in the correct order! As the chain builds, so do the chances of it all being wrong. When you think the order has gone awry, slam your fist down on the table and shout “Bang! Out Of Order”. If your hunch was right then huzzah! your team gets the points! But if the cards turned out to be lined up perfectly then the other team wins the round. It’s a bit of a gamble. Bang! Out Of Order is full of fun & fascinating facts that you never knew you needed to know and will test your nerve as you weigh up the weird & the wonderful. —description from the publisher | 7.75 | 0.00 | 2, 3, 4, 5, 6, 7, 8, 9, 10 | 15, 20, 25, 30 | Hazel Reynolds | Gamely Games | Party Game, Trivia | Push Your Luck |